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A Fairy Tail Guild set in an Alternate Reality 

Tags: Fairy Tail, Fantasy, Slice Of Life, Magic, Roleplay 

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M1dnightEclipse

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PostPosted: Thu Jun 04, 2020 10:57 pm


All Caster Magics

In Alphabetical Order.

[align=center][size=10]✘ [b]Description[/b]:
✘ [b]Magic Rules & Abilities[/b]:
✘ [b]Taboo[/b]:
✘ [b]Requirements[/b]:
✘ [b]Magic Spells[/b]:

[b][u]Basic[/u][/b]

✘ [b]Spell Name[/b]:
✘ [b]Range[/b]:
✘ [b]Duration[/b]:
✘ [b]Description[/b]:
✘ [b]Rank[/b]:

[u][b]Advanced[/b][/u]

✘ [b]Spell Name[/b]:
✘ [b]Range[/b]:
✘ [b]Duration[/b]:
✘ [b]Description[/b]:
✘ [b]Rank[/b]:
[/align][/size]
PostPosted: Thu Jun 04, 2020 10:58 pm


A Magics


Name: Acid Magic

Description: It is a Magic which allows the user to create and control acid in various different ways, and to various different effects. The acid appears to be created from the user's fist, as seen when Neppa punched the ground and sent a stream of acid spiraling towards the Rescue Team.[1] Thus far, it has been seen to appear from the ground in a straight line, from the user's fist in a spiraling motion, and also as a horizontal tornado directed towards the target. The acid produced as a result of this Magic is extremely corrosive, to the point where it can gnaw through solid stone, and has been noted to be extremely difficult to deflect or cut, making it an ideal weapon against most opponents. In addition, Arcadios stated that this Magic, along with all of the others that the Garou Knights employ, was specifically designed in order to kill people
Magic Rules & Abilities:
- Acid cannot melt everything and anything
- Acide cannot melt through non solid things IE: Water
Taboo: N/A
Requirements: PM Guild Captain [Me The Fox Sin]
Spell List:

Basic Spells

✘ Spell Name: Multi Angle Acid
✘ Range: 0-5m [Short]
✘ Duration: 2 Post
✘ Description:The user creates numerous purple spheres made of corrosive acid, wherein the user is capable of ordering them to rush towards their targets
✘ Rank: Basic

✘ Spell Name: Acid Shot
✘ Range: 0-5m [short]
✘ Duration: 1 Post
✘ Description: the user shoots a ball of acid at the target
✘ Rank: Basic

✘ Spell Name: Acid Whip
✘ Range: 0-5m [Short]
✘ Duration: 1 Post
✘ Description: The user creates of whip of acid that can melt corrode through a target and even solids
✘ Rank: Basic

✘ Spell Name: Acid Spray
✘ Range: 0-5m [Short]
✘ Duration: 1 post
✘ Description: By creating a small ball in their hand the user can throw a large amount of acid at the opponent to be used at close range the acid burns the target on contact.
✘ Rank: Basic

Advanced

✘ Spell Name: Acid Field
✘ Range: 0-5m
✘ Duration: 2 Posts
✘ Description: The user creates a field of acid that can cause sever burning and can melt almost anything the field is highly corrosive and will melt away a targets skin
✘ Rank: Advanced

✘ Spell Name: Acid Chasm
✘ Range: spans up to twenty meters.
✘ Duration: 2 Posts
✘ Description: Creating a large chasm in front of the user with acid for walls anything caught in the chasm will melt and corrode the chasm
✘ Rank: Advanced

✘ Spell Name: Acid Pit
✘ Range: 10m
✘ Duration: 1 Post
✘ Description: The user creates a large circular pit filled with acid which melts targets inside the pit.
✘ Rank: Advanced

✘ Spell Name: Acid Spheres
✘ Range: 10m
✘ Duration: 2 Posts
✘ Description: Creating a small ball the user can throw it at target melting through a target the user can create multiple balls and throw them creating a volley of acid balls at the intended target
✘ Rank: Advanced

✘ Spell Name: Acid Wave
✘ Range: 10m Tall
✘ Duration: 1 Posts
✘ Description: The user creates a large wave of acid that melts everything in its path
✘ Rank: Advanced

✘ Name: Aera

Description: Aera is a Magic that allows its users to sprout large angelic wings that give them the ability to fly. While flying, the user can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume
Magic Rules & Abilities:
1. The user must be an Exceed in order to utilize Aera
2. Every post the user flies drains 5 Mana
3. Can only lift one person at a time
Taboo: N/A
Requirements: Exceed only.
Magic Spells:

Basic

Spell Name: Max Speed
Range: N/A
Duration: Continuous [Every post drains 5 mana]
Description: By using Magic Power the user increases their speed to the extremes, allowing them to fly a distance relative to the amount they used. This speed can be used to dodge incoming attacks. While using this spell, the user can also carry one additional person. However, this spell is restricted by the amount of Magic Power the user has, as once the user runs out, they will collapse.
Rank: Basic

Spell Name: Max Speed Attack
Range: 0-5m
Duration: 1 Post
Description: While flying and using Max Speed, the user strikes the target with their head, dealing a strong blow.
Rank: Basic

Spell Name: Whirlwind Attack
Range: 5m
Duration: 2 Posts
Description:The user flaps their wings so hard that it actually creates a whirlwind able to blow back opponents
Rank: Basic

Name:Air Magic

Description: Air Magic is a Magic which gives its user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area.
Magic Rules & Abilities:1. Cannot control air inside living things
2. Cannot suck air out of another RPC
Taboo: N/A
Requirements: N/A
Spells

Basic

Spell Name:Aerial Shot
Range: 0-5m
Duration: 1 post
Description: The user swipes their hand and levitates rocks, or other inanimate objects no larger than 1m in size. which are then shot at the target they have enough force to knock the target back
Rank: Basic

Spell Name:Aerial Levitation
Range: 15m
Duration: 1 Post
Description:User creates a soft whirlwind under the target, which allows them to descend slowly.
Rank: Basic

Spell Name:Mist Body
Range: Self
Duration: Lasts 1 post
Description: User transform his body into mist that can move around freely at high speed and teleport. While in this state, all physical and Magical attacks are negated. The mage cannot attack in this form as their body is mist.
Rank: Basic

Spell Name:Air Force
Range: 0-5m
Duration: 1 post
Description:The user can use air to make things move as they wants them too, They are able to use it for lifting and moving objects twice their size,
Rank:Basic

Advanced

Spell Name:Aerial Phose
Range: 0-5m Sphere is 10m wide
Duration: 3 Posts
Description: After swinging both of their hands in a circular motion around their body, the user creates a spere in which envelopes anything, once ensnared a cyclone within the sphere inflict damage as well as destroy any surrounding obstacles.
Rank: Advanced
Magic Spells: Aerial
Range: 0-5m Dome is 5m Wide
Duration: 2 Posts
Description:The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears. The dome is cast and slowly closes either a faster mage can escape or a rank equal to its own can break the dome.
Rank: Advanced

Spell Name:Aerial Burial
Range: 10m wide
Duration: 3 Posts
Description:a technique created using Air Magic as a base. By manipulating the surrounding air currents in such a way with the user's magical power, they cause them to rotate at massive speeds, creating an extremely dense sphere of wind which blocks off any oxygen from the outside, and makes it very difficult to break from the inside. It should be noted however, it's impossible to keep this spell active for long periods of time, due to it being taxing on his reserves and they cannot move while using this spell.
Rank: Advanced

Name: Airspace

Description:This Magic is a variation of Air Magic. Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment. This Magic is invisible, making the opponent unable to see its spells and vulnerable to be attacked by surprise It can be used for offensive purposes, such as making the airspace explode, as well as defensive purposes, such as teleportation through it.
Magic Rules & Abilities:Cannot instantly suck out all magic out of RPC must have physical contact in order to do so.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name:Air Vault
Range: 0-5m
Duration: 1 Post
Description:This creates a air way that causes the user the vault forward launching them in the air
Rank: Basic

Spell Name: Disperse
Range: 0-5m
Duration: 1 Post
Description:The user can Disperse any magic with airborne effects like poisons and mists by cleansing the area.
Rank: Basic

Spell Name: Teleportation
Range: 0-5m
Duration: 1 Post
Description: By using this spell, the user becomes intangible to physical and Magical attacks and is able to move invisibly through the airspace
Rank: Basic

Advanced

Spell Name:Metsu
Range: 10m
Duration: 1 post
Description:The user hits their target with energy and drains them of magic power [50 MP]. The Magic then hangs in the air, before it ultimately dissipates. The user can suck back the magic power if they also use any air magic.
Rank: Advanced

Spell Name: Air Suction
Range: 10m
Duration: 2 Posts
Description:The user can creates a vacuum by making a small sphere that can pull targets toward the suction the suctions can pick up small objects and even humans and the suctions gets stronger the closer it is to the sphere the vacuum waves are so intense it can rip even steel beams apart.
Rank: Advanced

Ultimate

Spell Name:Zero
Range: 15m
Duration: 1 Post
Description: The air around the user whirlwinds inwardly around the user until completely covered by it. The user then faces his open palms towards the target, releasing golden speckles in that direction. The speckles are shot at such high speed they pierce through the user and explode of air magic. The speckles put extra air into the blood vessels to make them explode opponent to die by bleeding out
Rank:

Name: Amaterasu

Description: Amaterasu is a Magic in which its users perform different hand patterns to create different effects. After performing these mudras, Amaterasu's Magic seals appear, with each formula having a different appearance. Once written, the seals unleash lethal explosions around and inside the targeted area. The scale of the destruction caused by these explosions seems to be linked to the amount of seals used in the spell, as while Formula 28's explosion encompassed the space between Makarov and Hades, Formula 100's engulfed a significant portion of Tenrou Island.
Magic Rules & Abilities: Casting Amaterasu formulas seems to normally take a considerate amount of time to cast, but experienced users are able to cast it rapidly, even without the use of mudras.
Taboo:N/A
Requirements: Must utilize mudras
Magic Spells:

Advanced

Spell Name: Formula 28
Range: 0-5m
Duration: 1 Post
Description:The user performs the required hand pattern and three Amaterasu Magic seals are created, in the shape of circles one in front of another, in front of the user. The area around the target is then engulfed in a massive spherical shockwave that then turns into a pillar with runes written around it
Rank: Advanced

Spell Name: Bomb Formula
Range: 0-5m
Duration: 1 Post
Description:The user moves their hands in a triangle pattern and creates three Amaterasu Magic seals around an area. The caster then faces their palm at the designated area, creating an explosion contained inside the Amaterasu seals.
Rank: Advanced

Ultimate
Spell Name: Formula 100
Range: 100m
Duration: 2 Posts 1 to set up 2 to relase
Description:After performing an unknown hand pattern, the user creates three Amaterasu Magic seals on each side of the target and two other Magic seals, one over the target and one under the target. This creates a rippling shockwave, powerful enough to damage several sections of Tenrou Island
Rank:

Name: Angel Magic

Description: Angel Magic revolves around the summoning of angels through the use of golden Angel Coins which are capable of producing different kinds of damage, depending on the kind of angel summoned. It is believed that the Magic is miraculous and will wash away the wielder's "sins" with a "holy light". However, such Magic suffers from two notable drawbacks: the summoning of angels will shorten the caster's life span and will inflict great pain onto them every time the summoned angel is defeated
Magic Rules & Abilities:
- The user starts with 20 regular coins upon battle, based on your rank you can have more coins.
Alpha + 10 More coins
S-Rank +20 More coins
Ace +30 more coins
Guild Master +50 coins
- if using coins with angel magic you use the coins as a payment source for the magic opposed to your MP pool
✘ Taboo: Cannot summon more than one angelic beast/angels at a time. or it will drain your magic at an alarming rating resulting in death.
✘ Requirements: N/A
✘ Magic Spells:

Spell Name: Coin Maker
Range: Self
Duration: 1 Post
Description: The user makes coins at the cost of their MP
30 Coins = Basic
40 Coins = Intermediate
50 = Ultimate
Rank: Basic, Intermediate and Ultimate

Spell Name: Devouring Angels
Range:
Duration:
Description:he user summons a group of small angels and sends them towards the target in order to devour them. The summoned angels have a round appearance with wing-like tails and a mouth full of sharp teeth
Rank: 10 Coins

Spell Name: Angel Wings
Range: Self
Duration: 3 Posts
Description:User creates a set of angel wings which allow them to fly in the air.
Rank: 20 Coins

Spell Name:Hammer Angel
Range:
Duration:
Description: The user summons forth an angel with the appearance of a tall, muscular, four-armed man with a beard and a pair of wings. It wears a fur-like toga and holds a huge golden hammer, wielded in its two right arms.
Rank: 20 Coins

Spell Name:Barakiel
Range: 0-10m
Duration: 3 Posts
Description: The user summons forth Barakiel, a white angel that possesses three heads, two large wings and two large arms. Barakiel seems to have the ability to fill the area with destructive light
Rank: 30 Coins

Spell Name: Shamsiel
Range: 0-10m
Duration: 3 Posts
Description:Through the use of four Magical coins, a cost of , the user summons forth Shamsiel, the angel of sunlight, a giant stone-like, winged cherub with a pompadour hair-style that contains two mysterious pigs in pink lamb suits that shoot light energy. The angel has hairy legs, a hairy chest, broken-lined eyebrows, no pupils or irises, and a pig's tail
Light Blast: The two pigs in Shamsiel's hair shoot blasts of light from their noses, causing damage in a wide area.
Enhanced Strength: Shamsiel is very strong, as it was able to smack away people if they get to close
Enhanced Durability: Shamsiel is virtually indestructible, able to simultaneously withstand direct hits of Dark Écriture: Pain and Ice Make: Saucer, merely replying that it "tingled" [S-Rank moves can damage the angel]
Rank: 40 Coins

Spell Name:Raguel
Range: 0-20m
Duration: 5 Posts
Description: The user summons forth Raguel, "The Angel who Blows the Horn at the End of the World." Raguel is a white angel that possesses two giant pairs of wings, and four long, four-fingered arms. Raguel's legs are similar to the legs of a hooved animal, and it possesses one large, eel-like tail and two longer, thinner tails on either side, with what appear to be small oval fins at the end. Raguel also has two wing tattoos on its collar bone, like Barakiel and Angel. Raguel has many heads, five in front, two in back, each holding a veined horn with an arm of its own. Two large columns of hair rise upwards from between the top two heads and then curl downward. An additional curl at the top loops in the shape of a halo, just like the one on Angel's head
Sound Magic: Raguel blows its horns to damage its opponents with a powerful sound-wave, capable of smashing the large rocks into tiny pieces
Rank: 100 Coins

Name: Animal Posession
Name: Animal Posession
Description: Animal Possession is a type of Seith Magic. It allows the user of this Magic to confine the souls of animals into their body, or specific parts of their body, and then use them in battle. When the user summons the soul of a confined animal into one of their body parts, said animal's soul covers the certain body part in an aura in the shape of that animal
Magic Rules & Abilities: Is limited to animals the user has came into contact with
Taboo: Can only obtain souls of animals.
Requirements: N/A
Magic Spells:

Basic

Spell Name: Tiger Dance
Range: Self
Duration: 3 Posts
Description: Heightens the users speed by gaining spectral tiger legs, it also allowing them to pounce on unsuspecting targets.
Rank: Basic

Spell Name: Bear the Knuckle
Range: 0-5m
Duration: 1 post
Description: The user summons a spirit of a bear behind them and punches the air in order to blow their targets away
Rank: Basic

Spell Name: Turtle Shell
Range: Self
Duration: 1 Post
Description: a spectral hard turtle shell forms on the user blocking incoming projectile magic or weapons, can block most basic spells
Rank: Basic


Advanced

Spell Name: Wolfs Bite
Range: Self
Duration: 1 Post
Description: The users head turns into a spectral wolf allowing them to bite down on targets with enough force to break bones
Rank: Advanced

Name:Archive

Description: This Magic allows the user to convert information into Magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication
Magic Rules & Abilities:Can transfer information to anyone within 500 meters
Can gather data on other mages on encountering them once
Cannot know automatically what magic the opponent uses.
4 intelligence allows you to begin storing things. ( 10 spells you can use, 5 you must place into the archive)
5 intelligence allows you to use 15 spells and keep 10 inside of the archive.
Any spells that your character doesn't have any relations to cannot be used but can be transferred to someone with that magic type.
Spells outside of the archived magic your character has are the only ones that can be used at the time. Any archived spells inside of your stored archive cannot be used but can be switched with spells that you already have if you have that magic in your arsenal.
Taboo: N/A
Requirements: Intelligence of at least 4.
Magic Spells:

Basic

Spell Name: Force Blast
Range: 0-5m
Duration: 1 Post
Description: The user can manifest their Archive in a form of Magical screens and forcefully explode them in front of their target causing similar damage of a blast.
Rank: Basic

Spell Name: Force Shield
Range: 1m
Duration: 1 Post
Description: The user creates a shield from screens of Archive Magic. The limit of the shield's can only block basic spells
Rank: Basic

Spell Name:Telepathy
Range: 500m
Duration: 1 Post
Description: This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the users own Magical ability. Also, while connected with others, every one that is connected can talk with each other. The user must remain stationary while concentrating on the Telepathy
Rank: Basic

Advanced

Spell Name: Data Transfer
Range: 0-5m
Duration: 1 Post
Description: The user transfers information into another person's mind. This is particularly useful in reconnaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to their comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real life; with this, they can help their allies navigate around places by transferring "maps" into their heads.
Rank: Advanced


M1dnightEclipse

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M1dnightEclipse

Captain

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PostPosted: Thu Jun 04, 2020 11:18 pm


B Magics


Name: Binding Magic
Description:The user of this Magic conjures magical tubes which they may manipulate and utilize in various ways. They can be sent forth and bind a target, effectively restraining them. The tubes may constrict or stretch as per the user's command and cancels Magic of whom it wraps around. The tubes may also be manipulated and utilized in an offensive manner.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Kitten Blast
Range: 0-5m
Duration: 1 post
Description: The user produces restraining tubes from both hands and combines them together, blasting them towards the target in a spiral motion, which will ensare an opponent for 1 post
Rank: Basic

Spell Name:Binding Circle
Range:10m
Duration: 2 Posts
Description: The user creates a circles using there tubes, and sets them around themselves anyone who steps into the circle the binding tubes will immediately catch.
Rank: Basic


Advanced

Spell Name: Tube Constricter
Range: 15m
Duration: 3 post
Description: The user shoots out ten tubes which fling in a given direction, they ensnare anything in their path, they constrict the movements of the targets rendering them unable to move unlike Nekosoku tube these only bind movement not magic.
Rank: Advanced

Spell Name:Nekosoku Tube
Range: 5m
Duration: 3 Posts
Description:The user conjures magical tubes which they fling all around them, if it hits it can effectively restraining them. The tubes constrict or stretch on the user's command. The tubes nullify the Magic of the one it wraps around.
Rank: Advanced


Name: Blast Magic
Description:The user has the ability to generate explosions in places which can be several meters from them, something which is achieved by moving one of his open hands towards the area they wants to detonate
Magic Rules & Abilities: Can only cast blast magic on the environment not directly on another RPC
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Detonation Blast
Range: 5m
Duration: 1 Post
Description: The user places their palm out and make a small explosion where ever there palm is facing out
Rank: Basic

Spell Name: Blast Punch
Range: 0-5m
Duration: 1 Post
Description: The user flies towards the opponent with their fist, hitting them with brute force before using her hand to explode the opponent away.
Rank: Basic

Advanced

Spell Name: Blast Wave
Range: 0-5m
Duration: 1 Post
Description:The user generates a massive pressure wave around their body capable of blowing back most anything with massive force.
Rank: Advanced

Ultimate

Spell Name: Blast Core
Range: 20m
Duration: 1 Post
Description: The user creates a centered, controllable explosion around a single spot on a surface. This explosion can be generated to be as small as a cherry bomb to several hundred times more powerful and massive.
Rank: Ultimate


Name: Bomb Magic
Description:Bomb Magic revolves around the manifestation of various types of bombs. These bombs are normally in the form of spheres or glyphs and can be set by the user to explode immediately or after a certain amount of time. When a timer is set, a clock with only one hand appears on the surface of the sphere or the glyph and the bomb explodes once the hand completes one full revoultion around the clockface.
Magic Rules & Abilities:The user can not only use this Magic for offensive purposes, but can also use the explosive force of the bombs to accelerate themselves. There appears to be no limit to the number of bombs that the user can summon at a time. But, once triggered, the bombs are as lethal to the user as to the enemy
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Full Panorama Bomb
Range: 15m
Duration: 1 Post cast 2nd post explosion
Description:The user thrusts their hands forward and shoots numerous orb-like projectiles towards the target's surrounding area. After a short delay, these projectiles explode at the same time
Rank: Basic

Spell Name: Bomb Stamp
Range: 0-10m
Duration:1 Post
Description: The user stamps the target with a bomb glyph, a circular symbol consisting of five alternating-coloured circles and a hand ending in an arrowhead that acts as a countdown timer. Once the allotted time elapses, the glyph explodes, damaging the stamped target. The explosions can also be used to propel the user forward at enhanced speeds.
Rank: Basic

Advanced

Spell Name: Time Bomb
Range: 10m
Duration: 1-5 Posts
Description:The user writes down the number of seconds for the countdown in the air, with the number written the user choose an area. A sphere appears in the marked area with a clock hand on its front explodes after the designated time has elapsed.
Rank: Advanced


Name: Bullet Magic
Description:The user mimics the shape of a gun with their hands and creates Magic spheres in the air around them, from which the user can fire Magic bullets in rapid succession. These "bullets" are powerful enough to pierce through flesh. Advanced users of this Magic are even capable of performing the attack with both hands simultaneously, as if they are "dual-wielding"
Magic Rules & Abilities:
- Can only make handguns
Taboo: N.A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Piercing Bullet
Range: 10m
Duration: 1 Post
Description: The user mimics with their hand the appearance of a gun, and then slightly bends their index and middle fingers, creating a Magic sphere in the air from which a powerful piercing bullet is fired towards the target
Rank: Basic

Spell Name: Bullet Line
Range: 10m
Duration: 1 Post
Description: The user points his finger like a gun at his enemy firing a magic bullet as his enemy. He can use one finger for one bullet as if he wanted to he can use both hands. The user can point his fingers in anyway when doing this and a bullet will fly out in the direction he fired. The user can shoot in a rapid succession.
Rank: Basic


Advanced

Spell Name: Explosive Bullets
Range: 15m
Duration: 1 Post
Description: The user points two fingers at his target charging up his bullet releasing it as a wide beam comes from his fingers. On impact it explodes causing burn marks, and can light flammable objects on fire
Rank: Basic

Spell Name: Revolver
Range: 15m
Duration: 2 Posts
Description: The user wrists is covered with six magical spheres as he can fire these large bullets six times only twelve being the max. These bullets release a beam like bullet once fired devastating the line of fire.
Rank: Advanced

Spell Name: Explosion Bullet
Range: 15m
Duration: 1 Post
Description: The user extends their hand, all fingers slightly bent, in the direction of the intended target and gathers Magic in it, from which a beam-like bullet is fired towards the target. This bullet creates a large explosion upon contact, powerful enough to lift the entirety of a large airship off the ground for a brief moment
Rank: Advanced

Spell Name: Slinger
Range: 15m
Duration: 1 Post
Description: The user uses all his fingers to rapidly shoot bullets at his enemy as he can either cause them to explode or pierce their target
Rank: Advanced

Ultimate

Spell Name: One in the chamber
Range: 20m Line of fire 10m Blast Radius
Duration: 1 Post
Description: The user expends a large amount of magic into one shoot causing a large blue bullet to be fired as on impact destroying in a large radius.
Rank:
PostPosted: Thu Jun 04, 2020 11:28 pm


C Magics


Name:Chain Magic
Description:This Magic allows the user to shoot long chains from their hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.)
Magic Rules & Abilities:
- The chains can be broken with enough force
- chains cannot instantly wrap around target
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Chain Grapple
Range: 10m
Duration: 1 post
Description: The user creates a large magic circle in front of them as they shoot out two long lengths of magic chain with grappling hooks attaching to objects, or enemies they are then able to grab the chains and swing them around. the user can also use this to traversing up a wall or across a ravine
Rank: Basic

Spell Name: Chain Binding
Range: 10m
Duration 2 posts
Description: The user creates a large magic circle in front of them as they shoot out two long lengths of magic chain with grappling hooks attached them that wrap around an opponents arms and legs if caught and bind them for
Rank: Basic

Spell Name:Chain Drain
Range: 0-5m
Duration: 3 Posts
Description: The user creates a chain that wraps around target squeezing them, the chain have a special magical property draining magic 5 per post the target is ensnared enough force or a spell can break a target out.
Rank: Basic

Advanced

Spell Name: Chain Fence
Range: Self 10x10
Duration: 2 Posts
Description:The user can create a fence of chains to block incoming physical attacks, it's fairly sturdy and can even block some magical attacks that are physical attacks, the chains also can launch physical things like large rocks or debris out of harms way.
Rank:

Ultimate

Spell Name: Inquisition
Range: 50m
Duration: 3 Posts
Description: The user summons a large magic circle in front of their extended arm that summons a massive number of chains with grappling hooks on the end to chase after multiple targets simultaneously. These chains can follow the targets where ever they go and will not stop until either the target is caught or until the target moves out of range.
Rank: Ultimate


Name:Command T
Description:Command T is a Magic that allows the user to alter mass, lest it be expansion or reduction; the user can direct the effects of their Magic towards virtually whatever they desire, allowing them to affect, for example, landmass in such a way that it becomes the size of a mountain, or the size of a small boulder. Humans (and other living species and the user) are also susceptible to this particular form of Magic, and can either be expanded to titanic proportions or be shrunk to minuscule sizes, however, in the case of the latter, to onlookers not aware of this Magic's effects, the act of reduction can appear one of disintegration. The acts of expansion and reduction can also be isolated to specific body parts.

The Magic's usefulness also extends to expanding the size of weaponry, turning a dagger into a fearsome sword, and even to first-aid, allowing the user to locate, once isolated, life-threatening internal masses and shrink them to negligent sizes. Physical, life-threatening injuries are also able to be tended to, and they can be reduced in size until they are a non-factor. Even other types of Magic can be reduced and compressed, and then fired back at the original caster as a magnified weapon.

Limits, however, do exist to Command T: people are able to completely resist this Magic if they are of a certain caliber of strength [One rank higher than their own]

Magic Rules & Abilities:
-Cannot instantly shrink another RPC
-S-Ranks and above can use this magic
- Takes up two slots.
Taboo: N/A
Requirements: Magic Control of 5
Magic Spells:

Ultimate

Spell Name: Command T: Reduction
Range: Touch
Duration: If cast on a person it last for 3 posts until they go back to normal
Description: This spell allows the user to reduce any/or all matter that they desire, ranging from Magic, people, inanimate objects, etc. The user is also able to harness the reduced matter and compressed it in a form to utilize for their selves, The user first much touch the object they want to alter.
People can only be reduced to the size of 1m
Magic can be reduced indefinably dispelling it.
Inanimate objects can be shrunk to microscopic level
Rank: Ultimate

Spell Name:Command T: Expansion
Range: Touch
Duration: Cast on self will last 1 post. on another RPC 3 posts.
Description: This spell allows the user to expand any or all matter that they desire, ranging from Magic, people, inanimate objects, etc
Users own body part or anther rpc can be as big as giant magic [20m]
Inanimate objects can be increased to 30m
Spells can be enlarged by 10m
Rank: Ultimate


Name:Crush
Description:: It is a very advanced Magic which gives the user the ability to smash everything they come into contact with. If the user is unfocused, they may destroy objects such as houses unintentionally. Crush has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces, occasionally exemplified by the crushed substance, be it Magic or living being, becoming separated into numerous cubes. However it is also possible the living target splits apart and becomes reduced to numerous, doll-like versions of themselves. This effect is not permanent, and the affected will, with time, return to their original shape. However, should the user wish, they can reassemble the divided person with a simple motion.

By imbuing their fist with Crush, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crush to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it.
Magic Rules & Abilities:
- If the user is unfocused, they may destroy objects such as houses unintentionally.
- Can destroy physical basic spells by punching
Taboo:
Requirements: Must have 5 strength in stats
- Accessible for S-Rank and above
- Takes up two magic slots
Magic Spells:

Advanced

Spell Name: Crushing Evil, Spreading the Truth: Empyrean
Range: 20m
Duration: 1 Post
Description The user hits the target with a powerful uppercut, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.
Rank: Advanced

Spell Name:Mizuwari
Range: 20m
Duration: 1 Post
Description:The user strikes the surface of a water body with a Crash-imbibed fist such that the resulting shock waves push back the water around the user, creating a temporary dry depression surrounded by a sheer wall of water.
Rank: Advanced

Ultimate

Spell Name: All Crush
Range: [ 1m ] Close Range
Duration: 1 Post
Description The user thrusts their hand forward and creates a cross-shaped blast of energy in an attempt to disintegrate their target
Rank: ultimate



Name:Crimson Hair
Description:: Being a variation of Hair Magic, the user can manipulate the length of the hair and transform it to attack their opponent. The user can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently. Another use of Crimson Hair is actually transforming the shape of the user's hair; it can be transformed into something simple as a guild mark or as complex as a live animal, namely a beast.
Magic Rules & Abilities: Hair cannot exceed lengths of 30m
Taboo: N/A
Requirements: Red Hair
Magic Spells:

Basic

Spell Name: Hair Shower: Wolf Fang
Range: 10m
Duration: 1 Post
Description: The user elongates their hair in spirals and shapes it into the front half of a large, furry wolf, complete with clawed forelegs, blank eyes, a canine nose, pair of ears and a mouth full of massive sharp teeth, which is sent at the user's target
Rank: Basic

Advanced

Spell Name: Hair Shower: Firefly Flame
Range: 15m
Duration: 1 Post
Description: The user uses small pieces of their own hair in the air, sets them on fire and makes them explode
Rank: Advanced

Spell Name: Hair Shower: Thousand Birds
Range: 50m
Duration: 1 Post
Description: The user elongates their hair and fires several bundles of hair straight at the target, the hair will follow the target and ensnare them.
Rank: Advanced



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PostPosted: Thu Jun 04, 2020 11:28 pm


D Magics


Name: Dancer
Description: This Magic allows the user, through the power of dance, to increase the fighting capacity of allies within a 10-meter radius around themselves, or they can also decrease the power of enemies. The user combines this Magic with his acrobatic skills to increase his agility and flexibility in combat allowing him to completely dodge enemy attacks.
Magic Rules & Abilities:
- Supportive style magic, while dancing the user can dodge attacks and empower their allies.
- Cannot cast other spells while dancing
Taboo: N/A
Requirements: Dexterity of 5
Magic Spells:

Basic

Spell Name: Dance of Tigress
Range: 20m - Support
Duration:3 posts
Description: This dance causes the user and their allies to gain +1 Speed
Rank:Basic

Advanced

Spell Name: Dance of the Lotus
Range: 30m - Support
Duration: 2 Posts
Description: This allows the user and their allies to gain a 2 post attack bonus this dance is much more fluid in motion allowing them to dodge higher level techniques can block advanced level techniques.

Ultimate:

Spell Name: Dance of the Devil
Range: 50m - Support
Duration: 5 Posts
Description: This dance empowers your allies greatly increasing their defence and offence +1 to Magic Power and Toughness. While dance in this state you can dodge advanced level magics.
Rank: Ultimate



Name: Dark Écriture
Description: It is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.
The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place.
The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength
Magic Rules & Abilities:
- Whatever is written in the runes must be abides by but cannot take away life
-runes last for three posts if the runes rules are followed
-When making runes MUST STATE effects or runes are useless
-Other users of script magic can rewrite runes [2 posts]
Taboo: N/A
Requirements: Intelligence of 5
Magic Spells:

Basic

Spell Name: Dark Écriture: Teleportation
Range: 30m
Duration: 1 post
Description: The user seems to be able to teleport by turning themselves into many runes. These runes float in the air freely and go to the place where they unite to form the user's body again
Rank: Basic

Spell Name: : Dark Écriture: Wings
Range: Self
Duration: 3 Posts
Description:: After writing runes on themselves, the caster gains dark purple Magical wings that allow them to fly
Rank: Basic

Spell Name: Dark Écriture: Reflect
Range: Self
Duration: 1 Post
Description:By writing runes in thin air, the user can reflect an incoming projectile. Reflects Basic Rank Spells
Rank: Basic

Advanced

Spell Name:
Range:
Duration:
Description: By writing runes on themselves, the user turns into a dark-colored armored knight.
Immense Speed: While in this form, the user is capable of moving at his opponents in great speed +1
Electric Shockwave: In such a state, the user is shown to be capable of producing a large, electric orb from their right hand, which they employ in melee, rushing towards the target and striking them at close range. electrocuting the enemy
Enhanced Strength: The user gains access in said form to tremendous physical power + 1
Rank: Advanced

Ultimate

Spell Name: Darkness
Range: Self
Duration: [Every post drains 10 Mana that it is active]
Description: By writing runes on themselves, the user turns into a dark-colored, demonic creature, with horns coming out of their head and their left eye covered with scales. This spell increases the user's speed, physical strength and defense is increases. {+1] Most basic spells wont work on them but it takes a lot of magic and they can only use the two magics while in this form
Darkness Breath: The user charges dark energy and molds it into the shape of a highly destructive tornado, controlling it with their hand they can move the tornado how the please
Darkness Flare Bomb: The user creates a sphere-like bomb made from dark energy and charges at the enemy at close range. The bomb creates a huge wave of pressure, that throws the target away.
Rank: Ultimate



Name: Darkness Magic
Description: Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster (red, purple, black, green, etc.). Users typically shape their attacks into the form of ghostly apparitions, which they can use in various ways. The malefic nature of this Magic tends to complement the sinister nature of its users, and it is known to make people physically ill and cold in nature.
Magic Rules & Abilities:
- The employment of this magic yields ill intentions and thus makes the character evil
- Over use of this magic can cause Illness
Taboo: N/A
Requirements: Generally used by "Evil" character dark guild only.
Magic Spells:

Basic

Spell Name: Dark Capricco
Range:10m
Duration: 1 Post
Description: A beam of darkness is fired from the user's staff (or in some cases, the Mage's hands[1]), meant to be used as a drilling offensive attack that can pierce through defenses.[Breaks basic barrier or defense techniques]
Advanced: however, this spell can be cast one-handed, allowing more than one beam to be fired, which can then be employed as a whip of sorts, granting the user greater versatility.
Rank: Basic - Advanced

Spell Name: Dark Gravity
Range: 5m
Duration: 1 Post
Description: The user amplifies the gravity in a specific area, causing everyone or everything in the said area to fall downwards.
Rank: Basic

Spell Name: Dark Hands
Range: 10m
Duration: 1 Post
Description: The user conjures up spectral hands which they can control at a distance these hands are able to interact pick things up or strangle someone, they can pick up objects that weigh up to 20 lbs
Rank: Basic

Spell Name: Dark Binding
Range: 10m
Duration: 1 Post
Description: The user creates a sphere of Darkness Magic in their hand in the form of ghosts that revolves around the center. The user then shoots it at the target, releasing several ghosts that wrap around the target, restraining their movement
Rank: Basic

Advanced

Spell Name: Dark Delete
Range: Line 20m x6
Duration: 1 Post | 1 Post Dazed
Description: Six spheres of darkness circle around the user, they are then able to shoot the spheres at a directions they travel with enough force to know the wind out the target making them unable to breath for a few seconds. The spheres can only travel in a line
Rank: Advanced

Spell Name: Dark Rondo
Range: 20m Line | 10m Cone
✘ [bDuration: 1 Post to cast, 1 post of Paralyzation
Description: When cast, Darkness Magic with horror-stricken faces swirl around the user's staff (or around their hands), becoming more and more condensed. The user can then fire the gathered Magic on a wide scale or focused at an enemy. They will scream and envelop the enemy leaving them stunned or paralyzed for a post
Rank: Advanced

Spell Name: Dark Mass
Range: 10m Line - 20m Radius
Duration: 2 Posts
Description: The user creates a growing sphere of Darkness Magic with the face of beautiful woman inside it. After being shot at the target, the sphere turns into six tentacles, that, despite their apparent weightlessness and translucency, are quite heavy and slam down on the target or surrounding area
Rank: Advanced

Ultimate

Spell Name: Genesis Zero
Range: 30m
Duration: 2 Posts
Description: The user first charges green darkness energy on their fingers and casts open the Gate of Wraithwail, summoning many black phantoms ( the "people of nil" ) to strike at their foes to the point of them being engulfed completely by their sheer numbers alone. This technique has been claimed to be capable of erasing a person's soul and their very existence.
Rank: Ultimate



Name: Doll Attack
Description: This Magic allows the user to take control of any object, including Celestial Spirits, except for humans. The user can even cancel out the Celestial Spirit Mage's recall of the spirit since both the spirit and the user need to be in agreement for it to happen. However, a spirit's gate can still be force closed. When the user takes control of Celestial Spirits, it seems that the user can only take control of their bodies, not their minds
Magic Rules & Abilities:
-Can take control of inanimate and non human like things to control.
-If celestial spirit is strong enough with user it will break free
Taboo: N/A
Requirements:
Magic Spells:

Basic

Spell Name: Puppeteer
Range: 15m
Duration: 3 Posts
Description: The user takes control of any object they desire, except for humans. This includes animals, inanimate objects and Celestial Spirits. [Doesn't work on mages high rank then them]
Rank: Basic

Spell Name:Wood Doll
Range: 10m
Duration: 2 Posts
Description:The user takes control of a tree and animates it into a tree puppet, which they can use to attack their target with.
Rank:Basic

Advanced

Spell Name: Mud Doll
Range: 15m
Duration: 2 Posts
Description:The user creates a monster using liquefied ground or mud, which they can then use to attack the target the ground hardens once the target has been caught within it
Rank: Advanced

Spell Name: Rock Golem
Range:
Duration:
Description: The user gathers a pile of rocks and forms it into a large golem-like creature. The user may utilize the golem this golem can withstand basic spells.
Rank:
PostPosted: Thu Jun 04, 2020 11:31 pm


E Magics


Name: Earth Magic
Description: The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it.
Magic Rules & Abilities:
Earth moves can be broken by powerful abilities
- No Earth spell is unbreakable
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Diver
Range:Self
Duration: 3 posts
Description: A spell in which the user digs holes and tunnels underground to navigate beneath the surface. This spell also allows its user to easily move through solid ground in a much easier manner
Rank: Basic

Spell Name: Iron Rock Wall
Range: Self
Duration: 2 Posts
Description: The user manipulates the earth to form a wall, blocking incoming attacks. This can block Projectiles or basic magic attacks, if the user puts in more magic they can form multiple walls blocking advanced level spells
Rank: Basic - Advanced

Spell Name: Rock Avalanche
Range: 10m
Duration: 1 Post
Description: While standing near a rocky surface, the user extends one hand towards the target, the index and middle fingers outstretched, and the others bent. This prompts the nearby surface to be split into boulders of various sizes, which are lifted into the air and sent flying at the target with a great amount of force.
Rank: Basic

Spell Name: Talus
Range: 0-5m
Duration: 1 Post
Description: The user surrounds themselves with four rock pillars, protecting them from incoming physical attacks.
Rank: Basic

Spell Name: Iron Rock Spikes
Range: 10m
Duration: 1 Post
Description: The user created iron rock spikes that come out of the ground in a strait line piercing anything in its way
Rank: Basic

Spell Name: Iron Rock Powder
Range: 10m
Duration: 1 Post
Description: The user summons five long earth spikes that pierce their opponent from all sides
Rank: Basic

Advanced

Spell Name: Iron Rock Fist
Range:15m
Duration: 2 Posts
Description: The user sculpts a gigantic fist from the ground that can be used to attack the opponent. The path of the fist can be maneuvered by the user's command, making it possible for the user to follow the opponent's movements
Rank: Advanced

Spell Name: Rock Crush
Range: 30m
Duration: 2 Posts
Description: The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. It happens in two phases. The first phase involves surrounding the enemy with stones, which will try and binds them. The second phase crushes all stones which surrounds the enemy.
Rank: Advanced

Spell Name: Rock Mountain
Range: Self
Duration:3 Posts
Description: The user claps their hands together to manipulate the earth around them to create a rock mountain that can be used to block incoming magical and physical attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior wearing an armor with spikes going upwards. This is an Earth mages ultimate defense as it can even block few ultimate spells
Rank: Advanced

Ultimate

Spell Name: Rumbling Mt Fuji
Range: 20m In front of them
Duration: 1 Post
Description: The user presses both hands together and summons an enormous amount of Magic Power in the form a beam that comes out of the ground and destroys the surrounding landscape. and the enemy caught with in it.
Rank: Ultimate




Name: Egg Magic
Description: Egg Magic is a Magic that allows the caster to summon eggs, primarily from their mouths or body, for various effects. The shape of these eggs can be manipulated, transforming them into various objects, such as fists. As with normal eggs, they can be cracked open and eaten. The number of eggs that can be summoned appears to be limitless, as the caster can summon dozens without any apparent problems. The actual strength of an egg is not always consistent; it can be strong enough to moderately, or even seriously injure an opponent, but also weak enough to be easily destroyed with fire.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Egg Buster
Range: 5m Line
Duration: 1 Post
Description: the user launches eggs from their mouth towards their target, which crack open into yolk in the form of fists, pummeling their opponent, the user can spew out a total of 100 eggs
Rank: Basic

Spell Name: Heavy Egg Rain
Range: 10m Arc
Duration: 1 post
Description: The user opens their mouth and launches a massive amount of hardened eggs upwards into the air in a rapid-fire fashion, which then rain down and bombard their opponent(s
Rank: Basic

Spell Name: Egg Wall
Range:
Duration:
Description: The user opens their mouth and launches massive amounts of eggs. These eggs quickly break open and merge to form a wall, capable of stopping incoming attacks. The created eggs are also edible
Rank: Basic



F Magics


Name: Fairy Magic
Description:A form of Magic which allows its user to produce a peculiar substance from their body: thin, light and shiny dust. Such matter is placed under the user's control, with them being able to manipulate it to their every whim, making it float in the air in wide arcs. Through its use, the user is capable of carrying out a variety of Magic attacks. The dust is shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offence.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements:
Magic Spells:

Basic


Spell Name: Fairy Ray
Range: 10m
Duration: 1 Post
Description:The user casts rays composed of fairy dust towards the target that have the ability to inflict some damage.
Rank: Basic

Spell Name:Thimble-Sized
Range: Self
Duration: 3 Posts
Description:With the assistance of fairy dust, the user is able to shrink down to the size of a fairy (3 inches tall), which makes hiding and evading easier. They are also able to crawl into extremely small spaces. The user is able to use their magic but due to their size, to the average-sized person, the user's magic is a simple pinch, even an S Rank ability would prove to be useless. But to an opponent that is as small as the user, their magic would be more lethal. This is simply more of an evasive measure than offensive.
Rank: Basic

Spell Name: Tiny Tickles
Range: 20m
Duration: 2 Posts
Description: The user summons forth an army of what appears to be fairies by the hundreds, by tapping the bottom of their usual staff five times. By the command of the user's staff movements, the fairies are directed towards their target, and begin to tickle the target with their tiny fingers and wings, incapacitating the target temporarily and hopefully distracting them long enough. The fairies can tickle up to ten people.
Rank: Basic

Spell Name: Aerial Party
Range: Self + 4 Targets
Duration: 3 Posts
Description: The user blows a generous amount of fairy dust at her target(s); up to four people at a time can be affected by this dust. Wings then spawn from behind the targets' backs, nonpainfully of course. The design of the wings varies by person, but they are usually 4ft tall and 3ft wide, yet they are able to carry up to 200lbs. This grants the targets the ability to fly in the air; though it takes a few seconds of getting used to.
Rank: Basic

Advanced

Spell Name: Fairy Machine Gun: Leperchaun
Range: 20m
Duration: 2 Posts
Description: The user waves their arms, releasing a torrent of energy needles composed from concentrated dust. The user can continuously produce the needles, even while he/she is mobile. The user can double the speed and number of needles at will, if necessary
Rank:Advanced

Spell Name:Flutter Shield
Range: Self
Duration: for up to up to 5 posts
Description: The user is able to spawn a pair of wings from their back in order to shield them from the front or back against magics of the same rank, or lower. These wings are also capable of allowing the user to fly in the air
Rank: Advanced

Spell Name: Peaceful Respity
Range: 20m
Duration: 2 Posts
Description: While still utilizing their flutter shield technique, the user is able to fly over a group of people and send them to sleep using their fairy dust, which they leave behind when they fly. Of course, the dust can be blown away in time to prevent anything from happening. Enemies rank S and above require 3 or above in willpower to avoid this attack. Enemies Alpha or below require 4 or above in willpower to avoid this attack.
Rank: Advanced

Spell Name: Fairy Bomb: Gremlin
Range: 10m line - 20m Radiius
Duration: 1 Post
Description:The user surrounds the enemy with dust particles which are then ignited to create a powerful explosion
Rank: Basic


Name: Fire Magic
Description: A form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow.Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements:N/A
Magic Spells:

Basic

Spell Name: Red Carpet
Range: Self
Duration: 3 Posts
Description: Red Carpet is a spell in which the flames take on particular properties, becoming solid, flexible and seemingly harmless. The flames are then turned into a small blaze which grows larger and larger and begins to spiral around the user, who proceeds to stand on the flames' tip. The flames, now much larger, act as a mean of transportation, allowing the user to fly by standing on them, with the fire having taken on the shape of a fierce, flexible "column", or, fitting the spell's name, an unconventional red carpet. This can also be employed to dodge enemy attacks and to remain out of the enemy's range
Rank: Basic

Spell Name: Prominence Whip
Range: 10m
Duration: 1 Post
Description: The user summons their Magic Seal by stretching their arms wide open to the sides, from which a spiraling column of fire is released and sent flying towards the enemy
Rank: Basic

Spell Name: Red Shower
Range: 10m Cone
Duration: 1 Post
Description: The user summons forth their Magic Seal, from which a number of fierce, purple flames in the form of elongated circles are fired at the enemy in a scattered formation, targeting a mildly wide area
Rank:

Spell Name: Red Skull
Range: 10m
Duration: 1 Post
Description: The user extends their hands upwards, conjures a ball of fire, and then lobs it at their opponent. The sphere is adorned by a figure similar to a stylized, cartoonish skull. Its effects are the skull explodes once it hits the enemy and sets the clothes on fire.
Rank: Basic

Advanced

Spell Name: Hell Prominence
Range: 100m
Duration: 1 Post
Description: The user summons forth their Magic Seal and builds up purple energy in front of it. Said energy is subsequently released into a large, long and powerfully destructive laser-like beam that is capable of creating a chain of explosions throughout an area at least the size of Hargeon
Rank: Advanced

Spell Name: Prominence Whip
Range: 10m
Duration: 1 Post
Description: The user summons forth their Magic Seal in front of them with an arched movement of their arm, from which a number of fiery, curved purple beams is fired towards the target, with each beam tracking them down and moving to strike them separately from the others. On contact, such beams generate a large explosion, similar in appearance to purple fireworks
Rank: Advanced

Ultimate

Spell Name: Flame of Rebuke
Range: 30m
Duration: Until fire consumes target.
Description: Flame of Rebuke is a spell in which the user creates golden flames from the palm of their hand. The flames created by this spell are extremely powerful, such that consuming the flame was enough to cause fire dragons slayers to enter Dragon Force. The true fire actually never gets extinguished and keeps burning. and can be launched an enemy the fire will burn until it completly incinerates its target
Rank: Ultimate


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PostPosted: Fri Jun 05, 2020 10:46 am


G Magics


Name: Giant
Description:When activated, this Magic allows the user to enlarge their body to gigantic proportions, even to the size of the gargantuan Tenrou Island itself as well as the Dragons. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Giant magic effects can also be transferred to other people aside from the user, When the user employs their complete Giant form, their muscles bulge in size, with prominent veins becoming visible.
Magic Rules & Abilities: Immense Strength: As evident of their gargantuan size and increase in muscle mass, the physical prowess of Giant users is enhanced exponentially while in this state.
Immense Durability: The users' physical endurance is immensely increased while in this gigantic form.
Taboo: N/A
Requirements:N/A
Magic Spells:

Basic

Spell Name: Giant Arm
Range: Self
Duration: 1 Post
Description:The user increases the size of their arm to that of their giant stage allowing them to punch an opponent knocking them back with some force.
Rank: Basic

Spell Name: Giant Legs
Range: Self
Duration: 3 Posts
Description: The user makes their legs long and large allowing them to traverse distances a lot quicker.
Rank: Basic

Spell Name: Giant Crush
Range: Self
Duration: 1 Post
Description: While in Giant form the user can crush objects in their hands.
Rank:Basic


Advanced

Spell Name: Giant Form 10m
Range: Self
Duration: 3 Posts
Description: he user turns into a ten meter tall giant with strength and durability and can withstand many physical attacks
Rank: Advanced

Spell Name:
Range: 10m - 30m Radius 15m - 50m Radius
Duration: 1 Post
Description: The user body slams landing on an opponent this is capable of crushing another person, the larger the titan size the larger the damage it can do each titan increases the radius of the shock wave it produces
Rank: Advanced

Ultimate

Spell Name: Giant Titan 15m
Range: Self
Duration: 5 Posts
Description: User turns into a largest giant that is capable of mass destruction, and can go toe to toe with a dragon
Rank: Ultimate


Name: Gravity Magic
Description:Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed. Gravity Magic has a large range of offensive and defensive properties. The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless.This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It can divert the course of natural phenomena around the user, such as rain
Magic Rules & Abilities:
Cannot instantly change weight of another RPC
Cannot instantly crush RPC under gravity
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Gravity Grasp
Range: 0-5m
Duration: 1 Post
Description: Gesturing with one hand, the user lifts and object into the air by decreasing the amount of gravity on them,
Rank: Basic

Spell Name: Gravity Push
Range: Touch
Duration: 1 Post
Description: The user thrusts one or both of their hands, palm facing forward, at at and object, propelling them quickly away from their person with amplified gravity.
Rank: Basic

Advanced

Spell Name: Fall
Range: 30m Radius
Duration: 3 Posts
Description:The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within This particular spell can also be used to cancel out other Magics if the foe is weaker than the individual. If they are stronger the opponent can withstand the gravity change
Rank: Advanced

Spell Name: Black Hole
Range: 20m Radius
Duration: 3 Posts
Description: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. However, the orb can be shattered with a sufficiently powerful Magic, such as Crush.
Rank: Advanced



Name: Green Magic
Description: Green Magic is a non-offensive Magic capable of manipulating nature itself, as well as allowing the user to create and/or rapidly accelerate the growth of plants; this can be done to rather minuscule plants on the ground, or on the user's own body. This Magic can also be used to slow down, and halt, desertification.
Magic Rules & Abilities:
- This magic is non offensive its a supplementary magic
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Flowing Giant Tree
Range: 50m
Duration: 2 Post
Description: The user chants an incantation, causing a plant to sprout underneath the target. Carrying the target on top, the plant rapidly grows into a tree that bends and grows towards the set destination by the user
Rank: Basic

Spell Name:
Range: 10m
Duration: 1 Post
Description: When falling from a big distance the user can cast a bed of flowers to break the fall. The spell must be casted from 10m and can hold up to 5 people at the time.
Rank: Basic

Spell Name: Bloom
Range: Self
Duration: 2 Posts
Description: this spell is not offensive. The user can create flowers from their own skin, as well as to help bloom any plant near her in order to camouflage.
Rank: Basic
PostPosted: Fri Jun 05, 2020 12:27 pm


H Magics


Name: Hair Magic
Description:It is a type of offensive and defensive Magic that involves the manipulation of the caster's hair, allowing them to lengthen and transform it to attack their opponent. The caster is able to control their hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to serve stronger purposes that the user could not naturally accomplish, for usage such as binding a fully-grown person. Simple techniques include using one's hair to absorb liquids, though apparently not oil or alcohol as it "damages" the texture, and even as a simple weapon for blunt attacks. More advanced Mages can grow their hair or even reduce it in length, within a matter of seconds and without difficulty, even by tunneling it through the ground. The user can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently. Another use of Hair Magic is actually transforming the shape of the user's hair; it can be transformed into something simple as a guild mark or as complex as a live animal, namely a beast
Magic Rules & Abilities:
- Cannot make hair go forever
Taboo: N/A
Requirements: Should have nice hair
Magic Spells:

Basic

Spell Name: Hair Whip
Range: 10m
Duration: 1 Post
Description: The user manipulates their hair, as if it were an actual whip,
Rank:Basic

Spell Name: Hair Absorb
Range: 15m
Duration: 1 Post
Description: The user's hair absorbs any liquid that is in contact with it. [Water] anything like oil will damage the hair and it will not be able to suck up anymore liquids until the cool down refreshes
Rank: Basic

Spell Name: Hair Shield
Range: Self
Duration: 1 Post
Description: The user manipulates their own hair, giving it a fire-like consistency and moving it frontwards in a number of large twirls to intercept an enemy attack and stop it, can block basic spells
Rank: Basic

Advanced

Spell Name: Hair Shower: Wolf Fang
Range: 20m
Duration: 2 Posts
Description: The user elongates their hair in spirals and shapes it into the front half of a large, furry wolf, complete with clawed forelegs, blank eyes, a canine nose, pair of ears and a mouth full of massive sharp teeth, which is sent at the user's target. The teeth and claws are capable of slashing through flesh
Rank: Advanced


Name: Healing Magic
Description:Healing Magic involves the user using their Magic Power to heal, replenish, or revitalize. The healing can range from small to large wounds, increased stamina to lessen fatigue for the ability to move about, and/or the removal of various maladies of the targeted
Magic Rules & Abilities:
-Can cure common illness
-Can cure wounds
-Cannot bring people back to life.
-Can cure poison and other status ailments
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Cure Wounds
Range: 0-5m
Duration: 2 Post
Description: The user must create healing magic in their palm and place it over the targets affected area this will heal small wounds, cuts bruises, it will take two full posts in order to heal the wound
Rank:

Spell Name: Cure
Range:
Duration:
Description: The user will imbue a vial of liquid usually water that can make a medicine for a common sickness such as a cold or another sickness, this is also able to cure minor poisons using more magic the user can procure a more potent version to cure even deadlier toxins
Rank: Basic - Advanced

Spell Name: Status Fix
Range: 0-5m
Duration: 1 Post
Description: By casting healing magic the user can cure status affects such as paralyzation or fear from their target.
Rank: Basic

Advanced

Spell Name: Mend Wounds
Range: 0-5m
Duration: 3 Posts
Description: a more advanced version of cure wounds the user can cure large cuts or broken bones after the required posts
Rank: Advanced


Name: Heaven's Eye
Description: Heaven's Eye is a form of Eye Magic which allows the user to see over long distances, giving them the ability to see through solid objects, thereby allowing one to track enemies with relative ease.
Magic Rules & Abilities:
- Can only see through walls cannot see through the ground
- can only zoom into a distance of 150 feet in front of you.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: See Through
Range: 150 meteres
Duration: -5 MP per Post
Description: he user activates heavens eye allowing them to see through walls and see far distances.
Rank: Basic


Name: Heavenly Body Magic
Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offence.
The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.
Magic Rules & Abilities:
- The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. +1 Speed
- Takes two magic slots
- Use of this magic for over 10 Posts can leave the user Exhausted
Taboo:N/A
Requirements:
- Can obtain at S-Rank and above
- 5 in Hand to Hand Combat.
Magic Spells:

Basic

Spell Name: Heavenly Blast
Range: 10m
Duration: 1 Post
Description: The closes their fist, save for two fingers, and then swipes it backwards, causing a large sphere of Heavenly Body Magic to shoot towards the target.
Rank: Basic

Spell Name: Heaven Palm
Range: 0-5m
Duration: 1 Post
Description: After grasping one arm with the other, the user fires a blast of Heavenly Body Magic at their target from the flattened palm of the arm being grasped, pushing the target away.
Rank: Basic

Spell Name: Heaven Breakdown
Range: 10m
Duration: 1 post
Description: The user swipes their hand, creating an explosion underneath the target area that makes the ground collapse in on itself, causing everything on top of the targeted area to fall
Rank: Basic

Advanced

Spell Name: Heavenly Beams
Range:20m
Duration: 2 Posts
Description:he user releases several fast-moving beams from their hands to attack their target. In addition to speed, the beams lock on and follow their target, for a fair distance making it difficult to escape. The beams can easily pierce through flesh. But while the beams are active the user cannot move.
Rank: Advanced

Spell Name: Heavenly Arrows
Range: 30m
Duration: 2 Post
Description: The user draws back like they were firing a bow and releases several arrows composed of Heavenly Body Magic towards their target, this can pierce through the target with ease the user can shoot [ 5 ] heavens arrows
Rank: Advanced

Spell Name: : Altairis
Range: 20m
Duration: 2 Posts
Description: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
Rank: Advanced

Spell Name: Meteror
Range: Self
Duration: 3 Posts
Description: The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks.
Note: cannot use any other magic while in this form
Rank: Advanced

Ultimate

Spell Name: Sema
Range: 50m
Duration: 3 Posts
Description: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.
Rank: Ultimate

Spell Name: Grand Chariot
Range: 50m
Duration: 2 Posts
Description: 1st Post : While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what looks like a constellation.
2nd Post : Each Magic seal then releases a powerful light blast down at the opponent, forming the same pattern on the ground before exploding. this spells destructive capabilities rival that of an actual meteor
Rank: Ultimate


Name: High Speed
Description: High Speed is a type of Caster Magic that allows the caster to move at extremely high speeds. However, despite the Magic's speed-increasing properties, it apparently cannot defend against any Magic used to intentionally slow the caster down.
Magic Rules & Abilities:
When used in combat, High Speed can be very efficient; the increase in speed makes it so that melee attacks that would normally be considered weak become very effective
Taboo: Cannot cast magic while in High Speed
Requirements: Must have 5 Speed
Magic Spells:

Basic

Spell Name: Falcon Heavenward
Range: 0-5m
Duration: 1 Post
Description: While in High speed, attacking at a melee range the user kicks to the latter. This attack is strong enough to send the target
Rank: Basic

Spell Name: Aftermage
Range: 10m
Duration: 1 Post
Description: While in High speed the user creates copies of them self confusing the opponent allowing them to strike without being detected by the opponent
Rank: Basic

Advanced

Spell Name: High Speed
Range: Self
Duration: 5 Posts
Description: The user breaks their current limit of 5 stats and goes past that going even faster than before this gives the user 6 stats which puts them on par with the rank above them, if that rank has average speed [ 3 ] This also increases the users power of their hand to hand combat due to their immense speed
Rank: Advanced



Name: Human Possession
Description: A type of Seith Magic that allows the caster to seal wandering souls inside objects and manipulate them as they wish. The so-called "dolls" which are produced by this union can serve a variety of purposes, such as offense, defense and even transportation. They are capable of freely floating and maneuvering in the air, and their main offensive ability consists of firing barrages of powerful blasts, which possess enough force to generate explosions of various sizes, and is particularly destructive if all dolls focus their assaults on a single point. They can threaten and confuse foes by flying around them, as well as physically assault them by throwing themselves against targets using the momentum gained from their flight, being capable of triggering melee barrages of attacks from every direction; in addition, the user is able to deprive foes of objects through their use. The souls used aren't bound to the specific dolls the user chooses to insert them into, meaning that the user is capable of changing their containers at their whim: this comes in handy if, for example, the opponent does manage to incapacitate their usual container. So far, the user has always been shown controlling five dolls at a time; his standard dolls are quite small in size, appear to be made of wood, and are reminiscent of tribal totems, each possessing a colored face and little wooden wings at their sides. Aside from such dolls, the use, implanting and controlling of full size mannequins and toys has also been seen.
Magic Rules & Abilities:
- Human Possession also grants its users the ability to see human souls
- Cannot use RPC's only inanimate objects
Taboo: N/A
Requirements: 5 Inanimate dolls to use as "vessels" for the souls.
Magic Spells:

Basic

Spell Name: Flight Formation
Range: Self
Duration: 3 Posts
Description: The user makes five dolls form a horizontal line, which the user can then mount on and fly
Rank: Basic

Advanced

Spell Name: Line Formations
Range: 20m
Duration: 1 Post
Description: At the user's command, all five dolls gather in midair and then combine by standing on top of one another. From such linear formation of dolls, a large, vertical crescent-shaped beam, roughly taller than a human, is released towards the opponent. Unlike normal beams, this type of attack cuts through its targets, and possesses enough cutting power to cleanly bifurcate both the ground and large pieces of furniture
Rank: Advanced

Spell Name: Bayron Formation
Range: 20m Radius
Duration: 1 Post
Description: : All five dolls spin around in a pentagonal pattern, which then releases a massive beam of energy towards the opponent, which is capable severely injuring the target that is caught up in the blast.
Rank: Advanced

Spell Name: X-Formation
Range: Self
Duration: 1 Post
Description: Four Dolls form an X-shaped pattern to block an incoming attack. This formation appears to be more effective with larger dolls. Small dolls block dolls block Basicspells, and large dolls block Advanced spells
Rank: Basic - Advanced

Spell Name: Crush
Range: 15m
Duration: 1 Post
Description: The user raises two of their fingers to take control of a target object, then swipes their fingers down, causing the controlled target to explode from the inside.
Rank: Advanced


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PostPosted: Fri Jun 05, 2020 12:48 pm


I Magics


Name: Illusion Magic
Description: : A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints.
Magic Rules & Abilities:
- Illusions are mental images created to make things differently without enough will power the target can break out of the illusion.
- Illusions cannot physically harm someone
- Illusions are capable of inflicting status ailments [Ie Fear] if the target stays in the illusion to long
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Minor Illusion
Range: 10m
Duration: 5 Posts
Description: You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
Rank: Basic

Advanced

Spell Name: Soldiers
Range: 100m
Duration: 3 Posts
Description: The user raises their arms above their head and creates an illusion of a whole army of knights wielding swords, shields covered with an insignia of wings and wearing armour. This is more of a scare tactic, it can affect multiple people see the same army.
Rank: Advanced

Spell Name: Heavenly Wolf
Range:
Duration:
Description: The user raises their arms above their head and creates an illusion of a humongous wolf which can easily grow to the size of a one-story building. The wolf's frightening face and forelegs appear to be covered in a dark flame pattern, whilst its paws sprout saplings similar to the ones seen on Tenrou Island. Such a creature is noted to appear as being incredibly life-like, With a low will power the target will become afraid of the wolf [3] if the target has a [5] willpower they will be unaffected
Rank: Advanced


J Magics


Name: Jutsu Shiki
Description: Jutsu Shiki is a form of Letter Magic in which the user is able to create barriers in certain areas by surrounding it with Magic Runes. Those who step inside these runes will be trapped and forced to obey the rules that the user set up beforehand. These rules range from age or time limits, to tasks that must be completed, such as defeating others within the spell's boundaries. In addition, T
Magic Rules & Abilities:
-This is used as a trap magic, or ward of areas, the user must set up their traps in advance.
- Barrier cannot be broken by force
- the barriers created with it can be, with some effort and given some time, undone, either by someone adept at languages and writing
- it also takes a significant amount of time to cast
- Rules cannot be impossible to break
- Rules cannot kill or harm another RPC
Taboo: N/A
Requirements: 5 intelligence requirement
Magic Spells:

Basic

Spell Name: Trap Room
Range: Trigger 10m Cage
Duration: Until the requirements are met, or someone with letter magic rewrites the rules
Description: The user writes numerous rules that must be followed in order to escape.
The rules of every trap room is different and must be written before hand what the rules state.
Rank: Basic


K Magics


Coming Soon~
PostPosted: Fri Jun 05, 2020 3:04 pm


L Magics


Name: Light Magic
Description: It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense
Magic Rules & Abilities:
- User's are allowed to use light from the sun
- User's can create their own light.
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Light Blast
Range: 10m
Duration: 1 Post
Description: : the user is shown to put their hands on a triangle pattern. In the hollow part between their fingers, a small sphere of light is formed, from which a beam is generated and fired towards the target, it takes the form of a long beam of sparkling light that is capable of easily piercing through an opponent, if they don't defend against it.
Rank: Basic

Spell Name: Light Shield
Range: Self
Duration: 1 post
Description: he user creates several Magic seals that act like shields to protect them from the enemy's attack, can block basic spells.
Rank: Basic

Spell Name: Rain of Lights
Range: 10m
Duration: 2 Post
Description: The user moves their hands in various ways, ultimately placing their index and middle fingers on their forehead and sequentially swiping them forward along with their other hand. From both extended palms, the user fires multiples rays of Light Magic towards the target
Rank: Basic

Spell Name: Light Beam
Range: 10m
Duration: 1 Post
Description: The user concentrates their Magic Power into their palm, creating a ball of light, and shoots it as a concentrated beam towards their target.
Rank: Basic

Advanced

Spell Name: Lights Wrath
Range: 30m around user
Duration: 2 posts
Description: The user concetrates their magic power into theirself then releases a continuous surge of destructive light, which destroys everything in its path, it will severely damage enemies around it, if used at a low rank and low toughness the user them self will also take damage.
Rank: Advanced

Spell Name: Light Solidification
Range: 30m
Duration: 3 posts
Description: The user can manipulate photons to solidify the light, with the level of solidity going from loose jello to metal-like hardness or beyond. The light solidify's into a string, and only five can be created up to one time. Being made of light, if you are caught by the strings, then it can also burn you as well as trap you.
Rank: Advanced




Name: Lightning Magic
Description: Lightning Magic is a branch of Elemental Magic that utilizes electricity, but more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.
Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.
Magic Rules & Abilities:
-- No lightning ability is able to stop ones heart
- Lighting abilities are able to be seen by the target they cannot be as fast as the speed of light.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Thunder Bullets
Range: 10m
Duration: 2 Posts
Description: The user summons 10 small lightning bolts and shoots them from their finger tips, these cause and electric discharge upon hitting the target, it will cause a minor shock with the chance of paralyze the opponent for 1 post if hit by more than 3.
Rank: Basic

Spell Name: Lightning Storm
Range: 15m Line
Duration: 1 Post
Description: he user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction. these lightning bolts arc and electrocute anything in their path,
Rank: Basic

Spell Name: Lightning Flash
Range: 10m
Duration: 1 Post
Description: To perform this spell, the user raises one of their hands, with the thumb and index finger outstretched, but bent, forward in the target's direction in a claw-like manner, and all the other fingers bent This spell in which the user creates a large, blinding, flash using the electricity within their body, which can act as a distraction, due to the victims momentary blindness; allowing the user to escape undisturbed.
Rank: Basic

Spell Name: Lightning Punch
Range: 0-5m
Duration: 1 Post
Description: The user imbues lightning around their fist and punches their target, thereby increasing the resulting damage.
Rank: Basic

Advanced

Spell Name: Guiding Bolt
Range:
Duration:
Description: If in a rainy environment they can use their body to create and direct a thunderbolts. towards a targets a target, this will cause severe electrocution
Rank: Advanced

Spell Name: Lightning Sonic Wave
Range: 30m Radius around user
Duration: 1 Post
Description: The user gathers a large quantity of lightning in their fist and then punches the ground, engulfing the area in a torrent of lightning and destroying much of the surrounding ground in the process.
Rank: Advanced

Ultimate

Spell Name: Raging Bolt
Range: 15m
Duration: 1 Post
Description: The user raises their clenched fist in the air and chants the incantation; a large bolt of lightning will then descend upon the target from the air, possibly completely vaporizing them with a strong blast of lightning.
Rank: Ultimate


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PostPosted: Fri Jun 05, 2020 3:05 pm


M Magics


Name:Mirror Magic
Description: A Magic that allows the caster to summon and control the properties of mirrors. The number of mirrors does not appear to have a limit and multiple can be joined together, thus creating a three-dimensional object
The caster is also capable of creating multiple separate mirrors to absorb and then reflect an opponent's attacks. Thus far, it has only been seen reflecting physical blows, therefore it is unknown if it is able to reflect any other forms of attack.
Magic Rules & Abilities:
- Can be used to block physical objects but will break mirror
- reflect magic based attacks back at the opponent.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Form Mirror
Range: Self
Duration: 1 Post
Description: The user creates several mirrors that can absorb the opponent's attacks and reflect them back at the caster. It can only deflect basic spells spells
Rank: Basic

Spell Name: Mirror Reflect
Range: Self
Duration: 1 Post
Description:The user conjures up a mirror to deflect an attack mirror shatters on physical contact but will block attack, magic attacks will be shot back at target that is the same rank.
Rank: Basic - Advanced

Spell Name: Mirror Link
Range: 30m
Duration:
Description: The user can create a mirror that they can enter to make them appear from another mirror. great for escapes
Rank: Basic

Advanced

Spell Name: House Of Mirrors
Range:50m Square
Duration: 5 posts
Description: The user surrounds their target with multiple mirrors casting magic at the mirrors will deflect them back at them, with enough force the mirrors can be shattered.
Rank: Advanced


Name:Molding Magic
Description: Molding Magic allows the user to mold or create something by concentrating their Magic Power into their hands, like an element, into different shapes or forms.[1] If the user uses both of their hands in molding an element, they can create an accurate form of their element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations.Currently, there are only five known types of Molding Magic: Ice-Make; Wood-Make; Memory-Make; Iron-Make; and Water-Make. Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of the user. Therefore, creations tend to be different from user to user, even if the users happen to be proficient in the same element
Magic Rules & Abilities:
- You must make your own spells not use canon magics: Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of the user. Therefore, creations tend to be different from user to user, even if the users happen to be proficient in the same element
- Memory Make requires two magic slots because of its potency
-If the user uses both of their hands in molding an element, they can create an accurate form of their element
-Memory make is banned
Taboo: N/A
Requirements: N/A
Magic Spells:

Please Make Customs



N Magics


Name: Nullification Magic
Description: Nullification Magic is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from.
This Magic has been seen cast with or without a Magical weapon, as Byro Cracy has displayed his abilities to utilize this Magic by simply waving the assault away, or using his limbs, such as his elbow, to nullify a spell
Magic Rules & Abilities:
- Can only nullify the same rank must put equal magic power into it
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Nullify
Range: 0-5m
Duration: 1 Post
Description: The user waves their arm or staff over a spell to cause it to be nullified works on any rank of spell but can only be used to nullify one spell not multiple..
Rank: Basic - Advanced

Advanced

Spell Name: Divine Spear
Range: 30m Radius
Duration: 2 Posts
Description: The user creates a large spear with a purple-colored glowing light and swings an arm, as if throwing an object, to attack the target destroying the certain surrounding area in its range. This attack causes all magic in the vicinity to be temporarily disabled
Rank:Advanced

Spell Name: Divine Force
Range: 0-5m
Duration: 2 Posts
Description: The user passes their hand or an object charged with nullification magic in the direction of the opposing magic when in range. The opposing magic is then temporarily disabled for a few seconds as it harmlessly passes over the user.
Rank: Advanced

Ultimate

Spell Name: Diving Arrow Storm
Range:5 miles wide in diameter
Duration: 5 Posts
Description: Generates a wide-spread version of Divine Spear, covering a large area over . After casting, the user generates a massive Divine Arrow and throws it skyward were it disperses and divides into several arrows that rain down upon the target area from the heavens. During the first post, all opponents hit within the range of the spell will have all magic neutralized temporarily. During the second post, all opponents affected by Heaven Storm will be unable to cast any magic until their next post.
Rank: Ultimate
PostPosted: Fri Jun 05, 2020 3:11 pm


O Magics


Name:Orient Solid Script
Description: It is a Magic very similar to Solid Script, in the sense that it allows the caster to create words midair and use them for various effects. However, instead of English words Orient Solid Script creates words written in Japanese kanji. The kanji summoned has effects relating to its meaning; for example, kanji written that would translate to Defend can have shield-like properties. The effects of certain kanji summoned with Orient Solid Script can be cancelled out with specific Solid Script spells.
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements:
- performed with either hand movements or an object, specifically a sword
Magic Spells:

Basic

Spell Name: Kan
Range: 10m
Duration: 1 Post
Description: the user creates a beam of energy which can pierce the target, by using a sword or a long object.
Rank: Basic

Spell Name:Bō
Range: Self
Duration: 1 Post
Description: The user writes "防" (Bō) in the air, which creates a strong defensive wall in the form of a kanji. It can block basic spells
Rank: Basic

Spell Name: Zan
Range: 10m
Duration: 1 Post
Description: The user swings their sword and writes "斬" (Zan), creating a giant air blade.
Rank: Basic

Advanced

Spell Name: Gō
Range: 30m
Duration: 2 Posts
Description: : The user swings their katana two times and writes "轟" (Gō) in the air, creating a deafening sound that drowns out all other sound, making it nearly impossible for the enemy to hear anything else.
Rank: Advanced


P Magics


Name: Paper Blizzard
Description: It is a Magic which allows the user to create and control paper in different ways for many different effects. This Magic seems to be used with a small piece of paper that changes colors in order to produce different effects. Paper Magic allows the user to create paper with various properties unlike regular paper. They have enhanced abilities that can be used in various ways during combat.
Magic Rules & Abilities:
- Can use different color paper for various effects.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Paper Body
Range: 10m
Duration: 2 Post
Description:The user transforms their body into a large quantity of square-formed, free-floating paper. The user's body is reformed when the paper comes together
Rank: Basic

Spell Name: Paper Blizzard: Red Dance
Range: 10m
Duration: 1 Post
Description: The user changes the color of her paper to red while in between their index and middle fingers and then releases it, blowing it into the wind, creating a torrent of red-colored paper towards the target. It has been referred to as the God of Flames, being unable to be affected by fire
Rank: Basic

Spell Name: Paper Blizzard: Gray Dance
Range: 10m
Duration: 1 Post
Description: The user puts forth a large amount of gray paper that acts as a shield between the user and an assailant. However, the shield can be destroyed with enough force can block basic spells. The papers have been referred to as the God of Protection
Rank: Basic

Spell Name: Paper Blizzard: Yellow Dance
Range: 10m
Duration: 1 Post
Description:The user changes the color of their paper to yellow and blows it into the wind, which explodes into more pieces of yellow paper and releases light with the purpose of blinding the target. The papers are also capable of conjuring thunder to damage the target. It has been referred to be the God of Thunder
Rank: Basic

Spell Name: Paper Blizzard: Blue Dance
Range: 15m
Duration: 1 Post
Description: : The user creates a boat-like transportation from a spate of blue papers that enables them to flee from the enemy. The paper has been referred to as the God of Wind
Rank: Basic

Spell Name: Paper Pinwheel
Range: 15m
Duration: 1 Post
Description: The user hurls a number of multi-colored papers towards the enemy that will merge as one and takes the shape of a pinwheel. The pinwheel is sent a the intended target and it pushes them back and can catch a limb and spin them.
Rank: Basic

Spell Name: Spell Name: Indigo Dance
Range: 10m
Duration: 2 Posts
Description: By conjuring a torrent of indigo-colored papers, the user traps their target inside of a sphere cage, where it shows a trauma that is associated with love, making their targets fazed. The paper has been referred to as the God of Love.
Rank: Basic

Advanced

Spell Name: Paper Blizzard: White Dance
Range: 15m
Duration: 2 Post
Description: The user changes the color of her paper to white, creating stream of white-colored papers towards the target. It has been referred to as the God of Blizzards, being able to encase the target in ice
Rank: Advanced


Spell Name: Paper Shuriken
Range: 20m
Duration: 1 Post
Description: The user hurls multi-colored papers towards the enemy that will merge as one and takes the shape of a Shuriken. The process can be also done differently by summoning a torrent of gray-colored papers and forming them into spheres [ 20 ], morphing them into shurikens and sends them forth towards their target. The target can easily piece through targets and cut through skin.
Rank: Advanced

Spell Name: Paper Blizzard: Violet Dance
Range: 15m
Duration: 1 Post
Description: The user releases a torrent of violet-colored papers that can attach themselves to the target's body, rendering them immobile. The paper has been referred to as the God of Binding
Rank: Advanced

Spell Name: Paper Blizzard: Green Dance
Range:15m
Duration: 1 Post
Description: The user releases a torrent of green-colored paper which then surround the target and turn into smoke. These papers carry a powerful poison, hampering the target's health and ability to breathe freely. It has been referred to be the God of Poison
Rank: Advanced

Spell Name: Paper Blizzard: Black Dance
Range: 15m
Duration: 1 Post
Description: The user conjures black papers that can encases their targets inside, and enables the user to destroy darkness, especially when the enemy is a demon. The paper has been referred to as the God of Antidote
Rank: Advanced


Name: Plant Magic
Description: It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures. Most plants need seeds to be created; to carry these seeds, Live-Coal Containers are used. Additionally, each seed can summon multiple plants within a matter of seconds. Also, Arcadios stated that this Magic (or at least the variation of it that Cosmos uses) was specifically designed in order to kill people.
Magic Rules & Abilities:
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Spying Flower
Range: 100m
Duration: 1 Post
Description:he user sprouts a flower from the ground, which, when blooms, reveals an eye, allowing them to spy on their intended target
Rank: Basic

Spell Name: Fly Trap
Range: 20m
Duration: 2 Posts
Description: the user summons a large, green, flytrap from the ground, roughly the size of a human, consisting of four massive "petals", with a row of rounded teeth on their inner sides and massive spikes on their outer ones. This proceeds to attack the target by closing its petals on them and can send them flying away with brute force.
Rank: Basic

Spell Name: Vines
Range: 10m
Duration: 2 Post
Description: The user summons large flowers from the ground which, upon opening, sprout long, thick vines that are launched towards the target and can be used to restrain them.
Rank: Basic

Spell Name: Spore Bomb: Rinka Renka
Range: 10m
Duration: 1 Post
Description: The user summons large spores from the flowers enveloping them and directs them towards the target with remarkable speed. Once the spores make contact with the target, they explode with a strong enough force to shatter the ground
Rank: Basic

Spell Name: Projectile Fruit
Range: 10m
Duration: 1 Post
Description: The user grows numerous tree trunks from the ground, which sprout round, red and wrinkly "magic fruits" on their branches that are edible, and ten times more sour than dried plums. The fruits are capable of acting as projectiles that can hurl towards the target. The target may end up trapped in a mountain of magic fruits
Rank: Basic

Advanced

Spell Name: Grow Flow
Range: 30m
Duration: 2 Post
Description: The user summons an enormous flower above their targets. The flower then sucks everything into the hole in the middle of it. When destroyed, however, the flower creates a huge explosion, powerful enough to blast off several people away
Rank: Advanced


Name: Polygon
Description: It is a form of Magic allows the user to separate their body into blocks, manipulating the blocks for different uses. The convenience of this Magic is that it allows the caster to do whatever they please with their bodies when turned into blocks; for example, they can use the blocks to form together and allow the caster to appear, as if out of nowhere. The caster can shape themselves into different three-dimensional objects that they can manipulate to attack their opponents.
Magic Rules & Abilities:
- In fact, depending on how that particular part of their body is shaped, it may even gain properties similar to the real-life object that its based on.
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Polygon Teleportaion
Range: 20m
Duration: 1 Post
Description: The user seems to be able to teleport by turning themselves into blocks. This blocks float on the air and go to the place where they unite to form the user's body.however this spell can only make them move in a short direction.
Rank: Basic

Spell Name: Polygon Sphere
Range: 10m
Duration: 1 Post
Description: The user turns the lower part of their body into blocks; the blocks come together to form rough-edged spheres that can trap the target's hands and secure them to a surface, thus rendering the person immobile.
Rank: Basic

Advanced

Spell Name: Polygon Rifle
Range: 40m
Duration: 1 Post
Description: The user turns one of their arms into a rifle. When used normally, it shoots square-shaped shots but it is also capable of shooting Magic bullets like the Sleep Bullet.
Rank: Advanced

Spell Name: 32 Frames Per Second Attack
Range: 30m
Duration:1 Post
Description:the e user turns into a multitude of blocks, before striking the enemy with 32 of them
Rank: Advanced


Name: Purple Flare
Description:: This Caster Magic is a variation of Fire Magic that allows the caster to create a specific purple fire, one that cannot be extinguished by wind or water. This Magic can have the effects of a solid attack, rather than gas-like normal fire. Purple Flare can be used in a similar manner as bullets or beams.
Magic Rules & Abilities:
- The caster can conjure this type of fire through various parts of their body, such as their arms. This fire can be used in many ways such as binding
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Purple Net
Range: 20m
Duration: 1 post
Description: The user summons forth their Magic Seal, which creates purple flare taking the form of ropes, ensnaring groups of people around them. The form of this spell differs as it can be used as a net rather than ropes
Rank: Basic

Spell Name: Purple Rain
Range: 10m
Duration: 1 Post
Description: The user fires scattered purple bullets towards the target.
Rank:Basic

Advanced

Spell Name: Purple Fire Blast
Range: 30m
Duration: 2 Post
Description: The user can release fire over a specific target area causing great damage and/or delivering great shock waves of pure force. It takes one post to be able to gather the required flame in order to effectively execute the technique.
Rank: Advanced

Spell Name: Purple Fire Stream Projection
Range: 30m Cone
Duration: 2 Posts
Description: Users of this ability have the power to generate or create flamethrower-like blasts of flame to blast opponents with it. They can burn things with intense engulfing flames that can kill very slowly to bring agonizing pain. Can only be fired in a strait line, very easy to dodge if paying attention.
Rank: Advanced

Spell Name: Purple Fire Vortex
Range: 30m
Duration: 2 posts
Description: The user can generate spirals/vortexes composed of fire. The vortex can be projected as a long ranged attack or as a tornado of flames for both offensive and/or defensive purposes.
Rank:Advanced


M1dnightEclipse

Captain

Fashionable Genius

10,350 Points
  • Partygoer 500
  • Marathon 300
  • Ultimate Player 200


M1dnightEclipse

Captain

Fashionable Genius

10,350 Points
  • Partygoer 500
  • Marathon 300
  • Ultimate Player 200
PostPosted: Fri Jun 05, 2020 3:12 pm


Q Magics


Coming Soon~

R Magics


Name: Rainbow Fire
Description: A variation of Fire Magic in which the user creates flames with a variety of colors, with each color having a particular effect or property. For example, the user can create a blue flame which is cold, a yellow flame which is smelly, a purple flame which can stick to objects, and more flames. This Magic also allows the user to control other flames, giving the user an advantage over other Fire Magic users.
Magic Rules & Abilities:
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Orange Fire
Range: 10m
Duration: 1 Post
Description: The user creates some orange-colored fire with stench abilities. This spell was mainly use to render the target immobile. The scent smells like a dirty mop submerged in expired milk
Rank: Basic

Spell Name: Blue Fire
Range: 10m
Duration: 1 Post
Description: A spell in which the user creates blue-colored fire with cold properties. This type of fire, however, is considered edible to a Fire Dragon Slayer
Rank: Basic

Spell Name: Purple Fire
Range: 10m
Duration: 1 Post
Description: The user generates purple flames in their hands and throws them at the opponent. The purple flames are capable of sticking to objects and burning like ordinary flame
Rank: Basic

Spell Name: Yellow Fire
Range: 10m
Duration: 1 Post
Description: The user creates a yellow-colored flame hovering on their palm, which apparently gives off a nice smell. which smells like a bouquet of flowers. this spell is alluring and if too close can daze an opponent with it's sweet scent.
Rank: Basic

Advanced

Spell Name: Rainbow Fire
Range: 30m
Duration: 1 Post
Description: The user combines the different "colors" of their Rainbow Fire Magic into one, alleged, "deadliest flame". It can stick to the target it smell can knock someone out and it also super cold
Rank: Advanced



Name: Reflector
Description:Reflector is a form of Magic which enables its user to twist and distort almost anything. It can affect both material things, such as metal, and intangible entities, such as air and light. Such Magic possesses both great offensive and defensive capabilities: by refracting air, the user is capable of generating highly-destructive flying slashes of various sizes, which possess great cutting power. By twisting anything entering the immediate area surrounding them, the user becomes virtually immune to any attack, be it physical or Magical in nature, with every incoming spell or melee assault having its trajectory moved in order to avoid striking the user, who can even reflect these attempts back at their originators. By refracting light, the user is even capable of generating illusions, going as far as to twist reality itself in the eyes of their opponents.
Magic Rules & Abilities:
- The user is capable of twisting anything aside from human bodies.
The user can only use their refracting powers on a single area at a time, either around themselves or elsewhere.
- The user can momentarily twist objects with elastic properties, but these attempts will ultimately result in being ineffective towards restraining or harming the opponent, with the effected material eventually returning to its normal state.
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Invisiblity
Range: Self
Duration: 3 posts
Description: By distorting the light around themselves, the user is capable of hiding away their body, effectively vanishing from sight in a blueish flash and then becoming invisible, something which allows them to move around unnoticed. While in such form, the user also shown capable of levitating in the air, rapidly appearing and disappearing from sight as if he was teleporting. While invisible the user cannot attack with other magics or they will give their position away.
Rank: Basic

Advanced

Spell Name: Distort Shield
Range: Self
Duration: 1 Post
Description: Before an incoming attack can reach them, the user twists it, distorting its trajectory and sending it elsewhere, thus remaining unscathed. The user can perform this spell without so much as a single movement, and, by affecting the area around their person, can flawlessly shield themselves from large barrages of fast-moving attacks, which can even be redirected to be sent back to the one who employed them. A master of this technique can even utilize it to reflexively distort incoming attacks while asleep. However, when the user is employing their refraction powers on the area surrounding them, they're incapable of using them elsewhere, and vice versa. Thus, when another area is being targeted, the user cannot properly shield themselves
Rank: Advanced

Spell Name: Invisible Scythe
Range: 30m
Duration: 1 post
Description: By manipulating air with their Reflector, the user can generate blades formed of air, which can be utilized as a ranged attack by sending them flying towards a target. The generated slicing waves can vary in size and numbers, ranging from ones a small as a few inches; to larger ones capable of leaving long slashes on massive opponents. By waving one of their hands diagonally before themselves, the user can also generate a much larger slash, which is strong enough to easily slice through several stone buildings, cutting them to pieces
Rank: Advanced

Spell Name: Spiral Pain
Range: 20m
Duration: 2 Posts
Description: The user swipes one of their arms before themselves, with the index finger outstretched. the intended target area is now caught within a vortex of distorted air, which seemingly striking anything in it with incredible brute force.
Rank: Advanced



Name: Reflector
Description:
Magic Rules & Abilities:
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name:
Range:
Duration:
Description:
Rank:

Advanced

Spell Name:
Range:
Duration:
Description:
Rank:



Name: Requip
Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle,

The Knight: This Magic allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors

The Gunner: It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at anytime when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own Magical ability. Also, each gun which is summoned by the user has its own special ability and advantage depending on the user's situation
Magic Rules & Abilities:

- Beta-Rank 3 Armour/Weapons
- Alpha-Rank 5 Armour/Weapons
- S-Rank 10 Armour/Weapons
- Guild Master 15 Armour/Weapons

- Weapons count as spells so they take up one spell slot
- Armour counts as spells so they take up one spell slot.
- Weapons and Armour cost nothing to cast but still need to utilize the cool downs
- Some weapons
- No weapon can destroy the entire planet.
- No Armour is 100% efficient cannot block all and anything.

- Basic Armour/Weapons Have one special feature
- Advanced Armour/Weapons Have two special feature
- Ultimate Armour/Weapons Have three special feature

-A weapon can have multiple spells if the user uses Gun or Sword Holder Magic
Taboo: N/A
Requirements: N/A
Magic Spells:

- Make customs for your armors and weapons as ever requip user is different

PostPosted: Fri Jun 05, 2020 3:13 pm


S Magics


Name: Sand Magic
Description:Sand Magic is a form of Magic revolving around the use of sand, which is placed under the user's command for them to employ for various purposes. The user manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful
Magic Rules & Abilities: N/A
Taboo: N/A
Requirements: N/A
Magic Spells:

Spell Name:Sable Dance
Range 0-5m
Duration: 1 Post
Description: The user attacks their target with a whirlwind of sand, this can temporarily blind an enemy with sand in their eyes
Rank: Basic

Spell Name: Sand Trap
Range: 10m
Duration: 2 Posts
Description: The user creates a large ball of sand which can be used to trap the opponent.
Rank: Basic

Spell Name: Sand Explosion
Range: 10m
Duration: 1 Post
Description: The user turns their palms towards the targeted area, causing the ground underneath the target to turn into sand.
Rank: Basic

Spell Name: Sand Stream
Range: Self
Duration: 3 Posts
Description: The user creates a flowing stream of sand that they can stand on allowing them to move through the air with great ease as well as use the sand to carry people or cargo
Rank: Basic

Spell Name: Sand Body
Range: Self
Duration: 1 Post
Description: The user transforms their body into sand, whilst simultaneously being able to move and cast other spells
Rank: Basic

Spell Name: : Sand Wall
Range: Self
Duration: 1 Post
Description: The user manipulates sand to create a large sand wall in front of themselves, protecting themselves.
Rank: Basic

Spell Name: : Sand Wave
Range: 10m
Duration: 1 Post
Description: The user releases streams of sand from their hand, able to trapping their target, and subsequently unleashing a powerful wave of sand at the aforementioned trapped target.
Rank: Basic

Advanced

Spell Name: Sand Blast
Range: 15m
Duration: 1 Post
Description: : The user manipulates sand to focus it around their fist, and then throws a massive blast of sand at the target. Due to its large size, it is able to hit multiple targets.
Rank: Advanced

Spell Name Sand Slash
Range: 15m
Duration: 1 Post
Description: he user shoots a scythe-shaped blast of sand at the target with great force.
Rank: Advanced

Spell Name Sand Clone
Range: 40m
Duration: 3 Posts
Description: The user manipulates the sand to create a sand clone of themselves. After the sand clone is hit, the body turns into sand and envelopes the enemy, leaving them vulnerable to attacks
Rank: Advanced

Spell Name: Sand Golem
Range: 30m
Duration: 3 Posts
Description: The user creates an enormous golem out of hardened sand, which can be used for travel, and is fast enough to catch up to a Magic Vehicle being powered by a Mage, This golem can also be used to attack as it's quite strong
Rank:Advanced

Spell Name: Antlion Pit
Range: 30m Radius
Duration: 2 Posts
Description: The user creates an enormous quick sand pit that can completely engulf their enemies it pulls anything on the ground into the middle, ensnaring and trapping anything caught in it
Rank: Advanced

Ultimate

Spell Name: Sand Rebellion
Range: 25m Radius.
Duration: 1 Post
Description: The user gathers a large amount of sand to surround a target area then swipes their hand to close in on the enemy crushing them.
Rank: Ultimate

Spell Name: Sand Tsunami
Range: 50m Tall - 50m Distance
Duration: 2 Posts
Description: The user creates an enormous wave of sand that can completely engulf the enemies with the amount of sand the user creates this almost makes the entire area engulfed the sand will crush any opponent that gets trapped in it.
Rank: Ultimate




Name: Shadow Magic
Description: Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. A skilled user can merge with their shadow and the shadows of others, granting them the element of surprise.
Magic Rules & Abilities:
User's can only use their own shadow to perform magic abilities.
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: Shadow Form
Range: Self
Duration: 2 Posts
Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please. But they cannot attack once in this form
Rank: Basic

Spell Name: Knuckle Shadow
Range: 0-5m
Duration: 1 - 2 Posts
Description: The user shapes their shadow into a fist to punch the opponent upwards. Multiple fists can also be created as well for a flurry of punches
Rank: Basoc

Spell Name: Shadow Snakes
Range: 10m
Duration: 1 Post
Description: The user shapes their shadow into multiple snakes to attack and bite their opponent.
Rank: Basic

Spell Name: Guard Shadow
Range: Self
Duration: 1 Post
Description: The user uses their shadow to create a shadow dome that protects them from incoming attacks.
Rank: Basic

Spell Name: Shadow Grasp
Range: 20m
Duration: 1 Post
Description: : By making a shadow in the form of their hand the user can grab something from a distance the hand can grab things that are no more that 20lbs
Rank: Basic

Advanced

Spell Name: Shadow Spears
Range: 30m
Duration: 2 Posts
Description: From the user's shadow they can manipulate it to form multiples spear to be directed at the target and pierce them, these spears will skewer opponents.
Rank: Advanced



Name: Shikigami Magic
Description: it allows the user control paper dolls. These shikigami can be used for communication over great distances and for offense by creating thousands of dolls and sending them towards the opponent in the form of a powerful wind torrent. On impact the torrent multiplies into smaller torrents which surround the target.
Magic Rules & Abilities:
-Can create and control Shikigami
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Shikigami Telephone
Range: 500m
Duration: 5 Posts
Description: Used solely communicating and sending information to another person by the use of the Shikigami.
Rank: Basic


Advanced

Spell Name: Shikigami Torrent
Range: 20m
Duration: 1 Post
Description: After creating a massive amount of shikigami dolls, the user sends them towards their opponent in the form of a violent torrent. The torrent, upon impact with the target, multiplies into several smaller torrents that surround it from all sides
Rank: Advanced

Spell Name: Shikigami Dark Bomb
Range: 10m - 20m Radius
Duration: 1 Posts.
Description: The user releases a massive amount of shikigami dolls that converge, forming a large sphere, which then glows with purple energy and releases a powerful wave of energy towards the target
Rank: Advanced



Name: Snow Magic
Description: Snow Magic is a form of Magic that revolves around the creation, manipulation and control of, snow. The user of this Magic can release snow from their body and manipulate it, or they can use this Magic to alter the surrounding climate, depending on the situation. This Magic can be used for various purposes, but it's mainly used in battles. The form of the snow depends on the user and can take many forms, such as snowballs, avalanches, blizzards or snowstorms.
Magic Rules & Abilities:
- User cannot instantly freeze someone
- Can be easily melted by fire magic.
Taboo:
Requirements:
Magic Spells:

Basic

Spell Name: White Out
Range:
Duration:
Description: The user creates a large snowstorm that can blind their opponents, as well as freezes them by burying them in the snow. The area around the user is covered with snow after the snowstorm dissipates
Rank:

Spell Name: White Blizzard
Range: 50m
Duration: 3 Posts
Description: The user causes snowflakes to fall from the sky in a specific area, drastically lowering that area's temperature; something which causes human opponents to shiver, thereby rendering their breath visible and thus allowing them to be tracked
Rank: Basic

Spell Name:
Range: 20m
Duration: 1 Posts
Description: The user generates and controls blizzards, moving them around through hand gestures, and uses the blunt power granted by the air currents to strike multiple targets to knock them away
Rank: Basic

Spell Name: White Fang
Range: 10m
Duration: 1 Post
Description: The user swings their arm forward in a clawing-like manner, creating snow that is manipulated to try and wrap around the target and bind them
Rank: Basic

Spell Name: Snow Clone
Range: 30m
Duration: 1 posts
Description: The user creates a clone made of snow, in an exact likeness of them self, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.
Rank: Basic



Name: Solid Script
Description: The user materializes solid words in their depicted form (i.e. writing "fire" would create fire) and then throws them at the opponent. The words that the user produces actually mimic the properties of the aspect they were based from. Solid Script can also be used to counter similar types of writing magic Magic such as Jutsu Shiki or Orient Solid Script
Magic Rules & Abilities:
- The letters written with Solid Script are written in English.
Taboo: N/A
Requirements: Intelligence of 5
Magic Spells:

Basic

Spell Name: Solid Script: Silence
Range: 20m
Duration: 1 Post
Description: The user writes "Silent" in midair and launches it at the enemy. This word can be used to cancel sound-based attacks.
Rank: Basic

Spell Name: Solid Scrip: Fire
Range: 10m
Duration: 1 Post
Description: The user writes "Fire" in midair and the materialized word ignites, incinerating the target upon contact
Rank: Basic

Spell Name: Solid Script: Iron
Range: 10m
Duration: 1 Post
Description: The user writes the word "Iron" in the air, causing the word to materialize into iron, Dropping it from the air will cause it to fall and do damage if anyone is underneath it
Rank: Basic

Spell Name: Solid Script: Guard
Range: Self
Duration: 1 Post
Description: The user writes the word "Guard" in the air. The word then transforms into a barrier that protects the user from their opponents basic spells
Rank: Basic

Spell Name: Solid Script: Hole
Range: Touch
Duration: 5 posts
Description: The user writes the word "Hole" on the ground, which acts as a pitfall, causing anyone who steps on it to fall down the hole
Rank: Basic

Spell Name: Solid Script: Oil
Range: 20m
Duration: 2 Posts
Description: The user writes the word "Oil" in the air, producing extensive amounts of sticky black oil out of the word. This spell can be used to immobilize an opponent as large as an ordinary room.
Rank: Basic

v✘ Spell Name: Solid Script: Stone
Range: 10m
Duration: 1 Post
Description: The user generates the word, "Stone" in midair and throws it towards the enemy.
Rank: Basic

Spell Name: : Solid Script: Air
Range: Self 0-5m
Duration: 3 Posts
Description: By writing the word "air" midair, the user creates a bubble from which air manifests itself, allowing those deprived of it to breathe with ease, this can be used underwater
Rank: Basic

Spell Name: Solid Script: Water
Range: 10m
Duration: 1 Post
Description: The user writes the word 'Water' in the air and sends an orb of light towards the enemy. The orb then turns into the word covered in water.
Rank: Basic

Spell Name: Solid Script: Thunder
Range: 10m
Duration: 1 post
Description: With two outstretched fingers, the user points upwards and shoots the word "Thunder" into the air. Bolts of lightning erupt from the user's fingers and rains down onto the user's multiple enemies
Rank: Basic

Spell Name: Solid Script: Drill
Range: 0-10m
Duration: 1 Posts
Description: The user holds out their hand and releases the word "Drill" . The word starts to spin towards the intended target, emanating drill-like sounds as it digs itself into rock tunnels.
Rank: Basic

Spell Name: Solid Script: Bullet
Range:10m Basic | 20m Advanced
Duration: 1 Post
Description: The user waves their arm and releases a continuous outburst of energy pellets from the word "Bullet" to their target. [ Advanced ] The user can also hold out their hand and releases multiple words of "Bullet" in the air and aiming it onto their target which can do a fair amount of damage.
Rank: Basic - Advanced

Spell Name: Solid Script: Mask
Range: Self
Duration: 3 Posts
Description: The user generate the word "Mask" on their mouth that can be used to protect themselves from inhaling any air pollutants
Rank: Basic


Advanced

Spell Name: Solid Script: Carriage
Range: Any
Duration: 3 Posts
Description: The user holds out their hand and creates a carriage with a body made up of the word "Carriage", and its wheels are made up of the word "Wheel" under their target and have it drive away carrying its passengers
Rank: Advanced

Spell Name: Solid Script: Sword
Range: 0-5m
Duration: 2 Posts
Description: The user writes the word "Sword" in the air, using an appendage to hurl the word at their target in order to slice it. This spell has cutting properties strong enough to cut through solid rocks
Rank: Advanced

Spell Name: Solid Script: Storm
Range: 20m
Duration: 2 Posts
Description: The user brings their right arm in front of themselves with the palm of the left hand behind the elbow, and then brings their arms to the other side of their body. The user then incants the word "Storm", and subsequently a tornado is produced that can damage the opponent and pick them up in the tornado launching them a fair distance.
Rank: Advanced

Spell Name: Solid Script: Armor
Range: Self
Duration: 3 Posts
Description: The user writes the word ARMOR in front of themselves, the word wrapping around the caster and creating a knight armor. This spell enhanced the users Toughnes +1
Rank: Advanced

Ultimate

Spell Name: Solid Script: Discord
Range: 30m
Duration: 3 Posts
Description: The caster writes the word discord, which creates an explosion of pure darkness covering a rather large amount of space. Said darkness causes extreme pain and disorientation from horrifying screams of agony and loosing track of time. If the user does not manage to exit the range of the spell, he/she will be fully affected by it as well.
Rank: Ultimate


Name: Sound Magic
Description: This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can deafen someone after use
Magic Rules & Abilities:
- If sound magic is used for 5 posts in a row the opponent is deafened for one post.
- Cannot instantly shatters the opponents eardrums.
Taboo: N/A
Requirements: N/A
Magic Spells:

Basic

Spell Name: Howling
Range: 10m
Duration: 1 Post
Description: The user sends forward several musical notes that emit a loud screeching noise, it is powerful enough to send an opponent flying
Rank: Basic

Spell Name: Distrubed
Range: 10m
Duration: 1 Post
Description: n: The user brings musical notes up from the ground beneath the target that produce a loud screeching noise. These note can deafen the opponent for 1 Post
Rank: Basic

Spell Name: Sound Barrier
Range: Self
Duration: 1 Post
Description: The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user from basic spells
Rank: Basic

Spell Name: Sound Palm
Range: Touch
Duration: 1 Post
Description: Through touch, the user transmits a very powerful sound wave from their palm to the target's body, sending them flying
Rank: Basic

Spell Name: Sonar
Range:100m
Duration: 1 Post
Description: The user can send out a low frequency to get a better surroundings of them-self and whatever is ahead of them they can use the sound to relay if their enemies up ahead or even if there is any sort of objects.
Rank: Basic

Spell Name: Amplify
Range: 30m
Duration: 1 Post
Description: The user can amplify their voice or change the tone/pitch of it to make it sound different, most cases can make it sound evil or sinister, or like an angel calling out
Advanced :: can even throw their voices to make it sound like its coming out from somewhere else, they can also mimic voices they hear
Rank: Basic - Advanced

Advanced

Spell Name: Sonic Screech
Range: 20m
Duration: 2 Posts
Description: he user can create a loud screeching sound by infusing magic with it giving it form this forms a white line around the sound wave causing it to cut through most materials such as rocks and other substances
Rank: Advanced

Spell Name: Multi Sound Radio
Range: 100m
Duration: 5 Posts
Description: The user has the ability to project their voice directly into one's ears so only they can hear it. The user can also hear anything the targets say once they have been caught in the spell, usually used for spying or to communicate with large amount of members. They can also just listen in on conversations, naturally
Rank: Advanced

Spell Name: Heightened Hearing
Range:Self
Duration: 5 posts
Description: The user enhances their hearing so they can even hear muscle movements, and contortions coming from the opponent they can judge that the opponent might do an counter effectively if skilled enough the user can also hear the opponents thoughts giving them even better chance of dodging and attacking The user's hearing is enhanced so therefore they will hear louder sounds which could disorient them quicker, Even if their hearing is increased that doesn't mean they can dodge every attack, they are still vulnerable to attacks that are faster than the user.
Rank: Advanced

Ultimate

Spell Name: Sonic Boom
Range: 40m
Duration: 1 Post
Description: The user creates a wavelength that's so powerful it can nearly destroy a large building by causing it to collapse of sheer density of magic power. the wave works from the inside out destroying all the stuff that is inside the target for example it can completely liquefy the opponents organs by crushing them with sheer magic force.
Rank: Ultimate


M1dnightEclipse

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