Welcome to Gaia! ::

Idraesian Wars

Back to Guilds

In the midst of a dying world, the classic battle of good against evil wages on. Which side will you choose? (A literate fantasy role play) 

Tags: fantasy, literate, roleplay, action, adventure 

Reply Role Play Practice
Strange Tides Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 1:25 am


I kinda want to practice getting some of this story stuff figured out, so we're just gonna do it here~

The whole first page is just going to be info, I wager, then the rp stuff can start on page 2. Depending on how much work I can put into this, I may consider throwing it into the forums and inviting people.
History
Since the dawn of mankind, humanity has believed it was at the top of the food chain. They’d bent the earth and all of its creatures to their will and built empires in honor of themselves. Every so often, the ‘earth’ fought back, casting humankind into pits of despair with bouts of plague, annihilating large percentages of the population each time. Always, humanity triumphed, stronger than ever.
Then the monsters crawled out of the pit and set them to cowering. Humanity was not alone and it was not on top of the world after all.
Revelation was the name it was given. After all, it was the end of the world as they knew it.

It started with a cough. It felt like just a normal flu - or maybe it was allergies. Eyes would be red, throat itchy, runny nose, fever. The works. Then it was over as suddenly as it began, lasting no more than a week. Enough time to let one’s guard down.
After that, the pain began. Cramps, muscle spasms, nerves on fire from the inside out. It eventually got to the point where the infected could no longer feel the pain - they felt good. Ecstatic. Euphoric. That was when it became apparent that the end was near - if they even knew what was happening to them. Eyes became sensitive to the light and the infected would inevitably give in to the need to close them. Otherwise they are prone to light hallucinations. After that, the body began to fail - or worse, mutate.
This is where the monsters come in. Most humans simply died. They were the most susceptible, with the weakest immune systems and no form of accelerated healing.
The ones who died were the good ones. The lucky ones.

Those who were thought to have died, soon began to Rise.
Mutated humans who had Risen behaved like wild animals, attacking any living creature nearby and feasting on the flesh. Sadly, they are still capable of thought and limited speech. They do not register pain, but will die as easily as any regular human. They became known as Ghouls. They are sensitive to light and heat and often become nocturnal. Some Ghouls in colder climates go unaccounted for, because they are unlikely to function like regular Risen. They are incapable of turning any living human into a Ghoul, but they can infect others with the Revelation Plague.
Ghouls were easily dealt with, however. It was the others that clued humans in that they were not alone.
Vampire-like monsters called Thralls painted the streets in blood. Vicious monstrous humanoids called Shades terrorized small towns and cities alike. Then their masters, bonafide vampires and lycanthropes infected with the Plague, crawled out of the shadows and exposed their cruelty to the world.
Yet even they were not the worst.
Revenants were once human, like Ghouls. They were nothing alike, however. Ghouls were only mutated from regular humans. Revenants came from the exceptional ones - humans who possessed magic and psychic abilities.
Ghouls, Thralls, and Shades all inevitably became mindless killing machines, subject to the masters who control them. Revenants had no masters. They could control all of the Plague borne, including infected vampires and lycanthropes that had mutated. On top of that, they possessed devastating magic - usually in line with whatever talents they possessed in life - killer instincts, and a passion for misery. Unlike the Ghouls, plague borne vampires, and werewolves, Revenants retained their minds entirely. They know who they were, but they no longer care.They are capable of feigning emotion, but they do not feel it. All they care about is survival and inflicting pain and plague upon the world.

When the monsters came out, humanity panicked. At first, the desire to cast blame was put square on the shoulders of the supernatural beings that had lived alongside them all along. Both sides fought viciously as hunts for vampires, werewolves, psychics, fae, anything different became common.
One day, humanity was offered a solution. Those of mystic lineage - becoming known as ‘mysts’ - could sense the virus. Hence why they were infected on a smaller scale than humanity and had mostly flattened the curve in their own communities. Before, humanity had outnumbered them greatly. With the virus taking out humans at a much higher rate, the numbers were looking a lot more even. If they wanted to, they could destroy humanity with a snap of their fingers.
Instead, they offered to save them.

Medical and law personnel began taking on myst partners as they found and isolated the infected before they could Rise. They were put into questionable “hospitals” to be monitored and treated - later on, many would accuse these locations of being death camps where they put down those infected rather than risk them Rising.
Over the course of the pandemic, mysts became more regularly integrated and accepted in society - it was considered good luck to have a vampire roommate. Myst special tasks forces were assembled around the world to combat aggressive infected such as Ghouls, Thralls, and other plague borne.
Eventually even humans with psychic and magic abilities began to come forward with the acceptance of mysts, no longer afraid of literal witch hunts.

Over two decades, Revelation ran its course. In the first, it nearly destroyed the world. In the second, humanity and its strange cousins joined forces and fought back. The world was reborn after the fires of the pandemic and it was stronger for it.
Big cities with tightly packed living quarters are a thing of the past. Many of the worlds largest cities had to be abandoned in the chaos - there were too many Risen. Some cities were still quarantined, with monthly trips from special tasks groups going in to hunt down and kill any Risen that may have been missed.
Many small towns were wiped off the map, their populations usually social and close knit having gone through the infections quickly with little access to proper medical facilities. Some survived in more isolated areas, but only because they had their own resources and avoided others in the chaos of the plague.
Reasonably sized cities with spacious housing and a good mix of farmland and natural resources were more common and safer to live in.
Old cemeteries had walls built high around them, just in case. New regulations led to new cemeteries where there were no bodies - only ashes. Regardless of religious affiliation, after Revelation it became mandatory to have bodies cremated, even those who died of natural causes or accidents. Very few liked to ponder the dead any more. Of course that didn’t mean the rules were always followed.
Slowly, life began to thrive again. Old ways found new homes in the hearts of humanity as apothecaries, witches, and more became a common part of life. One could have a spell crafted for protection or luck - whether they did anything or not, depends on who one asks. It became common to carry a pouch or flask of herbs or potions to ward off evil or sickness. Certain concoctions were proven to be effective against Revelation during the dark days. Personal contact became less common, as social distancing had become the norm over the decades. Masks and gloves became fashion statements, the accessories eventually even finding their way into popular mourning garb.
Some masks became infamous again after centuries.

Revelation Investigation Personnel and Resources or RIPR began to dawn the familiar beak and protective gear of the Black Death plague doctors. The public began to call them Rippers. If one spotted the shiny black beak of a Ripper, they knew the Plague had been to their town. They were only called to investigate when verified facts of Revelation have been found. Their job was to find the source of the outbreak, contact tracing - finding anyone who came in contact with infected/possible infected - containment, and treatment.
In order to keep anyone infected with Revelation isolated from others in need of urgent care, new facilities were created to deal exclusively with those sick of the plague. Centers for Revelation Isolation and Study - people called them “Crisis Camps.” Not even half of the sick sent there ever went home, further fueling the conspiracies about them being death camps and black ops experiment sites.

Revelation didn’t kill everyone it infected, but people would always know who had survived it. Revelation survivors are easy to spot: something about the virus changes them physically, causing their eyes to mutate. The irises turn a vivid gold, completely inhuman in appearance; they evolve to have amazing lowlight vision, but can sometimes become sensitive to sunlight; they reflect light like a cat’s.
Survivors become immune to the virus (even future strains) and oftentimes do charity work to help current afflicted. Because of this, some rumors claim that survivors can still infect people. This has been proven to be false, but the rumor remains in more rural and ignorant parts of the world.
A vaccine has yet to be perfected, even after more than twenty years. Many scientists eventually come to believe that the virus is not natural to the human realm, claiming that it may have come from somewhere else and is therefore not subject to our laws of nature. There is confirmed knowledge of realms intertwined with the one that humanity knows, after all. All denizens from each of the three inhuman realms claim ignorance as to the origin of the deadly virus.
PostPosted: Fri May 15, 2020 1:39 am


The Realms

-For now, the realms will simply be referenced but will not be locations used for the rp-

Nether
Sometimes called “The Underworld” or even “Hell” it is the home of dragons, daemons, and more. Mortals cannot simply enter the Nether; there used to be locations or “crossroads” where the veil between worlds was thin and mortals could enter at will or even on accident. Most crossroads have been sealed or now remain heavily guarded - they can never be destroyed.

Aether
Sometimes called “Heaven” or “Elysium” it is the home of angelic beings, elemental spirits, and more. Mortals cannot enter the Aether. Occasionally beings from the Aether have been tasked with guiding mortals through their realm for important events. After an event known as The Breach, all outsiders have been forbidden from leaving the Aether. Any natural denizens who leave are banished, never to return.

Elfhyre
It has many names from cultures across the human realm, but to those who call it “home” it is Elfhyre. Elves, fae, and others of their ilk reside here. Mortals have been known to wander into Elfhyre by accident or even lured in by its citizens. There are many ways in, but those who seek it will never find it if Elfhyre does not wish it.

Concerning the afterlife: mistakenly, many believe upon dying that a spirit goes to heaven, hell, or something similar. The truth is that no one knows. Many spirits remain on Earth, for fear of the unknown. Those who pass on never return, leaving the question unanswered.

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 1:52 am



Creature Info


General

Mysts
Common shorthand for "mystical." The generalized name for magical, non-human entities.

Arcana
The Arcana class consists entirely of humans. There are different classes of magical humans such as:
  • Witches
    Humans born with magical abilities and able to manifest magic physically into the world through the use of spells, incantations, prayer, and other forms of spoken word. Usually learn of their abilities and improve upon their skills naturally or with the help of family.
  • Wizards
    Humans born with magical abilities and able to manifest magic physically into the world through the creation of potions, talismans, and other magical tools. Usually learn of their abilities and improve upon their skills via apprenticeship to other wizards.
  • Psychics
    Humans born with magical abilities tied to the power of the mind. Psychics may be able to sense thoughts, feelings, or other phenomena with little effort. Most psychics are incredibly low level in terms of their abilities, unable to ‘show’ their magic if inquiries are made.
  • Seers
    A subset of psychic abilities and incredibly rare. Seers are born with the ability to see the flow of time. Some can predict the future while others can look to the past. Few can channel both.


Cryptic
Shorthand for "Cryptic" - colloquially called “Crypt” - this class consists of non-human and half-human entities.

There are many different persons that fall into this class, such as:
  • Vampires
    Vampires are hereditary creatures that evolved alongside humankind, developing a natural symbiotic bond with them over the ages. They cannot transform humans into vampires, but are capable of breeding with them - the offspring will be mostly human, but will have some vampiric features and abilities, although limited. While vampires do occasionally feed on human blood, it is not their only source of nutrition. Like humans, vampires are omnivorous, but their protein intake is much higher as is their overall caloric intake. Unlike most popular depictions, vampires are not dead - nor do they turn to dust in the sun, fear religious objects, need to be invited indoors, etc. Many myths depicting vampires are more likely due to spellcraft gone wrong. The vampire’s need for blood is tied more to their magical prowess - vampires possess natural magical talent, but it takes an incredible amount of life energy to use such powers. Most vampires will have no need or little talent for such abilities and therefore will not need to consume much blood over their lifetime, unless injury takes them. Vampires of certain lineages are more likely to develop these abilities, however, and will need to partake of blood should they use them. Vampires have a class system known only to their own kind, separate from humanity. Their leaders decide the future of their kind. Although they appear to follow most human laws and customs, vampires have their own laws that they will choose above human laws.
  • Lycanthropes
    Lycanthropes are hereditary creatures that evolved alongside humankind. These include various shapeshifters who look human and can transform into animals. Sometimes called werewolves, werecats, etc. They only change into predators such as wolves, lions, and large birds of prey. They fully transform and are easy to mistake for those animals, except that they are much larger than average. They cannot transform humans into one of their own, but are capable of breeding with them - the offspring will be mostly human, but will have enhanced strength, speed, agility, and healing abilities. Unlike most popular depictions, lycanthropy is not a disease and cannot be transmitted - nor are they slaves to the lunar cycles. Lycanthropes are completely in control of when they change and do not lose sight of who they are when in animal form. They do not half-change and can only be humanoid or animal. Each subset of lycanthrope typically has their own form of authority and class system that they follow. While each of their ways may vary, the leaders of each faction in a territory will often work together for the betterment of their kind.
    Confirmed Types of Lycanthropes:
    Canine - Wolf, Jackal, Coyote, Fox
    Feline - Lion, Puma, Tiger, Jaguar, Cheetah
    Avian - Eagle, Vulture, Condor, Raven
    Ursid - Polar, Grizzly, Kodiak

  • Fae
    Fae or faekin is the collective term for many residents of Elfhyre. These can include elves, goblins, nymphs, sylphs, and other like creatures. Fae are mostly humanoid in appearance, with some having more exaggerated features that cause them to stand out. All of them will have the trademark tapered ears of popular art, some more elongated than others (such as goblins and sylphs). They are all quite varied in appearance, depending on which part of the realm they hail from. Elves are the most likely to blend in with humans, as they are the most human in appearance, although they are quite a bit more fair than the average human. Their ears, while pointed, are not noticeably so and can easily be covered with a simple glamour. Goblins, while humanoid, are not very human in appearance and tend to be quite short in addition to having more inhuman features such as sharp teeth, large ears, long arms, and talonlike nails. Nymphs and sylphs have the most difficult time of all, for while they are beautiful they tend to have unnatural features - nymps can have horns, antlers, fins, etc. while sylphs have wings (and are often simply called ‘fairy’ by most mortals). All fae are magical in nature, although they may specialize in different areas depending on their nature. All fae are capable of breeding with humans although they will likely be banished from Elfhyre for doing so. Any half-human offspring will inherit traits and features from their fae parent, although it is unheard of for them to develop unusual ones like wings, antlers, etc.

  • Dragons
    Dragons are large hereditary creatures that lived among humans on Midleth (Earth) centuries ago, before nearly being driven to extinction. Most dragons live in Nether. Once bound by their true form, when dragons moved to Nether, they learned magic from the native daemons and eventually crafted spells powerful enough for them to take a humanoid form. Many dragons eventually returned to Midleth before the crossroads were sealed, leaving them unable to return to Nether. While human in appearance, there are some striking details that mark dragons for what they are, such as small, sparkling scales - scattered around the body in areas such as the hairline, shoulders, back, arms, legs, and torso - pointed teeth, small pointed ears, and clawlike nails. Dragons use powerful glamours - usually enchanted items from wizards or personal spells from witches - to cover these features and appear human. Dragons have incredibly long lives and can live for centuries. When breeding with other dragons, they must do so in their true form or a mutation will form in their offspring.
    When mating in their draconic form, the female dragon must remain in her true form until producing an egg - most dragons only produce one egg, although others have bore as many as three at a time. It only takes a week to lay the egg, but that is one week where they are vulnerable in their draconic form and risk discovery. When the egg is laid, the female may resume her humanoid form. It takes one year for the egg to hatch and it must be kept close to its kin at all times. When a baby dragon is born, it can have a spell crafted to transform it into a humanoid, but it is not advised to do so until at least one year. Eventually, the young dragon will learn the proper spellwork around 5-6 years of age.
    When mating in their humanoid form, offspring will be a live birth, but must still gestate for one year - dragons are capable of mating with humans, however it is not advised, as the strain on a human female can often lead to death after the birth. After birth, the child (whether full or half blood) will never be able to take a draconic form, despite a natural affinity for magic. They will have the same features as their parents - such as the scales, teeth, etc. - but will never be capable of taking another form. Oftentimes these dragonborn are mistaken for fae of some kind or even powerful witches due to their incredible magical potential.



Plague Borne
The undead are collectively referred to as “Risen” and the process of victims returning is called “Rising.”

Scourge
Vampires infected with the Revelation virus, sometimes called Plague Vamps.
Thralls
Humans infected by Scourge vampires. Vampires are hereditary creatures and cannot normally transform or infect humans. The virus changed that. When mauled by the afflicted vampire, these mutated humans eventually come to resemble their attackers, but lack the power and abilities of their creators. Drinking blood gives them boosted, temporary abilities, but at the cost of their sanity and humanity. Once thralls have deteriorated into bloodthirsty monsters, their creator can assume control of them with a hivemind ability through their shared infection.

Moonstruck
Lycanthropes infected with the Revelation virus. These include various shapeshifters who look human and can transform into animals. Sometimes called werewolves, werecats, etc. They only change into predators such as wolves, lions, and large birds of prey. They fully transform and are easy to mistake for those animals, except that they are much larger than average.
Shades
Humans infected by Moonstruck lycanthropes. Lycanthropy is a hereditary mutation, not a disease, and therefore under normal circumstances lycanthropes cannot infect humans. These horrific mutations became possible by those infected with Revelation. Moonstruck can infect humans through bites, turning them into Shades. Shades become animalistic as they mutate, but they are incapable of transforming between human and animal forms more than once. Even then, they cannot fully transform into an animal and instead end up in terrifying hybrid forms, humanoid with animal features, the most infamous being wolfman-like beings of frightful rage. Once the transformation has occurred, the Shade is driven mad and is susceptible to control by their creator.

Ghouls
Non-magical humans who died of Revelation. They mutate into creatures most compare to zombies, but they cannot pass on the mutation with a bite or scratch. They are however carriers of Revelation, like all Plague Borne mutations and a Ghoul infestation can lead to more outbreaks of the virus. Still capable of human thought and limited speech, Ghouls have no emotional processes and cannot be swayed by such pleas. They are dead and will eventually decompose, but in their awareness and madness, they crave untainted flesh and will attack anyone they see without hesitation.

Revenants
Arcana (humans of a magical nature) who died of Revelation risk Rising as Revenants. Revenants are infected with disastrous magical abilities, the virus mutating their magic to levels they were previously incapable of reaching. They are capable of controlling all Plague Borne with the hivemind ability that Scourge and Moonstruck also share. They are intelligent, cunning, and merciless in their efforts to infect others. They are not mindless the way others can be and will instead plan strategic attacks to maximize damage and infection.
PostPosted: Fri May 15, 2020 1:55 am


Profiles



[list]
[*][b]Name[/b]
[*][b]Age[/b]
[*][b]Race[/b]
[*][b]Appearance[/b]
[*][b]Personality[/b]
[*][b]History[/b]
[*][b]Abilities[/b]
[/list]

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 1:56 am


:*´¨`*:Through the Light:*´¨`*:


Placeholder until I can think of something.



:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
PostPosted: Fri May 15, 2020 1:57 am


:*´¨`*:Through the Light:*´¨`*:


Placeholder until I can think of something.



:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 1:59 am


:*´¨`*:Through the Light:*´¨`*:


Placeholder until I can think of something.



:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
PostPosted: Fri May 15, 2020 2:01 am


:*´¨`*:Through the Light:*´¨`*:


Placeholder until I can think of something.



:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 2:04 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
PostPosted: Fri May 15, 2020 2:07 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 2:08 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
PostPosted: Fri May 15, 2020 2:13 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 2:19 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
PostPosted: Fri May 15, 2020 2:20 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:

Through the Light

Moonlight Delight


Through the Light

Moonlight Delight

PostPosted: Fri May 15, 2020 2:21 am


:*´¨`*:Through the Light:*´¨`*:






:*´¨`*:All the darkness in the world cannot extinguish the light of a single candle.:*´¨`*:
Reply
Role Play Practice

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum