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Eszter Sasan - "Loner" - Approved

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Aquos Dragoa

PostPosted: Sat Apr 25, 2020 8:08 am


[Aquos Dragoa - Eszter Sasan]
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╫ C O R E ╫


        *NAME ▬ Eszter Sasan
        *AGE ▬ 24
        *FACTION ▬ Vacuo (Native) / Loyal to Virulent
        *ROLE ▬ “Civilian/Loner”
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ N/A
        *PARTNER(S) ▬ N/A
        NICKNAME(S) ▬ N/A
        OCCUPATION ▬ Virulent’s assistant - Works in Foreign Affair’s



╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 5’8” / 176 cm

        WEIGHT ▬ 156 Lb / 70 Kg

        HAIR ▬ Her hair is a light blue, however sometimes depending on the lighting, it can give a more violent like reflection (especially the hair under the top layer)

        CLOTHING ▬ See image (other clothing will be specified per post). She tends to wear clothing of higher quality/class she works with some of the counsel after all.

        ACCESSORIES ▬ Depends on attire and mood. She however has a locket with her family emblem/crest. She also always wears a ring one her left ring finger which leads a lot of people to believe she is taken.

        EYES ▬ Pink/Violet

        BUILD ▬ Slender with slight curves. She does not have a lot of muscle mass (it's just average) giving her more slim physic.

        TATTOOS ▬ N/A

        SCARS ▬ Various scars all over her body. Most of them are concentrated on her back and resemble whip marks. Scars on her arms and legs are a result of cuts from grimm claws and weapons. Although she has had her aura available from a young age, her body was unable to fully heal certain wounds without leaving some trace. Although she has these scars, because most were healed with the aid of her aura, they have very faint difference in tone from her actual skin. Some scars on her back have a more red tone to them.

        MARKINGS ▬ Birthmark on her right shoulder (looks like a star)



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╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentAura Control: Eszter has excellent control of her aura and it’s usage. This means she is able to use with extreme efficiency which allows for less strain on her body as well as preventing unwanted energy loss.

        Bonus Talent6th Pathos: Eszter’s bonus talent is something she considers or refers to as a type of 6th sense, not in a way where she can see snippets of the future, no, this is a heightened sense of empathy. She is able to pick up on people’s emotions, state of mind, etc. very quickly by reading their aura, in other words their soul (even if their aura isn’t being used) as long as she is within 2 meters of them. However this ability has a learning curve, its efficiency is greatly heightened the better she knows someone. While she is not an foul-proof detector, with this ability and observing someone's micro-expressions, she tends to figure out some people's true feelings, and even if may be lying or concealing something, with a bit more ease.

        This talent not only works on people, faunus and animals but in locations as well. Much like how grimm can be draw to areas were great pain/fear etc. existed, she can pick up on those in a location as well, and feels them to an extent. With this and the power of reason and deduction, she can ready herself for potential grimm attacks (NOTE: she does not sense grimm anymore than a regular person, just knows that there is a higher chance they might be in the area somewhere).

        There is a side effect to this talent: if not careful other people's emotions will begin to affect her own; and another drawback is her own emotions/feelings are felt very strongly, both the good and bad, which means if she is in a negative state of mind… she will be a shining beacon for grimm to come to.

        Other Talents ▬ Timing (aka reaction time for shooting and dodging etc.) ||| Long range combat

        LEARNT ABILITIES
        Strongest Skill ▬ Concentration: Allows for high marksmanship giving her the edge she needs for long range combat. In this particular sense it is basically a technique she has trained that helps control her breathing, stance and focus to boost her accuracy.

        Weakest Skill ▬ Close range combat

        Other Skills ▬ Self-control (control over emotions etc. but even this isn’t perfect) ||| Patience ||| Endurance (despite being primarily a long range fighter, her body can take quite the beating until she finally can’t anymore)

        LIKES
        ▬ (Hobbies/Talents) Reading, Dancing, Jewelry making
        ▬ (People) Positive people
        ▬ (Foods) Tea, Soups
        ▬ (Objects) Bed/couch with cozy blanket (Sleeping in/napping)
        ▬ (Animals) Birds

        DISLIKES
        ▬ (People) Negative people, those that are always gloomy, or always angry
        ▬ (Foods) Ice-cream or anything else too icey, she gets brain freezes.
        ▬ (Objects) Stairs… just why?
        ▬ (Animals) Possums
        ▬ (Fears) Losing absolute control over her emotions in such a way she will loses all sense of self and can not recover from it.

        PERSONALITY TRAITS
        Nature ▬ Eszter when one first meets her can quickly and rightly so, find her to be a carefree happy go lucky individual. She is constantly positive, and seems to show no signs of negative emotions, which some may find annoying. In reality, this has a reason. Her succumbing to negative emotions is bad, and as such she has to force herself to constantly feel something else. It is not that she ignores those emotions, no… all emotions have their purpose and their use. She just does not dwell on them. Of course she can like anyone else show these negative emotions, but it just requires more out of a situation/interaction/environment for her to do so.
        Vernacular ▬ Eszter has a soft voice and speaks with more of an alto pitch.
        Positive Traits ▬ Caring/considerate, Thoughtful, Loyal
        Negative Traits ▬ Stubborn (can be useful), Prideful, “Deceiving/Duplicity” (not in an intentional or evil way, but since she holds back and controls her emotions,this can be viewed as her not being fully honest)


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╫ H I S T O R Y ╫

        BACKGROUND
        Vacuo - Before the Fall
        Eszter Sasan was born into one of the oldest and proud noble families in Vacuo - the Sasan, or Sasanian's as they were sometimes called. This family for centuries has a very open and gruesome rivalry with the Reveley Noble Clan. Bad blood between them has tainted both family's histories for generations. Each noble house having their own version of how things began... but the truth is long gone by now.

        When Eszter was born this rivalry was as strong as ever. Her grandfather was a strict man, a traditionalist who refused to let his ancestors down. Sadly, years of fighting had left the Sasan family small in numbers, though the Reveley were not fairing too well either. Vacuo was a hard country and land to live in after all, but their bickering did anything but help already harsh conditions.

        Young Eszter did not do well living with her grandfather, his hatred, his dislike affected her in such a way that she took years until finally learning to speak. No one knew what the cause was, but her father (her mother died when she was a few months old) had a theory that she was sensitive to other peoples emotions, and being so young such negative feelings were hard to process.

        Things in her family took a drastic turn when her grandfather passed, killed by a grimm. Her father had been with him and came back with the news. It would take Eszter a few years before figuring out, her father had let her grandfather die. Her father did not share the old mans ideals, not completely. He saw the times getting harsher for everyone... fighting among each other needed to stop if they hoped to survive. Once her father became the head of the family he was quick in making changes, swiftly moving to create an alliance with the Reveley for the first time in history. Other members of the family did not take this betrayal lightly, however.... those who spoke against all had mysterious accidents...

        Part of this new alliance depended on a young Eszter. A bond needed to be formed to ensure loyalties... and as such she was promised to the Reveley family. The moment the agreement was made, she was "taken" from her home to live with the Reveley as they could not risk her learning to hate them over the years.

        Living with the Revely was hard... Her state of mind was constantly in a bad place. However, knowing how important this was to her father she hid those feelings and put on a mask of joy. This mask proved quite difficult as many within the Reveley showed distaste around her... even if it wasn't open and obvious she could sense it....

        On occassion she was given time to spend with her father, and it was during one of those trips that everything changed forever. Vacuo was in chaos... the grimm were out of control.... Her father gave his life to protect her, ensuring she was able to get on an evacuation ship. Knowing he was too injured to survive, he gave his spot to another.

        Vale - Trapped
        Eszter’s trip on sea was not as amazing as someone would expect. So many people on one ship made for a crowded and complicated journey. Fortunately, still a child she was small and did not require as much room as the adults, who spent a lot of time bickering among themselves. Alone she kept to herself, a fact that was more of a curse than a blessing. She had no one to help protect her, to help her in these times. Food was scarce, room was scarce… she was too small, too weak to do anything to ensure she got what she needed.

        To summarize it, hunger and exhaustion were her only companions.

        The ship would not make it safely to Vale, for on the way they were attacked by what to her seemed like “pirates”. She was young, everything happened fast. All she knew was there was more fighting, more death… but this time by the hands of humans… no… they were faunus. Regardless, they were not grimm. This was her first real introduction to the “cruelty of humans”. Not everyone was killed, but all those that died she noticed were humans, as she was grabbed and drag away along with other children, teens and young adults. Anyone that fought back was killed. Anyone that was above a certain age were killed. Why? These were all questions that she could not comprehend. Why would anyone ever do something like this? Those answers would come as she was taken to a location, taken to be a slave.

        This group of faunus, worked in hiding, in the south of vale, hidden in caverns, natural and man-made within the mountains. It would never come to her attention just exactly what their goal was, but they needed space, needed minerals, needed their own supplies of dust and other substances. The humans they had taken were used to do the mining, to be the ones in constant danger in case of collapse.

        Life was unpleasant. Mistreated. Abused. Mental and physical scars would mark her for life. Hunger and exhaustion were met with new companions… pain. However, pain never lasted long. In their daily ration, their captures placed a drugs, a sort of inhibitor that would block emotions. This served two functions: keeping the slaves in line and keeping grimm at bay.

        As she grew older these inhibitors held less and less effect on her. She began to feel more. Be more aware of her emotions… and this would bring devastating consequences.

        Untrained in handling emotions after so many years of having them blocked, she lost herself in a fit of pure tainted misery. She couldn’t bare it anymore. Couldn’t stand the suffering. She tried getting the others to realize it as well, an even worse decision, for as they too became aware of their emotions, the intensity grew and… grimm emerged. More death. More violence. While it was indeed an unfortunate event, it gave the slaves an opportunity they never had before - escape.

        Eszter fled with them, like a herd of gazelle they fled the caverns, the grimm, their faunus captures. At least some of them. Some were killed in the process as the faunus tried to both fight off the grimm and prevent their escape. Eszter was one of the lucky ones. One of the ones that managed to get by. The ordeal sending her into a state of emotional numbness.

        Unsure of how far she ran, walked, and dragged herself, she collapsed from exhaustion after days of travel at the edge of what looked like a farm. She was fortunate that the location was still inhabited.

        Vacuo - Freedom
        Eszter woke to an unfamiliar environment, but they unlike her past few years, it felt warm, and welcoming. She would find out later that she had been found by the residents of the house and nursed to health. They were kind, but she still was numb inside. She was taken in by them. Treated like a child. It took some time, a good few months but she slowly began to open up to them. Open up to emotions. She was was… happy?!

        Her life was normal. Despite all she went through, she was able to return to some normalcy again. As her heart began to open to emotions, she struggled in knowing how to handle her emotions, well the negative ones, but with her current life, there was nothing for her to be upset about. At least… not while she was awake. A night… that was when the nightmares happened. She would squirm in pain, her mind and body reflecting powerful negative emotions. From time to time, the sound of a grimm howling in the night woke her, and her “foster father” had to go fight it off. She never thought much of it at the time. Never thought that she was the cause, the problem, the source. After all it was a farm, grimm were an occasional thing. Her foster father and other farmers and at times a traveling huntsman were always able to defeat it…. until the night were they were incapable of doing so…

        This night was different from the others, it was not just one grimm or a couple, it was a huge pack. The farmers were overwhelmed. Eszter was grabbed by her “foster mother” to go to a small shelter under the house, but they never made it. A grimm crashed into the house attracted by both their fear. Before her eyes, she noticed the kind woman who had been family get mauled, blood splashing onto her face as she was frozen in horror. The grimm would turn its attention on her. In shock, and frozen in fear she was attacked, claws piercing her skin, but it would fail to take her life as her aura activated, however she was left weak. Blood pouring from her wounds she had no way of fighting back, but then something appeared before her, something inside her came to life… her semblance. Still raw and new, all it managed at the moment a small moment of protection, and distraction, as the grimms attention was diverted to the thing floating in the air. This did not last long, but it lasted enough for a huntsman to show. The last image she saw before fading into black would be the sight of the huntsmans weapon piercing the grimm.

        It seemed waking up in strange places was becoming a habit. This time she woke up in a medical center associated to Beacon. As she kept recovering, she was approached and given the opportunity to join the Academy. Eszter felt like she really had no choice. She had nowhere else to go. She needed to learn how to control her emotions and her newfound abilities.

        For years she trained in the academy. She learned. She grew. Although she finished her studies she did not actually graduate as a huntress. The first couple years after her graduation she traveled, some of these on some of the other continents curious to know how other countries were fairing. She knew what it was like, to be forced out of your home. With that in mind, she found herself interested in getting involved with the Foreign Affairs office. One interview with Virulent after, she had a new job as his assistant and has been with him sense.


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╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Starshower
        ▬ Starshower is an advanced dual gun. It was designed and created by Eszter herself (with the aid of professionals of course). Comparing it to other gun types is difficult for she had it created to allow powerful and rapid fire with high accuracy. In order to ensure that this weapon could maintain such high accuracy mid combat (in other words while moving) it was necessary to stabilize them, thus creating a support that is located on her back that the guns are connected too (though they can be unconnected). This support prevents her guns to remain still and stable as she moves, while also reducing the effects of backfire and support their weight. Their appearance is as show in the image. Which when looking one will notice that the "barrel" part of the guns have 6 barrells, stacked in rows of three, one on top of the other. This allows her gun to shoot in reality 6 (or 12 if with both) physical bullets at a time, or concentrate aura from all 6 barrels to fire a large beam of even more devastating power.

        When not in use, these guns fold in on themselves and are pulled into the back support forming what looks like a mechanical backpack.

        Melee Form ▬ In melee form her guns take on a mostly pure defensive role, forming into shields, or joining together to form a longer shield, protecting her from attacks.
        Solo Shield Size - Approximately 1.5 foot radius
        Joint Shield Size - Approximately 3 foot radius
        She can extend her aura to her shields for extra protection.
        Ranged Form ▬ Main form, as seen above.
        Aura beam - Radius 1 feet - Distance 30 meters
        Other Form(s) ▬ N/A
        Ammo Type ▬ Physical for the small barrels. Aura for the concentrated beam.
        ▬ Even with the back support they are bulky and somewhat heavy guns, which makes moving fast and jumping around harder for her compared to most other hunters. She can dodge and move around, just more effort for her. All the more reason why she prefers keeping her distance as it gives her a bit more room to react.
        Aura beam takes a moment to charge, and she must be still to do so.
        Aura beam, and aura to her shields is draining.

        OTHER WEAPONS
        ▬ Will at times carry an actual sniper rifle depending on the mission, but she prefers carrying only her actual weapon.
        ▬ N/A
        ▬ N/A
        ITEMS
        ▬ Scroll
        ▬ Vision scope: It is a small black item that looks like some weird hair ornament on her head when not in use. When in use it "unwinds" into a single eye head scope that aids in targeting and also allows her to see in the dark.



╫ S E M B L A N C E ╫

        *NAME ▬ Spirit Guide
        *AURA COLORA medium violet red
        *DESCRIPTION
        ▬ Eszter’s semblance involves the manifestation of her emotions through what she calls “totems”, strange solid like structures made from her aura. They are not a summon, although some may mistake it as such. They are just physical aura shapes her emotions will take resembling old wood or stone carved relics from ancient Vacuo cultures that have long died out. Each emotion is portrayed by a specific animal and each one has specific effects to them. Regardless of the emotion behind a totem being “positive” or “negative”, they each have their benefits and their uses, after all, negative emotions are only bad if you let them control you.

        Being a semblance that draws heavily on her emotions, it is a very sensitive one, as it can end up turning on her, as her totems will shift into other ones if a certain emotion is more dominant than the others. This will cause those totems effects when she does not wish them, endangering herself and allies. Eszter needs to be focused and in control of her emotions so the totems remain in her control.

        Her totems can lose control, whether they negative or positive totems. Too much of that emotion, or the development of different emotion gaining dominance, in her will make the totems seem to have a “mind of their own”, which will be explained in the drawbacks.

        In total she has 7 totems available to her. How many can be out at once, and how often they may be used, depends on her skill (semblance level).

        1. ) => The Hummingbird: This totem is the manifestation of aggressive based emotions such as frustration and anger. The totems ability is being swift, much like the hummingbird it moves quickly and will focus on quick hit after hit on the designated target (source of her anger). The edges of the hummingbird “wings” on the totem are in reality sharp allowing it cut with its attacks. The sharpness allows it to cut through flesh and wood with ease but rocks and metals not so much.

        2.) => The Owl: This totem is the manifestation of curious emotions. It’s ability is more support based, as it allows Eszter to see through its eyes, allowing her to scan an area from a safe distance. This allow allows her to see at night through its eyes. Best use for scouting than in combat. This totem has a range of 2 km per semblance rank. When this totem is out, she cannot switch between her eyesight or that of the owls. She must see through the owls and when returning to her own it will disappear.

        3.) The Red Winged Blackbird: This totem is the manifestation of insecure emotions such as fear and sorrow. This totem by possessing her “fears” will attract grimm to it rather than herself. It serves as an excellent decoy.

        4.) The Penguin: The Penguin Totem is a manifestation of calm emotions and focus. From it it generates an orb that will mask the presence of those inside it, by creating an aura illusion camouflage of the surroundings, while also containing any emotions inside masking the presence from grimm senses as well. Radius of 1 meter per level.

        5.) => The Swan: This totem is a manifestation of emotions of love and compassion. This totem has a warming aura healing those that Eszter "cares" for. This aids in the healing of wounds by speeding up the process by which someones natural aura would require to heal. At level 0 this is makes healing 50% more effective, at level 1 - 60%, level 2 - 70 % and level 3 - 80%.

        6.) => The Quail: This totem is a manifestation of impulsiveness. As the emotion it represents, it is "unstable" and prone to exploding, when it will then disappear. It is able to explode 1 time at level 0, and every level after gets another explosion (e.g. Level 1 => 2 explosions). The radius of the explosion is always 1 meter. Explosions are strong enough to send someone of Eszter's stature flying back a few meters with ease.

        7.) => The Vulture: This totem is the manifestation of feelings of protection. This totem will create a shield guarding those behind it from attacks. The shield is 1 meter in radius. Only protects from one direction, the direction the totem is facing. These shields can take up to 2 strong (more or less a characters strongest attack) hits at level 0, and at each level it goes up by one.

        **Out of combat her totems can manifest when certain emotions become strong. This is purely for rp development/fun and does not affect her semblance cooldown.

        ***All totems are about one foot is size.

        *LEVEL 0 ▬ At this stage Eszter is only able to have a maximum of 2 totems out at the same. She is able to use totems for a maximum of 6 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. Also if she has two totems out at a time, that counts as 2 posts.
        *LEVEL 1▬ At this stage Eszter is only able to have a maximum of 3 totems out at the same. She is able to use totems for a maximum of 9 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 3 totems in a post that single post would count as 3 instead of 1.
        *LEVEL 2▬ At this stage Eszter is only able to have a maximum of 4 totems out at the same. She is able to use totems for a maximum of 12 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 4 totems in a post that single post would count as 4 instead of 1.
        *LEVEL 3 ▬ At this stage Eszter is only able to have a maximum of 5 totems out at the same. She is able to use totems for a maximum of 15 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 5 totems in a post that single post would count as 5 instead of 1.

        **Regardless of level to switch totems she must wait till next post. Cannot create a totem and switch it in the same post (unless due to emotional drawbacks)

        *DRAWBACKS ▬ As mentioned above, if she does lose control of her emotions, in other words, one emotion becoming more dominant than the others, her totems can be replaced with others, or even become corrupted (cease to follow commands as they should).
        => Hummingbird Totem: If over come with too much anger/frustration, the totem will focus on that target and that target alone, even if it is not a grimm. In other words, if she becomes angry at an ally or even herself, it will attack them instead of the real “enemy”.

        => Owl Totem: Not efficient in middle of combat. If she is too curious in the middle of a fight she will manifest this totem rather than one she may need for defense or offense.

        => Redwing Blackbird: If her fear becomes overwhelming the totem will cease to respond to her mental guidance, wanting to return to her or allies for protection, leading the grimm to them rather than away.

        => The Penguin: The slightest lose of control over emotions will render the penguins ability to mask emotions from grimm null. This also does not mask sound or smell.

        => The Swan: If Eszter finds herself upset at those she considers allies, or for some reasons has a moment where she shows a lack of concern for them, the Swan will cause pain to her and others in the area rather than heal.

        => The Quail: Can explode too soon if she is not careful with her emotions, putting herself or allies in harm's way of its explosion.

        => The Vulture: If her emotions turn into those more of possessive nature, they totem will focus on a single targeting, instead of going where it is needed.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Eddy_Soul5

Aeval_Silvertongue

PostPosted: Sat Apr 25, 2020 8:10 am


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      ╬══

        Setting: location
        Companionship:With
        Behind the Mask:Mood/Thoughts etc
        Post Count:
        OOC:


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Aquos Dragoa


Aquos Dragoa

PostPosted: Sat Apr 25, 2020 8:57 am


Combat Format
PostPosted: Sat Apr 25, 2020 9:08 am


rp summary info here

Aquos Dragoa


Aquos Dragoa

PostPosted: Sat Apr 25, 2020 9:11 am


for other stuff
PostPosted: Sat Apr 25, 2020 9:36 am


for stuff

Aquos Dragoa


Ghost254

Dangerous Lunatic

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PostPosted: Thu Jul 16, 2020 12:44 pm


Aquos Dragoa
[Aquos Dragoa - Eszter Sasan]
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╫ C O R E ╫


        *NAME ▬ Eszter Sasan
        *AGE ▬ 24
        *FACTION ▬ Vacuo (Native) / Loyal to Virulent
        *ROLE ▬ “Civilian/Loner”
        *SEX ▬ Female
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ N/A
        *PARTNER(S) ▬ N/A
        NICKNAME(S) ▬ N/A
        OCCUPATION ▬ Virulent’s assistant - Works in Foreign Affair’s



╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 5’8” / 176 cm

        WEIGHT ▬ 156 Lb / 70 Kg

        HAIR ▬ Her hair is a light blue, however sometimes depending on the lighting, it can give a more violent like reflection (especially the hair under the top layer)

        CLOTHING ▬ See image (other clothing will be specified per post). She tends to wear clothing of higher quality/class she works with some of the counsel after all.

        ACCESSORIES ▬ Depends on attire and mood. She however has a locket with her family emblem/crest. She also always wears a ring one her left ring finger which leads a lot of people to believe she is taken.

        EYES ▬ Pink/Violet

        BUILD ▬ Slender with slight curves. She does not have a lot of muscle mass (it's just average) giving her more slim physic.

        TATTOOS ▬ N/A

        SCARS ▬ Various scars all over her body. Most of them are concentrated on her back and resemble whip marks. Scars on her arms and legs are a result of cuts from grimm claws and weapons. Although she has had her aura available from a young age, her body was unable to fully heal certain wounds without leaving some trace. Although she has these scars, because most were healed with the aid of her aura, they have very faint difference in tone from her actual skin. Some scars on her back have a more red tone to them.

        MARKINGS ▬ Birthmark on her right shoulder (looks like a star)



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╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentAura Control: Eszter has excellent control of her aura and it’s usage. This means she is able to use with extreme efficiency which allows for less strain on her body as well as preventing unwanted energy loss.

        Bonus Talent6th Pathos: Eszter’s bonus talent is something she considers or refers to as a type of 6th sense, not in a way where she can see snippets of the future, no, this is a heightened sense of empathy. She is able to pick up on people’s emotions, state of mind, etc. very quickly by reading their aura, in other words their soul (even if their aura isn’t being used) as long as she is within 2 meters of them. However this ability has a learning curve, its efficiency is greatly heightened the better she knows someone. While she is not an foul-proof detector, with this ability and observing someone's micro-expressions, she tends to figure out some people's true feelings, and even if may be lying or concealing something, with a bit more ease.

        This talent not only works on people, faunus and animals but in locations as well. Much like how grimm can be draw to areas were great pain/fear etc. existed, she can pick up on those in a location as well, and feels them to an extent. With this and the power of reason and deduction, she can ready herself for potential grimm attacks (NOTE: she does not sense grimm anymore than a regular person, just knows that there is a higher chance they might be in the area somewhere).

        There is a side effect to this talent: if not careful other people's emotions will begin to affect her own; and another drawback is her own emotions/feelings are felt very strongly, both the good and bad, which means if she is in a negative state of mind… she will be a shining beacon for grimm to come to.

        Other Talents ▬ Timing (aka reaction time for shooting and dodging etc.) ||| Long range combat

        LEARNT ABILITIES
        Strongest Skill ▬ Concentration: Allows for high marksmanship giving her the edge she needs for long range combat. In this particular sense it is basically a technique she has trained that helps control her breathing, stance and focus to boost her accuracy.

        Weakest Skill ▬ Close range combat

        Other Skills ▬ Self-control (control over emotions etc. but even this isn’t perfect) ||| Patience ||| Endurance (despite being primarily a long range fighter, her body can take quite the beating until she finally can’t anymore)

        LIKES
        ▬ (Hobbies/Talents) Reading, Dancing, Jewelry making
        ▬ (People) Positive people
        ▬ (Foods) Tea, Soups
        ▬ (Objects) Bed/couch with cozy blanket (Sleeping in/napping)
        ▬ (Animals) Birds

        DISLIKES
        ▬ (People) Negative people, those that are always gloomy, or always angry
        ▬ (Foods) Ice-cream or anything else too icey, she gets brain freezes.
        ▬ (Objects) Stairs… just why?
        ▬ (Animals) Possums
        ▬ (Fears) Losing absolute control over her emotions in such a way she will loses all sense of self and can not recover from it.

        PERSONALITY TRAITS
        Nature ▬ Eszter when one first meets her can quickly and rightly so, find her to be a carefree happy go lucky individual. She is constantly positive, and seems to show no signs of negative emotions, which some may find annoying. In reality, this has a reason. Her succumbing to negative emotions is bad, and as such she has to force herself to constantly feel something else. It is not that she ignores those emotions, no… all emotions have their purpose and their use. She just does not dwell on them. Of course she can like anyone else show these negative emotions, but it just requires more out of a situation/interaction/environment for her to do so.
        Vernacular ▬ Eszter has a soft voice and speaks with more of an alto pitch.
        Positive Traits ▬ Caring/considerate, Thoughtful, Loyal
        Negative Traits ▬ Stubborn (can be useful), Prideful, “Deceiving/Duplicity” (not in an intentional or evil way, but since she holds back and controls her emotions,this can be viewed as her not being fully honest)


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╫ H I S T O R Y ╫

        BACKGROUND
        Vacuo - Before the Fall
        Eszter Sasan was born into one of the oldest and proud noble families in Vacuo - the Sasan, or Sasanian's as they were sometimes called. This family for centuries has a very open and gruesome rivalry with the Reveley Noble Clan. Bad blood between them has tainted both family's histories for generations. Each noble house having their own version of how things began... but the truth is long gone by now.

        When Eszter was born this rivalry was as strong as ever. Her grandfather was a strict man, a traditionalist who refused to let his ancestors down. Sadly, years of fighting had left the Sasan family small in numbers, though the Reveley were not fairing too well either. Vacuo was a hard country and land to live in after all, but their bickering did anything but help already harsh conditions.

        Young Eszter did not do well living with her grandfather, his hatred, his dislike affected her in such a way that she took years until finally learning to speak. No one knew what the cause was, but her father (her mother died when she was a few months old) had a theory that she was sensitive to other peoples emotions, and being so young such negative feelings were hard to process.

        Things in her family took a drastic turn when her grandfather passed, killed by a grimm. Her father had been with him and came back with the news. It would take Eszter a few years before figuring out, her father had let her grandfather die. Her father did not share the old mans ideals, not completely. He saw the times getting harsher for everyone... fighting among each other needed to stop if they hoped to survive. Once her father became the head of the family he was quick in making changes, swiftly moving to create an alliance with the Reveley for the first time in history. Other members of the family did not take this betrayal lightly, however.... those who spoke against all had mysterious accidents...

        Part of this new alliance depended on a young Eszter. A bond needed to be formed to ensure loyalties... and as such she was promised to the Reveley family. The moment the agreement was made, she was "taken" from her home to live with the Reveley as they could not risk her learning to hate them over the years.

        Living with the Revely was hard... Her state of mind was constantly in a bad place. However, knowing how important this was to her father she hid those feelings and put on a mask of joy. This mask proved quite difficult as many within the Reveley showed distaste around her... even if it wasn't open and obvious she could sense it....

        On occassion she was given time to spend with her father, and it was during one of those trips that everything changed forever. Vacuo was in chaos... the grimm were out of control.... Her father gave his life to protect her, ensuring she was able to get on an evacuation ship. Knowing he was too injured to survive, he gave his spot to another.

        Vale - Trapped
        Eszter’s trip on sea was not as amazing as someone would expect. So many people on one ship made for a crowded and complicated journey. Fortunately, still a child she was small and did not require as much room as the adults, who spent a lot of time bickering among themselves. Alone she kept to herself, a fact that was more of a curse than a blessing. She had no one to help protect her, to help her in these times. Food was scarce, room was scarce… she was too small, too weak to do anything to ensure she got what she needed.

        To summarize it, hunger and exhaustion were her only companions.

        The ship would not make it safely to Vale, for on the way they were attacked by what to her seemed like “pirates”. She was young, everything happened fast. All she knew was there was more fighting, more death… but this time by the hands of humans… no… they were faunus. Regardless, they were not grimm. This was her first real introduction to the “cruelty of humans”. Not everyone was killed, but all those that died she noticed were humans, as she was grabbed and drag away along with other children, teens and young adults. Anyone that fought back was killed. Anyone that was above a certain age were killed. Why? These were all questions that she could not comprehend. Why would anyone ever do something like this? Those answers would come as she was taken to a location, taken to be a slave.

        This group of faunus, worked in hiding, in the south of vale, hidden in caverns, natural and man-made within the mountains. It would never come to her attention just exactly what their goal was, but they needed space, needed minerals, needed their own supplies of dust and other substances. The humans they had taken were used to do the mining, to be the ones in constant danger in case of collapse.

        Life was unpleasant. Mistreated. Abused. Mental and physical scars would mark her for life. Hunger and exhaustion were met with new companions… pain. However, pain never lasted long. In their daily ration, their captures placed a drugs, a sort of inhibitor that would block emotions. This served two functions: keeping the slaves in line and keeping grimm at bay.

        As she grew older these inhibitors held less and less effect on her. She began to feel more. Be more aware of her emotions… and this would bring devastating consequences.

        Untrained in handling emotions after so many years of having them blocked, she lost herself in a fit of pure tainted misery. She couldn’t bare it anymore. Couldn’t stand the suffering. She tried getting the others to realize it as well, an even worse decision, for as they too became aware of their emotions, the intensity grew and… grimm emerged. More death. More violence. While it was indeed an unfortunate event, it gave the slaves an opportunity they never had before - escape.

        Eszter fled with them, like a herd of gazelle they fled the caverns, the grimm, their faunus captures. At least some of them. Some were killed in the process as the faunus tried to both fight off the grimm and prevent their escape. Eszter was one of the lucky ones. One of the ones that managed to get by. The ordeal sending her into a state of emotional numbness.

        Unsure of how far she ran, walked, and dragged herself, she collapsed from exhaustion after days of travel at the edge of what looked like a farm. She was fortunate that the location was still inhabited.

        Vacuo - Freedom
        Eszter woke to an unfamiliar environment, but they unlike her past few years, it felt warm, and welcoming. She would find out later that she had been found by the residents of the house and nursed to health. They were kind, but she still was numb inside. She was taken in by them. Treated like a child. It took some time, a good few months but she slowly began to open up to them. Open up to emotions. She was was… happy?!

        Her life was normal. Despite all she went through, she was able to return to some normalcy again. As her heart began to open to emotions, she struggled in knowing how to handle her emotions, well the negative ones, but with her current life, there was nothing for her to be upset about. At least… not while she was awake. A night… that was when the nightmares happened. She would squirm in pain, her mind and body reflecting powerful negative emotions. From time to time, the sound of a grimm howling in the night woke her, and her “foster father” had to go fight it off. She never thought much of it at the time. Never thought that she was the cause, the problem, the source. After all it was a farm, grimm were an occasional thing. Her foster father and other farmers and at times a traveling huntsman were always able to defeat it…. until the night were they were incapable of doing so…

        This night was different from the others, it was not just one grimm or a couple, it was a huge pack. The farmers were overwhelmed. Eszter was grabbed by her “foster mother” to go to a small shelter under the house, but they never made it. A grimm crashed into the house attracted by both their fear. Before her eyes, she noticed the kind woman who had been family get mauled, blood splashing onto her face as she was frozen in horror. The grimm would turn its attention on her. In shock, and frozen in fear she was attacked, claws piercing her skin, but it would fail to take her life as her aura activated, however she was left weak. Blood pouring from her wounds she had no way of fighting back, but then something appeared before her, something inside her came to life… her semblance. Still raw and new, all it managed at the moment a small moment of protection, and distraction, as the grimms attention was diverted to the thing floating in the air. This did not last long, but it lasted enough for a huntsman to show. The last image she saw before fading into black would be the sight of the huntsmans weapon piercing the grimm.

        It seemed waking up in strange places was becoming a habit. This time she woke up in a medical center associated to Beacon. As she kept recovering, she was approached and given the opportunity to join the Academy. Eszter felt like she really had no choice. She had nowhere else to go. She needed to learn how to control her emotions and her newfound abilities.

        For years she trained in the academy. She learned. She grew. Although she finished her studies she did not actually graduate as a huntress. The first couple years after her graduation she traveled, some of these on some of the other continents curious to know how other countries were fairing. She knew what it was like, to be forced out of your home. With that in mind, she found herself interested in getting involved with the Foreign Affairs office. One interview with Virulent after, she had a new job as his assistant and has been with him sense.


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╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Starshower
        ▬ Starshower is an advanced dual gun. It was designed and created by Eszter herself (with the aid of professionals of course). Comparing it to other gun types is difficult for she had it created to allow powerful and rapid fire with high accuracy. In order to ensure that this weapon could maintain such high accuracy mid combat (in other words while moving) it was necessary to stabilize them, thus creating a support that is located on her back that the guns are connected too (though they can be unconnected). This support prevents her guns to remain still and stable as she moves, while also reducing the effects of backfire and support their weight. Their appearance is as show in the image. Which when looking one will notice that the "barrel" part of the guns have 6 barrells, stacked in rows of three, one on top of the other. This allows her gun to shoot in reality 6 (or 12 if with both) physical bullets at a time, or concentrate aura from all 6 barrels to fire a large beam of even more devastating power.

        When not in use, these guns fold in on themselves and are pulled into the back support forming what looks like a mechanical backpack.

        Melee Form ▬ In melee form her guns take on a mostly pure defensive role, forming into shields, or joining together to form a longer shield, protecting her from attacks.
        Solo Shield Size - Approximately 1.5 foot radius
        Joint Shield Size - Approximately 3 foot radius
        She can extend her aura to her shields for extra protection.
        Ranged Form ▬ Main form, as seen above.
        Aura beam - Radius 1 feet - Distance 30 meters
        Other Form(s) ▬ N/A
        Ammo Type ▬ Physical for the small barrels. Aura for the concentrated beam.
        ▬ Even with the back support they are bulky and somewhat heavy guns, which makes moving fast and jumping around harder for her compared to most other hunters. She can dodge and move around, just more effort for her. All the more reason why she prefers keeping her distance as it gives her a bit more room to react.
        Aura beam takes a moment to charge, and she must be still to do so.
        Aura beam, and aura to her shields is draining.

        OTHER WEAPONS
        ▬ Will at times carry an actual sniper rifle depending on the mission, but she prefers carrying only her actual weapon.
        ▬ N/A
        ▬ N/A
        ITEMS
        ▬ Scroll
        ▬ Vision scope: It is a small black item that looks like some weird hair ornament on her head when not in use. When in use it "unwinds" into a single eye head scope that aids in targeting and also allows her to see in the dark.



╫ S E M B L A N C E ╫

        *NAME ▬ Spirit Guide
        *AURA COLORA medium violet red
        *DESCRIPTION
        ▬ Eszter’s semblance involves the manifestation of her emotions through what she calls “totems”, strange solid like structures made from her aura. They are not a summon, although some may mistake it as such. They are just physical aura shapes her emotions will take resembling old wood or stone carved relics from ancient Vacuo cultures that have long died out. Each emotion is portrayed by a specific animal and each one has specific effects to them. Regardless of the emotion behind a totem being “positive” or “negative”, they each have their benefits and their uses, after all, negative emotions are only bad if you let them control you.

        Being a semblance that draws heavily on her emotions, it is a very sensitive one, as it can end up turning on her, as her totems will shift into other ones if a certain emotion is more dominant than the others. This will cause those totems effects when she does not wish them, endangering herself and allies. Eszter needs to be focused and in control of her emotions so the totems remain in her control.

        Her totems can lose control, whether they negative or positive totems. Too much of that emotion, or the development of different emotion gaining dominance, in her will make the totems seem to have a “mind of their own”, which will be explained in the drawbacks.

        In total she has 7 totems available to her. How many can be out at once, and how often they may be used, depends on her skill (semblance level).

        1. ) => The Hummingbird: This totem is the manifestation of aggressive based emotions such as frustration and anger. The totems ability is being swift, much like the hummingbird it moves quickly and will focus on quick hit after hit on the designated target (source of her anger). The edges of the hummingbird “wings” on the totem are in reality sharp allowing it cut with its attacks. The sharpness allows it to cut through flesh and wood with ease but rocks and metals not so much.

        2.) => The Owl: This totem is the manifestation of curious emotions. It’s ability is more support based, as it allows Eszter to see through its eyes, allowing her to scan an area from a safe distance. This allow allows her to see at night through its eyes. Best use for scouting than in combat. This totem has a range of 2 km per semblance rank. When this totem is out, she cannot switch between her eyesight or that of the owls. She must see through the owls and when returning to her own it will disappear.

        3.) The Red Winged Blackbird: This totem is the manifestation of insecure emotions such as fear and sorrow. This totem by possessing her “fears” will attract grimm to it rather than herself. It serves as an excellent decoy.

        4.) The Penguin: The Penguin Totem is a manifestation of calm emotions and focus. From it it generates an orb that will mask the presence of those inside it, by creating an aura illusion camouflage of the surroundings, while also containing any emotions inside masking the presence from grimm senses as well. Radius of 1 meter per level.

        5.) => The Swan: This totem is a manifestation of emotions of love and compassion. This totem has a warming aura healing those that Eszter "cares" for. This aids in the healing of wounds by speeding up the process by which someones natural aura would require to heal. At level 0 this is makes healing 50% more effective, at level 1 - 60%, level 2 - 70 % and level 3 - 80%.

        6.) => The Quail: This totem is a manifestation of impulsiveness. As the emotion it represents, it is "unstable" and prone to exploding, when it will then disappear. It is able to explode 1 time at level 0, and every level after gets another explosion (e.g. Level 1 => 2 explosions). The radius of the explosion is always 1 meter. Explosions are strong enough to send someone of Eszter's stature flying back a few meters with ease.

        7.) => The Vulture: This totem is the manifestation of feelings of protection. This totem will create a shield guarding those behind it from attacks. The shield is 1 meter in radius. Only protects from one direction, the direction the totem is facing. These shields can take up to 2 strong (more or less a characters strongest attack) hits at level 0, and at each level it goes up by one.

        **Out of combat her totems can manifest when certain emotions become strong. This is purely for rp development/fun and does not affect her semblance cooldown.

        ***All totems are about one foot is size.

        *LEVEL 0 ▬ At this stage Eszter is only able to have a maximum of 2 totems out at the same. She is able to use totems for a maximum of 6 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. Also if she has two totems out at a time, that counts as 2 posts.
        *LEVEL 1▬ At this stage Eszter is only able to have a maximum of 3 totems out at the same. She is able to use totems for a maximum of 9 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 3 totems in a post that single post would count as 3 instead of 1.
        *LEVEL 2▬ At this stage Eszter is only able to have a maximum of 4 totems out at the same. She is able to use totems for a maximum of 12 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 4 totems in a post that single post would count as 4 instead of 1.
        *LEVEL 3 ▬ At this stage Eszter is only able to have a maximum of 5 totems out at the same. She is able to use totems for a maximum of 15 posts before a 6 post cool down. These posts do not have to occur in order. There can be breaks between totem use. As with level 0, every totem in a post counts as a post usage, so if she were to use 5 totems in a post that single post would count as 5 instead of 1.

        **Regardless of level to switch totems she must wait till next post. Cannot create a totem and switch it in the same post (unless due to emotional drawbacks)

        *DRAWBACKS ▬ As mentioned above, if she does lose control of her emotions, in other words, one emotion becoming more dominant than the others, her totems can be replaced with others, or even become corrupted (cease to follow commands as they should).
        => Hummingbird Totem: If over come with too much anger/frustration, the totem will focus on that target and that target alone, even if it is not a grimm. In other words, if she becomes angry at an ally or even herself, it will attack them instead of the real “enemy”.

        => Owl Totem: Not efficient in middle of combat. If she is too curious in the middle of a fight she will manifest this totem rather than one she may need for defense or offense.

        => Redwing Blackbird: If her fear becomes overwhelming the totem will cease to respond to her mental guidance, wanting to return to her or allies for protection, leading the grimm to them rather than away.

        => The Penguin: The slightest lose of control over emotions will render the penguins ability to mask emotions from grimm null. This also does not mask sound or smell.

        => The Swan: If Eszter finds herself upset at those she considers allies, or for some reasons has a moment where she shows a lack of concern for them, the Swan will cause pain to her and others in the area rather than heal.

        => The Quail: Can explode too soon if she is not careful with her emotions, putting herself or allies in harm's way of its explosion.

        => The Vulture: If her emotions turn into those more of possessive nature, they totem will focus on a single targeting, instead of going where it is needed.


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