Note: Must enter the tower by following the path up the mountain here [ x ] Guards are present and listed in location. Please quote me to interact!
Overview: Long ago, in the days of old, the Land of Fire hosted a man who was said to declare himself the strongest under the sun. This man's power was unparalleled, toppling each and every foe, human or not with great ease. This man, born into a wealthy Uchiha Clan family would use his fortune to construct a great home to match his power. The largest tower, nestled at the peak of the mountain summit would be tiered fifty stories in height. Each of these towers would serve as a proving ground for warriors and shinobi alike, fighting their way to the top of the tower to face the man in hopes to take his title of the strongest. Several centuries passed as the man remained undefeated upon the fiftieth floor. Having fathered only one son who had abandoned home long ago, the man would age into dust. After his passing, the warriors would allow the Senshichojo to become his grave while generations have remained behind to guard it, claiming his spirit still lingered and awaited a worthy rival to claim his title.
Warrior's Summit
Towering above the mountain side Kyuden property is the main tower. The tower is weathered and aged like all buildings within the area. It's fifty stories each hold an arena of their own as well as medical specialists who are always on staff, even after these decades have passed. Climbing the tower is done by defeating three opponents out of five minimally for each floor. Exiting the tower is forbidden unless one wishes to restart from the first floor. Once reaching the fortieth floor and securing at least the first victory one can claim a private room on that floor for the duration of their time. Claiming a private room secures the fighter's spot within the tower and permits them to exit. However, in addition to defeating three opponents, the fighter's on floor forty and above must face a 'floor master' who is S Rank Body and must be played out by a story mod. Upon reaching the tower's peak, the master of the estate may be fought or if not avaliable, the original master of the estate will appear. Those who defeat the tower are universally agknowledged one of the world's strongest. All floors completed may be counted for the Gladiator Profession missions at their yielded rank.
Floors 1-10 yield C Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 11-20 yield B Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 21-30 yield A Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 31-40 yield S Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 41-50 yield S Rank Mission AC and x5 Ryo for completion of each floor.Requires one paragraph per opponent.
Current Lord
Masato Umechika |Hero of the Kogarashi War, Successor of Senshichojo, Militant Adviser to Konohagakure|
Current Lady
Sadayo |Second Hokage of the New Leaf|
Residency System Purchases:
Overview: Long ago, in the days of old, the Land of Fire hosted a man who was said to declare himself the strongest under the sun. This man's power was unparalleled, toppling each and every foe, human or not with great ease. This man, born into a wealthy Uchiha Clan family would use his fortune to construct a great home to match his power. The largest tower, nestled at the peak of the mountain summit would be tiered fifty stories in height. Each of these towers would serve as a proving ground for warriors and shinobi alike, fighting their way to the top of the tower to face the man in hopes to take his title of the strongest. Several centuries passed as the man remained undefeated upon the fiftieth floor. Having fathered only one son who had abandoned home long ago, the man would age into dust. After his passing, the warriors would allow the Senshichojo to become his grave while generations have remained behind to guard it, claiming his spirit still lingered and awaited a worthy rival to claim his title.
Warrior's Summit
Towering above the mountain side Kyuden property is the main tower. The tower is weathered and aged like all buildings within the area. It's fifty stories each hold an arena of their own as well as medical specialists who are always on staff, even after these decades have passed. Climbing the tower is done by defeating three opponents out of five minimally for each floor. Exiting the tower is forbidden unless one wishes to restart from the first floor. Once reaching the fortieth floor and securing at least the first victory one can claim a private room on that floor for the duration of their time. Claiming a private room secures the fighter's spot within the tower and permits them to exit. However, in addition to defeating three opponents, the fighter's on floor forty and above must face a 'floor master' who is S Rank Body and must be played out by a story mod. Upon reaching the tower's peak, the master of the estate may be fought or if not avaliable, the original master of the estate will appear. Those who defeat the tower are universally agknowledged one of the world's strongest. All floors completed may be counted for the Gladiator Profession missions at their yielded rank.
Floors 1-10 yield C Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 11-20 yield B Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 21-30 yield A Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 31-40 yield S Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 41-50 yield S Rank Mission AC and x5 Ryo for completion of each floor.Requires one paragraph per opponent.
Current Lord
Masato Umechika |Hero of the Kogarashi War, Successor of Senshichojo, Militant Adviser to Konohagakure|
Current Lady
Sadayo |Second Hokage of the New Leaf|
Residency System Purchases:
Total Ryo spent by Masato Umechika : 344,000
•Tatami Room [Unique]
•Study Hall [Unique]
Total Ryo spent by Sadayo Soga : 1,190,000
150 Guards
S+ Siege Weapons
Deluxe Forge [Unique] (Note: If other household members want the bonus, players must pay a separate 500,000)
Tier:
Kyūden | 80000
A kyuden is a feudal palace, of massive scale and fortification. Kyuden are rare in the countries, and there is only one kyuden per district, which may only be purchased by one Shokō. Shokō are akin to feudal princes, and are the de facto community leaders within their respective districts, whether or not this status has been sanctioned by the daimyo. These buildings typically hold over a few dozen rooms with chefs, maids, laborers and even soldiers within, as well as large yards, and often even entire forests or mountains encompassed by their individual territory.
The benefit of possessing a kyuden is that the owner of the palace may create a second thread that will essentially mirror a village thread, as they own their own town. This thread can be a market, a hot springs, etc... and follows the same rules as a home in that the owner of this thread can use this to RP separately from even their residence. Additionally, lore-wise, the Shokō ruling this residence is given high prestige and may use this residence as the enclave of a faction - if approved by the Kage. Rogues must request crew approval.
Expansions:
•Tatami Room [Unique] | 15,000 Ryo | Masato
The tatami room acts as a dojo. It grants the purchaser [2] total physical styles. Taijutsu /or Bukijutsu. These do not stack with other Tatami rooms.
•Study Hall [Unique] | 15,000 | Masato
The study hall acts as an academy and learning space in the home. It additionally expands the owner's amount of Ninjutsu or Genjutsu slots (or Fuuin. Iryo, or Kugtsu) by 10 slots {Does not stack with Multiple Study Halls}
•Clan Chamber | 35,000
The clan chamber acts as a space for clan memorabilia and ceremonies. The Clan Chamber seals all jutsu use inside the residence that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
•Homecook's Kitchen | 25,000
Cooking Career. Lowers the time it takes for cooking missions and to produce food by [2] posts.
•Personal Forge | 25,000
Lowers the time it takes for weapon and armor crafting.
Reduces the amount of missions required to progress toward a title by 1 paragraph. At grandmaster, this grants [2] additional T3 (Special) crafting slots in weapon and armor crafting.
•Deluxe Forge [Upgrade] [Unique] | 500,000 | Sadayo
Durability increase on crafted weapons and crafted armor. These items degrade at a slower rate. 1 extra successful hit is required before quality drops in rank. This does not stack with similar benefits that may be granted by other customs or personal attribute. Requires a Personal Forge.
•Workbench | 25,000
Lowers the time it takes for scroll crafting, mechanism, and technology. Reduces the amount of missions required to progress toward a title by 1 paragraph. At grandmaster, this grants [2] additional T3 (Special) crafting slots in scroll crafting, mechanism, and technology.
•Lewditorum/Torture Chamber | 150,000
There is absolutely no reason to buy this expansion. Filled with expected amenities. Those who do are often degenerates. The rank of techniques executed on bound or helpless targets in this room is increased by [1]-rank additionally binds and grapples in this room increased by [1]-rank. It only costs your dignity...and theirs. Beware all who enter (especially the visitors). Bedazzled torture devices included with purchase. Beware all who enter (especially the visitors).
•Mock Classroom | 50,000
Teaching Career. Reduces the amount of missions required to progress toward a title by 1 paragraph while in the residence.
Upon reaching the Professor title the teacher is granted [1] custom that is considered a part of the teacher’s style. This is a single unique technique that may be a single buki/tai technique (not a complete style) or a single ninjutsu/genjutsu/etc technique. This is a special addition for the Teaching profession. The single slot bonus applies to all Teachers in the residence.
•Basic Sealing Array I | 35,000
Array One: The home is subject to protection from unwarranted chakra based attacks. The building is able to absorb an amount that is double to the body rank of the resident making the activation (i.e D-rank is worth 20). This array activates with unwarranted or hostile chakra fluctuations of any variety and absorbs an amount of chakra up to one rank above the user’s body rank in value. This array can be activated once per post and stops working after its full capacity is met.
•Basic Sealing Array II | 35,000
Array Two: This array becomes active after purchase. This sealing array stores an amount of chakra equal to twice the rank value of the owner’s body rank. This chakra is used to activate the sealing array’s defensive or offensive abilities. The sealing array becomes inert after using the supply of stored chakra.
Additional Rooms:
•Health Room | 50,000
A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room can give your character 200 chakra and 200 stamina as a permanent addition to their resource pools. This bonus is given only once and cannot exceed the 5,000 resource limit. This bonus is granted to officially listed owners/residents in a single residence.
•Private Hot Spring | 45,000
Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom technique slots. {This benefit does not stack with visits to other private hotsprings} This bonus is granted to officially listed owners/residents in a single residence.
•Barracks | 40,000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [3000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [3000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
Guards: 20 | B Rank
Guards: 180 | B Rank
•Watchtower | 12500
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
•Armory | 45,000
The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities. Guards up to B-rank may be stationed. This resource cannot readily be destroyed.
•Treasury | 25,000
The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [ 2 - weeks] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside. All members of the residence can deposit their savings into the house Treasury.
•Siege Weapon | 7500
Rank: S+
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 10,000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.
•Mining Rights | 15,000
The rights to mine on plot of land made exclusively yours. Every [1] IRL Week the user can claim 3,000 Ryo from the mine. Up to [3] mines may be purchase per RPC.
•Plantation Rights | 15,000
The rights to cultivate on plot of land made exclusively yours. Every [1] IRL Week the user can claim 3,000 ryo. Up to [3] plantations may be purchase per RPC.
•Prison | 10000-X
Rank: S+
What should be purchased instead of its lesser scandalous counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their stats reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 100,000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual. Requires consent from visiting RPC's before this effects can go into place. NPC's do not require consent.
•Tatami Room [Unique]
•Study Hall [Unique]
Total Ryo spent by Sadayo Soga : 1,190,000
150 Guards
S+ Siege Weapons
Deluxe Forge [Unique] (Note: If other household members want the bonus, players must pay a separate 500,000)
Tier:
Kyūden | 80000
A kyuden is a feudal palace, of massive scale and fortification. Kyuden are rare in the countries, and there is only one kyuden per district, which may only be purchased by one Shokō. Shokō are akin to feudal princes, and are the de facto community leaders within their respective districts, whether or not this status has been sanctioned by the daimyo. These buildings typically hold over a few dozen rooms with chefs, maids, laborers and even soldiers within, as well as large yards, and often even entire forests or mountains encompassed by their individual territory.
The benefit of possessing a kyuden is that the owner of the palace may create a second thread that will essentially mirror a village thread, as they own their own town. This thread can be a market, a hot springs, etc... and follows the same rules as a home in that the owner of this thread can use this to RP separately from even their residence. Additionally, lore-wise, the Shokō ruling this residence is given high prestige and may use this residence as the enclave of a faction - if approved by the Kage. Rogues must request crew approval.
Expansions:
•Tatami Room [Unique] | 15,000 Ryo | Masato
The tatami room acts as a dojo. It grants the purchaser [2] total physical styles. Taijutsu /or Bukijutsu. These do not stack with other Tatami rooms.
•Study Hall [Unique] | 15,000 | Masato
The study hall acts as an academy and learning space in the home. It additionally expands the owner's amount of Ninjutsu or Genjutsu slots (or Fuuin. Iryo, or Kugtsu) by 10 slots {Does not stack with Multiple Study Halls}
•Clan Chamber | 35,000
The clan chamber acts as a space for clan memorabilia and ceremonies. The Clan Chamber seals all jutsu use inside the residence that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
•Homecook's Kitchen | 25,000
Cooking Career. Lowers the time it takes for cooking missions and to produce food by [2] posts.
•Personal Forge | 25,000
Lowers the time it takes for weapon and armor crafting.
Reduces the amount of missions required to progress toward a title by 1 paragraph. At grandmaster, this grants [2] additional T3 (Special) crafting slots in weapon and armor crafting.
•Deluxe Forge [Upgrade] [Unique] | 500,000 | Sadayo
Durability increase on crafted weapons and crafted armor. These items degrade at a slower rate. 1 extra successful hit is required before quality drops in rank. This does not stack with similar benefits that may be granted by other customs or personal attribute. Requires a Personal Forge.
•Workbench | 25,000
Lowers the time it takes for scroll crafting, mechanism, and technology. Reduces the amount of missions required to progress toward a title by 1 paragraph. At grandmaster, this grants [2] additional T3 (Special) crafting slots in scroll crafting, mechanism, and technology.
•Lewditorum/Torture Chamber | 150,000
There is absolutely no reason to buy this expansion. Filled with expected amenities. Those who do are often degenerates. The rank of techniques executed on bound or helpless targets in this room is increased by [1]-rank additionally binds and grapples in this room increased by [1]-rank. It only costs your dignity...and theirs. Beware all who enter (especially the visitors). Bedazzled torture devices included with purchase. Beware all who enter (especially the visitors).
•Mock Classroom | 50,000
Teaching Career. Reduces the amount of missions required to progress toward a title by 1 paragraph while in the residence.
Upon reaching the Professor title the teacher is granted [1] custom that is considered a part of the teacher’s style. This is a single unique technique that may be a single buki/tai technique (not a complete style) or a single ninjutsu/genjutsu/etc technique. This is a special addition for the Teaching profession. The single slot bonus applies to all Teachers in the residence.
•Basic Sealing Array I | 35,000
Array One: The home is subject to protection from unwarranted chakra based attacks. The building is able to absorb an amount that is double to the body rank of the resident making the activation (i.e D-rank is worth 20). This array activates with unwarranted or hostile chakra fluctuations of any variety and absorbs an amount of chakra up to one rank above the user’s body rank in value. This array can be activated once per post and stops working after its full capacity is met.
•Basic Sealing Array II | 35,000
Array Two: This array becomes active after purchase. This sealing array stores an amount of chakra equal to twice the rank value of the owner’s body rank. This chakra is used to activate the sealing array’s defensive or offensive abilities. The sealing array becomes inert after using the supply of stored chakra.
Additional Rooms:
•Health Room | 50,000
A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room can give your character 200 chakra and 200 stamina as a permanent addition to their resource pools. This bonus is given only once and cannot exceed the 5,000 resource limit. This bonus is granted to officially listed owners/residents in a single residence.
•Private Hot Spring | 45,000
Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom technique slots. {This benefit does not stack with visits to other private hotsprings} This bonus is granted to officially listed owners/residents in a single residence.
•Barracks | 40,000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [3000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [3000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
Guards: 20 | B Rank
Guards: 180 | B Rank
•Watchtower | 12500
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
•Armory | 45,000
The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities. Guards up to B-rank may be stationed. This resource cannot readily be destroyed.
•Treasury | 25,000
The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [ 2 - weeks] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside. All members of the residence can deposit their savings into the house Treasury.
•Siege Weapon | 7500
Rank: S+
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 10,000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.
•Mining Rights | 15,000
The rights to mine on plot of land made exclusively yours. Every [1] IRL Week the user can claim 3,000 Ryo from the mine. Up to [3] mines may be purchase per RPC.
•Plantation Rights | 15,000
The rights to cultivate on plot of land made exclusively yours. Every [1] IRL Week the user can claim 3,000 ryo. Up to [3] plantations may be purchase per RPC.
•Prison | 10000-X
Rank: S+
What should be purchased instead of its lesser scandalous counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their stats reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 100,000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual. Requires consent from visiting RPC's before this effects can go into place. NPC's do not require consent.