Welcome to Gaia! ::

NARxRP: RWBY

Back to Guilds

The Premier Role-play Experience. 

Tags: Role Play, Roleplaying, Romance, Anime, Manga 

Reply ⑤ ▬ Ṕrofile Şubmission
Shamilla Magia | Student | A/A

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Euphoric Epiphany

Shy Star

6,775 Points
  • Conversationalist 100
  • Autobiographer 200
  • Forum Dabbler 200
PostPosted: Mon Feb 24, 2020 2:04 pm


[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’5
        WEIGHT ▬ 130lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb that she made when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green teardrops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS TRAITS ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.
        Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. Choose at least three effects:
        ▬ Shammy's horns glow green when she is angry or frustrated, or purple when she is enraged.
        ▬ When she goes in defensive or instinctual mode, she gets more motivated and aggressive like an actual sheep.
        ▬ Her eyes grow big and doll-like whenever she finds things cute or attractive.
        ▬ She paws the ground whenever she wants to make a stand.
        ▬ She can move her human-like ears like a sheep's.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong and firm when it comes to handling pressure in most situations.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ Is good at organizing, knitting and reading for long periods.

        LIKES
        ▬ Winter Clothes
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and feigns attraction to people she barely knows. She is actually quite humble because she takes absolutely no pride when it comes to vengeance, unlike her evil sister. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture (that she is supposed to be royalty and such). Otherwise she likes to treat people equally and fairly. She does not hide who she really is as a person in terms of personality and personal flair, despite the formalities and implications of being an exiled princess of her kind.
        Vernacular ▬ Shamille loves to tease and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others unless it directly involves her. To most people, this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was a princess of the Demon Faunus Clans but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is ‘Shamilla’. She has traveled all over the world as a young teen on her own before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worst and her sister finds her. At least she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course, she is keen to learn the ropes of how to be a huntress, at the back of her mind there is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty and were honored for it. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect by making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they were willing to pay the price of what it took to get things done and to keep themselves in power. They were even hailed as the Godly Strategists of War. Eventually, her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious Warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate. So in a strange way, they saved some of their own kind from certain doom, but only because of their power, to begin with. Though Shamilla was too young to remember any solid proof of this dictator-like flexing of power.

        Her parents died when she was only 6, her sister is 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew, and virtually alone due to the fact that she could never talk about what happened to her all those years. After close to a decade of being raised as a servant of a kind priest at the town she settled in, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon because of her sheep horns, she was glad she made the most out of the life of her dear mentors and protector, and maybe even had made their lives a little brighter. After traveling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapons that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Eye of Corruption, Apoliox

        User Image

        ▬ Diameter: 5 inches from the eye itself
        Weight: 15 lbs
        Spike Sizes: 3 inches
        Spike Coverage: 50%
        ▬ It’s an armored spiked jewel with an eye like a gem on either side of it. It is about one foot tall and had a 5-inch width where the eye-like gem is. It’s eye channels her aura energy into crystal-sharp, solid aura arrows. The machine crystallizes the aura as it goes through it, allowing it to solidify and be shot. The robot has a mechanism like a trigger inside of it, allowing it to shoot the arrows that have formed as it passed through the device. It’s essentially a robot with aura-channeling abilities that is fueled primarily by both purple and yellow dust. It runs as a small, digital VI combustion weapon and mechanism. Nobody else can make it take simple commands other than Shamille, unless of course, they mimic her voice. It has two separate, small slots at the back where the crystallized purple and yellow dust fuel can be placed without any danger of mixing. The spikes on Apoliox are detachable.
        Melee Form ▬ The yellow dust is used primarily as a fuel for Apoliox's defense system. It heats the weapon so it isn't touchable at first, before shocking the target when a heavy blow or continuous/prolonged contact is detected. Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power). If yellow dust is used defensively, or for backup power, it cannot be be used for any other purpose.
        Ranged Form ▬ It is a spiked eye that follows her around using primarily purple dust. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and deadly arrow form. Max range it can have before closing without being used is 8 meters. Max range of being able to take commands is 2 meters.
        Other Form(s) ▬ Sleep Mode: The Eye closes and the object stays in an off or low-power mode to conserve dust fuel on the ground.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can make 25 a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached.

        OTHER WEAPONS
        ▬ An instruction manual on the mechanics of her weapon.
        ▬ Smoke bombs (5 per mission) with a radius of about 10ft in diameter.
        ▬ Padded Long Gloves
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Green Necklace (A family heirloom)
        ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.


╫ S E M B L A N C E ╫

        *NAME ▬ Curse of Venomous Shadow
        *AURA COLORByzantium Purple
        *DESCRIPTION
        ▬ Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with. Shamila's family has had a dark history of ruling through cruelty and fear, so much so that it has resulted in it being passed down and reflected in the semblances of their offspring. Twisted by the acts of her family before her, her semblance takes the shape of purple arrows harboring a black tinge at its core; the black said to be the essence of those negative feelings by some who have encountered it. Shamilla's existence binds the shadow into a usable entity. Known especially to demons of Caprineia as tied to the family, the semblance is known as the 'Venomous Shadow' and is infamous for its past users and those who have had the misfortune of encountering it. This semblance allows her to fire augmented aura arrows, and as she grows in power and proficiency it allows her to add special effects to hamper and harm her targets. The semblance also allows her to improve her vision in order to better hit her mark.

        She cannot use a certain arrow feature without first unlocking the one before it.

        *LEVEL 0 ▬ Has unlocked ‘Shadow of Darkness’.
        • Shadow of Darkness (Regular Arrows): Typical-sized but very sharp, black, and purple-rimmed aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit if there was no aura protecting the intended target. They take the least amount of aura. She can shoot 10 arrows for 4 posts without needing to stop or feel the draining effects of her semblance. If she must stop in-between or is cut off before she uses up these 10 arrows, then she must wait for 2 posts before she can use the same technique again.
        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with the composition of the semblance used on the arrows.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Arrows of Petrification’ & 'Accuracy Sight'.
        • Arrows of Petrification (Stun Arrows): Has a 3% chance to stuns a target for 1 post. Must have a cooldown of 3 posts. They are coated in her vibrant purple aura as they are stunned.
        👁 Has unlocked ‘Accuracy Sight’.
        • An ability linked to the ‘Third Eye’. She hones the shadow into this extrasensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to see twice as far as normal, or even precisely measure the overall distance between her and her target if they are in sight. After 2 posts of pre-combat, she can use Accuracy sight. It lasts for 3 posts and has a 4 post cooldown before she can use it again.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Arrows of Time’ & 'Arrows of Sloth'.
        • Arrows of Time (Aura Drain Arrows): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 1-10 range between 1 to 100 when rolled). This skill drains 10% of aura (5% per post). Must wait for 5 posts before being able to use it again.
        • Arrows of Sloth (Rooting Arrows): Roots the target for 3 posts. The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the target's feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface because it doesn’t cut through anything alive specifically. This means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait for 5 posts before being able to use it again.
        *NOTE: The only way to break this binding arrow is to shoot a burst of aura throughout their body, which effectively dispels and forces the roots to retreat. This takes one whole post to do.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Arrows of Pain’ & Increases 'Vessel of Shade'.
        • Arrows of Pain (Dispelling Arrows): Removes positive semblance effects from the target upon impact regardless of it being from the target's own semblance or an ally. If the positive semblance effect is from a passive semblance, it temporarily blocks the passive semblance for 5 posts if the effect triggers. Does not dispel long-term or burst healing effects. She can use this ability for 4 posts, allowing all arrows fired in this time to have a chance to trigger the effect, before having to go through an 8 post cooldown.
        *NOTE: The final is to be based on a d100 roll, with a 25% chance (1-25 on d100 on Gaia) that this effect triggers on impact.
        • Triggers Passive Skill (Vessel of Shade): Shamilla gathers the various shades within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. It increases the size of the arrows once she is level 3 (to be twice as long and thick) and allows for her to shoot arrows 25% faster than normal passively from her semblance once she is level 3.
        (300-399 posts)
        *DRAWBACKS
        • The weapon is the key to being able to form the arrows. Without it, her aura cannot manifest and be used in any other way.
        • If enough bits of the shadow escapes without the weapon to contain it, it could attract Grimm, as the 'shadow' is essentially ill-gotten feelings that physically manifested itself. This could potentially happen if the aura isn't channeled properly into the weapon, and a sizeable amount of residue escapes.
        • The weapon must be close-ranged to react to a command, 2 meters at most. But it also turns off after being unused by its user after 8 posts.
        • Control for the ‘Vessel’ is bad and sporadic at first but is increased with practice and experience. It also does take a lot of aura from her.
        • Using the Accuracy Eye gives her a headache after prolonged use.





narxfang

xLulie

Deadly_Tiger

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue




Main Character Theme:

PostPosted: Wed Feb 26, 2020 6:01 pm


User Image



Euphoric Epiphany
[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’4
        WEIGHT ▬ 120lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb of her people when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green tear drops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20. She is also quick to discern and sense a primary target instinctually, almost like a premonition. Her double-reaction time makes her quick with upcoming hordes or largely a single target. She is very sensitive when it comes to sensing her environment. It allows her to boost her reaction time, since she can make out even the slightest movement in the surroundings. This sheep-like sensitivity is a trademark of her’s.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong when it comes to landing a critical hit. Ties in with accuracy.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ She is expertly skilled with her hands.

        LIKES
        ▬ She is excellent at knitting. She often uses her keen intelligence to learn the most complex patterns and knitting techniques.
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and is quite humble because she takes absolutely no pride when it comes to vengeance. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture. She does not hide who she really is despite the formalities of being an exiled princess of her clan.
        Vernacular ▬ Shamille loves to tease, and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles, and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others, unless it directly involves her. In a way this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was one of the many princesses of the Voracious Clan, but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is, actually, ‘Shamilla’. She has travelled all over the world before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worse and her sister finds her. Atleast she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course she is keen to learn the ropes of how to be a huntress, at the back of her mind is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect through making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they're willing to pay the price of what it took to get things done. They were even hailed as the Godly Strategists of War. Eventually her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious Warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate.

        Her parents died when she was only 6, her sister being 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew. After many years of being raised as a servant of a kind priest, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon due to her sheep horns, she was glad she made the most out of the life of her dear mentors and protector. After travelling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapon that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Wings of Corruption, Apoliox
        ▬ The weapon has two forms: It can turn into wings that is purely for aesthetics and gives her the ability to stay hovering a few inches off the ground (but cannot actually soar), and a decorated spiky orb where she channels her aura energy into crystal-sharp, concentrated aura arrows.
        Melee Form ▬ None
        Ranged Form ▬ Orb Form: The secondary form is basically a floating, spiked eye that follows her around. It is infused with her aura and is therefore a part of her. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and solid arrow form.
        Other Form(s) ▬ Winged Form: The first form is basically featherless, jeweled, bony angel wings that exude and is powered by her aura. She can use this in only short amounts of time as it takes a lot of burst power to activate, and as such is merely used for short distance travel. However, it can go only slightly faster compared to her running. Displaying her aura like this not only gives her a way to travel light but enables her to examine the health and quality of her aura openly.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can only make a dozen handful in a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural faunus endurance is enough to counter this to some degree without seriously affecting her ability to fight, she knows that overexerting herself with the arrows is never a good idea.

        OTHER WEAPONS
        ▬ The Jar of Curses: A very strong and blackened container. It’s used to boost her ability to hold off negativity and amplify her regular hits by 20%. It is a unique artifact she smuggled out with her when she left her old castle home. This Jar of Curses that Shamilla made is used to retrieve curses that Shamilla spat out and keep them within her control.
        ▬ Smoke bombs (5 per mission)
        ▬ Her special, black leather satchel that she uses to carry her Jar of Curses with.
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Necklace (A family heirloom)


╫ S E M B L A N C E ╫

        *NAME ▬ Mind’s-Eye Arrows
        *AURA COLOR ▬ Vibrant Purple
        *DESCRIPTION
        ▬ Shamilla has been cursed to hold all the curses her family brought onto themselves inside her, but could also be considered a savior who binds all those curses. Her death would mean that all evil she holds within would go back out into the world. The ability she has must contain all the evil she holds, which culminates into her infamous semblance known as the ‘Mind’s-Eye Arrow’. Her semblance allows her to cast illusions and enhance her accuracy with her eyesight. Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with. Her eyes change to that of a sheep when activating her eyes.
        She cannot use a certain arrow and visual enhancement type feature without first unlocking the one before it.
        *LEVEL 0 ▬ Has unlocked ‘Curse of Darkness’
        • Regular Arrows (Curse of Darkness): Typical-sized but very sharp dark aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit. They take the least amount of aura. She cannot infuse aura and have the ‘Vessel of Curses’ activated at the same time.
        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with their aura composition. She typically uses purple or cyan dust, as a main preference.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Curse of Petrification’
        • Petrification Arrows (Curse of Petrification): Has a 3% chance to petrify and cc a target for 1 post.
        👁 Has unlocked ‘Accuracy Sight’: Can use the Mind’s Arrows to perceive and view great distances, or even precisely measure the overall distance between her and her target. Can use this ability every 2 posts and usually lasts for 2-3 posts.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Curse of Time’
        • Aura Drain Arrow (Curse of Time): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like insidious poison. Target loses aura for 3 posts; drains 6% worth of aura with a normal hit, while a critical hit drains up to 12%.
        Increases passive skill ‘Vessel of Curses’ by 5%.
        • The Vessel of Curses: Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a spear. It increases her attack and attack speed by 30% for a limited time for 2 posts per use but does take a lot of aura from her. Control is bad and is largely random at first but is increased with practice and experience.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Curse of Pain’
        • Dispelling Arrows (Curse of Pain): Dispels and de-buffs positive effects from her targets upon impact, including self-buffs and casted buffs. Does not dispel long-term or burst healing effects.
        👁 Has unlocked ‘Illusion Eye’: Can project desired images, visually implant false targets into her target’s visual stimuli and summon (usually) unpleasant illusions by syncing her eyes with her queries eyes, which in turn is projected into their brain. Illusions normally last 4-5 posts, which is usually enough time for Shamilla to rattle their minds enough to disconnect for an escape, or perhaps even slide in a sneak attack since it does not stop her from moving around, provided she knows where she’s going without seeing what’s in front of her. Her illusions are mostly tied to tactile and visual illusions. Auditory illusions cost more aura strength to implement but it is not impossible.
        (300-399 posts)
        *DRAWBACKS
        • The brain of the target may be able to perceive that an illusion is on them, especially if they are used to it. Which makes the element of surprise difficult when they are experienced with her illusions.
        • She must have a reference to what illusion she is making. She cannot make an illusion out of it if she cannot have a clear image of it in her mind’s eye. So, therefore, it is limited to her own ability to visualize things.
        • The illusions wouldn’t be powerful enough to make it seem like years have passed or to truly make them immobile.
        • The illusions may hinder her physical ability to see, though her sheep-like heightened sensitivity makes it plausible to do so, albeit indirectly. She cannot also move easily while casting the illusions, as her mind’s eye would be locked and overwhelmed with the projected illusions.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Eddy_Soul5



Hello Welcome to judge boo. I shall be your judge today. Please have a good day.

First let's start with the Affection part. Her clothing. “Likes to wear the standard armor garb of her people” This does not actually mean anything as there is no standard garb let alone armour garb of the Ṿσяα¢ισυѕ.
Please make sure you have read and understood the below as the background for teh Ṿσяα¢ισυѕ
Ṿσяα¢ισυѕ ▬ Also known as The Demon Clan. The 'demon' name is actually just a misnomer due to the fact that goats and sheep are often utilized to portray demonic entities throughout history and the primary members of Voracious are goat and sheep faunus and thus display the standard 'demonic' traits. The faunus often possess physical traits and semblances that are particularly well suited for extended combat (e.g., strength, endurance, pain reduction, ability/skill mimicry, speed or positional displacement, etc). These natural talents, combined with their fierce appearance and passion made them the perfect soldier. They were almost always the prized soldiers of any militia and many kingdoms would compare military prowess by the number of goat and sheep faunus they possessed within their ranks.

This clan was not forged from bravery and honor though, it was forged out of blood and desperation. The goat and sheep faunus, as powerful as they naturally were, preferred to live a peaceful life and most of them refused to join the military. When the grimm populations started to get out of hand the kingdoms drafted the faunus at unusually high rates compared to other groups and forced them into combat, but even worse, the bandit groups began to target the faunus for their slave trade. In order to survive outside the kingdoms the illegal bandit groups needed to become stronger and this proved an effective countermeasure to their problem. Soon the faunus became the most lucrative 'item' on the black market. More than 80% of all goat and sheep faunus were believed to be slaves at its worst. This is how ṿσяα¢ισυѕ began. A young demon faunus eventually started a revolt against their slavers. They formed a small group and called themselves ṿσяα¢ισυѕ, as they were eager to destroy and consume the system that so unfairly used and abused them. Ṿσяα¢ισυѕ was composed purely of demon type faunus to start and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of; they sought to create a kingdom of their own. A kingdom ruled by demon faunus only, but accepted any and all who had been a victim of human/faunus trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. A bloody war broke out over the next year. Eventually ending in the leader being struck down and taken captive. The remaining clan was scattered across the four kingdoms and hunted ruthlessly. Few goat and sheep faunus exist today, and those that do are closely monitored by the kingdoms for suspicious activity. Most demon faunus either worship the Ṿσяα¢ισυѕ, or hold extreme disdain for them. Most goat and sheep faunus are believed to have returned to the distant mountain lands from where they originated. The growing grimm populations have protected them from the four kingdoms' grasp. Rumors have circulated that the leader of the clan is still alive under the protection of one of the kingdoms, but his fate is unknown.


Next. Primary Talent. You have, in order, 20/20 Vision, Auto detection, Premonition, Double reaction time, Extra Senses, please pick ONE

Her Strongest skill is two hidden in one. Landing critical hits AND accuracy. As this is the first time you mention increased accuracy. Please pick one.

Likes, Again you are hiding a power in the first like. “She often uses her keen intelligence to learn the most complex patterns and knitting techniques.” However this one i will let pass IF it is not warped into a combat ability of learning people's attack patterns.

Sorry but. Her fear is being revealed. Yet in your nature you openly admit she does not hide who she is. This invalidates the fear in your character's nature. Please change one or the other to be valid thank you.

I am not touching the background as that is down to narx to do as it is his baby. Please contact him as it is known that your background does not make sense with the Voracious Clan’s background. Please see the spoiler above. Thank you.

And now we are onto the main meat and gravy of any judgment.

Your primary weapon. Your ‘Aesthetics only’ Is not aesthetic as she hovers. The ranged form, It is a orb that follows her around, is it a passive follow, or can she actively command it? Move it behind someone then attack? As there is no ‘downside’ And your aura is coating and it becomes part of her i am assuming you also are going to use your semblance though it on a whim. This is not allowed so please add in a weakness or at least state its limits. Also as magic does not exist in the conventional sense (ignoring semblances) how does the orb fly in itself.
The winged form, Directly contradicts your earlier statement that it is just aesthetic as it is now a travel form. I query you what one is this? Can she fly ?

Right now onto the other weapons. The jar of curses is just a flat no. Sorry but no as it is a artifact level item.

PLEASE ALSO NOTE
(2.) 20% Sizeshift - Please don't have your weapon or character size shifting more than 20%. It is just unrealistic. Your cellphone cannot shift into a battleaxe. Sorry.

Your weapon currently breaks this rule. (found https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25305888#384350586 )

Now onto the semblance

EDIT FOR AFTER I'VE DONE level 0-3 You seem to be treating this as if it is a MMO style with set stats and such. As you can see from this sheet it is not. .
You tried to tie this into your artifact. So that needs to be changed before we even begin. But let's take that your semblance is the ability to cast illusions and enhance her eyesight (Despite this being TWO semblances) Let's move straight on to level 0

Level zero please add a limit to how many she can use. And query. You DO NOT HAVE A BOW as your arrows as stated are formed by your aura. Yet. State that She cannot infuse aura and have the ‘Vessel of Curses’ activated at the same time.. How can not use your aura to infuse when it is literally made of your aura. Please also add a cooldown thank you. Also if dust interferes with her aura. Then how does she make any arrows as they are her aura. How does the critical hit affect someone with their aura up. Is it an instant kill? Or is it just a instant kill like a standard bow on a non aura based person

Level one. How are you working out this 3% are you rolling your dice then editing the post after? If so what dice? A d 100? Please note if you go down this route and are found to be deleting ANY posts this power will be revoked permanently. And chance based semblances will be banned for you . Also, What is its cooldown? As you have that and can use it indefinitely. As you have no cooldown and maximum.

Level one part 2. Accuracy sight. Please note this is a good ability IF your ability wasn't focused around forming arrow types. Note i said forming arrow types not illusions as you stated. This is down to including limits and post counts. Though. I will ask if “Can use this ability every 2 posts and usually lasts for 2-3 posts.” Means 2-3 posts THEN a 2 post cooldown. Or 2 posts then she can instantly use it again. As the latter is how it has been worded.

Level two. While the arrow is a good idea. It doesn't work as most people do not have a % of aura. Also, Critical hit? Where is that coming from? A counter to the lack of % based damage Maybe On a hit you cause (starting at level 0 ) the opponents cooldowns to increase by 1. Please note this is a spitball idea.

Part two of level 2. If i treat this as a MMO as you seem to be doing for the abilities why are you getting a Passive increase at the same level you gain the ability? No good designed mmo does this.

Part three of level 2. Actually the vessel of curses here is not a bad ability. Though does need a cooldown and limit added.
Level 3, Dispelling arrows. I like this but like before. Cooldown and limit needed.

Part 2 level 3 This in itself is a good ability however it is your first illusion ability and only illusion ability. So does it last 4. Or 5 posts. Please pick one and not have it vairy. Thank you. (even if personally i think this is a bit high to disable someone.) Also note. COOLDOWNS AND POST COUNTS. Please pick arrows or illusions thank you.

ANNNNNDDD onto the drawbacks the first one i'm fine with.
Second one i'm fine with
Third one. I'm fine with
Fourth one is not a drawback. You state it as one but in the same lime counter it as she has heightened senses.

THOUGH all your drawbacks only apply to one ability at level 3. Please add some that apply to your ability of ‘creating arrows; as that seems to be your primary power.

1234boo75
Crew

Dangerous Vampire

9,300 Points
  • Cart Raider 100
  • Treasure Hunter 100
  • Happy Birthday! 100

1234boo75
Crew

Dangerous Vampire

9,300 Points
  • Cart Raider 100
  • Treasure Hunter 100
  • Happy Birthday! 100
PostPosted: Sun Mar 08, 2020 4:49 am


.......

First let's start with the Affection part. Her clothing. “Likes to wear the standard armor garb of her people” This does not actually mean anything as there is no standard garb let alone armour garb of the Ṿσяα¢ισυѕ.
Not Addressed


Please make sure you have read and understood the below as the background for the Ṿσяα¢ισυѕ
Ṿσяα¢ισυѕ ▬ Also known as The Demon Clan. The 'demon' name is actually just a misnomer due to the fact that goats and sheep are often utilized to portray demonic entities throughout history and the primary members of Voracious are goat and sheep faunus and thus display the standard 'demonic' traits. The faunus often possess physical traits and semblances that are particularly well suited for extended combat (e.g., strength, endurance, pain reduction, ability/skill mimicry, speed or positional displacement, etc). These natural talents, combined with their fierce appearance and passion made them the perfect soldier. They were almost always the prized soldiers of any militia and many kingdoms would compare military prowess by the number of goat and sheep faunus they possessed within their ranks.

This clan was not forged from bravery and honor though, it was forged out of blood and desperation. The goat and sheep faunus, as powerful as they naturally were, preferred to live a peaceful life and most of them refused to join the military. When the grimm populations started to get out of hand the kingdoms drafted the faunus at unusually high rates compared to other groups and forced them into combat, but even worse, the bandit groups began to target the faunus for their slave trade. In order to survive outside the kingdoms the illegal bandit groups needed to become stronger and this proved an effective countermeasure to their problem. Soon the faunus became the most lucrative 'item' on the black market. More than 80% of all goat and sheep faunus were believed to be slaves at its worst. This is how ṿσяα¢ισυѕ began. A young demon faunus eventually started a revolt against their slavers. They formed a small group and called themselves ṿσяα¢ισυѕ, as they were eager to destroy and consume the system that so unfairly used and abused them. Ṿσяα¢ισυѕ was composed purely of demon type faunus to start and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of; they sought to create a kingdom of their own. A kingdom ruled by demon faunus only, but accepted any and all who had been a victim of human/faunus trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. A bloody war broke out over the next year. Eventually ending in the leader being struck down and taken captive. The remaining clan was scattered across the four kingdoms and hunted ruthlessly. Few goat and sheep faunus exist today, and those that do are closely monitored by the kingdoms for suspicious activity. Most demon faunus either worship the Ṿσяα¢ισυѕ, or hold extreme disdain for them. Most goat and sheep faunus are believed to have returned to the distant mountain lands from where they originated. The growing grimm populations have protected them from the four kingdoms' grasp. Rumors have circulated that the leader of the clan is still alive under the protection of one of the kingdoms, but his fate is unknown.


Next. Primary Talent. You have, in order, 20/20 Vision, Auto detection, Premonition, Double reaction time, Extra Senses, please pick ONE
Not Addressed

Likes, Again you are hiding a power in the first like. “She often uses her keen intelligence to learn the most complex patterns and knitting techniques.” However this one i will let pass IF it is not warped into a combat ability of learning people's attack patterns.
Not Addressed

Sorry but. Her fear is being revealed. Yet in your nature you openly admit she does not hide who she is. This invalidates the fear in your character's nature. Please change one or the other to be valid thank you. Not Addressed



Your primary weapon. Your ‘Aesthetics only’ Is not aesthetic as she hovers. The ranged form, It is a orb that follows her around, is it a passive follow, or can she actively command it? Move it behind someone then attack? As there is no ‘downside’ And your aura is coating and it becomes part of her i am assuming you also are going to use your semblance though it on a whim. This is not allowed so please add in a weakness or at least state its limits. Also as magic does not exist in the conventional sense (ignoring semblances) how does the orb fly in itself.
The winged form, Directly contradicts your earlier statement that it is just aesthetic as it is now a travel form. I query you what one is this? Can she fly ?

Right now onto the other weapons. The jar of curses is just a flat no. Sorry but no as it is a artifact level item.

PLEASE ALSO NOTE
(2.) 20% Sizeshift - Please don't have your weapon or character size shifting more than 20%. It is just unrealistic. Your cellphone cannot shift into a battleaxe. Sorry.

Your weapon currently breaks this rule. (found https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25305888#384350586 )

Now onto the semblance

EDIT FOR AFTER I'VE DONE level 0-3 You seem to be treating this as if it is a MMO style with set stats and such. As you can see from this sheet it is not. .Not Addressed (you are still treating it as a MMO in abilitys)



Level one. How are you working out this 3% are you rolling your dice then editing the post after? If so what dice? A d 100? Please note if you go down this route and are found to be deleting ANY posts this power will be revoked permanently. And chance based semblances will be banned for you . Also, What is its cooldown? As you have that and can use it indefinitely.Not Addressed As you have no cooldown and maximum.

Level one part 2. Accuracy sight. Please note this is a good ability IF your ability wasn't focused around forming arrow types. Note i said forming arrow types not illusions as you stated. This is down to including limits and post counts. Though. I will ask if “Can use this ability every 2 posts and usually lasts for 2-3 posts.” Means 2-3 posts THEN a 2 post cooldown. Or 2 posts then she can instantly use it again. As the latter is how it has been worded.
Not Addressed

----------------------------------------------------------------------------------------------------

Onto the new parts that need editing. Please note again i have not looked at the background.

Rooting Arrow seems to be worded as a small aoe. Is this the case? (more asking for clarification in this instance)

ncreases Passive Skill (Vessel of Curses) as a passive and even by your own admision this is permently active and not a temp buff. (lasts 4 turns and is used every 4 turns. net gain 0. As that is not a cooldown)

Drawbacks
first is great
second is a weapon drawback
Third is .. okay?
Fourth only applys to one ability so its not a semblence drawback but more a specific power drawback

back up to the weapon description
So i am just going to list its current capabilitys.
Aura control/Condensing (a semblence all in its own right)
Arrows (can be aruged that it carries over into the above 'semblence')
Dust powered
Armoured tiself (despite it being mentioned the armour can be removed its a spiked eye?)
On the ranged form. im okay with this at the moment.

Other forms. You mention conserving dust supplies. In combat how much does it use? 1 dust vial every 10 posts? 5 ? 1? 50? 10000?

what you have listed as ammo. you mention her fainting. How many arrows is that? That might be a idea to add that to the semblence. Or can this create its own arrows irispective of your semblence as is somewhat hitned at? With the semblence adding parts ontop?

Other weapons. I dont think
█ ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.
counts as a weapon. Unless pillow fights are a thing? This however would be classed as a sheath for the weapon.
PostPosted: Sat Aug 15, 2020 8:49 pm


Euphoric Epiphany
[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’4
        WEIGHT ▬ 120lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb that she made when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green tear drops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong and firm when it comes to handling pressure in most situations.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ Is good at organizing, knitting and reading for long periods.

        LIKES
        ▬ Winter Clothes
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and feigns attraction to people she barely knows. She is actually quite humble because she takes absolutely no pride when it comes to vengeance, unlike her evil sister. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture (that she is supposed to be royalty and such). Otherwise she likes to treat people equally and fairly. She does not hide who she really is as a person in terms of personality and personal flair, despite the formalities and implications of being an exiled princess of her kind.
        Vernacular ▬ Shamille loves to tease, and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles, and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others, unless it directly involves her. To most people, this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was a princess of the Demon Faunus Clans, but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is ‘Shamilla’. She has travelled all over the world as a young teen on her own before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worse and her sister finds her. Atleast she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course she is keen to learn the ropes of how to be a huntress, at the back of her mind there is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty and were honored for it. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect through making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they were willing to pay the price of what it took to get things done and to keep themselves in power. They were even hailed as the Godly Strategists of War. Eventually her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate. So in a strange way they saved some of their own kind from certain doom, but only because of their power to begin with. Though Shamilla was too young to remember any solid proof of this dictator-like flexing of power.

        Her parents died when she was only 6, her sister being 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew, and virtually alone due to the fact that she could never talk about what happened to her all those years. After close to a decade of being raised as a servant of a kind priest at the town she settled in, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon because of her sheep horns, she was glad she made the most out of the life of her dear mentors and protector, and maybe even had made their lives a little brighter. After travelling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapons that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Eye of Corruption, Apoliox
        ▬ It’s an armored spiked orb which channels her aura energy into crystal-sharp, solid aura arrows. The machine crystallizes the aura as it goes through it, allowing it to solidify and be shot.The robot has a mechanism like a trigger inside of it, allowing it to shoot the arrows that have formed as it passed through the device. It’s essentially a robot with aura-channeling abilities that is fueled primarily by both black and yellow dust. It runs as a small, digital VI combustion weapon and mechanism. Nobody else can make it take simple commands other than Shamille, unless of course they mimic her voice. It has two separate, small slots at the back where the crystallized black and yellow dust fuel can be placed without any danger of mixing, and its armor can also be removed.
        Melee Form ▬ None
        Ranged Form ▬ It is a spiked eye that follows her around. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and deadly arrow form. Max range it can have before closing without being used is 8 meters. Max range of being able to take commands is 2 meters.
        Other Form(s) ▬ Sleep Mode: The Eye closes and the object stays in an off or low-power mode to conserve dust fuel on the ground.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can only make a dozen handful in a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached.

        OTHER WEAPONS
        ▬ An instruction manual on the mechanics of her weapon.
        ▬ Smoke bombs (5 per mission)
        ▬ Padded Long Gloves
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Green Necklace (A family heirloom)
        ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.


╫ S E M B L A N C E ╫

        *NAME ▬ Mind’s-Eye Arrows
        *AURA COLOR ▬ Vibrant Purple
        *DESCRIPTION
        ▬ Shamilla has been cursed to hold all the curses her family brought onto themselves inside her but could also be considered a savior who binds all those curses. Her death would mean that all evil she holds within would go back out into the world. The ability she has must contain all the evil she holds, which culminates into her infamous semblance known as the ‘Mind’s-Eye Arrow’. Therefore, her aura-made arrows are colored with a black tinge to its core. Her semblance allows her to enhance her accuracy with her eyesight and be able to shoot arrows with precision. Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with.
        She cannot use a certain arrow feature without first unlocking the one before it.

        *LEVEL 0 ▬ Has unlocked ‘Curse of Darkness’.
        • Regular Arrows (Curse of Darkness): Typical-sized but very sharp, black and purple-rimmed aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit. They take the least amount of aura. She can shoot 10 arrows for 4 posts without needing to stop or feel the draining effects of her semblance. If she must stop in-between or is cutoff before she uses up these 10 arrows, then she must wait 2 posts before she can use the same technique again.

        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with the composition of the curses used on the arrows.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Curse of Petrification’ & 'Accuracy Sight'.
        • Petrification Arrows (Curse of Petrification): Has a 3% chance to petrify and cc a target for 1 post. Must have a cooldown of 3 posts.
        👁 Has unlocked ‘Accuracy Sight’.
        • An ability linked to the ‘Third Eye’. She hones the curses into this extra sensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to perceive and view great distances, or even precisely measure the overall distance between her and her target. Can use this ability every 5 posts and lasts for 3 posts.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Curse of Time’ & 'Curse of Sloth'.
        • Aura Drain Arrow (Curse of Time): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 100-120 range between 1 to 150 when rolled). Must wait 3 posts before being able to use again.
        • Rooting Arrow (Curse of Sloth): The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the targets feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface, because it doesn’t cut through anything alive specifically. Which means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait 3 posts before being able to use again.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Curse of Pain’ & Increases 'Vessel of Curses'.
        • Dispelling Arrows (Curse of Pain): Dispels and de-buffs positive effects from her targets upon impact, including self-buffs and casted buffs. Does not dispel long-term or burst healing effects. Can shoot 2 of these arrows every 3 posts.
        • Increases Passive Skill (Vessel of Curses) by 5%: Shamilla gathers the curses within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. She can increase the arrows’ size every 4 posts. The after-effects of her use increase her attack and attack speed by 25% for a limited time for 4 posts.
        (300-399 posts)
        *DRAWBACKS
        • The weapon is the key to being able to form the arrows. Without it, her aura cannot manifest and be used in any other way.
        • The weapon must be close-ranged to react to a command, 2 meters at most. But it also turns off after being unused by its user after 8 posts.
        • Control for the ‘Vessel’ is bad and sporadic at first but is increased with practice and experience. It also does take a lot of aura from her.
        • Using the Accuracy Eye gives her a headache after prolonged use.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Eddy_Soul5


User Image

Judgement:

Weapon:

1. This weapon uses 2 types of dust to function. As per the new dust rules, and given how this weapon works, it can last for 10 posts off these 2 small dusts before needing to be replaced with more dust. This counts against your dust total as listed in dust rules.

2. Please list an actual number for how many arrows she can use instead of a dozen handfuls, since that is 12 times however much she can carry in her hand which is not a clear representation. 25 arrows would be an appropriate number of arrows in total.

3. "Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached."

If this is to be a drawback (since the arrows are made from her aura) please, as above, list a number of arrows she is likely to use up in a given day. 25 arrows would be an appropriate number.

4. Your smoke bombs need a diameter (or radius) the smoke expands too. The common number for a smoke bomb, without a talent or something where the character can make/ tweak them to be bigger, is a 10ft diameter.

5. Also, this is more for RP purposes: how big is the orb (diameter of sphere), how much does it weigh, how large are its spikes, and how much of it is covered in spikes (essentially, enough space for someone to hold it but a tight fit, etc)?


Semblance:

1. "Shamilla has been cursed to hold all the curses her family brought onto themselves inside her but could also be considered a savior who binds all those curses. Her death would mean that all evil she holds within would go back out into the world."

I will say this bluntly, we are not allowing her to introduce curses into the rp nor to be a vessel to hold so many. You can perhaps re-theme the semblance to be a manifestation of the darkness of her family given how they were maybe, but curses are not allowed at this time. As long as this is curse based, it will not be passed. But there are a decent number ways to re-theme this to be allowed.

2. For curse of darkness, we would just like a simple wording change here.

“These things are deadly and can kill a normal person with just one well-aimed hit.”

Can you please add “without aura” after person in this sentence? This is just to reflect that it can’t bypass aura and kill someone as if they didn’t have it.

3. “Petrification Arrows (Curse of Petrification): Has a 3% chance to petrify and cc a target for 1 post. Must have a cooldown of 3 posts.”

For curse of petrification, can you please change it from petrify to stun and remove cc? This is because CC is not a term familiar to everyone and can lead to confusion.

And I would like you to change it from petrify to stun due to rp of being turned to stone instantly for a single post and then back to normal not making the most sense in this world setting. You could say, for a cool theme look, they are coated in her vibrant purple aura though as they are stunned.

4. “‘Accuracy Sight’.
An ability linked to the ‘Third Eye’. She hones the curses into this extra sensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to perceive and view great distances, or even precisely measure the overall distance between her and her target. Can use this ability every 5 posts and lasts for 3 posts.”

For accuracy sight, we would like a longer cooldown. As it is currently worded, it starts on her 5th post, last for 3 posts (leaving her on her 8th post), and she only undergoes a 2-post cooldown before she can use it again. We would like the cooldown to be 4 posts instead after the 3 posts of use.

Further, exactly how far can she see when in this mode? It merely says great distances, which can be any length. And can she see through obstacles, or is she still restricted by such things in how far she can see?

5. “(Curse of Time): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 100-120 range between 1 to 150 when rolled). Must wait 3 posts before being able to use again.”

So there are a few main points to deal with here. The first being is that this drains aura for 2 posts, this should be listed with a small percent. 10% of aura (5% per post) would be allowed.

For the critical chance, please change it to 10% chance on a d100 (if she rolled between 1-10 on the dice that must be rolled on gaia).

The final point is cooldown. Because aura drain can be a very powerful effect, we want the cooldown to be 5 posts instead of 3.

6. “(Curse of Sloth): The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the target’s feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface, because it doesn’t cut through anything alive specifically. Which means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait 3 posts before being able to use again.”

So 3 things to go with this:
How long are they rooted to the ground (up to 3 posts is fine),
Please change cool-down to 5 posts,
List a way they can break it (for example by spending a post to use their aura to break the roots).

7. “(Curse of Pain): Dispels and de-buffs positive effects from her targets upon impact, including self-buffs and casted buffs. Does not dispel long-term or burst healing effects. Can shoot 2 of these arrows every 3 posts.”

So first off. This need a much longer cooldown from the effect, as this literally ends other people’s semblances. I would say an 8 post cooldown.

I would also change this from 2 arrows, to all arrows she fires during a 4 post duration. So it increases the chance during the period an arrow hits and causes the desired effect.

The final point I want for this is to be based on a d100 roll, with a 25% chance (1-25 on d100 on gaia) that this effect triggers on impact. This is both for fairness since again, this can end a semblance that is meant to buff someone, and so people don’t just avoid all arrows since its not guaranteed to dispel the buffs.

8. “Increases Passive Skill (Vessel of Curses) by 5%: Shamilla gathers the curses within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. She can increase the arrows’ size every 4 posts. The after-effects of her use increase her attack and attack speed by 25% for a limited time for 4 posts.”

If this is increasing passive skill, I would rather this be a passive. It increases the arrows size once she is level 3 (to be twice as long and thick) and allows for her to shoot arrows 25% faster than normal passively from her semblance once she is level 3.

Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150

Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150
PostPosted: Mon Aug 17, 2020 9:20 am


Euphoric Epiphany
[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’4
        WEIGHT ▬ 120lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb that she made when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green tear drops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong and firm when it comes to handling pressure in most situations.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ Is good at organizing, knitting and reading for long periods.

        LIKES
        ▬ Winter Clothes
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and feigns attraction to people she barely knows. She is actually quite humble because she takes absolutely no pride when it comes to vengeance, unlike her evil sister. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture (that she is supposed to be royalty and such). Otherwise she likes to treat people equally and fairly. She does not hide who she really is as a person in terms of personality and personal flair, despite the formalities and implications of being an exiled princess of her kind.
        Vernacular ▬ Shamille loves to tease and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others unless it directly involves her. To most people, this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was a princess of the Demon Faunus Clans but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is ‘Shamilla’. She has traveled all over the world as a young teen on her own before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worst and her sister finds her. At least she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course, she is keen to learn the ropes of how to be a huntress, at the back of her mind there is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty and were honored for it. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect by making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they were willing to pay the price of what it took to get things done and to keep themselves in power. They were even hailed as the Godly Strategists of War. Eventually, her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious Warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate. So in a strange way, they saved some of their own kind from certain doom, but only because of their power, to begin with. Though Shamilla was too young to remember any solid proof of this dictator-like flexing of power.

        Her parents died when she was only 6, her sister is 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew, and virtually alone due to the fact that she could never talk about what happened to her all those years. After close to a decade of being raised as a servant of a kind priest at the town she settled in, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon because of her sheep horns, she was glad she made the most out of the life of her dear mentors and protector, and maybe even had made their lives a little brighter. After traveling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapons that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Eye of Corruption, Apoliox

        User Image

        ▬ Diameter: 5 inches from the eye itself
        Weight: 15 lbs
        Spike Sizes: 3 inches
        Spike Coverage: 50%
        ▬ It’s an armored spiked jewel with an eye like a gem on either side of it. It is about one foot tall and had a 5-inch width where the eye-like gem is. It’s an armored orb that channels her aura energy into crystal-sharp, solid aura arrows. The machine crystallizes the aura as it goes through it, allowing it to solidify and be shot. The robot has a mechanism like a trigger inside of it, allowing it to shoot the arrows that have formed as it passed through the device. It’s essentially a robot with aura-channeling abilities that is fueled primarily by both purple and yellow dust. It runs as a small, digital VI combustion weapon and mechanism. Nobody else can make it take simple commands other than Shamille, unless of course, they mimic her voice. It has two separate, small slots at the back where the crystallized purple and yellow dust fuel can be placed without any danger of mixing. The spikes on Apoliox are detachable.
        Melee Form ▬ The yellow dust is used primarily as a fuel for Apoliox's defense system. It heats the weapon so it isn't touchable at first, before shocking the target when a heavy blow or continuous/prolonged contact is detected.
        Ranged Form ▬ It is a spiked eye that follows her around using primarily purple dust. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and deadly arrow form. Max range it can have before closing without being used is 8 meters. Max range of being able to take commands is 2 meters.
        Other Form(s) ▬ Sleep Mode: The Eye closes and the object stays in an off or low-power mode to conserve dust fuel on the ground.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can make 25 a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached.

        OTHER WEAPONS
        ▬ An instruction manual on the mechanics of her weapon.
        ▬ Smoke bombs (5 per mission)
        ▬ Padded Long Gloves
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Green Necklace (A family heirloom)
        ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.


╫ S E M B L A N C E ╫

        *NAME ▬ Curse of Venomous Shadow
        *AURA COLOR ▬ Byzantium Purple
        *DESCRIPTION
        ▬ Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with. Shamila's family has had a dark history of ruling through cruelty and fear, so much so that it has resulted in it being passed down and reflected in the semblances of their offspring. Twisted by the acts of her family before her, her semblance takes the shape of purple arrows harboring a black tinge at its core; the black said to be the essence of those negative feelings by some who have encountered it. Shamilla's existence binds the shadow into a usable entity. Known especially to demons of Caprineia as tied to the family, the semblance is known as the 'Venomous Shadow' and is infamous for its past users and those who have had the misfortune of encountering it. This semblance allows her to fire augmented aura arrows, and as she grows in power and proficiency it allows her to add special effects to hamper and harm her targets. The semblance also allows her to improve her vision in order to better hit her mark.

        She cannot use a certain arrow feature without first unlocking the one before it.

        *LEVEL 0 ▬ Has unlocked ‘Shadow of Darkness’.
        • Shadow of Darkness (Regular Arrows): Typical-sized but very sharp, black, and purple-rimmed aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit if there was no aura protecting the intended target. They take the least amount of aura. She can shoot 10 arrows for 4 posts without needing to stop or feel the draining effects of her semblance. If she must stop in-between or is cut off before she uses up these 10 arrows, then she must wait for 2 posts before she can use the same technique again.
        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with the composition of the semblance used on the arrows.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Arrows of Petrification’ & 'Accuracy Sight'.
        • Arrows of Petrification (Stun Arrows): Has a 3% chance to stuns a target for 1 post. Must have a cooldown of 3 posts. They are coated in her vibrant purple aura as they are stunned.
        👁 Has unlocked ‘Accuracy Sight’.
        • An ability linked to the ‘Third Eye’. She hones the shadow into this extrasensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to perceive and view great distances, or even precisely measure the overall distance between her and her target. After 2 posts of pre-combat, she can use Accuracy sight. It lasts for 3 posts and has a 4 post cooldown before she can use it again.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Arrows of Time’ & 'Arrows of Sloth'.
        • Arrows of Time (Aura Drain Arrows): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 1-10 range between 1 to 100 when rolled). This skill drains 10% of aura (5% per post). Must wait for 5 posts before being able to use it again.
        • Arrows of Sloth (Rooting Arrows): Roots the target for 3 posts. The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the target's feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface because it doesn’t cut through anything alive specifically. This means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait for 5 posts before being able to use it again.
        *NOTE: NOTE: The only way to break this binding arrow is to shoot a burst of aura throughout their body, which effectively dispels and forces the roots to retreat. This takes one whole post to do.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Arrows of Pain’ & Increases 'Vessel of Shade'.
        • Arrows of Pain (Dispelling Arrows): Dispels and de-buffs positive effects from her targets upon impact, including self-buffs and casted buffs. Does not dispel long-term or burst healing effects. She can use this ability for 4 posts, allowing all arrows fired in this time to have a chance to trigger the effect, before having to go through an 8 post cooldown.
        *NOTE: NOTE: The final is to be based on a d100 roll, with a 25% chance (1-25 on d100 on Gaia) that this effect triggers on impact.
        • Triggers Passive Skill (Vessel of Shade): Shamilla gathers the various shades within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. It increases the size of the arrows once she is level 3 (to be twice as long and thick) and allows for her to shoot arrows 25% faster than normal passively from her semblance once she is level 3.
        (300-399 posts)
        *DRAWBACKS
        • The weapon is the key to being able to form the arrows. Without it, her aura cannot manifest and be used in any other way.
        • If enough bits of the shadow escapes without the weapon to contain it, it could attract Grimm, as the 'shadow' is essentially ill-gotten feelings that physically manifested itself.
        • The weapon must be close-ranged to react to a command, 2 meters at most. But it also turns off after being unused by its user after 8 posts.
        • Control for the ‘Vessel’ is bad and sporadic at first but is increased with practice and experience. It also does take a lot of aura from her.
        • Using the Accuracy Eye gives her a headache after prolonged use.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Aeval_Silvertongue


Judgement

Weapon:

1) Change this sentence in primary weapon general description:
"It’s an armored orb that channels her aura energy into crystal-sharp, solid aura arrows."

To this due to a sentence we added earlier to describe the weapon already:
"It’s eye channels her aura energy into crystal-sharp, solid aura arrows."

2 )Include in weapon drawback that:
Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power).

If yellow dust is used defensively, or backup power, it cannot be be used for the other purpose.

Semblance:

1) Please change this sentence in accuracy sight:
"Can use this ability to perceive and view great distances, or even precisely measure the overall distance between her and her target."

To this:
"Can use this ability to see twice as far as normal, or even precisely measure the overall distance between her and her target if they are in sight."

2) Please reword the first sentence of your level 3 ability (dispelling arrows) from this:
"Arrows of Pain (Dispelling Arrows): Dispels and de-buffs positive effects from her targets upon impact, including self-buffs and casted buffs."

To this, since MMORPG terms do not translate well for the guild:
"Arrows of Pain (Dispelling Arrows): Removes positive semblance effects from the target upon impact regardless of it being from the targets own semblance or an allies. If the positive semblance effect is from a passive semblance, it temporarily blocks the passive semblance for 5 posts if the effect triggers."

3) From your drawback:
"• If enough bits of the shadow escapes without the weapon to contain it, it could attract Grimm, as the 'shadow' is essentially ill-gotten feelings that physically manifested itself."

Please clarify how the shadow can escape from being contained from the weapon.
PostPosted: Mon Aug 17, 2020 10:21 pm


Euphoric Epiphany
[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’4
        WEIGHT ▬ 120lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb that she made when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green tear drops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong and firm when it comes to handling pressure in most situations.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ Is good at organizing, knitting and reading for long periods.

        LIKES
        ▬ Winter Clothes
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and feigns attraction to people she barely knows. She is actually quite humble because she takes absolutely no pride when it comes to vengeance, unlike her evil sister. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture (that she is supposed to be royalty and such). Otherwise she likes to treat people equally and fairly. She does not hide who she really is as a person in terms of personality and personal flair, despite the formalities and implications of being an exiled princess of her kind.
        Vernacular ▬ Shamille loves to tease and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others unless it directly involves her. To most people, this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was a princess of the Demon Faunus Clans but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is ‘Shamilla’. She has traveled all over the world as a young teen on her own before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worst and her sister finds her. At least she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course, she is keen to learn the ropes of how to be a huntress, at the back of her mind there is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty and were honored for it. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect by making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they were willing to pay the price of what it took to get things done and to keep themselves in power. They were even hailed as the Godly Strategists of War. Eventually, her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious Warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate. So in a strange way, they saved some of their own kind from certain doom, but only because of their power, to begin with. Though Shamilla was too young to remember any solid proof of this dictator-like flexing of power.

        Her parents died when she was only 6, her sister is 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew, and virtually alone due to the fact that she could never talk about what happened to her all those years. After close to a decade of being raised as a servant of a kind priest at the town she settled in, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon because of her sheep horns, she was glad she made the most out of the life of her dear mentors and protector, and maybe even had made their lives a little brighter. After traveling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapons that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Eye of Corruption, Apoliox

        User Image

        ▬ Diameter: 5 inches from the eye itself
        Weight: 15 lbs
        Spike Sizes: 3 inches
        Spike Coverage: 50%
        ▬ It’s an armored spiked jewel with an eye like a gem on either side of it. It is about one foot tall and had a 5-inch width where the eye-like gem is. It’s eye channels her aura energy into crystal-sharp, solid aura arrows. The machine crystallizes the aura as it goes through it, allowing it to solidify and be shot. The robot has a mechanism like a trigger inside of it, allowing it to shoot the arrows that have formed as it passed through the device. It’s essentially a robot with aura-channeling abilities that is fueled primarily by both purple and yellow dust. It runs as a small, digital VI combustion weapon and mechanism. Nobody else can make it take simple commands other than Shamille, unless of course, they mimic her voice. It has two separate, small slots at the back where the crystallized purple and yellow dust fuel can be placed without any danger of mixing. The spikes on Apoliox are detachable.
        Melee Form ▬ The yellow dust is used primarily as a fuel for Apoliox's defense system. It heats the weapon so it isn't touchable at first, before shocking the target when a heavy blow or continuous/prolonged contact is detected.
        Ranged Form ▬ It is a spiked eye that follows her around using primarily purple dust. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and deadly arrow form. Max range it can have before closing without being used is 8 meters. Max range of being able to take commands is 2 meters.
        Other Form(s) ▬ Sleep Mode: The Eye closes and the object stays in an off or low-power mode to conserve dust fuel on the ground.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can make 25 a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached.

        OTHER WEAPONS
        ▬ An instruction manual on the mechanics of her weapon.
        ▬ Smoke bombs (5 per mission)
        ▬ Padded Long Gloves
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Green Necklace (A family heirloom)
        ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.


╫ S E M B L A N C E ╫

        *NAME ▬ Curse of Venomous Shadow
        *AURA COLOR ▬ Byzantium Purple
        *DESCRIPTION
        ▬ Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with. Shamila's family has had a dark history of ruling through cruelty and fear, so much so that it has resulted in it being passed down and reflected in the semblances of their offspring. Twisted by the acts of her family before her, her semblance takes the shape of purple arrows harboring a black tinge at its core; the black said to be the essence of those negative feelings by some who have encountered it. Shamilla's existence binds the shadow into a usable entity. Known especially to demons of Caprineia as tied to the family, the semblance is known as the 'Venomous Shadow' and is infamous for its past users and those who have had the misfortune of encountering it. This semblance allows her to fire augmented aura arrows, and as she grows in power and proficiency it allows her to add special effects to hamper and harm her targets. The semblance also allows her to improve her vision in order to better hit her mark.

        She cannot use a certain arrow feature without first unlocking the one before it.

        *LEVEL 0 ▬ Has unlocked ‘Shadow of Darkness’.
        • Shadow of Darkness (Regular Arrows): Typical-sized but very sharp, black, and purple-rimmed aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit if there was no aura protecting the intended target. They take the least amount of aura. She can shoot 10 arrows for 4 posts without needing to stop or feel the draining effects of her semblance. If she must stop in-between or is cut off before she uses up these 10 arrows, then she must wait for 2 posts before she can use the same technique again.
        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with the composition of the semblance used on the arrows.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Arrows of Petrification’ & 'Accuracy Sight'.
        • Arrows of Petrification (Stun Arrows): Has a 3% chance to stuns a target for 1 post. Must have a cooldown of 3 posts. They are coated in her vibrant purple aura as they are stunned.
        👁 Has unlocked ‘Accuracy Sight’.
        • An ability linked to the ‘Third Eye’. She hones the shadow into this extrasensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to see twice as far as normal, or even precisely measure the overall distance between her and her target if they are in sight. After 2 posts of pre-combat, she can use Accuracy sight. It lasts for 3 posts and has a 4 post cooldown before she can use it again.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Arrows of Time’ & 'Arrows of Sloth'.
        • Arrows of Time (Aura Drain Arrows): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 1-10 range between 1 to 100 when rolled). This skill drains 10% of aura (5% per post). Must wait for 5 posts before being able to use it again.
        • Arrows of Sloth (Rooting Arrows): Roots the target for 3 posts. The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the target's feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface because it doesn’t cut through anything alive specifically. This means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait for 5 posts before being able to use it again.
        *NOTE: The only way to break this binding arrow is to shoot a burst of aura throughout their body, which effectively dispels and forces the roots to retreat. This takes one whole post to do.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Arrows of Pain’ & Increases 'Vessel of Shade'.
        • Arrows of Pain (Dispelling Arrows): Removes positive semblance effects from the target upon impact regardless of it being from the target's own semblance or an ally. If the positive semblance effect is from a passive semblance, it temporarily blocks the passive semblance for 5 posts if the effect triggers. Does not dispel long-term or burst healing effects. She can use this ability for 4 posts, allowing all arrows fired in this time to have a chance to trigger the effect, before having to go through an 8 post cooldown.
        *NOTE: The final is to be based on a d100 roll, with a 25% chance (1-25 on d100 on Gaia) that this effect triggers on impact.
        • Triggers Passive Skill (Vessel of Shade): Shamilla gathers the various shades within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. It increases the size of the arrows once she is level 3 (to be twice as long and thick) and allows for her to shoot arrows 25% faster than normal passively from her semblance once she is level 3.
        (300-399 posts)
        *DRAWBACKS
        • The weapon is the key to being able to form the arrows. Without it, her aura cannot manifest and be used in any other way.
        • If enough bits of the shadow escapes without the weapon to contain it, it could attract Grimm, as the 'shadow' is essentially ill-gotten feelings that physically manifested itself. This could potentially happen if the aura isn't channeled properly into the weapon, and a sizeable amount of residue escapes.
        • The weapon must be close-ranged to react to a command, 2 meters at most. But it also turns off after being unused by its user after 8 posts.
        • Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power). Yellow dust is used defensively, or for backup power, and cannot be be used for any other purposes.
        • Control for the ‘Vessel’ is bad and sporadic at first but is increased with practice and experience. It also does take a lot of aura from her.
        • Using the Accuracy Eye gives her a headache after prolonged use.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Eddy_Soul5


Judgement

Weapon/ Semblance:


1) I missed this in my last posted judgement here, but you did not put in something from my first written judgement:

Your smoke bombs need a diameter (or radius) the smoke expands too. The common number for a smoke bomb, without a talent or something where the character can make/ tweak them to be bigger, is a 10ft diameter. This diameter must be listed.

2) You put a drawback for the weapon in semblance section and changed the wording of it a bit:
"Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power). Yellow dust is used defensively, or for backup power, and cannot be be used for any other purposes."

Please remove it from semblance drawback and place this version in weapon:
"Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power). If yellow dust is used defensively, or for backup power, it cannot be be used for any other purpose."

This wording is important because, as discussed in private, when the orb uses yellow dust for defense it cannot then be used as a back up fuel source. And when used as a backup fuel source, it can no longer be used for defense. While the former wording you placed limits the use of yellow dust for the weapon, it lacks the important distinction to show once used one way it cannot be used the other unless a new batch of yellow dust is used.

Demon related:

She needs this section added in, as per demon mythical faunus extra section (where it tells you where to place it as well):
https://www.gaiaonline.com/guilds/viewtopic.php?t=25295847
MARKINGS/FAUNUS TRAITS ▬ (Describe horns+)
Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. Choose at least three effects:
▬ (Maybe your horns change when you feel a certain emotion?)
▬ (Maybe your canines extend to become fangs?)
▬ (Maybe your eyes narrow like a cat and glow brighter)


Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150

Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150
PostPosted: Mon Aug 24, 2020 8:06 pm


Euphoric Epiphany
[Euphoric Epiphany & Shamilla Magia]
User Image


╫ C O R E ╫


        *NAME ▬ Shamille Magixia (Aka Shamilla Eross Magia)
        *AGE ▬ 18
        *FACTION ▬ Vale or Ṿσяα¢ισυѕ
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Sheep Faunus (Valais Blacknose)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Shammy
        OCCUPATION ▬ Huntress in Training



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5’4
        WEIGHT ▬ 120lb

        HAIR ▬ Depending how long her hair is, Shamille has stark black hair which fades to a soft, dark grey-blue at the tips.
        CLOTHING ▬ Likes to wear the standard armor garb that she made when in battle/missions, but adores comfortable, casual clothes just as much.
        ACCESSORIES ▬ Wears a pendant of three lime-green teardrops on her battle armor.
        EYES ▬ Lime Green
        BUILD ▬ Tall, Slender and Curvy
        TATTOOS ▬ Has a tattoo of a shining winged jewel on her forehead.
        SCARS ▬ None
        MARKINGS/FAUNUS TRAITS ▬ Has a pair of lime-green tipped spiral horns on her head, as expected of where horns would be on mammalian faunus.
        Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. Choose at least three effects:
        ▬ Shammy's horns glow green when she is angry or frustrated, or purple when she is enraged.
        ▬ When she goes in defensive or instinctual mode, she gets more motivated and aggressive like an actual sheep.
        ▬ Her eyes grow big and doll-like whenever she finds things cute or attractive.
        ▬ She paws the ground whenever she wants to make a stand.
        ▬ She can move her human-like ears like a sheep's.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Her sight allows her to perceive even the smallest details, and her vision is considered to be 20/20.
        Faunus Trait/Bonus Talent ▬ Endurance/Durability
        Other Talents ▬ Has great finger and body dexterity.
        LEARNT ABILITIES
        Strongest Skill ▬ Is strong and firm when it comes to handling pressure in most situations.
        Weakest Skill ▬ Focusing isn’t her strongest point. Her sensitivity can be used against her because she is easily distracted or spooked.
        Other Skills ▬ Is good at organizing, knitting and reading for long periods.

        LIKES
        ▬ Winter Clothes
        ▬ People who can take her teasings.
        ▬ Vegetables
        ▬ Needles
        ▬ Birds, particularly ravens and crows.
        DISLIKES
        ▬ Shady People
        ▬ Greasy Meat
        ▬ Blunt Arrow Heads
        ▬ Predatory Carnivores
        ▬ Her greatest fear is that her identity will be revealed, that her sister will take her life and all that she stood for would amount to nothing.
        PERSONALITY TRAITS
        Nature ▬ Shamille can be summed up as a mischievous seductress. She loves to play tricks on people, is easily amused by anything, and feigns attraction to people she barely knows. She is actually quite humble because she takes absolutely no pride when it comes to vengeance, unlike her evil sister. Though of course its relatively impossible to make her angry, she rarely shows her raging side due to the fact that she is always in such a good, cheerful and positive mood; but when she does get angry, its like hell has opened its gates to you. She supposes this is how being perceived as a demon has made her turn out, but she often couldn’t care less about what people really think of her. She cares more about what she gets out of a situation, and often will not hesitate to insert her belief that everything has a price to it, regardless of actual wealth. Though she herself places no value in wealth, she does place value in the things that shallow people could never understand, such as frugality, happiness and humility. Though she often hides her fears of being discovered, she is quite an open person when asked about her life, provided they don’t actually see the bigger picture (that she is supposed to be royalty and such). Otherwise she likes to treat people equally and fairly. She does not hide who she really is as a person in terms of personality and personal flair, despite the formalities and implications of being an exiled princess of her kind.
        Vernacular ▬ Shamille loves to tease and often has a swaying tone when delivering the brunt of her jokes. Though aside from that, she unwittingly has a very condescending and non-serious tone, even if she does not mean it half the time.
        Positive Traits ▬ She’s always in a good mood, does not think much or place emphasis on her troubles and does not see things the way most people do. She likes to think outside the box and is quite mature despite her seemingly immature manners, and most people have trouble reading her.
        Negative Traits ▬ Doesn’t think much about the troubles of others unless it directly involves her. To most people, this is her way of being selfish, but to her its merely a matter of self-preservation. She often shows the dark humor in everything.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Shamille has a very mysterious past that most people don’t really know about her.

        She was a princess of the Demon Faunus Clans but went into exile when her jealous, adopted older sister usurped the throne from her at the tender age of 10. The agents of the court were also secretly working for her. Ever since then she has tried to leave the royal name of ‘Magia’ behind and goes by the last name of ‘Magixia'. Her real name is also not ‘Shamille’ but is ‘Shamilla’. She has traveled all over the world as a young teen on her own before resting at a faraway town, trying to hide from the infamous agents of her sister’s court, all the while trying to live a normal life through education. Though at some point, she decided that she had to take her fate into her own hands and attend a school for hunters, simply because it was the only way for her to defend herself if the worse comes to worst and her sister finds her. At least she’ll be able to make a name for herself while making money to keep running. And with the school being heavily guarded, Beacon is to become a sort of refuge for her. Though of course, she is keen to learn the ropes of how to be a huntress, at the back of her mind there is always the image of her evil sister garbed in shadow, ready to drag her into the guillotine if the opportunity presented itself.

        Her ancestors were directly the iron fists of their kind. They ruled with cruelty and were honored for it. Which is why Shamilla is the way she is and why she ended up with a messed up older sister. They weren’t royalty by formality but more due to force. They gained respect by making others fear them. They weren't considered royalty because they were voted or because they had royalty within their blood, as the concept of royal blood was a moot point for them long ago. They were considered royalty amongst their ranks because of how much they were willing to pay the price of what it took to get things done and to keep themselves in power. They were even hailed as the Godly Strategists of War. Eventually, her ancestors took this royalty stance to heart and erected their own kingdom, known as 'Caprineia'. Their kingdom became a small refuge for the Voracious Warband, and though the family was never directly involved in their activity, they supported any faction that helped their demon faunus kind grow, learn and proliferate. So in a strange way, they saved some of their own kind from certain doom, but only because of their power, to begin with. Though Shamilla was too young to remember any solid proof of this dictator-like flexing of power.

        Her parents died when she was only 6, her sister is 6 years older than her, making her only 3 or so when they adopted her sultry sibling. She only learned of her sister’s past when her parents handed her an account of her life on their deathbed and knew that the past of her sibling would be kept secret with her. But after many years of living with them, and after a few years of her parents’ death, and even during the many years of being loved differently and angry that she would never take the throne, her sister decided that it was time to get rid of her younger counterpart. With her beautiful face filled with a murderous glee, she ordered her guards to storm her room, only to find that Shamilla was gone, never to be seen by her since that day. Turns out Shamilla was smuggled outside of her castle by a man she doesn’t even remember the face of and was sent across the country where she would grow up in relative isolation from the world she once knew, and virtually alone due to the fact that she could never talk about what happened to her all those years. After close to a decade of being raised as a servant of a kind priest at the town she settled in, that was when she was dubbed ‘Shamille’.

        When she reached the age of 17, and after many years of living in that faraway town, she finally announced that she will attend Beacon to her mentors and to the priest that had sheltered her this whole time. The priest gave her a fond wave and bid her farewell, and not having many friends due to everyone brandishing her a demon because of her sheep horns, she was glad she made the most out of the life of her dear mentors and protector, and maybe even had made their lives a little brighter. After traveling a few months across the land and attempting to see as much of the outside world before reaching Beacon, she had arrived in Vale where the world she lived in was turned upside down: there were things she had never seen before, weapons that were better than she could have ever hoped for, and everyone came in every faunus, fighting class and human personality to have ever existed. She felt at home here, strangely enough, and knew that discrimination didn’t have to be a worrying factor for her. It was a whole new world to a simple country bumpkin like her, and she was excited to see what horrors the world of Grimm hunting would show to her.


╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Eye of Corruption, Apoliox

        User Image

        ▬ Diameter: 5 inches from the eye itself
        Weight: 15 lbs
        Spike Sizes: 3 inches
        Spike Coverage: 50%
        ▬ It’s an armored spiked jewel with an eye like a gem on either side of it. It is about one foot tall and had a 5-inch width where the eye-like gem is. It’s eye channels her aura energy into crystal-sharp, solid aura arrows. The machine crystallizes the aura as it goes through it, allowing it to solidify and be shot. The robot has a mechanism like a trigger inside of it, allowing it to shoot the arrows that have formed as it passed through the device. It’s essentially a robot with aura-channeling abilities that is fueled primarily by both purple and yellow dust. It runs as a small, digital VI combustion weapon and mechanism. Nobody else can make it take simple commands other than Shamille, unless of course, they mimic her voice. It has two separate, small slots at the back where the crystallized purple and yellow dust fuel can be placed without any danger of mixing. The spikes on Apoliox are detachable.
        Melee Form ▬ The yellow dust is used primarily as a fuel for Apoliox's defense system. It heats the weapon so it isn't touchable at first, before shocking the target when a heavy blow or continuous/prolonged contact is detected. Purple dust lasts for 5 posts, and yellow dust can last 3 hits (if used defensively) or 5 posts (if used as backup power). If yellow dust is used defensively, or for backup power, it cannot be be used for any other purpose.
        Ranged Form ▬ It is a spiked eye that follows her around using primarily purple dust. Her body refines the purple aura into tangible forms of energy, whilst the weapon merely hones it and focuses it into a concentrated and deadly arrow form. Max range it can have before closing without being used is 8 meters. Max range of being able to take commands is 2 meters.
        Other Form(s) ▬ Sleep Mode: The Eye closes and the object stays in an off or low-power mode to conserve dust fuel on the ground.
        Ammo Type ▬ Aura
        ▬ As for the arrows, she can make 25 a day, as the more she expends the more aura it consumes in the long run. Consuming too much aura will make her feel tired, and though her natural endurance which grows as she level up is enough to counter this to some degree without seriously incapacitating her in a fight, she knows that overexerting herself with the arrows is never a good idea, as the tiredness can cause her to faint if the limit is reached.

        OTHER WEAPONS
        ▬ An instruction manual on the mechanics of her weapon.
        ▬ Smoke bombs (5 per mission) with a radius of about 10ft in diameter.
        ▬ Padded Long Gloves
        ITEMS
        ▬ Scroll
        ▬ Her Adopted Sister’s Memoirs
        ▬ Her 3-teardrop Green Necklace (A family heirloom)
        ▬ A round, cushioned bed where her weapon is placed in if it’s not being used.


╫ S E M B L A N C E ╫

        *NAME ▬ Curse of Venomous Shadow
        *AURA COLOR ▬ Byzantium Purple
        *DESCRIPTION
        ▬ Her specialty for archery while not being a typical archer with a bow makes her an unusual person to contend with. Shamila's family has had a dark history of ruling through cruelty and fear, so much so that it has resulted in it being passed down and reflected in the semblances of their offspring. Twisted by the acts of her family before her, her semblance takes the shape of purple arrows harboring a black tinge at its core; the black said to be the essence of those negative feelings by some who have encountered it. Shamilla's existence binds the shadow into a usable entity. Known especially to demons of Caprineia as tied to the family, the semblance is known as the 'Venomous Shadow' and is infamous for its past users and those who have had the misfortune of encountering it. This semblance allows her to fire augmented aura arrows, and as she grows in power and proficiency it allows her to add special effects to hamper and harm her targets. The semblance also allows her to improve her vision in order to better hit her mark.

        She cannot use a certain arrow feature without first unlocking the one before it.

        *LEVEL 0 ▬ Has unlocked ‘Shadow of Darkness’.
        • Shadow of Darkness (Regular Arrows): Typical-sized but very sharp, black, and purple-rimmed aura arrows used in regular attacks. These things are deadly and can kill a normal person with just one well-aimed hit if there was no aura protecting the intended target. They take the least amount of aura. She can shoot 10 arrows for 4 posts without needing to stop or feel the draining effects of her semblance. If she must stop in-between or is cut off before she uses up these 10 arrows, then she must wait for 2 posts before she can use the same technique again.
        *NOTE: She can infuse or lace these arrows with dust if desired, but cannot do so with her other specialized arrows, as the dust would inherently tamper with the composition of the semblance used on the arrows.
        (0-99 posts)
        *LEVEL 1▬ Has unlocked ‘Arrows of Petrification’ & 'Accuracy Sight'.
        • Arrows of Petrification (Stun Arrows): Has a 3% chance to stuns a target for 1 post. Must have a cooldown of 3 posts. They are coated in her vibrant purple aura as they are stunned.
        👁 Has unlocked ‘Accuracy Sight’.
        • An ability linked to the ‘Third Eye’. She hones the shadow into this extrasensory sense to activate this skill, which manifests in the form of sheep eyes. Can use this ability to see twice as far as normal, or even precisely measure the overall distance between her and her target if they are in sight. After 2 posts of pre-combat, she can use Accuracy sight. It lasts for 3 posts and has a 4 post cooldown before she can use it again.
        (100-199 posts)
        *LEVEL 2▬ Has unlocked ‘Arrows of Time’ & 'Arrows of Sloth'.
        • Arrows of Time (Aura Drain Arrows): When hit with this arrow, the target begins gradually ‘bleeding’ aura, draining them of aura like a wound. Target loses aura for 2 posts; drains twice more aura if it is a chance critical hit (Must be at the 1-10 range between 1 to 100 when rolled). This skill drains 10% of aura (5% per post). Must wait for 5 posts before being able to use it again.
        • Arrows of Sloth (Rooting Arrows): Roots the target for 3 posts. The arrow is shot at the target’s feet and bursts open with purple energy that roots itself into the ground along with the target's feet. It is a single-target rooting skill, as the scope of the energy net isn't wide enough to encompass more than a single target. The arrow must be aimed at a solid and diggable surface because it doesn’t cut through anything alive specifically. This means the arrows won’t work on a smooth, hard metallic surface or a direct hit to a human-like figure. Must wait for 5 posts before being able to use it again.
        *NOTE: The only way to break this binding arrow is to shoot a burst of aura throughout their body, which effectively dispels and forces the roots to retreat. This takes one whole post to do.
        (200-299 posts)
        *LEVEL 3 ▬ Has unlocked ‘Arrows of Pain’ & Increases 'Vessel of Shade'.
        • Arrows of Pain (Dispelling Arrows): Removes positive semblance effects from the target upon impact regardless of it being from the target's own semblance or an ally. If the positive semblance effect is from a passive semblance, it temporarily blocks the passive semblance for 5 posts if the effect triggers. Does not dispel long-term or burst healing effects. She can use this ability for 4 posts, allowing all arrows fired in this time to have a chance to trigger the effect, before having to go through an 8 post cooldown.
        *NOTE: The final is to be based on a d100 roll, with a 25% chance (1-25 on d100 on Gaia) that this effect triggers on impact.
        • Triggers Passive Skill (Vessel of Shade): Shamilla gathers the various shades within her body. Her arrows turn extra thick and sharp. It’s like getting hit in the gut with a sharpened spear. It increases the size of the arrows once she is level 3 (to be twice as long and thick) and allows for her to shoot arrows 25% faster than normal passively from her semblance once she is level 3.
        (300-399 posts)
        *DRAWBACKS
        • The weapon is the key to being able to form the arrows. Without it, her aura cannot manifest and be used in any other way.
        • If enough bits of the shadow escapes without the weapon to contain it, it could attract Grimm, as the 'shadow' is essentially ill-gotten feelings that physically manifested itself. This could potentially happen if the aura isn't channeled properly into the weapon, and a sizeable amount of residue escapes.
        • The weapon must be close-ranged to react to a command, 2 meters at most. But it also turns off after being unused by its user after 8 posts.
        • Control for the ‘Vessel’ is bad and sporadic at first but is increased with practice and experience. It also does take a lot of aura from her.
        • Using the Accuracy Eye gives her a headache after prolonged use.


narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75


User Image
PostPosted: Mon Dec 06, 2021 8:02 pm


Euphoric Epiphany


Hey Euphoric, we've added a new rule, asking people to add a sentence or two describing what each skill and talent allows the character to do.

Can you please add descriptions to each skill or talent that doesn't already have one?

Deadly_Tiger
Crew

Eloquent Conversationalist

Reply
⑤ ▬ Ṕrofile Şubmission

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum