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[Gifts of Grandfather Tree : Magic & Abilities Guide]

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ll Flourish ll
Captain

PostPosted: Sun Feb 23, 2020 9:27 am


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001. unlocking your noulicorn's gift
002. the gifts
003. leveling up
004. abilities

Grandfather Tree
PostPosted: Sun Feb 23, 2020 9:43 am


Gifts are an optional roleplay aspect of Flourish. You can roleplay without participating in the Gift system and still get wonderful RP perks and those who choose not to roleplay and participate solely in the collecting and breeding aspect of the game are free to do so and won’t be penalized for their choices.

UNLOCKING YOUR GIFT

Every noulicorn is born with an innate magical ability that allows them to heal Vykeli. They are unable to access this ability until they reach adulthood and make a pilgrimage to the Grandfather Tree, an ancient white oak towering hundreds of feet tall. If the Grandfather Tree finds the one approaching it worthy, they will be granted a vision quest.

When the noulicorn completes this quest, their gift will be revealed to them and they will unlock their ability to use it.

      How It Works

      Once your noulicorn has reached adult stage, you can start a thread in The Grandfather Tree forum. Your initial response must be at least 250 words long and include your noul approaching Grandfather Tree.

      A staff member will quote you with a list of 3 PROMPTS for your noul’s vision quest.
      You choose one of the prompts and write a response, consisting of at least 400 words.
      Gifts are not chosen by the noul/owner, instead they’re determined solely based on the noul’s actions during the vision quest. If you’re hoping for a particular gift, there’s a handy guide discussing what sort of personality traits correspond to which gift.

      A staff member will respond to your post revealing your noulicorn’s new gift and first set of abilities!


ROLEPLAYING GIFTS

Apart from the healing mechanism, gifts also allow for added flavor in roleplay. There is no official combat or stat system (and most abilities aren’t made with combat in mind), but they can certainly spice up your scenes!

    • Don’t roleplay abilities or gifts your noulicorn doesn’t have.
    • Don’t god-mode or power-play your gifts. As with any aspect of roleplay, allow your partner to decide what happens to their character and how they respond to it.
    • Most abilities are not made for combat, but you’re welcome to use them creatively to help with combat scenarios.
    • Abilities can only be used a set amount of times per thread before a noulicorn is too exhausted to tap into their gift. This level fluctuates depending on the noulicorn’s mastery of their gift.

      • Apprentice: 1 ability per thread
      • Adept: 2 abilities per thread
      • Ascended: 3 abilities per thread

ll Flourish ll
Captain


ll Flourish ll
Captain

PostPosted: Sun Feb 23, 2020 10:14 am




              AQUA

                  the power over bodies of water, both still (as in lakes and ponds) and running (rivers and springs)

                      Aqua users control water found on the earth, rather than the skies as with atmos users. They can change tides and flow, summon springs, and drain water from flooded areas.

                      Aqua users are deep and ponderous, swelling with hunger for knowledge. They flow with the tide and handle change with an unflappable attitude. What comes, comes, and an Aqua user will be ready to accept it. They can be deeply philosophical and desire to leave no question unanswered, but their patience is legendary.

                      Aqua is represented by the color deep blue


              ARTHROPOD

                  The power over insects, arachnids, myriapods, and crustaceans.


                      Arthropod users control… well.. Arthropods! They can use powers and abilities unique to arthropod animals, such as exoskeletons and communication through chemical trails.

                      Arthropod users are hardy, they can weather changes and disasters and still come out ready to face the world. While their personalities vary greatly, most are hard-working and industrious. Arthropod users don’t always go looking for a challenge, but they like to be prepared when one presents itself!

                      Arthropod is represented by the color olive.



              ATMOS

                  the power over air and water, to create weather changes and clear pollution

                      Atmos users control the weather - affecting winds, rain, storms, and snow. The most powerful users can call down thunderstorms and hurricanes, and clear entire forests of air pollution.

                      Atmos users are, in a word, lively. Ever-changing and always moving, the atmos user doesn’t like to be tied down. They can be temperamental and always feel their emotions strongly - positive and negative. There are rarely half-measures with an Atmos user.

                      Atmos is represented by the color grey-blue


              BOTANIC

                  The power over plants

                      Botanic users can speed up the growth of plants, spread pollen, and heal plants that are dying or sick. Plants tend to sway to their desires, as if innately connected to them.

                      Botanic users are often introverted and quiet, preferring their own company or the company of plants to others. They are nurturing and adaptable, but can also be quick to judge.

                      Botanic is represented by the color green



              FUNGAL

                  the power of fungi, decay, & decomposition

                      Fungal users abilities are integral to the rehabilitation of Vykeli now that more and more species are being resurrected. They control the growth of fungi and aid in the decomposition of the recently deceased, allowing their bodies to help the world even after death.

                      Often reserved but never sullen, Fungal users are known for their quiet cooperation. They are creative, adaptive, and diligent workers. They are not afraid of being social outliers and often enjoy the company of others as an observer rather than participant.

                      Fungal is represented by the color plum



              SOLAR

                  the power of heat and light

                      Solar users’ abilities are subtle but powerful. They control temperatures and light, capable of turning a dark and desolate landscape into a bright plain ready to be filled with life.

                      Solar users are like the sun for which they’ve been named - warm, bright, and ever-present. They are often curious and love to learn. They tend to be genial and high spirited, but when wronged their wrath is infamous.

                      Solar is represented by the color yellow


              SPECTRUM

                  the power of light, vision, and color

                      Those gifted with Spectrum are granted abilities pertaining to vision and light. They can dispels shadows, brighten the darkness, and alter the appearance of physical objects by distorting the light around them. Nothing is hidden from a Spectrum user, as their sight is aided by magic.

                      Many might consider spectrums flighty, but what they truly hate is monotony. A new adventure everyday keeps a spectrum user happy. Spectrums are often artistic, imbued with an innate desire to create and a preference for visual mediums. Some spectrum users are chaotic and disorganized, but never mind that, they can always find whatever it is they're looking for.

                      Spectrum is represented by the color pale lavender


              VIVIFY

                  The power of healing and resurrection

                      Vivify users can mend wounds, heal illnesses, soothe pain, and at their most powerful levels even resurrect the dead. Their power is over animals, effecting noulicorns, familiars, and others alike.

                      Vivify users tend to be extroverted. They enjoy surrounding themselves with company. They are empathetic toward others, but can also be controlling and overprotective. Some vivify users are notably ambitious.

                      Vivify is represented by the color red



PostPosted: Sun Feb 23, 2020 10:57 am


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APPRENTICE

The initial rank gained after a noulicorn completes their visit to the Grandfather Tree. Apprentices have weak magic and using their abilities exhausts them quickly.






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ADEPT

Adepts are noulicorns who work diligently to hone their gifts. They've dedicated their time and energy into healing Vykeli. They have better control over their gifts, stronger abilities, and more magical stamina.

Adepts are easily recognized by their special markings: a fantastical flourish somewhere on their bodies in the color that represents their gift.

Requirements:

  • 5 new completed roleplays of 750+ words, at least 2 of which must include the use of their gift
      your contribution to a roleplay with multiple people must be enough that you earn a discovery roll

  • A visit to the grandfather tree & a response to a "rank up" prompt




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ASCENDED

The Ascended are rare and powerful, with mastery over their gifts. They've made significant progress in healing Vykeli and Grandfather Tree rewards them for their efforts with the gift of flight.

The Ascended are given flight-capable wings.

Requirements:

  • 10 new completed roleplays of 750+ words, at least 5 of which must include the use of their gift
      your contribution to a roleplay with multiple people must be enough that you earn a discovery roll

  • Participation in a shop run adventure or meta-plot (will count toward the 10 RP requirement)
  • A visit to the grandfather tree & a response to a "rank up" prompt


ll Flourish ll
Captain


ll Flourish ll
Captain

PostPosted: Sun Feb 23, 2020 11:11 am




                          AQUA ABILITIES


                              APPRENTICE


                                • Water-Reading
                                  xx The user can “see” via the shape and flow of water, determining where objects are and if living things are near, when submerged in water.
                                  xx +10% chance of successful discovery roll

                                • Douse
                                  xx The user can find sources of water, even if they are deep underground.
                                  xx +1 aqua healing to an area

                                • Spillway
                                  xx The user evaporates water from a flooded area.
                                  xx +1 aqua healing to an area

                                • Spring
                                  xx The user can summon water from underground, creating a small natural spring.
                                  xx +1 aqua healing to an area

                                • Irrigate
                                  xx The user controls the direction and flow of water, even over unnatural terrain, allowing it to travel to areas that would otherwise be impossible.
                                  xx +1 aqua healing to an area


                              ADEPT



                                • Dive
                                  xx The user can dive unnaturally deep without exhaustion or feeling negative effects from pressure.
                                  xx +20% chance of a successful discovery roll

                                • Waterlung
                                  xx The user can breathe underwater.
                                  xx The user can access areas that would be restricted or dangerous in admin-run

                                • Well
                                  xx The user can summon a large, collected well of water.
                                  xx +2 aqua healing to an area



                              ASCENDED



                                • Nymph
                                  xx the user shapechanges into a fish-like creature
                                  xx --

                                • Flood
                                  xx The user summons a massive burst of water, flooding the area around them. In the right environment, this can be enough to create a pond or small lake.
                                  xx +3 aqua healing to an area

                                • Tide
                                  xx The user can change the direction and force of the tide, summoning storms or calming them to stillness.
                                  xx +3 aqua healing to an area



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                              ARTHROPOD ABILITIES


                                  APPRENTICE


                                    • Compound Eye
                                      xx The user’s eyes change shape, becoming compound eyes with a wider range of vision - increasing the detail they can perceive.
                                      xx +10% chance of successful discovery roll

                                    • Antennae
                                      xx The user temporarily grows a series of sensitive antenna which can perceive minute detail in texture and chemical compositions.
                                      xx +10% chance of successful discovery roll

                                    • Nectar Scent
                                      xx The user produces the sweet smell of nectar which summons bees and butterflies to an area.
                                      xx +1 Arthropod healing to an area

                                    • Web
                                      xx The user produces strong, sticky silk that can be used to catch harmful insects.
                                      xx +1 Arthropod healing to an area

                                    • Revive Arthropod
                                      xx The user can revive a dead arthropod.
                                      xx +1 Arthropod healing to an area


                                  ADEPT


                                    • Chitin
                                      xx The user grows chitinous armor that covers their body.
                                      xx The user is protected from physical damage

                                    • Swarm
                                      xx The user summons and controls a swarm of wasps, which can be used to attack enemies or destroy harmful pest insects.
                                      xx +2 Arthropod healing to an area

                                    • Ant Aid
                                      xx The user lays down a chemical trail that is irresistible to ants, which can lead a colony from one area to another. Ants can be used to tend to plants and fungus or to eat harmful insects.
                                      xx +2 Arthropod healing to an area




                                  ASCENDED



                                    • Chrysalis
                                      xx The user can surround another creature in a thick chrysalis, difficult to penetrate.
                                      xx This can be used to protect and ally or entrap an enemy.

                                    • Metamorphosis
                                      xx The user can shapeshift into a swarm of arthropods, capable of individually controlling each one.
                                      xx +3 Arthropod Healing to an area

                                    • Infestation
                                      xx The user can summon a swarm of arthropods of their choice and direct them to perform an action.
                                      xx +3 Arthropod Healing to an area




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                                  ATMOS ABILITIES


                                      APPRENTICE


                                        • Drizzle
                                          xx the user summons a light rain cloud and causes it to drizzle for a short period of time
                                          xx +1 atmos healing to an area

                                        • Gust
                                          xx the user summons a gust of wind and can determine the direction the gust blows
                                          xx +1 atmos healing to an area

                                        • Overcast
                                          xx the user summons clouds, blocking out the sun and offering shade
                                          xx +1 atmos healing to an area

                                        • Purify
                                          xx the user removes toxins and air pollutants from a small area
                                          xx +1 atmos healing to an area

                                        • Mist
                                          xx the user summons mist or fog, which can cover a small area around the user
                                          xx user cannot be detected by enemies not already in play


                                      ADEPT



                                        • Rain
                                          xx the user summons rain in a 30-foot radius
                                          xx +2 atmos healing to an area

                                        • Snowfall
                                          xx the user chills the temperature and summons snowfall in a 30-foot radius
                                          xx +2 atmos healing to an area

                                        • Dispel
                                          xx the user can banish a storm from an area
                                          xx +2 atmos healing to an area




                                      ASCENDED



                                        • Downpour
                                          xx the user summons heavy rainfall in a mile-wide area
                                          xx +3 atmos healing to an area

                                        • Equinox
                                          xx the user can alter the climate in a small area to mimic seasonal changes, turning a small grove from spring to summer for example
                                          xx +3 atmos healing to an area

                                        • Oxidize
                                          xx the user controls the amount of oxygen and carbon dioxide in a 10-foot radius, which can aid animals or plants at their leisure… or harm them immensely.
                                          xx +3 atmos healing to an area



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                                      BOTANIC ABILITIES


                                          APPRENTICE


                                            • Pollinate
                                              xx the user creates a small cloud of pollen, which quickly disperses into the air
                                              xx +1 botanic healing to an area

                                            • Sprout
                                              xx the user causes a seed to successfully and immediately sprout
                                              xx +1 botanic healing to an area

                                            • Garden Sense
                                              xx the user touches a plant and enters a state of meditation. In this state the user can sense the health of the plant and determine what, if anything, is wrong with it
                                              xx +1 botanic healing to an area

                                            • Sap
                                              xx the user creates sap, either inside of a plant (eg. similar to giving blood supply to an animal) or outside of a plant for other purposes
                                              xx +1 botanic healing to an area

                                            • Verdant
                                              xx the user touches a wilting plant and causes it to flourish
                                              xx +1 botanic healing to an area



                                          ADEPT



                                            • Bark Armor
                                              xx the user sprouts thick bark all over their body, protecting them from harm. This lasts for 10 minutes.
                                              xx user is protected from physical damage

                                            • Pesticide
                                              xx the user sprays a mist of poison which targets invertebrates
                                              xx +2 botanic healing to an area

                                            • Revive Plant
                                              xx the user can revive a dead plant, even if all that remains is dried roots or petrified wood
                                              xx+2 botanic healing to an area




                                          ASCENDED



                                            • Bloom
                                              xx the user causes flowers to sprout at their feet in a meter-wide radius
                                              xx +3 botanic healing to an area

                                            • Tree Speak
                                              xx the user can communicate with trees, allowing them to determine if anything nearby is sick, or to find out of predators or other noulicorns are nearby
                                              xx +3 botanic healing to an area

                                            • Dryad
                                              xx the user can shapechange into a tree. This can last up to 1 hour.
                                              xx --



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                                          FUNGUS ABILITIES


                                              APPRENTICE


                                                • Mold
                                                  xx the user causes mold to bloom on top of organic tissue (plant or animal)
                                                  xx +1 fungal healing to an area

                                                • Spore
                                                  xx the user releases a cloud of fungus spores that quickly disperse in the air
                                                  xx +1 fungal healing to an area

                                                • Ferment
                                                  xx the user causes fruit or fruit juices to immediately ferment
                                                  xx +1 fungal healing to an area

                                                • Enrich
                                                  xx the user enriches soil with summoned nutrients
                                                  xx +1 fungal healing to an area

                                                • Bud
                                                  xx by allowing a fungus to grow on them, the user can communicate with other fungi of the same species
                                                  xx +10% chance of a successful discovery roll



                                              ADEPT



                                                • Bioluminate
                                                  xx the user summons bioluminescent spores which can attach to their fur, allowing them to light up an area around them
                                                  xx +20% chance of a successful discovery roll

                                                • Decay
                                                  xx the user speeds up the rate of decomposition of any deceased thing (animal or plant)
                                                  xx +2 fungal healing to an area

                                                • Secrete
                                                  xx the user secretes a poisonous substance through their skin, caustic to the touch
                                                  xx causes damage to any enemy that touches the user




                                              ASCENDED



                                                • Tomb
                                                  xx the user summons a plethora of giant mushrooms that bloom in a 10-foot radius at their feet
                                                  xx +3 fungal healing to an area

                                                • Fragmentation
                                                  xx the user connects themselves to a fungal colony, allowing them to communicate through all fungi in an area
                                                  xx +50% chance of a successful discovery roll

                                                • Putrefy
                                                  xx the user causes a living creature to begin to decay
                                                  xx +3 fungal healing to an area



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                                              SOLAR ABILITIES


                                                  APPRENTICE


                                                    • Glow
                                                      xx the user's horn emits a soft glow, illuminating an area
                                                      xx +10% chance of a successful discovery roll

                                                    • Warmth
                                                      xx the user increases the temperature in a small area around itself
                                                      xx +1 solar healing to an area

                                                    • Cool
                                                      xx the user decreases the temperature in a small area around itself
                                                      xx +1 solar healing to an area

                                                    • Endure
                                                      xx the user can withstand extreme temperatures without fatigue or damage
                                                      xx allows the user to enter dangerous areas in adventures without penalty

                                                    • Infrared
                                                      xx the user is able to see infrared for a short period of time
                                                      xx +10% chance of a successful discovery roll




                                                  ADEPT



                                                    • Radiance
                                                      xx the user’s entire body glows brightly and emits heat, lighting up a 10-foot radius
                                                      xx +20% chance of a successful discovery roll

                                                    • Sunbeam
                                                      xx the user can create a patch of artificial sunlight with a 10-foot radius, warm to the touch and offering all the same benefits as real sunlight
                                                      xx +2 solar healing

                                                    • Thermal Drift
                                                      xx the user controls the temperature within a 30-foot radius around themselves, from hot to cold. This can cause changes in the wind.
                                                      xx +2 solar healing




                                                  ASCENDED



                                                    • Scorch
                                                      xx the user emits a fiery heat which can set any nearby dry foliage on fire. The user can control the direction and growth of this flame.
                                                      xx +3 solar healing

                                                    • Ultraviolet
                                                      xx the user is able to see in the ultraviolet spectrum for a short period of time
                                                      xx +50% chance at a successful discovery roll

                                                    • Synthesis
                                                      xx the user draws energy from the sun
                                                      xx After using the ability, the user doesn’t require food or sleep for up to 3 days



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                                                  SPECTRUM ABILITIES


                                                      APPRENTICE


                                                        • Chromatophore
                                                          xx The user shifts the color of their own body in order to camouflage with the environment.
                                                          xx Cannot be detected by enemies not already engaged with the user

                                                        • Illuminate
                                                          xx by concentrating, the user can focus on finding a lost object and person, which will appear wreathed in silvery light
                                                          xx +10% chance of a successful discovery roll

                                                        • Sharp Sight
                                                          xx the user focuses all their attention and energy into their sense of sight, heightening their visual perception immensely.
                                                          xx +1 to perception checks during adventures

                                                        • Tint
                                                          xx the user can alter the color of a plant, fungus, or object
                                                          xx +1 spectrum healing to an area

                                                        • Displacement
                                                          xx alters how light reflects off of a person or object, making them appear to be in a slightly different place than they truly are
                                                          xx Enemies have disadvantage on attack rolls against the user




                                                      ADEPT



                                                        • Illusion
                                                          xx The user creates an illusion made of light that can last up to 5 minutes
                                                          xx +2 spectrum healing to an area

                                                        • Blink
                                                          xx allows the user or an object/person the use touches to become temporarily invisible for up to 10 seconds
                                                          xx Enemies have disadvantage on attack rolls against the user or individual the user touched

                                                        • TPrism
                                                          xx the user controls the wavelengths of light to highlight objects of a particular color
                                                          xx +2 spectrum healing to an area




                                                      ASCENDED



                                                        • Splendour
                                                          xx Creates a wave of bright light that alters the colors of everything it touches
                                                          xx +3 spectrum healing to an area

                                                        • Blinding
                                                          xx creates a burst of light that blinds everything in the vicinity
                                                          xx -2 to enemy rolls for 2 turns during adventures

                                                        • Blacklight
                                                          xx illuminates substances ordinarily invisible to the naked eye
                                                          xx +20% success to a discovery roll




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                                          VIVIFY ABILITIES

                                              APPRENTICE

                                                • Heal Wound
                                                  xx the user heals a small flesh wound or increases the rate of healing on a larger flesh wound
                                                  xx +1 vivify healing to an area

                                                • Cleanse
                                                  xx the user cleanses away any infection, rot, or toxin in a part of the target's body
                                                  xx +1 vivify healing to an area

                                                • Soothe
                                                  xx the user numbs the pain felt by another creature
                                                  xx +1 vivify healing to an area

                                                • Mend
                                                  xx the user mends one large broken bone or several smaller broken bones (eg. fingers)
                                                  xx +1 vivify healing to an area

                                                • Detect Life
                                                  xx the user enters a state of meditation, the vision in their mind's eye turns dark and illuminates living things, allowing the user to detect nearby signs of animal life
                                                  xx +10% chance of a successful discovery roll



                                              ADEPT



                                                • Rest
                                                  xx the user puts another being into a deep, dreamless sleep
                                                  xx +2 vivify healing to an area

                                                • Cure
                                                  xx the user banishes a disease from an individual
                                                  xx +2 vivify healing to an area

                                                • Drain
                                                  xx the user can touch another being and transfer some of its lifeforce to the user, weakening the target and healing the user
                                                  xx +2 vivify healing to an area




                                              ASCENDED



                                                • Resurrect
                                                  xx the user can resurrect a single deceased creature using a fragment of its corpse (eg. a bone, tooth, or feathers)
                                                  xx +3 vivify healing to an area

                                                • Death Whisper
                                                  xx the user can speak with the dead for a short period of time
                                                  xx +3 vivify healing to an area

                                                • Shapechange
                                                  xx the user can temporarily change their shape to match that of any other creature they’ve seen. This can last up to 1 hour.
                                                  xx --

PostPosted: Sun Feb 23, 2020 12:32 pm


INITIAL ABILITIES


      Once a noulicorn completes their visit to Grandfather Tree and unlocks their gift, they'll also be granted their first ability.

      Every rank-up visit to Grandfather Tree also grants a starter ability for their new rank.

      This ability is chosen at random.


EARNING NEW ABILITIES


      User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.

      These are roots of Grandfather tree. Eating one grants the user a new ability.

      Roots can be purchased for RP points and occasionally are handed out during games and events.

ll Flourish ll
Captain


ll Flourish ll
Captain

PostPosted: Sun Feb 23, 2020 12:33 pm


Every location in Vykeli (except Homewood and Grandfather Tree) is damaged from the Others. Gifts allow the noulicorns to fix that damage. Once a location is healed, it unlocks a new growing breedable.

Roleplaying in a location will at 1 point of healing to that area, but gifts and the abilities they grant their users increase the rate of healing immensely.

Each area also has a required amount of healing with each type of gift.

Example

      Blackbriar Bog---

          Damage: poisoned air and polluted water

          Healing: 0/100
          Atmos Healing Required: 0/50
          Vivify: 0/10
          Solar: 0/10
          Botany: 0/10


Each point of healing in atmos/vivify/solar/botany also contributes to the overall healing of the area.

As the world is healed and explored, more locations will be unlocked.
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