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AU Non-canon Pern RP 

Tags: Pern, Dragon, Firelizard, Wher, Impression 

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The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 2:28 pm


Contents


- Rules
- Weyrling Lodgings
- Monthly Breakdown and Points System
- Months 1 to 3
- Months 4 to 6
- Months 7 to 9
- Months 10 to 12
- Months 13 to 15
- Months 16 to 18
- Months 19 to 24
- Months 25 to 30
PostPosted: Sat Oct 19, 2019 2:33 pm


Rules


OOC Rules
These are the standard guild rules, be nice, don't bully/manipulate etc. However, we'd like to take a moment to highlight an important aspect of Weyrlinghood which is action = consequences. As is the rule in EWSW, you can have your character do whatever they like, but in doing so you accept that the world will react. For example if you have your character sneak out of the Weyr to attend a gather, they will be punished severely. If your pair attempt to fly without training, your dragon may be injured. If your pair try to between or flame without training, they might die. Always be aware of what the repercussions there might be for your characters actions. If you are unsure how something will play out, or want a plot where your character breaks the rules, contact the staff and we will provide you with the most likely outcomes.

IC Rules
1. The needs of a weyrling's dragon come before their own. (Ranges dependant on circumstances)
2. Weyrlings will keep their bunk tidy at all times. (Minor)
3. Weyrlings are to wear their weyrling knots at all times. (Minor)
4. If the dragon does something, the rider is held responsible. (Minor)
5. All lessons/chores/activities are mandatory. (Minor)
6. Visitors to the barracks must be approved by the Weyrlingmaster. Visitors are highly restricted in the first month. (Minor)
7. The hierarchy of the Weyr must be respected at all times. Weyrlings are now a part of the Weyr and are expected to act like it. (Minor)
8. Violence will not be tolerated. (Intermediate)
9. Weyrlings are confined to the Weyr for the first 9 months. (Intermediate)
10. From 9 months they may travel by straight flight no more than an hour from the Weyr. They may go further with a chaperone. (Intermediate)
11. From 14 months weyrlings may leave the Weyr unsupervised, but must inform the Weyrlingmaster of where they will be and check in with the Weyrlingmaster's dragon regularly. (Intermediate)
12. From 18 months where a weyrling can and cannot go is the responsibility of the rider they tail for. (Intermediate)
13. Weyrlings may not consume alcohol or mind altering narcotics. (Major)
14. Weyrlings may not engage in romantic relationships. This is usually lifted around the time weyrlings move into their first weyrs and their dragons become more aware of that aspect of life. Weyrlings are advised to carefully monitor their dragons response to this behaviour and cease immediately if they show any distress. (Major)
15. Weyrlings may not attempt anything they have not yet been taught
Examples:
- Swimming (Minor)
- Weight training (Minor)
- Ground Riding (Intermediate)
- Hunting (Intermediate)
- Solo flight (Major)
- Paired flight (Major)
- Flaming (Major)
- Betweening (Major)
- Flying Flaming (Major)
(If something is not on this list please contact staff and we will add it and assign a risk.)

Rule Breaking
If your character breaks any of the above rules they must roll a 6-sided risk dice corresponding with the risk attached to the rule. They will have to roll each time they break the rule. For ongoing situations, like relationships, the roll must be performed each month for as long as the situation persists. If staff discover that someone didn’t roll for a rule break it will be rolled for them with a penalty of plus 2. Repeatedly breaking rules will likely result in a harsher punishment from the Weyrlingmaster or moving up a risk rank.

Minor rule break
1. You got away with it, lucky you.
2. You got away with it, lucky you.
3. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
4. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
5. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
6. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.

Intermediate rule break
1. You got away with it, lucky you.
2. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
3. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
4. You/ your dragon were injured in your foolishness. Let this be a lesson to you.
5. You/ your dragon were injured in your foolishness. Let this be a lesson to you.
6. You/ your dragon were seriously injured due to your actions. You will be the infirmary for the time being and this may have lasting effects.

Major rule break
1. You got away with it, lucky you.
2. The Weyrlingmaster caught you red handed, you’re in big trouble, but at least nobody was hurt.
3. You/ your dragon were injured in your foolishness. Let this be a lesson to you.
4. You/ your dragon were seriously injured due to your actions. You will be the infirmary for the time being and this may have lasting effects.
5. You/ your dragon were seriously injured due to your actions. You will be the infirmary for the time being and this may have lasting effects.
6. You or your dragon were killed because of your actions.

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 2:34 pm


Weyrling Lodgings


Barracks
The Weyrling Barracks is where Weyrlings will live for the first turn or so of their weyrlinghood. It is a communal space with virtually no privacy, comprising of a large cavern with a series of wallows and beds. The living quarters and communal space are one and the same, meaning the Weyrlings will constantly be in contact with each other. Attached to this communal area are the latrines both human and dragon, the human bathing area and a small room for meat preparation.

Directly above the Weyrling Barracks are the Weyrlingmaster’s quarters. These means that the entrance to the barracks can be observed at all times and any comings and goings noted. Directly outside the barracks is the training ground that is used for the majority of ground based lessons. This space can also be used as a basking space by weyrling dragons when not being used, as they don’t have ledges of their own.

Weyrling Weyrs
These weyrs are where a weyrling pair will spend the second turn of their weyrlinghood. They are arguably the least pleasant weyrs in Fort (Since it wouldn’t make sense to give weyrlings better weyrs than full riders). These weyrs are the furthest up the bowl, which makes them pretty cold. They lack any of the perks of the lower weyrs, being little more than a cave dug into the side of the cliff.

Most of these weyrs are so small that there is no distinction between sleeping space, living area and the dragon’s space. Many weyrlings take to putting up a hammock at night and using the whole space as a living area. None of these weyrs have ground access, so can only be reached by dragonback. It’s almost impossible to get two dragons in these weyrs, let alone the ledge, so the majority of weyrlings do not entertain guests in their own weyrs.
PostPosted: Sat Oct 19, 2019 2:54 pm


Monthly Breakdown and Point System


Monthly Breakdown
Dragon Sizes - Used to identify roughly where your dragon is in their growth and how often they will be eating and sleeping.

Key Lessons - These are some, but far from all, of the lessons your weyrlings will be having this month. These are usually the most interesting, impactful, or important of the lessons covered in that month. Use these to gauge what your character is learning, or has already learned so far.

Prompts - These are suggestions for if you need inspiration for a weyrling thread. You may play all or none of them each month. Prompts can be used for solos, PRPs or open rps as you desire.

Monthly Roll - This is an opportunity for you to roll to increase your weyrling pair's points. Each month there will be a roll and which dice you pick affects the risks you have taken that month. These rolls are purely voluntary and have no cost. However, their affects must be acknowledged. Meaning that if your weyrling breaks an arm in the roll, you must play out that consequence. In the interest of drama, any player can choose any negative point result without rolling. These rolls can be played out further in solos, PRPs or open rps if you wish, but please remember to take note of when and where these activities would be taking place and who would be present should you choose to play out the result.

Point System
The point system is a way to gauge how your weyrling pair is doing in their progress towards graduation. Points are gathered similarly to how marks are gained. However, points can only be gained in Weyrling threads. Any thread or solo made to carry out a lesson, prompt, or monthly roll will automatically count as a Weyrling thread. If you feel a thread or solo should count as a Weyrling thread as it is important to your pairs development as weyrlings you can request staff to review it. Only staff can grant Weyrling thread status to a thread or solo. Within these threads and solos points will be awarded per 200 words.

Pair scores will be kept track of throughout their weyrlinghood. These scores can be used to determine where your pair stand in their class. The higher the score, the better they're doing. This can have some flexibility if you are wanting to play a pair as struggling despite their scores not showing that, and if that is the case please inform a staff member so that ranking characters can react to your character how you would like, rather than on their scores.

At the end of their Weyrlinghood, pairs will have their scores totalled. Any pair with a score of 0 or higher will successfully graduate, provided the rider is at least 16 turns of age. Characters with higher scores will be more likely to be placed in higher ranking wings. Characters who have a score lower than 0 will fail and have to stay a Weyrling until they bring their score up to at least zero. Pairs that failed to graduate will gain 1 point a month so that all of them eventually graduate. Characters who are under the age of 16 will pass but will not graduate to a wing until they turn 16.

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 3:05 pm


Months 1 to 3

Month 1
Dragon sizes at hatching
Greens are usually between approximately 23 and 27 percent of their adult size
Blues are usually between approximately 23 and 27 percent of their adult size
Browns are usually between approximately 18 and 22 percent of their adult size
Bronzes are usually between approximately 18 and 22 percent of their adult size
Golds are usually between approximately 18 and 22 percent of their adult size
Smaller dragons sleep 20+ hours a day and eat whenever they wake
Larger dragons sleep 20+ hours a day and eat whenever they wake

Dragon sizes at the end of month 1
Greens are usually between approximately 37 and 40 percent of their adult size
Blues are usually between approximately 34 and 38 percent of their adult size
Browns are usually between approximately 26 and 30 percent of their adult size
Bronzes are usually between approximately 26 and 28 percent of their adult size
Golds are usually between approximately 26 and 28 percent of their adult size

Key Lessons
Your Dragon and You – Understanding the emotional bond, it’s implications and effects. The situations that can put strain on the bond and how to strengthen the relationship in the early stages.

Your Classmates and You – An array of ice-breakers and group exercises to get you used to the people you will be living and working with for at least the next turn, if not the rest of your life.

Basic Dragon Health – How to oil, feed, and health check a young dragon. Hatchlings grow rapidly and change quickly. Covering common and noticeable changes helps prevent panic in new riders.

Prompts
Young dragons regularly have their thoughts ‘overflown’ into a public broadcast. What did your dragon broadcast and how did you respond?

Your dragon wakes at an inopportune time (during the night, when you’re in the privy) and begins to panic that they cannot find you. What happens and how do you deal with it?

You dragon failed to make it to the latrines in time and has gone to the toilet in the middle of the barracks. Best clear that up.

Monthly Roll
Oiling

No roll - You’ve oiled your dragon correctly. Your month is full of growing pains and itching. (0 points)

4-sided dice
1 = You’ve oiled your dragon correctly. Your month is full of growing pains and itching. (0 points)
2 = You’ve oiled your dragon correctly. Your month is full of growing pains and itching. (0 points)
3 = You missed those hard to reach places and your dragon was quick to point it out when it got dry. Luckily it didn’t crack. (-1 point)
4 = Regular oiling means your dragon doesn’t often complain about an itchy hide, but they have their moments. (+1 point)

6-sided dice
5 = Some more oil would have been handy. Your dragon’s hide has begun to flake in places from not being thorough enough. (-2 points)
6 = A mercifully even growing month has meant regular oiling has kept your dragon’s hide in good condition. (+2 points)

8-sided dice
7 = Small cracks are appearing in your dragon’s hide. You need to be much more careful with oiling your dragons hide. (-3 points)
8 = Your frequent and dutiful oiling has led to a dragon with a smooth and well cared for hide. (+3 points)

10-sided dice
9 = A significant crack has appeared on your dragon’s hide. This will need healer attention immediately. The Weyrlingmaster will want to talk to you about why your dragon isn’t being properly oiled. (-4 points)
10 = Your dragon’s hide is completely flawless. (+4 points)


Month 2
Dragon sizes
Greens are usually between approximately 47 and 54 percent of their adult size
Blues are usually between approximately 44 and 48 percent of their adult size
Browns are usually between approximately 33 and 39 percent of their adult size
Bronzes are usually between approximately 33 and 35 percent of their adult size
Golds are usually between approximately 31 and 35 percent of their adult size
Smaller dragons sleep 17 hours a day and eat 4 times a day
Larger dragons sleep 20 hours a day and eat 5 times a day

Key Lessons
Pernese Law and Diplomacy – You are now a representative of the Weyr and dragonriders throughout Pern. As such it is important to know and understand the laws of Pern and the relationships between the Holds, Crafts, and Weyrs; and where you and your behaviour slots into all that.

Introduction to Riding Gear – Time to learn what gear you wear when you fly, including what garments are appropriate for when and where. This also covers what your dragon must wear during flight.

Introduction to Flying Formations – Through chalkboard diagrams and watching wing training, Weyrlings are taught the different wing formations and their main uses.

Prompts
Your dragon has over eaten and has come down with thick tail. This is an uncomfortable experience for them until it passes.

Reaching the feeding station, you find they’re out of your dragon’s favourite meat. What are you going to do?

Being awake more means more energy and more demands. How are you coping with your dragon being awake and intense a few more hours of the day?

Monthly Roll
Pop Quiz on Formations
No roll - It’s adequate. You know enough to not be raising red flags, but you’re hardly top of the class. (0 points)

4-sided dice
1 = It’s adequate. You know enough to not be raising red flags, but you’re hardly top of the class. (0 points)
2 = It’s adequate. You know enough to not be raising red flags, but you’re hardly top of the class. (0 points)
3 = You passed, barely. Time to get studying. (-1 point)
4 = Well done, you passed. It’s far from the best grade in the class and you’ve got a lot left to learn, but there’s promise. (+1 point)

6-sided dice
5 = This is bad. You didn’t get enough to even pass. Looks like there will be extra classes in your future. (-2 points)
6 = Way to go, you got about three quarters of the test right. That’s a grade to be proud of. (+2 points)

8-sided dice
7 = How disappointing. It looks like you just made guesses at each question. At least you got some, but you still fail. (-3 points)
8 = So close! You almost got every question right; a little more work and you can ace it next time. (+3 points)

10-sided dice
9 = Have you even been paying attention? You didn’t get a single question right! (-4 points)
10 = Every question right! Be honest, did you cheat? (+4 points)


Month 3
Dragon sizes
Greens are usually between approximately 59 and 66 percent of their adult size
Blues are usually between approximately 52 and 57 percent of their adult size
Browns are usually between approximately 40 and 46 percent of their adult size
Bronzes are usually between approximately 39 and 42 percent of their adult size
Golds are usually between approximately 36 and 42 percent of their adult size
Smaller dragons sleep 15 hours a day and eat 3 times a day
Larger dragons sleep 19 hours a day and eat 5 times a day

Key Lessons
Swimming Lessons - It’s time to strengthen those wing muscles in preparation for flight. These lessons aren’t very strict, and include a lot of play and games. It’s about encouraging the dragons to use their wings, rather than stressing form.

Introduction to Flight Mechanics - They know how to make a formation, but now is when Weyrlings will focus more on how dragons fly. They begin learning the limitations of different body and wing types, as well as how to react to more common flying conditions.

Visualisation Lessons - It is important for a rider pair to be able to communicate swiftly and with detail. Sometimes there isn’t enough time for a pair to speak to each other. These lessons encourage pairs to communicate on a faster instinctive level to be used in emergencies.

Prompts
Your dragon is refusing to get up for their morning lesson. Do you convince them or just let them stay there?

The energy burst are starting to wear off as your dragon is awake for longer periods of time. How are acting now that not everything is new and exciting?

Your dragon wakes up in the night and insists on going swimming. You know you’re not allowed to go swimming without the Weyrlingmaster or one of the Assistants present. What do you do?

Monthly Roll
First Time Swimming
No roll - It’s a start. They’re not the best swimmer, but your dragon seems comfortable enough in the water. (0 points)

4-sided dice
1 = It’s a start. They’re not the best swimmer, but your dragon seems comfortable enough in the water. (0 points)
2 = It’s a start. They’re not the best swimmer, but your dragon seems comfortable enough in the water. (0 points)
3 = Your dragon seems nervous. They aren’t particularly big on this swimming thing, but with a little coaxing they’ll get the handle of it. (-1 point)
4 = There were a few stumbling blocks, but by the end of the first lesson your dragon is swimming without instruction. (+1 point)

6-sided dice
5 = This isn’t good. Your dragon doesn’t seem to be taking instructions very well and has had to be fished out of the water a couple of times. It’s going to take more than a couple lessons for your dragon to get a hold of it. (-2 points)
6 = Maybe they didn’t immediately take to the water, but they soon pick up the idea and are safely moving through the water. (+2 points)

8-sided dice
7 = Okay, that’s enough for today. Your dragon doesn’t seem to be taking to swimming very well. They have to get out of the water after being continually rescued from drowning. (-3 points)
8 = Water doesn’t seem to be an issue for your dragon. They quickly picked up the directions and are confidently swimming in no time. (+3 points)

10-sided dice
9 = Your dragon didn’t even get into the water. They hated it so much that the Weyrlingmaster had to dismiss the two of you so your dragon wouldn’t hurt themselves. You’ll need to work on your dragon’s distress or they could do serious damage to themselves. (-4 points)
10 = Your dragon took to water faster than a shipfish. They need virtually no guidance and are outpacing you. (+4 points)
PostPosted: Sat Oct 19, 2019 3:55 pm


Months 4 to 6

Month 4
Dragon sizes
Greens are usually between approximately 65 and 78 percent of their adult size
Blues are usually between approximately 59 and 66 percent of their adult size
Browns are usually between approximately 46 and 53 percent of their adult size
Bronzes are usually between approximately 45 and 48 percent of their adult size
Golds are usually between approximately 41 and 47 percent of their adult size
Smaller dragons sleep 13 hours a day and eat 2 times a day
Larger dragons sleep 18 hours a day and eat 4 times a day

Key Lessons
Formations Continued - Weyrlings should have a firm grasp on the basic formations by now and when they should be used in textbook cases. Now it’s time for some curveballs. Sudden changes in circumstances, contradictory orders, and reluctant dragons are all thrown into the testing situations for pairs to consider.

Weight Training - Dragons are getting old enough to carry their riders on the ground. Before that they will be carrying weights to gauge if they are ready just yet. Weight packs gradually increase and are used under Weyrlingmaster supervision to ensure no damage is done.

Practical Formation Practice - Pairs will physically run through formations on the ground. Weyrling pairs are swapped around often in these mock wings to get Weyrlings thinking about where in a formation their dragon might be most useful and how wing formation affects all members of the wing.

Prompts
Your dragon has been complaining that their back is sore from the weight training. What are you going to do?

One of your classmate’s and/or their dragon yelled at you and/or your dragon during a formation drill. Why did they do it, how are you feeling about it, and what are you going to do now?

Your dragon is starting to eat less. It’s still a little concerning when they refuse their breakfast. Are you able to get out of them why that is?

Monthly Roll
Leadership Attempt
No roll - It was fine. A few mistakes here and there, a couple of wandering classmates, but there’s potential if you work to refine it. (0 points)

4-sided dice
1 = It was fine. A few mistakes here and there, a couple of wandering classmates, but there’s potential if you work to refine it. (0 points)
2 = It was fine. A few mistakes here and there, a couple of wandering classmates, but there’s potential if you work to refine it. (0 points)
3 = You picked an acceptable formation, but didn’t instruct your wing very well. Some were able to follow through based on what they knew of the formation, but others were lost and took more than a few wrong steps. (-1 point)
4 = Acceptable formation and satisfactory directions. Some of your wing wandered and you didn’t catch it, but your opening commanding was strong. (+1 point)

6-sided dice
5 = Panic set in and your lack of confidence meant that your wing were confused by some of your instructions. A pair managed to collide with each other, and the exercise had to be ended early. (-2 points)
6 = You picked the right formation for your go, and relayed instructions well. It was all going well until the Weyrlingmaster changed the scenario, it all fell apart after that. (+2 points)

8-sided dice
7 = It wasn’t a good run. Second guessing yourself led to picking the wrong formation when the time came. Your classmates were rather confused. You’re going to need to work on those leadership skills. (-3 points)
8 = You chose the best formation for your attempt, and kept your wing in line wonderfully. Then the Weyrlingmaster threw a curveball and changed the situation with a sudden weather change. You recovered, but it was kind of shaky. (+3 points)

10-sided dice
9 = That was a complete disaster. You picked the wrong formation and gave conflicting directions. None of your classmates knew what they were doing and had the situation been real you would have gotten several of your wing injured or even killed. (-4 points)
10 = You led your wing flawlessly. You selected the perfect formation and instructed your wing brilliantly. Even the Weyrlingmaster changing the situation didn’t throw you off. (+4 points)

Month 5
Dragon sizes
Greens are usually between approximately 73 and 85 percent of their adult size
Blues are usually between approximately 65 and 73 percent of their adult size
Browns are usually between approximately 52 and 59 percent of their adult size
Bronzes are usually between approximately 54 and 51 percent of their adult size
Golds are usually between approximately 46 and 52 percent of their adult size
Smaller dragons sleep 12 hours a day and eat once a day
Larger dragons sleep 17 hours a day and eat 4 times a day

Key Lessons
Solo Flying - It’s time for your dragon to take to the air for the first time. They aren’t yet strong enough to carry a rider, and lessons will begin with a glide from a low height. Lessons begin as more of controlled falls, where the dragon must glide and turn to land safely. Gradually they will move on to several wingbeats to maintain height for longer, before progressing to powered flight.

Strap maintenance - Straps are often the only thing keeping a dragonrider on their dragon, and so are an important lifeline. Although the Weyrs tanner make straps for most riders, maintenance is their own responsibility. They will be taught to make, assess and repair straps ahead of their paired flight.

Weyrling Rodeo - As an ultimate test of their strap maintenance. The pair will be given a set of straps with a number of faults, ranging in severity. They will need to find and repair these faults in the sevenday before the rodeo without tanner assistance. The dragon will then have to try their hardest to shake their rider loose. A reward goes to the Weyrling pair that does the best.

Prompts
One of your classmates is bragging about how well their dragon is taking to flight. How are you going to react? Maybe you’re the one bragging.

A particularly rough landing has left your dragon a little sore. What are you going to do about it.

You’ve been given your straps for the rodeo. How are you going to find the faults, and how are you going to repair them?

Monthly Roll
Weyrling Rodeo
No roll - You lasted one round without coming off. You missed a medium fault and a few smaller faults weren’t completely repaired. (0 points)

4-sided dice
1 = You lasted one round without coming off. You missed a medium fault and a few smaller faults weren’t completely repaired. (0 points)
2 = You lasted one round without coming off. You missed a medium fault and a few smaller faults weren’t completely repaired. (0 points)
3 = You lasted one round without coming off, which is honestly a surprise. You missed several medium and small faults on your straps. (-1 point)
4 = You lasted two rounds without coming off. You missed a medium fault and a smaller fault didn’t get completely repaired. (+1 point)

6-sided dice
5 = You almost got to the end of the first round, but fell off at the last minute. You missed a major fault, and one or two small faults in your straps. Some of your repairs didn’t come up to par. (-2 points)
6 = You lasted three rounds without coming off. You missed a small fault and it ended up being your undoing. (+2 points)

8-sided dice
7 = You made it halfway through the first round before coming off. You missed a major fault, and several medium faults in your straps and didn’t really repair the ones your found very well. (-3 points)
8 = You lasted four rounds without coming off. You found every fault in your straps, but one of them wasn’t repaired completely. (+3 points)

10-sided dice
9 = Your dragon had barely even started moving before you fell off. You missed every single fault on your straps. Did you even look at them? (-4 points)
10 = You lasted five rounds without coming off. It looks like you caught and repaired every fault on your straps. (+4 points)


Month 6
Dragon sizes
Greens are usually between approximately 79 and 90 percent of their adult size
Blues are usually between approximately 70 and 78 percent of their adult size
Browns are usually between approximately 57 and 65 percent of their adult size
Bronzes are usually between approximately 56 and 59 percent of their adult size
Golds are usually between approximately 51 and 57 percent of their adult size
Smaller dragons sleep 12 hours a day and eat once a day
Larger dragons sleep 16 hours a day and eat 3 times a day

Key Lessons
Paired Flight - The moment that almost every dragonrider pair looks forward to has arrived. Your dragon is now a confident flier and you are allowed to fly together. Dragons are advised to not try anything flashy for the first few lessons while their riders get used to the sensation. To be cleared to carry a passenger a dragon must be at least 4ft tall and in relatively good heal.

Hunting - Riders having to prepare meat is over and the dragons are learning to hunt for themselves. The Weyrlingmaster dragon will teach them how to quickly catch and kill their prey. Dragons are not to go chasing the Weyr herds and are advised to take small prey or share while they are still young.

Firestone Introduction - The class’ first flaming is approaching. Even non-flaming pairs are expected to be able to understand the fundamentals of firestone. This introduction will explain the different grades of firestone, and the varying amounts required for a dragon to produce flame.

Prompts
Your dragon has to kill their own prey for the first time. How are they taking to it?

Firestone time is coming up. This carries tension because of the greens not flaming, how do your pair react?

You’re finally allowed to fly together, so long as the Weyrlingmaster is watching. How excited are your pair?

Monthly Roll
First Paired Flight
No roll - You went up, you flew a short distance, you landed. All in all a good first effort. (0 points)

4-sided dice
1 = You went up, you flew a short distance, you landed. All in all a good first effort. (0 points)
2 = You went up, you flew a short distance, you landed. All in all a good first effort. (0 points)
3 = It was going well, but you didn’t quite stick the landing. Unaccustomed to the different weight distribution your dragon stumbled while landing. That’s embarrassing. (-1 point)
4 = Your dragon took to carrying a passenger well. They were able to confidently fly you from point A to point B and land safely without any difficulty at all. (+1 point)

6-sided dice
5 = You had to land early. Either through inexperience or foolishness the two of you were ordered by the Weyrlingmaster to land early before you hurt yourself or others. Expect a scoulding later. (-2 points)
6 = A strong take-off sent the pair of you into the air. Your dragon’s confident flying allowed them to make a few safe turns with you on their back and land safely at their destination. (+2 points)

8-sided dice
7 = You crashed. Maybe your dragon got spooked, or they tried something they weren’t ready for. Whatever the reason they fell and they fell hard. The healers are going to have to get involved for you and/or your dragon, because you’re injured seriously enough to stay in the infirmary. Maybe there are even permanent consequences. (-3 points)
8 = A good run from start to finish. A clean take off, skilled turns, and a smooth landing leaves the Weyrlingmaster congratulating you on a good first paired flight. (+3 points)

10-sided dice
9 = You both hit the ground hard and something is seriously broken. You and/or your dragon are in serious pain. At least one of you isn’t going to make it through this alive. (-4 points)
10 = Some might call what you just did showing off. Your dragon fancied putting on a show. Starting with a powerful take-off and pulling several tight turns in the air, and landing with a flourish. It was a first flight to remember. (+4 points)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 4:13 pm


Months 7 to 9

Month 7
Dragon sizes
Greens are usually between approximately 83 and 95 percent of their adult size
Blues are usually between approximately 75 and 83 percent of their adult size
Browns are usually between approximately 62 and 70 percent of their adult size
Bronzes are usually between approximately 60 and 64 percent of their adult size
Golds are usually between approximately 55 and 62 percent of their adult size
Smaller dragons sleep 11 hours a day and eat once every two days
Larger dragons sleep 15 hours a day and eat 3 times a day

Key Lessons
Firestone Continued - Things become more in depth as flaming comes closer. Lessons begin to cover different flame types and their placement in wings, as well as the less obvious risks of dealing with firestone. Pairs will be expected to be able to assess firestone quality and how to appropriately handle and use an explosive substance.

First Flaming - For those dragons that are going to consume firestone it is now time to do so for the first time. Dragons will flame a safe distance from each other, under the supervision of the Weyrlingmaster’s dragon. Their first flaming will be with the minimal amount of firestone, usually only allowing one burst of flame before more needs to be consumed.

Flying in Formation - Now that dragons can confidently fly with their riders, the class will now begin flying in formation. Exercises begin with the simplest formations to get the dragons used to flying as a unit. Positions will continue to be switched around to help the dragon and rider find their most comfortable position in a wing.

Prompts
Your class is flaming for the first time. It’s a powerful experience for those who get to do it and the tension is getting even higher. How are you reacting?

Formation flying is becoming common place. How are you and your dragon reacting to having to follow orders and stay in formation while flying.

Looks like you might have overdone it, and your dragon is complaining of pains in their wing muscles. What are you going to do about it?

Monthly Roll
First Flaming
No roll - An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve. (0 points)

4-sided dice
1 = An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve. (0 points)
2 = An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve. (0 points)
3 = Your dragon was taken by surprise by their first flaming, and it came out more as a short flaring hiccup. The second attempt wasn’t as bad, but the hiccup might be hard to live down. (-1 point)
4 = You didn’t give your dragon enough firestone. They flamed successfully, but it was cut a little short with a rather embarrassing burp when they ran out of flame. (+1 point)

6-sided dice
5 = At the last minute your dragon seemed to get frightened, refusing to flame even though they had consumed firestone. They attempted to hold it in until order by the Weyrlingmaster to release it. The flame came in short sharp bursts and your dragon is very upset. (-2 points)
6 = You gave your dragon a little too much firestone when measuring out. They weren’t ready for a flame burst of that strength and let it out a little too fast. No harm done, but your dragon was a little upset. (+2 points)

8-sided dice
7 = There wasn’t enough firestone in your dragon’s first intake, and they didn’t actually manage to flame when called on. A second consumption meant they were able to flame, but by then they were too nervous to control it properly. (-3 points)
8 = You measured out your firestone correctly, and your dragon kept control of their first burst of flame without issue. Unfortunately the unusual sensation of expelling ash upset your dragon and resulted in several minutes of coughing as they recomposed themselves. (+3 points)

10-sided dice
9 = That was awful. You gave your dragon far too much firestone, resulting in a painful build-up of flame. They weren’t able to control the flame when it eventually came and even managed to singe themselves. The extra stone also made it uncomfortable for them to expel the ash. Your dragon will need to be seen by the healers to treat their burns, sore throat, and check if there’s any permanent damage. (-4 points)
10 = You measured out the amount of firestone perfectly. Your dragon was able to keep control of their burst of flame and able to expel the remaining ash without incident. (+4 points)

OR

Flying Formation Leading
No roll - It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults. (0 points)

4-sided dice
1 = It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults. (0 points)
2 = It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults. (0 points)
3 = You almost got it. A few classmates were in the wrong positions, and you didn’t pick up on it, so the formation didn’t actually work. (-1 point)
4 = You arranged your classmates quickly into a simple formation and took them through a lap without issue. It’s a solid pass. (+1 point)

6-sided dice
5 = You didn’t do great. The formation wasn’t very well organised because it was in the air and not on the ground. It was sort of clear what formation you were going for, but a lot of your classmates were confused. (-2 points)
6 = You tried for a more advanced formation and it was a little shaky, but clear what you were going for. (+2 points)

8-sided dice
7 = That was, frankly, terrible. It was less of a formation, more a swarm of young dragons. None of your classmates knew what they were supposed to be doing and the Weyrlingmaster isn’t even certain what formation you were attempting. (-3 points)
8 = Arranging your classmates into an advanced formation was the easy part, everyone was in the right place, until the Weyrlingmaster changed the scenario and you had to scramble to get into a different formation. (+3 points)

10-sided dice
9 = You almost got someone killed and the Weyrlingmaster had to put a stop to the whole thing! It’s clear you aren’t ready to lead a flying wing. (-4 points)
10 = You got your class into the advanced formation and were flying confidently. When the Weyrlingmaster switched the situation, you were able to smoothly transition your wing into the new formation. (+4 points)


Month 8
Dragon sizes
Greens are usually between approximately 87 and 98 percent of their adult size
Blues are usually between approximately 78 and 87 percent of their adult size
Browns are usually between approximately 66 and 74 percent of their adult size
Bronzes are usually between approximately 64 and 68 percent of their adult size
Golds are usually between approximately 59 and 66 percent of their adult size
Smaller dragons sleep 11 hours a day and eat once every two days
Larger dragons sleep 14 hours a day and eat 2 times a day

Key Lessons
Advanced Visualisation - Pairs are getting closer to betweening for the first time, and so the bar for acceptable visualisations jumps up. Pairs will be expected to pass visualisations between themselves and other pairs while maintaining the clarity enough that the visualisation could be used as a jump point.

Survival Skills - Dragonriders should know how to look after themselves to at least some degree. How to light a fire, plants that can be eaten, and how to make a simple camp are all deemed as necessary skills. If they can get a firm grip on that then they might move on to more complex skills like trapping and tool making.

Field Trip - The best visualisations tend to be the ones that dragons have made themselves. That means flying to key locations throughout the Northern Continent and creating way points. Several trips will be taken, which often will involve flying for several hours straight, and then camping in the wilds to fly more again the next day.

Prompts
These field trips are involving plenty of roughing it. How are you and your dragon handling being away from the comforts of Weyr life?

This flying straight is tough. Saddle sores, stiff back, sore wings, and boredom run rampant.

One of your visualisations wasn’t up to stratch and the Weyrlingmaster informs you that if you had tried to jump using this, you and your dragon would have died. How are you feeling?

Monthly Roll
Survival Skills
No roll - Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it. (0 points)

4-sided dice
1 = Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it. (0 points)
2 = Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it. (0 points)
3 = You spent so long setting up camp you didn’t leave time to find food. Your dragon managed to get something to eat, but come the next morning you’re hungry. (-1 point)
4 = Your camp was sturdy and you found enough food for the night. You wake the next morning feeling fine. (+1 point)

6-sided dice
5 = You managed to find food, but by then it was too late to set up a good camp. You’re not hungry the next morning, but it wasn’t a restful night’s sleep. (-2 points)
6 = A good camping location and a sturdy shelter meant you got a restful night. Your food was a bit bland, but nothing to complain about. (+2 points)

8-sided dice
7 = Neither you or your dragon were able to find anything to eat and you just couldn’t get your fire to light. Come the next morning you’re not feeling your best. (-3 points)
8 = You found a good selection of food and were actually able to make something other than just eating plants. Your camp was dry and comfortable, and you are in good spirits next morning. (+3 points)

10-sided dice
9 = The plants you collected were poisonous and made you sick, your dragon wasn’t able to catch anything either. You camp also flooded overnight, so when it comes time to pack up and move on the next morning you are both cold and miserable. (-4 points)
10 = Are you sure you found all this food in the wild? You and your dragon’s search was so fruitful that you even had enough to use as travel snacks the next day. It’s hard to complain about camping when it’s as comfortable as your camp was. (+4 points)


Month 9
Dragon sizes
Greens are usually between approximately 90 and 91 percent of their adult size
Blues are usually between approximately 81 and 90 percent of their adult size
Browns are usually between approximately 69 and 78 percent of their adult size
Bronzes are usually between approximately 68 and 71 percent of their adult size
Golds are usually between approximately 63 and 70 percent of their adult size
Smaller dragons sleep 10 hours a day and eat 2 times a week
Larger dragons sleep 13 hours a day and eat 2 times a day

Key Lessons
First Time Between - The time has come for dragons to take their first trips between. This is done in one-on-one sessions with the Weyrlingmaster or a senior Weyrlingmaster Assistant. There is no shame in not jumping during the first session, and topic is handled as gently as possible to keep the pair as calm as possible.

Firestone Refuel during Flight - Even dragons that can’t flame may be called upon to fly resupply runs during a flight. Weyrlings will throw increasingly heavy weights between each other while they are flying, to simulate the passing of firestone sacks during a fall.

Introduction to Threadfall Patterns - Now that pairs can fly in formation, and are learning to flame. They need to know why dragons do this in the first place. This lesson will give pairs an introduction into how thread acts in a fall, how it moves across Pern, and how the Weyrs fight it.

Prompts
Soon the pair of you will be learning to between, a dangerous endeavour that could result in death. How are you feeling?

You’re learning threadfall patterns now. Thread isn’t expected to fall for well over another decade. What do you think about learning it now.

You caught a firestone sack awkwardly during lessons and now your arm hurts. How bad is it and will you go see a healer?

Monthly Roll
First Time Betweening
No roll - Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session. (0 points)

4-sided dice
1 = Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session. (0 points)
2 = Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session. (0 points)
3 = Your dragon refused to go between even with the coaxing of the Weyrlingmaster. It takes over a sevenday of sessions to get them to go between. (-1 point)
4 = You visualisations weren’t clear enough for the Weyrlingmaster and your nerves mean that you didn’t manage to get between until the end of the second session. (+1 point)

6-sided dice
5 = You keep giving the Weyrlingmaster incorrect visualisations. The lesson is called off and you’re told to work on your visualisations extensively before they’ll let you try again. (-2 points)
6 = Your visualisations were close, but nerves got the best of you and your dragon. By the start of the second session you are able to go between successfully. (+2 points)

8-sided dice
7 = Your dragon was too panicked and refused to go between at all, they were so distressed that the Weyrlingmaster had to stop the lesson to stop them hurting themselves. (-3 points)
8 = Your first visualisation isn’t quite good enough, but by the end of the first session you manage to make the jump. (+3 points)

10-sided dice
9 = You died. (-4 points)
10 = Your first visualisation is clear enough to jump and you manage it on your first attempt. (+4 points)
PostPosted: Sat Oct 19, 2019 4:35 pm


Months 10 to 12

Month 10
Dragon sizes
Greens are usually between approximately 92 and 100 percent of their adult size
Blues are usually between approximately 84 and 93 percent of their adult size
Browns are usually between approximately 72 and 81 percent of their adult size
Bronzes are usually between approximately 71 and 74 percent of their adult size
Golds are usually between approximately 67 and 73 percent of their adult size
Smaller dragons sleep 10 hours a day and eat 2 times a week
Larger dragons sleep 12 hours a day and eat 2 times a day

Key Lessons
Self Defence - Dragonriders are not encouraged to fight or duel, but it would be foolish to think they never did. Weyrlings are trained in hand to hand combat, as well as how to fight with small weapons such as a dagger. Their training is purely with the intention of defense and it is made abundantly clear that riders who instigate violence will receive harsh punishment.

Flying Flaming - It is time to combine the dangerous act of flying with the dangerous act of flaming. Pairs will flame in the air alone until it can be confidently assured that they can control their flame. There is still considerable risk involved because of flaming whilst moving and with varying air conditions.

Conduct Outside the Weyr - From now on you’re able to leave the Weyr unattended. As such you need to know how to behave. These lessons focus on appropriate respect to those outside the Weyr and how not to make a fool of yourself while representing the Weyr. It also excessively covers that you are supposed to check in with the Weyrlingmaster regularly so no Weyrling has an excuse to be unaccountable.

Prompts
How do you feel about the self defence training? Shouldn’t dragonriders be pacifists and not get involved in violence?

You’re now allowed to leave the Weyr on your own. Where are you going and what are you doing first?

You’re on firestone grading duty. It’s really boring grading the firestone, then breaking it into bite size pieces and then bagging it all up. How are you going to pass the time.

Monthly Roll
Self Defence Lessons
No roll - You lost more matches than you won, but at least you won some. (0 points)

4-sided dice
1 = You lost more matches than you won, but at least you won some. (0 points)
2 = You lost more matches than you won, but at least you won some. (0 points)
3 = You lost every single match you were in. (-1 point)
4 = You won most of your matches, but you’re definitely heading to bed with some bruises tonight. (+1 point)

6-sided dice
5 = Your opponent side stepped and you fell on your face and got a bloodied nose. That ends your self defence training for the time being. (-2 points)
6 = You were only one fight away from winning all your fights. You pretty tired, but you know you did good. (+2 points)

8-sided dice
7 = Your opponent tripped you, when you hit the ground you managed to knock yourself out. You later woke up in the infirmary with a splitting headache. (-3 points)
8 = Somehow you managed to win every single fight you were in. There were some close shaves here and there, but you managed to pull through on each of them. (+3 points)

10-sided dice
9 = Not only did you lose your fight, you actually tripped and stabbed yourself. You later succumbed to either blood loss or infection. (-4 points)
10 = Not only did you manage to win every match you were in, but you managed to leave the training grounds with not a single mark on you. (+4 points)


Month 11
Dragon sizes
Greens are usually between approximately 94 and 100 percent of their adult size
Blues are usually between approximately 86 and 95 percent of their adult size
Browns are usually between approximately 75 and 84 percent of their adult size
Bronzes are usually between approximately 74 and 77 percent of their adult size
Golds are usually between approximately 70 and 76 percent of their adult size
Smaller dragons sleep 10 hours a day and eat 1 or 2 times a week
Larger dragons sleep 12 hours a day and eat once a day

Key Lessons
The Talk - The time has come, some dragons are reaching their full size and starting to take notice of each other. This means that it’s time for their human halves to have “the talk”. This talk involves sexual health, orientation, consent and everything necessary for human sexual relationships. It also contains preparation for the impact of being mentally bound to a mating dragon, the risks that can come from shutting a dragon out, ways to protect both dragon and rider, and mating flight etiquette.

Formation Drills - All pairs should now have a firm grasp on formations and be able to quickly recall different formations and when they are most appropriate to use. The Weyrlingmaster is stepping in less and less to direct during formations and has completely stopped leading exercises. It is now up to the Weyrlings to organise themselves, including electing their own wingleaders and wingseconds based on actual skill (Rather than turning it into a popularity contest).

Moving Into Your Own Weyr - The dragons are getting too big to comfortably live in the barracks all together now. The time as come for pairs to move into Weyrling weyrs. These weyrs are the most basic weyrs. They are the smallest weyrs, usually having the living space and sleeping area being the same space, along with the dragon’s couch. These weyrs are usually at the top of the weyrbowl, and have no ground access, meaning a dragon is required to reach them.

Prompts
Leader types are starting to emerge in the class as formations become more independent. Are you one of them? Do you want to be, but nobody is really taking you seriously? Maybe you’ve got an issue with someone who is becoming a leadership type.

Where your dragon and you fit in a wing is becoming clearer as they get older and their strengths and weaknesses become clearer. Are you happy with this role? If not, what are you going to do about it?

You get your own weyr. Your own space that you can shut others out of after living communally for maybe over a decade. What are you going to do with your small cupboard-worth of space?

Monthly Roll
Betweening in Formation
No roll - You made the jump, but you were quite a distance away from the wing. (0 points)

4-sided dice
1 = You made the jump, but you were quite a distance away from the wing. (0 points)
2 = You made the jump, but you were quite a distance away from the wing. (0 points)
3 = You lost your nerve at the last second and didn’t jump. Well, better to not jump at all than jump badly. (-1 point)
4 = You made the jump, and were in formation. You were just a few feet too high or too low to actually be in line with the rest of your wing. (+1 point)

6-sided dice
5 = You managed the jump, but still collided with someone when you emerged. You managed to stay in the air, but are still going to have to go to the infirmary to get it checked out. (-2 points)
6 = You were a little off, and had to swerve to avoid being too close to a classmate, but you were almost right there. (+2 points)

8-sided dice
7 = You were so focused on your destination you didn’t keep a good grasp on where you were in the formation. When you reappear you’re far too close to another pair and you collided, you had to be rescued in the air and are going to be in the infirmary for a while. (-3 points)
8 = Emerging in the right place it was almost perfect. Unfortunately, you lost momentum in your jump, so you’ve got to work to speed up to stay in formation. (+3 points)

10-sided dice
9 = You were so focused on your position in the wing that you didn’t keep a firm enough grasp on your destination. You failed to emerge at all. (-4 points)
10 = Coming out of between you’re in the perfect location and stay in line with the formation wonderfully. (+4 points)


Month 12
Dragon sizes
Greens are usually between approximately 96 and 100 percent of their adult size
Blues are usually between approximately 88 and 97 percent of their adult size
Browns are usually between approximately 77 and 87 percent of their adult size
Bronzes are usually between approximately 77 and 80 percent of their adult size
Golds are usually between approximately 73 and 79 percent of their adult size
Smaller dragons sleep have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep sleep 12 hours a day and eat once a day

Key Lessons
Physical Assessment - The physical assessments are usually to determine that a dragon is developing appropriately. Dragons will go through a series of strength, speed, stamina and agility trials to determine how they are doing in these areas and their potential.

Theoretical Assessment - These assessments usually fall on the shoulders of the human half of a pair and consist of a series of exams across everything they have studied to date. These are used to assess the Weyrlings progress and the areas of study they need to focus on before in the following turn.

WeyrlingMaster Meeting - Each pair will have a lengthy meeting with the Weyrlingmaster to discuss their progress so far and their goals. Emphasis is placed on what the pair wants to be upon graduating. They are encouraged to look past ‘just being a dragonrider’, an unfortunately common outlook among candidates.

Prompts
You’re expected to decide what you want to be in the future. Do you even know? Have you even thought about it?

Assessments are stressful. How is this affecting you and your dragon? What are the pair of you doing to try and unwind?

It’s your dragon and their siblings’ hatchday. Did you get them a present? Are you going to celebrate?

Monthly Roll
Assessment Time
No roll - You passed, but barely. You really need to improve and the risk of not graduating is still there for you. (0 points)

4-sided dice
1 = You passed, but barely. You really need to improve and the risk of not graduating is still there for you. (0 points)
2 = You passed, but barely. You really need to improve and the risk of not graduating is still there for you. (0 points)
3 = It wasn’t by much, but it was still a fail. With work you’ll be able to scrape out a pass, but you are going to have to work for it. (-1 point)
4 = It’s a comfortable pass. There’s plenty of room to improve, but at this level you’re most likely going to graduate on time. (+1 point)

6-sided dice
5 = Failing at this stage is pretty embarrassing. There’s going to be a lot of studying in your future if you want to entertain the idea of graduating with the rest of your class. (-2 points)
6 = You did well. Not perfect, but definitely a score worth celebrating. You’ll have to work at it if you want to be top of your class, but you’re almost certain to graduate on time. (+2 points)

8-sided dice
7 = You failed pretty badly. You’re going to do a lot of extra work to even be in with a shot of passing. You’ll probably graduate late. (-3 points)
8 = Almost everything was correct, you’re in the top bracket. This bodes well for your graduation and future wing placement. You should be proud. (+3 points)

10-sided dice
9 = You failed. Dramatically. Have you been paying attention in any lessons so far? If you keep on at this rate then you won’t be graduating ever. (-4 points)
10 = Perfect scores across the board, that was amazing. Keep it up and you’re likely to graduate top of your class and be offered places in several high ranking wings. (+4 points)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 4:50 pm


Months 13 to 15

Month 13
Dragon sizes
Greens are usually between approximately 97 and 100 percent of their adult size
Blues are usually between approximately 90 and 98 percent of their adult size
Browns are usually between approximately 79 and 89 percent of their adult size
Bronzes are usually between approximately 79 and 83 percent of their adult size
Golds are usually between approximately 76 and 82 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 12 hours a day and eat once a day

Key Lessons
Rescue Training - Dragons are big enough that they can start working on rescue training. This trains pairs how to assist a dragon or rider in the air. All dragons will be taught how to support a wounded dragon in flight, and those stronger dragons that are capable will be taught how to safely carry an injured dragon. Pairs will also be taught how to safely catch a falling rider. Exercises begin with dummy riders and over water sources to prevent injuries.

First Aid Training - It is rare a dragonrider will not have the option to get to or summon a healer, but sometimes minutes can save lives. Pairs will be taught basic first aid by the Weyr’s healers, including how to respond to breaks, bleeding, burns and resuscitation until health can arrive.

Mock Threadfall - The class will be expected to carry out mock threadfalls to pull all their training together. This will involve baskets of rope being dropped by older dragons. The class will have to muster themselves into a wing and successfully fly and flame in formation. They will be expected to eventually carrying out a full four hour fall, complete with switches and refuelling as needed.

Monthly Roll
Rescue Attempt
No roll - You managed to catch your target and check their falling speed, but you weren’t strong or fast enough to keep them out of the water. (0 points)

4-sided dice
1 = You managed to catch your target and check their falling speed, but you weren’t strong or fast enough to keep them out of the water. (0 points)
2 = You managed to catch your target and check their falling speed, but you weren’t strong or fast enough to keep them out of the water. (0 points)
3 = You managed to catch your target, but your fumbling meant you weren’t able to slow them down and you both hit the water. (-1 point)
4 = Confidently catching your target you managed to slow them down considerably. You couldn’t get them to land, but they did meet the water very gently. (+1 point)

6-sided dice
5 = You missed catching your target on the first attempt, you were able to adjust and successfully catch them, but you were so close to the water there wasn’t time to stop them hitting the water. (-2 points)
6 = You managed to get your target to dry land at least. It wasn’t the smoothest landing though, and probably would have done some damage to a really injured target. (+2 points)

8-sided dice
7 = You missed catching your target by a considerable margin, there wasn’t enough time for you to correct and try again. (-3 points)
8 = Catching your target was simple enough, and you even managed to slow their speed enough to get them to dry land with a relatively soft landing. (+3 points)

10-sided dice
9 = Not only did you miss catching your target, but in doing so you lost control so badly that you ended up crashing into the water yourself. (-4 points)
10 = You swiftly get your target secured and begin slowing their fall. You reach dry land and are both able to land gently. You remained in complete control throughout. (+4 points)


Month 14
Dragon sizes
Greens are usually between approximately 98 and 100 percent of their adult size
Blues are usually between approximately 92 and 99 percent of their adult size
Browns are usually between approximately 81 and 91 percent of their adult size
Bronzes are usually between approximately 81 and 85 percent of their adult size
Golds are usually between approximately 79 and 84 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 12 hours a day and eat once a day

Key Lessons
Advanced Flaming - Now that pairs can confidently flame on the ground and in the air, it is time to refine their skills. Dragons will be given increasingly complex targets and situations in which to control their flame.

Advanced Formation Practice - The class are now working on rarer and more specific formations. These formations can often be more complex and involve multiple shifts in arrangement.

Advanced Self Defence - Now that the pairs are capable of defending themselves in a well mannered and official duel, they begin working with dirtier tactics. Non-weyrling opponents come in that use tricks more likely to be seen in a bar brawl than in a duel.

Monthly Roll
Advanced Self Defence
No roll - You lost more matches than you won, but at least you won some. (0 points)

4-sided dice
1 = You lost more matches than you won, but at least you won some. (0 points)
2 = You lost more matches than you won, but at least you won some. (0 points)
3 = You lost every single match you were in. (-1 point)
4 = You won most of your matches, but you’re definitely heading to bed with some bruises tonight. (+1 point)

6-sided dice
5 = Your opponent side stepped and you fell on your face and got a bloodied nose. That ends your self defence training for the time being. (-2 points)
6 = You were only one fight away from winning all your fights. You pretty tired, but you know you did good. (+2 points)

8-sided dice
7 = Your opponent tripped you, when you hit the ground you managed to knock yourself out. You later woke up in the infirmary with a splitting headache. (-3 points)
8 = Somehow you managed to win every single fight you were in. There were some close shaves here and there, but you managed to pull through on each of them. (+3 points)

10-sided dice
9 = Not only did you lose your fight, you actually tripped and stabbed yourself. You later succumbed to either blood loss or infection. (-4 points)
10 = Not only did you manage to win every match you were in, but you managed to leave the training grounds with not a single mark on you. (+4 points)


Month 15
Dragon sizes
Greens are usually between approximately 99 and 100 percent of their adult size
Blues are usually between approximately 94 and 100 percent of their adult size
Browns are usually between approximately 83 and 93 percent of their adult size
Bronzes are usually between approximately 83 and 87 percent of their adult size
Golds are usually between approximately 81 and 86 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Revision of Theoretical Topics and Practising of Physical Topics - Your class has covered everything you need to know to be a good rider. From here you are to continue working on revisiting and learning everything you’ve been taught.

Monthly Roll
Revision Roll
No roll - You spend the entire month studying things and working on your tougher subjects. (0 points)

4-sided dice
1 = You spend the entire month studying things and working on your tougher subjects. (0 points)
2 = You spend the entire month studying things and working on your tougher subjects. (0 points)
3 = Turns out there’s more that you don’t know than you thought. Don’t worry, it’s still salvageable. (-1 point)
4 = You took decent notes, but there are still areas you’re unsure about. At least all of this looks vaguely familiar. (+1 point)

6-sided dice
5 = Time seems to have gone way too fast and you’re just now realising there’s a lot here you don’t know. Maybe you need a study buddy? (-2 points)
6 = You’re pretty confident in what you know, and smart enough to know where you need to focus your efforts to improve. (+2 points)

8-sided dice
7 = Looking back through your notes you realise you didn’t take very good notes and didn’t remember half the things you thought you would. (-3 points)
8 = Most of what you’re looking over you’re familiar with and you’re confident going forward. There are only a few subjects you need to brush up on. (+3 points)

10-sided dice
9 = You studied this? You don’t remember studying any of this! (-4 points)
10 = You remember a lot of what you’ve learned and this really is just a refresher for you. The revision doesn’t stress you out much at all. You know all this. (+4 points)
PostPosted: Sat Oct 19, 2019 5:05 pm


Months 16 to 18

Month 16
Dragon sizes
Greens are all 100 percent of their adult size
Blues are usually between approximately 95 and 100 percent of their adult size
Browns are usually between approximately 85 and 94 percent of their adult size
Bronzes are usually between approximately 85 and 89 percent of their adult size
Golds are usually between approximately 83 and 88 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Revision of Theoretical Topics and Practising of Physical Topics - Your class has covered everything you need to know to be a good rider. From here you are to continue working on revisiting and learning everything you’ve been taught.

Monthly Roll
Revision Roll
No roll - You spend the entire month studying things and working on your tougher subjects. (0 points)

4-sided dice
1 = You spend the entire month studying things and working on your tougher subjects. (0 points)
2 = You spend the entire month studying things and working on your tougher subjects. (0 points)
3 = Turns out there’s more that you don’t know than you thought. Don’t worry, it’s still salvageable. (-1 point)
4 = You took decent notes, but there are still areas you’re unsure about. At least all of this looks vaguely familiar. (+1 point)

6-sided dice
5 = Time seems to have gone way too fast and you’re just now realising there’s a lot here you don’t know. Maybe you need a study buddy? (-2 points)
6 = You’re pretty confident in what you know, and smart enough to know where you need to focus your efforts to improve. (+2 points)

8-sided dice
7 = Looking back through your notes you realise you didn’t take very good notes and didn’t remember half the things you thought you would. (-3 points)
8 = Most of what you’re looking over you’re familiar with and you’re confident going forward. There are only a few subjects you need to brush up on. (+3 points)

10-sided dice
9 = You studied this? You don’t remember studying any of this! (-4 points)
10 = You remember a lot of what you’ve learned and this really is just a refresher for you. The revision doesn’t stress you out much at all. You know all this. (+4 points)


Month 17
Dragon sizes
Greens are all 100 percent of their adult size
Blues are usually between approximately 96 and 100 percent of their adult size
Browns are usually between approximately 87 and 95 percent of their adult size
Bronzes are usually between approximately 87 and 91 percent of their adult size
Golds are usually between approximately 85 and 90 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Revision of Theoretical Topics and Practising of Physical Topics - Your class has covered everything you need to know to be a good rider. From here you are to continue working on revisiting and learning everything you’ve been taught.

Monthly Roll
Revision Roll
No roll - You spend the entire month studying things and working on your tougher subjects. (0 points)

4-sided dice
1 = You spend the entire month studying things and working on your tougher subjects. (0 points)
2 = You spend the entire month studying things and working on your tougher subjects. (0 points)
3 = Turns out there’s more that you don’t know than you thought. Don’t worry, it’s still salvageable. (-1 point)
4 = You took decent notes, but there are still areas you’re unsure about. At least all of this looks vaguely familiar. (+1 point)

6-sided dice
5 = Time seems to have gone way too fast and you’re just now realising there’s a lot here you don’t know. Maybe you need a study buddy? (-2 points)
6 = You’re pretty confident in what you know, and smart enough to know where you need to focus your efforts to improve. (+2 points)

8-sided dice
7 = Looking back through your notes you realise you didn’t take very good notes and didn’t remember half the things you thought you would. (-3 points)
8 = Most of what you’re looking over you’re familiar with and you’re confident going forward. There are only a few subjects you need to brush up on. (+3 points)

10-sided dice
9 = You studied this? You don’t remember studying any of this! (-4 points)
10 = You remember a lot of what you’ve learned and this really is just a refresher for you. The revision doesn’t stress you out much at all. You know all this. (+4 points)


Month 18
Dragon sizes
Greens are all 100 percent of their adult size
Blues are usually between approximately 97 and 100 percent of their adult size
Browns are usually between approximately 89 and 96 percent of their adult size
Bronzes are usually between approximately 88 and 92 percent of their adult size
Golds are usually between approximately 87 and 91 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Explanation of Tails - At the end of this month Weyrlings will be assigned the rider they will tail for, so it’s important that they actually know what a tail does. Weyrlings will be taught what they can be reasonably expected to do as a rider’s tail, and what a rider is not allowed to ask them to do. It is stressed that if they at any time think their rider is inappropriately expecting things of them they are to report it to the Weyrlingmaster immediately.

Theoretical Assessment - The pair have had months to prepare and there’s now no more time for the Weyrlingmaster to teach them. They will be tested on formations, flaming, weyr politics, holds, betweening, and everything else that they’ve been taught throughout weyrlinghood so far. These assessments are used to decide how serious the weyrling actually is about getting anywhere.

Physical Assessment - Many dragons are now full grown adults and their abilities are clear. They will go through a series of physical assessments to get a final reading on their prowess in strength, stamina, speed, flaming, agility and reacting to changing circumstances. These results are often used in the Weyrlingmaster’s consideration for choosing the rider that the dragon tails for, to ensure that the dragon can actually keep up.

Monthly Roll
Assessment Time: Round 2
No roll - Satisfactory. This level will get you a decent selection of wing offers, but you won’t get any offers from high rankers with these grades. (0 points)

4-sided dice
1 = Satisfactory. This level will get you a decent selection of wing offers, but you won’t get any offers from high rankers with these grades. (0 points)
2 = Satisfactory. This level will get you a decent selection of wing offers, but you won’t get any offers from high rankers with these grades. (0 points)
3 = It’s a pass, but only just. It’s not going to look good to the Wingleaders if you only just managed to pass. (-1 point)
4 = You passed comfortably, and the outlook is good. Your personality might just get you an offer from a higher wing if you graduate at this level. (+1 point)

6-sided dice
5 = You’re only just not passing. With some work you’ll be able to pass, but it’s going to take a lot of effort if you want to do better than just passing. (-2 points)
6 = This is a confident pass. You’re likely to get an offer from a higher ranking wing if you can get a good tailing assignment and complete weyrlinghood at this level. (+2 points)

8-sided dice
7 = It’s not as bad as it could be, but it’s still pretty terrible. You’re going to need to make a really good study schedule over the next few months if you want to pass. (-3 points)
8 = You’re comfortably in the top bracket, and holding at this level you’re likely to get several offers from higher ranked wings. (+3 points)

10-sided dice
9 = This really isn’t good enough at this stage and you need to step it up. You only have one more shot before you get to graduation. It’s going to take all your effort for the next 6 months to even scrap out a pass. (-4 points)
10 = Perfect across the board. If you hold at this level then the Wingleaders will be fighting each other to get you put in their wings. (+4 points)

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 5:14 pm


Months 19 to 21

Month 19
Dragon sizes
Greens are all 100 percent of their adult size
Blues are usually between approximately 98 and 100 percent of their adult size
Browns are usually between approximately 90 and 97 percent of their adult size
Bronzes are usually between approximately 89 and 93 percent of their adult size
Golds are usually between approximately 88 and 92 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Tailing – You are now a rider's tail. You no longer have set lessons and instead you follow this rider wherever they go. You are to learn about being a dragonrider by observing your mentor's daily activities. Any improvement on weyrling subjects is self directed, meaning you are responsible for making time for your studies outside of your tailing duties.


Month 20
Dragon sizes
Greens are all 100 percent of their adult size
Blues are usually between approximately 99 and 100 percent of their adult size
Browns are usually between approximately 91 and 98 percent of their adult size
Bronzes are usually between approximately 90 and 94 percent of their adult size
Golds are usually between approximately 89 and 93 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Tailing – You are now a rider's tail. You no longer have set lessons and instead you follow this rider wherever they go. You are to learn about being a dragonrider by observing your mentor's daily activities. Any improvement on weyrling subjects is self directed, meaning you are responsible for making time for your studies outside of your tailing duties.


Month 21
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 92 and 99 percent of their adult size
Bronzes are usually between approximately 91 and 95 percent of their adult size
Golds are usually between approximately 90 and 94 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Tailing – You are now a rider's tail. You no longer have set lessons and instead you follow this rider wherever they go. You are to learn about being a dragonrider by observing your mentor's daily activities. Any improvement on weyrling subjects is self directed, meaning you are responsible for making time for your studies outside of your tailing duties.
PostPosted: Sat Oct 19, 2019 5:20 pm


Months 22 to 24

Month 22
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 93 and 100 percent of their adult size
Bronzes are usually between approximately 92 and 96 percent of their adult size
Golds are usually between approximately 91 and 95 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Tailing – You are now a rider's tail. You no longer have set lessons and instead you follow this rider wherever they go. You are to learn about being a dragonrider by observing your mentor's daily activities. Any improvement on weyrling subjects is self directed, meaning you are responsible for making time for your studies outside of your tailing duties.


Month 23
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 94 and 100 percent of their adult size
Bronzes are usually between approximately 93 and 97 percent of their adult size
Golds are usually between approximately 92 and 96 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 11 hours a day and eat once every two days

Key Lessons
Tailing – You are now a rider's tail. You no longer have set lessons and instead you follow this rider wherever they go. You are to learn about being a dragonrider by observing your mentor's daily activities. Any improvement on weyrling subjects is self directed, meaning you are responsible for making time for your studies outside of your tailing duties.


Month 24
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 95 and 100 percent of their adult size
Bronzes are usually between approximately 94 and 98 percent of their adult size
Golds are usually between approximately 93 and 97 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 10 hours a day and eat 2 times a week

Key Lessons
Graduating – Weyrlings are given their final assessment and, assuming everything is in order, the pair will graduate. This is a Weyrwide event, involving a ceremony and celebration. The ceremony, held in front of the Weyr, entails the weyrlings each being presented with their wingrider knots and wing assignments by the Weyrlingmaster. From here on they are fully fledged riders and no longer need to report to the Weyrlingmaster. Many tears are shed. Riders under the age of 16 will not officially graduate or be assigned to a wing at this time, but they will be celebrated alongside their classmates.

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50

The_Muffin_Puppy
Captain

Irregular Puppy

9,450 Points
  • Interstellar Fixer 25
  • Doggone It! 100
  • Dragon Master 50
PostPosted: Sat Oct 19, 2019 5:29 pm


Months 25 to 30

Month 25
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 96 and 100 percent of their adult size
Bronzes are usually between approximately 95 and 99 percent of their adult size
Golds are usually between approximately 94 and 98 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 10 hours a day and eat 2 times a week


Month 26
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 97 and 100 percent of their adult size
Bronzes are usually between approximately 96 and 100 percent of their adult size
Golds are usually between approximately 95 and 99 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 10 hours a day and eat 1 or 2 times a week


Month 27
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 98 and 100 percent of their adult size
Bronzes are usually between approximately 97 and 100 percent of their adult size
Golds are usually between approximately 96 and 100 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons sleep 10 hours a day and eat 1 or 2 times a week

Month 28
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are usually between approximately 99 and 100 percent of their adult size
Bronzes are usually between approximately 98 and 100 percent of their adult size
Golds are usually between approximately 97 and 100 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons have settled into their adult sleep pattern and eat 1 or 2 times a week


Month 29
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are all 100 percent of their adult size
Bronzes are usually between approximately 99 and 100 percent of their adult size
Golds are usually between approximately 98 and 100 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons have settled into their adult sleep pattern and eat 1 or 2 times a week

Month 30
Dragon sizes
Greens are all 100 percent of their adult size
Blues are all 100 percent of their adult size
Browns are all 100 percent of their adult size
Bronzes are all 100 percent of their adult size
Golds are all 100 percent of their adult size
Smaller dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
Larger dragons have settled into their adult sleep pattern and eat 1 or 2 times a week
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