Months 7 to 9
Month 7Dragon sizesGreens are usually between approximately 83 and 95 percent of their adult size
Blues are usually between approximately 75 and 83 percent of their adult size
Browns are usually between approximately 62 and 70 percent of their adult size
Bronzes are usually between approximately 60 and 64 percent of their adult size
Golds are usually between approximately 55 and 62 percent of their adult size
Smaller dragons sleep 11 hours a day and eat once every two days
Larger dragons sleep 15 hours a day and eat 3 times a day
Key LessonsFirestone Continued - Things become more in depth as flaming comes closer. Lessons begin to cover different flame types and their placement in wings, as well as the less obvious risks of dealing with firestone. Pairs will be expected to be able to assess firestone quality and how to appropriately handle and use an explosive substance.
First Flaming - For those dragons that are going to consume firestone it is now time to do so for the first time. Dragons will flame a safe distance from each other, under the supervision of the Weyrlingmaster’s dragon. Their first flaming will be with the minimal amount of firestone, usually only allowing one burst of flame before more needs to be consumed.
Flying in Formation - Now that dragons can confidently fly with their riders, the class will now begin flying in formation. Exercises begin with the simplest formations to get the dragons used to flying as a unit. Positions will continue to be switched around to help the dragon and rider find their most comfortable position in a wing.
PromptsYour class is flaming for the first time. It’s a powerful experience for those who get to do it and the tension is getting even higher. How are you reacting?
Formation flying is becoming common place. How are you and your dragon reacting to having to follow orders and stay in formation while flying.
Looks like you might have overdone it, and your dragon is complaining of pains in their wing muscles. What are you going to do about it?
Monthly RollFirst FlamingNo roll - An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve.
(0 points)4-sided dice
1 = An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve.
(0 points)2 = An acceptable first flame. Your dragon wasn’t confident flaming and was very reserved with their flaming, but nobody was hurt and there’s plenty of time to improve.
(0 points)3 = Your dragon was taken by surprise by their first flaming, and it came out more as a short flaring hiccup. The second attempt wasn’t as bad, but the hiccup might be hard to live down.
(-1 point)4 = You didn’t give your dragon enough firestone. They flamed successfully, but it was cut a little short with a rather embarrassing burp when they ran out of flame.
(+1 point)6-sided dice
5 = At the last minute your dragon seemed to get frightened, refusing to flame even though they had consumed firestone. They attempted to hold it in until order by the Weyrlingmaster to release it. The flame came in short sharp bursts and your dragon is very upset.
(-2 points)6 = You gave your dragon a little too much firestone when measuring out. They weren’t ready for a flame burst of that strength and let it out a little too fast. No harm done, but your dragon was a little upset.
(+2 points)8-sided dice
7 = There wasn’t enough firestone in your dragon’s first intake, and they didn’t actually manage to flame when called on. A second consumption meant they were able to flame, but by then they were too nervous to control it properly.
(-3 points)8 = You measured out your firestone correctly, and your dragon kept control of their first burst of flame without issue. Unfortunately the unusual sensation of expelling ash upset your dragon and resulted in several minutes of coughing as they recomposed themselves.
(+3 points)10-sided dice
9 = That was awful. You gave your dragon far too much firestone, resulting in a painful build-up of flame. They weren’t able to control the flame when it eventually came and even managed to singe themselves. The extra stone also made it uncomfortable for them to expel the ash. Your dragon will need to be seen by the healers to treat their burns, sore throat, and check if there’s any permanent damage.
(-4 points)10 = You measured out the amount of firestone perfectly. Your dragon was able to keep control of their burst of flame and able to expel the remaining ash without incident.
(+4 points)OR
Flying Formation LeadingNo roll - It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults.
(0 points)4-sided dice
1 = It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults.
(0 points)2 = It wasn’t flashy, but you managed to keep your group in a simple formation without too many faults.
(0 points)3 = You almost got it. A few classmates were in the wrong positions, and you didn’t pick up on it, so the formation didn’t actually work.
(-1 point)4 = You arranged your classmates quickly into a simple formation and took them through a lap without issue. It’s a solid pass.
(+1 point)6-sided dice
5 = You didn’t do great. The formation wasn’t very well organised because it was in the air and not on the ground. It was sort of clear what formation you were going for, but a lot of your classmates were confused.
(-2 points)6 = You tried for a more advanced formation and it was a little shaky, but clear what you were going for.
(+2 points)8-sided dice
7 = That was, frankly, terrible. It was less of a formation, more a swarm of young dragons. None of your classmates knew what they were supposed to be doing and the Weyrlingmaster isn’t even certain what formation you were attempting.
(-3 points)8 = Arranging your classmates into an advanced formation was the easy part, everyone was in the right place, until the Weyrlingmaster changed the scenario and you had to scramble to get into a different formation.
(+3 points)10-sided dice
9 = You almost got someone killed and the Weyrlingmaster had to put a stop to the whole thing! It’s clear you aren’t ready to lead a flying wing.
(-4 points)10 = You got your class into the advanced formation and were flying confidently. When the Weyrlingmaster switched the situation, you were able to smoothly transition your wing into the new formation.
(+4 points)Month 8Dragon sizesGreens are usually between approximately 87 and 98 percent of their adult size
Blues are usually between approximately 78 and 87 percent of their adult size
Browns are usually between approximately 66 and 74 percent of their adult size
Bronzes are usually between approximately 64 and 68 percent of their adult size
Golds are usually between approximately 59 and 66 percent of their adult size
Smaller dragons sleep 11 hours a day and eat once every two days
Larger dragons sleep 14 hours a day and eat 2 times a day
Key LessonsAdvanced Visualisation - Pairs are getting closer to betweening for the first time, and so the bar for acceptable visualisations jumps up. Pairs will be expected to pass visualisations between themselves and other pairs while maintaining the clarity enough that the visualisation could be used as a jump point.
Survival Skills - Dragonriders should know how to look after themselves to at least some degree. How to light a fire, plants that can be eaten, and how to make a simple camp are all deemed as necessary skills. If they can get a firm grip on that then they might move on to more complex skills like trapping and tool making.
Field Trip - The best visualisations tend to be the ones that dragons have made themselves. That means flying to key locations throughout the Northern Continent and creating way points. Several trips will be taken, which often will involve flying for several hours straight, and then camping in the wilds to fly more again the next day.
PromptsThese field trips are involving plenty of roughing it. How are you and your dragon handling being away from the comforts of Weyr life?
This flying straight is tough. Saddle sores, stiff back, sore wings, and boredom run rampant.
One of your visualisations wasn’t up to stratch and the Weyrlingmaster informs you that if you had tried to jump using this, you and your dragon would have died. How are you feeling?
Monthly RollSurvival SkillsNo roll - Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it.
(0 points)4-sided dice
1 = Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it.
(0 points)2 = Simple food and a simple camp. You wake up the next morning feeling a little uncomfortable from the arrangement, but you’ll get over it.
(0 points)3 = You spent so long setting up camp you didn’t leave time to find food. Your dragon managed to get something to eat, but come the next morning you’re hungry.
(-1 point)4 = Your camp was sturdy and you found enough food for the night. You wake the next morning feeling fine.
(+1 point)6-sided dice
5 = You managed to find food, but by then it was too late to set up a good camp. You’re not hungry the next morning, but it wasn’t a restful night’s sleep.
(-2 points)6 = A good camping location and a sturdy shelter meant you got a restful night. Your food was a bit bland, but nothing to complain about.
(+2 points)8-sided dice
7 = Neither you or your dragon were able to find anything to eat and you just couldn’t get your fire to light. Come the next morning you’re not feeling your best.
(-3 points)8 = You found a good selection of food and were actually able to make something other than just eating plants. Your camp was dry and comfortable, and you are in good spirits next morning.
(+3 points)10-sided dice
9 = The plants you collected were poisonous and made you sick, your dragon wasn’t able to catch anything either. You camp also flooded overnight, so when it comes time to pack up and move on the next morning you are both cold and miserable.
(-4 points)10 = Are you sure you found all this food in the wild? You and your dragon’s search was so fruitful that you even had enough to use as travel snacks the next day. It’s hard to complain about camping when it’s as comfortable as your camp was.
(+4 points)Month 9Dragon sizesGreens are usually between approximately 90 and 91 percent of their adult size
Blues are usually between approximately 81 and 90 percent of their adult size
Browns are usually between approximately 69 and 78 percent of their adult size
Bronzes are usually between approximately 68 and 71 percent of their adult size
Golds are usually between approximately 63 and 70 percent of their adult size
Smaller dragons sleep 10 hours a day and eat 2 times a week
Larger dragons sleep 13 hours a day and eat 2 times a day
Key LessonsFirst Time Between - The time has come for dragons to take their first trips between. This is done in one-on-one sessions with the Weyrlingmaster or a senior Weyrlingmaster Assistant. There is no shame in not jumping during the first session, and topic is handled as gently as possible to keep the pair as calm as possible.
Firestone Refuel during Flight - Even dragons that can’t flame may be called upon to fly resupply runs during a flight. Weyrlings will throw increasingly heavy weights between each other while they are flying, to simulate the passing of firestone sacks during a fall.
Introduction to Threadfall Patterns - Now that pairs can fly in formation, and are learning to flame. They need to know why dragons do this in the first place. This lesson will give pairs an introduction into how thread acts in a fall, how it moves across Pern, and how the Weyrs fight it.
PromptsSoon the pair of you will be learning to between, a dangerous endeavour that could result in death. How are you feeling?
You’re learning threadfall patterns now. Thread isn’t expected to fall for well over another decade. What do you think about learning it now.
You caught a firestone sack awkwardly during lessons and now your arm hurts. How bad is it and will you go see a healer?
Monthly RollFirst Time BetweeningNo roll - Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session.
(0 points)4-sided dice
1 = Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session.
(0 points)2 = Your first visualisation had some key flaws and your dragon was too nervous for you to go between in the first session. You finally manage to get it on your third session.
(0 points)3 = Your dragon refused to go between even with the coaxing of the Weyrlingmaster. It takes over a sevenday of sessions to get them to go between.
(-1 point)4 = You visualisations weren’t clear enough for the Weyrlingmaster and your nerves mean that you didn’t manage to get between until the end of the second session.
(+1 point)6-sided dice
5 = You keep giving the Weyrlingmaster incorrect visualisations. The lesson is called off and you’re told to work on your visualisations extensively before they’ll let you try again.
(-2 points)6 = Your visualisations were close, but nerves got the best of you and your dragon. By the start of the second session you are able to go between successfully.
(+2 points)8-sided dice
7 = Your dragon was too panicked and refused to go between at all, they were so distressed that the Weyrlingmaster had to stop the lesson to stop them hurting themselves.
(-3 points)8 = Your first visualisation isn’t quite good enough, but by the end of the first session you manage to make the jump.
(+3 points)10-sided dice
9 = You died.
(-4 points)10 = Your first visualisation is clear enough to jump and you manage it on your first attempt.
(+4 points)