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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Astarr Nerrfaf || A-Rank || Dark Mage || A/A

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Hirio of the Hoh

Vice Captain

PostPosted: Thu Oct 10, 2019 2:02 pm


User Image

▅▅Astarr Nerrfaf▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Lemonous Mochi

Fᴜʟʟ Nᴀᴍᴇ: Astarr Nerrfaf

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Star, The Humanoid Drake

Aɢᴇ: 24

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human [Artificial Dragon Slayer]

Bɪʀᴛʜᴅᴀʏ: 9/5

Oʀɪɢɪɴᴀᴛɪᴏɴ: Guiltina

Sᴀʏɪɴɢ: “You need to be energetic and hot blooded about things...Even when wiping out a magic...:”
PostPosted: Thu Oct 10, 2019 2:04 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Two burn scars, one at the right side of the base of his neck, and one on the right side of his upper back

Hᴇɪɢʜᴛ: 6’7”

Wᴇɪɢʜᴛ: 194.2 lbs

Pʜʏsɪǫᴜᴇ: Muscular

Eᴛʜɴɪᴄɪᴛʏ: Norwegion

Hᴀɪʀ Cᴏʟᴏʀ: Green

Eʏᴇ Cᴏʟᴏʀ: Yellow

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Reptiles
Spices
Sleep
Hot Bloodedness

Dɪsʟɪᴋᴇs:
Dragon Slayers
Dragons who taught Dragon Slayer Magic
Eggs as food


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Oct 10, 2019 2:05 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Self

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Self Proclaimed “Dragon Slayer Hunter”

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: A

Tᴇᴀᴍ: N/A

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mobile

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: N/A [Would on the right side of his upper back]

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: N/A [Would be aquamarine]
PostPosted: Thu Oct 10, 2019 2:12 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Seafoam Green

Sᴛʀᴇɴɢᴛʜs: Enhanced Physical Ability, Close Quarters Combat, Adaptive Ability, Instincts

Wᴇᴀᴋɴᴇssᴇs: Long Range Combat, Reckless Fighter, Vehicles, Low defense priority

Wᴇᴀᴘᴏɴ: Matardos Axes: A pair of large one handed multi-purpose axes that are capable of dealing cleaving, bashing, and piercing damage. The axe’s grip seems capable of increasing in length, and the axe blade in size, allowing for either axe to not only reach out of range targets, deal a larger field of damage as well.

Aʀᴍᴏʀ: N/A

Eǫᴜɪᴘᴍᴇɴᴛ: N/A

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Interestingly enough, Astarr seems to favor holding his axes in a reverse, or icepick, style grip. His style consists of him attacking swiftly and aggressively, Astarr discards all sorts of defensive techniques in favor of overwhelming speed and strength, more often than not defeating his opponents through sheer power; no matter which point of either axe he uses, all of Astarr's attacks are versatile and execute immediately, they do great damage, can variably lead to his launching the opponent into, and in some cases, through a wall, before darting after the opponent- he attacks while dashing and leaping through the air with ease; after striking, he can continue his attack while his opponent is still staggering, and he can choose the orientation of where the final blow of his aerial attacks will send the opponent simply by applying subtle movements to where his weapon lands; this makes all of his attacks unpredictable and exceptionally difficult to evade. Not only are each of his physical attacks swift and powerful, the wide yet precise and fast strikes, stabs, and swings that he performs with his dual axes can effortlessly overcome almost any opponent that attempts to stand in his way. Astarr can magnetically or physically throw his weapons at his opponent, allowing him to strike them from a distance, and if attacked, he has shown that he isn't too averse to kicking an enemy way before following up with a counterattack. Unlike many other axefighters, Astarr's fighting style is more combo-oriented, and thus, focuses more on dealing consecutive blows instead of having single strikes which deal the full amount of damage, defeating his enemies through a continuous onslaught of two or more strikes for every split second; indeed, he often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of pure magical energy behind in the wake of his slashes.

His axe style is rather unrestrained in its motions and maneuvers, with his mastery over the blade and his ingenuity working in tandem in order to take into account the opponent's strengths, weaknesses, and their own weaponry, adapting to suit the situation. Astarr commonly uses his eagle-like eyesight in order to analyze the geography of the terrain, the direction that the wind is blowing, and the time of day as well as many other parameters in order to gain any manner of advantage over his opponent, using his blade not only to defend his position, but also adapt in facing various different individuals with varying scales of power, in a similar manner to how a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. In that way, Astarr's axesmanship can be considered similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively, anticipating everything in order to be able to assess and definitively act. Even if he is disarmed, he shows to be completely capable of utilizing a similar style with his fists and Dragon Slaying Magic.


Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Autophagy: When Astarr is completely exhausted and is running on fumes, completely drained of magic or cellular energy, he can cause his internal organs and extremities to rapidly waste away to nothing, being consumed by his dragonic cells in order to gain a massive increase of power. By feasting on his powerful body, in exchange for this level of sacrifice, he is bestowed with an unimaginably massive increase in strength and bestowal of magic energy, healing all wounds and restoring a great deal of stamina in the process. The activity in his cells temporarily pushed to overdrive in exchange for slowly consuming his other cells, effectively ensuring that he doesn’t die during the entire process. This is widely considered an extremely dangerous process to enact and maintain, the longer Astarr keeps this up, the faster and more likely he will kill himself, as such, this should only be done in times of dire straits.

Adaptive Balancing: Thanks to Vendetta Dragon Slayer Magic, Astarr's physiology is something that can go through a adaptive metamorphosis depending on what magics he may combat against. Astarr's physiology will adapt itself to varying powers on a molecular and cellular level in order to best counteract that power. His physiology doesn't necessarily adapt to the point where it can completely cancel out the ability, as there are limits to how much his body can adapt, but rather to level the playing field and force a fight where neither side has a clear advantage power wise. When dealt with intense cold, Astarr's body will heat up to levels where his body will be incapable of being frozen, or at least for very long, for example. If the individual has some kind of super strength, Astarr's body will become more durable and heavier. So long as the dragonic cells or soul is not interfered with or damaged, Astarr will be able to adapt to most threats, however again, there is a limit to how much he can adapt to. It should be noted that Astarr can only adapt to one opponent at a time, making this ability particularly hard to utilize when fighting more than one opponent. The power as well cannot change Astarr's state of matter, the closest being to simply making his body softer and more flexible.


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Oct 10, 2019 2:15 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1

◎◎ Main Magic: Vendetta Dragon Slaying Magic ◎◎



BASIC SPELLS
» Revenge Roar
The standard and most iconic spell of any Dragon Slayer, the Dragon’s Roar of a Artificial Dragon Slayer works a bit differently from other Dragon Slayers. Rather than a simple blast of magic from the user’s mouth, a Artificial Dragon Slayer’s roar involves a part of their body going through a dragonic change, the selected portion of their body becoming scaly. If it’s the Artificial Dragon Slayer’s mouth, their neck, chin, cheek, jaw, and lips will change to match a dragons, once again the skin becomes scaly with colors matching the cells of whatever Dragon said cells came from, but their teeth as well become sharp, their tongue forked, along with any physical features the original dragon have had in the same area of their face, becoming almost a perfect copy. However, if the changes occur anywhere else, that portion of the body appears to alter and grow a fully functioning Dragon’s head, or at the very least a face, the size of the head matching the user’s proportions, manifesting in a larger size.. This can be done almost anywhere on the user’s body, and can even be done on multiple portions of the user’s body at the same time. Once the Artificial Dragon Slayer chooses where to fire their Dragon’s Roar, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords, a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; the general output of a Artificial Dragon Slayer’s Dragon’s Roar is immense, as during the casting sequence, the Dragon’s Roar undergoes a process similar to nuclear fission in order to compress and ignite a secondary nuclear fusion reaction, resulting in the production of immeasurable quantities of energy, dealing great levels of damage to nearly everything that the Artificial Dragon Slayer targets without remorse, causing an explosion that echoes outwards. With a Vendetta Dragon Slayer’s abilities, the properties of Astarr’s Revenge Roar can be modified and adapted as much as he wishes, meaning that no two Revenge Roars are the same; even at its weakest, a Revenge Roar is capable of blasting through most magical forms of defenses, as the movements of the dragon's roar swaths through the barriers, and supernatural defenses erected in vain to protect them, striking the foe formidable might, dealing immense damage.

» Rancor Hammer
A basic spell which involves the Artificial Dragon Slayer altering their fist into a dragonic form with hardened scales, and simply strikes the opponent with a dragonic-enhanced punch, dealing noticeable amounts of damage. Typically, the transformation composes of the Artificial Dragon Slayer’s forearm changing on a cellular level, their skin turning into hardened dragon scales, their bones and muscles becoming stronger to match that of a dragon’s, their nails turning into defense rending claws, dermal spikes protruding from the knuckles, and sometimes even gaining spikes or talons which protrude along the sides of their forearm. Once the transformation is completed, Astarr then launches his clenched fist forward with a swift, bullet-esque motion and can be thrown towards the target from near-all positions imaginable, but in any case, when the dragonic fist impacts upon the form of the target, it strikes with the force of being struck in the face with a solid iron anvil, finishing its journey towards its target with a powerful punching force that inflicts major damage upon Astarr’s opponent and launches them several meters away if their bodily constitution isn't capable of handling the force of the Rancor Hammer. The speed at which Rancor Hammer is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the dragonic properties of Astarr’s fist enables it to burst defenses and rip straight through projectiles. As Astarr’s most basic offensive measure, Rancor Hammer is capable of being launched in almost any way that he deems to be suitable. Of course thanks to the transformative properties of the magic, Astarr can increase the size of his altered fist, allowing him to increase the range of damage. Much like the other spells, the Rancor Hammer is capable of adapting to match up against other magic types to ensure there is no elemental advantage from the enemy in regards to countering or defending against the attack.

» Retribution Maw
A brutal spell that involves Astarr performing the same transformation as Rancor Hammer, causing a secondary change as the fist comes into contact with his enemy, the fist splitting in two mid-way to transform into a dragonic head, as large as his torso to be precise, which chomps down upon the opponent and hold them still momentarily, leaving them open for successive strikes. This ensnaring motion is difficult to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defense Magic, resisting the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against this spell. Because it is cast at point-blank range, Retribution Maw ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. Once it has ensnared Astarr's opponent, the jaws act like scissors that threaten to slice the enemy straight in half. While caught in Astarr's grip, the enemy is rendered helpless, their supernatural powers refusing to respond to them as Astarr is free to do as they wish, such as launching the opponent in any direction they deem suitable, hang on to their existence for a longer period of time to pummel them relentlessly with further blows, and many more options are put before Astarr when Retribution Maw manages to take Astarr's opponent by surprise. Distance does not seem to be too much of an issue for this spell as Astarr can extend the head’s range by granting the back of the dragon’s head an elongated neck or body of sorts, turning into a serpent attached to Astarr’s arm that will chase his target down with the full intent of biting them. While using Retribution Maw in this way, Astarr is fully capable of using the now serpent arm like an added method of combat, utilizing the density of its scales to flail away targets, the dragon’s head to bite and gnash his opponents, it’s horns to ram through and pierce defenses, and perhaps it’s most destructive capability is the fact Astarr can use Revenge Roar while this spell is active.

» Punish Horn
A spell where Astarr grows two large horns on his head that point upward, growing wings shortly afterward and jettisoning himself forward at high speed with the attention of delivering a devestating headbut. With the added horns on his head, the strength of his attacks are bolstered to a considerable degree depending on what shape or horn they take. After choosing his ideal set of horns, the wings begin to flap in any direction he chooses pushing him at great speeds toward that specific direction with fluid movements. However, with the addition of dragonic horns, Astarr can skewer and or impale his targets whole depending on how long and sharp they are. With his entire body more so acting like a rocket, he can move at great speeds while alternating between different directions in mid-flight, bouncing off the ground or walls by simultaneously kicking off whatever surface he touches. When enough speed and momentum has been gathered, the impact he can deliver by moving at peak speed enables him to thrust his horns forward into his opponent with a frightening momentum. The speed at which he travels however prevents him from doing any sharp turning or alterations to his trajectory, the speed and momentum he travels at preventing him from doing so.


» Avenge Wing
A spell in which Astarr grows a pair of large dragonic wings from virtually anywhere from his body, being fully functioning, Astarr is capable of achieving high speed flight. Each flap from these wings, with wingspans he can freely adjust, hold enough strength behind them to give Astarr a large and sudden burst of speed, allowing him to rocket through the air as though he had become a living projectile. At any moment, Astarr is capable of ascending to the skies with a single beat of these wings, producing enough aerodynamic forces in order to facilitate movement as his bodies are lifted off of the ground, instantly accelerating to velocities. With such wings, Astarr becomes highly maneuverable, taking advantage of the strength behind the wings and air currents. The force is enough to create strong gusts wind, this not only can serve as a method to stagger the opponent, but also can be used to give Astarr additional air time, or even cushion his fall. Of course, the webbings of the wings are fairly thin and fragile, a tear being capable of impairing their effectiveness as flight granting extensions of his body. However, by sacrificing their ability to fly, Astarr can grant an added layer of hardened scales to the wings and their webbings, allowing him to use them as makeshift natural shields that can protect him and those close to him. In this state, the wings can be used as a covering against less than physical attacks, such as blinding light. The wings can even be used as a thermal covering as well, wrapping around Astarr, or another target, and focusing his body heating into the inside of the wings. Of course there is as well an even faster method of flight by utilizing this spell along with Revenge Roar, being a simple manner Astarr wrapping the wings around his body like a cone and utilizing his feet as the catalyst for Revenge Roar. By using the propulsive force of the roar without any grounding, and the adage of aerodynamics by putting himself in a cone-like shape, Avenge Wing can turn Astarr into an organic missile, zooming through the air in a singular trajectory at speeds that far surpass the spell’s original flight speed. He can increase the deadliness of such a use by protruding horns from his head as well, piercing and ramming through most barriers and defenses as though they were simple stacks of paper boxes. Indeed this method is the most preferred in terms of getting from one place to the other in almost no time at all, however it drains quite a bit of energy when used for a constant flight, making it more efficient to use while Astarr’s magical and cellular energies are max, or at the very least while utilizing Synchro Drake.


ADVANCED SPELLS
» Revenge Roar: Rabid Hate
A variant of the Revenge Roar spell, unlike the original version, where the roar is unleashed as a powerful straightforward current, Rabid Hate involves multiple blasts of hyper-condensed magic as sharp as bullets which are launched towards the target from Astarr's mouth at once, splitting from an enormous wave of a magic blast into countless smaller ones. The speed of bullets launched in this spell is comparable to actual machine gun fire, making them incredibly difficult to dodge. Rabid Hate is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound. The shockwave that the magic bullets causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever Astarr shot with it several feet away. For a blitz-like attack, Astarr can grow multiple smaller mouths throughout his body, all pointing at the area before him. Once he is ready all he simply needs to do is unleash magic bullets from each mouth. This creates a curtain of destruction that rains down and blitzes the target with beam after beam. The result of such an attack always ends with the area being obliterated, either covered in holes or small craters. For less power, Astarr could add a homing effect to each beam as well.

» Synchro Drake
Synchro Drake is a transformation, likened to Drive, available to Artificial Dragon Slayers who are able to achieve a 100% synchronization and coexistence with their Dragonic Soul. To be more precise, Synchro Drake occurs when a Artificial Dragon Slayer gives their “Partner” partial control of their body, creating something akin to a co-pilot system. As this is done, half of the Artificial Dragon Slayer’s body is more often than not covered completely in the scales that once belonged to the dragon their cells originated from, along with the scales come protruding claws, a single wing, one or more horn, sharpened teeth, the pupil becoming slit-like, the sclera becoming colored, and other dragonic features that would suit the Dragon’s former body, all on the scale half of the Artificial Dragon Slayer’s body. This signifies that the Dragon within the Artificial Dragon Slayer has truly been given partial control of their host’s body. This enables the Dragon to give the host’s body the fullest potential possible with the magic and Dragon Cells. Indeed, a Artificial Dragon Slayer’s physical and magical abilities are bolstered considerably, increasing their damage output to levels that would be considered above average for someone that is a living weapon. While Synchro Drake is active, the Dragon within the Artificial Dragon Slayer is capable of manifesting themselves at any point of the body, freely adding additional dragonic body parts in order to fight alongside their partner while sharing the same body. The Dragon even seems to be able to sense threats around the host body, enabling them to alert the Artificial Dragon Slayer of any oncoming attacks, or even intercept them themselves by having the host body growing the necessary dragon part. Interestingly enough, with the Dragon given partial control the Artificial Dragon Slayer’s magical and cellular energy use is made incredibly efficient, allowing them to use the transformative properties of Sixth Generation Dragon Slaying Magic for far longer utilize stronger spells more frequently. This is because the Dragon manages the energy use to a point where the duo gains more bang for their buck.

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◎◎ Ultimate Magic Attacks ◎◎

» Vendetta Roar: Typhon's Vindication
Considered to be the ultimate version of Revenge Roar, Vendetta Roar involves a colossal sphere of pure magic fashioned like a Dragon's head fired from Astarr, which destroys the entire area. Astarr begins by altering the cells of his torso, changing them into a large dragonic face, snout, fangs, eyes, all fully functioning. He does not stop here however, growing additional dragon heads with necks from his shoulders and sides. With all five heads in place, the torso face opens its mouth wide, drawing in large masses of eternano into it’s maw while also mixing Astarr’s own energies with it. The four additional heads will then follow suit, opening their own mouths to gather and mix external and internal energies, however with the masses of energies in their mouths, they move to gather in front of the torso face. With them in place, the five dragon heads will begin to expel the energies in front of Astarr, concentrating them into a massive sphere of destructive energy, larger than Astarr by a whole quarter. When Astarr deems it to be suitable, he is capable of launching the gigantic ball at his opponent simply by mental will; something interesting to note is that while charging up, this ball of destruction transmogrifies itself into dark energy in the shape of one of the strongest beings in Earthland, a Dragon, specifically the head of the dragon which Astarr had gained his magic from. At the exact moment of Typhon's Vindication’s manifestation, it remains in place for a couple of seconds unless Astarr launches it forward, if anyone is unfortunate enough to come into contact with the umbral ball of lava while it is stationary, the continuously compressed magic will hit the opponent four times through their constant revolving nature. While the Typhon’s Vindication moves at a snail's pace for the very first second of its existence, a single layer of the compressed energies release themselves, resulting in the production of a shockwave, which adds a little incentive to the Typhon's Vindication’s need to hurry up and the resultant sonic boom. This shockwave serves as a kick-off point as the spell drives forth, the raging energy that compose the magic ball engulfing everything in their path as the umbral sphere increases in size while draining inorganic things nearby of their magic in order to massively amplify both the ball of destruction shaped like a dracon head's power, speed, and resultant scope of effect through a never-ending gathering of energy. While in motion, it is capable of breaking protection-intended spells. Upon contact with Astarr's enemy, Typhon’s Vindication inflicts massive damage that is more than enough to effortlessly rend most of the strongest defenses. The shape of Typhon’s Vindication ensures that the ball of magic bites forward and chomps down upon anything that it comes into contact with while its vicious fangs puncture mostly everything with enough force to bust the opponents' defenses to shreds. The impact is followed by a massive explosion of hellish and destructive energy with different impact upon impact which is capable of causing large-scale damage and destruction. The compacted nature and moving speed of the magic allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the magic at the moment of contact also results in the production of an overwhelming force.


▅▅OTHER SKILLS▅▅

PostPosted: Thu Oct 10, 2019 2:16 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Astarr has always been the stoic sort, never really bothering with showing much emotion to others, especially in group interactions or dealing with any negativity aimed towards him, neither trusting nor wishing to give any satisfaction by giving out a worthwhile reaction to those he deems unsuitable to receive such things. Indeed not many things seem to phase Astarr let alone compromise his emotional stability or how he carries himself. His stoicism seems to be intense enough for him to be considered fearless or truly sturdy enough emotionally that not many things can even hope to shake him, save for a few things. Whether it is faced against a strong opponent, the harsh treatment of his allies or innocents, or even being put through immense pain, Astarr most of the time seems to be generally unaffected, as though he has little concern for the situation he is in, though this is simply just how intense his stoicism is and how desperately he tries to remain composed, and even then, even he is not immune to intense emotions, especially in regards to the rare close relationship he may have with someone or witnessing something he sees to be against his beliefs, values, and goals towards a fair life. His stoicism probably would not be as bad in most circumstances, were it not for his unsociable nature, which in itself is considered to be quite somber. Astarr simply seems to be largely inconvenienced by social responsibilities and common behavior, never really coming off as friendly to just about anyone. He often prefers brooding by himself in a corner away from the nearest social activity, not interacting with anyone willfully and simply waiting for the best moment to leave. He has shown the bad habit of not really contributing to any conversation that comes his way unless it is a subject that interests him enough to actually speak about it, yet he still attempts to make the conversation short, getting straight to the point without any tangents or unnecessary details. He will always try to cut right to the point in a conversation. Though he may appear to be the sort of person who finds the concept of friends disgusting, this is not the case, he does see value in forming social relationships, but chooses to prioritize his own life and well being over others, not in the way he wouldn’t go out of his way to save someone, but rather he wishes to focus on worrying about where life takes him rather than others, though he is capable of making an exception, as much as he argues such a rare occurrence is simply “necessary” for reaching his goal of revenge. Though should one indeed make friends with him, they should not automatically assume they become a treasure he dares not to see harm come to, rather he absolutely will not shy away from inflicting mild violence, or threaten it, upon anyone he deems annoying, and what determines this is mostly how long they choose to hang around him or force one too many social interaction. He often comes off as brash, coming off as a mix of impudent and tactless, truly appearing as though he holds himself above others and has little care to their feelings or beliefs. Though this may appear as arrogance to others, overall his brash behavior is simply his will to see his goal to the end manifesting, showing just how much he wishes to focus on putting an end to Slaying Magic than worry about the struggle of others. Though in truth, he does believe his goal and others like it have more precedence than others, believing that obtaining a fair life is what everyone wants. His unsocial and brash nature are multiplied by his willingness to be completely rude to others, openly mocking others and showing little to no respect to them or their ideals. He shows little to no manners when in the presence of others, doing what he wants in that moment rather than worry if he was polite or friendly when doing so. He is not above sticking to an insult and rubbing it in, even the occasional inconvenience that may befall someone. He has little care to how ill-mannered he may be in the eyes of others, as he simply wishes to live the life he wants to without any interference.

For someone as intimidating and intense as he may appear, Astarr is actually a very low energy individual. In almost every instance, outside of combat, he seems sluggish, lazy, and puts low energy into a lot of things. His posture and gait always suggests that he is heavily sleep and food deprived, that he had gone days without sustenance or rest and is struggling to remain conscious. Even his form of speech reflects his low energy, never sounding enthusiastic or displaying much of any other emotion in the way he speaks, simply that he sounds exhausted. There are even instances of him falling asleep mid sentence, or standing in other cases. He seems to be fairly slow in reacting to most things as well, taking a moment to process some things and then reacting to it after the matter of the fact. Not only this, but he appears to be gluttonous as well, eating large quantities and portions of food befitting an eating contest contender. A common habit he has is peppering his current dish with a multitude of different spices and seasonings, creating something that could be considered a horrible act to perform on a chef’s hard work. Along with his energy, his sense of spatial awareness appears to be impaired as well, always bumping into things without realizing that it was about to happen. This coupled with his lack of energy can make him come off as a slothful clutz, tiredly banging into things, stumbling and falling over others without any attempt to brace himself, making it hard to take him seriously. Despite his apparent slothfulness, he seems to be fairly avid on being hot blooded and high energy, stating that it is the only way all actions should be done, even simple things or something out of the person’s control, like falling. He has a large admiration for such individuals, always praising their actions and demeanor if they happen to be hot blooded. To Astarr, the term “Hot Blooded” is the highest form of praise that can be given to any individual, to him, being Hot Blooded means to live the moment to its absolute fullest, even if it’s done recklessly. Funnily enough, Astarr seems to be insistent that he is hot blooded, claiming that everything he does, no matter how low energy he may seem, is in fact hot blooded. This contradiction is something he is confident on, seemingly unwavering in his belief that he is a Hot Blooded individual.

However, this all changes when put into combat, where he can show to be very fierce when the situation calls for it, becoming aggressive as he charges into the scene like a wild beast, going through an unexpected transformation in his character. This is made especially so whenever he fights, Astarr dropping his low energy demeanor he has for beast-like fierceness in order to give his all in a fight. It isn't uncommon for him to let out a battle cry or some kind of hot blooded yell as he charges into battle, not bothering with any kind of stealth, though always finding enjoyment in catching his opponent off guard from such a thing. He can be shown to be very rough and reckless during these instances, rushing into a dangerous situation with his fists or any weapon on hand ready, displaying his full brute and beast-like strength and combat ability to any unfortunate enough to get in the way. He is even known to be fairly direct with others, almost to the point of being callous. This is simply his primal side taking over, not truly calming down until the current threat is defeated. His confidence is especially made evident during these incidents, always appearing to be sure of himself, that no matter the challenge before him, he will be able to surpass it either without issue, or grow from it and become even stronger. He seems to have some enjoyment in tormenting the enemy, particularly if they had a beat down coming, he will even rub their loss or any mistakes they made in their face to provoke and belittle them at the same time. Indeed, once there is a fight, it is certain that Astarr will in fact become a fierce animal who will enjoy every second the opponent's pain. He will always do what he can to prolong a fight, all to enjoy even past when he had his victory. He is fully capable of killing another person as well, believing that those who go into combat should always be prepared for death. As such, a killing intent always seems to be prevalent, his attacks always aiming for his opponent’s vital areas, even if they’re a friend.

True to the name of his Dragon Slaying art, Astarr is a vindictive person, doing whatever it takes to achieve revenge when he deems it suitable. There is said to be no lengths which Astarr would go to get revenge, even if he lost all vindication in the process. He will completely dedicate his time to ensuring that his target for revenge is put through hell, that they will regret ever being born in the same life time as Astarr. His brutality and ruthlessness are truly shown during such moments, when a dark and hellfire-like passion is lit ablaze within him, as in most cases, he is willing to drag out his vengeance to make it even more hellish for his target; he could go days, weeks, months, even years before letting loose his vengeance, his patience showing no bounds in such regards, especially if the prospect of his desire for revenge tortures his target. Despite the level of brutal hatred, during such times Astarr does not mostly lose his sense of reasoning, keeping his desires in check until the opportune time arrives, where he will then let them loose to scorch the target to sinders. Unfortunately, his stubbornness can make the idea of forgiveness almost a foreign concept to him, in terms of applying it to his main target at the very least. His stubbornness is indeed very...Stubborn, the Artificial Dragon Slayer hardly ever moving an inch on most things. If one were to try to order him to go down the safe path when he truly desired the dangerous one, he would go down it without even thinking of the prior order, let alone any following arguments. One could compare him to a mountain in such regards. His unwillingness to compromise is almost just as bad as his unwillingness to put trust in others, most of all other Dragon Slayers, whom in fact are his current targets for revenge. Indeed, Astarr has plenty of trouble with trusting others, never giving it out right away as that would be foolish to him. To Astarr, people must earn the trust from others, and this is something he acts on himself, doing what he can to gain the trust of his contractor or any work partners as soon as he can, preferring to establish it early less there was an attempt to double cross him, in which case he would pay them back in kind. However, Dragon Slayers are a massive exception to this, Astarr unwilling to trust those who utilize the same Slaying Magic as him, knowing full well of what his kind are capable of doing. His mistrust is only apart of a seething hatred he holds towards all Slayers, Dragon Slayers being especially subjects of his hate.


Bɪᴏɢʀᴀᴘʜʏ: A long time ago, during the Dragon King Festival there was once a dragon that did his best to stay neutral through the horrid war. He had no specific element he fell under, rather what he was capable of doing was adapting and evolving against magics used against him, his scales would become more fire resistant against fire magics, his fangs and claws would become harder and sharper to rend iron, and his lungs would become strong enough to blow away terrible winds. Whatever opponent it was, his body would adapt to level the playing field so that the fight would be determined by physical and fighting ability. He could even alter parts of his body to give him more natural weapons to utilize as well. Razor sharp talons against his arms, spikes along his tail, altering his horns to point forward for ramming, whatever he could do to increase his chances of survival, his body would accommodate himt. He was ridiculed by the other dragons, he practically had no element to use, but he wasn't something to scoff at in terms of physical fights. It needs to be said again that he was insistent on staying neutral, he rejected the dragons that wanted to continue their rule, and the dragons and humans who wanted to change things. Instead, this dragon had protected a nesting ground he created for orphaned dragon eggs, hoping they would survive after the war.

Sadly, a handful of Dragon Slayers did not care for the risk of this dragon and yet to hatch dragons potentially joining the tyrannical dragons. Thus they attacked the nesting grounds while its protector was away gathering food and laid in wait for his return to launch an ambush. When the Dragon returned to every single egg destroyed. Using the opportunity of his shock, the Dragon Slayers launched the ambush, but they would be met with failure and death, his ability to adapt being too much for them. Completely consumed by his rage, he ate the corpses of the dragon slayers and began to hunt those who practice in their magic, as well as the Dragons that had taught them. When the tyrannical Dragons assumed he had joined their side, they attempted to aid him, but he attacked them as well. With each corpse, he would feast, taking in their cells and magic to further strengthen his adaptability and evolutionary abilities. From this he became a neutral monster that attacked both sides of the war, since he saw both as guilty for what happened to the dragon eggs.

Soon enough, the two sides were able to put the vengeful dragon down, coincidentally attacking him on the same day, both sides unknowingly contributing and working together to defeat him. His final breath was in the hatching grounds he cared so much for, dying at it's entrance, but his spirit would linger in that very same spot then and onward, cursing all Dragon Slayers and scaring away any who came near. Then, hundreds of years later, where a group of nameless scientists had not only sealed the dragon's vengeful spirit into a lacrima, but hauled off his decayed corpse as well. With his soul and cells in hand, the scientists attempted to create a new form of Dragon Slayer, or rather they attempted to perfect what was considered the prototype Dragon Slayer Magic, utilizing both pieces of the dragon and merging them into a single human host, creating a Artificial Dragon Slayer with the dragon's abilities. But something went wrong, with his body being used to create that which he hated the most, his hatred skyrocketed, his soul consuming the body of its new host from its lacrima. Or so he thought. The soul that co-inhabited this body with him despised dragon slayers as well, they were a perfect match, they synchronized and became a single entity, destroying the facility and all those involved in the creation of this monstrosity, becoming a Dragon Slayer that would hunt other Dragon Slayers to feed the desire for revenge of two like minded souls.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
❥ N/A
❥ N/A
❥ N/A

✖ Dragon Slayers
✖ Slayers
✖ (Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): The complete annihilation of all Dragon Slayer magics

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Waiting for the Moment
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: No Serenity
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Kisei/Yuusou

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Fri Oct 11, 2019 8:11 pm


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