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Interactive Design (Website)

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PostPosted: Mon Sep 30, 2019 2:26 am


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This unit provides an introduction to Interaction Design theories, methods, tools and applications essential for a contemporary career in designing cutting-edge digital products, services and experiences for human interaction. Students will develop an understanding of a broad spectrum of interaction design theories and will apply this knowledge in practice to generate concepts and prototypes for new products and experiences. This will enable students to apply theory in practice, including undertake user experience research in response to real world briefs, critique leading industry case studies and practices, iteratively prototype solutions and evaluate usability of the outcome with regards to user experience. This unit introduces concepts and skills underpinning the user-centred design of web technologies, such as HTML and CSS. As such, it enables you to understand web technologies as a medium to explore design concepts and build responsive, high-fidelity, web-based prototypes. This includes translating conceptual designs into engaging prototypes while taking into account principles of interface and user experience design, layout, style and navigation. The unit enables you to formulate solutions to design problems and to produce high quality technical and aesthetic outcomes. Design does not operate in isolation. It creates impact beyond the design studio. All our decisions as designers affect not only the produced outcome, but the broader society, contexts and environments for which it is created. This unit provides you with design knowledge and skills necessary to create highly engaging interactive products, services and experiences from conception to production while focusing on their impact and potential of design for change and deep transformation. In this unit you will adopt critical thinking and speculative design methods to analyse, design and present solutions for future scenarios – e.g. living in future cities, design of future hospitals, future of entertainment – as a way to re-frame present interactions between people, spaces and technologies.

As part of a contemporary design and creative practice, practitioners often need to understand aspects of creative computer programming. This unit provides designers and creative practitioners with an introduction to computer programming. It demonstrates how professional designers and creative practitioners use programming and introduces the principles of programming that will allow you to use computing as a creative tool for your own design and creative practice. The unit is presented in a manner that is suited to the learning styles of designers and creative practitioners, and requires no previous computer programming experience. These skills will be applied to the creation of creative visual and interactive design outcomes in a studio setting. This unit provides in-depth knowledge of tangible media through the production of an advanced tangible media design project. The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. This unit builds upon previous interaction design studies and extends these studies into the field of tangible media. The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. This subject builds upon previous interaction design studies and extends these studies into the field of tangible media.




 
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Bill Gates Hall of Technology

 
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