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Posted: Sun Sep 29, 2019 2:41 pm
Name: Aiyana (Eternal Bloom) Len (Flute) Hawktail
Nickname: Deer-Whisperer, "Deer"
Age: 30
Birthday: January 24th
Sign: Aquarius
Gemstone: Garnet
Blood Type: O-
Fav. Food: Salad
Hated Food: Deer meat
School: Destiny City University
Hobbies:
Computer Programming - Deer is pursuing his Master’s in Computer Programming- so basically, he spends a good deal of his time doing it. He’d better as hell like it and not just a little either. He loves it in fact and spends a good amount of his limited free time coding little games. He doesn’t know what he wants to do with it yet, but he sure likes it. Sci-Fi Reading – Deer enjoys disappearing into his sci-fi books and getting into space battles, even time travelling. He also does a little free-lance time to time and reads fantasy which can be similar but is about magic. He really likes it when they are combined. He never thought that he’d actually be a Magical Knight protecting the planet in a totally sci-fi universe.
Virtues:
Gentle – Deer is not a violent man. He is good with kids and babies. He is good with plants and animals. How could he be without a gentle nature? He doesn’t like hunting, and he doesn’t like killing insects even pests. It takes a lot to move him to anger. It is how he got his nickname, "Deer-Whisper", shortened to just "Deer". Honorable – Deer lives by his own honor. He does not let anyone dictate to him what must be done, what is right or what is honorable. He decides for himself and thinks about every issue carefully. His honor is very complicated and yet very simple at the same time.
Flaws:
Finicky – Deer is really finicky about lots of things, from the things he eats, to the friends he makes. He doesn’t want anything to do with cruelty, so if there is a question of the food he is eating being killed with cruelty or the clothing that he wears… Well you get the picture. And he holds his friends to the same standards. Impatient – Deer has no patience for those that would hurt people or things weaker than themselves, in anyway shape or form. This includes but is not limited to mocking and teasing cruelly. Things like this are among the few that can move him to anger. He can go too far and was once arrested for assault because the man bragged about bear-baiting. Fortunately, he was let off with just probation.
PHYSICAL DESCRIPTION
Eyes: Light Brown, Trapezoid
Hair: Black, Ponytail to middle of back, hair tie- Black
Face: heart-shaped face, Native American, Bigger ears
Clothes: Student Uniform
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Posted: Sun Sep 29, 2019 2:43 pm
Knight Title: Blowing Rock, Page of Earth
Challenge: “Victory will Blow back toward us.”
Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing fro that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform!
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Top – Forest green shirt that goes to mid-thighs. Sleeves to elbows with Gold Earth Symbol each, inch in diameter, lite dark brown chest armor Bottoms – Plain Loose-fit Forest-green pants Gloves – Dark brown fingerless gloves, that extend to the elbow, Gold Earth Symbol 3 in. in diameter on forearm of gloves. Belt – 2 inch high dark brown leather belt, plain. Belt Buckle: Gold Earth Symbol 4 in. diameter Shoes – Shin-height brown boots, Earth Symbol (2 in high) in Gold Stitchery on front of boots, lace-up, fold-over at top Shoulders – Light Brown hood that covers shoulders to mid-bicep, with bottom edge castle top lining Accessories – A Gold Earth Symbol 3 in. in diameter, on a thin simple gold chain around neck
Weapon & Magic Your weapon will level up over at least three stages. Tell us what type of weapon you'd like, and we'll go from there. Remember that swords and anything with a blade is very rare and will have to have a significant drawback to be approved. Think an item that could be used as a weapon in a tight spot but is usually just used to aid magic. You are the weapon, the item is secondary.
Page Weapon: Small Medicine Pouch (something that could go around his neck) No Magic
Squire: Medium Medicine Pouch. B-Rock opens his medicine pouch and pulls out some spectral herbs and throws them over a target, whom they then absorbed by. His magic is that some combat energy is returned to another Powered Person:
Blowing Rock, Squire of Earth, will have a Magic Pool of 30 Seconds. With this he can return: Page or Equivalent: A Second Wind. Sailor Scout or Equivalent: A Basic Attack. Each of these would take 15 Seconds of Magic. A Squire or Equivalent: 30 Second Magic to return Second Stage Attack or 15 Second Magic to Return a Second Wind Super Sailor or Equivalent: 30 Second Magic to return Second Stage Attack or 15 Second Magic to Return a First Stage Attack
Knight Weapon: Large Medicine Pouch. B-Rock opens his medicine pouch and pulls out some spectral herbs and throws them over a target, whom they then absorbed by. His magic is that some or all combat energy is returned to another Powered Person. If his magic is used on the following:
Blowing Rock, Knight of Earth, will have a Magic Pool of 45 Seconds. B-Rock Knight of Earth can do the same as Squire with these Additions: Knight or Equivalent: Third Stage attack that costs 45 Seconds, Second Stage attack that cost 30 Seconds, or a Second Wind that costs 15 Seconds Eternal Sailor or Equivalent: Third Stage attack that costs 45 Seconds, Second Stage attack that cost 30 Seconds, or First Stage attack that costs 15 Seconds.
Note: Each specific usage takes a certain amount of seconds to use; the lower attacks and levels use lower amounts of time, the higher use more.
Note: If he gets interrupted in the middle of the usage, the spell is broken and the magic lost- the spell must be completed for the combat energy to return.
Note: He CAN NOT use it on himself! (otherwise giving himself unlimited magic).
Notes: If he uses his full magical pool, he has ONLY restored the magic at his level. For instance, if Rock uses the full 30 seconds at squire stage, then his target has only restored one 2nd level ability. Not a first and second level ability. He also cannot restore energy to exceed the total amount his target is allowed. For instance, if a knight has used 15 of their allotted 45 seconds, Rock cannot restore the full 45 seconds back, giving the targetted knight a total of 85 seconds of magic. He will only be able to restore the used 15 seconds. B can recast to restore more lost magic again, however. So if that restored knight uses 15 more seconds of energy, he can cast to refill again. He also cannot cast his magic while his target is also casting. His target must be inert for the magic to work.
Summons – None at this time.
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Posted: Tue May 05, 2020 8:22 pm
Hey Hawk! I have no qualms approving your civilian side, I think it looks great! I do however have some concerns about the powered side. Right now, your magic doesn't seem to be anchored in the sphere of Earth. Magic rooted in Earth's sphere needs to have an aspect of honor, virtue, or nature. The good news is that your magic would be easily altered to meet this need. Instead of simply squeezing the medicine bag, for instance, you can have Rock pulling out some spectral herbs. The herbs aren't really there, but he can toss them / hand them off to be absorbed and recover some energy. This would root your magic in the "nature" aspect of Earth's sphere. I would also like to amend how much magic your knight is able to restore. I would suggest that your Squire stage has a 30 pool of magic which can restore magic equal to his level. So as a squire he would not be able to restore a knight or eternal senshi. In this way, he can use 15 seconds to restore a basic level attack OR 30 seconds to restore a second stage attack. As a knight he would have 45 seconds of magic. in 15 seconds, he can restore a basic attack, in 30 he can restore a second stage, and in the full 45 he can restore a third stage. He will never be able to restore a royal, however. Notes: If he uses his full magical pool, he has ONLY restored the magic at his level. For instance, if Rock uses the full 30 seconds at squire stage, then his target has only restored one 2nd level ability. Not a first and second level ability. He also cannot restore energy to exceed the total amount his target is allowed. For instance, if a knight has used 15 of their allotted 45 seconds, Rock cannot restore the full 45 seconds back, giving the targetted knight a total of 85 seconds of magic. He will only be able to restore the used 15 seconds. Be can recast to restore more lost magic again, however. So if that restored knight uses 15 more seconds of energy, he can cast to refill again. He also cannot cast his magic while his target is also casting. His target must be inert for the magic to work.
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Posted: Thu May 07, 2020 11:49 am
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Posted: Thu May 07, 2020 9:28 pm
I would just say to mention that the spectral herbs in the knight attack and then I should be able to drop a stamp.
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Posted: Fri May 08, 2020 10:03 am
oops! sorry I forgot that! Fixed now.
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Posted: Fri May 08, 2020 12:46 pm
 Looks good to me! A GM will be by shortly to give full approval!
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Posted: Sat May 16, 2020 9:31 am
I think you guys did a good job working on this profile! Everything checks out and you put a lot of thought into how the Knight magic could work; with those explanations and notes it all looks good to me! The only thing I can comment on is his civilian side; you mention that he is gentle but also mention an assault in his impatient flaw. It makes sense that in special circumstances someone could be driven to that, but be careful when playing to make sure he doesn't have conflicting traits! If you need to revise his profile at any time because one trait begins to override the other/makes it too conflicting, please just let me know and we can work on that! Otherwise, have fun!
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