(( Will look for a picture later if that's okay! I can't find a good one yet ))

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                        ▰ PERSONAL DATA

                        Full Name: Mirai
                        Nickname:
                        Age: 14 (?)
                        Birthdate: June 23rd
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color:
                        Eye Color:
                        Height: 5ft
                        Weight: 100lbs

                        Bloodline:
                        Glass Release
                        Blood Release

                        Non-Combat Outfit:
                        Combat Outfit:



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: Simple, almost to the point of being animalistic, Mirai is ruled completely by her most basic instincts. Living far away from people has pre-molded her torwards seeking out isolation, as it is simply where she works best from. Because of this fact and her past it can be easy to preemptively conclude that Mirai is a psychopathic individual who cares not for harming another, but this is not the case. Spending time apart from others for so long has only lead her to believe that everyone in the world is exactly the same as herself, since she is really the only measurement in terms what "what a human is and what they can do".

                        Village: Konohagakure (Rogue at first going to earn my citizenship if that's okay)
                        Title: Genin

                        Background:

                        Mirai has no reconciliation of her birth or childhood, for as far as she is concerned her life has always been this way. Living in the woods and dark caves during the colder months, the girl has always known just what to do to survive when it came to what to eat in the wild, how to avoid predators, and where to sleep safely. Whether this is through some kind of instinct buried deep beneath her skin or if this is knowledge that has somehow passed itself down over time and her memory has simply degraded is unknown to her and will likely never been known.

                        Years and years of this solitude is capable of leaving it's mark on anyone and Mirai is no exception to this rule. Mind reduced to it's animal like tendencies, the girl has little to no understanding of how society and people work. Assuming that others are "just like herself" often gets her into trouble during regular interactions and has even gone so far as to hurt others without meaning to. Patience and preferably a tolerance to pain are needed when interacting with this child like entity.



                        ▰ CLASSES AND STATS

                        Bloodline:
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class:
                        ▱▰▱ Open MindedYour focus relies more on sensory than on sealing. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively for sensory. In addition, you are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sealing technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. In addition, the user's sensory abilities are extended five feet per rank of the technique.

                        ▱▰▱ Cross Class or Specialization:Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within a thirty-foot radius. Gains a technique exclusive to this cross.


                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.



                        Chakra Pool: 350
                        Stamina Pool: 250
                        Chakra Element: Doton, Katon (locked), Suiton
                        Chakra Color: Deep blood red
                        Chakra Materialization: Turns her entire eyes red.

                        Passive Stats Increases:
                        • Strength ► 0

                        • Speed ► 0

                        • Reflex ► 0

                        • Fortitude ► 0


                        Strengths:
                        • Dual bloodlines
                        • Living in the wilderness
                        Weaknesses:
                        • Social interaction
                        • Child like mentality
                        Fears:
                        • Starvation
                        • Opponents who are far stronger than her
                        • Predatory/think of what a basic caveman would fear

                        Modifiers:
                        • Learn 1 extra Ninjutsu technique per post.
                        • Learn 1 extra Bloodline technique per post.
                        • Saiketsu users learn 1 extra Suiton ninjutsu per post
                        • Learn 1 extra any technique (Taijutsu) per post.
                        Personal Attributes:
                        • Blood Moon Magic: Use of blood as a component can be quite costly no matter who or what you are, but the Saiketsu learned that their own Chakra need not be the only fuel for their jutsu. Especially when it is so abundant. Blood Moon Magic allows a Saiketsu user to use the opponent's blood rather than just their own to fuel techniques the Saiketsu user uses so long as it's no longer in contact with the opponent's body and has been around for one post. Taking this Pa will grant a pair of fangs hearkening to the day of the blood moon and while not necessary will come with possible vampiric tendencies. Grants access to Kenketsu, and Chi - Saikuru.
                        • Built to last: You double the number of posts your mirrors stay active. Additionally, once per battle, you can use Terikaesu (Reflect) without paying it's cost.
                        • Glass created by Mirai is not created in perfect geometric shapes but rather jagged edges. This causes glass bloodline jutsu to cause a stack of bleeding when interacted with in all states of creation. (Either intact or broken)

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        AC: 0

                        Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • || →
                        • || →
                        • || →
                        • || →

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • || →
                        • || →

                        Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims



                        Missions Claim:

                        Training Claim:

                        Professions Claim:

                        Events Claim:
                        1 variable jutsu from thanksgiving

                        Endgame Claim:


                        ▰ INVENTORY








                        Weapon Specs




                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 08
                        • Eiseijutsu | 00 / 00
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        Doton


                        Suiton


                        Glass Release


                        Blood Release


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu