Welcome to Gaia! ::

Echoes of Pern [Closed]

Back to Guilds

A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply [IC RP] High Reaches Weyr
[Magic Clutch] So It Begins [First Blooding RP] Goto Page: 1 2 3 ... 4 ... 17 18 19 20 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Uta
Captain

Shy Mage

PostPosted: Sun Sep 08, 2019 8:00 pm
The morning was overcast with heavy clouds shrouding the Weyr in a hazy fog. Fitting for what would soon come. The fighting weyrlings were lined up in the traditional V formation with the two golds settled in with the Queen's Wing. V'mel would lead and V'res and Lshir would act as seconds. There wasn't much to say that hadn't already been said. The weyrlings all knew their formation, they all knew the drill. This would be their first time facing Threadfall and it would be one heck of a start.

Half the blues, greens, and whites would remain behind, to prepare to jump into the fray come changeover, under the direction of A'zota. The other half would fly two hours, before returning to the Weyr to clean up and get their wounds checked.

V'res spoke to those assembled.

"For those coming in later, you'll be under guidance of A'zota. Follow him and be ready for the signal. Depending on conditions up there, we may need to call you in before change-over. Until then, you've got time to ensure you and your dragon are ready.

"Queens, you'll be fighting with the Queen's Wing for the full duration. Follow their orders and stay vigilant. You are not here to assist in catching any dragon that falls, no matter how close a bond you might have with the injured party. I repeat, gold riders, keep your focus on catching the strands that slip through and follow the orders of the senior-most-queens." Given their was their first Fall, it would be another month before the young queen's were practiced enough to actually support catching a falling dragon.

"Whites, you will fly fully in the weyrling wing. Should your dragon find themselves struggling, report to Aviroth, Tagtarth, or Macleith. You will either be sent to return to the Weyr or down to the Queen's Wing. Don't push yourself or risk your dragon." Even if it was just a white, they had put too much energy and effort to ensuring the whites survive than to simply let them turn into Threadfodder.

"Don't forget yourself up there. Remember your training; remember the drills; and don't try to play hero. We've another forty-five Turns of facing this menace. If we're lucky, there won't be much for you to have to fight and all your firestone runs will be smooth. You are all dragonriders, and the people of Pern are counting on you. First wave... Mount up!"
 
PostPosted: Sun Sep 08, 2019 8:00 pm
How to Play

  1. If you have a white, green, or blue, decide if they are going to fly the First Wave or the Second Wave. Browns, bronzes, and golds will fly both First and Second wave.

  2. First Wave will fly the first and second hours of Threadfall. Second Wave will fly the third and fourth hours of Threadfall.

  3. Golds will fly in the Queen's Wing for the duration. They will help sweep up Thread missed, offer encouragement to their weyrlings, and follow the orders of the more senior Gold Riders. They will not assist in catching falling dragons or weyrlings. They aren't practiced enough for that, as of this time. (That happens October 1 on.)

  4. HP for your weyrling will follow the standard Threadfall Grid:
    White: 10 HP
    Green: 14 HP
    Blue: 18 HP
    Brown: 22 HP
    Bronze: 28 HP
    Gold: 33 HP

    Keep note of this in your post. In this game, if your HP hits 0, you will fall from your injuries. A queen will be assumed to catch you but you'll be out of the rest of the game.

  5. This is an RPed game! meaning for every roll you make you absolutely must write in an IC character response. This can happen by breaking the post up bit-by-bit or it can happen as some sort of "moment to breathe" or think. I'm not overly picky on how you guys RP out the scenario but you need to have something written before you roll again.

    If there is an injury, you may Rp that out ICly with your fellow weyrlings. Same with encouragement or boons. If you roll an injury but a fellow rolls a save for that same hour you guys can figure out who saved-who or who-caused-what-injury.

  6. You may opt to return to the Weyr and regain HP. Whites and greens may roll 1D6. Blues and browns may roll 2D6. Bronzes and golds maybe roll 3D6. The total is the amount of health you regain but you sacrifice a "roll". You may stay at the healers until your health is either full or until you're comfortable returning to the fight.

    You may roll 3 times for each "hour" to see how you fare! (Each roll is approximately 20 minutes of fighting.) As this isn't an official Threadfall game, I'm not going to limit when the hours start and begin. If you want to roll your entire Threadfall Scenario out in one day, that's fine, or you can break it up to a few times each day! I plan on running an actual Threadfall for HR so don't want to follow that route and burn folks out. :3 This is just meant for fun and to see how your character fare!

    Total: Whites, greens, and blues will roll 6 times total.
    Browns, bronzes, and golds will roll 12 times total.

    If you roll a "death" roll you can opt to take damage or a KO instead! No one is forced to kill their character.

    I'm not going to be picky about saves or boons or when they happen but I would prefer you try to use them within the same "hour" chunk of fighting. This way someone who makes a save during the First Hour saves someone during that Hour of fighting--instead of saving someone who comes in later.
 

Uta
Captain

Shy Mage


Uta
Captain

Shy Mage

PostPosted: Sun Sep 08, 2019 8:00 pm
The Fighting Wing Outcomes
Remember, only those who have whites, greens, blues, browns, and bronzes will roll from this grid.

1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]

2-3. Things got heavy, fast! Thread seems to be everywhere, or at least, slipping through more than you thought it would. Is it just your location? Are other weyrlings this unlucky? Your dragon catches some, but not all, of the strands and what's worse, you wind up getting scored in the process! Thankfully, while the damage isn't major it's enough to send a shock of pain through the link. Threadscore: Take -1 Damage from Threadscore. Every time you roll this prompt, the damage goes up +1 as you and your dragon begin to exhaust themselves. Saves can nullify some or all of the damage, but the counter will continue to go up; Encouragement will reset the counter back to -1.

4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]

5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.

7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

8. Everything seemed to be going great. You manage to flame down quite a few clumps, and are even able to show off some impressive aeriel displays. Look at how amazing you are! Unfortunately, as a new Threadfighter, you’re finding it a lot more dizzying. Your jumps Between are sloppier than they usually are at drills. If your rider is naturally more nervous or anxious, you will find yourself jumping way outside of formation and wind up in a wingmates airspace. Damage: Quote a wingmate and have them take -5 damage from averting running into you and flying right into a strand of Threadfall

If you are a more confident rider, your sudden confusion winds up costing you. In your attempts to correct your earlier trouble, you overcompensate for your earlier mistakes and this time wind up jumping Between right into a clump of Thread. Damage Take -5 damage.

9. It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a bronze or brown rider, you can’t help but feel that the smaller colors aren’t doing their jobs in trying to keep your dragon safe. If you’re a white, green, or blue rider, you almost start to suspect the larger color you’re covering is just using you as some meat shield and not bothering to flame like they should. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP.

[If this is your 3rd time rolling this prompt throughout the game, Quote a Wingmate to take Strife. For the rest of the game, you are feeling salty. You cannot save the quoted dragon from damage of any type and if they save you from damage, it will only half what you take (rounded down). Huff. The counter resets after you take Strife. You may carry this agitation with you post-game to work out (or duke out?!) in the Barracks.]

10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]

11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
    Roll a D4 and see where the damage hits!
  1. Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
  2. Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
  3. Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
  4. You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.


12-14. Firestone run! A weyrlings primary purpose, after all. Roll 5 D100s. Evens are successful tosses that make their mark. Odds are botched tosses that result in a second or third throw needed. (No you don’t have to roll it, it is just assumed to have happened.) Additional touches are as follows:
  • If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
  • If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
  • If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
  • If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
  • If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!


15. As you're wheeling and diving and cutting through the thread, you make some impressive moves. Your dragon takes some ash damage but it's light, and a reminder to try to avoid flying directly into the burning flames. Damage -2 HP

Thankfully, throughout, you do manage to see some thread coming right at a fellow weyrling. You call out to them and save the day! My oh my, how impressive you are! Save Quote a wingmate and nullify any damage they're to take!


16. Things start off slow, but you manage to catch a few strands of Thread. For the most part, you realize that things seem to be a mix of quiet followed by moments of stress. You catch a solid tangle, but another few strands fall through. You find it's tricky when there are entire groups falling overhead together, and you find yourself struggling to make the right choice on what to catch. In one instance, you almost singe a wingmate by forgetting your airspace. Rookie mistake! [If you roll this 3 times, you actually find yourself burning a wingmate. Quote a weyrling and have them take -5 HP from burn damage! The counter then resets.]

17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.

18. You're doing great and feeling good! Though you wind up with a few small ashburns, and you're still feeling a little anxious, nothing has gone horribly wrong. When Thread gets close, you make your move and flame it away. When you're tapped to deliver firestone, you do so with no trouble. This isn't so bad... Not at all! You're feeling good, and that's what matters. You and your dragon surely are naturals, baby! Good job! You're certain the Weyrlingmaster's have noticed your natural skill.

19-20. It's a bit of a mixed bag here. To start, your dragon bit his or her tongue while you were feeding them stone and now there's just a constant residual ache in both your mouths. While you've managed to spit flame at the Enemy and char it into dust, you clearly need to work on your firestone toss because you wrenched an arm muscle during your last throw. Ow. To make matters worse, you wound up missing a formation change, and almost had a mid-air collision with a fellow weyrling. [If this is your 3rd time rolling, you take -4 HP from all the tongue-biting and arm wrenching, and quote a Weyrling to take -5HP from damage.]
 
PostPosted: Sun Sep 08, 2019 8:01 pm
The Queen's Wing Outcomes
Roll a D20
Remember, only those who have weyrling golds will roll from this grid.

1. Things are quiet in your airspace, and you find yourself looking up to watch your fellows fight. Your gold winds up calling out encouragement to one of them, sending some words of well-wished and comfort. It's certainly a nice gesture, if nothing else, and you hope isn't too distracting from those fighting. Unfortunately, your dragon also winds up creeling in shared pain as a few of them take damage--and there is nothing that either of you can do about it but hope it's minimal. Encouragement Boon Choose a weyrling and quote them with some encouragement from your gold! The quoted dragon can have a status effect counter reset =or= a status' effect to be nullified for that roll.

2. Oh for Faranth's sake! A large clump of Thread comes falling down fast through the wings. You go up to catch it, your dragon angles, and you fire your flamethrower. Unfortunately, despite all the practice you've had, you miss it. Down it falls, with no other gold able to sweep it up--right over a patch of green. Though you try to make note, you can't help but feel like a letdown. There might be more moments, but you know that Thread is going to do damage immediately. You were the last defense. In fact, that's not the only clump you miss. As you continue to fight, perhaps it's just bad headspace, perhaps it's just bad luck, but you are really struggling to hit these targets. One even blows back into you and your queen, burning against her, and causing Damage -4 HP.

3-5. For the most part things are quiet. This is good, as it means the higher altitude wings are clearing up Threadfall. Maybe it's not going so badly? Unfortunately, staring up at all the action means you're spending a lot of time in thought. Is this your future for the next 45 Turns? Do you resent being on a gold while your friends get hurt? Do you know this is where you belong? Finally, some Thread makes it way into your airspace. Your gold angles and you manage to hit the mark and turn into harmless ash. Success. And yet... now it's another waiting game. Wash. Rinse. Repeat. The quiet settles in once more.

6-7. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant and won't see a clump heading your way as you're thinking about something or maybe even someone. Your next roll will result in -9 HP. This is in addition to any other damage the prompt serves you. This counter resets once damage is taken.]

8-9. Things are going great. You are with your gold and while there is time to think, you and her are extra-alert. You're looking for any flash of silver, and all of your training seems to be on point. You feel a surge of success and pride as you turn a long, dangerous strand into nothing but harmless ash. You're saving the people of pern! For the most part, you do well. You miss a smaller clump that gets toss away by the wind, but are able to catch a few others. You're feeling great, and can't help but share such goodness with your fellow weyrlings! Cheer Root on one of your fellow weyrlings and quote them some positivity! This gives them +3 HP because they're feeling so good!!]

10-11. How things quickly change. One minute it was quiet, the next the wind picks up you and find your gold getting thrown about and well out of formation. Damage Roll a D10 and see how much damage you take! Ouch! Once you manage to make it back to your position, newly bloodied, you know you have to focus. If you rolled a 6 or higher, you move to the wrong location when the Weyrwoman gives the signal for a formation change. How embarassing. If you rolled a 1-5, you make the change without issue--though that residual pain sure is annoying. Thankfully, once you've changed your position, things seem to quiet down, leaving you, once more, to your thoughts.

12-14. You're not sure what happened, but you miss your target and get clobbered by Thread. You try to focus and blink between, but the question remains--just how focused was your visual? Roll a D10. Odds, you botched and wind up outside your wingspace--whoops. Evens, you kept your focus and managed to Between back in formation. Roll another D10 to see how bad the damage is and how bad you and your gold happen to be!

15-17. Things seem to be going well. You and your gold manage to save one of your wingmates from damage. Additionally, your flame hits the mark on the next few targets that fell through the wings. Unfortunately, your straps feel a little loose, and you're grateful that your gold doesn't have to get thrown around too much. Maybe it's just paranoia. [If you roll this 3 times, you realize that your straps are loose and/or broken. Shardit! You'll have to go back to the Weyr and get a second pair. It's possible (if you took damage) Thread chew through some of them--but it's also possible it was a rookies mistake. Lose a roll as you return to the Weyr to get a backup pair of straps. If you roll this another 3 times, you are all out of backup straps, and are out the rest of the game--much to your embarrassment.]

18-19. Once again, it's just you and your thoughts. Your neck hurts from staring up, and your nerves are still on edge. You watch as your friends continue to fight. A strong gust kicks up, and your gold struggles to fight against the wind. Roll a D10. Odds, your gold manages to hold her position without issue. Evens, she takes Damage -5 HP from pulling a wing muscle. Ouch! For being so large, you're almost surprised at how easy the wind can toss a gold around.

20. One new thing about being in the Queen's Wing is the crooning and creeling that happens. Though there's the roar of flame, the squeals of pain, and the bellows of anger above from the fighting Wings, the golds beneath seem to be sending assurances where they can. Perhaps that's also part of a gold's job? Your own queen bugles alarm as they can see danger for one of the weyrlings above. Roll a D10:

Odds: Damage Save Quote a weyrling and save them from damage! That's how it's done, right? Unfortunately, by saving one wingmate, you watch in horror as the tangle that was avoided gets kicked by the wind and into another weyrling nearby. Damage Quote another weyrling and have them take -5 HP.

Evens: Damage Save Quote a weyrling and save them from damage! That's how it's done, right? You're feeling so good even your Queen seems to be feeling great on this positive high. You're a real hero! +5 HP for yourself
 

Uta
Captain

Shy Mage


Uta
Captain

Shy Mage

PostPosted: Sun Sep 08, 2019 8:01 pm
Saved  
faesinger rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Sun Sep 08, 2019 8:33 pm
Veltanna of Green Moirath
Hit points: 14
Flying first wave
Roll 1: 1
Roll 2:
Roll 3:
Roll 4:
Roll 5:
Roll 6:


This was... not what the pair had expected. It was calm. Veltanna wanted to peer upwards to see what was going on above her and fought the impulse. Maybe the levels above them were really good at their job...maybe there wasn't much falling yet. Either way only a few bits to flame came though and Moirath flamed them easily. This was...boring.

Quote:
1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon.
 

faesinger

Predestined Cultist

Uta rolled 1 20-sided dice: 6 Total: 6 (1-20)

Uta
Captain

Shy Mage

PostPosted: Sun Sep 08, 2019 9:05 pm
Zyamel & Venandith

User Image

Brown: 22 HP
22-10=12 HP

Full Fall
Hour 1, Roll 1: Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day. -10 HP for Moirath
Hour 1, Roll 2:
Hour 1, Roll 3:
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


If Zyamel and Venandith were worried about their first fight, the weyrlings would never have noticed. While they weren't foolish enough to be elated, instead of stress, both girl and dragon had put on a front of confidence. Vulnerability, fear... Those were things Zyamel had long-since learned to tuck away. Laugh in the face of danger, and never let an enemy see your hands quiver. Her mother had taught her that. If she was afraid to die, if she was afraid they wouldn't make it... Well at least they'd go down giving it their all.

This was her future, her destiny, and she was going to turn as much Thread to ash before it took her, or any of her wingmates, down.

Soaring, diving, wheeling--it honestly felt right.

There was no time to be afraid, not when they were finally able to do what dragonriders did best--fight Thread for the good of Pern. This is what she was born to do, and this is what she would die doing, if she had her way. Oh, she could only hope that her friends and loved ones were just as successful! She could only hope the wounds, the scoring, the pain would be minimal. While it was a pipe dream, she could at least do her part, and fight like it was her very last fight.

Moirath, look out! The brown dragon called out, concern within his words. Zyamel knew what he was going to do a fraction before he did it; their shared link, his thoughts, the giant tangle of Thread. There was no time for flame, but instead he wheeled himself right over the unaware green. Instead of the large tangle enveloping her, instead, the Thread ate into him instead.

Though it hurt--a lot more than either dragon or Zyamel had expected--they were prepared. One breath they were there, the next they were gone, wrapped in the safety of Between. They reappeared back in formation, with his very first thread score against his back, wing, and side. The damage didn't seem bad... well, at least Venandith didn't think it was enough to return to the Weyr.

Instead, the brown crooned assuringly at Moirath as he went back into the fight. It was hide worth saving, dear sister. I'd rather wear the scars than see you covered in such a menace. And with a happy bellow, the brown continued the fight.

Quote:
5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
 
dawns_aura rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sun Sep 08, 2019 9:18 pm
Faranie of Blue Samedith
HP: 18
Flying First Wave

User Image

Roll 1: 10, loosened straps
Roll 2:
Roll 3:
Roll 4:
Roll 5:
Roll 6:

It all started out easily enough. They were a perfectly oiled machine. Doing what they were meant to do. The Thread stood no chance against he and the light of his hearts.

After a particularly wonderfully performed formation change, Samedith started... FaranieMine, there seems to be.. something... the strap. It isn't tight...

We're fine for now, Dear Heart. Let's just focus. We aren't in any trouble just yet. So let's fly and flame, and do ourselves proud.

Quote:
10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out.

[If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]

 

dawns_aura

Peaceful Demigod

tatterpixie rolled 1 20-sided dice: 20 Total: 20 (1-20)


tatterpixie


Tipsy Codger

PostPosted: Sun Sep 08, 2019 9:21 pm
W'ill and brown Faloth
User Image - Blocked by "Display Image" Settings. Click to show.
HP: 22

Hour 1, Roll 1: 20
Hour 1, Roll 2:
Hour 1, Roll 3:
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


As W'ill and Faloth joined the fray, they charred the first clump of Thread they encountered into ash. "Woohoo!' crowed W'ill with a fistpump into the air -- quickly followed by a stab of pain as he realized he must have grabbed the firestone bag wrong and wrenched his shoulder. He retrieved a chunk of firestone out of his bag and went to feed it to Faloth -- who promptly bit his tongue.

Ow, that hurt! the young brown complained, the throbbing pain in his mouth transmitting to W'ill via their bond. It was distracting enough that the pair missed a change in the formation they were flying and came within a whisker of plowing right into another Weyrling pair.

Not an auspicious start.... They both needed to concentrate!

Quote:
19-20. It's a bit of a mixed bag here. To start, your dragon bit his or her tongue while you were feeding them stone and now there's just a constant residual ache in both your mouths. While you've managed to spit flame at the Enemy and char it into dust, you clearly need to work on your firestone toss because you wrenched an arm muscle during your last throw. Ow. To make matters worse, you wound up missing a formation change, and almost had a mid-air collision with a fellow weyrling.
 
houllow rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sun Sep 08, 2019 9:35 pm
Soui and White Museth
Flying 1st Wave

User Image

HP: 10


roll 1: damage save
roll 2:
roll 3:
roll 4:
roll 5:
roll 6:


There was only enough time, at least in Soui and Museth's mind, for a few deep breathes and wishes in their hearts. Having kissed Remedy and sent him away, the weyrling mounted her dragon and took to the skies. We'll be fine. You know what to do, as do I. Together we'll show High Reaches just how hard you've been working. Museth's voice, as always, was a wave of comfort Soui hadn't known she needed.

That comfort worked in their favor as they twisted and turned, leaving the pair in a good position to call out help to others as needed. Her straps holding, Soui kept herself alert. They would be okay.

Quote:
6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
 

houllow

Sparkly Decorator

tatterpixie rolled 1 20-sided dice: 9 Total: 9 (1-20)


tatterpixie


Tipsy Codger

PostPosted: Sun Sep 08, 2019 9:38 pm
W'ill and brown Faloth
User Image - Blocked by "Display Image" Settings. Click to show.
HP: 22 19

Hour 1, Roll 1: 20
Hour 1, Roll 2: 9
Hour 1, Roll 3:
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


W'ill scanned the sky around himself and Faloth. Nothing appeared to be getting through... Making a turn, the pair suddenly found themselves facing a large clump of Thread! Shard it! the brownrider swore to himself as Faloth flamed frantically. Where's our cover? Aren't they doing their job? A few strands got past Faloth, and before the pain became too much they quickly jumped between.

Once they had popped back into the fray, W'ill thumped his beloved brown on the neck. "It's okay, Fal. We'll talk to V'res when this is all over -- let him know that the little guys don't seem to be pulling their weight..."

Quote:
9. It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a bronze or brown rider, you can’t help but feel that the smaller colors aren’t doing their jobs in trying to keep your dragon safe. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP.
 
tatterpixie rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Sun Sep 08, 2019 9:53 pm
W'ill and brown Faloth
User Image - Blocked by "Display Image" Settings. Click to show.
HP: 22 19 18

Hour 1, Roll 1: 20
Hour 1, Roll 2: 9
Hour 1, Roll 3: 2
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


Once more Thread got through, and once more W'ill and Faloth found themselves in the thick of it. And once more they got scored! A quick jump between killed it, but it didn't kill the pain that vibrated through the pair.

Quote:
2-3. Things got heavy, fast! Thread seems to be everywhere, or at least, slipping through more than you thought it would. Is it just your location? Are other weyrlings this unlucky? Your dragon catches some, but not all, of the strands and what's worse, you wind up getting scored in the process! Thankfully, while the damage isn't major it's enough to send a shock of pain through the link. Threadscore: Take -1 Damage from Threadscore. Every time you roll this prompt, the damage goes up +1 as you and your dragon begin to exhaust themselves. Saves can nullify some or all of the damage, but the counter will continue to go up; Encouragement will reset the counter back to -1
 


tatterpixie


Tipsy Codger

Prism Shine rolled 1 20-sided dice: 4 Total: 4 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sun Sep 08, 2019 9:58 pm
I'lin and Bronze Pellereth

User Image
HP: 28/28
Hour 1, Roll 1: 4
Hour 1, Roll 2:
Hour 1, Roll 3:
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


Quote:
4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [1st Time]


Lessons, talks with experienced riders -- Everything to prepare I'lin for facing down the old enemy, and he was terrified. Certainly, betweening had been scary, but beatable. But this was it, all their lessons culminating intothe finale of their blooding, and as a clump whirled past them, I'lin felt his body near freeze over into ice.

Could he do this? Fight the enemy day in and day out? One day succumb to it like other riders had? Risk losing Pellereth to the silvery threads?

We have to. Where Pellereth had once dragged teeth into Rixth over ditching duty, Pellereth's voice was warm, soothing -- trying to call his rider back to him as he lurched to the side, and seared down a patch of thread. This is my duty, and it is yours. Your nerves are getting the best of you. You can do this, I can do this -- WE can do this.

With a staggered breath, I'lin nodded, leaning with the turn so he didn't lose his sense of balance. Though the nerves were still there, he'd do his best to steel them.  
Prism Shine rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sun Sep 08, 2019 10:12 pm
I'lin and Bronze Pellereth

User Image
HP: 28/28
Hour 1, Roll 1: 4
Hour 1, Roll 2: 19
Hour 1, Roll 3:
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


Quote:
19-20. It's a bit of a mixed bag here. To start, your dragon bit his or her tongue while you were feeding them stone and now there's just a constant residual ache in both your mouths. While you've managed to spit flame at the Enemy and char it into dust, you clearly need to work on your firestone toss because you wrenched an arm muscle during your last throw. Ow. To make matters worse, you wound up missing a formation change, and almost had a mid-air collision with a fellow weyrling. [If this is your 3rd time rolling, you take -4 HP from all the tongue-biting and arm wrenching, and quote a Weyrling to take -5HP from damage.]


I'lin's nerves seemed to be getting the better of him. With a sore arm, the pain radiating from his mouth, and a near collision, the bronze weyrling ducked his head a tad. He had to focus, and get his mind straight. Pellereth's constant waves of calm, only broken by the smallest of ires at these little inconveniences, helped to soothe him. They could do this.  

Prism Shine

Fanatical Egg

Prism Shine rolled 1 20-sided dice: 17 Total: 17 (1-20)

Prism Shine

Fanatical Egg

PostPosted: Sun Sep 08, 2019 10:17 pm
I'lin and Bronze Pellereth

User Image
HP: 24/28
Hour 1, Roll 1: 4
Hour 1, Roll 2: 19
Hour 1, Roll 3: 17 / -4 HP
Hour 2, Roll 4:
Hour 2, Roll 5:
Hour 2, Roll 6:
Hour 3, Roll 7:
Hour 3, Roll 8:
Hour 3, Roll 9:
Hour 4, Roll 10:
Hour 4, Roll 11:
Hour 4, Roll 12:


Quote:
17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.


The patch that bit into them sank teeth in deep, and with a startled bark, the pair snapped between before reappearing back in formation. That was.. less than enjoyable. With a pained grunt, the bronze dragon shook out his leg to try and rid the phantom ache left after the cold had singed thread away. I'lin quick looked over the injury before feeding Pellereth more firestone.
We've got this.. I'm glad you're okay.  
Reply
[IC RP] High Reaches Weyr

Goto Page: 1 2 3 ... 4 ... 17 18 19 20 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum