
â–°â–°â–° Residency System:
Residences are places of retreat for shinobi, where villagers and rogues alike can resign from the toils of the outside world and find peace within their own inner sanctum. Speaking in plain terms, residences are simply 'homes' - whether it's an apartment, a multi-storied house or a grand castle overlooking a city, they are the abode of whichever shinobi purchased the land and building from the local governing body.
Before going into the specifics of customizing residences, it is important to note the rules connected to these homes.
- 1. Residences are all placed within a separate subforum from the remainder of RP. {{◄ 時║𝓜𝓸𝓶𝓮𝓷𝓽𝓼 𝓲𝓷 𝓣𝓲𝓶𝓮 ↬
2. Within the residency subforum, a shinobi can engage in other RP situations without losing the ability to RP in the rest of the world, as the RP within the residence does not conflict with the rest of the RP. This means you may be interacting with your squad in your residency, while also undertaking a mission alongside another shinobi in the Land of Floods subforum. However, your residency RP must always occur before your current exterior RP, so that ret-conning does not occur in case you are to face consequences in another subforum. You cannot be in multiple residencies at the same time in order to be in infinite RP situations. The only time you may RP in a second residency at the same time as your first, is if you own a Kyuden and it is your off-shoot thread.
3. Residences have a limited size. The amount of RPCs that can be in a residency at one point is determined by that size, which is dependent on the tier of the residence.
4. In order to RP in a residence, the owner of that residence must give you permission, whether it is IC or OOC. The owner has the ability to revoke that permission at any given time.
5. Each RPC may only have one home, unless they purchase a Kyuden, specified below.
6. You can spend the difference between a home's price to the next in the tier in order to upgrade it.
With all that being said, there is a more detailed system in place in order to determine the specifics of the residence.
â–°â–°â–° Housing Tier:
- •Apartment | 5000
This payment of 5000 Ryo is 'required' to create your residence, which starts at 'apartment' level. Apartments may fit up to four RPCs at once.
•Townhome | 12500
A townhome is typically a two or three bedroom home connected to one or multiple others. Up to six RPCs may be present in a townhome at any given time, and a townhome allows the purchase of up to [one] [expansion].
•Manse | 20000
A manse is a detached home, typically a single family two-story house with a front and back lawn. Considering the dense nature of the villages, they are typically found in outside residential districts - like suburbs - or in very wealthy parts of the villages, and generally, have around four bedrooms. Up to eight RPCs may be present in a manse, and a manse allows the purchase of up to [two] [expansions].
•Estate | 35000
An estate is always detached, with its own yard and relative separation from other homes. They will typically carry about five or six living spaces, with intricate architecture on the interior and exterior. Estates allow up to ten RPCs at any given time, and up to [three] [expansions].
•Castle | 55000
A castle is a massive and fortified home, generally only offered to those with exorbitant amounts of wealth. Castles are often accompanied by castle towns and other dependent settlements, with the owner of the castle being referred to as a Shukun, or master of the town surrounding it. Any amount of RPCs may be present here, and all upgrades are unlocked without restrictions.
•Kyūden | 80000
A kyuden is a feudal palace, of massive scale and fortification. Kyuden are rare in the countries, and there is only one kyuden per district, which may only be purchased by one ShokĹŤ. ShokĹŤ are akin to feudal princes, and are the de facto community leaders within their respective districts, whether or not this status has been sanctioned by the daimyo. These buildings typically hold over a few dozen rooms with chefs, maids, laborers and even soldiers within, as well as large yards, and often even entire forests or mountains encompassed by their individual territory.
The benefit of possessing a kyuden is that the owner of the palace may create a second thread that will essentially mirror a village thread, as they own their own town. This thread can be a market, a hot springs, etc... and follows the same rules as a home in that the owner of this thread can use this to RP separately from even their residence. Additionally, lore-wise, the ShokĹŤ ruling this residence is given high prestige and may use this residence as the enclave of a faction - if approved by the Kage. Rogues must request crew approval.
â–°â–°â–° Business Tier:
- Not subject to being confined in the subforum business can be made in any place Kage/Mod permissions granted. The price of a business follows the same progression as the Residency Tiers. Business are broken up into ranks via those tiers and confer an amount of Ryo every [1]-Irl week. Businesses are tough as they require maintaining, however, will yield results as long as one remains diligent. The business will accrue profit up to [1/4th] its listed initial worth every [1]-Irl week for up to [4]-irl weeks. After of which the owner MUST visit and tend to their business. Any irl weeks then after [4] and this condition having not been met will not earn the business profit. If the business is not tended to the following [2] irl weeks the business fails. The Owner then loses the cost of the business x4 and if unable to pay are placed in debt. You will be unable to open another business until getting out of debt and will be pursued occasionally by..THE REPO MEN. Business are also subject to being ROBBED...and in some of the worst cases DESTROYED. Any time during a profit period a RPC may attempt to rob a business in which case they steal 1/2 of that business worth in profit. If there is no profit the money is stolen from the worth of the business. If a business ever reaches 0 it has failed. A Business Owner is given [1]-irl week to respond to the robbery. Where if a response is not made the robber is considered successful. A Destroyed business may not generate profit but isn't considered failed until the passing of [2] irl weeks. To repair a destroyed business one must pay 1/2 of that business worth. An insurance policy may be claimed where in the Business only produces profit every other irl week but the business is insured if destroyed.
•Upstart / Who? | 5000
Usually a hole in the wall, a food stall. Everyone has got to start somewhere. People don't know you or your business but the occasional curious folk pay a visit.
•Locally Known / Its Alright | 12500
Your business is larger. No longer part of that hole in the wall setting. You have your own established place now. In regards to other business the people around town talk of you but it's not necessarily recognized fully.
•Name Brand / Known | 20000
Your business has flourished your location perhaps has grown since then. Perhaps you like to keep things simple. That aside the worth of your business is on an incline. People and locals recommend your place of business with warm welcomes.
•Made It / Village Reknown | 35000
Your business is known throughout the village. Popular. Edgy. Top class. Great customer service, and glowing reviews to overshadow the bad. Your famous in your village as that businesses CEO. You've made it. There's no real need to expand from here on out. Unless well...you want to spread your brand of business across the lands.
•Baron / Celebrity | 55000
Your business is known throughout your lands and village. Its made you somewhat a celebrity is some regard. Attracting attention of investors and writers among...other things like fans, and competition stalkers, and assasins
•Conglomerate / World Famous | 80000
People know you, they know your brand. They know your business. You're either incredibly popular or selling top quality goods catering to the social elite. You are the FACE of the business. Respected as you are loved...most of the time. There are very well some business at this peak that well...cracked a few eggs. Depending on your ascent some may want to worship and look up to you...or want you dead.
â–°â–°â–° Housing Expansions:
- •Tatami Room | 5000 Ryo
The tatami room acts as a dojo. It additionally expands the owner's amount of Buki/Tai styles they can learn by [1] {Does not stack with multiple Tatami Rooms}
•Study Hall | 5000
The study hall acts as an academy and learning space in the home. It additionally expands the owner's amount of Nin/Gen/Etc they can learn by [10] {Does not stack with Multiple Study Halls}
•Clan Chamber | 15000
The clan chamber acts as a space for clan memorabilia and ceremonies. The Clan Chamber seals all jutsu use inside that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
•Deluxe Kitchen | 7500
Lowers the time it takes for cooking missions and to produce food by [2] posts
•Personal Forge | 8000
Lowers the time it takes for weapon and armor smithing Crafting missions by [2] paragraphs.
•Personal Workshop | 8000
Lowers the time it takes for scroll crafting, enchantment, mechanism, technology, pharmacology, and toxicology Crafting missions by [2] paragraphs.
•Lewditorum/Torture Chamber | 10000
There is absolutely no reason to buy this expansion. Filled with expected amenities. Those who do are often degenerates. The rank of techniques executed on bound or helpless targets in this room is increased by [1]-rank additionally binds and grapples in this room increased by [1]-rank. It only costs your dignity...and theirs.
â–°â–°â–° Additional Rooms:
- *Note: These rooms all require a castle-tier home or higher.
•Health Room | 5000
A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room can give your character 100 chakra and 100 stamina as a permanent addition to their resource pools. This bonus is given only once and cannot exceed the 5,000 resource limit.
•Private Hot Spring | 8000
Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom slots. {This benefit does not stack with visits to other private hotsprings}
•Barracks | 10000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [1000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [1000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
•Watchtower | 12500
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
•Armory | 12500
The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities.
•Treasury | 20000
The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [Week] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside.
•Siege Weapon | 7500
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.
•Mining Rights | 25000
The rights to mine on plot of land made exclusively yours. Lowers the time for weapon and armorsmithing crafting missions by [2]. Every [1] IRL Week the user can claim 1,000 Ryo from the mine. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
•Plantation Rights | 25000
The rights to cultivate on plot of land made exclusively yours. Lowers the time for pharmacology and toxicology crafting missions by [2] paragraphs. Every [1] IRL Week the user can claim 1,000 ryo. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
•Prison | 10000-X
What should be purchased instead of its lesser counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their stats reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 10000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual.