
The tournament is taking place in the Castle in Negaspace, in a large room that has been designated towards the event. It is very spacious and there is a ring where the participants will fight, as well as seats around it for viewers. You are greeted by General Aurostibite and General Xenotime standing off to the side to monitor
The rules are simple: fight your opponent using whatever methods you have available to you - physical strength or magic - and whoever is left standing at the end is the winner! Aurostibite adds, in a tone of voice that doesn't quite indicate whether he's joking or not, to please try not to kill anyone.
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OOC RULES:
- Battles must be completed within 72 hours. If you are unable to do so, or something happens that prevents things or slows you down, you can just roll the dice without adding in RP to determine the outcome. However, please do your best to RP out the battle, this option is only for those situations where it becomes necessary to do so.
- Dice rolling is mandatory! I know it can be frustrating but this keeps everything fair and even.
- Anyone is free to pop into a battle RP, they are open to spectators, whether you are participating in the tournament or not! Any Negaverse agent or Corrupt or Corrupt Cat is free to view the battles, regardless of whether or not they were in signups.
- If you have any questions, please contact kuropeco or Beejoux through Discord or PM!
- Battles must be completed within 72 hours. If you are unable to do so, or something happens that prevents things or slows you down, you can just roll the dice without adding in RP to determine the outcome. However, please do your best to RP out the battle, this option is only for those situations where it becomes necessary to do so.
- Dice rolling is mandatory! I know it can be frustrating but this keeps everything fair and even.
- Anyone is free to pop into a battle RP, they are open to spectators, whether you are participating in the tournament or not! Any Negaverse agent or Corrupt or Corrupt Cat is free to view the battles, regardless of whether or not they were in signups.
- If you have any questions, please contact kuropeco or Beejoux through Discord or PM!
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THE MECHANICS
There will be 2d20 rolled in each intro post. The person with the higher number is the first to attack!
Lieutenant / Basics - 20 HP / 1d8-2 attack (a 0 is a miss)
Captain / Super - 30 HP / 1d10-2 attack (a 0 is a miss)
General / Eternal - 40 HP / 1d12-2 attack (a 0 is a miss)
( how it works: roll the dice - if you get a 4, subtract 2 = your attack is 2! and so on and so forth. If you get a 6, subtract 2 = your attack is 4! )
Roll dice -> RP out attack -> wait for opponent to attack back -> roll dice again until someone's HP is depleted first!
The person the higher HP at the end of the battle (or the one that does not reach 0) is the winner!
There will be 2d20 rolled in each intro post. The person with the higher number is the first to attack!
Lieutenant / Basics - 20 HP / 1d8-2 attack (a 0 is a miss)
Captain / Super - 30 HP / 1d10-2 attack (a 0 is a miss)
General / Eternal - 40 HP / 1d12-2 attack (a 0 is a miss)
( how it works: roll the dice - if you get a 4, subtract 2 = your attack is 2! and so on and so forth. If you get a 6, subtract 2 = your attack is 4! )
Roll dice -> RP out attack -> wait for opponent to attack back -> roll dice again until someone's HP is depleted first!
The person the higher HP at the end of the battle (or the one that does not reach 0) is the winner!
Quote:
DEFENSIVE / HEALING MAGIC
For healing magic: roll 1d4 (first stage), 1d6 (second stage), 1d8 (third stage); whatever number you roll is how much HP you gain back. This takes the place of your attack roll for your turn.
For defensive magic it must be rolled PRIOR to the next attack. Roll the same dice as above, and subtract that amount from the damage done by your opponent.
i.e. :
- Person A rolls a 6 instead of rolling for an attack
- Person B attacks with 7 damage
- Person A receives 1 damage (7-6)
For healing magic: roll 1d4 (first stage), 1d6 (second stage), 1d8 (third stage); whatever number you roll is how much HP you gain back. This takes the place of your attack roll for your turn.
For defensive magic it must be rolled PRIOR to the next attack. Roll the same dice as above, and subtract that amount from the damage done by your opponent.
i.e. :
- Person A rolls a 6 instead of rolling for an attack
- Person B attacks with 7 damage
- Person A receives 1 damage (7-6)
xSkyeStarrfyre
xGuine
Kamacite will be going first!