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Reply Negaspace & The Rift
★ tourney 2k19 ★ { round 01: tourmaline } Goto Page: 1 2 [>] [»|]

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kuropeco rolled 2 20-sided dice: 17, 19 Total: 36 (2-40)

kuropeco

Dramatic Marshmallow

PostPosted: Wed Apr 24, 2019 1:21 pm


User Image - Blocked by "Display Image" Settings. Click to show.


The tournament is taking place in the Castle in Negaspace, in a large room that has been designated towards the event. It is very spacious and there is a ring where the participants will fight, as well as seats around it for viewers. You are greeted by General Aurostibite and General Xenotime standing off to the side to monitor

The rules are simple: fight your opponent using whatever methods you have available to you - physical strength or magic - and whoever is left standing at the end is the winner! Aurostibite adds, in a tone of voice that doesn't quite indicate whether he's joking or not, to please try not to kill anyone.



Quote:
OOC RULES:

- Battles must be completed within 72 hours. If you are unable to do so, or something happens that prevents things or slows you down, you can just roll the dice without adding in RP to determine the outcome. However, please do your best to RP out the battle, this option is only for those situations where it becomes necessary to do so.

- Dice rolling is mandatory! I know it can be frustrating but this keeps everything fair and even.

- Anyone is free to pop into a battle RP, they are open to spectators, whether you are participating in the tournament or not! Any Negaverse agent or Corrupt or Corrupt Cat is free to view the battles, regardless of whether or not they were in signups.

- If you have any questions, please contact kuropeco or Beejoux through Discord or PM!



Quote:
THE MECHANICS

There will be 2d20 rolled in each intro post. The person with the higher number is the first to attack!

Lieutenant / Basics - 20 HP / 1d8-2 attack (a 0 is a miss)
Captain / Super - 30 HP / 1d10-2 attack (a 0 is a miss)
General / Eternal - 40 HP / 1d12-2 attack (a 0 is a miss)

( how it works: roll the dice - if you get a 4, subtract 2 = your attack is 2! and so on and so forth. If you get a 6, subtract 2 = your attack is 4! )

Roll dice -> RP out attack -> wait for opponent to attack back -> roll dice again until someone's HP is depleted first!

The person the higher HP at the end of the battle (or the one that does not reach 0) is the winner!



Quote:
DEFENSIVE / HEALING MAGIC

For healing magic: roll 1d4 (first stage), 1d6 (second stage), 1d8 (third stage); whatever number you roll is how much HP you gain back. This takes the place of your attack roll for your turn.

For defensive magic it must be rolled PRIOR to the next attack. Roll the same dice as above, and subtract that amount from the damage done by your opponent.

i.e. :

- Person A rolls a 6 instead of rolling for an attack
- Person B attacks with 7 damage
- Person A receives 1 damage (7-6)


xSkyeStarrfyre

xGuine
Kamacite will be going first!
PostPosted: Wed Apr 24, 2019 5:44 pm


General Wolfeite


He was, of course, there in support of his recruit. Even if Wolfeite was not participating in the tournament, he had come for Kamacite to see how well the other did this year after his performance last year. Improvement was important, after all; and this year Wolfeite himself was much more improved in terms of appearance himself, though it was a slow process.

It was fitting, perhaps, that Kamacite's first round was with Tourmaline. Wolfeite didn't necessarily like the other general, but he did grudgingly admit she was useful sometimes, and that she had her benefits - and he mostly suspected that the feeling was mutual.

He stood off to the side, Wolfeite's arms folded across his chest, silent and watchful.


Skye Starrfyre

Guine

kuropeco

Dramatic Marshmallow

Guine rolled 1 12-sided dice: 8 Total: 8 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:18 pm


Eternal Kamacite | 40
6 dmg

Through his own volition, Kamacite had signed up to participate in the tournament. He hadn’t made it past the first round last year, but this year he was stronger and better trained and prepared and willing to take a chance on himself.

It was terrifying, knowing that he was heading into this without really knowing what the outcome could be. He was definitely not the strongest the negaverse had to offer, but he thought he was a lot better than he had been.

Wolfeite was watching, of course. It made Kamacite nervous, like he was being judged and a voice inside his head told him this was just one more step in proving how useless you really are.

He shook his head and the thought, looking up to see Tourmaline enter the platform as well, his heart sinking.

She was much more experienced than himself, but he knew he could never improve if he just sat aside without trying. Which was strange considering his mentality was usually to flee at first sign of danger.

The match was signaled to start, and Kamacite didn’t waste any time.

”Solar flare!” he called out, knowing that he wouldn’t be able to get through this if he didn’t try to get the upper hand as soon as possible.


Solar Flare: There is a brilliant flash of light causing temporary but immediate disorientation and blindness that fades into horribly spotty vision; can last upwards of twenty seconds. The attack does not cause physical damage and is intended as a diversion or distraction. Has an effect radius of 8 feet (although the flash can be seen as one would see any flash), and can be used three times.

kuropeco

Skye Starrfyre
Skye Starrfyre rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Wed Apr 24, 2019 6:40 pm


General Tourmaline :: 34 HP

If there was anything at all that Tourmaline would later give Kamacite credit for it was not hesitating in releasing the first attack. He did not pause for niceties, there was no attempt at 'catching up' or salutations. The moment the signal was given he was releasing magic and putting her at an instant disadvantage.

Stunned by the sudden flash and rendered unable to see, Tourmaline would need to rely on her other senses for as long as it lasted. She would have to rely on her ears to hear his movement; the scrape of shoes against the ground, the sound of fabric rustling, it would all be easier to listen for if she didn't have to hear it over the flapping of her own fool coat.

"So good to see you again as well, Kamacite." Her tone was wry, a tad bit flat and dry. Tourmaline had jokes for days and could keep them coming if need be. At the very least she hoped they would buy her the time she needed to strip off her coat, casting the heavy, leather duster aside with a heavy whump as it hit the ground.

One-liners wouldn't help her listen, though, and if she did keep throwing them out into the nothingness she wouldn't know his strike when it hit her. If he was smart he would strike hard now to weaken her even further before she had the chance to strike back.

"Come on," she murmured softly beneath her breath, fingers clenching into fists as she waited. "C'mon, hit me."

[0 dmg]

Guine

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 10 Total: 10 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:42 pm


40
Skye Starrfyre rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Wed Apr 24, 2019 6:45 pm


General Tourmaline :: 26 HP

[0 dmg]

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 1 Total: 1 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:46 pm


40
Skye Starrfyre rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Wed Apr 24, 2019 6:48 pm


General Tourmaline :: 26 HP

[0]

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 4 Total: 4 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:50 pm


40
Skye Starrfyre rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Wed Apr 24, 2019 6:52 pm


General Tourmaline :: 24 HP

[9 dmg]

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 3 Total: 3 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:54 pm


31
Skye Starrfyre rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Wed Apr 24, 2019 6:55 pm


General Tourmaline :: 23 HP

[9 dmg]

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 3 Total: 3 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 6:57 pm


22
Skye Starrfyre rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Wed Apr 24, 2019 6:59 pm


General Tourmaline :: 22 HP

[8 dmg]

Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
Guine rolled 1 12-sided dice: 2 Total: 2 (1-12)


Guine

Crew

Lonely Explorer

PostPosted: Wed Apr 24, 2019 7:00 pm


14
Reply
Negaspace & The Rift

Goto Page: 1 2 [>] [»|]
 
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