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Posted: Mon Apr 08, 2019 6:43 pm
Name: Linden Haven
Nickname: Linzie, Lindy
Gender/Pronoun: She/Her
Age: 15
Birthday: March 6, 2009
Sign: Pisces
Gemstone: Aquamarine
Blood Type: O-
Fav. Food: Cottage Pie Baked Potatoes, Maple Roasted Carrots, Lychee Ice Cream
Hated Food: HAGGIS. Haggis can go die in all the fires. All of them.
School/Occupation: Crystal Academy
Hobbies: Paleontology – Since very early childhood, she's been crazy about dinosaurs and desperately wants to be a Paleontologist. She is a forever member at the Destiny City Natural History Museum and a frequent patron of any dinosaur or dinosaur adjacent exhibit that comes through. She has both Jurassic Park books memorized verbatim and has played all the official games, seen every bit of media that even slightly pertains to dinosaurs and is currently invested in the recent crop of analog dino-horror videos that’ve started to pop up. Her dorm room is... well, it’s very special. It’s covered in fossil reproductions, dinosaur plushies, action figures and… other things…
FURBY – Which brings us nicely to her next obsession. For nearly as long as Linzie has loved dinosaurs, she has also loved Furbies. A family friend once gave her their old childhood furb and from that moment on, she was utterly entranced. Her favorites are the original Furby Babies, though she also really loves the current Furby run (they have a little anxiety de-escalation routine, it’s so good). Furbies new and old share shelf space with her dinosaurs. She’s even gotten into Furby modding and let me tell you. It is so much fun! In the interests of keeping her darlings in good shape, she’s taught herself how to reskin furbies to clean. She understands their mechanics intimately and she has a small family of long Furbies that share her bed. She even has a few far more heavily modified and OOAK furbs. Her current favorite is the one that resembles a biblically accurate angel.
All the Games – When not busy prowling through the museum or terrorizing her loved ones in the name of Furby, Linzie is absolutely crazy about game nights. Once a week, she'll join in on a gaming party and simply enjoy herself playing with random board games, RPGs, even Lunch Money or Cards Against Humanity. It's fun, it's silly and it's a fantastic way to clear her brain.
Virtues: Detail Oriented – Linzie tends to make sure that no detail is left to chance. Given her interests, not paying attention could result in inaccurate information being passed around or a furby being irreparably ruined. Or possibly catching on fire. Keeping the tiniest details in mind just makes Linzie’s life so much easier and keeps her brain from spiraling. As such, she’s the one to go to when you want to make absolutely certain that every little detail has been accounted for.
Diplomatic – You wouldn't think that being stuck in a hoity-toity school with only dinosaurs and furbs for company would provide so many instances to watch someone get their panties in a knot, but hey. There is no escaping the drama. That's your lesson for the day. Linzie has turned tact and diplomacy into an art form as she navigates her way through museum politics, her fellow students, the online furby fan community and people in general. But in all of her diplomatic maneuvering, she's never once lost sight of her own integrity. After all, there's diplomacy. And then there's plain ol' a**-licking. And she refuses to lick anyone's a** for anything.
Flaws: One-Track Mind – Sometimes, Linzie gets hung up on a particular thing and will not rest until she's either figured out a solution or hammered everyone else down with her thoughts on the matter. It’s not even a matter of putting it down and stepping away to think about it before coming back. For Linzie, it’s nearly impossible to step away and gain perspective. She just keeps plugging along, often neglecting herself until the problem is solved.
Overly Anxious – In spite of her best efforts to think logically, Linzie's brain will, inevitably, sneak little worries and anxieties into her day that, unless promptly squashed, rear themselves up into gigantic worry monsters that feel practically insurmountable. She will literally worry herself sick if left to her own devices, her brain running around in ever-tightening circles as her brain succumbs to anxiety.
PHYSICAL DESCRIPTION
Eyes: EXTREMELY pale pinkish orange, wide, round and innocent. Fringed with long lashes
Hair: Fluffy, pale mint bob with short fringe bangs, sides usually tucked behind her ears (style ref)
Face: Heart shaped face, average ears with two piercings in each (lobe, mid-cartilage), average nose, thick eyebrows, thin, cupid’s bow lips. Usually seen with a dreamy half smile
Skin Tone: Half-A-Step-Up-From-Albino-White
Body Type: Slightly below average height (5’2.5”) and petite
Clothes: When not in uniform, Linzie tends to enjoy cute, comfy clothes. A favorite outfit usually consists of a slouch beanie, wide leg, high waisted jeans, a crop top and clompy, clunky shoes in different shades of pastel. Cute accessories are a must.
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Posted: Sat Aug 24, 2024 1:57 pm
Knight Title: ???, Page of the Moon (considering: Smythii, Iridum, Somnorium, Odii, Nubium)
Wonder Description:
Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information Thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread! Links to these threads can be found below in the ‘Tips’ below the form!
Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Is it a dress? You are generally as basic as it gets here and should be something you can be very active in. Bottoms -- Skirt? Pants? Shorts? Culottes? Gloves -- Got any? Belt -- Belt? No belt? Shoes -- What kind? Shoulders -- Epaulettes? Shoulderpads? Accessories -- What kind? Pages and Squires cannot have capes, so please keep this in mind!
Weapon & Magic Hope Moonlight Enlightenment
Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!
Page Weapon: Worn Falconer's Glove Magic -- lolno
Squire Weapon: At this stage the weapon grows into something more useful. It can do damage but it should not be immensely powerful or lethal. From the examples above, a Squire Weapon might evolve into a heavy chain, a dull ceremonial sword, and a pretty flute.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.
Knight Weapon: At this stage the weapon grows into its final, most useful stage. It can do damage but it should not be immensely powerful or lethal. The weapon can become more ornate, or capable of doing more damage. From the examples above, a Knight Weapon might evolve into a heavy chain with a lantern at the end, a dull, but extravagant ceremonial sword, and an ornate flute.Your magic may become more powerful at this stage, and you gain a longer channeling time. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.
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