Welcome to the Dream World Mystery Dungeon event, inspired by the Dream World and Pokemon Mystery Dungeon series! This event is for Pokemon Only, trainers will not be allowed.
Register your character's pokemon to have them fall into a deep sleep and travel to a special area of the Dream World, where they will take place in a Mystery Dungeon race. The stakes are high, the challenges are difficult, but the rewards will be legendary.
THE RACE HAS BEGUN!
If you missed the start of the event, but still want to register a pokemon, you're more than welcome to do so! Just be aware that you will potentially be at a disadvantage for placement prizes depending on how late you start.
Registration
- To register for this event, make a post in this forum, quote a mod, and tell us which pokemon you are registering for the event, their species, nickname, and which character they belong to. We will then update the registry with your information. If you decide to add a pokemon later on, make another post with the new entrant and be sure to quote a mod.
You may only register one pokemon per trainer, with a max of 3 per RPer. This means that, no matter how many characters you may have, no single individual can have more than three pokemon in the event. However, you can register all three in one post. Please only make separate posts if you decide to register more pokemon later on after the first submission.
During the registration period, you will be allowed to change your mind and swap a registered pokemon out for a different one if you wish without any cost. HOWEVER, once the race begins and you make the first post with your pokemon in the event, that pokemon will officially count as one of your 3 maximum participants.
Once you have begun posting for a pokemon in the event, you may withdraw them at any time, however you must inform a mod if you do. When you withdraw a pokemon from the event, you cannot register a pokemon from the same trainer afterwards, and the withdrawn pokemon will still count towards your 3 pokemon maximum.
Additionally, once you have registered a pokemon for the event and start posting them in the event, that pokemon will fall into a semi-permanent sleep. This means they must be removed from your trainer's active party, as they will be otherwise inaccessible to your trainer until you withdraw them from the event, or the event ends, so please choose wisely before registering a pokemon.
Floor Plans
- Each level will require a set number of steps. The boss at the end will be revealed when a pokemon enters that level-- so for instance, when the first post is made at level one, the boss will be revealed, and when the first pokemon that reaches level two is posted for, the boss for that level will be revealed.
The floor plan, however, will be accessible at all times, and are as follows:
Level One: 30 steps
Level Two: 20 steps
Level Three: 30 steps
Level Four: 15 steps
Level Five: 30 steps
Step 5: +10 exp to the pokemon
Step 10: Claim any item worth 20 posts or less.
Step 15: Roll to move again
Step 20: +10 exp to a the pokemon
Step 23: x2 Star Shards
Step 25: Exp reset
Step 30: Guardian Fight (2 HP)
Step 10: Claim any item worth 20 posts or less.
Step 15: Roll to move again
Step 20: +10 exp to a the pokemon
Step 23: x2 Star Shards
Step 25: Exp reset
Step 30: Guardian Fight (2 HP)
Level Two: 20 steps
Step 5: Free move reset - you can replace any of your current moves with ones that your pokemon can learn naturally through level up, up to it's current level
Step 10: x3 heartscales
Step 12: Roll to move again
Step 15: x1 Exp Share
Step 20: Guardian Fight (5 HP)
Step 10: x3 heartscales
Step 12: Roll to move again
Step 15: x1 Exp Share
Step 20: Guardian Fight (5 HP)
Level Three: 30 steps
Step 5: x5 rare candies
Step 10: Claim a crystal shard
Step 15: Roll to move again
Step 20: Roll a 4-sided die. The number you get is the number of levels your pokemon gains-- but their exp counter (x/15-50) must be changed as well.
Step 22: Claim x3 Star shards
Step 25: Roll to move again
Step 30: Guardian Fight (7 HP)
Step 10: Claim a crystal shard
Step 15: Roll to move again
Step 20: Roll a 4-sided die. The number you get is the number of levels your pokemon gains-- but their exp counter (x/15-50) must be changed as well.
Step 22: Claim x3 Star shards
Step 25: Roll to move again
Step 30: Guardian Fight (7 HP)
Level Four: 15 steps
Step 5: Claim any item worth 30 posts or less.
Step 7: Roll to move again
Step 10: You made a pokemon friend! Claim any psychic or starter pokemon at level 15
Step 13: Claim any Vs. Seeker, Dowsing Machine, or Explorer's Kit
Step 15: Guardian Fight (10 HP)
Step 7: Roll to move again
Step 10: You made a pokemon friend! Claim any psychic or starter pokemon at level 15
Step 13: Claim any Vs. Seeker, Dowsing Machine, or Explorer's Kit
Step 15: Guardian Fight (10 HP)
Level Five: 30 steps
Step 5: Claim any event item
Step 10: +20 exp to pokemon
Step 15: Claim any event pokeball
Step 20: Roll to move again
Step 22: Balm Mushroom your pokemon-- roll two types, and give your pokemon any move of either type, or your pokemon's original type(s). Can reroll if you roll your pokemon's type(s)
Step 25: x25 Star Shards
Step 30: Ultimate Nightmare Boss Fight (?? HP)
Step 10: +20 exp to pokemon
Step 15: Claim any event pokeball
Step 20: Roll to move again
Step 22: Balm Mushroom your pokemon-- roll two types, and give your pokemon any move of either type, or your pokemon's original type(s). Can reroll if you roll your pokemon's type(s)
Step 25: x25 Star Shards
Step 30: Ultimate Nightmare Boss Fight (?? HP)
Progression
- There are a total of five floors, each with a number of steps required to progress to the next floor. Progressing through each floor is done by rolling a 6-sided die to determine the number of steps you can make for that pokemon in the Dream World Mystery Dungeon RNG Thread or the post you make with your pokemon in the main event thread. This can be done once a day per participating pokemon, unless stated otherwise or a bonus roll is gained.
Rolling a 1-3 results in moving 3 steps
4-5 results in 5 steps
6 results in 6 steps
You may take the resulting steps rolled, or less, should you choose, but you must move at least one step if you roll to move. If you don't want to move at least one step, you must forfeit your post for that pokemon each day until you want to move again.
You must maintain a step counter in your post and provide a link to your rolls (if done in the event RNG thread) or edit your post after posting with the RNG, adjusting the step counter appropriately as you progress. Certain steps on each level will yield different prizes, should you land on them. Because you can choose to take less steps than you roll, you can choose to sacrifice movement in order to collect certain prizes.
Items
- You may give your pokemon a held item before entering the event, but mysteriously, only berries that heal HP will transfer over with the pokemon's subconscious.
Additionally, each member entering the event will be given Elixirs of Speed. Elixirs can be used at any point during the event, and when used, they give an additional movement roll or attack.
Each RPer is limited to four elixirs total, meaning that if you are entering the event with more than one pokemon, you will have to decide how you want to divide up the elixirs.
You must keep track of these in your posting format for the pokemon, and you must subtract accordingly and quote a mod when using one.
Sometimes, if someone is getting particularly bad rolls consistently, the dream world may intervene to give them an assist with an extra elixir. This will not be done if the person is simply unable to post, only if the person has been active in the event but their movement rolls have been consistently bad, and they are falling behind as a result.
Battling
- Guardians:
- Guardians act as gatekeepers between the floors of the Dream World Mystery Dungeon. In order to move on to the next floor, you must defeat the guardian of that floor.
All opponents here in the Dream World are taken down by number of attacks endured, not damage taken. This applies to multi-hit moves as well, which only count as one attack hit. Some guardians won't attack in return, so that you don't have to worry about healing and taking damage, but as you progress, they may begin to retaliate.
Guardians appear at the end of the day when at least one pokemon reaches the final step of a floor level. Multiple guardians can be present at the same time. Each pokemon will only have to defeat one to progress to the next floor, but they must at least hit or use an assist move against a guardian to move on to the next floor.
Once you land on the last step of a floor, you will trigger a guardian battle. If you rolled more than you need to reach the last step, you may use the extra rolls to attack the guardian once. So for instance, say you're on step 28 of level 1, which requires 30 steps to reach the guardian, and you roll a 6, but want to wait for a friend. You can move to step 29 (the minimum of one step) and wait until others have caught up with you before rolling to move again. If you roll to move the next day, you must move to step 30, and will be able to attack. However, if you were on step 27, and roll a 1-3 which gives you 3 steps, you will land on step 30 and not be able to attack the guardian until the following day.
Group Raids:
- Pokemon can work together to take down a guardian. BUT, for pokemon to work together, they must arrive on the same day. Group raids against a guardian can be no larger than 5 pokemon.
We will have a Raid Planning Thread for those of you who want to coordinate groups before taking on a guardian.
Guardians will be posted for at the end of the day for those that arrived. If pokemon have arrived on the same day but do NOT want to work together, they can say so and be given individual guardians of their own--otherwise, it will be assumed that they're going to work together to defeat the opponent. Remember, you have to stop BEFORE the final step if you want to wait for friends to join so you can team up-- you can't reach the final step and request that a guardian not show up until your friend gets there.
- Ultimate Nightmare:
- The ultimate nightmare is the final fight of the Mystery Dungeon. Once pokemon start reaching their last step on the fifth and final floor, the ultimate nightmare will reveal itself, as well as its HP.
The ultimate nightmare fight will consist of two stages, each with it's own boss. First, the ultimate nightmare, and then darkrai once the nightmare is defeated.
Because this fight is the final fight of the event, it will function a bit differently. There will be no group restrictions, everyone who arrives after the fight begins will be able to jump in. This means once you have reached the last step of the fifth floor, you can start attacking the boss the next day.
Once Darkrai is subdued, the event will end, regardless of how far your pokemon have progressed in the event. Points will then be tallied, and prizes given out.
Regaining HP:
- Should you take damage at any point, you can take one day to recover all your HP. Alternatively, if you faint, you must take two days to recover, and then regain all your HP. You cannot attack on either one of those days.
If a guardian DOES attack, their damage will be done in percentages, not amounts. This way, a pokemon's level doesn't effect how long they'll last in a battle. Each hit will do 1/8 the max HP, so that a participating pokemon can take a total of 8 hits before they will faint.
If sent into the event with a HP restoring berry, they can use that berry to heal back some health once they have fallen below the 1/3 HP trigger.
Attacking:
- In the Dream World Mystery Dungeon, attacks function a little differently. Guardians and bosses will take the same amount of damage from any attack. There are no weaknesses, resistances, or type immunities, and each guardian/boss will only be able to endure a certain number of hits before it faints.
In battle, to have an attack count as a 'hit', it must be a damaging move. Like with taking steps to progress in the level of the dungeon, you may only attack once per day unless stated otherwise.
Assist moves:
- If a pokemon uses a move that helps allies, their allies (those fighting the same opponent in their raid group) get an additional hit on their next strike.
Assist Moves:
Acupressure
Aromatherapy
Aromatic Mist
Aurora Veil
Crafty Shield
Gear Up
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hold Hands
Light Screen
Magnetic Flux
Mist
Quick Guard
Reflect
Tailwind
Wide Guard
Wish
If you have already attacked, and someone uses an assist move, you may attack again afterwards. Otherwise, you can make two attacks in one post.
Assist moves don't stack with other assist moves or a bonus attack from the elixir of speed, meaning at most, you can only get a bonus attack once per day, for a maximum of two attacks per day.
Placing and Prizes
- The event ends when the Ultimate Nightmare and Darkrai are defeated.
Placement in the event will be based on participation, and who "wins" is determined by who has the most participation points. Each pokemon entered in the event will have their own pool of participation points.
Here is the breakdown for how participation points are calculated:
+1 point for a movement post (bonus movement doesn't count, max of +1 point a day for posting movement)
+2 points for landing a hit on a guardian, or on bosses during the ultimate nightmare fight.
+4 points for using an assist move
This means that you can battle guardians on your own, and get to the boss later than the others, but still stand a chance at placing because you did all the fighting yourself. Alternatively, this system also rewards those who work together to reach the final boss quicker and, therefore, participate more towards ultimately defeating it and ending the event.
You can choose what to prioritize, whether you would rather take time collecting items, gathering hits on your own, or racing on through to the boss, working together, or focus on RPing. All are valid strategies depending on what you want to get out of this event.
The winner, however, will receive a very special prize-- a legendary pokemon. As runners up, however, the prizes are still fairly substantial, and everyone will receive a consolation prize for others. The prizes are as such:
First Place: One legendary pokemon
Second Place: 75 Star Shards
Third Place: 50 Star Shards
If you entered the event, but did not place, you may claim x25 Star shards.
You may only claim one prize per RPer no matter how many pokemon you have entered in the event, or what their final point tally is. The prize you get is the highest placement, meaning if one of your pokemon has the highest number of participation points, and another has the third highest, you will only get the first place prize.
Winning the legendary from this event does count as one of the three allowed competitive legendaries.
Post Requirements
- Just like posting in the guild, there is a certain amount of information you need to have in your post format;
- -The total number of steps your pokemon has taken for the floor it is on
-A link to your movement roll (if not rolled with the post)
-How many steps you are choosing to take this post
-How many Elixirs of Speed you have
-Participation points earned this post
-Total participation points
-Pokemon's stats (Name, Species, Trainer, HP, EXP, Moveset, held item etc).
-Attack used (if applicable)
Each post must also have the minimum of 3 to 5 decently sized sentences. If you would like to RP more, we will have a separate RP thread for RPing out extra content if you don't want to wait until the next day. These posts will not give you extra movement or items in the event, but you can earn the standard 1 EXP per post.
Registry
- People who register for the event will be noted here so that the mods can keep tabs on who is entering the event.
Indeciisiive Wolkova
- 1. Radium the Pichu (OT Elaine)
2. King Daphnes the Bagon (OT Temperance)
3. Allure the Spirake (OT Sylva)
Lia Siyuki
- 1. Luna the Eevee (OT Sable)
2. Daemon the Houndoom (OT Felix)
3.
Darkie Ramierez Werepyre
- 1. Piper the Noivern (OT Zoey)
2. Mogwai the Bewear (OT Aiden)
3. Fianna the Braixen (OT Phoenix)
KipsterHipster
- 1. Prim the Florges (OT Huey)
2. Vivace the Togepi (OT Heather)
3. Chickpea the Chikorita (OT Christian)
StarlightSchism
- 1. Ai the Espeon (OT Arezu)
2. Dune the Dunsparce (OT Jun)
3.
SpectralEternity
- 1. Xiao Lan the Noibat (OT Vince)
2. Dotty the Duosion (OT Scarlett)
3. Rafflesia the Ivysaur (OT Azalea)
Prinn Plup
- 1. Spinach the Oddish (OT Lawlett)
2.
3.
Reiny Days
- 1. Peaches the Mudkip (OT Scott)
2.
3.
blue carnal love
- 1. Aqua the Vaporeon (OT Alejandro)
2.
3.
xXThe LawmanXx
- 1. Beltigre the Torracat (OT Dallas)
2. Samson the Arcanine (OT Lucille)
3.
Vigilia
- 1. Amaterasu the Lupup (OT Rose)
2. Argo the Wingull (OT Cyrus)
3. Daiki the Zoroark (OT Ducky)
MagicaKumi
- 1. Yuki the Gekkit (OT Marina)
2.
3.
Loonamist
- 1. Shade the Chengshen (OT Trey)
2. Gail the Eevee (OT Jay)
3. Cling the Klow (OT Adder)
Razpitan
- 1. Noah the Dewott (OT Lafayette)
2. Dice the Cubone (OT Sebastian)
3. Ulani the Emolga (OT Sullivan)
marthryl354
- 1. Brase the Torchic (OT Julian)
2.
3.
Shadow - Dragon
- 1. Sandygast (OT Simon)
2.
3.