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Fairy Tail: Tales from Fiore

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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Saigou Momochi || Fairy Tail || C Rank

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Hirio of the Hoh


PostPosted: Fri Mar 29, 2019 8:41 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Saigou Momochi"

LEMONOUS MOCHI


User Image



Ⅰ. The BasicsXXXXX

Name: Saigou Momochi
Nickname(s): Cowardly Shinobi, Whimpering Ninja, Fūrinkazan
Birth Date: August, 28
Age: 16
Gender: Male
Race: Human
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5’10”
Weight: 140 lbs
Tattoos: N/A
Scars: N/A
Predominant Features: Bangs over a single eye


Ⅲ. PersonalityXXXXX

Sexuality: Heterosexual
Alignment ---Allegiance: Lawful Neutral
Rank: C
Occupation: Independent Mage, Shinobi
Secrets: His mission
Personality:
If Saigou is anything, it's shy. He is someone that is terrible at confrontations and is genuinely soft spoken. Typically he tries his best to interact with others, trying to come off as friendly and likable, doing what he can to hide his shyness or any stuttering that may come along with it. Unfortunately he has trouble with hiding such things, often times getting nervous and uncomfortable with himself. He does indeed try to make friends with as many people as he can, especially with his current situation, but usually he backs out so extremely he will hide in something nearby and wait for them to leave, even if that hiding place may be a trash can. He believes that someone should go about making friends with absolute confidence and zero hesitation, but if there is neither, then the attempt should end, though he mostly aims this belief towards himself. His shyness has left him feeling admiration for those more sociable and extroverted, so much so that he will often take mental notes on their actions when socializing with others and make an attempt to emulate that, only to fail horrendously. Most of his shyness comes from his low self esteem, something he's seemed to have been born with as even as a child he never seemed to think much of himself and often refused any praise from his parents or siblings, telling them that they were being too kind. While he does enjoy receiving praise from others, he will never readily accept them, often blushing, shaking his head, and waving his hands, all too deny that he deserves any kind of praise, though will be increasingly happy from receiving such. While he needs plenty of support in this area, he nonetheless is aware this is due to a low self esteem he was naturally born with and has great hope in overcoming this someday. His anxiety unfortunately doesn’t helps neither his shyness nor low self esteem, Saigou easily getting stressed over various things. His anxiety is is often something that easily triggers, often time involving dealing with overly difficult things, making mistakes, or having to fight particularly strong opponents. More often than not, Saigou grows tempted to run away or even start crying when faced with a incredibly difficult challenge. It is because of this that it is fairly easy to call him unreliable, considering what his anxiety tempts him to do sometimes. This can make him off as cowardly as well as the second he comes across something that may scare him, he starts shaking and tearing up. He is also known to turn tail and run in most instances involving a strong opponent or scary monster, making excuses of some kind to legitimize his sudden act of cowardice.

As a child, and even now, Saigou often isn’t trusted a lot with tasks that require manual labor, the reason is simply because he’s quite clumsy as an individual. Usually he ends up tripping over himself, fumbling an object out of his hands, running into a door frame while trying to leave the room, and many other acts of clumsiness. Indeed, though he tries to come off as a ninja, his clumsiness ultimately ends up taking away any semblance of a ninja-like image he may have. Indeed this along with his other negative points, especially his clumsiness, makes him appear as unreliable and he was often seen as such growing up. He even appears to be clumsy with his own abilities, both physical and supernatural as he at times will completely make a fool of himself right in front of his opponent. His clumsiness often is a result of him trying to satisfy or blow away expectations set for him in any given situation, doing his best to do more than what is necessary in order to make himself appear as more reliable. But it is during this attempt that both his natural clumsiness and anxiety comes in and sabotages his attempt at appearing reliable, the fear of messing things up making it a self-fulfilling prophecy. Of course this is another thing he is trying to fix about himself, making an attempt to get himself to become someone more reliable rather than the fool of a situation or disappoint any expectations on him. Unfortunately, Saigou also appears to be very gullible, easily believing the words of others without considering the fact that they may be lying. It isn’t a understatement to say that he will almost believe everything he is told, no matter how vile the meaning behind such lies may be. Many a time his gullibility has been exploited to make him the victim of many practical jokes and cruel pranks, which of course doesn’t help with his low self esteem. There is a reason behind this however; Saigou believes that he should believe almost everything he hears because there is almost a chance than a seemingly obvious lie could in fact be a truth. No matter the lie, Saigou will believe in them so that he doesn’t lose out on anything in life by assuming something is a lie straight away. What makes his gullibility even easier to exploit is the fact he is a very emotional young man, making his ability to believe anything he hears even stronger. He is incredibly susceptible to crying over sad stories, getting angry over cold hearted actions, or becoming quite sappy and goofy over acts of love. Indeed he wears his heart on his sleeve, never really being afraid to show his emotions even if they can be rather strong or explosive. His emotions display so strongly that more often than not his body language will mirror whatever emotion he’s feeling.

Despite all of this however, Saigou has his moments of incredible bravery, times where he truly does become a shinobi worthy of the title Furinkazan. Though he sometimes comes out as a coward, there are certainly moments where that is completely wiped away, where his truly impressive sense of bravery is able to make itself present to the world. Indeed he is capable of shocking feats that fully display his slumbering pluck, he is able to leap into danger, make a stand against horrific and strong enemies, and take daring acts in order to rescue those in need. His bravery is not the only aspect that comes into being when he is thrown into a dire straights, he also takes on other aspects of a shinobi, the unwavering resoluteness that will keep him on his objective, the determined resolve to accomplish his mission no matter what, the cold apathy to slaughter his enemies without hesitation, the cunning to accomplish the mission in ways the enemy cannot expect, the graceful dexterity to attack the enemy as efficiently and effectively as possible, and the composure to remain cool no matter what situation the mission may throw him into. This aspect of Saigou surprises even himself, him having some trouble explaining and simply calling it what his father did: “Furinkazan.” Since he was a child, this side of Saigou has been ingrained into him by his father; rather than what one would call a alternate personality, this side of Saigou is moreso a switch that turns on whenever he absolutely must accomplish his mission. It is because that he is like this that Saigou is able to infiltrate the enemy effectively, at first appearing as a bumbling coward who has absolutely no talent or ability to even entertain the idea of being a shinobi, but then suddenly becoming a cold blooded killer who is fully capable of taking out his targets with a second thought. In truth there is a way for Saigou to manually flip this switch and this is via a trigger phrase that has been hypnotically embedded into him to act as a backup if Furinkazan does not come out by itself. All Saigou needs to say is: “As swift as the wind, as silent as the forest, as fierce as fire, as resolute as the mountain.” The second he is able to say this, either verbally or mentally, Furinkazan activates, releasing Saigou’s shinobi potential.

Despite his natural flaws and the coldness of Furinkazan, even when he becomes a killing machine, Saigou is a kind young man at heart, no conditioning or training ever being able to overcome that. His heart is indeed a kind and loving one, the young shinobi always doing his best to help others and do things for their sakes, even if that means putting himself in a situation he may be uncomfortable with. Just like his gullibility, this kindness and desire to do good is something that can be taken advantage of, Saigou willing to do what it takes to do what he believes is right. With such a bright kindness, he is able to go through hell and back and be fully exploited if it means he can do right by someone. Though he might be a trained assassin, the larger truth is he is quite heroic, truly wishing to save those who need it and reaching a helping hand to those in need. Unfortunately, this kindness and heroism that are deeply seeded in him leaves him as being fairly self sacrificing and more often than not, far too forgiving. His kindness can make him throw himself in danger just to protect someone or truly put himself in a dilemma, physical, mental or emotional damage not being a factor at all as none are quite enough to stop him once he decides to take a blow for someone’s happiness. Even when he has the throat of someone vile at the edge of his blade his kindness shows, Saigou always giving them another chance, or at least offering one. Though it depends on the circumstances, Saigou is capable of forgiving heinous individuals, wishing to believe that they too have a kind heart that is simply clouded. He believes that if he doesn’t give them a second chance to turn over a new leaf, who will? However, this does not mean Saigou is incapable of being hard on someone, the young shinobi easily being able to give them a harsh punishment and beating to teach them a lesson and “help” them get onto the road to moral rehabilitation. He sees no flaws in his kindness, nor any other part of him, rather, he does his best to fully embrace every aspect of himself while also working to improve some of his weaker sides so that others can embrace them as well, as that is the one thing Saigou truly wants, acceptance and friends he can make on his own. In fact, Saigou believes everyone should do this, and while they do not have to, he believes it will nonetheless help them in the long run.

Skills:
» Farming
» Ninjutsu
» Apathetic Mental Switch
» Expert Shinobi Tool and Weapon use
Likes:
» Ninjas
» His Father and Family
» Talking about ninjas
Dislikes:
» Messing things up
» The ways of shinobi being mocked
» Disappointing his father
Fears:
» Losing his abilities and skills as a Shinobi
» Exile from his Family and country
»


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Agility
» Attack oriented
» Stealth
Weaknesses:
» Low defensive focus
» Long range combat
» Prolonged fights with multiple opponents

Magic Types : Caster
Weapon(s): Ketsensagi
Fighting Style: Ninjutsu: Being a Shinboi, Saigou is a practitioner Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare that ninjas use to infiltrate and take down assailants. When entering combat, Saigou doesn't radiate any bloodlust or even any emotion, simply entering his combat stance, nothing more, nothing less; yet he still gives off a murderous intent, something considered as an extension of the Magical Aura. In combat, Saigou is capable of surprising any enemy by appearing behind them without releasing any involuntary sounds such as footsteps or breathing, obscuring his presence and rendering most attempts at utilizing Sensory Magic null and void. In battle, after observing his enemy's powers, even if it requires him to take more than a few hits, he is capable of immediately going all-out upon an enemy, neutralizing them without any flashiness. He is also able to notice any opponent who attempts to hide themselves from his line of sight without any form of Sensory Magic or even without perceiving their Magical Aura. Even without utilizing the Shelter in Shadows technique or other obscuration-type spells, Saigou is able to become and utterly unperceivable to even the most trained of eye sights as he moves to constantly merge with the immediate vicinity by effectively neutering the depth of his magical energy in order to appear invisible no matter the area or time of day. This method of suddenly disappearing into the environment is accomplished by via a natural skill Saigou was taught, completely turning off his thoughts and instinctively blending in with his environment without broadcasting his presence or location to others. However, the effectiveness of the technique can be improved upon by Saigou taking further extremes to relax and sink even deeper; by reducing his heart rate to a snails crawl, while lowering his breathing, Saigou can completely erase himself from the physical and magical perception of others by removing himself entirely. Creating a small zone in which he remains hidden, this “zone” of his cannot be sensed or seen through conventional means, acting as a sort of null area that is devoid of any traces of Saigou as a whole. This is often initiated after Saigou has retreated into areas within an environment that obscures his being. However once combat has initiated, Saigou will begin a relentless assault, every single one directed towards the enemy's weak spots and vital areas with insane speeds, and thanks to a combination of minute magical manipulation and his own natural strength, he is capable of damaging a heavily-armoured enemy.

Ⅴ. LifestyleXXXXX

Bio:
In a far eastern country, within a hidden valley there is a farming village full of kind yet elusive people. Every day they work hard and live peacefully within their secluded village, the lot getting the occasional visitor and trader. The village lives off of their own work, they eat and sell what they grow and raise in terms of flora and fauna, they have cattle, pigs, and even a fish, they have daikon radishes, peace trees, cabbages, and many other fruits and vegetables. Indeed, the life in this valley is very plentiful and stress free, everything was in total peace thanks to the fact this village had become its own republic within its country, it became a place the country’s soldiers could not tred unless invited, for if they did, they would no doubt be killed by the village’s inhabitants and be made an example of. Indeed, this village is full of deadly assassins trained in a long lived art born in this country, they are Shinobi and their village is called Igan, and their main trade is Assassination. The Shinobi Village of Igan was lead by Zandayo Momochi, a old man who had been raised to not only be the village’s deadliest, but also its leader. The Momochi clan had lead the Igan ninja for generations through charisma, intelligence, and respect, but also force should the time call for such things. Being the leader of a band and village of assassins had left the old man filled with apathy, a deep uncaringness towards who died during their missions as he had accepted their deaths as something he would always need to be prepared for, needless to say he would always give his fallen villagers and soldiers a proper respectful farewell, but beyond that he showed no other emotion towards such things. This would change however when his own son died from extreme during a mission, leaving his son, whose mother was exiled from the village after she had made an attempt on Zandayo’s life for sending her husband out on such a dangerous mission, leaving Zandayo as the only one to raise his grandson. With no one to raise him, Zandayo would dedicate most of his time off to raising the child, much like how he had raised his son, unless it was training, his daughter would handle making sure her nephew was well fed and clothed, along with the other necessities for a young child. As he grew older, it was made clear that Saigou was..Not the ideal shinobi personality and grace wise, he would often cry and fumble his way through training, especially the more terrifying and dangerous exercises and way of learning. Despite this, he was nonetheless passionate about the life his parents and grandfather had took on, he too wished to become a shinobi that could make the village prosper.

It wasn’t until his first mission with his grandfather that his skill shone, that all the hard work finally came to being. It was a infiltration job, all the grandparent and grandchild had to do was sneak into the enemy fortress, but there, Saigou had heard talk between two retainers that were under the fortress’ general. They talked of and laughed over a kunoichi who had been imprisoned, a woman that made an attempt on the feudal lord’s life after she was given a false promise by a now dead retainer she would be given vengeance she needed against her former Father-In-Law. They spoke of how she was mercilessly tortured for information on where she came from and her sole reason was resisting it all was because she had a child back home. Though they respected her tenacity, the two spoiled rotten retainers nonetheless laughed at the prospect of her going through so much simply for a child. Overhearing this had filled Saigou with a rage he himself had never felt, he had felt immense sorrow for this woman and intense rage towards those who would so callously laugh at her despair. This had activated something, a switch within Saigou that had put his emotions under lock and key, giving him the same kind of apathy his grandfather had, he was able to focus on the mission and follow his grandfather to the end, the tortured woman. She was their target, she had become a risk to their village’s safety and had to be put to rest. However because she too followed their code, because she was a kunoichi, they had given her a painless and quick death, an instant one. However the one to do it was Saigou and little did he know nor would he ever know was that this broken and once living woman at point had been his mother. It was thanks to the lack of this information and the mental switch that he was able to do this efficiently to truly make it a merciful death, her face filled with peace as she crossed over to the next life. It was after Saigou went back to his normal self and when they got back home that Zandayo was softer on his grandson, treating him slightly more as a grandfather should, making his familial love more apparent than usual, but still quite stern. Saigou never understood why, nor ever would, as this sudden kindness and open love was from pure sympathy and guilt from the old man. Years later, Saigou and a few young shinobi would be given a mission, to infiltrate the country of Fiore and check to see if it was worth doing business with them and if there was anything to be done to gain the country’s trust or any potential customers or business partners, it was to be done. There was a secondary objective however, one given to them by a former noble of another country, the assassination of a certain Dark Guild leader, their name: Evelyn Dharke.
Goals --- Motives:
Ensure Fiore is a good business partner for the Igan Ninja
Assassinate Evelyn Dharke
Guild Mark:
Indigo

Relationships:
» Grandfather/Adoptive Father: Zandayo Momochi [Active]
» Father: Zanekata Momochi [Deceased]
» Mother: Sagoko Momochi [Deceased]

Theme:
Naraku Within!

Extra:

PostPosted: Tue Apr 09, 2019 4:14 pm



Ⅰ. Magic ListXXXXX

Ninpo
Requip: The Shinobi
Sub Magic Here:
Sub Magic Here:
Sub Magic Here:
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Ⅱ. Magic SpellsXXXXX

Ninpo
» Suiton: Shelter in Shadows Technique [C]
A technique that allows the Shinobi to assume a shadow form, granting them high speed, mobility, and flexibility, becoming flat enough to go through tight spaces and openings. It as well allows the shinobi to go up any physical surface, sliding and moving up them without issue. Along with taking on the form, they are also able to meld with, move within, and between pre-existing shadows. Interestingly enough, they seem capable of being able to leap out of their shadow form or whatever shadow they is in, performing a propulsive transition that allows quick movements, leaping into action from stealth. They hold the capability of partial transformation, making it possible for them to partially reassume their physical form or enter their shadow one, allowing for long range attacks via sending a portion of their body through one shadow and out another, take on positions that defy gravity such as standing upside down from a ceiling, checking their surroundings by resubmerging their head from a shadow, and other possibilities. However, they retain the same properties, this anchors them to solid surfaces and cannot go through enclosed spaces, furthermore there is a brief transition time between their shadow and solid form, though brief enough to be considered quick, the transition time is still long enough for them to be hit during the procedure. Furthermore, this is still a physical form as a strong enough hit can force them to transition out of their shadow form or any shadow they are melded with. Lights intense enough to disperse shadows can also make a forceful transition.

» Trackless Step Technique [C]
One of the very few techniques that does not require a Kuji-kiri, but is rather a skill taught to Shinobi to utilize. It is a technique that allows for seemingly instant movement through the Shinobi slamming their foot upon earth in a split second, the shinobi is capable of kicking off the ground in the blink of an eye as the technique shrinks the distance between the shinobi and their target in a split second. When utilizing Trackless Step, the shinobi focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where they are standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the shinobi forward at incredible speeds; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously. It should be taken into consideration that in order to perform the technique at all, the shinobi requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the shinobi performs this technique, more often than not it appears as if they had effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between themselves and the opponent in the blink of an eye. However while utilizing Trackless Step, the shinobi can only move in one direction due to the immense speed behind it, not even being able to stop themselves once they utilizes a single use. With this in mind, it is required for the shinobi to be absolutely sure they do not waste the rapid movement, making them line themselves up with their target and wait for the perfect chance to launch themselves.

» Futon: Shadow Clone Technique [C]
A technique that requires the Futon Kuji-kiri after the utilization of Trackless Step, which allows the shinobi to produce various afterimages while in motion, utilizing speed rather than the illusions of Ku. When performing the the Shadow Clone Technique, the shinobi slams their foot down upon a solid surface from one two- this produces much more thrust, which, while it doesn't increase the shinobi's speed when inducing the technique as it logically should, it does have an arguably more useful function, the sheer thrust produced results in the shinobi's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the shinobi that follows their movements in accordance, remaining behind them at varying distances for the duration of the Trackless Step technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the shinobi is moving at despite no real change in movement speed, however, that's where it's true utility lies at. The afterimages produced by the Shadow Clone Technique are capable of confounding opponents who are unable to follow the shinobi's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual shinobi appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the shinobi to counterattack instantly with very little opportunity for the opponent to evade the incoming strike. Like the regular Trackless Step technique, the Shadow Clone Technique is capable of having all sorts of supernatural powers infused within it, granting the afterimages tangibility which the shinobi can remove at any time and allowing the shinobi to harness the afterimages to pull of various attacks and tasks from all angles, giving the doppelgangers further believability in that they are the actual shinobi to keep the opponent fooled; for example, if an enemy strikes an afterimage infused with Lightning Magic, the decoy will erupt in a discharge of static and paralyze the enemy momentarily.

» Kuton: Dispersing Clone Technique [C]
A technique that utilizes not only the Ku branch but Futon as well, Dispersing Clone allows for the shinobi to disperse their body into multiple illusory clones from their original position. Typically, the shinobi will utilize the properties of Ku to create clones of themselves right as the shinobi utilizes the Trackless Step technique; the second the shinobi does this, the clones are manifested and mirror the use of this technique, making it appear as the the shinobi had split themselves into multiple bodies. This technique is often utilized whenever a attack is thrown at the shinobi, not only escaping the attack but also confusing the target on where the actual shinobi is among the clones. At most, a shinobi can create five clones and with the addition of their actual selves hiding among them, creates six total clones which the target must deal with, forcing them to discover which clone is a simple illusion and which one is a actual assassin ready for the kill. Generally, the illusions manifested by the Dispersing Clone technique are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the shinobi and perhaps their allies, it is the easiest to perform. The shinobi can also use Dispersing Clone in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. However, through proper utilization by infusing the illusions with more of their magical energy, the shinobi can control them mentally- though they’re required to stand still and direct them so that they won't lose focus. The realized illusions manifested through the Dispersing Clone technique are capable of performing any of the shinobi’s techniques and spells, including Dispersing Clone once more in order to double the amount of copies that the shinobi has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the shinobi’s own Magic Origin. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will fade away if attacked by a sufficiently strong force; but before they do that, the shinobi can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the shinobi’s clones from the real deal..

» Suiton: Heaven Walk Technique [C]
A technique that utilizes the practical use of eternano and gravity change which enables the user to walk on any surface imaginable. As the name indicates, Heaven Walk has a primary purpose of bringing about the greatest feats of movement to its wielder. In addition to possessing incredibly heightened speed, ones weight distribution and the very nature of their movement can be altered with the use of Heaven Walk. This is achieved through the circulation of the shinobi’s magical power across their feet and legs. It allows the shinobi to move silently even in the most unstable terrain, become weightless as they run across different surfaces and even allow them to enhance their adhesion to substances, thus allowing them to run up on buildings and across ceilings with no difficulty whatsoever. Moreover, by the release of magical power from their soles, the shinobi is even capable of walking on water and even air.

» Kuton: Mirror Coating Technique [C]
A technique with application of light magic and light refractions that bends the light that currently exists somewhere else and projects it onto another area entirely, copying and pasting it as a reflection, similar to a mirror. This is achieved by transferring the light illuminating a specific area the shinobi desires to project and placing it there as a solid object, suspending it in place. The reason it earns the name of mirage is because it acts in similar fashion to an optical illusion caused by atmospheric conditions, particularly those that involve the presence of intense heat that forms the appearance of a sheet of water in a desert or on a hot road caused by the refraction of light from the sky by heated air. However the main and most useful aspect of this technique is the fact that the shinobi is able to create a coating out the sheet which covers the shinobi’s body. As this occurs, the now mirror coating will take the closest surface behind them, the shinobi being able to choose what is copied and what isn’t, and then pastes it over the front side of the coating, creating a camouflage which renders the shinobi almost completely invisible. Through the extended use of Illusion Magic, the shinobi is even able to trick any senses of a target into actually believing that the shinobi is indeed non existent, no matter what their senses may tell them. Of course the shinobi may also use the technique while in motion, the mirror coating always tricking any prying eyes by taking whatever the shinobi is standing in front of, and pasting that image over whichever side is being looked at. However, the one thing the shinobi cannot hide from is strong sensory magic or those who are capable of seeing through illusions. A notable advantage of using these mirrors is the fact that the shinobi can bounce off light in the exact same manner as a mirror, except at the point of contact, the shinobi can deflect it with more than double the intensity of light. However once produced, the mirrors lose any and all aspects that once rendered it a material of light, making it relatively useless to use.

» Suiton: Melding Escape Technique [C]
A technique that utilizes the ideas and properties of elemental body-like spells, Phasing Magic, and Great Tree Arc’s Tree Merge spell, the Hidden Medling Technique allows the shinobi to merge with almost any surface they are in contact with, something which allows them to remain undetected to most people. The surfaces in which the shinobi can meld into are not limited to solids, but liquids as well, allow the shinobi to become water itself and hiding within a liquid body and moving through it with ease. The shinobi can still use their techniques attacks while merged, and has also shown the ability to move around freely and unnoticed through the length of the surface itself. However unlike the Shelter in Shadows technique, any damage to come to the surface while the shinobi is melded into it, or more specifically the immediate area of the surface the shinobi is in, will damage them and even force them out of the surface.

» Futon: Shrouding Fog Technique [C]
Through the water vapors in the air, the shinobi is able to harness and disperse a thick mist, a phenomenon caused by small droplets of water suspended in air as well as fog, a visible mass consisting of cloud water droplets or ice crystals suspended in the air at or near the planet's surface. The gaseous form of water is induced by the shinobi utilizing magic to force warm, moist air to meet sudden cooling, taking the humidity and temperature conditions into account to cool the humid air rapidly upon contact with the the shinobi’s magical energy. In any case, by harnessing the power of mist and fog, the shinobi is capable of utilizing it for many evasive and defensive measures, such as generating large quantities of mist and fog in order to blanket the battlefield and obscure an enemy's vision while the wielder evades and regroups, enabling them to blast an enemy with their other powers some time later. The speed at which this mist and fog releases is quite startling, suddenly bursting from the shinobi and spreading out, acting like a smoke bomb which activates almost instantly.

» Katon: Fireball Technique [C]
A Ninpo technique that allows the user to release intense balls of flame from their mouth towards their opponent. Otherwise known as the “False Fire Dragon's Roar,” the Fireball Technique allows the shinobi to fire a bullet-esque sphere of flame towards the target from their mouth.The technique is known to be exceedingly basic in execution and it tends to be the first among the first offensive techniques that those who take up Ninpo learn; indeed, it is near universal to the point that more often than not, any Shinobi possess it within their arsenal. The Fireball Technique harnesses the very fundamentals of spell formation to result in what could be considered an embodiment of what it is to make a magic into a spell. After the necessary method used by fire mages, the shinboi launches the fireball at their enemy through either a physical motion or mental command. This orb of roaring flame shoots right towards the target at relatively high speeds, resulting in the fireball displaying a punching force which flies forth in a straight line at high speeds. Because the particles which compose the Fireball technique are completely compacted, the projectile functions in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized explosion upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back.

» Doton: Tatami Mat Barrier Technique [C]
A defensive technique which allows the shinobi to cause a portion of the surface in front of them to upheave and lift forward, becoming a wall between them and the opponent. The technique first requires the shinboi to utilize the hardening properties of the Chi branch on their foreleg, once this has been done, all that simply needs to be done is for the shinobi to stomp on whatever surface they are standing on. This will cause a quick and sudden upheaval of a rectangular portion of the surface, causing it to flip forward and act as a barrier for the user. Once this barrier is up, it will stand and take whatever attack is coming at it, its durability completely dependent on whatever material the surface is made of, however during a brief moment of its formation, it will be harder than what its material would suggest. This is to up the survivability of the shinobi should a quick defense be needed. The force and speed the barrier rises is enough to make it into a makeshift catapult, launching whatever was once standing on it at incredible speeds. Often times a shinobi can use this to either send their opponents flying away from their original position, make use of it to launch the shinobi themselves, or even cause larger opponents to tumble over by using the technique right under their feet. The technique is also incredibly useful in situations where the shinobi must quickly evade the opponent’s field of vision, the barrier not only protecting the shinobi from attacks, but also prying eyes. With this in mind, the shinobi is able to perform other techniques or tactics that would require their entire being to be out of sight, for the barrier will always become large enough to completely conceal the shinobi’s body to not only allow such actions, but to guarantee their protection as well.

» Kuton: Substitution Technique [C]
A classic technique falling under the Ku branch of Ninpo, the Substitution Technique, also known as kawarimi, allows one to trick the opposition's senses and fool them into mistaking a inanimate object for the shinobi. Typically the item is a log, a scarecrow, or even a piece of cloth, the latter being the most common as it is easy for the shinobi to carry. The object is used as a catalyst for the technique and through some kind of Telekinesis, moves I. Ways the shinobi commands, and while to the shinobi it is simply a object floating, to the opponent it is indeed a incredibly realistic copy of the Shinobi, albeit they wouldn't be aware of the illusion even being in place. The shinobi will utilize this technique as a form of distraction, forcing the opponent to attack what they believe to be the shinobi, while the user lies in wait somewhere else to attack the flank or has already made their escape. Unlike with the Trackless Step technique, this technique does create a clone of the shinobi through illusion based energies, easily fooling anyone who lay eyes upon the fake. It is during the illusion that the shinobi will have the Substitution move towards the opponent, attempt a attack that will never land, or appear as stationary and wide open for an attack. Once the Substitution is attacked, the illusion will disperse, revealing a damaged object. During this confusion or during the reveal, the shinobi is given an opening to do a myriad of things: attack the opponent from an opening or flank, flee, accomplish a different objective, or even set up an additional technique. This technique was created to not only fake the shinobi's demise, but also give them the time to accomplish whatever they need to during that instance. Sometimes a shinobi has strapped explosives to the Substitute, causing an explosion to erupt as the opponent is lured into the blast range. The technique however is most effective when the opponent has lost temporarily lost sight of the shinobi, even if momentarily. In most cases the shinobi will use a technique that will obstruct the opponent's sense of sight, cast the Substitution Technique, and then move away from the opponent's field of vision. It is because of this that the technique is made useless at times during the heat of battle, when eyes are locked onto the shinobi. However with the aid of the Trackless Step technique, it is at times possible to perform the Substitution Technique even during these instances.

» Katon: Hawk’s Plume Technique [ B ]
A technique focused around utilizing and summoning feathers to attack with powerful after effects to quickly gain an advantage; harnessing several tricky abilities in order to protect the shinobi from being hampered and negated so they can continue their onslaught. The feathers have piercing effects, and one is sharp as any magic-imbued weapon which is pushed to its utmost limit, not only is each and every one of these feathers durable enough to pierce through magical barriers, they are classified as something else other than feathers- indeed, due to the composition of the plumage, they are said to defy the Laws of Physics; and the properties of the feathers formed with the Hawk Plumage Technique can be altered in regards to output, they can be solidified to cling to surfaces, and the Shinobi is capable of harnessing the feathers in order to create a propulsive effect. All of these abilities are signaled by a cascade of black feathers swirling around their body before being activated. The Shinobi is able manifest a great mass of black feathers at once, generally, via a form of telekinesis to allow them to hover around them in any formation that they wish. Upon a snap of their fingers, the seemingly infinite number of feathers can be fired without pause. They move and take aim at the target according to the shinobi's will, allowing them to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the Shinobi harnesses the power of the Hawk Plumage technique, it is not uncommon to see a flurry of dark feathers materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a feather, causing dozens of other feathers to perforate them in a matter of moments.

» Kuton: Mimicking Deception Technique [ B ]
A illusory technique that involves the shinobi becoming someone else, taking on their form perfectly, all through physical touch. A technique that was made for infiltration and to do so with the highest chance for success, the Mimicking Deception technique allows the shinobi to perfectly copy the form of someone else, casting a ultra realistic illusory disguise over the shinobi. The technique can be used in two seperate ways, the first simply being for the shinobi to lay eyes upon whom they wish to mimic and then activate the technique, but the other has a higher chance for success in terms of fooling others. This method requires the shinobi to place a hand over the target’s face; this moment of contact will not only instantly give the shinobi a perfectly copied illusory form of the target, but will also give the shinobi access to memories pertaining to what the shinobi is infiltrating. This illusion will place details over the shinobi to truly fool anyone that lay their senses upon the shinobi, Mimicking Deception will perfectly copy the original’s body, voice, finger prints, scent, posture, mannerisms, and even habits, all perfectly recreated as to make the shinobi truly seem as though they became the target. Indeed with this, the shinobi is able to infiltrate almost any enemy group by assuming the form of one of their allies, allowing for the shinobi to perform espionage and gather the information they require. This is not the only use as the shinobi could easily mimic another opponent during a point of battle where the shinobi and the opponent’s forms are obscured, causing confusion to any onlookers or additional opponents, even potentially causing friendly fire.

» Doton: Shadow Lock Technique [ B ]
A technique where the shinobi is able to solidify one’s shadow and pin it to a surface, locking the target in one place. A rather unique Doton technique that does not involve affecting the shinobi, but rather a target instead. Rather than channeling the solidifying and defense based energies of the Chi branch upon themselves, the Shinobi will first channel it into a pointed object, this could be anything so long as it is small and light enough for the shinobi to effortlessly throw. When the channeling has been done, the shinobi need only throw the object at the target’s shadow. For a brief moment the object will harden, increasing its ability to pierce into whatever surface the shadow may be against. Once the object pierces the shadow, the energies will go from the object and saturate the target’s shadow, causing it to solidify, retaining its shape, and stick to whatever surface it may have been over. With this and the fact all things with a solid form casts a shadow, the feet of the target becomes bound to the same surface as their shadow. With this, the target becomes incapable of moving away from their shadow, remaining in place with their feet completely stuck in place. This can allow for many things, for the shinobi to assault the opponent from a distance, make an escape, or simply delay their target for one reason or another. However because of the unnatural physics bending of this technique, the target is only bound for a set amount of time, a few minutes to be exact (3 posts), before the technique is undone and their shadow regains its properties.

» Futon: Counter Placement Technique [ B ]
A technique which involves the positions of the shinobi and a opponent and switching them through the use of high speed movement. The technique itself is often used during instances in which the shinobi might be caught in a upcoming attack with no real way to escape, or if they are simply bound with something. It is during such instances that the Counter Placement technique is truly made worthwhile along with its potential for escape. Even if the shinobi is wrapped up in tight chains, even if they are chained upside down, even if the shinobi has all but their head inside a barrel, so long as the shinobi is able to perform the correct kuji-kuri and there is someone nearby, the shinobi can instantly swap places with them effortlessly. This technique made even more efficient should the shinobi utilize the flexibility enhancing abilities of Suiton, making escape all the more possible, even if the shinobi was to found themselves behind bars. Escape is not the only use for the Counter Placement technique, it has applications within combat as well. Do to the fact that the Counter Placement technique not only switches the positions of the shinobi and the target at will, but it even completely switches whatever posture or pose their body is making. This can allow for the shinobi to do such things as performing the target’s attack right as they are about to use it, pulling a effortless counter with the target’s own attack. The use of this technique is especially made apparent when grapples are used on the shinobi, turning the shinobi into the grappler and putting the target into their own hold or throw. If the shinobi is quick enough, they are even able to put themselves in front of a oncoming attack from the target, only to then switch places with an additional and nearby opponent, causing friendly fire and potential confusion. Of course, the technique is only probably if the conditions are correct, such as the shinobi being able to perform the right kuji-kiri and if there is someone nearby they can swap places with.

» Katon: Concealed Rivaling Blade Technique [ B ]
A technique which allows the shinobi to generate blades of eternano and place onto any part of their body in order to increase the damage they can deal by imitating sword-related attack through their body, ignoring the use of an actual sword. One of the more notable advantages of using Concealed Rivaling Blade is the ability to increase the sheer cutting power their physical attacks can have, giving simple gestures powerful sword-like properties that slice through most forces that would oppose them. Since it still involves the use of magic, it opens up a much more unique way of casting several Sword Magic-like attacks coming from a source other than an actual sword. In normal instances, the technique is typically used purely for the resourceful nature it has in comparison to those who choose to combine it with a weapon, giving the shinobi free range in the way they can go about attacking their opponent with their bare hands or separate limbs. It additionally saves time while at the same time adding a sense of unpredictability to the way they move when using their techniques, a notable edge most shinobi from using Concealed Rivaling Blade is most specifically when it comes to close-range to mid-range combat, adding an added focus on speed and maneuverability without hindering their body by carrying a large blade, thus decreasing the time it takes to register an attack and the speed in which the opponent can react to it due to the spontaneous nature it has.

» Katon: Offensive Reversal Technique [ B ]
A technique which relies on timing and oncoming attack, Offensive Reversal allows the shinobi to completely counter almost any non-physical attack back to its original owner. Created to deal with attacks the shinobi may be unable to evade or fully defend against, the Offensive Reversal technique is something the shinobi often does not use as they typically end an opponent, or are far too swift for such an attack to become a threat. But shinobi strive to be versatile and prepared for any situation, thus this technique was created. The process of this technique simply requires for the shinobi to expel their merged energies like a veil-like wall right in the path of an oncoming non-physical attack. Do to the fact this is a countering technique, the veil is released almost instantly, the shinobi willing its existence simply by performing the correct Kuji-Kiri at high speed. Once this veil has been created, it quickly enwraps the opposing attack, wrapping itself completely around the mass of eternano, enhancing its attack power, and then re-releasing right back at its original owner with twice the speed and power. This is indeed a useful technique when dealing with attacks that are magical in origin, especially those which are emitted from the opponent’s being, no matter the range of emission. The attack, as stated before, is enhanced in terms of both attack and speed, twofold to be exact, in order to become something that the target will not simply send back to the shinobi. It could be speculated that with the shinobi’s energies becoming apart of the countered attack, the shinobi steals it and then makes it more efficient. However as good of a defense as it it, Offensive Reversal is not perfect as for one thing, it cannot counter physical attacks, only the non-physical, and any spells that surpass the shinobi’s own power are harder to fully counter, let alone amplify.



Hirio of the Hoh




Hirio of the Hoh


PostPosted: Tue Apr 09, 2019 4:19 pm




Magic SpellsXXXXX

» Doton: Mountain Form Technique [A]
A technique that allows the shinobi to control the hardness and solidity of their body and any object on their person, ranging from a scale from zero to ten. Indeed, like most reinforcement based magics and spells, the shinobi is capable of hardening their body in order to increase their defensive and offensive capabilities with each level of hardening increased. With Solidity, and depending on what level of hardness they are on, the shinobi’s defense is given a considerable boost, enabling them to not only withstand hits that would take out most, but also dish out hits that are ever harder. Furthermore, their Quirk appears not to only affect their skin, even their bones, muscles, and hairs seem to be hardened, and to a lesser degree, their organs as well. Depending on the level of hardness, the shinobi is capable of causing damage more than most, each hardness level increasing the level of damage they are able to deliver. With this, the shinobi is able to focus on offense, utilizing their hardened body to strike their opponents fiercely with solid punches or tight grapple holds, while also being able to keep the actual act of defending on a low level of priority, as their body’s hardness will ensure that worry is taken care of. The Quirk itself appears as a hexagonal-like shape pattern appear over the shinobi’s skin, appearing almost like scars, along with this pattern, the shinobi’s body becomes more physically solid and sharp with each level of hardness, even their hairs being a subject to this. As their body becomes harder they also appear to grow more and more resistant to damages such as burns, higher amount of heats being needed to be applied depending on the level of hardness, and with the sharpness, is even able to cut into their opponents as well. It should be noted that the shinobi’s Quirk works almost like a curtain, when used on the entirety of their body, the Quirk has more room to cover in order to defend him, but should they focus this “Solidity Curtain” over a specific body part, that body part will be far harder than it normally would if it was covered along with the rest of the shinobi’s body. As stated before, Solidity works on a scale from zero to ten and this scale can be comparable to Mohs Hardness Mohs Scale of Mineral Hardness, named after Friedrich Mohs, a mineralogist who invented a scale of hardness based on the ability of one mineral to scratch another. It is with this scale that the shinobi is able to accurately identify their level of hardness, though they seem to base this on metals for easier understanding. The levels of hardness which the shinobi identifies goes as 0 - Rubidium, 1 - Lithium, 2 - Cadmium, in which the shinobi’s base level of hardness is at as is any human’s, 3 - Copper, 4 - Iron, 5 - Cobalt, 6 - Titanium, 7 - Osmium, 8 - Chromium, 9 - Carborundum, 10 - Diamond. Like any hardening magic or spell, there is a level to how much damage the shinobi can take, each level having its own limit as one would expect. Breaking through these levels often causes the shinobi to be left open to an attack, requiring the shinobi a bit of time in order to recover and be able to re-harden themselves as well. It should be noted that materials that match the same level of whatever hardness level they are using will have a much better and faster chance at breaking that current level of hardness. With each level, they become less and less flexible as well, though not as much as one would expect, each level will restrain their mobility, thus lowering their speed quite a bit with each level, this often forcing the shinobi to only use a single level for a brief moment of time before deactivating the technique.

» Suiton: River Form Technique [A]
The sister technique to Mountain Form, River Form allows the shinobi to make their bodies softer, lighter, and much more flexible. As stated before, in Mountain Form, with each level of hardness, the shinobi’s defensive and offensive capabilities increase notably with each shift in level, however were they to go down the scale from their base level, a interesting benefit will be born. Shifting down from their base causes the shinobi’s body to become softer, lighter, more flexible with the sacrifice of their offensive and defensive capabilities. At level one, they are capable of bending their body in ways that would match that of a olympic contortionist, allowing them to twist their body beyond the normal limits of physiology, although still only from the joints. Their now hypermobile joints, muscles, tendons and physiology in general allow them perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain. At level 0, the shinobi appears to become almost eel like in terms of their body softness and flexibility, giving them an extreme hypermobility, moving their body parts in ways that are normally impossible, and bend in ways they were not meant to, going so far as to allow them to fit into even smaller spaces than level 1, also allowing them to escape almost any hold and dodge attacks in unbelievable ways. Furthermore with the lowered hardness of their body, the shinobi’s muscles become soft to the point where they’re almost sponge-like, allowing them to absorb most impacts with ease. Of course with Levels one and zero, while they may become less susceptible to blunt attacks and grapples, the shinobi becomes even more susceptible to cutting and piercing attacks, taking more damage from them the softer their body becomes.

» Katon: Demon Strand Technique [A]
A fairly strong technique which allows the shinobi to release wires composed of their energies. A incredibly versatile magic with many uses, Demon Strand is a technique which relies upon the shinobi crafting incredibly thin, tensile, and razor sharp wire made from their own energies, which can then be released from the shinobi’s hands and fingers. The range of uses the shinobi has access to with this technique is indeed something worthwhile, so much so that in most cases this is the shinobi’s go to technique. Among it’s more practical uses involves the solidity and sharpness of the Demon Strand wires, making each and every single strand the shinobi generates a nigh-invisible blade with a absurd length, cutting ability, and level of control. Indeed in the shinobi’s hands, each strand might as well be considered a weapon that is capable of cutting through many materials effortlessly as though its was a hot knife through warm butter, the bisected surface often appearing as astoundingly smoothe as though it was carefully sanded down into a flat surface. With this in mind, the shinobi is able to single handedly unleash a multitude of cuts and slashes from the wires they are capable of controlling through hand movements and a subtle telekinesis-like manipulation. The length of each wire can extend as far as seven meters, allowing for a great attack range along with its other uses. The tensile strength of each wire makes it hard to break through physical means, the more magical having a much more likely chance of succeeding, though when bundled and weaved together, the shinobi is capable of creating strong defenses composed of many steel-like wires. Despite their cutting power, the shinobi is able to make their wires completely dull, taking away any offensive capabilities should their target be something they do not wish to harm. Other than its offensive and defensive capabilities, Demon Strand also has more practical uses, among them being used for setting up trip wires for traps or even being used like a tightrope for the shinobi to walk along, both ends of the wire magically connecting to two separate surfaces to allow this. The strands, when brought together can take on different shapes such as rope, limbs, sashes, drills, nets, and many more. However as strong as it is, Demon Strand loses its tensile strength and durability the longer it extends, not only that but magical weapons and attacks have a much better chance at cutting a single wire.

» Katon: Revolving Koma Bullet Technique [A]
A technique that begins with the shinobi spinning on a single leg, moving at such speeds they become like a koma top, from here, a blitz of kunai suddenly fly from the shinobi's spinning being. Typically the shinobi will first use futon to increase their speed of movement and the lightness of their body, ensuring that the technique is fully capable of being performed. Once the necessities for the technique have been made, the user will balance on a single foot, their other knee bent and other foot against the balancing knee, and then with the speed and lightness granted to them from the Fu Branch, they will give themselves access to the Ka branch and begin to rapidly spin on their balancing foot. In a matter of milliseconds the shinobi will spin at such speeds they become a single and constantly rotating blur of pure speed, the blurry colors of their outfit being the only true thing that is visible.It’s practically common for most to mistake the shinobi for a miniature twister as they spin about, their speed causing mild winds to blow about, kicking up any particles near the shinobi.The technique is not just about looks however, as the second the shinobi deems it ready, a blitz of kunai will fire out of their spinning blurry form, knives shooting in all directions in a 360 degree radius. The kunai will fire not only what’s around the user, but also above them, truly becoming what is known as a “AOE” attack that threatens all things near the shinobi. The rate of speed each kunai is flown easily matches that of a actual bullet, hence the name “Revolving Koma Bullet.” With the kunais being magic in nature and their dangerous levels of momentum, they are capable of breaching and piercing into most materials and defenses, and if not completely blow through then certainly stab into. The results of the technique, from its blitz of kunai, always results in a area, along with its objects and any who are unfortunate enough to find themselves in said area, being absolutely pincushioned with magical kunai, becoming absolutely obliterated. There is a stronger variation of the Revolving Koma Bullet technique, but what it loses in fanned out destruction, it gains in concentrated destruction. Indeed, the second variation of this technique involves the shinobi instead focusing every single kunai to hit a single target, riddling them with one kunai after another like gatling gun. With so much damage being focused on a single target, it is not unusual for there to be little remains of the target as a flurry of kunai rain a concentrated destruction upon them. By slightly shifting their weight in various directions, the shinobi is also capable of moving around the battlefield, completely devoiding them from being restricted to a single spot and unleash flurries of kunai from different positions, the speed at which they move being quite notable as well. However there is one downfall to the Revolving Koma Bullet technique, and that is the the shinobi’s point of balance, their foot. Indeed when their balance has been upset the shinobi has no choice but to stop as the upset in balance will ultimately affect their aim and speed, making the technique much less effective and inconsistent.

» Katon: Revolving Koma Blade Technique [A]
The sister technique of the Revolving Koma Bullet technique, which involves the use of the Concealed Rivaling Blade technique to turn the shinobi into a spinning bladed top that chases the opponent to lacerate them. Like with Revolving Koma Bullet, the shinobi will first utilize Fu to make themselves lighter and faster, then through the use of Concealed Rivaling Blade, they will produce two 60cm long blades composed of eternano protruding from their elbows. With these razor sharp blades now created, the shinobi will place their forearms on top of one another, horizontally, in front of their chest, allowing for the blades to point in two seperate directions. Then once the shinobi takes on the same pose as they do with the Revolving Koma Bullet technique, they will begin to rapidly spin on their balancing leg, spinning faster and faster until the shinobi becomes a rapidly spinning blur, both blades seemingly become on sharp ring that spins with the shinobi in its center. Once this has been done, the shinobi will ever so slightly shift their weight in any direction they wish, their momentum and spinning form allowing them to move in that direction at incredible speeds, easily becoming something difficult to avoid thanks to sheer speed alone. But what truly makes this technique dangerous are the blades the shinobi made. Thanks to their sharpness, the shinobi is able to lacerate most things the blades come into contact with, and with their length taken into account, the shinobi need not worry about upsetting their balance or speed by accidentally spinning their body against something, as the blades will simply push the spinning shinobi away from whatever is not their target, not before lacerating it of course. The blades are capable of cutting through, if not that then certainly lacerate, most materials and defenses, the momentum of the shinobi adding onto their cutting ability. Once the shinobi starts spinning, it is highly advised to simply avoid them and forget defense; as stated before, the blades are intensely sharp but with there being two of them, the technique creates a constant combo of slashes which widdle down before eventually cutting through their target, each strike from either blade piling up more and more damage. There is a variation of the technique that, rather than spinning on the shinobi’s foot and acting as a top, involves the the dependency of the blades’ lengths to allow for the shinobi to race on a surface like a wheel. It is during this variation that the shinobi will first stick one blade into the ground, forearms still on top of one another horizontally, and pull their knees up into the chest, disallowing for the legs to be ram into anything, and will then shift their weight before slamming the other blade into the the ground at a extreme speed. The shinobi, with their lightness and speed still enhanced, will continue pattern of movement until they become a constantly moving bladed wheel of destruction. During this technique, the shinobi becomes increasingly fast, rolling about the area and lacerating whatever surface they move on like a living circular saw. Unlike most techniques, both Revolving Koma techniques can be used in tandem with one another without the need to cease one and then activate the next as both are virtually the same technique, just with different functions.

» Kuton: Surface Change At Will Technique [A]
A illusory technique where the shinobi is able to turn a large piece of cloth into varying surfaces that could be considered environmental hazards. Being among the few Ninpo techniques which requires a physical medium, Surface Change At WIll requires the use of a large square cloth, comparable to a king sized blanket in size. With it out, the shinobi will throw or lay the cloth down on a surface before throwing kunai at each of its corners to pin it down. With the cloth set up, all the shinobi needs to do is perform the correct kuji-kiri of the Ku branch and envision the technique activating. This will cast an ultra realistic illusion over the cloth, a very specific one which cause the cloth to take on the properties of different environmental hazards. Indeed, once the technique has been casted, the surface of the cloth can become many different things that will utterly convince the target that what is agitating their senses is completely real. There is a number of environmental hazards the shinobi can choose from to cast over this cloth, molten lava, deep and chilling water, a slick surface, a spike pit, even quicksand. Even though whatever surface it takes on as a form is not real whatsoever, the illusion is able to convince the target otherwise. Even if they are just standing on the cloth, completely unharmed, they will fully believe that they are in danger, the illusion completely consuming their senses. Indeed with this, the target could believe they’re drowning, being consumed by lava, or even impaled by multiple spikes. In most cases the mental damage the illusions cause have the potential to knock the target unconscious, at times even causing mental trauma, however this is likely do to prolonged exposure to the false environmental hazard. Their five traditional senses are not the only senses agitated, but their sense of pain as well, the target easily feeling whatever kind of pain the environmental hazard would hold. However, the second the target is made aware that illusion is in fact an illusion and is able to completely accept it as such, they will no longer be under its influence.

» Katon: Phoenix's Hell Spiral Technique
A technique that utilizes both the Hawk’s Plume and Fireball techniques which entraps the opponent in a spiral of flames. The shinobi first begins by casting the Hawk’s Plume technique, creating a great mass of feathers which quickly move in a spiraling formation towards the target. The vortex of feathers will quickly entrap the opponent, becoming either a vertical or horizontal column composed of a plumage that will quickly close up any exits. Each feather is sharp enough to cause considerable cuts onto whatever solid they may interact with, flesh especially being susceptible to this. However the goal behind this step is to not place the opponent into a blender made up of feathers, but instead trap them within a mass of flammable materials. The moment the shinobi is ready, they use the Fireball technique to release a mass of flames towards the feathers, which will quickly catch aflame. The moment the ball of flame makes contact with even a single feather, the entire vortex of feathers combust violently. As they light aflame, the vortex will move to enclose on the trapped opponent, completely enveloping them in intensely hot flames while the feather remnants cut them from various angles. The flaming knives that are the feathers will continue to cut up and scorch the opponent for a set amount of time before dispersing into embers and ash, leaving the opponent in a heavily burned and cut state. Of course, the shinobi is free to keep the feathers from enclosing on the opponent, simply using it as a way to keep their target stuck in one place. The best way to counteract this technique of course is water, and plenty of it to completely put the flames out before they can even begin to hurt the opponent.

» Katon: Crane’s Soaring Beak Technique
A technique which utilizes the wires of the Demon Strand technique, or in most cases a scarf, to create a makeshift drill which the shinobi will use to pierce the target in one of two ways. The shinobi begins by first releasing a great deal of Demon Strands from one of their hands, have each one line next to one another to form a sash composed of the wires. Following its creation, the shinobi will then mentally command and move the sash to coil around the arm it originated from, spiraling around it before it takes on the form of a drill, taking a knifehand gesture underneath. With the drill formed, the shinobi will grab ahold of their drilling foreharm, before focusing intently, pulsing gathered inner energies outwards while taking in natural energy, visually, this appears as if the shinobi has been set alight, engulfing their entire body in both inner and outer energy. From here, they will command the demon cloth to begin to rapidly spin its drill shaped form clockwise,reaching an intense speed and rate of rpm suiting for a high powered drill. They then focus a majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the shinobi is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel them forward at incredible speeds before utilizing Trackless Step to further increase their speed, treading across the ground and kicking up a great deal of dust and small amounts of debris as they rapidly move forward; their body that's shrouded in magical and spiritual energies, while in motion, constantly emits immense amounts of spiritual energy, which is more than enough to release a continuous volley of impact shockwaves that are formed through their movements, trailing behind them as it causes damage to anything they pass. Once they are halfway from their target, the shinobi focuses and condenses the exploding energies into the Demon Strand Drill, making it glow a intense scarlet with a green aura coating over it. The energies is so condensed that the light it emits is almost blinding, easily brightening the immediate area as the shinobi’s hand becomes naught but a glow red and green silhouette. After the final focusing, the shinobi kicks their speed into overdrive, forcing the propeling energies to blast over its maximum, making the shinobi practically a blur as they deliver a devastatingly explosive jab with their cloth drill right into the target’s sternum. Upon contact with the enemy, the shinobi unleashes the full might of Crane’s Soaring Beak, resulting in them dealing a powerful drilling jab that can annihilate almost any defensive measures in their way, dealing a great sum of pinpoint damage to the target’s chest while releasing a massive impactful shockwave, easily blowing away the surrounding area. At the moment of impact, the shinobi's contact with the adversary results in a powerful release of the katon based energies shrouding their drill shrouded hand, causing it to spread out and deal further damage alongside the initial jab and first impact by causing the opponent and the surrounding environment to be enveloped into a large explosion comprised of the shinobi’s katon based energies. If one could describe this technique, it would be utilizing the Ultimate Spear from the Spear and Shield Paradox to deal out an assassin. It goes without saying that the shinobi can do this even from the air, either flying at or dive booming their target with the technique. The shinobi is also able to utilize the technique via creating the drill around both of their legs and drop kicking the target.

» Katon: Mountain Hurricane Hammer Throw Technique
A technique which utilizes the Demon Strand technique to quickly constrict the target tightly, and then hurl them around before releasing them into a powerful throw. The shinobi begins the technique by first increasing the speed of their movements, including any technique they may use, before then using the Demon Strand Technique and releasing twin thick streams composed of Demon Strands, appearing as sashes, out at the opponent. The moment the shinobi releases the strands, their intense speed is further enhanced by Futon, the streams of magical wire racing at the target at extreme speeds. Both sashes will zoom past the opponent on both sides, the wires losing any of their cutting ability before they wrap themselves around the enemy; constricting their movements and putting them in a bind. Once captured, the shinobi is able to pull the target towards themselves or otherwise drag them into a position of their own choice. Once constricted, the shinobi begins to swing the target around, and even into solid objects such as buildings and the earth itself as they begin to spin the target higher and higher into the air. With each full rotation the shinobi will spin faster before eventually taking on the same stance as the Revolving Koma techniques, the shinobi’s form becoming a blur as they spin rapidly like a top with the help of Futon. This increase to break neck speed causes the target be hurled around even faster, to the point that escape during this point of the technique would mostly likely do just as much damage as the technique being finished. The second the target is at a suiting height, the shinobi reels back the strands at such speed the target starts spinning themselves until they become a human drill. As the shinobi let’s go, the target will fly into the ground at a spiraling arc, often causing the upper half of their bodies to drill into whatever surface they hit. This throw can be done with one arm, however do so weakens the constriction and the target’s rpm.

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Ultimate Magics
» Shadow's Great Harmony:
» Shadow’s Great Harmony Technique [Ultimate]
Supposedly one of the few secret techniques a Shinobi can learn, Shadow’s Great Harmony is a technique which grants the shinobi access to all five branches simultaneously, without the use of any kuji-kiri, for a brief moment of time, allowing for the shinobi to become the ultimate killing machine of the shadows. Perceived as one of the greatest techniques to have ever been created within Ninpo, Shadow’s Great Harmony is a technique taught to a Shinobi in the event there is no hope of escape or victory, a true trump card to be used in the most dire of straits. The technique begins with the shinobi first creating the initial channeling kuji-kiri, bringing in and merging more inner and outer energy than they normally would, causing a great swirling aura to encompass them. Then when a adequate amount of energies has been channeled, the shinobi then perform all five elemental Kuji-Kiri in rapid succession, faster than most could see before finishing it with a sixth kuji-kiri, one which represents Zai, or control. With this done, the shinobi will be given access to all five branches of Ninpo simultaneously, taking away the need to perform the necessary kuji-kiri in order to use any of the branches’ techniques. This allows for the Shinobi to use techniques in rapid succession without this worry, keeping their enemies guessing as to what technique they will use next and how it will effect the battle, the indicator no longer being apart of the equation. The buffs associated with each branch seem to simultaneously happen all at once as well, increasing the shinobi’s speed, lightness, durability, endurance, flexibility, and attack all at once while also making them much more perceptible thanks to the Ku branch. Furthermore, the techniques of the shinobi gain a great boost in effectiveness and efficiency, not only making them stronger but cost less to perform while maintaining the same output. This is became the shinobi, thanks to the technique, becomes something akin to an self efficient engine, constantly taking in outer energies and merging it with their inner energies, constantly fueling the shinobi with a consistent source of energy. However there is a reason why the shinobi must only use this as a last resort. The strain of having all five branches be opened to them, along with their attribute and technique boosts, and the constant use of energies is great enough to render a shinobi weakened to the point of barely being able to move their body, let alone cast a technique. It is because of this that the shinobi must be absolutely sure the situation is appropriate for the technique, that they are confident they can defeat whatever requires them to utilize the Shadow’s Great Harmony Technique. In most cases, the shinobi will use any remaining time they have with the technique to flee should the opponent be more resilient than originally imagined. Luckily, whether it is thanks to the technique itself or adrenaline, there is a brief moment of time between the technique expiring and the drawbacks kick where the shinobi is still able bodied enough to make a swift escape with at least one technique.

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PostPosted: Fri Apr 12, 2019 7:59 am


A P P R O V A LXXP R O C E S S
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PostPosted: Fri Apr 12, 2019 6:28 pm


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