


Azmora is a large content in the middle of the ocean. Nothing is known about the world past its shores and no one has cared to worry about it. The land is divided into five kingdoms. Each kingdom is responsible for maintaining a certain balance with each other, as well as provide different goods to the other kingdoms. While this is very important, each clan has enough natural resources to support itself in case of warring between the clans. For some clans this means more work needs to be done then others. (A prime example of this is while the Human kingdom is best suited for agriculture the other clans are able to produce basic foods to sustain their populations.)
The center most kingdom is the Human State. This is where the seat of power is in the land. The majority of the land is best suited for farming and as such this kingdom provides the majority of the agricultural goods for the other kingdoms. Most of the citizens of this kingdom are humans or those with no elemental gifts. The only place where it is common to see gifts are in the trade center cities or the capital city. This kingdom gets a large variety of weather, ranging from snow to bright sun.
The northeastern kingdom is the Fire Clan. This is where those with gifts involving fire are sent to train. This kingdom is known for its military prowess and has been known to train the best personal guards in the land. The fire kingdom is also the leading manufacturer of weapons and armour. The majority of its lands are barren, or deserts, with little vegetation until you get nearer to the borders. This kingdom tends to get very hot and dry weather, with a rainy season that only lasts 2 moon cycles a year.
The southeastern kingdom is the Earth Clan. This is where those with gifts involving the earth are sent to train. This kingdom is known for producing the best medicinal herbs. Its lands are covered in lush forests and glades, and is the main producer of the lands lumber. This clan tends to keep its inner workings to itself, rairly letting outsiders past its borders. This kingdom tends to get a mix of dry and humid weather with rain happening at least once every moon cycle.
The southwestern kingdom is the Water Clan. This is where those with gifts involving water are sent to train. This kingdom is best known for its scholars and healers. Those who wish to learn either attend one of the major academies inside the water cities, or hire well known scholars and healers to come and train them. The majority of this kingdoms lands are marshes or lush grasslands. This kingdom often gets humid and rainy weather often with snow sometimes being seen near the northern border in the mountains.
The northwestern kingdom is the Air Clan. This is where those with gifts involving wind and air go to train. This kingdom is best known for its rich mineral deposits and mining towns. They are the main source of metals and fine gems for the land. Not much is known about those who live within the air clans borders as they tend to keep to themselves and move around frequently. This kingdom often gets cold and snowy weather that gets carried down from the vast mountain ranges.
