█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Evie, Dragon █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'5" default, varies on mutation █WEIGHT ▬ 122lbs Default, varies on mutation.
█HAIR ▬ Long, straight. Pink. █CLOTHING ▬ Often wears warmer coats and scarves. Normally wears red as a primary, as she's a very messy eater. Black clothes can be nice too. Whatever is cute and fun. █ACCESSORIES ▬ A necklace that bears remarkable resemblance to a dust crystal. It, however, is clear, void of any elemental property. █EYES ▬ Cyan. █BUILD ▬ Eve possesses a slender and athletic build, following a slim tone. Mutations may change this. █TATTOOS ▬ Once possessed a Dragon tattoo that spiraled down her left arm. Due to the nature of her semblance, she has since lost this tattoo. █SCARS ▬ Due to the nature of her semblance, her body does not have the ability to scar as the cells are constantly being reworked and re-purposed. █MARKINGS/FAUNUS FEATURES ▬ Her teeth have been replaced with sharpened serrated teeth. She still rocks a fantastic smile, though! Between these teeth are venom ducts that will secrete a toxin at will when biting, so long as there is toxin to secrete.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Hysteria: It would be an understatement to say that Evie has a thing for pain. When experiencing pain, her mind does wonderful things. It gets excited, it gets aggressive. She wants more and more, all while her adrenaline pumps more. The more pain she experiences the more her body will be able to push beyond its normal limits. Pain doesn't act as a hindrance, it becomes a steroid. █Faunus Trait/Bonus Talent ▬ Dragon's Bite: Since the formation of her faunus traits, Eve has developed venomous ducts between her teeth. When willed and bite hard enough, the venom will ooze from these ducts into the open wound of the target. The substance is thick and sticky but designed to bath a wound in order to infect with venom. This venom targets the opponent's blood, decreasing blood pressure and expedites blood loss by making it unable to coagulate. This venom also throws the body into shock, both living and grimm alike, after 5 posts, then leaving them to fall unconscious after 8 posts. If the victim isn't careful, they will bleed out as a result. Immediate medical treatment such as a tourniquet or cauterization may be used to stop the blood flow. If bleeding is prevented before the 8 postmarks, the shock will subside at that mark instead. Waking up from falling unconscious is solely dependant on the available medical treatment available and the condition of the victim, as it is not the venom keeping them unconscious but the loss of blood. If multiple doses of the venom are applied to the victim in some manner, the duration to take effect is cut down by half. It takes either 5 posts in order to build up enough venom for a fatal bite. As Eve is often exposed to this venom via ingestion, she is naturally immune to komodo dragon venom. Optionally, Eve may choose to harness this venom to utilize in her weapon via dental impression styled squeaky toy [explained in times] █Other Talents ▬ Acute Sense of Smell: Sometimes you've just got a good nose. Being able to smell blood in a room or when someone is approaching. It by no means is as accurate as someone with a smelling faunus trait, but she's still remarkable. The difference between organic and artificial, male and female, even when the presence of something is approaching. All that work well in her tracking ability. Athletic Build: As a survivor, Eve has naturally built her body over the years to be overall above athletic. There isn't any particular field she's lacking in with endurance, speed, strength, ect, however, she isn't immensely skilled in any either. She can best those who are lacking, go on par with those who are better, but falls flat compared to those who best her. █LEARNT ABILITIES █Strongest Skill ▬ Hand to Hand Combat: As a natural born survivor built to hunt with her bare hands, she's adept in the means of hand to hand combat. This allows her to use her clawed weapon and dust augmentations to their fullest, thus allowing her to go toe-to-toe against those with weaponry. Additionally, this will carry over towards her higher level semblance abilities, as the weaponry produced will be a natural part of her body. █Weakest Skill ▬ Teamwork: Eve is a very independent fighter, down to the nature of her semblance. She will prioritize herself and her lust for combat over the well being of most others any day. This may result in her willfully harming her teammate for getting in her way, or even biting them to heal herself for her semblance. █Other Skills ▬ Anatomy: Who can name every bone, organ, or muscle in the body? This gal! While academics weren't her forte, she did learn a thing for thirty about human and faunus physiology. Where? Well, from both eating people and regenerating herself. She's highly capable of determining what an issue is in her own body or that of another. This allows her to assess a proper diagnostics while also knowing what she or someone else can sacrifice in their body. This allows her to make more detailed decisions in consuming parts of herself or another to ensure survival. Or a swift death. Whichever suits your fancy. Tracking: Perhaps it's her sense of smell, or maybe it's just from living like a mongrel most of her life. Either way, tracking has become a necessity. While she can find the finer details of what she's tracking, to look between the lines, the easiest way for her to track something is to draw blood and follow the trail. Dagger Play: Have you ever heard of the knife game? Eve likes that game, immensely so. Tossing knives and daggers is a special talent she likes to do, leading to an impressive handle and throw on her part. Never challenge her to the knife came, that's just a bad time.
█LIKES █ ▬ Playing I-Spy █ ▬ The Knife Game █ ▬ Despite her own careless antics, she's got a soft spot for the smarties. "Talk Nerdy to Me" █ ▬ Only the freshest meat. █ ▬ Freedom █ ▬ Heat █ ▬ Birds, wanting to fly. █DISLIKES █ ▬ Adults █ ▬ Meat Alternatives █ ▬ Muzzles █ ▬ Other 'Dragons' █ ▬ Freezing █ ▬ Losing her precious "Adam" █PERSONALITY TRAITS █Nature ▬ Cute childlike personality? Check. Adventurous fun loving spirit? Check. Prone to hysteria and going ballistic? .. Check? Sanity is not shown to be one of her strong suits as her emotions get worked up, but she's a brutal realist. Eve is a woman who believes in freedom in the rawest form, including from authority and law. Eve is prone to doing whatever she wants, whenever she wants without giving a second thought to what anyone else would think. Littering? Sure. Chewing with her mouth open? How barbaric, but down. Ripping off the ear of someone who looked at her sideways with her bare teeth? You know it. She's a wild cannon, but fully aware of everything she's doing. At least, until she starts getting hurt. Pain drives her crazy. If you asked her, she'd say it was the good kind when in fact that crazy will lead her going onto a bloodthirsty frenzy. When she wants to hurt someone, fight, or even kill, she'll often work to provoke them to get them to strike first. What guilt is there in hurting someone if they did you dirty first? █Vernacular ▬ A tone that's always teasing and playful, it can be quite difficult to tell if she's serious. Moments will come when her eyes will darken with her tone, speaking words that send chills down the spine of anyone who hears it. █Positive Traits ▬ Energetic, Carefree, Open-minded, adventurous, independent, Childish? █Negative Traits ▬ Aggressive, Hysteric, Boastful, Possessive, Spiteful, Incooperative, Childish?
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬
The earliest years of Eve's life is but a distant and blurry memory. As if looking through foggy glasses, it isn't something she can see too clear. She was a child without a name, abandoned within the very first years of her life. Was she apart of an orphanage? Did a child of only a few years old somehow manage to survive on the streets on her own? No one knows. No one ever will no. All Eve can remember were the distant gazes of those around her. Looks of judgment and fear, not wanting anything to do with this child. A child who from the youngest age knew that the taste of blood was a taste of good health. That so long as she was able to taste that, she would be okay. Other than that, there as nothing. Only the empty gaze of a child who was abandoned by a world before her life truly had a chance to begin. A fate that she was set upon before the streets filled with blood. The memory of an Elder Dragon just out of reach. One that struck down the very people who could never see eye to eye with this lone child. With every encounter followed a splatter of blood. A trail of death that led directly towards a pink hair child at the age of 5. An image of a man whose hands were stained with blood standing before her. Their gazes connected, but hers would not falter. He saw something in her, something that others didn't see. Where all who crossed his path were cut down in cold blood, it was she who he stepped past. It was she who was granted another day to live. A child who did not falter when faced with death, allowed to live another day. What for? She didn't know. Surely others didn't know. Only time would tell why a pink haired child was thrown away by a world who didn't want her was spared. A day that she would be given purpose, perhaps. A day that has yet to come.
This part of history is still under construction.
"I'm certain that in your time of need, we'll meet again. If you ever find yourself in the region formerly known as Mistral, keep the key close to your heart. Soon enough, you will find Eden. You will be home, my dear Eve." It was a promise that was kept. Throughout the coming years, the traveler known as Kesei would appear at Eve's darkest moments. The crystal around her neck, the key, acting as a connection between the Just like that, the child was alone again. The child appreciated everything that the man
In a world where she could do whatever she wanted, whenever she chose, she found herself often bored. Even with the world as your oyster, there was only so much you could do without a reason. In time, she found herself with newly fabricated paperwork to enlist in a combat school that she was honestly too experienced to attend. Why did she even choose to take lessons? She had always lived in the fast line, provoking violence where it wasn't needed and causing a scene whenever it seemed fit. It seemed odd that a girl who lived so freely would choose to live a life that was so mundane. Choosing to live life as a student and learn what she already knew, or even basics that were beneath her level. So why? Well... Why not? This was her world, right?
Evie was one to go at her own pace, thus electing to attend Signal in the same matter of time of the little bird she had latched onto. His ambition had left an impact on her. A movement that made her want to stick around, to see where graduation would take him and what Beacon would have in store for him and his friends. Well.. Mostly him. His friends were uneasy around her, and she could've cared less for their presence. Perhaps, though, she should've cared a little more. Instead, it was with her influence that so many stories would be cut loose. That the lives of so many ambitious hunters would be cut short and she'd lose the whispers of sweet intellect in her ear. As their time at Signal came to an end it was their group of friends that showed a new found ambition. Together they had gotten stronger. Together they believed the could take on anything; that anything being a group of grimm that had been witnessed ransacking a village. Evie being herself was the first to jump on board with the concept, thoroughly convinced that this was their first test as 'huntsmen' before they enrolled into Beacon. Heck, if they could show their skills, they'd surely graduate with honors!
All that was left upon her return were feathers strewed about the open field and a trail of blood. The grimm couldn't have done it, she was certain of it. It was her tracking that told her what the true culprit of her missing 'Adam' was... It was a man. Footsteps present in loose earth and a trail of blood that led away. If it was a grimm it would've finished him off right here with no hesitation. No, someone abducted Asger... Something that she could have prevented if she stayed, but she couldn't have guaranteed his own safety from the grimm. Not to mention the issue of having to explain to him how she kept fighting; by eating their friends. Perhaps it was the first sign of her developing traits, but she was determined to find her feathered boy. By first refreshing the taste of his blood on her tongue. It wasn't fresh, not anymore. Clodded and stale, the taste long fading in her absence. That wouldn't stop her, however. Thus, she would begin to trail given to find him. To find the one person that mattered, and to make those pay for harming a single feather upon his grand wings. What she didn't know was that she'd search the farthest edges of Vale for her dearest bird. That no matter how diligent she was in tracking him down, whoever had the audacity to take him away was one step ahead.
Perhaps a sane person would've moved on with their life after the trail ran cold. They would have wept and mourned as needed, but inevitably return to their lives. After all, one couldn't set aside their own life for another. Could they? In Eve's perspective, that wasn't the case. She had already lived a life of freedom, a life where every choice was hers. Every choice was just. To live life by the seat of her pants in constant excitement. A life in complete disregard for others. It was a life that was frowned upon by many, but there was always one that let her slow down. Asger. He didn't force her to slow down, he never told her she was wrong. But he did leave it as an option. To stop and think, to slow down and smell the flowers. In slowing down, she'd fall into a trace as he went off on a tangent about something he studied. Something that was a sweet lullaby for her. A break away from the life of constant moving. Free of regrets and choices, a life of freedom. Part of her found more enjoyment in settling for just a moment to listen, only to drag him on the same adventure. The same action that caused all of this to happen, that ended their happy life at Signal. For that reason, she chose to pursue Asger to the ends of the earth.
It was months into her pursuit before she made any true progress into finding out what happened to Asger. Here and there, the woman had run into trouble with brief encounters from those who claimed to be with the Tribe. Never initially did they engage her with harm, as she appeared like any human would. That's what she was, after all. Just human, with the instincts of a beast. Each encounter ended the same way; a blood bath. What was the purpose of all this? To get information, or to find the source. She wanted to know where the Tribe was located, where they kept their captives. What if they didn't comply? Well, that's where all the blood came from. There was a fine reason for why she often wore red so that the stains were less apparent. It wasn't until a year into her search that any true progress had been made. The pinkette happened to be in the right place at the wrong time; a small raid on a local village. Some faunus had opposed the threats of the Tribe, so matters were taken into their own hands. What they hadn't anticipated was a pink haired demon that had been lodging with them the night before. As she'd done with every encounter prior, she demanded to know where the Tribe camp was located. Of course, there was a lack of compliance and soon after a fight would erupt. This fight unfortunately for her was a bit messier than the lasts. They were getting stronger, and word had gotten around of a pink haired menace getting involved with their affairs. The battle was gruesome. Evie herself lost her arm in the process as well as a series of teeth that fell from her jaw. In the end, those of the village rose up against the raiding tribe members in order to aid Eve, leading to their victory. Some of the raiders were even captured, while the remainder fell to Eve's bloodthirsty hand. There was one among the raiders that she spared, however. At the threat of ripping his throat out and snapping his arm into several pieces, he broke and told her where the Tribe was located. How amusing, thinking that would get him off so easily. Evie had claimed the raider as her own, ready to set out in pursuit once again despite the villagers insisting she stay to recover. To offer her their thanks. Something that was entirely unneeded and rejected outright. So off the woman went. With a stump for an arm and half her teeth missing, determination burning deep within her as a mighty inferno. With her single hand, she'd drag her own captive by a handful of hair, ensuring that he wouldn't send her on a wild goose chase.
It was at the gates of the tribe's base hidden in the wilderness that would change her fate. A journey nearing its end as what appeared to be the final chapter had its page turned. The pinkette missing an arm with a worse for wear member of the tribe approached their gates; met at gunpoint, of course. Evie made her demands simple. She wanted to know if her bird boy was here, Asger. If he was, she wanted him to be let go in exchange for this worthless platter of meat. That's all anyone was between her and her Adam, after all. Puppets of meat that were all talk, only ever getting in the way.
Those words seemed to cut far deeper than any sword ever could. Once vivid and bright cyan hues so full of life had fallen dull. No longer did they glisten with the same spark of pride and arrogance. Instead, a dead and distant look as her eyelids stretched wide. The possibility of Asger being dead was far greater than any other outcome, but one she chose to ignore the thought of. Never once in this year of searching had it truly clicked in her one tracked mind that the Tribe, known for massacring faunus far and wide, would take the life of her special person. Her first instinct would be to call them out on their bullshit. To rip their throats out for the very jest at the possibility. But . . . They had described him in such perfect detail. A tall avian faunus with deep red hair, riddled with scars like bite marks. Her very mark on him to claim the boy as her own. For the first time in her life she felt pain, loss. Guilt, even. Like the world that she had taken for granted all this time was ripped away in the shape of her heart from her chest. Left as a whole in her chest, an empty chasm. A pain far worse than the years agony endured from others and herself. One that blinded her to reality, albeit briefly. Just enough to a gunshot to rattle as a bone shattering pain resonated from her arm. An attempt to release their ally. That's all this was. An attempt to get them safely from her. So be it. They were welcome to him once she was done with him! Before the tribe member could even hit the ground her teeth dug into his throat as he was dragged behind cover. She'd kill them all, starting with him. A series of gunshots clamored throughout the camp as they opened fire. The next moment she stepped out, to their surprise, she was covered in blood with both arms fully intact. Something was different though; she had a red horn upon her head and a series of fearocious teeth.
What came next was a blood bath. The reckless acts of Tribe members against a monster that seemed to grow more savage as the battle went on. Whenever she managed to kill one of them, her health seemed to restore. Truly the only factor that contributed to her blind and hysteric fury was the fact that they didn't understand the nature of her semblance. It was the act of the unknown that turned the tides of battle for her. In her hysteric rampage, she started to voice her thoughts, her reasoning. That Asger couldn't be dead, that he couldn't have fallen to such idiots. He was far too smart for that. IF he was able to outmaneuver her and she was besting them, that something was fabricated. Something was a lie. It wasn't until she claimed the lives several in her blind fury that a moment of clarity came. Snatching a woman by her throat and choking her out as she was ready to claim her next victim. Her teeth had grown sharper in the battle. Perhaps it was from consuming so many in such a small amount of time. Perhaps she was truly becoming a monster. Before she could take that final bite, however, a voice of 'reason' came. An interjection from a man with an odd smell, one of a machine and synthetic fibers rather than the man he presented himself to be. A man with blue hair as a series of metal plates emerging from his face. Honestly, she barely understood a word that he said, talking all prim and proper. What she did manage to gather, however, was all she was wanting to hear. That Asger was alive, escaped into the night several weeks back. That the boy had endured countless hardships at their hands, but managed to endure. Something that wasn't common but was likely due to the number of scars he already had... From her.
That was all she needed. To know that Asger was alive. That somewhere out in the world, that brilliant bird brain was spreading his influence. So... With that knowledge, what was she going to do now? Where was she to go? Well, that was an easy one. If Asger was truly alive, free from the clutches of people almost as monstrous as herself, she knew where he would have gone. His goal, his destiny. Beacon Academy. If Asger truly was alive in the world, he would have enlisted in the academy that he aspired towards for years. There was no doubt in her mind. But... If that wasn't the case. In the chance that she had been lied to again, that Asger truly had been cast aside like trash... Well. She knew where the Tribe was located now. At least, where part of it was. She still had several bones to pick with them. For the lies and for everything they had done to him. Part of which she would reap in this very moment. She took a bite out of the woman who had her life spared by the interjection, while a final trail for the Tribal woman that sent her on her way. IF that woman had survived her newly developed venom, Evie would be back to finish her off one day. Why didn't she just kill her outright? Perhaps it was an act of mercy, or a simple thank you for the chance to be reunited with her 'Adam' once more. The journey to get enlisted into Beacon was its own set of endeavors. One that was only able to be accomplished by requesting a favor for 'Papa' who by some means of destiny came to her in her time of need once again. What may have been the last favor he granted his 'daughter' would not be taken-for-granted. Fabricated records of a student that once vanished without a trace returning to the world of the living. Eve Atum, aspiring to be a huntress alongside a long lost friend.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Heart of Eden █ ▬ The Heart of Eden is a series of parts that are capable of functioning together. There are three notable parts with their unique roles. The first is the "Claw" which fastens to the user's left hand. The second is a series of customized daggers. Each of these pieces is equipped with three ports: One to house a cannister, and two ports that allow tubes from the 'Heart' to connect. Both weapons are capable of immediately accessing the contents of the attached canister, or filling it. The most notable piece of this weapon set is the 'Heart' itself, which functions as a circulator device that fastens to her chest with a direct connection to an incision directly into her skin via Hickman catheter. Fortunately, due to the nature of her semblance, recovery from damage done via her catheter may be quickly treated. As well, if the catheter needs to be reinstalled, her semblance acts as a means to speed the recovery. This heart is equipped with six ports that thin tubes are capable of extending from. The tubes are capable of hooking up to three different things: The canisters provided by her weapon, her claw set, or her daggers. Allowing this connection will allow Eve to gain immediate access to drained blood in order to prompt healing. Alternatively, it allows her to channel dust infused blood to her weapons. Canisters are often kept attached to her waist. If the tubing is cut, then it prevents the convenience of blood flow directly to the 'Heart' piece. While it isn't detrimental to the weapon, it does pose an annoyance as and fluids in transition will be lost. █Claw: ▬ Initially appearing as a light metal plated glove and vambrace combination, it rests firmly attached to her hand and wrist. Her fingers are lined with jointed metal that has complex workings beneath the surface. The tips of her fingers are finely sharpened to that of a razor, making incisions effortless. The claws are initially are 2.5" long, designed to cut and inject. Her claws, however, are further defined with metal that stretches up past her knuckle. By allowing this metal to shift, this extended plating can add an extra 6" to her range. These bladed claws are made with incredibly sharp but durable metal, allowing her to easily cut through flesh and even softer metals. Throughout these metal blades and glove, there are various narrow holes that connect with an underlining network of tubes that travel to her vambrace. This vambrace has three holes in it: One larger to hold a canister, and two smaller to attach tubes from the "Heart" As the running theme within her weapon set, by activating the 'Heart' she may either drain blood or produce venom through the holes in her hand. █ ▬ Daggers: This offensive portion of her weapon is a series of daggers that can adapt to the 'Heart of Eden.' They're a series of daggers that are hollowed and riddled with a series of slit holes. The handles are designed with three larger holes that are capable of connecting to the 'Heart of Eden''s tubes or canisters in order to harvest blood or secrete venom. However, only one knife can be hooked up to the heart at a time. This means while she has a series of knives, only one of them can ever act as a primary weapon in the 'Heart of Eden.' The rest are simply replacements. █Dust Circulation ▬ Over her heart is a special device that allows the insertion of dust. When dust is inserted and the device is activated, it will begin to breakdown the dust while infusing it with provided blood. This dust infused blood is then injected directly into her chest via Hickman catheter so that it may course through her body via blood flow. For the duration of three posts per dust usage, her body will receive excessive stimulation from the dust empowerment. This will grant her own physical attacks with the aid of dust, allowing her to burn, electrocute, freeze or any additional method of dust from contact. This process is incredibly painful and leaves a residue of applied dust within her body. A 2 post cooldown is recommended between uses, but she may chain up to three dust empowerment before experiencing incredible backlash from the dust overdose. Any more will result in death via the effects of the utilized dust from the inside out. If she follows her cooldown in-between dust uses, she the consequences will not be as severe. Chaining multiple uses together will cause her cooldown stack. In addition, she is capable of double or even triple dosing on dust. By channeling more dust into her body at once the output is more powerful and can create unique combinations between the elemental output. Up-dosing on dust adds 1 additional post to the active post count the dust is being used. [1 Dust = 3 post, 2 Dust = 4, 3 Dust = 5] However, as a result, the cooldown for each applied dust carries over. [1 Dust = 2 Cooldown, 2 Dust = 4 Cooldown, 3 Dust = 6 Cooldown] Note;; If the catheter or 'Heart' is damaged, Eve is still capable of directly applied dust to her body. This however is less controlled than dust infusion, making the process both more painful and damaging to her. █Ammo Type ▬ Venom: While this weapon doesn't have any method of a projectile, it is capable of secreting venom in place of circulating blood. With a venom canister applied, the user many instead eject their correlating venom through the same ducts that would normally drain blood. This is both in the daggers and claws. Venom will secret from her weapons for 4 post. █ ▬ This is all strictly meleed combat focused with a restricted range. There is no option of ranged combat while utilizing the Heart of Eden.
█OTHER WEAPONS █ ▬ 8 Knife Replacements; designed with the same holes. █ ▬ 8 Dust of varying types █ ▬ █ITEMS █ ▬ 10 Expandable 1/2-Pint Cannisters [20 Total]; These canisters are rigged with an ejectable long needle in order to harvest or administer fluids. █ ▬ 6 1/2-Pint Canisters of Blood █ ▬ 4 1/2-Pint Canisters of Venom [Will continuously produce venom for 4 posts, must keep track in posts] █ ▬ An insanely durable squeaky toy that allows her to bite and drain her venom for storage. It is designed similar to dental impressions, allowing her to bite down fully. When biting down, small holes in the toy will drain her secreted venom in order to allow her to store it.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ The Culling █*AURA COLOR ▬ █*DESCRIPTION █ ▬ The Culling is a brutal semblance that focuses around manipulating the cellular construction of the user. This can fundamentally provide a more advanced method of healing by ingesting cells. All of this is due to her aura having a direct connection with her cells, allowing them the capability to be repurposed into different cells. By channeling their aura through their body, they will be able to cause irregular growths and formations with their body as a conduit to create natural weapons from their body. No matter what level she is, whenever she consumes flesh, bone or blood, small red horns will grow from her skull as an indicator of the cellular disturbance. These horns last until they're broken or filed away. They grow an inch with every use and must be kept up with much like fingernails. █*LEVEL 0 ▬ Survival of the Fittest - Utilizing the functionality of her semblance to cause the rapid growth and change of her cellular structure, this level of semblance allows her to prioritize an unnatural level of rapid healing that aura is not normally capable of. By both utilizing aura and ingesting [via eating or injection] the blood or flesh of herself or another creature, her body will rapidly breakdown and repurpose the ingested cells in order to cause a spontaneous regeneration of a selective body part. She may choose to leave other wounds in order to focus on more detrimental aspects. Due to this ability, no injury is considered permanent unless she dies. Even if she's left with a stump for a period of time, if she consumes the proper amount of flesh or blood, she may regenerate. A for what is necessary to consume in order to regenerate, the rule of thumb is that the more cells she consumes [flesh, blood, bone, ect] the more effective her regeneration becomes overall. In terms of fresh bi-products of still alive or freshly killed, she needs to consume approximately half of what she's lost in order to regenerate with the aid of aura. The more she consumes however, the less strenuous it becomes on her aura. Flesh, blood, and organs that are properly stored and maintained [such as used for transplants with others] may be considered fresh as well due to it being fundamentally useful to the body still. Due to her komodo nature, this semblance allows her to consume rotting carcasses as well in order to regenerate. This, however, requires her to consume an equal amount to what she's trying to regenerate if not more. This is due to the number of damaged or lost cells from the rotting meat. Cooked animal/other products, however, cannot be used to aid her regeneration. Minor to Moderate Wounds - One post from ingestion Organ Reconstruction - Two posts from ingestion Limb Replacement - Three posts from ingestion █*LEVEL 1▬ Through the process of channeling aura through her cells, she can stimulate the production of cells within her body. With that, she may alter the construction, repurpose, or even change the density. This allows her to effectively mutate parts of her body into abnormal growths or produced repurposed skin. The possibilities with what can be created can range in variety to anything that's possible within a living body, including organs, bones, and limbs in odd arrangements. In terms of weaponizing, the growths can be shaped from a variety of naturally grafted material from the body. This can give these 'weapons' the flexibility of a muscle or even liquid, while also being able to harness the density of nails, bones, or even enamel. There is little limit in terms of restriction for the creations of weapons or mutation, except that it must remain connected to her body. Inspiration for many growths may be taken from animals, such as scorpion tails or crab claws. There are three major groups of weaponizing her body. As these weaponized growths are part of her body, they may receive enhancements via dust infusion as well. Base Augmentation: At the sacrifice of additional reach, base augmentation has the most freedom capability. Utilizing her preexisting parts, she may stimulate a mutation in order to weaponize part of her immediate body in a manner of ways. Such ways may include but are not limited to: reinforcing her skin, creating sharp/spiked protrusions from her body, creating sharp or blunt objects from her limbs, creating additional mouths/eyes, and repurposing limbs to flex as if without bone. The immediate restriction of this is that she may only maintain two base augmentations at once. Growths may only reach up to five feet from the user's immediate reach. Tentacle Creation: A growth that is immediately restricted by the number of growths diminishing the overall reach. A single tentacle may reach up to 20 feet away from the user. For each additional tentacle, the overall reach of them is reduced by 1/5th. Ex: One tentacle reaches 20 feet, two reaches 16, three reach 12, and continue to scale down until they're only 4 feet long. They may freely mold back into one or more once per post. These tentacles are capable of developing armored plating or additional spikes and edges. Tail Creation: Tail's are similar to tentacles in a manner of reach but have significantly more strength due to the limited number. A tail may reach up to 30 feet away while being able to maintain any weaponizing aspects of the user's semblance. It, however, is larger and does not have the same maneuverability as the tentacles, but maintains more durability and overall strength. Only one tail can be maintained at a time. • Mutations may be sustained for up to 8 posts. The user may maintain multiple categories of mutations, at the cost of dividing the post count accordingly between them. [Ex: Maintaining two mutation classes cut her post count down to 4.] At the sacrifice of one post, the user may change the construction of a mutation. There is a 5 post cooldown between uses of this semblance. • Reconstruction done to the immediate body such as changing the shape of naturally formed bones, skin, or even faunus cosmetics can become permanent. This is due to the aura being utilized to reconstruct the cells and not being required to maintain their shape. Weapons and growths shaped through the use of aura may only maintain their form so long as the semblance is active. Once it ends, the cells will regress back into her body. █*LEVEL 2▬ Functioning as a state of evolution in direct correlation with her level 1, the style, strength, and overall maintainability of mutations vastly increase. In addition, the natural synchronicity of these mutations melds seamlessly in order to allow Eve to turn herself into a more beastly personification of herself. With the mutations working in sync with her reconstruction ability, she can modify her basic bone and skin structure to turn into that of a monster; an example being turning into flesh and bone recreation of grimm themselves. Size Augmentation: As a new baseline of her semblance, Eve gains the immediate ability to channel aura through her cells in order to mass-produce production, allowing her to grow to exponential sizes comparable to her natural size. She, at max, may grow up to a max of 3 times her own size overall [effectively 16 feet all]. She may solo focus this cellular overall into a single part of her body, though doing so may leave her unable to properly function with that limb. It is recommended for her personal use to keep the production of her cells well rounded to ensure optimal functionality. This of course is merely optional, as she may willingly grow parts of her body [or mutations] to cartoonish sizes. Limb Creation: A growth that is an odd mixture of Base Augmentation as well as its own category. The user may create up to two additional limbs of their choosing without additional mutations. However, if they choose, they may sacrifice one limb growth in order to alter their single limb growth with a base augmentation without taxing their post count. This limb is fully functional, additionally so with any applied mutation. Wing Creation: The creation of wings is able to give the user a temporary capability of flight. However, as they are not naturally airborne, their maneuverability will not be as advanced as avian faunus. This, however, can be used to overcome obstacles. In addition, the wings may be hardened with material and instead be used as a means of defense to encompass themselves or allies, so long as the wingspan allows it. The wingspan can stretch up to 10 feet. Only one set of wings may be maintained and they may only remain in the air for up to two posts at a time, requiring a one-post break in between. • Mutations may be sustained for up to 16 posts. The user may maintain multiple categories of mutations, at the cost of dividing the post count accordingly between them. [Ex: Maintaining two mutation classes cut her post count down to 8.] At the sacrifice of one post, the user may change the construction of a mutation. There is a 1 to 1x post cooldown between uses of this semblance, x representing the number of augmentations in play. This maxes out at an 8 post cooldown. █*LEVEL 3 ▬ WIP █*DRAWBACKS ▬ Her body itself is a conduit for her semblance. Meaning during any method of combat, she's putting her body on the line in order to use her capabilities. Her heightened healing requires the sacrifice of either eating the flesh or ingesting the blood of another creature, or herself. Thus this semblance can also become incredibly painful to utilize. Cooked flesh while will fulfill a sense of hunger, due to a number of the nutrients being lost in cooking it will not provide for her to recover.
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Evie, Dragon █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'5" default, varies on mutation █WEIGHT ▬ 122lbs Default, varies on mutation.
█HAIR ▬ Long, straight. Pink. █CLOTHING ▬ Often wears warmer coats and scarves. Normally wears red as a primary, as she's a very messy eater. Black clothes can be nice too. Whatever is cute and fun. █ACCESSORIES ▬ "The Key" A necklace that bears remarkable resemblance to a dust crystal. It, however, is clear, void of any elemental property. It glows softly at night, brighter when in the presence of something that Eve considers "Home." █EYES ▬ Cyan. █BUILD ▬ Eve possesses a slender and athletic build, following a slim tone. Mutations may change this. █TATTOOS ▬ Once possessed a Dragon tattoo that spiraled down her left arm. Due to the nature of her semblance, she has since lost this tattoo. █SCARS ▬ Due to the nature of her semblance, her body does not have the ability to scar as the cells are constantly being reworked and re-purposed. █MARKINGS/FAUNUS FEATURES ▬ Two crimson horns upon her head. They grow over time and often need to be filed down in order to retain their small and somewhat cute appearance. In addition, her teeth have been replaced with sharpened serrated teeth. She still rocks a fantastic smile, though!
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Hysteria: It would be an understatement to say that Evie has a thing for pain. When experiencing pain, her mind does wonderful things. It gets excited, it gets aggressive. She wants more and more, all while her adrenaline pumps more. The more pain she experiences the more her body will be able to push beyond its normal limits. Pain doesn't act as a hindrance, it becomes a steroid. █Faunus Trait/Bonus Talent ▬ Dragon's Bite: Since the formation of her faunus traits, Eve has developed venomous ducts between her teeth. When willed and bite hard enough, the venom will ooze from these ducts into the open wound of the target. The substance is thick and sticky but designed to bath a wound in order to infect with venom. This venom targets the opponent's blood, decreasing blood pressure and expedites blood loss by making it unable to coagulate. This venom also throws the body into shock, both living and grimm alike, leaving them to fall unconscious after 8 posts. If the victim isn't careful, they will bleed out as a result. It takes either 10 posts or a week of roleplay time in order to build up enough venom for a fatal bite. As Eve is often exposed to this venom via ingestion, she is naturally immune to komodo dragon venom. Optionally, Eve may choose to harness this venom to utilize in her weapon. █Other Talents ▬ Acute Sense of Smell: Sometimes you've just got a good nose. Being able to smell blood in a room or when someone is approaching. It by no means is as accurate as someone with a smelling faunus trait, but she's still remarkable. The difference between organic and artificial, male and female, even when the presence of something is approaching. All that work well in her tracking ability. Athletic Build: As a survivor, Eve has naturally built her body over the years to be overall above athletic. There isn't any particular field she's lacking in with endurance, speed, strength, ect, however, she isn't immensely skilled in any either. She can best those who are lacking, go on par with those who are better, but falls flat in those who best her. █LEARNT ABILITIES █Strongest Skill ▬ Hand to Hand Combat: As a natural born survivor built to hunt with her barehands, she's adept in the means of hand to hand combat. This allows her to use her clawed weapon and dust augmentations to their fullest, thus allowing her to go toe-to-toe against those with weaponry. Additionally this will carry over towards her higher level semblance abilities, as the weaponry produced will be a natural part of her body. █Weakest Skill ▬ Teamwork: Eve is a very independent fighter, down to the nature of her semblance. She will prioritize herself and her lust for combat over the well being of most others any day. This may result in her willfully harming her teammate for getting in her way, or even biting them to heal herself for her semblance. █Other Skills ▬ Anatomy: Who can name every bone, organ, or muscle in the body? This gal! While academics weren't her forte, she did learn a thing for thirty about human and faunus physiology. Where? Well, from both eating people and regenerating herself. She's highly capable of determining what an issue is in her own body or that of another. This allows her to assess a proper diagnostics while also knowing what she or someone else can sacrifice in their body. This allows her to make more detailed decisions in consuming parts of herself or another to ensure survival. Or a swift death. Whichever suits your fancy. Tracking: Perhaps it's her sense of smell, or maybe it's just from living like a mongrel most of her life. Either way, tracking has become a necessity. While she can find the finer details of what she's tracking, to look between the lines, the easiest way for her to track something is to draw blood and follow the trail. Dagger Play: Have you ever heard of the knife game? Eve likes that game, immensely so. Tossing knives and daggers is a special talent she likes to do, leading to an impressive handle and throw on her part. Never challenge her to the knife came, that's just a bad time.
█LIKES █ ▬ Playing I-Spy █ ▬ The Knife Game █ ▬ Despite her own careless antics, she's got a soft spot for the smarties. "Talk Nerdy to Me" █ ▬ Only the freshest meat. █ ▬ Freedom █ ▬ Heat █ ▬ Birds, wanting to fly. █DISLIKES █ ▬ Adults █ ▬ Meat Alternatives █ ▬ Muzzles █ ▬ Other 'Dragons' █ ▬ Freezing █ ▬ Losing her precious "Adam" █PERSONALITY TRAITS █Nature ▬ Cute childlike personality? Check. Adventurous fun loving spirit? Check. Prone to hysteria and going ballistic? .. Check? Sanity is not shown to be one of her strong suits as her emotions get worked up, but she's a brutal realist. Eve is a woman who believes in freedom in the rawest form, including from authority and law. Eve is prone to doing whatever she wants, whenever she wants without giving a second thought to what anyone else would think. Littering? Sure. Chewing with her mouth open? How barbaric, but down. Ripping off the ear of someone who looked at her sideways with her bare teeth? You know it. She's a wild cannon, but fully aware of everything she's doing. At least, until she starts getting hurt. Pain drives her crazy. If you asked her, she'd say it was the good kind when in fact that crazy will lead her going onto a bloodthirsty frenzy. When she wants to hurt someone, fight, or even kill, she'll often work to provoke them to get them to strike first. What guilt is there in hurting someone if they did you dirty first? █Vernacular ▬ A tone that's always teasing and playful, it can be quite difficult to tell if she's serious. Moments will come when her eyes will darken with her tone, speaking words that send chills down the spine of anyone who hears it. █Positive Traits ▬ Energetic, Carefree, Open-minded, adventurous, independent, Childish? █Negative Traits ▬ Aggressive, Hysteric, Boastful, Possessive, Spiteful, Incooperative, Childish?
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬
The earliest years of Eve's life is but a distant and blurry memory. As if looking through foggy glasses, it isn't something she can see too clear. She was a child without a name, abandoned within the very first years of her life. Was she apart of an orphanage? Did a child of only a few years old somehow manage to survive on the streets on her own? No one knows. No one ever will no. All Eve can remember were the distant gazes of those around her. Looks of judgment and fear, not wanting anything to do with this child. A child who from the youngest age knew that the taste of blood was a taste of good health. That so long as she was able to taste that, she would be okay. Other than that, there as nothing. Only the empty gaze of a child who was abandoned by a world before her life truly had a chance to begin. A fate that she was set upon before the streets filled with blood. The memory of an Elder Dragon just out of reach. One that struck down the very people who could never see eye to eye with this lone child. With every encounter followed a splatter of blood. A trail of death that led directly towards a pink hair child at the age of 5. An image of a man whose hands were stained with blood standing before her. Their gazes connected, but hers would not falter. He saw something in her, something that others didn't see. Where all who crossed his path were cut down in cold blood, it was she who he stepped past. It was she who was granted another day to live. A child who did not falter when faced with death, allowed to live another day. What for? She didn't know. Surely others didn't know. Only time would tell why a pink haired child was thrown away by a world who didn't want her was spared. A day that she would be given purpose, perhaps. A day that has yet to come.
This part of the history is still under construction.
"I'm certain that in your time of need, we'll meet again. If you ever find yourself in the region formerly known as Mistral, keep the key close to your heart. Soon enough, you will find Eden. You will be home, my dear Eve." It was a promise that was kept. Throughout the coming years, the traveler known as Kesei would appear at Eve's darkest moments. The crystal around her neck, the key, acting as a connection between the Just like that, the child was alone again. The child appreciated everything that the man
In a world where she could do whatever she wanted, whenever she chose, she found herself often bored. Even with the world as your oyster, there was only so much you could do without a reason. In time, she found herself with newly fabricated paperwork to enlist in a combat school that she was honestly too experienced to attend. Why did she even choose to take lessons? She had always lived in the fast line, provoking violence where it wasn't needed and causing a scene whenever it seemed fit. It seemed odd that a girl who lived so freely would choose to live a life that was so mundane. Choosing to live life as a student and learn what she already knew, or even basics that were beneath her level. So why? Well... Why not? This was her world, right?
Evie was one to go at her own pace, thus electing to attend Signal in the same matter of time of the little bird she had latched onto. His ambition had left an impact on her. A movement that made her want to stick around, to see where graduation would take him and what Beacon would have in store for him and his friends. Well.. Mostly him. His friends were uneasy around her, and she could've cared less for their presence. Perhaps, though, she should've cared a little more. Instead, it was with her influence that so many stories would be cut loose. That the lives of so many ambitious hunters would be cut short and she'd lose the whispers of sweet intellect in her ear. As their time at Signal came to an end it was their group of friends that showed a new found ambition. Together they had gotten stronger. Together they believed the could take on anything; that anything being a group of grimm that had been witnessed ransacking a village. Evie being herself was the first to jump on board with the concept, thoroughly convinced that this was their first test as 'huntsmen' before they enrolled into Beacon. Heck, if they could show their skills, they'd surely graduate with honors!
All that was left upon her return were feathers strewed about the open field and a trail of blood. The grimm couldn't have done it, she was certain of it. It was her tracking that told her what the true culprit of her missing 'Adam' was... It was a man. Footsteps present in loose earth and a trail of blood that led away. If it was a grimm it would've finished him off right here with no hesitation. No, someone abducted Asger... Something that she could have prevented if she stayed, but she couldn't have guaranteed his own safety from the grimm. Not to mention the issue of having to explain to him how she kept fighting; by eating their friends. Perhaps it was the first sign of her developing traits, but she was determined to find her feathered boy. By first refreshing the taste of his blood on her tongue. It wasn't fresh, not anymore. Clodded and stale, the taste long fading in her absence. That wouldn't stop her, however. Thus, she would begin to trail given to find him. To find the one person that mattered, and to make those pay for harming a single feather upon his grand wings. What she didn't know was that she'd search the farthest edges of Vale for her dearest bird. That no matter how diligent she was in tracking him down, whoever had the audacity to take him away was one step ahead.
Perhaps a sane person would've moved on with their life after the trail ran cold. They would have wept and mourned as needed, but inevitably return to their lives. After all, one couldn't set aside their own life for another. Could they? In Eve's perspective, that wasn't the case. She had already lived a life of freedom, a life where every choice was hers. Every choice was just. To live life by the seat of her pants in constant excitement. A life in complete disregard for others. It was a life that was frowned upon by many, but there was always one that let her slow down. Asger. He didn't force her to slow down, he never told her she was wrong. But he did leave it as an option. To stop and think, to slow down and smell the flowers. In slowing down, she'd fall into a trace as he went off on a tangent about something he studied. Something that was a sweet lullaby for her. A break away from the life of constant moving. Free of regrets and choices, a life of freedom. Part of her found more enjoyment in settling for just a moment to listen, only to drag him on the same adventure. The same action that caused all of this to happen, that ended their happy life at Signal. For that reason, she chose to pursue Asger to the ends of the earth.
It was months into her pursuit before she made any true progress into finding out what happened to Asger. Here and there, the woman had run into trouble with brief encounters from those who claimed to be with the Tribe. Never initially did they engage her with harm, as she appeared like any human would. That's what she was, after all. Just human, with the instincts of a beast. Each encounter ended the same way; a blood bath. What was the purpose of all this? To get information, or to find the source. She wanted to know where the Tribe was located, where they kept their captives. What if they didn't comply? Well, that's where all the blood came from. There was a fine reason for why she often wore red so that the stains were less apparent. It wasn't until a year into her search that any true progress had been made. The pinkette happened to be in the right place at the wrong time; a small raid on a local village. Some faunus had opposed the threats of the Tribe, so matters were taken into their own hands. What they hadn't anticipated was a pink haired demon that had been lodging with them the night before. As she'd done with every encounter prior, she demanded to know where the Tribe camp was located. Of course, there was a lack of compliance and soon after a fight would erupt. This fight unfortunately for her was a bit messier than the lasts. They were getting stronger, and word had gotten around of a pink haired menace getting involved with their affairs. The battle was gruesome. Evie herself lost her arm in the process as well as a series of teeth that fell from her jaw. In the end, those of the village rose up against the raiding tribe members in order to aid Eve, leading to their victory. Some of the raiders were even captured, while the remainder fell to Eve's bloodthirsty hand. There was one among the raiders that she spared, however. At the threat of ripping his throat out and snapping his arm into several pieces, he broke and told her where the Tribe was located. How amusing, thinking that would get him off so easily. Evie had claimed the raider as her own, ready to set out in pursuit once again despite the villagers insisting she stay to recover. To offer her their thanks. Something that was entirely unneeded and rejected outright. So off the woman went. With a stump for an arm and half her teeth missing, determination burning deep within her as a mighty inferno. With her single hand, she'd drag her own captive by a handful of hair, ensuring that he wouldn't send her on a wild goose chase.
It was at the gates of the tribe's base hidden in the wilderness that would change her fate. A journey nearing its end as what appeared to be the final chapter had its page turned. The pinkette missing an arm with a worse for wear member of the tribe approached their gates; met at gunpoint, of course. Evie made her demands simple. She wanted to know if her bird boy was here, Asger. If he was, she wanted him to be let go in exchange for this worthless platter of meat. That's all anyone was between her and her Adam, after all. Puppets of meat that were all talk, only ever getting in the way.
Those words seemed to cut far deeper than any sword ever could. Once vivid and bright cyan hues so full of life had fallen dull. No longer did they glisten with the same spark of pride and arrogance. Instead, a dead and distant look as her eyelids stretched wide. The possibility of Asger being dead was far greater than any other outcome, but one she chose to ignore the thought of. Never once in this year of searching had it truly clicked in her one tracked mind that the Tribe, known for massacring faunus far and wide, would take the life of her special person. Her first instinct would be to call them out on their bullshit. To rip their throats out for the very jest at the possibility. But . . . They had described him in such perfect detail. A tall avian faunus with deep red hair, riddled with scars like bite marks. Her very mark on him to claim the boy as her own. For the first time in her life she felt pain, loss. Guilt, even. Like the world that she had taken for granted all this time was ripped away in the shape of her heart from her chest. Left as a whole in her chest, an empty chasm. A pain far worse than the years agony endured from others and herself. One that blinded her to reality, albeit briefly. Just enough to a gunshot to rattle as a bone shattering pain resonated from her arm. An attempt to release their ally. That's all this was. An attempt to get them safely from her. So be it. They were welcome to him once she was done with him! Before the tribe member could even hit the ground her teeth dug into his throat as he was dragged behind cover. She'd kill them all, starting with him. A series of gunshots clamored throughout the camp as they opened fire. The next moment she stepped out, to their surprise, she was covered in blood with both arms fully intact. Something was different though; she had a red horn upon her head and a series of fearocious teeth.
What came next was a blood bath. The reckless acts of Tribe members against a monster that seemed to grow more savage as the battle went on. Whenever she managed to kill one of them, her health seemed to restore. Truly the only factor that contributed to her blind and hysteric fury was the fact that they didn't understand the nature of her semblance. It was the act of the unknown that turned the tides of battle for her. In her hysteric rampage, she started to voice her thoughts, her reasoning. That Asger couldn't be dead, that he couldn't have fallen to such idiots. He was far too smart for that. IF he was able to outmaneuver her and she was besting them, that something was fabricated. Something was a lie. It wasn't until she claimed the lives several in her blind fury that a moment of clarity came. Snatching a woman by her throat and choking her out as she was ready to claim her next victim. Her teeth had grown sharper in the battle. Perhaps it was from consuming so many in such a small amount of time. Perhaps she was truly becoming a monster. Before she could take that final bite, however, a voice of 'reason' came. An interjection from a man with an odd smell, one of a machine and synthetic fibers rather than the man he presented himself to be. A man with blue hair as a series of metal plates emerging from his face. Honestly, she barely understood a word that he said, talking all prim and proper. What she did manage to gather, however, was all she was wanting to hear. That Asger was alive, escaped into the night several weeks back. That the boy had endured countless hardships at their hands, but managed to endure. Something that wasn't common but was likely due to the number of scars he already had... From her.
That was all she needed. To know that Asger was alive. That somewhere out in the world, that brilliant bird brain was spreading his influence. So... With that knowledge, what was she going to do now? Where was she to go? Well, that was an easy one. If Asger was truly alive, free from the clutches of people almost as monstrous as herself, she knew where he would have gone. His goal, his destiny. Beacon Academy. If Asger truly was alive in the world, he would have enlisted in the academy that he aspired towards for years. There was no doubt in her mind. But... If that wasn't the case. In the chance that she had been lied to again, that Asger truly had been cast aside like trash... Well. She knew where the Tribe was located now. At least, where part of it was. She still had several bones to pick with them. For the lies and for everything they had done to him. Part of which she would reap in this very moment. She took a bite out of the woman who had her life spared by the interjection, while a final trail for the Tribal woman that sent her on her way. IF that woman had survived her newly developed venom, Evie would be back to finish her off one day. Why didn't she just kill her outright? Perhaps it was an act of mercy, or a simple thank you for the chance to be reunited with her 'Adam' once more. The journey to get enlisted into Beacon was its own set of endeavors. One that was only able to be accomplished by requesting a favor for 'Papa' who by some means of destiny came to her in her time of need once again. What may have been the last favor he granted his 'daughter' would not be taken-for-granted. Fabricated records of a student that once vanished without a trace returning to the world of the living. Eve Atum, aspiring to be a huntress alongside a long lost friend.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Heart of Eden █ ▬ The Heart of Eden is a series of parts that are capable of functioning together. There are three notable parts with their unique roles. The first is the "Claw" which fastens to the user's left hand. The second is a series of customized daggers. Each of these pieces is equipped with three ports: One to house a cannister, and two ports that allow tubes from the 'Heart' to connect. Both weapons are capable of immediately accessing the contents of the attached canister, or filling it. The most notable piece of this weapon set is the 'Heart' itself, which functions as a circulator device that fastens to her chest with an incision directly into her skin. This heart is equipped with six ports that thin tubes are capable of extending from. The tubes are capable of hooking up to three different things: The canisters provided by her weapon, her claw set, or her longsword. Allowing this connection will allow Eve to gain immediate access to drained blood in order to prompt healing. Alternatively, it allows her to channel dust infused blood to her weapons. Canisters are often kept attached to her waist. █Claw: ▬ Initially appearing as a light metal plated glove and vambrace combination, it rests firmly attached to her hand and wrist. Her fingers are lined with jointed metal that has complex workings beneath the surface. The tips of her fingers are finely sharpened to that of a razor, making incisions effortless. The claws are initially are 2.5" long, designed to cut and inject. Her claws, however, are further defined with metal that stretches up past her knuckle. By allowing this metal to shift, this extended plating can add an extra 6" to her range. These bladed claws are made with incredibly sharp but durable metal, allowing her to easily cut through flesh and even softer metals. Throughout these metal blades and glove, there are various narrow holes that connect with an underlining network of tubes that travel to her vambrace. This vambrace has three holes in it: One larger to hold a canister, and two smaller to attach tubes from the "Heart" As the running theme within her weapon set, by activating the 'Heart' she may either drain blood or produce venom through the holes in her hand. █ ▬ Daggers: This offensive portion of her weapon is a series of daggers that can adapt to the 'Heart of Eden.' They're a series of daggers that are hollowed and riddled with a series of slit holes. The handles are designed with three larger holes that are capable of connecting to the 'Heart of Eden''s tubes or canisters in order to harvest blood or secrete venom. However, only one knife can be hooked up to the heart at a time. This means while she has a series of knives, only one of them can ever act as a primary weapon in the 'Heart of Eden.' The rest are simply replacements. █Dust Circulation ▬ Over her heart is a special device that allows the insertion of dust. When dust is inserted and the device is activated, it will begin to breakdown the dust while infusing it with provided blood. This dust infused blood is then injected directly into her chest so that it may course through her body via blood flow. For the duration of three posts per dust usage, her body will receive excessive stimulation from the dust empowerment. This will grant her own physical attacks with the aid of dust, allowing her to burn, electrocute, freeze or any additional method of dust from contact. This process is incredibly painful and leaves a residue of applied dust within her body. A 2 post cooldown is recommended between uses, but she may chain up to three dust empowerment before experiencing incredible backlash from the dust overdose. Any more will result in death via the effects of the utilized dust from the inside out. If she follows her cooldown in-between dust uses, she the consequences will not be as severe. Chaining multiple uses together will cause her cooldown stack. In addition, she is capable of double or even triple dosing on dust. By channeling more dust into her body at once the output is more powerful and can create unique combinations between the elemental output. Up-dosing on dust adds 1 additional post to the active post count the dust is being used. [1 Dust = 3 post, 2 Dust = 4, 3 Dust = 5] However, as a result, the cooldown for each applied dust carries over. [1 Dust = 2 Cooldown, 2 Dust = 4 Cooldown, 3 Dust = 6 Cooldown] █Ammo Type ▬ Venom: While this weapon doesn't have any method of a projectile, it is capable of secreting venom in place of circulating blood. With a venom canister applied, the user many instead eject their correlating venom through the same ducts that would normally drain blood. This is both in the daggers and claws. Venom will secret from her weapons for 4 post. █ ▬ This is all strictly meleed combat focused with a restricted range. There is no option of ranged combat while utilizing the Heart of Eden.
█OTHER WEAPONS █ ▬ 8 Knife Replacements; designed with the same holes. █ ▬ █ ▬ █ITEMS █ ▬ 10 Expandable 1/2-Pint Cannisters [20 Total]; These cannisters are rigged with an ejectible long needle in order to harvest or administer fluids. █ ▬ 6 1/2-Pint Cannisters of Blood █ ▬ 4 1/2-Pint Cannisters of Venom [Will continuously produce venom for 4 posts, must keep track in posts] █ ▬ An insanely durable squeaky toy that allows her to bite and drain her venom for storage.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ The Culling █*AURA COLOR ▬ █*DESCRIPTION █ ▬ The Culling is a brutal semblance that focuses around manipulating the cellular construction of the user. This can fundamentally provide a more advanced method of healing by ingesting cells. By channeling their aura through their body, they will be able to cause irregular growths and formations with their body as a conduit to create natural weapons from their body. █*LEVEL 0 ▬ Survival of the Fittest - Utilizing the functionality of her semblance to cause the rapid growth and change of her cellular structure, this level of semblance allows her to prioritize an unnatural level of rapid healing that aura is not normally capable of. By both utilizing aura and ingesting [via eating or injection] the blood or flesh of herself or another living creature, her body will rapidly breakdown and repurpose the ingested cells in order to cause a spontaneous regeneration of a selective body part. Due to this ability, no injury is considered permanent unless she dies. Even if she's left with a stump for a period of time, if she consumes the proper amount of flesh or blood, she may regenerate. Minor to Moderate Wounds - One post from ingestion Organ Reconstruction - Two posts from ingestion Limb Replacement - Three posts from ingestion █*LEVEL 1▬ Through the process of channeling aura through her cells, she can stimulate the production of cells within her body. With that, she may alter the construction, repurpose, or even change the density. This allows her to effectively mutate parts of her body into abnormal growths or produced repurposed skin. The possibilities with what can be created can range in variety to anything that's possible within a living body, including organs, bones, and limbs in odd arrangements. In terms of weaponizing, the growths can be shaped from a variety of naturally grafted material from the body. This can give these 'weapons' the flexibility of muscle or even liquid, while also being able to harness the density of nails, bones, or even enamel. There is little limit in terms of restriction for the creations of weapons or mutation, except that it must remain connected to her body. Inspiration for many growths may be taken from animals, such as scorpion tails or crab claws. There are five major groups of weaponizing her body. Base Augmentation: At the sacrifice of additional reach, base augmentation has the most freedom capability. Utilizing her preexisting parts, she may stimulate a mutation in order to weaponize part of her immediate body in a manner of ways. Such ways may include but are not limited to: reinforcing her skin, creating sharp/spiked protrusions from her body, creating sharp or blunt objects from her limbs, creating additional mouths/eyes, and repurposing limbs to flex as if without bone. The immediate restriction of this is that she may only maintain two base augmentations at once. Growths may only reach up to five feet from the user's immediate reach. Limb Creation: A growth that is an odd mixture of Base Augmentation as well as its own category. The user may create up to two additional limbs of their choosing without additional mutations. However, if they choose, they may sacrifice one limb growth in order to alter their single limb growth with a base augmentation without taxing their post count. This limb is fully functional, additionally so with any applied mutation. Tentacle Creation: A growth that is immediately restricted by the number of growths diminishing the overall reach. A single tentacle may reach up to 20 feet away from the user. For each additional tentacle, the overall reach of them is reduced by 1/5th. Ex: One tentacle reaches 20 feet, two reaches 16, three reach 12, and continue to scale down until they're only 4 feet long. They may freely mold back into one or more once per post. These tentacles are capable of developing armored plating or additional spikes and edges. Tail Creation: Tail's are similar to tentacles in a manner of reach but have significantly more strength due to the limited number. A tail may reach up to 30 feet away while being able to maintain any weaponizing aspects of the user's semblance. It, however, is larger and does not have the same maneuverability as the tentacles, but maintains more durability. Only one tail can be maintained at a time. Wing Creation: The creation of wings is able to give the user a temporary capability of flight. However, as they are not naturally airborne, their maneuverability will not be as advanced as avian faunus. This, however, can be used to overcome obstacles. In addition, the wings may be hardened with material and instead be used as a means of defense to encompass themselves or allies, so long as the wingspan allows it. The wingspan can stretch up to 10 feet. Only one set of wings may be maintained and they may only remain in the air for up to two posts at a time, requiring a one post break in between. • Mutations may be sustained for up to 8 posts. The user may maintain multiple categories of mutations, at the cost of dividing the post count accordingly between them. [Ex: Maintaining two mutation classes cut her post count down to 4.] At the sacrifice of one post, the user may change the construction of a mutation. There is a 5 post cooldown between uses of this semblance. • Reconstruction done to the immediate body such as changing the shape of naturally formed bones, skin, or even faunus cosmetics can become permanent. This is due to the aura being utilized to reconstruct the cells and not being required to maintain their shape. Weapons and growths shaped through the use of aura may only maintain their form so long as the semblance is active. Once it ends, the cells will regress back into her body. █*LEVEL 2▬ WIP █*LEVEL 3 ▬ WIP █*DRAWBACKS ▬ Her body itself is a conduit for her semblance. Meaning during any method of combat, she's putting her body on the line in order to use her capabilities. Her heightened healing requires the sacrifice of either eating the flesh or ingesting the blood of another animal or human/faunus, or herself. Thus this semblance can also become incredibly painful to utilize.
narxfang
xLulie
Deadly_Tiger
Youroka Kage
Alysian Virago
1234boo75
Eddy_Soul5
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ Is Misfits a faction you are making? ❖ So You can only be one type of Faunus, so you will have to pick one. Right now I'm trying to get a hold of Eddy to confirm if all dragon faunus have horns. However, I am willing to allow you to have a small passive in your semblance that grows the horns when you eat flesh. ❖ I'm not understanding the key, it seems like an item that would need approval, as it does glow when close to "home" ❖ Ok, so for the Faunus ability, how long do they go out for? Can someone wake them up in the middle of combat?
For the rest, I'm going to need to be wide awake to judge it, which I'm not right now. Sorry...
Removed misfits, I kind of forgot about that. Don't worry about that.
I stuck with Komodo because I mostly did both out of a bit of confusion for what the dragon faunus lineage is. Once we confirm with Eddy if they have horns, I may add them back to the trait from there. Until then, I added horns to the semblance.
I removed details of the key so that it is just a necklace.
Perhaps it was lack of detail on my part, but the unconscious state is due to blood loss primarily as komodo venom causes most victims to bleed out. So theoretically yes, but that would be on the part of someone stabilizing them. IF you'd like me to elaborate and change this however, let me know. I tried to explain how it currently stands.
Take your time with everything else. She's a bit of a hefty one, so I understand completely.
Posted: Thu Apr 04, 2019 7:07 am
Apathetic Writer
Youroka Kage
Removed misfits, I kind of forgot about that. Don't worry about that.
I stuck with Komodo because I mostly did both out of a bit of confusion for what the dragon faunus lineage is. Once we confirm with Eddy if they have horns, I may add them back to the trait from there. Until then, I added horns to the semblance.
I removed details of the key so that it is just a necklace.
Perhaps it was lack of detail on my part, but the unconscious state is due to blood loss primarily as komodo venom causes most victims to bleed out. So theoretically yes, but that would be on the part of someone stabilizing them. IF you'd like me to elaborate and change this however, let me know. I tried to explain how it currently stands.
Take your time with everything else. She's a bit of a hefty one, so I understand completely.
Eddy confirmed with me that Komodo Dragons would just have teeth, and I have updated it in the Mythical faunus thread, so there is less confusion in the future. I am perfectly fine with her having the horns on her head permanently as part of her semblance, could honestly be that after her teeth fell out, she's moved some body mass to be in the horns.
One thing that I understand is that the tattoo is more of a birthmark, so even with the way that your Semblance works, it would appear, though it might not be in the same place every time. Just an idea.
With the Venom, if they don't get where they are going in 8 posts, they are a goner if they are alone. We need to try to find a balance for it, because it's an extremely powerful faunus ability. I do understand one drawback is how often she can use it....I have an idea. Cauterizing. That would stop them from bleeding out, as it would literally burn the skin, to stop bleeding. It's also something that most people can do it they have dust, or they can make a fire. If they did something like that, how long would they be knocked out?
Ok, onto the weapon....
So this weapon infuses dust into your blood, allowing you to use it for like 3 posts, unless you inflict more and more pain on yourself. It can eventually kill you. It's connected to your blood stream though what I believe is your Aorta, the main artery of the body. Which is...very deadly. Putting it there would bring it everywhere in your body. Most injections are done, intravenous, which means it goes into veins. The thing I'm arguing in my head is that putting it in an artery would cause what's called a dissection of the aorta. In irl, that is a vertical rip in the Aorta, and can kill you in a matter of minutes.
This is really hard to think of in terms of this character and with the basics of what I know of this semblance. Honestly, a Central line would be the safest way to do this.
Central line, tunneled venous catheter, or Hickman catheter. A nurse or doctor with special training puts this catheter in a large vein under the collarbone. Or it might go into a neck vein. The tube goes under the skin. The tip is usually in the upper chest. Your health care team gives you local anesthetic or conscious sedation when it is put in. Conscious sedation is medication to help you relax and feel sleepy.
However, with the nature of your Semblance, your body would heal it, hell, it might heal over the central line port. It's definitely something that we to think about in this context.
Also, I'm a bit confused how you would get the venom into the lines without having a line that would connect to a mouth piece. Remember that goo that the dentists would put in that pink tray and make you bite down on? It would need to be something like that.
Also, what happens if someone cuts the tubing?
I think I went around in circles with the weapon, if you have any questions about it, let me know....
Ok, I'm starting to look over the semblance now, and one of the red flags I see is that it says ingesting cells. However your weakness does say it has to be animal cells. I would prefer if the animal cells part was in both places. Also, do the cells need to be raw, or can they be cooked? Also, do they need to be freshly dead, or can they be there rotting for a while?
One other issue that I'm having mentally is that there is no conversion rate for the semblance.
Also, I know that I used these examples on discord, but they are true questions.
"Does the meat need to be fresh?" "Can you cook the meat first?" "If you lose an arm, how many pounds do you have to eat to get it back?" "If you just eat the flesh off the bones, will it turn into bones?" "If you eat hair, does that grow back other parts, or just your hair?"
Ok, so level one, I think does too much, however, you could put some parts into level 2 and 3, to make it like you figured out how to do it.
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Evie, Dragon █OCCUPATION ▬
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'5" default, varies on mutation █WEIGHT ▬ 122lbs Default, varies on mutation.
█HAIR ▬ Long, straight. Pink. █CLOTHING ▬ Often wears warmer coats and scarves. Normally wears red as a primary, as she's a very messy eater. Black clothes can be nice too. Whatever is cute and fun. █ACCESSORIES ▬ A necklace that bears remarkable resemblance to a dust crystal. It, however, is clear, void of any elemental property. █EYES ▬ Cyan. █BUILD ▬ Eve possesses a slender and athletic build, following a slim tone. Mutations may change this. █TATTOOS ▬ Once possessed a Dragon tattoo that spiraled down her left arm. Due to the nature of her semblance, she has since lost this tattoo. █SCARS ▬ Due to the nature of her semblance, her body does not have the ability to scar as the cells are constantly being reworked and re-purposed. █MARKINGS/FAUNUS FEATURES ▬ Her teeth have been replaced with sharpened serrated teeth. She still rocks a fantastic smile, though! Between these teeth are venom ducts that will secrete a toxin at will when biting, so long as there is toxin to secrete.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Hysteria: It would be an understatement to say that Evie has a thing for pain. When experiencing pain, her mind does wonderful things. It gets excited, it gets aggressive. She wants more and more, all while her adrenaline pumps more. The more pain she experiences the more her body will be able to push beyond its normal limits. Pain doesn't act as a hindrance, it becomes a steroid. █Faunus Trait/Bonus Talent ▬ Dragon's Bite: Since the formation of her faunus traits, Eve has developed venomous ducts between her teeth. When willed and bite hard enough, the venom will ooze from these ducts into the open wound of the target. The substance is thick and sticky but designed to bath a wound in order to infect with venom. This venom targets the opponent's blood, decreasing blood pressure and expedites blood loss by making it unable to coagulate. This venom also throws the body into shock, both living and grimm alike, after 5 posts, then leaving them to fall unconscious after 8 posts. If the victim isn't careful, they will bleed out as a result. Immediate medical treatment such as a tourniquet or cauterization may be used to stop the blood flow. If bleeding is prevented before the 8 postmarks, the shock will subside at that mark instead. Waking up from falling unconscious is solely dependant on the available medical treatment available and the condition of the victim, as it is not the venom keeping them unconscious but the loss of blood. If multiple doses of the venom are applied to the victim in some manner, the duration to take effect is cut down by half. It takes either 5 posts in order to build up enough venom for a fatal bite. As Eve is often exposed to this venom via ingestion, she is naturally immune to komodo dragon venom. Optionally, Eve may choose to harness this venom to utilize in her weapon via dental impression styled squeaky toy [explained in times] █Other Talents ▬ Acute Sense of Smell: Sometimes you've just got a good nose. Being able to smell blood in a room or when someone is approaching. It by no means is as accurate as someone with a smelling faunus trait, but she's still remarkable. The difference between organic and artificial, male and female, even when the presence of something is approaching. All that work well in her tracking ability. Athletic Build: As a survivor, Eve has naturally built her body over the years to be overall above athletic. There isn't any particular field she's lacking in with endurance, speed, strength, ect, however, she isn't immensely skilled in any either. She can best those who are lacking, go on par with those who are better, but falls flat compared to those who best her. █LEARNT ABILITIES █Strongest Skill ▬ Hand to Hand Combat: As a natural born survivor built to hunt with her bare hands, she's adept in the means of hand to hand combat. This allows her to use her clawed weapon and dust augmentations to their fullest, thus allowing her to go toe-to-toe against those with weaponry. Additionally, this will carry over towards her higher level semblance abilities, as the weaponry produced will be a natural part of her body. █Weakest Skill ▬ Teamwork: Eve is a very independent fighter, down to the nature of her semblance. She will prioritize herself and her lust for combat over the well being of most others any day. This may result in her willfully harming her teammate for getting in her way, or even biting them to heal herself for her semblance. █Other Skills ▬ Anatomy: Who can name every bone, organ, or muscle in the body? This gal! While academics weren't her forte, she did learn a thing for thirty about human and faunus physiology. Where? Well, from both eating people and regenerating herself. She's highly capable of determining what an issue is in her own body or that of another. This allows her to assess a proper diagnostics while also knowing what she or someone else can sacrifice in their body. This allows her to make more detailed decisions in consuming parts of herself or another to ensure survival. Or a swift death. Whichever suits your fancy. Tracking: Perhaps it's her sense of smell, or maybe it's just from living like a mongrel most of her life. Either way, tracking has become a necessity. While she can find the finer details of what she's tracking, to look between the lines, the easiest way for her to track something is to draw blood and follow the trail. Dagger Play: Have you ever heard of the knife game? Eve likes that game, immensely so. Tossing knives and daggers is a special talent she likes to do, leading to an impressive handle and throw on her part. Never challenge her to the knife came, that's just a bad time.
█LIKES █ ▬ Playing I-Spy █ ▬ The Knife Game █ ▬ Despite her own careless antics, she's got a soft spot for the smarties. "Talk Nerdy to Me" █ ▬ Only the freshest meat. █ ▬ Freedom █ ▬ Heat █ ▬ Birds, wanting to fly. █DISLIKES █ ▬ Adults █ ▬ Meat Alternatives █ ▬ Muzzles █ ▬ Other 'Dragons' █ ▬ Freezing █ ▬ Losing her precious "Adam" █PERSONALITY TRAITS █Nature ▬ Cute childlike personality? Check. Adventurous fun loving spirit? Check. Prone to hysteria and going ballistic? .. Check? Sanity is not shown to be one of her strong suits as her emotions get worked up, but she's a brutal realist. Eve is a woman who believes in freedom in the rawest form, including from authority and law. Eve is prone to doing whatever she wants, whenever she wants without giving a second thought to what anyone else would think. Littering? Sure. Chewing with her mouth open? How barbaric, but down. Ripping off the ear of someone who looked at her sideways with her bare teeth? You know it. She's a wild cannon, but fully aware of everything she's doing. At least, until she starts getting hurt. Pain drives her crazy. If you asked her, she'd say it was the good kind when in fact that crazy will lead her going onto a bloodthirsty frenzy. When she wants to hurt someone, fight, or even kill, she'll often work to provoke them to get them to strike first. What guilt is there in hurting someone if they did you dirty first? █Vernacular ▬ A tone that's always teasing and playful, it can be quite difficult to tell if she's serious. Moments will come when her eyes will darken with her tone, speaking words that send chills down the spine of anyone who hears it. █Positive Traits ▬ Energetic, Carefree, Open-minded, adventurous, independent, Childish? █Negative Traits ▬ Aggressive, Hysteric, Boastful, Possessive, Spiteful, Incooperative, Childish?
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬
The earliest years of Eve's life is but a distant and blurry memory. As if looking through foggy glasses, it isn't something she can see too clear. She was a child without a name, abandoned within the very first years of her life. Was she apart of an orphanage? Did a child of only a few years old somehow manage to survive on the streets on her own? No one knows. No one ever will no. All Eve can remember were the distant gazes of those around her. Looks of judgment and fear, not wanting anything to do with this child. A child who from the youngest age knew that the taste of blood was a taste of good health. That so long as she was able to taste that, she would be okay. Other than that, there as nothing. Only the empty gaze of a child who was abandoned by a world before her life truly had a chance to begin. A fate that she was set upon before the streets filled with blood. The memory of an Elder Dragon just out of reach. One that struck down the very people who could never see eye to eye with this lone child. With every encounter followed a splatter of blood. A trail of death that led directly towards a pink hair child at the age of 5. An image of a man whose hands were stained with blood standing before her. Their gazes connected, but hers would not falter. He saw something in her, something that others didn't see. Where all who crossed his path were cut down in cold blood, it was she who he stepped past. It was she who was granted another day to live. A child who did not falter when faced with death, allowed to live another day. What for? She didn't know. Surely others didn't know. Only time would tell why a pink haired child was thrown away by a world who didn't want her was spared. A day that she would be given purpose, perhaps. A day that has yet to come.
This part of history is still under construction.
"I'm certain that in your time of need, we'll meet again. If you ever find yourself in the region formerly known as Mistral, keep the key close to your heart. Soon enough, you will find Eden. You will be home, my dear Eve." It was a promise that was kept. Throughout the coming years, the traveler known as Kesei would appear at Eve's darkest moments. The crystal around her neck, the key, acting as a connection between the Just like that, the child was alone again. The child appreciated everything that the man
In a world where she could do whatever she wanted, whenever she chose, she found herself often bored. Even with the world as your oyster, there was only so much you could do without a reason. In time, she found herself with newly fabricated paperwork to enlist in a combat school that she was honestly too experienced to attend. Why did she even choose to take lessons? She had always lived in the fast line, provoking violence where it wasn't needed and causing a scene whenever it seemed fit. It seemed odd that a girl who lived so freely would choose to live a life that was so mundane. Choosing to live life as a student and learn what she already knew, or even basics that were beneath her level. So why? Well... Why not? This was her world, right?
Evie was one to go at her own pace, thus electing to attend Signal in the same matter of time of the little bird she had latched onto. His ambition had left an impact on her. A movement that made her want to stick around, to see where graduation would take him and what Beacon would have in store for him and his friends. Well.. Mostly him. His friends were uneasy around her, and she could've cared less for their presence. Perhaps, though, she should've cared a little more. Instead, it was with her influence that so many stories would be cut loose. That the lives of so many ambitious hunters would be cut short and she'd lose the whispers of sweet intellect in her ear. As their time at Signal came to an end it was their group of friends that showed a new found ambition. Together they had gotten stronger. Together they believed the could take on anything; that anything being a group of grimm that had been witnessed ransacking a village. Evie being herself was the first to jump on board with the concept, thoroughly convinced that this was their first test as 'huntsmen' before they enrolled into Beacon. Heck, if they could show their skills, they'd surely graduate with honors!
All that was left upon her return were feathers strewed about the open field and a trail of blood. The grimm couldn't have done it, she was certain of it. It was her tracking that told her what the true culprit of her missing 'Adam' was... It was a man. Footsteps present in loose earth and a trail of blood that led away. If it was a grimm it would've finished him off right here with no hesitation. No, someone abducted Asger... Something that she could have prevented if she stayed, but she couldn't have guaranteed his own safety from the grimm. Not to mention the issue of having to explain to him how she kept fighting; by eating their friends. Perhaps it was the first sign of her developing traits, but she was determined to find her feathered boy. By first refreshing the taste of his blood on her tongue. It wasn't fresh, not anymore. Clodded and stale, the taste long fading in her absence. That wouldn't stop her, however. Thus, she would begin to trail given to find him. To find the one person that mattered, and to make those pay for harming a single feather upon his grand wings. What she didn't know was that she'd search the farthest edges of Vale for her dearest bird. That no matter how diligent she was in tracking him down, whoever had the audacity to take him away was one step ahead.
Perhaps a sane person would've moved on with their life after the trail ran cold. They would have wept and mourned as needed, but inevitably return to their lives. After all, one couldn't set aside their own life for another. Could they? In Eve's perspective, that wasn't the case. She had already lived a life of freedom, a life where every choice was hers. Every choice was just. To live life by the seat of her pants in constant excitement. A life in complete disregard for others. It was a life that was frowned upon by many, but there was always one that let her slow down. Asger. He didn't force her to slow down, he never told her she was wrong. But he did leave it as an option. To stop and think, to slow down and smell the flowers. In slowing down, she'd fall into a trace as he went off on a tangent about something he studied. Something that was a sweet lullaby for her. A break away from the life of constant moving. Free of regrets and choices, a life of freedom. Part of her found more enjoyment in settling for just a moment to listen, only to drag him on the same adventure. The same action that caused all of this to happen, that ended their happy life at Signal. For that reason, she chose to pursue Asger to the ends of the earth.
It was months into her pursuit before she made any true progress into finding out what happened to Asger. Here and there, the woman had run into trouble with brief encounters from those who claimed to be with the Tribe. Never initially did they engage her with harm, as she appeared like any human would. That's what she was, after all. Just human, with the instincts of a beast. Each encounter ended the same way; a blood bath. What was the purpose of all this? To get information, or to find the source. She wanted to know where the Tribe was located, where they kept their captives. What if they didn't comply? Well, that's where all the blood came from. There was a fine reason for why she often wore red so that the stains were less apparent. It wasn't until a year into her search that any true progress had been made. The pinkette happened to be in the right place at the wrong time; a small raid on a local village. Some faunus had opposed the threats of the Tribe, so matters were taken into their own hands. What they hadn't anticipated was a pink haired demon that had been lodging with them the night before. As she'd done with every encounter prior, she demanded to know where the Tribe camp was located. Of course, there was a lack of compliance and soon after a fight would erupt. This fight unfortunately for her was a bit messier than the lasts. They were getting stronger, and word had gotten around of a pink haired menace getting involved with their affairs. The battle was gruesome. Evie herself lost her arm in the process as well as a series of teeth that fell from her jaw. In the end, those of the village rose up against the raiding tribe members in order to aid Eve, leading to their victory. Some of the raiders were even captured, while the remainder fell to Eve's bloodthirsty hand. There was one among the raiders that she spared, however. At the threat of ripping his throat out and snapping his arm into several pieces, he broke and told her where the Tribe was located. How amusing, thinking that would get him off so easily. Evie had claimed the raider as her own, ready to set out in pursuit once again despite the villagers insisting she stay to recover. To offer her their thanks. Something that was entirely unneeded and rejected outright. So off the woman went. With a stump for an arm and half her teeth missing, determination burning deep within her as a mighty inferno. With her single hand, she'd drag her own captive by a handful of hair, ensuring that he wouldn't send her on a wild goose chase.
It was at the gates of the tribe's base hidden in the wilderness that would change her fate. A journey nearing its end as what appeared to be the final chapter had its page turned. The pinkette missing an arm with a worse for wear member of the tribe approached their gates; met at gunpoint, of course. Evie made her demands simple. She wanted to know if her bird boy was here, Asger. If he was, she wanted him to be let go in exchange for this worthless platter of meat. That's all anyone was between her and her Adam, after all. Puppets of meat that were all talk, only ever getting in the way.
Those words seemed to cut far deeper than any sword ever could. Once vivid and bright cyan hues so full of life had fallen dull. No longer did they glisten with the same spark of pride and arrogance. Instead, a dead and distant look as her eyelids stretched wide. The possibility of Asger being dead was far greater than any other outcome, but one she chose to ignore the thought of. Never once in this year of searching had it truly clicked in her one tracked mind that the Tribe, known for massacring faunus far and wide, would take the life of her special person. Her first instinct would be to call them out on their bullshit. To rip their throats out for the very jest at the possibility. But . . . They had described him in such perfect detail. A tall avian faunus with deep red hair, riddled with scars like bite marks. Her very mark on him to claim the boy as her own. For the first time in her life she felt pain, loss. Guilt, even. Like the world that she had taken for granted all this time was ripped away in the shape of her heart from her chest. Left as a whole in her chest, an empty chasm. A pain far worse than the years agony endured from others and herself. One that blinded her to reality, albeit briefly. Just enough to a gunshot to rattle as a bone shattering pain resonated from her arm. An attempt to release their ally. That's all this was. An attempt to get them safely from her. So be it. They were welcome to him once she was done with him! Before the tribe member could even hit the ground her teeth dug into his throat as he was dragged behind cover. She'd kill them all, starting with him. A series of gunshots clamored throughout the camp as they opened fire. The next moment she stepped out, to their surprise, she was covered in blood with both arms fully intact. Something was different though; she had a red horn upon her head and a series of fearocious teeth.
What came next was a blood bath. The reckless acts of Tribe members against a monster that seemed to grow more savage as the battle went on. Whenever she managed to kill one of them, her health seemed to restore. Truly the only factor that contributed to her blind and hysteric fury was the fact that they didn't understand the nature of her semblance. It was the act of the unknown that turned the tides of battle for her. In her hysteric rampage, she started to voice her thoughts, her reasoning. That Asger couldn't be dead, that he couldn't have fallen to such idiots. He was far too smart for that. IF he was able to outmaneuver her and she was besting them, that something was fabricated. Something was a lie. It wasn't until she claimed the lives several in her blind fury that a moment of clarity came. Snatching a woman by her throat and choking her out as she was ready to claim her next victim. Her teeth had grown sharper in the battle. Perhaps it was from consuming so many in such a small amount of time. Perhaps she was truly becoming a monster. Before she could take that final bite, however, a voice of 'reason' came. An interjection from a man with an odd smell, one of a machine and synthetic fibers rather than the man he presented himself to be. A man with blue hair as a series of metal plates emerging from his face. Honestly, she barely understood a word that he said, talking all prim and proper. What she did manage to gather, however, was all she was wanting to hear. That Asger was alive, escaped into the night several weeks back. That the boy had endured countless hardships at their hands, but managed to endure. Something that wasn't common but was likely due to the number of scars he already had... From her.
That was all she needed. To know that Asger was alive. That somewhere out in the world, that brilliant bird brain was spreading his influence. So... With that knowledge, what was she going to do now? Where was she to go? Well, that was an easy one. If Asger was truly alive, free from the clutches of people almost as monstrous as herself, she knew where he would have gone. His goal, his destiny. Beacon Academy. If Asger truly was alive in the world, he would have enlisted in the academy that he aspired towards for years. There was no doubt in her mind. But... If that wasn't the case. In the chance that she had been lied to again, that Asger truly had been cast aside like trash... Well. She knew where the Tribe was located now. At least, where part of it was. She still had several bones to pick with them. For the lies and for everything they had done to him. Part of which she would reap in this very moment. She took a bite out of the woman who had her life spared by the interjection, while a final trail for the Tribal woman that sent her on her way. IF that woman had survived her newly developed venom, Evie would be back to finish her off one day. Why didn't she just kill her outright? Perhaps it was an act of mercy, or a simple thank you for the chance to be reunited with her 'Adam' once more. The journey to get enlisted into Beacon was its own set of endeavors. One that was only able to be accomplished by requesting a favor for 'Papa' who by some means of destiny came to her in her time of need once again. What may have been the last favor he granted his 'daughter' would not be taken-for-granted. Fabricated records of a student that once vanished without a trace returning to the world of the living. Eve Atum, aspiring to be a huntress alongside a long lost friend.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Heart of Eden █ ▬ The Heart of Eden is a series of parts that are capable of functioning together. There are three notable parts with their unique roles. The first is the "Claw" which fastens to the user's left hand. The second is a series of customized daggers. Each of these pieces is equipped with three ports: One to house a cannister, and two ports that allow tubes from the 'Heart' to connect. Both weapons are capable of immediately accessing the contents of the attached canister, or filling it. The most notable piece of this weapon set is the 'Heart' itself, which functions as a circulator device that fastens to her chest with a direct connection to an incision directly into her skin via Hickman catheter. Fortunately, due to the nature of her semblance, recovery from damage done via her catheter may be quickly treated. As well, if the catheter needs to be reinstalled, her semblance acts as a means to speed the recovery. This heart is equipped with six ports that thin tubes are capable of extending from. The tubes are capable of hooking up to three different things: The canisters provided by her weapon, her claw set, or her daggers. Allowing this connection will allow Eve to gain immediate access to drained blood in order to prompt healing. Alternatively, it allows her to channel dust infused blood to her weapons. Canisters are often kept attached to her waist. If the tubing is cut, then it prevents the convenience of blood flow directly to the 'Heart' piece. While it isn't detrimental to the weapon, it does pose an annoyance as and fluids in transition will be lost. █Claw: ▬ Initially appearing as a light metal plated glove and vambrace combination, it rests firmly attached to her hand and wrist. Her fingers are lined with jointed metal that has complex workings beneath the surface. The tips of her fingers are finely sharpened to that of a razor, making incisions effortless. The claws are initially are 2.5" long, designed to cut and inject. Her claws, however, are further defined with metal that stretches up past her knuckle. By allowing this metal to shift, this extended plating can add an extra 6" to her range. These bladed claws are made with incredibly sharp but durable metal, allowing her to easily cut through flesh and even softer metals. Throughout these metal blades and glove, there are various narrow holes that connect with an underlining network of tubes that travel to her vambrace. This vambrace has three holes in it: One larger to hold a canister, and two smaller to attach tubes from the "Heart" As the running theme within her weapon set, by activating the 'Heart' she may either drain blood or produce venom through the holes in her hand. █ ▬ Daggers: This offensive portion of her weapon is a series of daggers that can adapt to the 'Heart of Eden.' They're a series of daggers that are hollowed and riddled with a series of slit holes. The handles are designed with three larger holes that are capable of connecting to the 'Heart of Eden''s tubes or canisters in order to harvest blood or secrete venom. However, only one knife can be hooked up to the heart at a time. This means while she has a series of knives, only one of them can ever act as a primary weapon in the 'Heart of Eden.' The rest are simply replacements. █Dust Circulation ▬ Over her heart is a special device that allows the insertion of dust. When dust is inserted and the device is activated, it will begin to breakdown the dust while infusing it with provided blood. This dust infused blood is then injected directly into her chest via Hickman catheter so that it may course through her body via blood flow. For the duration of three posts per dust usage, her body will receive excessive stimulation from the dust empowerment. This will grant her own physical attacks with the aid of dust, allowing her to burn, electrocute, freeze or any additional method of dust from contact. This process is incredibly painful and leaves a residue of applied dust within her body. A 2 post cooldown is recommended between uses, but she may chain up to three dust empowerment before experiencing incredible backlash from the dust overdose. Any more will result in death via the effects of the utilized dust from the inside out. If she follows her cooldown in-between dust uses, she the consequences will not be as severe. Chaining multiple uses together will cause her cooldown stack. In addition, she is capable of double or even triple dosing on dust. By channeling more dust into her body at once the output is more powerful and can create unique combinations between the elemental output. Up-dosing on dust adds 1 additional post to the active post count the dust is being used. [1 Dust = 3 post, 2 Dust = 4, 3 Dust = 5] However, as a result, the cooldown for each applied dust carries over. [1 Dust = 2 Cooldown, 2 Dust = 4 Cooldown, 3 Dust = 6 Cooldown] Note;; If the catheter or 'Heart' is damaged, Eve is still capable of directly applied dust to her body. This however is less controlled than dust infusion, making the process both more painful and damaging to her. █Ammo Type ▬ Venom: While this weapon doesn't have any method of a projectile, it is capable of secreting venom in place of circulating blood. With a venom canister applied, the user many instead eject their correlating venom through the same ducts that would normally drain blood. This is both in the daggers and claws. Venom will secret from her weapons for 4 post. █ ▬ This is all strictly meleed combat focused with a restricted range. There is no option of ranged combat while utilizing the Heart of Eden.
█OTHER WEAPONS █ ▬ 8 Knife Replacements; designed with the same holes. █ ▬ 8 Dust of varying types █ ▬ █ITEMS █ ▬ 10 Expandable 1/2-Pint Cannisters [20 Total]; These canisters are rigged with an ejectable long needle in order to harvest or administer fluids. █ ▬ 6 1/2-Pint Canisters of Blood █ ▬ 4 1/2-Pint Canisters of Venom [Will continuously produce venom for 4 posts, must keep track in posts] █ ▬ An insanely durable squeaky toy that allows her to bite and drain her venom for storage. It is designed similar to dental impressions, allowing her to bite down fully. When biting down, small holes in the toy will drain her secreted venom in order to allow her to store it.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ The Culling █*AURA COLOR ▬ █*DESCRIPTION █ ▬ The Culling is a brutal semblance that focuses around manipulating the cellular construction of the user. This can fundamentally provide a more advanced method of healing by ingesting cells. All of this is due to her aura having a direct connection with her cells, allowing them the capability to be repurposed into different cells. By channeling their aura through their body, they will be able to cause irregular growths and formations with their body as a conduit to create natural weapons from their body. No matter what level she is, whenever she consumes flesh, bone or blood, small red horns will grow from her skull as an indicator of the cellular disturbance. These horns last until they're broken or filed away. They grow an inch with every use and must be kept up with much like fingernails. █*LEVEL 0 ▬ Survival of the Fittest - Utilizing the functionality of her semblance to cause the rapid growth and change of her cellular structure, this level of semblance allows her to prioritize an unnatural level of rapid healing that aura is not normally capable of. By both utilizing aura and ingesting [via eating or injection] the blood or flesh of herself or another creature, her body will rapidly breakdown and repurpose the ingested cells in order to cause a spontaneous regeneration of a selective body part. She may choose to leave other wounds in order to focus on more detrimental aspects. Due to this ability, no injury is considered permanent unless she dies. Even if she's left with a stump for a period of time, if she consumes the proper amount of flesh or blood, she may regenerate. A for what is necessary to consume in order to regenerate, the rule of thumb is that the more cells she consumes [flesh, blood, bone, ect] the more effective her regeneration becomes overall. In terms of fresh bi-products of still alive or freshly killed, she needs to consume approximately half of what she's lost in order to regenerate with the aid of aura. The more she consumes however, the less strenuous it becomes on her aura. Flesh, blood, and organs that are properly stored and maintained [such as used for transplants with others] may be considered fresh as well due to it being fundamentally useful to the body still. Due to her komodo nature, this semblance allows her to consume rotting carcasses as well in order to regenerate. This, however, requires her to consume an equal amount to what she's trying to regenerate if not more. This is due to the number of damaged or lost cells from the rotting meat. Cooked animal/other products, however, cannot be used to aid her regeneration. Minor to Moderate Wounds - One post from ingestion Organ Reconstruction - Two posts from ingestion Limb Replacement - Three posts from ingestion █*LEVEL 1▬ Through the process of channeling aura through her cells, she can stimulate the production of cells within her body. With that, she may alter the construction, repurpose, or even change the density. This allows her to effectively mutate parts of her body into abnormal growths or produced repurposed skin. The possibilities with what can be created can range in variety to anything that's possible within a living body, including organs, bones, and limbs in odd arrangements. In terms of weaponizing, the growths can be shaped from a variety of naturally grafted material from the body. This can give these 'weapons' the flexibility of a muscle or even liquid, while also being able to harness the density of nails, bones, or even enamel. There is little limit in terms of restriction for the creations of weapons or mutation, except that it must remain connected to her body. Inspiration for many growths may be taken from animals, such as scorpion tails or crab claws. There are three major groups of weaponizing her body. As these weaponized growths are part of her body, they may receive enhancements via dust infusion as well. Base Augmentation: At the sacrifice of additional reach, base augmentation has the most freedom capability. Utilizing her preexisting parts, she may stimulate a mutation in order to weaponize part of her immediate body in a manner of ways. Such ways may include but are not limited to: reinforcing her skin, creating sharp/spiked protrusions from her body, creating sharp or blunt objects from her limbs, creating additional mouths/eyes, and repurposing limbs to flex as if without bone. The immediate restriction of this is that she may only maintain two base augmentations at once. Growths may only reach up to five feet from the user's immediate reach. Tentacle Creation: A growth that is immediately restricted by the number of growths diminishing the overall reach. A single tentacle may reach up to 20 feet away from the user. For each additional tentacle, the overall reach of them is reduced by 1/5th. Ex: One tentacle reaches 20 feet, two reaches 16, three reach 12, and continue to scale down until they're only 4 feet long. They may freely mold back into one or more once per post. These tentacles are capable of developing armored plating or additional spikes and edges. Tail Creation: Tail's are similar to tentacles in a manner of reach but have significantly more strength due to the limited number. A tail may reach up to 30 feet away while being able to maintain any weaponizing aspects of the user's semblance. It, however, is larger and does not have the same maneuverability as the tentacles, but maintains more durability and over all strength. Only one tail can be maintained at a time. • Mutations may be sustained for up to 8 posts. The user may maintain multiple categories of mutations, at the cost of dividing the post count accordingly between them. [Ex: Maintaining two mutation classes cut her post count down to 4.] At the sacrifice of one post, the user may change the construction of a mutation. There is a 5 post cooldown between uses of this semblance. • Reconstruction done to the immediate body such as changing the shape of naturally formed bones, skin, or even faunus cosmetics can become permanent. This is due to the aura being utilized to reconstruct the cells and not being required to maintain their shape. Weapons and growths shaped through the use of aura may only maintain their form so long as the semblance is active. Once it ends, the cells will regress back into her body. █*LEVEL 2▬ WIP Limb Creation: A growth that is an odd mixture of Base Augmentation as well as its own category. The user may create up to two additional limbs of their choosing without additional mutations. However, if they choose, they may sacrifice one limb growth in order to alter their single limb growth with a base augmentation without taxing their post count. This limb is fully functional, additionally so with any applied mutation. Wing Creation: The creation of wings is able to give the user a temporary capability of flight. However, as they are not naturally airborne, their maneuverability will not be as advanced as avian faunus. This, however, can be used to overcome obstacles. In addition, the wings may be hardened with material and instead be used as a means of defense to encompass themselves or allies, so long as the wingspan allows it. The wingspan can stretch up to 10 feet. Only one set of wings may be maintained and they may only remain in the air for up to two posts at a time, requiring a one post break in between.
█*LEVEL 3 ▬ WIP █*DRAWBACKS ▬ Her body itself is a conduit for her semblance. Meaning during any method of combat, she's putting her body on the line in order to use her capabilities. Her heightened healing requires the sacrifice of either eating the flesh or ingesting the blood of another creature, or herself. Thus this semblance can also become incredibly painful to utilize. Cooked flesh while will fulfill a sense of hunger, due to a number of the nutrients being lost in cooking it will not provide for her to recover.