
Clan Name: Masamune (正宗)
Village of Origin: Land of the Moon (月の国, Tsuki no Kuni)
Kekkei Genkai: Magnet Release (磁遁, Jiton)/Electromagnet Release(電磁遁, Denjiton)
Hiden Techniques: Masamune Art
✎Physical Characteristics
➢💮 正宗 Masamune
Bakeneko Trait (化け猫 形質): Due to their connection to the Spiritual Bakeneko, Masamune's have distinct Cat-Like similarities, this contributes to their natural Lightning Affinity, Yang Affinity, and Physical Capabilities. Due to this, Masamune's are known to enjoy Fish and generally meat, visibly they tend to have sharp canine teeth. Interestingly enough, if the C2 Vertebra is stimulated either by a precise electrical current or through minor massages, Masamune's naturally purr in response to this sensation.
Body of Vitality: While not entirely a technique, Masamune's are a rather physical based Clan-Branch. Boasting the highest natural Bodily Stats at birth, a Masamune's body is capable of enhancing and evolving when placed under physical exercise. A Masamune has a natural talent for Taijutsu, capable of learning techniques quicker as their bodies are capable of adapting to the new "Style(s)" rapidly, this includes Muscle Strength, Bone Density, etc... Due to their specific body-types, the Masamune's have developed a Unique Art that benefits their unique bodies. Without this, individuals who haven't the proper body attributes, when attempting to mimic a Masamune art would likely suffer from various internal or external damage. A Masamune is capable of teaching an outsider their Unique Arts, but it would take longer for a foreigner to learn when compared to a Masamune.
Vitality: Much like the Main-Branch and their Opposing Branch, Masamune's are capable of living for extreme periods of time. Other's have been known to live past 500 years and only appearing to be within their mid 60's. While this isn't immortality, a Masamune can die from natural causes, infection, wounds, etc... They simply don't die from age.
Nekohime: One method of identifying a Masamune from a crowd is their deep connection with the Felidae lineage. Whenever a Masamune interlock eyes with a member of the Felidae Lineage they immediately sprout functional cat-ears matching their hair color from their head, they also immediately grow a tail along with their pupil becoming visibly slit and more "bright" than its usual colour. This particular transformation is forced and thus cannot be turned "on" or "off" at will, through this Masamune's become more attune to their natural origins, capable of effectively communicating with Cats or other Felidae members both mentally and vocally (through various meow's, purrs, sounds or body language), they also display more Cat-like behaviors up until the source of such transformation has been removed from the vicinity, or they simply get harmed out of the phase.
Masamune's are known to have vibrant eyes typically ranging within a Pink-like shade with some rare individuals having vibrant purple shaded eyes.
Tengu ( 天狗, "heavenly dog" ): To protect the Heir of the Throne, to be a Masamune is to devote your life to protecting the Casket or the Goddess. The Military names of the Masamune's are referred to as the Tengu's or the Heavenly Dogs as they serve under the Shinto as personal military forces. These serve as Shinto's Shinobi's and are ranked strictly based on raw physical power over intellect and emotions, due to their natural genetics the Masamune's have further developed a method in which an individual within the Tengu's can rise to become Top Dog, or otherwise known as, Pirate King.
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Vinco "King" ⇒ Defeat 50 Masamune's of each lower rank at once including the current Vinco.
Bernard ⇒ Defeat 30 Masamune's of each lower rank at once.
Rottweiler ⇒ Defeat 25 Masamune's of each lower rank at once.
Wolfhound ⇒ Defeat 20 Masamune's of each lower rank at once.
Pit Bull ⇒ Defeat 15 Masamune's of each lower rank at once.
Shepard ⇒ Standard beginner Rank
Bernard ⇒ Defeat 30 Masamune's of each lower rank at once.
Rottweiler ⇒ Defeat 25 Masamune's of each lower rank at once.
Wolfhound ⇒ Defeat 20 Masamune's of each lower rank at once.
Pit Bull ⇒ Defeat 15 Masamune's of each lower rank at once.
Shepard ⇒ Standard beginner Rank
Feline: A Feline or a Felis, is the Masamune term used to identify Half-Blooded Masamune's. While it isn't technically unlawful to breed with someone outside of the Masamune lineage, doing so is heavily frowned upon as nearly every Feline found by a Masamune's has been brutally killed, tortured, or enslaved. Born Feline aren't entirely stronger than full-blooded Masamune's, essentially they are technically weaker than a full-blooded in terms of Technique Capabilities, compared to a full-blood a Feline is far more susceptible to their inner-psychological disabilities and are known to turn out to be far more violent than most Masamune's. Feline's are categorized in two different groups that determines their "Weakness".
Maneki-Neko [招き猫, literally "beckoning cat"] and Nekomata (original form: 猫また, later forms: 猫又, 猫股, 猫胯). The Maneki-Neko are physically characterized by having blackened sclera's either in their right or left eye at birth, the Maneki-Neko is a disease that restrains their usage of Yang Nature through their Taijutsu, this disables their ability to utilize the Masamune Art. Once a Masamune of the Maneki-Neko disease reaches adulthood (The age they cease to physically age), their sclera's only change when utilizing their Magnetism Kekkei Genkai. The Nekomata (original form: 猫また, later forms: 猫又, 猫股, 猫胯) are less noticeable in terms of physical appearance, unlike the ones with Maneki-Neko disease, the Nekomata Disease only hinders their usage of Magnetism, those born with the Nekomata disease are incapable of utilizing the clans Kekkei Genkai but are capable of utilizing Masamune Arts. As a result, they do gain the ability to utilizes their parents Kekkei if available without limitations.
Language: The Masamune's natural language is Korean.

Denjiki: Hachi no sō (電磁気 ・蜂の双; Electromagnetic: Bee's Twin)
Range: 15. 2 - Meters
Rank: S
Description The more powerful version of the Masamune's Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin), this version provides the same benefits as the latter but doubles its overall effects, provides a shock physical damage factor, and provides the user a more fluid manipulation ability that becomes somewhat more visible. Unlike Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) which requires physical contact, this version can utilize not only that but also the electricity produced by the technique as a mean to magnetize an object by striking it with said electricity. Unlike the former which loses 25% of the Magnetic forces, this version only loses 15% with each transferred force. The technique is only capable of withstanding a threshold of 2,268 kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.
Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the electromagnetic field will feel a weaker push or pull effect. More specifically, objects/people within 4.6 meters or less range will be subjected to 100% of the techniques total force, objects/people 6 meters or more will feel 35% of the technique total force until they are simply out of range. With any Electromagnetic field generated by this technique, they are extremely vulnerable to Wind-Release techniques or insulators. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.
Quote:
⇒100% Of force requires B-ranked Wind/Fire Release or higher to nullify.
⇒75% Of force requires C-ranked Wind/Fire release or higher to nullify.
⇒50% Of force requires D-ranked Wind/Fire release or higher to nullify.
⇒25% Of force requires E-ranked Wind/Fire release or higher to nullify.
⇒75% Of force requires C-ranked Wind/Fire release or higher to nullify.
⇒50% Of force requires D-ranked Wind/Fire release or higher to nullify.
⇒25% Of force requires E-ranked Wind/Fire release or higher to nullify.
Tsubuki Hakei Kōsokuhō(粒機波形高速砲; Particle Waveform High-Speed Cannon)/ Genshi Kuzushi(原子崩し; Meltdowner)
Rank: S
Range: 30-meters.
Tsubuki Hakei Kōsokuhō or otherwise known as Genshi Kuzushi(原子崩し; Meltdowner) Is what the Masamune calls their highest level of Magnet Release due to the concept of the technique. As electrons have the properties of both particles and waves user's of this technique allows them to forcibly control electrons in the "ambiguous" state of an electron where it is both particle and wave as such when they strike other objects the electrons are unable to react either as particle or a wave because of their state. Normally, electrons had a mass that was close to zero, but because they are stuck or "stopped" at this state they take the form of a seemingly solid object, which has become a pseudo-"wall" due to the "stopped" state, and then creating a highly destructive beam of high-speed electrons that pierces through a target at the same velocity that it was fired, this means the speed the technique is fired remains constant despite whatever it comes in contact with. The ability usually takes on the form of a high-speed beam of light that can easily melt through thick metal walls and cause explosions on things like refine alcohol with its heat alone. Users can create up to four beams at once, create a shield out of it that can disintegrate objects upon contact and block shockwaves or other constructs.
Kōsei(構成; Configuration)
Range: Self
Rank: S
Description: By understanding the principles behind Lightning Nature, the user first matches the high-frequency vibrations of their opponents Lightning Nature technique. Essentially this completely stops the techniques advancement along with negating its effects, once this is complete the user temporarily matches the high-frequency vibrations of the opponent technique prior to inducing an opposing attractive charge that safely absorbs the foreign Lightning Nature. Through this technique, a user is capable of absorbing Lightning Nature techniques of equal and lower rank while a technique of higher rank will be reduced by one rank but still damage the user. Additionally, by deconstructing the processes behind the technique a user is capable of mimicking the original technique although in their own way. This won't allow them to utilize the originals technique but instead, it allows them to modify the technique at half the original word cost.
Jiton: Renkinjutsu: Kona(磁遁・錬金術:粉; Alchemy: powder)
Range: 1 ~ 2 meters
Rank: S
Description: Applying basic knowledge of the environment along with an understanding of Chemistry and Physics, the user generates a dull gray colored electrical current that flows through whichever arm their desire. Through physical contact with a target or object, the user runs the unique current through the target causing it to interact with its basic molecular makeup, this utilizes the principle of Electrolysis to some degree and allows the user to break down the targets molecular makeup. This can be used to separate Oxygen and Hydrogen from water or separate the alloys from steel. This technique can quite literally remove the basic elements that make up an object. This technique can be utilized against Ninjutsu that a user can safely get near without suffering damage such as water release.
Jiton: Renkinjutsu: Kami(磁遁・錬金術:神; Alchemy: God)
Range: 1 ~ 9 meters
Rank: S
Description: The polar opposite of its former, this technique instead focuses on manipulating the molecular shape of an object. Much like the former, the user is required to generate a now soft green electrical current through their desired limb and place contact onto the desired object. This allows them to reshape said object to fit their needs, be it generating spikes from a wall to skewer a target, shape swords made of concrete, or even create a door through walls. So long as the basic understanding of said object is known, the possibility of what can be shaped is nearly-endless. Unfortunately, this technique is limited to inorganic things and as such a user is incapable of manipulating organic individuals or objects, this technique also does not increase the durability of whatever is being manipulated. Creating a sword out of paper is possible, but that paper-sword will only be as strong as any other piece of paper. Additionally, the overall size/length of what is being created cannot exceed the overall size/length of what is originally being used, as such a user cannot create a hammer out of something the size of a pencil.
Denjiki: Unmei(電磁気 ・ 運命; Electromagnetic: Destiny)
Range: 8 - Meters
Rank: S
Description: By understanding the fundamental properties of Magnetism and Electricity, the user combines them with their knowledge of Space-Time principles. This in turns generates a bright blue electrical discharge that is in turn shaped like a Great icosahedron, the entire concept behind the construction of this complex geometric shape is its capability to alter the "space" within it. With the Great icosahedron shape in their palm, the user launches the projectile towards the target as a mean to trap them within its boundaries. Once inside, the user is capable of either retaining the target within or "shatter" the space within the Great icosahedron as a mean to quite literally "shatter" the victim within the geometric shape. Despite boasting a high offensive ability, this technique is extremely easy to destroy despite its overall strength. Its external structure is weak enough to be cut by standard swords, additionally, the user is incapable of encasing more than one target per Great icosahedron.
Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin)
Range: 7.6 meters.
Rank: A
The heart and soul of the Masamune's Kekkei Genkai and thus being the very basis of their technique, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) is the technique in which a Masamune is capable of projecting a Magnetic field around them within a specific radius, along with having said Magnetic field generate a force. This force can be used to amplify their own mobility by propelling themselves with the same magnetic field without magnetizing themselves.
This technique functions similarly like it's predecessor and as such, the user is able to magnetize anything they touch, and then subsequently anything that touches something they have already magnetized, and so on. However, the magnetic force weakens from object to object (25% lost per transfer from a magnetized object/person), additionally, users are incapable of magnetizing object far larger than human-sized. Once a person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon nearly impossible to evade. In addition to this, a user is capable of altering the Magnetic field by switching between ferromagnetism (including Ferrimagnetism), Paramagnetism, Diamagnetism, and Antiferromagnetism, despite these forces usually being weak that they can only be detected by sensitive instruments, the Masamune's have countlessly shown the ability to amplify an objects Diamagnetic properties to the point it's on even grounds with many strong Ferromagnetic materials.
With its fair share of strength, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) also comes with equal weakness that can be exploited once revealed. The technique is only capable of withstanding a threshold of 1,134kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.
Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the magnetic field will feel a weaker push or pull effect. More specifically, objects/people within 2.3 meters or less range will be subjected to 100% of the techniques total force, objects/people 3 meters or more will feel 35% of the technique total force until they are simply out of range.
With any Magnetic field generated by this technique, they are extremely vulnerable to increased heat. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.
Quote:
⇒100% Of force requires B-ranked Fire Release or higher to nullify.
⇒75% Of force requires C-ranked Fire release or higher to nullify.
⇒50% Of force requires D-ranked Fire release or higher to nullify.
⇒25% Of force requires E-ranked Fire release or higher to nullify.
⇒75% Of force requires C-ranked Fire release or higher to nullify.
⇒50% Of force requires D-ranked Fire release or higher to nullify.
⇒25% Of force requires E-ranked Fire release or higher to nullify.
Name: Tai Baku sōsō (対 瀑送葬; Banquet funeral)
Rank: A
Range: 0 - 5m
Description This is by far one of the few Magnet Release techniques that can be visible perceived without some medium and as such it serves it place as a deadly finisher. The user gathers their Special Magnetic Chakra within their desired limb and injects Yang Nature into it, this provides the technique the capability to penetrate through the human body, but the incapability to penetrate through certain solid materials like most Magnetic Fields do. Once this is accomplished, the technique can be perceived as a glowing drill that violently rotates around the desired limb, with a single thrust the user can launch this "drill" at tremendous speeds. When contact is successful, the technique is capable of Magnetizing a portion of the targets internal body, this strays from the capabilities of Magnetizing an entire body part. By Magnetizing a target's brain, the user is capable of manipulating it like any other magnetized object/person, this can be seen as the victim will be seen helplessly levitating in the air as if some hook has been lodge in their skull, and with a quick squeeze of their palm, the user collapses the Magnetic field within the target's organ and potentially causing immediate death.
Jiton: Shūmatsu-ron (磁遁:終末論; Magnet Release: eschatology)
Range: 5m
Rank: A
Description: The user generates a powerful magnetic field around their leg before stomping down on the ground, the field is generated on the ground in a cone-like shape that extends 5-meters on the ground and 5-meters in the air. The generated magnetic field is extremely powerful, cracking the ground and raising broken pieces of the earth, this is more typically used as a mean to levitate living organisms. When the target is locked in the technique, the user is capable of delivering a barrage of attacks via whichever technique they wish, Kini is known to utilize his Chōetsu-sha no karada (超越者の身体; Body of transcendent) or Shutsuryoku kōkan (出力交換; Output exchange) to deliver deadly strikes. An important piece of information is that, unlike Kini more conventional method of utilizing Magnet Release, this particular technique doesn't entirely magnetize a target(s). Once the technique is canceled or nullified, the target(s) or object(s) aren't magnetized and neither is the ground.
Jiki Rikiba (磁気力場; Lit Magnetism Force Field / Magnet Force Field)
Rank A
Range: 50m
Description: A unique Technique that utilizes a conductor of some sort to be planted vertically into the ground. Funneling their unique Kekkei Genkai chakra through the conductor, the user generates an electromagnetic wave which can be created by accelerating charges; moving charges back and forth will produce oscillating electric and magnetic fields. As a result, this Technique releases a single pulse of Electromagnetic energy outward in an omnidirectional fashion, the initial pulse is capable of knocking unanchored individuals away several meters with minor damage. The main aspect of this Technique is the benefit it produces.
An intangible light blue sphere that constantly produces electrical sparks will surround the user and those inside, the conductor can be seen glowing a light pink hue in response. Those within the conjured "Barrier" that the user deems an ally will gain a temporary physical buff in response, the Electromagnetic fields rapidly accelerating their internal electrical signals, significantly increasing their reaction and movement speeds [+80%] so long as they are within the bounded field. While they can leave the field, the benefits of the Electromagnetic aid will only last for [3 post]
Maebure "Harbinger"
Rank: B-ranked
Range - 1.5 meters - 60 meters
The connection between a Masamune and the concept of Magnetism reaches far from just Ninjutsu, biologically speaking a Masamune display an internal ability similar to Magnetoreception (also magnetoception). This sense allows a Masamune to detect an object or person through different methods, various studies conclude that this method is based on two things: Masamune's can sense the presence of an object through their Diamagnetic, Ferromagnetic or Paramagnetic properties, they can also sense them through their conductivity. This proves useful when locating weapons in battle. They are also capable of sensing the presence of another organism through the internal electrical signals sent throughout the body, this further increases to the ability to downright sense abnormal levels of electrical energy or just electrical energies around them which even includes Ninjutsu. Every Masamune is born with this technique and as such is capable of naturally feeling these things within a 1.5 meter radius (5ft), they are also capable of integrating chakra into this sense to further increase their sensory capabilities, utilizing this allows them to quite literally feel the very presence of an object through the electrons within, with this they are able to map out an entire area within a maximum of 60 meters (196ft).
Jiton: Shinsei(磁遁・新星; Magnet Release: Nova)
Range: 2 ~ 4.5 meters.
Rank: B
Description: By manipulating the Diamagnetic properties of gases, the user gathers it in a fixed spot that causes a subtle 'wooshing' sound. When the desired amount is decided, the user discharges a small spark of electricity as a mean to detonate the gathered gas. The detonation radius extends to a maximum of 4.5 meters, naturally, due to the manner at which the technique is generated, the slightest disruption in the gathering gases is enough to nullify the technique. As such, this technique requires an immense calculative mind and understand the current flow of the air.
Name: Phase Shift (位相変化)
Rank: B
Range: 0' - 8m
Description: By gathering gases in a specialized magnetic containment sphere, the user subjects it to a powerful Electromagnetic field as a mean to either increase or decrease the number of electrons present in the gases. Typically the user gathers Hydrogen due to it being the easiest to ionize. Once the process is completed, the user can be seen effortlessly manipulating a colorful gaseous substance that typically resembles their natural chakra colour. The generated plasma is extremely hot, capable of easily reducing thick metals to a puddle of molten metal on contact. Additionally, due to the self-producing magnetic field, this technique is capable of naturally drawing in electricity along with Raiton techniques. This increases its overall strength by (1) in relation to the number of techniques absorbed. While this allows the user to freely manipulate this state of matter, it is heavily susceptible to Water including Water Release techniques, Wind Release Techniques, and Fire Release techniques. Water being able to decrease the overall heat and reducing the plasma back to its natural state, Wind Release being able to disrupt the concentration, and Fire is capable of negating the magnetic field.
Name: Jiton: Hakaimono (磁遁:破壊者; Magnet Release: Destroyer)
Rank: B
Range: 2m
Description: Through their Kekkei Genkai, the user spread out a Magnetic field onto the ground, magnetizing a range of up to 2-meters all around the surface of the ground and below. Upon their choosing, they immediately amplify the magnetic field and alter the Magnetic poles at random sections of the ground, this, in turn, causes the earth to shatter under the tremendous force and rebel against themselves. The technique violently hurls a volley of magnetized rocks all around the user as a mean of defense or offensive-counter, defensively these rocks can easily hit with the same momentum as a bullet, while offensively they can be used to magnetized groups of individuals simultaneously without spreading out the magnetism thinly. Unfortunately, due to the method of the technique, the targets will be at 75% the techniques natural Magnetic Strength. This can also be used as a mean to trap an already magnetized target, causing the barrage of rocks to bind to the target and restricting movement.

