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Naruto: Corruption U/C

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An evil known as The Corruption infects the land. Will the shinobi world overcome the corruption, or be consumed? 

Tags: Naruto, Corruption, LGBTQ+, Role playing, Roleplay 

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Nohkiyoe

Timid Seeker

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PostPosted: Tue Jan 22, 2019 2:39 am


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Clan Name: Masamune (正宗)
Village of Origin: Land of the Moon (月の国, Tsuki no Kuni)

Kekkei Genkai: Magnet Release (磁遁, Jiton)/Electromagnet Release(電磁遁, Denjiton)

Hiden Techniques: Masamune Art

✎Physical Characteristics


➢💮 正宗 Masamune


Bakeneko Trait (化け猫 形質): Due to their connection to the Spiritual Bakeneko, Masamune's have distinct Cat-Like similarities, this contributes to their natural Lightning Affinity, Yang Affinity, and Physical Capabilities. Due to this, Masamune's are known to enjoy Fish and generally meat, visibly they tend to have sharp canine teeth. Interestingly enough, if the C2 Vertebra is stimulated either by a precise electrical current or through minor massages, Masamune's naturally purr in response to this sensation.

Body of Vitality: While not entirely a technique, Masamune's are a rather physical based Clan-Branch. Boasting the highest natural Bodily Stats at birth, a Masamune's body is capable of enhancing and evolving when placed under physical exercise. A Masamune has a natural talent for Taijutsu, capable of learning techniques quicker as their bodies are capable of adapting to the new "Style(s)" rapidly, this includes Muscle Strength, Bone Density, etc... Due to their specific body-types, the Masamune's have developed a Unique Art that benefits their unique bodies. Without this, individuals who haven't the proper body attributes, when attempting to mimic a Masamune art would likely suffer from various internal or external damage. A Masamune is capable of teaching an outsider their Unique Arts, but it would take longer for a foreigner to learn when compared to a Masamune.

Vitality: Much like the Main-Branch and their Opposing Branch, Masamune's are capable of living for extreme periods of time. Other's have been known to live past 500 years and only appearing to be within their mid 60's. While this isn't immortality, a Masamune can die from natural causes, infection, wounds, etc... They simply don't die from age.

Nekohime: One method of identifying a Masamune from a crowd is their deep connection with the Felidae lineage. Whenever a Masamune interlock eyes with a member of the Felidae Lineage they immediately sprout functional cat-ears matching their hair color from their head, they also immediately grow a tail along with their pupil becoming visibly slit and more "bright" than its usual colour. This particular transformation is forced and thus cannot be turned "on" or "off" at will, through this Masamune's become more attune to their natural origins, capable of effectively communicating with Cats or other Felidae members both mentally and vocally (through various meow's, purrs, sounds or body language), they also display more Cat-like behaviors up until the source of such transformation has been removed from the vicinity, or they simply get harmed out of the phase.
Masamune's are known to have vibrant eyes typically ranging within a Pink-like shade with some rare individuals having vibrant purple shaded eyes.

Tengu ( 天狗, "heavenly dog" ): To protect the Heir of the Throne, to be a Masamune is to devote your life to protecting the Casket or the Goddess. The Military names of the Masamune's are referred to as the Tengu's or the Heavenly Dogs as they serve under the Shinto as personal military forces. These serve as Shinto's Shinobi's and are ranked strictly based on raw physical power over intellect and emotions, due to their natural genetics the Masamune's have further developed a method in which an individual within the Tengu's can rise to become Top Dog, or otherwise known as, Pirate King.

Quote:
Vinco "King" ⇒ Defeat 50 Masamune's of each lower rank at once including the current Vinco.

Bernard ⇒ Defeat 30 Masamune's of each lower rank at once.

Rottweiler ⇒ Defeat 25 Masamune's of each lower rank at once.

Wolfhound ⇒ Defeat 20 Masamune's of each lower rank at once.

Pit Bull ⇒ Defeat 15 Masamune's of each lower rank at once.

Shepard ⇒ Standard beginner Rank


Feline: A Feline or a Felis, is the Masamune term used to identify Half-Blooded Masamune's. While it isn't technically unlawful to breed with someone outside of the Masamune lineage, doing so is heavily frowned upon as nearly every Feline found by a Masamune's has been brutally killed, tortured, or enslaved. Born Feline aren't entirely stronger than full-blooded Masamune's, essentially they are technically weaker than a full-blooded in terms of Technique Capabilities, compared to a full-blood a Feline is far more susceptible to their inner-psychological disabilities and are known to turn out to be far more violent than most Masamune's. Feline's are categorized in two different groups that determines their "Weakness".

Maneki-Neko [招き猫, literally "beckoning cat"] and Nekomata (original form: 猫また, later forms: 猫又, 猫股, 猫胯). The Maneki-Neko are physically characterized by having blackened sclera's either in their right or left eye at birth, the Maneki-Neko is a disease that restrains their usage of Yang Nature through their Taijutsu, this disables their ability to utilize the Masamune Art. Once a Masamune of the Maneki-Neko disease reaches adulthood (The age they cease to physically age), their sclera's only change when utilizing their Magnetism Kekkei Genkai. The Nekomata (original form: 猫また, later forms: 猫又, 猫股, 猫胯) are less noticeable in terms of physical appearance, unlike the ones with Maneki-Neko disease, the Nekomata Disease only hinders their usage of Magnetism, those born with the Nekomata disease are incapable of utilizing the clans Kekkei Genkai but are capable of utilizing Masamune Arts. As a result, they do gain the ability to utilizes their parents Kekkei if available without limitations.

Language: The Masamune's natural language is Korean.

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Denjiki: Hachi no sō (電磁気 ・蜂の双; Electromagnetic: Bee's Twin)

Range: 15. 2 - Meters

Rank: S

Description The more powerful version of the Masamune's Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin), this version provides the same benefits as the latter but doubles its overall effects, provides a shock physical damage factor, and provides the user a more fluid manipulation ability that becomes somewhat more visible. Unlike Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) which requires physical contact, this version can utilize not only that but also the electricity produced by the technique as a mean to magnetize an object by striking it with said electricity. Unlike the former which loses 25% of the Magnetic forces, this version only loses 15% with each transferred force. The technique is only capable of withstanding a threshold of 2,268 kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.

Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the electromagnetic field will feel a weaker push or pull effect. More specifically, objects/people within 4.6 meters or less range will be subjected to 100% of the techniques total force, objects/people 6 meters or more will feel 35% of the technique total force until they are simply out of range. With any Electromagnetic field generated by this technique, they are extremely vulnerable to Wind-Release techniques or insulators. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.

Quote:
⇒100% Of force requires B-ranked Wind/Fire Release or higher to nullify.

⇒75% Of force requires C-ranked Wind/Fire release or higher to nullify.

⇒50% Of force requires D-ranked Wind/Fire release or higher to nullify.

⇒25% Of force requires E-ranked Wind/Fire release or higher to nullify.


Tsubuki Hakei Kōsokuhō(粒機波形高速砲; Particle Waveform High-Speed Cannon)/ Genshi Kuzushi(原子崩し; Meltdowner)

Rank: S


Range: 30-meters.

Tsubuki Hakei Kōsokuhō or otherwise known as Genshi Kuzushi(原子崩し; Meltdowner) Is what the Masamune calls their highest level of Magnet Release due to the concept of the technique. As electrons have the properties of both particles and waves user's of this technique allows them to forcibly control electrons in the "ambiguous" state of an electron where it is both particle and wave as such when they strike other objects the electrons are unable to react either as particle or a wave because of their state. Normally, electrons had a mass that was close to zero, but because they are stuck or "stopped" at this state they take the form of a seemingly solid object, which has become a pseudo-"wall" due to the "stopped" state, and then creating a highly destructive beam of high-speed electrons that pierces through a target at the same velocity that it was fired, this means the speed the technique is fired remains constant despite whatever it comes in contact with. The ability usually takes on the form of a high-speed beam of light that can easily melt through thick metal walls and cause explosions on things like refine alcohol with its heat alone. Users can create up to four beams at once, create a shield out of it that can disintegrate objects upon contact and block shockwaves or other constructs.

Kōsei(構成; Configuration)

Range: Self

Rank: S

Description: By understanding the principles behind Lightning Nature, the user first matches the high-frequency vibrations of their opponents Lightning Nature technique. Essentially this completely stops the techniques advancement along with negating its effects, once this is complete the user temporarily matches the high-frequency vibrations of the opponent technique prior to inducing an opposing attractive charge that safely absorbs the foreign Lightning Nature. Through this technique, a user is capable of absorbing Lightning Nature techniques of equal and lower rank while a technique of higher rank will be reduced by one rank but still damage the user. Additionally, by deconstructing the processes behind the technique a user is capable of mimicking the original technique although in their own way. This won't allow them to utilize the originals technique but instead, it allows them to modify the technique at half the original word cost.

Jiton: Renkinjutsu: Kona(磁遁・錬金術:粉; Alchemy: powder)

Range: 1 ~ 2 meters

Rank: S

Description: Applying basic knowledge of the environment along with an understanding of Chemistry and Physics, the user generates a dull gray colored electrical current that flows through whichever arm their desire. Through physical contact with a target or object, the user runs the unique current through the target causing it to interact with its basic molecular makeup, this utilizes the principle of Electrolysis to some degree and allows the user to break down the targets molecular makeup. This can be used to separate Oxygen and Hydrogen from water or separate the alloys from steel. This technique can quite literally remove the basic elements that make up an object. This technique can be utilized against Ninjutsu that a user can safely get near without suffering damage such as water release.

Jiton: Renkinjutsu: Kami(磁遁・錬金術:神; Alchemy: God)

Range: 1 ~ 9 meters

Rank: S

Description: The polar opposite of its former, this technique instead focuses on manipulating the molecular shape of an object. Much like the former, the user is required to generate a now soft green electrical current through their desired limb and place contact onto the desired object. This allows them to reshape said object to fit their needs, be it generating spikes from a wall to skewer a target, shape swords made of concrete, or even create a door through walls. So long as the basic understanding of said object is known, the possibility of what can be shaped is nearly-endless. Unfortunately, this technique is limited to inorganic things and as such a user is incapable of manipulating organic individuals or objects, this technique also does not increase the durability of whatever is being manipulated. Creating a sword out of paper is possible, but that paper-sword will only be as strong as any other piece of paper. Additionally, the overall size/length of what is being created cannot exceed the overall size/length of what is originally being used, as such a user cannot create a hammer out of something the size of a pencil.

Denjiki: Unmei(電磁気 ・ 運命; Electromagnetic: Destiny)

Range: 8 - Meters

Rank: S

Description: By understanding the fundamental properties of Magnetism and Electricity, the user combines them with their knowledge of Space-Time principles. This in turns generates a bright blue electrical discharge that is in turn shaped like a Great icosahedron, the entire concept behind the construction of this complex geometric shape is its capability to alter the "space" within it. With the Great icosahedron shape in their palm, the user launches the projectile towards the target as a mean to trap them within its boundaries. Once inside, the user is capable of either retaining the target within or "shatter" the space within the Great icosahedron as a mean to quite literally "shatter" the victim within the geometric shape. Despite boasting a high offensive ability, this technique is extremely easy to destroy despite its overall strength. Its external structure is weak enough to be cut by standard swords, additionally, the user is incapable of encasing more than one target per Great icosahedron.

Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin)

Range: 7.6 meters.

Rank: A

The heart and soul of the Masamune's Kekkei Genkai and thus being the very basis of their technique, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) is the technique in which a Masamune is capable of projecting a Magnetic field around them within a specific radius, along with having said Magnetic field generate a force. This force can be used to amplify their own mobility by propelling themselves with the same magnetic field without magnetizing themselves.

This technique functions similarly like it's predecessor and as such, the user is able to magnetize anything they touch, and then subsequently anything that touches something they have already magnetized, and so on. However, the magnetic force weakens from object to object (25% lost per transfer from a magnetized object/person), additionally, users are incapable of magnetizing object far larger than human-sized. Once a person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon nearly impossible to evade. In addition to this, a user is capable of altering the Magnetic field by switching between ferromagnetism (including Ferrimagnetism), Paramagnetism, Diamagnetism, and Antiferromagnetism, despite these forces usually being weak that they can only be detected by sensitive instruments, the Masamune's have countlessly shown the ability to amplify an objects Diamagnetic properties to the point it's on even grounds with many strong Ferromagnetic materials.

With its fair share of strength, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) also comes with equal weakness that can be exploited once revealed. The technique is only capable of withstanding a threshold of 1,134kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.

Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the magnetic field will feel a weaker push or pull effect. More specifically, objects/people within 2.3 meters or less range will be subjected to 100% of the techniques total force, objects/people 3 meters or more will feel 35% of the technique total force until they are simply out of range.

With any Magnetic field generated by this technique, they are extremely vulnerable to increased heat. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.

Quote:
⇒100% Of force requires B-ranked Fire Release or higher to nullify.

⇒75% Of force requires C-ranked Fire release or higher to nullify.

⇒50% Of force requires D-ranked Fire release or higher to nullify.

⇒25% Of force requires E-ranked Fire release or higher to nullify.


Name: Tai Baku sōsō (対 瀑送葬; Banquet funeral)

Rank: A

Range: 0 - 5m

Description This is by far one of the few Magnet Release techniques that can be visible perceived without some medium and as such it serves it place as a deadly finisher. The user gathers their Special Magnetic Chakra within their desired limb and injects Yang Nature into it, this provides the technique the capability to penetrate through the human body, but the incapability to penetrate through certain solid materials like most Magnetic Fields do. Once this is accomplished, the technique can be perceived as a glowing drill that violently rotates around the desired limb, with a single thrust the user can launch this "drill" at tremendous speeds. When contact is successful, the technique is capable of Magnetizing a portion of the targets internal body, this strays from the capabilities of Magnetizing an entire body part. By Magnetizing a target's brain, the user is capable of manipulating it like any other magnetized object/person, this can be seen as the victim will be seen helplessly levitating in the air as if some hook has been lodge in their skull, and with a quick squeeze of their palm, the user collapses the Magnetic field within the target's organ and potentially causing immediate death.

Jiton: Shūmatsu-ron (磁遁:終末論; Magnet Release: eschatology)

Range: 5m

Rank: A

Description: The user generates a powerful magnetic field around their leg before stomping down on the ground, the field is generated on the ground in a cone-like shape that extends 5-meters on the ground and 5-meters in the air. The generated magnetic field is extremely powerful, cracking the ground and raising broken pieces of the earth, this is more typically used as a mean to levitate living organisms. When the target is locked in the technique, the user is capable of delivering a barrage of attacks via whichever technique they wish, Kini is known to utilize his Chōetsu-sha no karada (超越者の身体; Body of transcendent) or Shutsuryoku kōkan (出力交換; Output exchange) to deliver deadly strikes. An important piece of information is that, unlike Kini more conventional method of utilizing Magnet Release, this particular technique doesn't entirely magnetize a target(s). Once the technique is canceled or nullified, the target(s) or object(s) aren't magnetized and neither is the ground.

Jiki Rikiba (磁気力場; Lit Magnetism Force Field / Magnet Force Field)
Rank A
Range: 50m

Description: A unique Technique that utilizes a conductor of some sort to be planted vertically into the ground. Funneling their unique Kekkei Genkai chakra through the conductor, the user generates an electromagnetic wave which can be created by accelerating charges; moving charges back and forth will produce oscillating electric and magnetic fields. As a result, this Technique releases a single pulse of Electromagnetic energy outward in an omnidirectional fashion, the initial pulse is capable of knocking unanchored individuals away several meters with minor damage. The main aspect of this Technique is the benefit it produces.

An intangible light blue sphere that constantly produces electrical sparks will surround the user and those inside, the conductor can be seen glowing a light pink hue in response. Those within the conjured "Barrier" that the user deems an ally will gain a temporary physical buff in response, the Electromagnetic fields rapidly accelerating their internal electrical signals, significantly increasing their reaction and movement speeds [+80%] so long as they are within the bounded field. While they can leave the field, the benefits of the Electromagnetic aid will only last for [3 post]

Maebure "Harbinger"

Rank: B-ranked

Range - 1.5 meters - 60 meters

The connection between a Masamune and the concept of Magnetism reaches far from just Ninjutsu, biologically speaking a Masamune display an internal ability similar to Magnetoreception (also magnetoception). This sense allows a Masamune to detect an object or person through different methods, various studies conclude that this method is based on two things: Masamune's can sense the presence of an object through their Diamagnetic, Ferromagnetic or Paramagnetic properties, they can also sense them through their conductivity. This proves useful when locating weapons in battle. They are also capable of sensing the presence of another organism through the internal electrical signals sent throughout the body, this further increases to the ability to downright sense abnormal levels of electrical energy or just electrical energies around them which even includes Ninjutsu. Every Masamune is born with this technique and as such is capable of naturally feeling these things within a 1.5 meter radius (5ft), they are also capable of integrating chakra into this sense to further increase their sensory capabilities, utilizing this allows them to quite literally feel the very presence of an object through the electrons within, with this they are able to map out an entire area within a maximum of 60 meters (196ft).

Jiton: Shinsei(磁遁・新星; Magnet Release: Nova)

Range: 2 ~ 4.5 meters.

Rank: B

Description: By manipulating the Diamagnetic properties of gases, the user gathers it in a fixed spot that causes a subtle 'wooshing' sound. When the desired amount is decided, the user discharges a small spark of electricity as a mean to detonate the gathered gas. The detonation radius extends to a maximum of 4.5 meters, naturally, due to the manner at which the technique is generated, the slightest disruption in the gathering gases is enough to nullify the technique. As such, this technique requires an immense calculative mind and understand the current flow of the air.

Name: Phase Shift (位相変化)

Rank: B

Range: 0' - 8m

Description: By gathering gases in a specialized magnetic containment sphere, the user subjects it to a powerful Electromagnetic field as a mean to either increase or decrease the number of electrons present in the gases. Typically the user gathers Hydrogen due to it being the easiest to ionize. Once the process is completed, the user can be seen effortlessly manipulating a colorful gaseous substance that typically resembles their natural chakra colour. The generated plasma is extremely hot, capable of easily reducing thick metals to a puddle of molten metal on contact. Additionally, due to the self-producing magnetic field, this technique is capable of naturally drawing in electricity along with Raiton techniques. This increases its overall strength by (1) in relation to the number of techniques absorbed. While this allows the user to freely manipulate this state of matter, it is heavily susceptible to Water including Water Release techniques, Wind Release Techniques, and Fire Release techniques. Water being able to decrease the overall heat and reducing the plasma back to its natural state, Wind Release being able to disrupt the concentration, and Fire is capable of negating the magnetic field.

Name: Jiton: Hakaimono (磁遁:破壊者; Magnet Release: Destroyer)

Rank: B

Range: 2m

Description: Through their Kekkei Genkai, the user spread out a Magnetic field onto the ground, magnetizing a range of up to 2-meters all around the surface of the ground and below. Upon their choosing, they immediately amplify the magnetic field and alter the Magnetic poles at random sections of the ground, this, in turn, causes the earth to shatter under the tremendous force and rebel against themselves. The technique violently hurls a volley of magnetized rocks all around the user as a mean of defense or offensive-counter, defensively these rocks can easily hit with the same momentum as a bullet, while offensively they can be used to magnetized groups of individuals simultaneously without spreading out the magnetism thinly. Unfortunately, due to the method of the technique, the targets will be at 75% the techniques natural Magnetic Strength. This can also be used as a mean to trap an already magnetized target, causing the barrage of rocks to bind to the target and restricting movement.
PostPosted: Tue Jan 22, 2019 2:40 am


Secret Techniques:

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Origin of the Damned; Apocolypse

Range: 8 - Meters

Rank: SS

Description: Subjecting themselves to their true nature, a Masamune is capable of entering a state known as "Apocolypse", this state drastically reduces brain activity to the point where only the most necessary life-needed functions remain active. Other unnecessary processes are shut-down, this causes a user to lack zero conscious and subconscious thoughts, making them, in a metaphorical sense, brainless. The extra energy typically used to allow these functions to be active is
Within this state, a user is swallowed by a demonic-level of rage causing them to attack and crave destruction for everything within their surrounding. This causes them to typically damage their own body despite their inability to register pain, running into fire or into sharp objects without hesitation, they are more than likely to die while utilizing this ability than anything. Its benefits are visible, through their limited brain activity they gain a "temporary" immunity towards techniques that affect other psychologically, such as Genjutsu or Killing Intent, this allows them to fight head-on without a necessary fear for being subdued by mere mental-tactics. Additionally, due to the excessive bodily energy being reverted their body, this removes the physical limits the human body induces upon itself. Increasing its strength while also damaging the body with each increased movement, even walking causes damage to the user's muscle fibers while a single punch can be enough to cause multiple bone fractures. This quite literally means, users are more than likely to die after utilizing this technique regardless of if their opponent was or wasn't defeated.

Masamune āto: Dansu no megami no āto ( 正宗アート:ダンスの女神のアート; Masamune art: Art of the dancing goddess)

Rank: S


Range: Self


A unique Taijutsu style loosely based on Taekwondo fighting style. Dansu no megami utilizes speed and stamina and thus practitioners are known to have immense speed and high stamina, they weaponise head-height kicks, jumping and spinning kicks, and fast kicking techniques. Stances from this fighting style are less stable than other fighting styles due to a theory used by practitioners. Choi based his Theory of Power on his understanding of biomechanics and physics. For example, Choi Masamune observed that the power of a strike increases quadratically with the speed of the strike, but increases only linearly with the mass of the striking object. In other words, speed is more important than size in terms of generating power. This principle was incorporated into the style and is still used. Choi also advocated a relax/strike principle for taekwondo; in other words, between blocks, kicks, and strikes the practitioner should relax the body, then tense the muscles only while performing the technique. It is believed that this too increases the power of the technique, by conserving the body's energy. He expanded on this principle with his advocacy of the sine wave technique. This involves raising one's center of gravity between techniques, then lowering it as the technique is performed, producing the up-and-down movement from which the term "sine wave" is derived. The sine wave is generally practiced. Additionally, practitioners have shown the ability to transfer momentum to their targets, inducing a large amount of G-force through whoever is attacked.

Masamuneāto: Tenkū no ō (マサムネアート:天空の王; Masamune Art: Celestial King)

Range: Self ~ 4m

Rank: S

Description: The technique is initiated by a minor white spark of electricity surrounding the striking palm, through physical contact the user must attempt to strike the target stomach with their palm. This physical contact releases a short stream of electricity that inflicts zero physical damage to the target, instead, said target will be launched back several meters regardless of their physical strength or density. This sensation can be related to as if their body had suddenly and forcefully thrown itself backward.

A second discharge of white electricity will signify the activation of the technique, this is where time becomes crucial for a target potential survival chances. The most important concept of this technique is its capability to forcefully manipulate the targets own chakra, the nature of the technique causes the victims own chakra to increase its high-frequency vibration, the same method utilized for natural Lightning Release users. Regardless if the victim does not naturally have Lightning Affinity, their chakra High-Frequency vibration will be forced into overdrive, this, in turn, causes their body to spaz out within five seconds. This is extremely crucial as the chances of survival is at its highest within those five seconds.

While the victim body continues to uncontrollably spaz out, materialized thorns of concentrated electricity will protrude from various points of their body. Each thorn varies in length and size, some being minor and others being as large and long as limbs, their numbers increase by one for every second until the very last thorn is manifested; a sum total of 361 thorns. The maximum number isn't a necessity but does provide the maximum amount of damage, allowing them to increase by the second is described as an unimaginable pain as not only their nerves are being overworked but their internal organs are constantly subjected to an electrical current. Regardless, the user is capable of detonating the thorns whenever they deem necessary, this places the victim in the center of a varying lightning bolt that can range from 3rd-degree burns to complete disintegration.

Despite its strength, there is a few method that can provide a victim the chances to survive.

-The first is affinity. If the victim holds Lightning Nature affinity, they are more than capable of regaining control of their chakra with little effort, the same can be done if an ally calms the vibration of the victim by injecting a minor amount of electricity in the victim body.

-Secondly, if the target does not hold Lightning Affinity, they can counter the effect through Wind Release or by grasping control over their chakra.

Damage Levels

Quote:
1 ~ 50 Thorns ⇒ 3rd-Degree burns

50~100 Thorns ⇒ Severe Nerve damage

100 ~ 150 Thorns ⇒ Severe Organ Damage

150 ~ 200 Thorns ⇒ Missing Limb(s)

200 ~ 250 Thorns ⇒ Persistent vegetative state

250 ~ 361 Thorns ⇒ Complete disintergration


Name: Jiton: Kōkei (磁遁:口径; Magnet Release: Caliber)

Rank: S

Range: 0 - 14m

Description: A stranger method to apply the Railgun mechanics in combat, the user doesn't necessarily fire a projectile at tremendous speeds but instead, they launch themselves at such speeds. The requirements to this technique are the standard Kekkei Genkai at its advance level (Denjiki: Hachi no sō (電磁気 ・蜂の双; Electromagnetic: Bee's Twin) and a specific Frequency akin to Raiton Nature. The initiation of this technique also requires a clear line of sight of the environment, the slightest of alteration to the landscape can prove lethal as a block line of sight hinders the construction process. Regardless, once these requirements have been met, the user generates a number of rings that are separated by a meter or two, these rings utilize the same electromagnetic force used in Railguns to launch the user forward at tremendous speed. Due to the restricted size of the technique, the user only travels at 15% of the muzzle velocity of a Railgun (378 m/s) each time they move through a ring, their velocity is increased by another 15% until they reach the maximum speed of 2,520 m/s.

This technique can be used to near-instantly clear a distance, but unfortunately, the technique comes with a rather exploitable weakness. Due to the method of the technique, the user is incapable of altering their trajectory, quite literally they cannot perform "turns" due to the tremendous force that the user is subjected to. While the user is naturally heavily resistant to these forces, as if they weren't they'll immediately perish under the effect of this technique, it isn't entirely absolute. After exceeding 75% speed, upon stopping the user's body will suffer "nerve" exhaustion, hindering their movement and reaction for half a minute.

Furthermore, this technique is capable of being used offensively as a mean of damaging a target, there are two general methods of doing this and the latter of which comes at a risk depending on the output charge. The most used and safe offensive usage requires the target placing an Electromagnetic field onto the target, this is done through (Denjiki: Hachi no sō (電磁気 ・蜂の双; Electromagnetic: Bee's Twin). Once this is done, the user needs to simply generate those same rings at the direction they wish they launch the target towards, their attacking limb(s) act as the "trigger" which launches the target at 378 m/s, increasing the speed by 15% per each ring they fly through. The sudden and immense acceleration is more than enough to subject a target through intense G-forces, while this can easily knock an individual unconscious or downright kill them, the user can set up the path to be filled with obstacles to further induce damage, such as walls or buildings, even a weapon can be strategically positioned to impel the target.

Name: Jiton: Kō kōkei (磁遁:高口径; Magnet Release: High Caliber)

Rank: S

Range: 0 - 10m

Description This technique expands upon the capabilities of Jiton: Fūrin(磁遁・風鈴; Magnet Release: Wind Chimes) by introducing the rings found in Jiton: Kōkei (磁遁:口径; Magnet Release: Caliber). The user initiates this technique by gathering the air through the diamagnetic or paramagnetic gases around them, compressing it around 5.7x to 7x it's normal level. This rapidly increases the temperature to dangerous levels, between 400 °C (752 °F) and 520 °C (968 °F) more than enough to boil blood. Once the level of compression has been decided, the user generates their rings found within Jiton: Kōkei (磁遁:口径; Magnet Release: Caliber), unfortunately, they are incapable of generating more than one ring around their attacking limb safely. Through standard attacks, users fire these compressed air projectiles at tremendous speed towards their targets, an individual strike is not only capable of knocking a full-grown unarched male back several meters, but intense heat from the technique transfers to their bodies, increasing their body temperatures to dangerous levels. This is enough to heat up the liquids within their body, repeated strikes are what truly makes this technique terrifying.

Individual strikes such as one-three will simply subject the target to blunt-force trauma's and increase body heat, additional strikes five and above are where levels become deadly. The targets bodily fluids will begin to boil, expending within and escaping from their pores, mouths, nose, ears, etc... Whatever escape they can find. These fluids are nearly all water, thus this can prove enough to induce rapid dehydration and death if continues. Additionally, if the target is subjected to these attack pass 10 strikes, their remaining fluids will reach a Supercritical State, having both properties of Liquid and Gas. This typically affects the targets blood, causing it to ooze from their pores or whatever exit they can find, the rest expending their veins until rupturing and eventually... Simply killing them and reducing their bodies to a fleshly-skeletal state. While not entirely a portion of the technique major role, these compressed air projectiles are capable of launching minor rocks and the likes at rapid rates, the same velocity as a speeding bullet.

Name: Masamune āto: Shokubai (マサムネアート:触媒; Masamune Art: Catalyst)

Rank: S

Range: Self

Description While the style of Masamune āto: Dansu no megami no āto ( 正宗アート:ダンスの女神のアート; Masamune art: Art of the dancing goddess) involves overwhelming their opponent with raw speed and deadly kicks, this style utilizes an opposite method of combat. Utilizing techniques in Sambo, Muay Thai, Judo, and Krav Maga, usage of this techniques involve strong bone-breaking strikes at its lowest level. Users who master this style are more than capable of denting thick metals with raw force, capable of penetrating them with repeated and powerful punches. The art is exclusively close-range as users are utilizing their arms far more than their legs, the main principle involves restricting their targets mobility and evasive capability by locking their foot in place with their own, typically stomping and pinning it in place with their own strength, they can also intertwine their own legs between the opponents own as a mean to trip them and allow the chance to pin them on the ground. While these leg movement techniques aren't the main focal point of the style, users are known to "sneak" these minor attacks between their more lethal attacks. Strikes utilizing the fist/arms can simultaneously be used to block, strike, and restrict with fluid and heavy motion. This allows the user the capability to restrain a limb while repeatedly and heavily punching their targets face with tremendous force, strength capable of denting thick metals.

Name: Zō no kikku (象のキック;Elephant's kick)

Rank: S

Range: 0' - 2m

Description Initiated by a runners-stance, once a target has been decided the user pours a concentrated amount of Yang chakra into their skeletal structure, specifically the bones located in the legs. Through this and their own knowledge, the user rapidly increases and accelerate the process controls muscle fiber twitches. The users will then combine the benefits from both muscle contraction (type I) and fast twitch (type II), through the slow twitch fibers the veins located in the user's legs increase as more blood is pumped through the leg, increasing more oxygen and in turn providing far more energy than naturally available. Once the desired amount of "energy" has been stored, the user's leg will visibly glow red and release visible steam from their pour as their muscles and blood begin to boil. Through the fast twitch fibers which fire more rapidly and generate more force, the user will dash forward with a tremendous speed.

Once they reach their target, the user will violently swing their desired leg at the target. A successful hit is enough to not only potentially kill by ripping through the target's body, but will also completely rip through titanium with near zero-resistance. Additionally, they can decide to purposely miss (or if they had initially missed) their target, the powerful swinging kick will displace a massive amount of air within a 0.5-meter radius. This briefly eliminates air pressure around the target for a split-second, with the following attack utilizing their other leg the user will then forcibly pull air towards the target as to allow them a second opportunity to deliver a well-aimed strike. After usage the user will experience tremendous muscle pain due to completely shredding through their muscle fibers, this can induce temporary paralysis in their legs for up to three days.

Mezami (目覚め: Awakening)

Rank: S

Description: More preferably Kini’s most useful Raiton techniques. Mezami is by definition his only and most useful Nintaijutsu technique, its basis revolves around the same concept of Thunder brought by Lightning. How this technique is activated is through chakra flow and nature transformation, at first the user will shelter their body with a single layer of chakra then they must rapidly transform the chakra into lightning nature. This sudden transformation causes a sharp loud crack to emit due to a sudden increase in pressure and temperature from the electricity created which causes the air to expend rapidly around the user, once this is completed a single bolt of lightning will be shot upward while the user is temporarily shielded by a sphere of ionized (plasma) gas for exactly a few seconds before the gas dissipates. Once this is completed the user entire body will be coated with sudden and random discharges of electricity throughout the duration of the technique, with this each strike the user attempts they can further enhance the attack by rapidly increasing the strength of the electricity thus causing another sudden increase in pressure and temperature. Attacks following the initial transformation will ionized the air around the focused attack point (such as the fist or feet) creating an expansion of air and in turn creating a shock wave similar to a sonic boom, this causes each attack to produce a sound of thunder, often referred to as a clap, crack, or peal of thunder. Naturally the Sonic boom is produced naturally but is influenced by chakra, this influence of chakra is to remove the disadvantage of the user being negatively affected by their own technique, and this is done by creating a shielding layer of chakra behind the shock wave that redirect the entire wave in one direction. Despite its protection against the user it severely limits the full potential distance of technique and thus can only effect targets from up to 1 meter, beyond this distance the target typically would feel a harmless vibration. Despite this the technique is lethal in close distance due to the negative effect it has towards targets. Once unleashed the compressed air layer is much denser than normal air and thus if a human being is close enough to the epicenter of the shock wave, it will be dense enough and fast enough that when it reaches them it may cause serious internal damage with little to no external damage. The full effect of this technique is not due to the chakra nature but instead due to the shock wave travelling from medium to medium before dissipating. The major effect of this technique is how the shock wave attacks the entire body, thereby causing trauma all over the body simultaneously. This alone generates an overload of the nervous system that may be too much to recover from. The sheer strength of the shock wave and may pulverize bones, rupture blood vessels, and even liquefy organs as it passes through the body (The energy has to go somewhere, so it is absorbed by tissues and bones). The same technique can also be used to increase the user speed by sending shock waves behind them to dramatically increase their speed, it may also be infused through weapons to be able to send shock waves

Seiteki (静的; Static)

Range: 10m

Rank: B ~ S

Description: Through electromagnetism and their unique chakra, user exerts control over photons (i.e; light). The user gathers the surrounding light and shapes it into various weapons, these concentrations of light are then utilized offensively and defensively through the photophoresis effect. While these constructs, when used offensively, don't cut or burn, they transfer enough momentum to propel an object away with enough force that they will experience near-lethal G-forces. When utilizes defensively, the technique pushes back physical matter by pushing the gas molecules on the surface.

There are different visible concepts behind this technique, while offensively the user is capable of repelling objects and inducing an immense amount of momentum into them as in extension. Users are incapable of generating more than three weapons, although constructs such as arrows or needles are limited to five, regardless due to their nature of construction a sufficient force is capable of breaking the "shell" that holds the gathered light. An important thing to note is due to the nature of utilizing a pre-existing source, constructing an object is practically instantaneous but firing said construct does provide an opponent the opportunity to avoid them.

By exerting their usage of Electromagnetism through the specialized shell, the user can alter the frequency of electromagnetic radiation and their respective wavelengths and photon energies, this allows them the ability to utilize the different "types" of light to amplify their ability.

Quote:
→ Microwave: This level of wavelength and frequency allows the user to capture and harness the Microwave "type" of light. When utilized, the user will typically generate this level in the shape of orbs or flashes. An immediate effect of this being activated is the opponent and ally will experience clicks and buzzing sounds in response to the produced microwave radiation. This microwave auditory effect is due to the microwaves inducing an electric current in the hearing centers of the brain. Regardless of this, when contact with the technique is confirmed, the victim suffers from dielectric heating induced in the body. Exposure to microwave radiation can produce cataracts by this mechanism because the microwave heating denatures proteins in the crystalline lens of the eye (in the same way that heat turns egg whites white and opaque). The lens and cornea of the eye are especially vulnerable because they contain no blood vessels that can carry away heat. This causes an intense amount of pain to the victim along with temporarily blinding them for a brief moment (5 - 10 sec) while further exposure will permanently blind them. Naturally, this level causes heat damage in other tissues as well, up to and including serious burns that may not be immediately evident because of the tendency for microwaves to heat deeper tissues with higher moisture content.

→ Infrared: The second level allows the user to harness Infrared Light, this is always utilized in the form of blades as the "Heat" is far more concentrated in that form. Through this, the user lacks the ability to induce momentum on an object through contact but instead, gains the ability to transmit an immense amount of heat capable of burning through concrete with no effort. This is by far the only level that actually allows the user the capability to cut through solid objects.

→ Ultraviolet: The third and final level is utilized far differently than the rest. Instead of being shaped as a weapon of some sort, the user harnesses the benefits of Ultraviolet light to strengthened their physical capabilities. This is done by injecting Yang vitality based chakra and altering the components provided, through this the user increased their skeletal structure to a safe and empowered level, increasing their durability and striking power up to [S-rank]. This provides them the ability to withstand physical punishment without fearing broken bones but does not protect against other forms of health risk such as blood loss. Through this process, the user is capable of releasing a sudden bright Ultraviolet flash capable of temporarily blinding their opponent for a few seconds. Unfortunately, while this level provides a unique physical boost, it does require the user to constantly release a flow of chakra to maintain this buff and as such can quickly drain a users chakra pool within 3 - 5 minutes.


Hiken - Tsubame Gaeshi (秘剣・ 燕返し, lit. Secret Sword: Swallow Return)
Range: 3m
Rank: S

Description: A deadly Sword Technique that utilizes tactics mixed in with the aforementioned Tsubame Mai (秘剣・燕舞, lit. Secret Sword: Swallow Dance). By utilizing the Tsubame Mai, the user projects their Killing Intent into Pre-cognition for their opponent, visually this causes them to perceive and feel the upcoming assault. Once activated the general space around the target will seemingly be consumed by a black void, reducing visibility to zero for a brief moment. This technique, in practice, causes the user to attack at up to four different angles at a pre-determined time. The most important aspect of this technique is that it gives off the illusion of an attack, the usage of Tsubame Mai causes each assault to come with the Intent of Murder despite their realistic nature, in reality only one of these Sword strikes has the capability of causing realistic damage. While the world around the target might be consumed by darkness, the assaults are not and generally comes shrouded in the aura of the users killing intent, causing each attack to be perceived as a vibrantly colorful blade.

Focus Strike

Range: Self

Rank: B ~ S

Description: Utilizing Yang nature chakra to energize their attacking limb(s), this causes said limbs to emit a soft pink glow. Through physical contact, the strike can hold enough power to cause tremendous physical damage and even allow a user the capability to quite literally "punch" or "kick" a technique away by matching or overpowering the assaulting technique strength. While it does increase striking power, it doesn't provide as much protection as one would expect. While one may have the ability to counter a fireball by utilizing this technique, they would suffer some slight burns.

Iron Body: Vector Reflection

Range: Self

Rank: A ~ S

Description: Branching from Iron Body the user retain the same application with a more precise added benefit. By studying the trajectory and force of an object, the user instantly centralizes the Iron Body protective effects at the point of impact. Through this, the user forcefully manipulates the vectors of that attack and redirects it wherever they choose. At its lowest rank, the user can either redirect the Vector downward onto the ground or right back at the opponent/object as a mean to negate its blunt force. At its highest rank, the user can multiply the vector's as a mean to double the damage that was aimed at them straight back at the source. Unlike the standard Iron Body that is incapable of protecting the user from enhanced attacks, this version gains such capabilities through its concept. However, this despite its benefit, this technique major flaw is from its necessary precision. While the user can potentially protect themselves from physical forces, they are required to calculate and effectively predict the point of impact, if this point of impact is changed prior to contact then the technique will be bypassed. Furthermore, this does not protect against non-physical attacks; things such as heat or deoxygenation will still affect the user regardless of this ability nor does it protect from full-body attacks.


Masamune āto: Dai ni-po: Tsuki no mikadzuki (マサムネ・アート:第二歩:月の三日月; Masamune · Art: Second Step: Lunar Crescent)

Range: 5m ~ 15m

Rank: E ~ S

Description: By manipulating the stored Electrical charge on their feet, the user transforms it an Electrical current. This visibly releases a discharge of electricity from their feet and into the ground, through manipulation of Lightning Release the user shape this electrical current before launching it with a series of kicks. The electricity is transformed as a crescent with its overall strength being dependent on how much electric charge was stored, from rank E to C the user is capable of firing up to three of these crescent shaped electrical projectiles. From B to S they can fire up to ten of them, all of these can be remotely manipulated by the user. It should be noted that aside from the chakra utilized to shape the electricity, the electricity itself is completely natural and as such will behave naturally if the chakra is removed. This can be done automatically by the user if necessary, although the overall lethality won't be lethal unless the strength of the store electrical charge was S-ranked prior to being fired.


Tsubame Mai (秘剣・燕舞, lit. Secret Sword: Swallow Dance)
Range: 2.5m
Rank: A

Description: A pre-cognition technique that projects onto a target rather than being used on a user. A pure Killing Intent Technique that focuses the Intent of Death and projects it onto a target, the user's eyes will glow an ominous color determined by their chakra color. Those who have come to the realization of the ominous glow will have fallen into a New World, a Pre-Cognition World where the opponent will perceive and feel a Death projected onto themselves. These Death are determined by an upcoming action, as such, if the Death is perceived and felt as their throat is slit, then it is due to the upcoming action of the user aiming to slit their throat. By definition, this technique is one which permits the resolution of the desired result as "inevitable," by way of committing the entirety of the user's existence to the act of achieving the outcome. In practice, this technique effectively telegraphs a desire to cut, stab, or break a certain person.

Iron Body

Range: Self

Rank: A

Description: Through Yang nature chakra, user increases their body physical defenses. Providing them the ability to shrug off standard blunt forces and swords, this seems to be possible by hardening the muscles and skin to equal the strength of titanium, this method doesn't necessarily slow down movement but users are slightly slower than usual. Additionally, while this technique does negate tradition physical strikes, it provides no protection from non-traditional attacks such as chakra enhance strikes, ninjutsu, or chakra enhance kenjutsu/bukijutsu.

Shutsuryoku kōkan (出力交換; Output exchange)

Rank: A

Range: 3m (9ft) ~ 9m (29.5ft)

Description: A weaker version of Chōetsu-sha no karada (超越者の身体; Body of transcendent). User flow chakra in a layer around their limb prior to utilizing it, when they deem necessary, the user simply rapidly transform the chakra into lightning nature. The same concept is repeated from its parent technique, the sole difference is that the shockwave is far more focused than its predecessor. Chakra is used to guide the shockwave as well as shape it as a cone. Due to the style that this technique is used allows the user to continuously unleash these shockwaves without fearing the feedback debuff.

Additionally, the user is capable of remotely removing the Chakra used to guide and shape the shockwave, this turns the projectile into a locatable shockwave bomb. This drastically increases the techniques range but also risk damaging the user if they have no method of shielding themselves from the shockwave.


Focus Strike: Fierce Claw

Range: Point of Impact

Rank: A

Description: Through the standard Focus Strike technique, the user instead injects their own Yang Chakra within the target body through physical contact. This is confirmed by the rippling pink glow, once the user has successfully confirmed physical contact, they rapidly transform their Yang Chakra through Chakra shape Manipulation prior to jerking their attacking limb upward. The transformed Yang Chakra is altered into a Claw that shreds the targets internal organs from the path of the upward jerk. This technique can be utilized to bypass physical defenses that extend outward as this technique solely attacks inwards.

Masamune āto: Sōsei-ki - kyōmei (マサムネ・アート:創世記 - 共鳴; Masamune Art: Genesis - Resonance)

Range: 1m

Rank: A

Description: Utilizing the benefits from Masamune āto: Sōsei-ki (マサムネ・アート:創世記; Masamune Art: Genesis) and the knowledge of Vectors, the user is capable of gathering and storing the Low-Frequency sound emitted from their foot-movement. The amount necessary isn't dependent and can be utilized whenever, by simple manipulation of Vectors and Frequency alteration, the user fires as a straight beam of Low-Frequency Sound shaped by Chakra. When contact is made, the technique induces a Resonant Frequency. When targetted at an important organ such as the Lung or Heart, this can quite literally force these organs to shut-down due to the Low-Frequency Sounds manipulating them. There are a few important notes, while this technique allows a user to alter Sound Pressure and Frequency through Yang Chakra, this technique, unlike the former, does not travel at the Speed of Sound, additionally, these ailments require consistent contact, at the very least requiring three hits to take effect. Instead, it travels at speeds that allow an opponent to avoid is they are capable of remotely registering this or sensing the chakra movement.

Shinjitsu no me (真実の目; Eyes of Truth)

Range: Self

Rank: A

Description: Unleashing Yang within their right eye, the user mutates its hues and provides it the benefit to excel in knowledge of Physical Properties. The activation of this technique is confirmed by a blazing and sparkling dark-pink flame emitting from their right eye. Through this technique, the user gains the ability to understand physical energies. The major benefit of this Visual Technique is the grated ability to study Taijutsu with extreme data, the user gains the ability to understand the speed and force behind each strike, capable to visualize them as vectors. This allows the user to judge the overall strength behind an opponent strike along with identifying weaknesses through their Taijutsu, furthermore, this passive trait provides the user the capability to perceive accelerated movement far easier than others.

Quote:
Shinjitsu no ryōiki 真実の領域 - C-rank: Through their visual technique, the user gains the ability to perceive the internal networks of an organism. Allowing them to see Nerves, Muscles, Tissues, Veins, etc... While this doesn't allow one the same perception as the Byakugan's ability to see Tenketsu's, in the hand of a talented Masamune, this technique can provide them the insight to an opponent physical weaknesses. Giften them the ability to deliver accurate strikes to a body's natural weak-points, or an already damage location with terrifying accuracy.


Masamune āto: Sōsei-ki (マサムネ・アート:創世記; Masamune Art: Genesis)

Range: 6m

Rank: B

Description: By exerting their manipulation through Yang chakra, the user manipulates pressure waves to alter the sound frequency produced by their footsteps. This allows the user to produce Low-Frequency Sound (Infrasound) at varying decibels, due to the concept behind these frequencies they are naturally unregistered by the human ear but can be felt by the human body due to the penetrating capabilities of these frequencies. Through extensive exposure, the target receives effects depending on how long they were present within the area of effect, the immediate effect is an unknown physical pressure placed on the target's body. This pressure doesn't hinder any sort of physical capabilities aside from simply confirming an unknown threat. Within five seconds the opponent inner-ear will undergo distortion that affects the ability to understand speech. At ten seconds the opponent will feel nauseous along with visual illusions such as double-vision, seeing false images, and distorted images, within these ten seconds a victim is capable of regaining visual capabilities through the same method that dispels Genjutsu. At fifteen seconds, the technique reaches the target's lungs, forcing them to breathing rapidly and against their will. Although this won't kill, this will exhaust them or cause them to undergo hyperventilation and potentially passing out within a few more seconds.

It is important to note that this technique requires the user to constantly keep their feet on the ground, if contact is disconnected for more than two seconds then the entire technique, along with the effects regardless of exposure time is negated. Constant movement and constant foot-hold are required for this to be successful. Due to this, practitioners of this technique tend to utilize a Tai Chi style of combat, utilizing evasion steps to slip through the enemy attack. An interesting note is distance. If the user is capable of maintaining a distance of a meter or less, the time required for these symptoms to kick in is reduced by half.

Onkyō shikīchi (音響しきい値; Acoustic Treshold)

Range: 15m

Rank: B

Description: By manipulating sound pressure through chakra, the user unleashes a High-Pitch Scream that can be maintained for anywhere between 10 to 15 seconds. By exerting control over the produced sound frequency, the user is capable of amplifying its effects to mimic effects of a Stun Grenade. The now amplified sound waves decibels increased to a painful threshold, the intense sounds released by the user greatly disturbs the Perilymph as a mean to hinder mobility. This can induce temporal deafness and further exposure to the sound for more than five seconds can result in permanent deafness. While it is rare for this technique to cause any lethal damage, it is mostly used as a mean to limit assault from an opponent as the loud sound is more than enough to cause unbearable pain within the inner ears.

Flower Stem: Piercer

Range: 11cm ~ 1m

Rank: B

Description: Focus Yang into their enhanced finger, the user thrust said limb forward towards a target(s) appendage. The technique fires a short-ranged projectile forged from Yang chakra onto the target, the damage isn't external as the chakra will simply merge into the skin and damage what is within. This is effectively utilized as a mean to rupture arteries, tendons, or muscles. This technique is extremely precise to the point that it's somewhat flawed. The technique projectile is thin as a mean to provide it the ability to merge, this provides an opponent the potential ability to move the attacked limb out of the way. Although, this may prove difficult as essentially the projectile is extremely difficult to precise in the midst of combat. It can, however, be sensed far easier.

Hiromeru seiryoku (広める勢力; Lit Spreading Power - Amplified Energy)
Rank: B
Range: N/A

Description: One of the few Clan Technique capable of being utilized by Masamune's even when born with Feline-Diseases. The Technique simply causes the individual to temporarily converts their Ninjutsu qualities, the user simply converts their Ninjutsu capabilities into temporary Physical Strength [Converts Ninjutsu Points for Taijutsu Points]. Visually this does cause different physical alteration to the user's physical appearance, typically the darkening one's skin or alteration of one's hair color/length. It does seem that this alteration can be restricted at while if one has the required skill.

When this Technique is utilized the user disables their ability to utilize Ninjutsu and overall chakra is sealed away, Chakra is funneled into the user's cell and overall nerves but they do regain minor control of what is produced as a result. The user body constantly releases electricity, this electricity can be used as a substitute to perform standard Shinobi Techniques, such as walking on water/tree and funneling it through their weapon as to increase cutting power. While the Technique is capable of temporarily increasing physical strength, the duration of this Technique is only temporary, at best lasting for [4 post] with the potential of being extended for twice its duration, unfortunately, the extension does come with causing nerve damage and paralysis for month(s).

Nise jigen (偽次元; lit Fake Dimension / Alternate Dimension)
Rank: B
Range: 25m

Description: A Clone Technique that uses the concepts from Hiromeru seiryoku (広める勢力; Lit Spreading Power - Amplified Energy) and from the Shadow Clone Technique as well, this Technique produces a corporeal and physical Clone of the user who's physical capability is dependent on the conversion of Ninjutsu Strength into Physical Strength. Much like the former, usage of this does dismiss the usage of the user's Ninjutsu along with disabling the effect previously brought on by their activation. Unlike the standard Shadow Clone Technique, the range on this version is much less along with its strength not being consistent depending on the will of the user, fortunately, this version is capable of taking a bit more hit depending on how much Ninjutsu Strength was converted into Physical Strength.

Saionikku hyōshi (サイオニック拍子; Lit, Psionic Beat/Rhythm)
Rank: C
Range: N/A

Description: A weaker version of Shinjitsu no me (真実の目; Eyes of Truth), Saionikku hyōshi (サイオニック拍子; Lit, Psionic Beat/Rhythm) is a Technique that plays off the Masamune's biological capabilities and inherent skill in Taijutsu/Martial Arts. Upon activation, a single eye will emit a bright glow that mimics the user chakra coloration. This Technique plays on the user being able to identify and feel the sensation behind an opponent fighting-style and such their personal thoughts, the quality of Yang, the Physical Energy that exists within Humanity.

In order for this Technique effectiveness to be triggered, the user must come into contact and effectively and properly block an attack from the opponent. If an opponent overall physical capabilities are weaker than the user, then, the user will simply be able to effectively copy and understand the opponent physical capabilities. Quite literally, this allows the user to effectively predict the opponent upcoming attack by establishing an understanding of their physical capabilities whilst also being able to copy their fighting style.

While this can be vastly effective against an individual of weaker and equal physical capabilities if the opponent physical capabilities are higher than the user, then, the user is required to effectively block each attack that equals that gap between their skill sets.

Flower Stem

Range: 11- centimeters

Rank: C

Description Increasing the overall strength of their pointer finger, through this method the user's finger is similar to the overall strength and sharpness of a standard well-forged sword. This allows the user the ability to utilize their finger as a weapon, capable of cutting through flesh and bone, stone and iron, and even clash with other swords without harming the user's finger.

Glitch

Range: 8 - Meters

Rank: D

Description: Taking notes from the Body Flicker Technique, the user utilizes Yang nature chakra as a mean to amplify their natural speed. This vastly increases their speed for a brief moment and creates multiple after images akin to the standard Clone Technique, these after images are capable of remaining in existence for as long as two to four seconds. Additionally, by injecting Yang nature chakra into these after images, the user can temporarily allow these after images to interact with the physical world. Although weak, they have enough physical strength to cause a large adult to stagger or fall, they won't be able to cause any major or minimal physical damage and are widely used as a strategic initiation technique. Regardless of their usages, these after images can be easily dealt with by a simple casual swing

Jiton: Fūrin(磁遁・風鈴; Magnet Release: Wind Chimes)

Range: 4 meters.

Rank: E

Description: By manipulating the Paramagnetic or Diamagnetic properties of certain gases, the user is capable of exhibiting a manipulation of the air. This allows them to repel the air to blow back target a few feet or drastically increase their mobility. Despite its capabilities, this particular skill pales in comparison to users of Wind-style, as such, when comparing this technique to an actual Wind-Style user the latter will always overpower with little to no effort regardless of rank. This can even mean that a Wind user can simply negate the effect of this technique entirely.

Masamune āto: Daiippo: Ima (マサムネ・アート:第一歩:現在; Masamune Art: First step: Current)

Range: 1m

Rank: E

Description: My enhancing their feet with a unique-type of chakra transformation that relates to their Kekkei Genkai, the user is capable of mimicking and harnessing the Triboelectric effect through standard foot movements. With each contact by foot movement either on the ground or an opponent electrically charges the soles of the user's feet, the gathered electricity doesn't spark nor does it reveal itself. This technique doesn't provide any offensive or defensive benefits, instead, it is a mean to store up power to fuel further techniques by harvesting a source of pre-existing electrical potential. One standard movement gathers one-fifth of the necessary electrical charge utilized in E-ranked Lightning Techniques, five successful standard movement provides the same electric charge utilized in E-ranked Lightning techniques. The amount of electrical charge that can be stored is limitless so long as the user remains in a constant state of motion on the ground, providing the user the ability to utilize this source of energy aside from their own chakra can reduce the chakra cost of Lightning-Release techniques along with potentially increasing its overall power.

It is important to note that this technique requires constant movement on the ground, stopping for even a second will drastically reduce the amount of store electrical energy. While the user is capable of utilizing this stored energy, any individual capable of utilizing Lightning Release is capable of using the user's own technique against them.

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PostPosted: Thu Jan 24, 2019 8:10 pm


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