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[Raffle] Hippocrates [Youma]

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iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Fri Jan 04, 2019 2:33 pm


User Image - Blocked by "Display Image" Settings. Click to show.Name: Hippocrates (Former Asbestos)
Nickname: Doctor

Age: ???

Hobbies:

Crystal experimentation: The various crystals and shards scattered through the rift make for a very interesting subject to pick apart. If not for magical properties, than from the fact they are rather pretty and he collects pretty things.

Collecting: Anything that Hippocrates likes that they can take for themselves they will.

Study He enjoys reading and studying new methods and discoveries in various sciences and medical fields. But what en enjoys studying most is magic.


Virtues:

Adoring He give praise constantly when he sees other preform well and in genuinely supportive of their efforts and attempts to succeed. While getting that praise might be difficult when presenting a final product, he might scrutinize but if the goal is met- he will lavish with accolades.

Open minded Discovery is vital to his work, and he tends to be open to suggestion and aid from others in various ways. He welcomes others to assist him and also enjoys the challenge new set backs and discoveries make for him

Inquisitive: Curious about the workings of both humans and the relation of magic, chaos and order energy, starseeds, knighthood, power- Hippocrates has an unquenchable thirst for knowledge.

Flaws:

Critical Half baked attempts do not sit well with him, and worse, no efforts made will set him off. He loathes slacking and 'unprofessional' work being presented to him or given to him. If you're going to do something, do it right, or don't do it at all.

Dramatic What it says on the tin, Hippocrates would have once fit right into a theatrics troupe but now he's sequestered to acting out in the rift with dramatic and grand gestures, pretending the world is very much his stage. His mood can shift from one extreme to the other in this aspect and often leaves him to lash out or, praise those in his company.

Sadistic He delights in the suffering and agony of others, especially when he is the cause of it.

PHYSICAL DESCRIPTION
N/A
PostPosted: Fri Jan 04, 2019 3:02 pm


Abilities:

Physical: Unbreakable Bones Having a 'skull' for a face and a skeletal tail are rather nice for a fight, his true strength is in just that-pure brute strength. Despite their slender form, they posses around 3x the normal strength of an average person.

Magical: Telekinesis: Able to move objects 50lbs, (at max, limited often to 1 object) or less in 30ft radius in a non-hostile environment. The further the object is, the less control he has and the more objects he is controlling the less finesses he has. When not moving objects, he can move himself to levitate or 'float'. In combat or hostile situations, his abilities and limitations vary but are often limited- the more fine motor skills required, the less energy he will have after said task.
In combat this acts as a shotgun skill, hurtling objects at an opponent with the desire to cause the most damage with least effort. However, given the complexities and many factors of combat, his skill wears quickly on him, and prolonged use will cause him severe harm both for his energy, and his own mental and physical well being, forcing him to retreat or risk death.


iStoleYurVamps

iStoleYurVamps


Trash Husband



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Sat Jan 05, 2019 3:30 pm


Hi, Vamps! Congrats on your win!

There are a few things I have to go over before I can stamp, so I apologize in advance for the wordiness! I think this is a neat youma and I can see a lot of really cool possibilities, so I'm excited to get a move on stamping so you get start playing!

The first thing I want to touch on, while the past life name is completely valid, we do encourage players who have no intention of purifying to select a fictional name so they don't take a viable name someone else could use. Straight to youma characters cannot claim past life names/powered names on the Order side so while you can draw inspiration from the name you have chosen, it cannot be mentioned in RP or officially claimed, sorry! Additionally, you will need to pick a different name for the Negaverse side! Iridium is a chemical element and not a mineral, and chemical elements are not viable names, sorry!

For the hobbies, human experimentation is probably going to be a rough one to actually implement; this is not something the Negaverse would lightly approve and if anyone was trying to do experiments on anyone they would need approval. Before I can stamp this, I will need to impart some information on it and ask for a bit of clarification just to make sure we're on the same page! Specifically, human experimentation might be ICly approved, but before doing any project you would need to secure IC permission; as a youma it would be very difficult to acquire the funds to perform experiments or research, and there would be very limited areas to actually perform any experiments, as humans wouldn't really last in the Rift and the castle would not have many places allocated for something like this. Devising and planning would be fine, but actually carrying out experimentation on humans will need extreme IC approval, and well as consistent OOC work to make sure you are communicating what experiments are being attempted or performed; if there are continued attempts to enhance or experiment without permission, and continues to do so after being warned not to do so without permission, the Negaverse would respond by eradicating Hippocrates. There isn't a lot of wiggle room in this regard; if the Negaverse doesn't have control over what is going on or being performed, they will not let any youma, or agent, exist within their ranks. While it would not be impossible, it just means that there will be continued work to allow Hippocrates to explore this hobby, and it will need to be played in mind that it has to be something the Negaverse approved; they will not permit any torture just to torture, or any experimentation that does not have a clear goal or purpose for performing.

The virtues all seem to check out, and the only flaw that I am worried about is 'sadistic'; youma are not considered full officers within the Negaverse and even if they are permitted to join a branch, there is no need for mindless torture. As such, the Negaverse would not permit anyone to anyone to engage in frivolous torture; if torturing anyone without approval, this would have to take place in Destiny City because it would not be permitted in Negaspace, though youma can only leave Negaspace for a few hours at a time. Additionally, it is important to remember that as a youma, Hippocrates will still be considered below other agents; from the information on characters that have youmafied, "These youma are treated as lesser beings within the Negaverse; as a full youma they are more powerful than the usual youma we see in the shop, but because they are not really human, the Negaverse does not regard them with the same level of respect as they would another Agent. " Because of this, Hippocrates will be given far less leniency, far less permissions, and far less resources than the typical agent who is investigating and researching. Full youma also "become more animalistic and lose almost all emotions," so this is important to remember when you are playing! Youma typically have a more limited, or more primal emotional range!

So, while Hippocrates can be sadistic, this should manifest itself more outside of when doing experiments, as failure to operate in a professional manner when performing any experiment could result in punishment or in the Negaverse denying permissions to perform future experiments. It would be completely fine to be sadistic, though, but I was just concerned about how that would affect any of Hippocrates' work!

For magic, this is a good start, but I will need a few more clarifications and some tweaks before I can stamp!

While youma do not rank up, we have considered that as youma are played and ICly grow, so too can their powers and abilities to better reflect their experience. For new youma characters, we typically imagine them with the power range of a lieutenant-captain, however we are open minded to plots to improve and increase their strength down the road. However, for starting, I think 5x an average person's strength might be too strong. I would tone it down to three times the average strength! You also call this 'unbreakable bones'; does Hippocrates have any increased durability or is this meant to be flavor text? If the bones are supposed to be extra durable, I might even tone the strength down to 2x a human's physical strength, that way this youma doesn't wind up easily overpowering third stage characters.

Telekinesis is likewise very strong and doesn't presently have any real drawbacks! This could be an incredibly powerful ability that could be incredibly game changing (or even game breaking), so I am going to have to ask that it gets toned down some! For starting, I think lifting objects up to ten pounds, as well as only within a five foot radius would be best to start with. I would also think that to do this would require immense concentration, and there should be a limit to how fast something can be moved, and how much control can be imposed on an item. For example, if Hippocrates lifts a syringe with the telekinesis, is it possible to also pull the plunger on the syringe, or is the telekinesis limited to moving an object? (Could the trigger of a gun be pulled? Could a Rubik's cube be manipulated? I'm only asking for clarification on how much can be done with this ability!) This could be a powerful ability so I just want to make sure I understand! I also don't think Hippocrates should be able to levitate himself, sorry! That opens too many variables; we could try to look into it but it would need a lot of specifications and the magic would need to be reworked pretty greatly to limit it in order to be more fair. Also, what is the limit on how often the telekinesis can be used? Is it taxing/is there a rest between when the ability can be used, or consequences for overusing it?

As you play Hippocrates, you can post for a revision to improve strength of abilities down the road, but for starting out you will need to tone things down a bit! Also, before any new youma can be brought into play, you will need to PM the mule so we can go over their backstory! These PMs should include how the character youmafied and what you had in mind for their history prior to youmafication!

Please quote me if you have any questions or make any changes and I'll be back as soon as possible!
PostPosted: Wed Jan 16, 2019 4:29 pm


Kyuseisha no Hikari


I read that they could with approval @ past 'life'. I sent a PM in but got no reply. There wasn't pretty much anything said in the info other than 'u can pm to ask permission'
Iridium I legit just pulled from mineral list on wiki so w/e easy fix.

As for powers, I was wanting to place him on par/above with other powered characters as youma are pointedly supposed to be more powerful then their human counterparts. 3x strength would be fine. As for name that has to do w/ how u physically need to have bones able to resist that kind of force in order to exert that force thats all- it's the same premise on how powered characters are more physically resilient.

Telekinesis as a weapon requires a bit more that five feet radius- thats an incredibly small area when you consider the purpose of using Telekinesis as a weapon or form of attack. It's a method suited for long distance and keeping an enemy off of you physically. If a person is in hitting rage why would you use such an ability if your hands can do just the same?

Flat out, I just wanted to have him able to float as just like a passive thing but given how often such requests for passive abilities, even things like flight for characters w/ wings, I guessed this would not be allowed.
But Telekinesis in combat is something mentally straining in my view. The heavier and the more actions required outside of movement, the more strain is placed upon the mind.

IE: Moving object A to location B is a simple task, not needing much thought put behind it or focus and energy. But doing that and then doing things that normally would be akin to fine motor skills (such as say, writing) require more energy and mental dedication. There is a limit to how long this can last and how much can be done at once depending on the task.

if you think how we can start writing two things at once while paying attention to a conversation- Thats extreme upper limits for mental focus- not only do you listen and write which is difficult, but writing somewhere else or something else is mentally draining to the point you can and do drive yourself to fatigue.
That's without taking into account the notion of doing so using Telekinesis to move a pen. That would an upper limit to these telekinetic abilities and leave him absolutely drained and having something akin to a migraine afterward.

So to sum up- Telekinesis as an attack or ability is not designed to be a close combat method- it's all about distance and keeping them away from you. And, the more fine motor skills required, the more it's going to cause problems and require that mental energy. So he could sure, manipulate a rubik's cube, that's not hard at all. Thats simple movement, (solving it is more a mathematically thing which would a different type of mental energy but I digress), but knowing where to put that needle, controlling the flow and speed of the plunger, how deep to stick the needle and the angle- Thats a HELL of a lot more complex and needing a lot more focus.

The farther something is, not only is more energy needed, the more fine control is required to be precise- just why in combat it's more 'move s**t at someone or around them and hurt them with blunt trauma or sharp projectiles'. The more objects at once ALSO holds true- you're looking at that energy and mental thought in multiple places at once. 1 object at a time is draining, 5 objects at a time is draining especially if you need them to do a specific action.

As for consequences, migraines, lack of ability to focus or concentrate, double vision- think of all the draw backs to extreme mental fatigue and basically amp that up to an 11 and Thats the kind of drawback I envision. His Telekinesis as an everyday ability is nbd, but combat, fine motor skills- boy is going to shut down mentally and rest b/c ******** if thinking now suddenly hurts. This would also play into how youma, even high intelligence youma, are at their core, feral, this would be him reverting to a sort of more base or feral state only able to do basic functions.


iStoleYurVamps

iStoleYurVamps


Trash Husband



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Jan 17, 2019 8:15 am


iStoleYurVamps


Vamps,

The PM you sent in is in the process of being approved to respond to you! We ask that players give us two weeks to respond and hope you can understand that post raffle we had a lot of additional PMs and inquiries to go to, so things wound up a little backlogged. You will have a response before it exceeds the two week mark, though!

Approval for past life typically requires a specific plot, and the PM you will be sent includes more information on that so I'm going to focus only on the powers at this point in time:

3x strength is fine! Thank you for the clarification on name!

For Telekinesis, I can see where you are coming from with this! So to accommodate where you want the powers to go, I'd like to offer suggestions with that in mind! Clarification on the mental strain and how much he can do will really help in getting this approved.

So, a few questions then:

If he is floating himself passively, how high can he float/how long can he float before he begins to suffer the side effects? I figure he weighs more than fifty pounds, so I just want to make sure I get information on this since it it seems like a different aspect/strain to move himself than it would other things.
When moving other objects, how quickly do the side effects hit him? How much strain can he take before he is mentally affected by the telekinesis? (Especially in a high pressure battle situation) ; basically I just want to make sure that this is fairly balanced/doesn't wind up being accidentally OP! (Also in the writeup it says that he is often only able to move one object at once but you also mentioned using five objects as being especially draining; I think he should be limited to only moving one object at a time and possibly down the road we can consider more, but starting at one seems like the best option).

If it takes a lot of mental focus and he winds up strained using this ability, as long as I can see the strengths and weaknesses of it, it will help me better determine how it is stamped! As it is currently written in the profile, he has no restrictions and no limits, so plugging in those/helping me get a better idea of how often/for how long/what drawbacks he has to using these abilities will help us move towards a stamp! Please quote me when you have made those adjustments so I can go over it again! (The more information, the easier it will be for me to see what you are going with or target aspects of the magic that might need adjustments, so I appreciate whatever information you can plug in!)

Please quote quote me when you have made those edits and I'll be back!
PostPosted: Thu Jan 17, 2019 1:28 pm


lol gucci. Yeah all the info said was PM mods so I did but once you reply with the 'more detail no doubt' I'll fill in and whatnot thats fine.

As for floating himself like- no more than like 3 feet off the ground, when immobile (sitting on air or getting to super high shelf), no more than a foot when moving.

Self movement would be like the rubik's cube- It's not something that requires a lot of mental energy or focus because it's literally point A to point B, and his own movements are well- him moving his actual physical body. He's not going to be doing this 24/7 so much as in the rift (where ambient energy is all around to draw on in a sense) or when he wants to move silently/stalking. He can't do it super long, and he needs to pause after like- a short while. Its basically a passive skill so at most before he's got to stop briefly and recharge and refocus would be like a city block? It's deftly not something to be used in battle as it still does follow the same perimeters as the whole mental strain and fatigue.

Gimme sweet sweet passive ability for max creepy flavor text

As for object limitation I mention multiples and think like- scalpels as daggers, small rocks- things that honestly don't weigh a whole lot. The 1 object at once was pertaining to 1 object that weights 50 lbs, it was intended to be the 'shotgun' skill so to speak in combat. Lots of smaller object sent flying to do scatter damage.

As for how long it takes before the mental drain and fatigue hit him it's pretty much dependent on what he's doing/moving and actions taken. Like

IE: The needle. Doing the fine motor skils of plunging a needle in at right angle and depth, speed of pushing the plunger: Once he's just a bit irritated

Doing this things for maybe 1-2 minutes: that stage before you know youre gonna get a headache but will if you keep going. Light pulsing.

3-5 minutes: Ow headache kicking in I dont like this

5-7 minutes; OW full blown headache I am going to get a migrane

7+: I have a ******** migrane and want to strangle you.

Thats for a passive/calm setting. In battle, he can do that level of fine skill for maybe 3 minutes max before he's like ******** THIS I NEED AN ASPRIN AND VODKA.

But if it's that simple movement, of just what is essentially throwing things at someone in battle- he's probably good for like 10 minutes because flatly there IS just that much level of difference in thought and energy required to act. Just like in a physical fight, at 10 minutes you are HELLA tired. Like, beyond tired. Ready to pass out. Avg he's going to push that 5 minute mark in battle- 10 would be like- he either keeps going or he ******** dies? So on baseline I'd say maybe 5 minutes before he wants to ******** off and die lol. 10 is like- fight or die scenario deal with repercussions later thats a problem for his future self.

It's just a bit hard to fit into a box of time limit because it is so highly dependent on the task and object. I'm not saying this to be evasive or difficult, its just that's what I see it and picture it as. Like rough estimate in battle at those basic move object point A to B- 5 mins tops on avg? Less if it's fine motor skills. Out of battle it's not even a question because the ability is akin to 'use only when needed'. dude isn't going to float 100% of the time all the time, nor, if he gonna make s**t float while he's working. Why strain himself if normal actions are just as easy?
Like??? Maybe out of battle you're looking at the 10-30 minute basic object movement range (thats not him)? But again, it's not continuous action where in battle it is?

DO U KINDA GET WHAT IM SAYING

Like- I do understand the desire for it to not be OP, but a lot of it outside battle is just... pure flavor text for creepy factor. :V In battle its fairly easier to give that rough estimate because a) continuous, b) its 99% simple object movement, c)fights are simple in terms of things you do to attack/what you expect.

rip i make a skill with a lot of nuances.
Kyuseisha no Hikari


iStoleYurVamps

iStoleYurVamps


Trash Husband



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Fri Jan 18, 2019 5:36 pm


iStoleYurVamps


I think I get what you're saying for the most part! It helps paint a better picture in my head, so if you can plug the general gist of all of this into the post that includes his magic, I'll be able to sign off and stamp. Mostly what I want to see plugged in is that 'using his skill too extensively will cause strain on him that will prevent him to continue the battle' along with some paraphrased information that you provided! Limiting the ability so that it can only be comfortably used within a certain time frame/to a certain degree will definitely help, but I understand not being able to put firm restrictions on it due to the vast array of uses/ways to utilize this skill.

Ultimately, as long as he isn't doing anything too mentally complex, and as long as he doesn't have any extreme upper hand, I think this should be fine, so if you can just plug some of the paraphrased information to beef up the write up for the ability, I will be able to drop a stamp!

As a note, though; because of the uniqueness of this ability, and because we don't have anything quite like it in play, when I drop a stamp it will be with the caveat that we may ask for the ability to be toned down or tweaked in the future to adhere to shop guidelines. I don't want to keep asking you to provide more information or tone things down because you may have a specific way you intend to play this, and I don't want it to feel like I'm splitting hairs or forcing you to write this ability into a box, but because of that it means that I would be stamping this with a wide set of possible uses and won't be able to make a judgment call on if tweaks need to be made until I see it in play. So, that being said, once things are updated and I drop a stamp, it will be with the understanding that at some point down the road if the Mod Staff feels like this ability needs more adjustments/clarifications/tweaks to fit within guidelines, you will have to work with us to make those accommodations so he can remain in play with the ability!
PostPosted: Sun Apr 14, 2019 4:06 pm


Bijillion years later

Kyuseisha no Hikari


iStoleYurVamps

iStoleYurVamps


Trash Husband



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon May 06, 2019 6:31 am


iStoleYurVamps


Everything looks good to me, so I am stamping with the caveat I listed above about his telekinesis, and because we already talked about Iridium not being valid, if you have another mineral name you want to note for him, please post it in the Master Character List Revision so we can approve it and add it.

Have fun!

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