Welcome to Wandering Wonderland, A Crazy Dice Game! Don't worry. Although the goals will change every day or two, the dice you roll will remain the same so it will be easy to keep playing and every roll will count. Just roll three 6-sided dice! Participation earns Raffle slots to win !
Today's Goal: The Key and Evidence
Rules to November 4: You find the key, get to the right size to fit through the door to the Queen's garden, where she has you arrested and put on trial. You must present enough evidence to be acquitted of the crimes she is accusing you of, but not all evidence is allowed. The Object of this game is to Escape the Queen's wrath by presenting the most evidence.
1. Follow NSTG Guild Rules. NEVER DELETE your posts in this thread, which would result in disqualification for that day's goal.
2. Roll 6-sided dice, 3 of them. For this game, use the sum of all 3 dice. Roll as often as you like, but please wait at least 10 minutes between posts.
3. Even sums get added to the amount of evidence you presented. If you roll 18, it counts as 150 and you are acquitted. You can start the process again, but beware! You are stuck with the final score of the final attempt when the game ends Monday morning.
4. Odd sums are evidence disallowed and do not change the amount of evidence you have presented, unless you roll 3. If you roll 3, your evidence is discovered to be false, so subtract 3 from the amount of evidence you have presented. If you have presented less than 3, you return to 0 evidence.
5. This game ends when I post Monday morning, when the event will be over. Prizes will be given out after that.
6. Earn one raffle slot for for presenting at least 10 evidence.
7. Prizes awarded for presenting the most evidence. Ties will be broken with Randomly Generated Numbers.
1st Prize: ~ 2nd Prize: ~ 3rd Prize: ~ 4th Prize:
Posted: Sat Oct 20, 2018 2:34 pm
The Key and Evidence Nov. 3 - 4: Escape the Queen's wrath by presenting the most evidence. Roll 3 six-sided dice, use the sum. Roll as often as you like, adding even sums to previous rolls. Odd sums add nothing but 3 = wild negative number.
1st Place WINNERS (not in raffle):
Beccan34 AngelMuerto Emmett Khan Ishnia
Raffle Entries AstralGrace has 1 entry Falcona Stark has 6 entries Larsa Shepard has 3 entries Maddy-Mazey has 1 entry Morrigan Skylar has 6 entries sdrawkcab has 6 entries Talitha Macer has 3 entries
Those listed in the spoilers who did not win 1st prize in a game have earned a slot in the Wandering Wonderland Raffle! All prizes will be given out at the end of the event.
Follow The White Rabbit
Oct. 27-28. Roll 3d6. Add even sums, subtract odd sums. 18=add 50, end fall. 3=subtract 3. Goal: Longest fall.
WINNERS: Ishnia fell 70 fathoms, won Beccan34 fell 44 fathoms, won AngelMuerto fell 36 fathoms won Falcona Stark fell 28 fathoms, won Morrigan Skylar fell 12 fathoms AstralGrace fell 10 fathoms Maddy-Mazey fell 10 fathoms sdrawkcab fell 10 fathoms
Drink Me, Eat Me
Oct 28-30: Return to your proper size (zero). Roll three 6-sided dice. Even numbers add to your size, odd numbers subtract from your size. 18 = wild (any) positive number. 3 = wild (any) negative number.
WINNERS: Emmett Khan = 0 in 25 rolls! AngelMuerto = 0 in 10 rolls! Falcona Stark = 0 in 9 rolls! Ishnia = 0 in 4 rolls! Morrigan Skylar = 0 in 4 rolls! AstralGrace = 5 in 2 rolls Beccan34 = 96 in 19 rolls Larsa Shepard = 38 in 4 rolls sdrawkcab = 3 in 2 rolls
Caterpillars and Mushrooms
Oct. 30 - Nov. 1: Get the caterpillar to tell you the secret of the mushrooms by correctly guessing his age (42). Roll 3 six-sided dice, use the sum. Roll as often as you like, adding even sums to previous rolls. Odd sums add nothing but 3 = wild negative number. Don't go over 42!
Nov. 1 - 2: Run the farthest. Roll 3 6-sided dice, adding even sums and ignoring odd sums (except 3, when you subtract 3). 18=+150 and end your run.
WINNERS: AngelMuerto ran 507 Falcona Stark ran 303 Talitha Macer ran 238 Emmett Khan ran 170 Ishnia ran 102 sdrawkcab ran 86 Larsa Shepard ran 78 Morrigan Skylar ran 70 Beccan34 ran 28
We're All Mad Here
Nov. 2 - 3: Break the Curse by getting to -100 exactly. Roll 3 6-sided dice. Odd sums are progress (negative numbers). Even sums are ignored unless 18 = any positive number 0 to 100.
Nov. 3 - 4: Escape the Queen's wrath by presenting the most evidence. Roll 3 six-sided dice, use the sum. Roll as often as you like, adding even sums to previous rolls. Odd sums add nothing but 3 = wild negative number.
WINNERS:
Beccan34 has presented 252 AngelMuerto has presented 200 Emmett Khan has presented 196 Morrigan Skylar has presented 170 Talitha Macer has presented 114 Falcona Stark has presented 106 Larsa Shepard has presented 30 sdrawkcab has presented 28
Posted: Sat Oct 20, 2018 4:52 pm
Image in banners from Disney's 2010 "Alice In Wonderland" Theme based on the book Alice's Adventures in Wonderland by Lewis Carroll.