Welcome to Gaia! ::

Naruto : Rise of the Shinobi

Back to Guilds

A semi-canon Naruto based guild with a splash of many things mixed in. 

Tags: Naruto, Ninja, Non Canon, Role Play, Rping 

Reply Character Bios
Chisa's Profiles

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200
PostPosted: Tue Oct 16, 2018 2:04 am


:: Kumiko Hyuuga :: 2,700 Chakra Points (( Genin )) [[ Owned by: Chisato Mikami ]]
Character Info
User Image Lawful Good || Doton > Suiton >Fuuton > Raiton > Katon

[::~Normal Weapons::~]
- Kunai = 20
- Shuriken = 50
- Katana = 1

::~Summon~::
-
-
-

[::~Special Weapons~::]
-
-
-
-

[::~Special Armors~::]
-
-
-
-

[::~Special Abilities~::]

- Curse Seal: None
- Orochi: None
- Tailed Beast: None
- Beast Seal: None

-----------------------------------

[::~Made Up~::] Lightning Rod



Clan

- Byakugan

Academy

- Henge no Jutsu
- Bushin no Jutsu
- Art of Substitution
- Tree Climbing
- Water Walking

Medical

-

Hidden Leaf

-


Feudal Tokyo

-

Hidden Cloud

-

Hidden Craftsmen

-

Hidden Mist

-

Hidden Moon

-


Hidden Stone

-



Links to Updates:
- Update 1

Links to Made Ups
- Made Up 1
PostPosted: Tue Oct 16, 2018 2:05 am


:: Saya Uchiha :: 36,150 Chakra Points (( Genin )) [[ Owned by: Chisato Mikami ]]
Character Info

User Image
Lawful Good || Doton > Suiton >Fuuton > Raiton > Katon

[::~Normal Weapons::~]
- Kunai = 20
- Shuriken = 50
- Katana = 1




::~Summon~::
-
-
-

[::~Special Weapons~::]
-
-
-
-

[::~Special Armors~::]
-
-
-
-

[::~Special Abilities~::]

- Curse Seal: None
- Orochi: None
- Tailed Beast: None
- Beast Seal: None

-----------------------------------

[::~Made Up~::] Flame Resilient
[::~Made Up~::] Advance Flame Resilience
[::~Made Up~::] Ensnaring Flames
[::~Made Up~::] Fire Release: Fire Wall
[::~Made Up~::] Ash Release: Ash Shuriken
[::~Made Up~::] Ash Release: Phoenix Ash Whip
[::~Made Up~::] Ash Release: Phoenix Ash Bombs
[::~Made Up~::] Fire Release: Flame Ring
[::~Made Up~::] Fire Release: Phoenix Flame Purification
[::~Made Up~::] Summon Scroll: Ashen Field
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]

-----------------------------------



Clan

- Sharigan lvl 3
- Chidori
- Raikiri
- Grand Fireball Technique
- Mythical Fire Flower
- Peregrine Falcon Drop
- Raikiri Rendan
- Raikiri Nirentotsu
- Raikiri Issen
- Sonona no Yuri Raikiri
- Fire Dragon Blast
- Dragon Fire Technique
- Chidori Nashi
- Chidori Nirentotsu
- Mangekyou "Implosion" Technique

Academy

- Henge no Jutsu
- Bushin no Jutsu

Ninja Job Goes Here

-

Hidden Leaf

- Hell Viewing Technique
- Water Fang Projectile
- Drawing Skill
- Tobidougu
- Rising Twin Dragons
- Double Dragon Scattering Destruction
- Cherry Blossom Snow Storm
- Kage Bushin No Jutsu
- Mass Replication
- Summoning Technique

Feudal Tokyo

-

Afterlife

-

Hidden Federation

~Volcano~
-

~Flame~
-

Hidden Cloud

-

Hidden Mist

-

Hidden Moon

-


Hidden Stone

-



Links to Updates


Links to Made Ups
- Made ups 1-10

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200
PostPosted: Tue Oct 16, 2018 2:12 am


:: Sorin Ichazuki :: 7,800 Chakra Points (( Genin )) Owned by Chisato Mikami
Character Info
User Image
Lawful Good Doton > Suiton >Fuuton > Raiton > Katon

[::~Normal Weapons::~]
Kunai= 10
Shuriken= 30
Windmills= 5
Bladed fans= 2
Chain= 50 ft



::~Summon~::
-
-
-

[::~Special Weapons~::]
-
-
-
-

[::~Special Armors~::]
-
-
-
-

[::~Special Abilities~::]

- Curse Seal: None
- Orochi: None
- Tailed Beast: None
- Beast Seal: None

--------------------------------------------
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
--------------------------------------------


Academy
- Henge no Jutsu
-
-
-
-

Clan
- Touch of Insanity
- Touch of Dominant Insanity
- Invocation: Art of Empathy
- Invocation: Art of Reality
- Invocation: Art of Lesser Reminiscence
- Invocation: Art of Reminiscence
- Invocation: Art of Storytelling
- Invocation: Art of Truth
- Invocation: Art of Worlds


Hidden Moon
-
-
-
-
-
-

Hidden Rain
-
-
-

Hidden Leaf
-
-
-

Hidden Wind
-
-
-




Tech List

Hidden Rain
- Wind Release: Falling Petal Dance - 900 Skill Points - This jutsu allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire.

Hidden Leaf
- Wind Release: Spiraling Shuriken: 1500 Skill Points This jutsu reshapes the wind chakra used in the technique into a large, four-pointed shuriken. (It can't be thrown like a shuriken. It has to be used against the opponent at point-blank range to work). If used successfully, however, it traps its victim in a swirling dome of wind chakra that attacks the victim with blades so minuscule that they hit at the cellular level and sever the chakra and nerve channels

- Leaf Strong Whirlwind: 700 Skill Points This is a Taijutsu technique utilized by the Leaf ninja Maito Gai. Like the normal Senpuu, Gai uses his quickness and agility to deliver a powerful roundhouse kick to his opponent.

- Wind Release: Beast Wave Strike - 1200 Skill Points - A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through anything including chakra.

- Wind Release: Beast Wave Violent Wind Strike - 1500 Skill Points - After learning the Beast Wave Strike the user can learn to use the Beast Wave Violent Wind Strike. This technique is much more wild and harder to control once released but it's much stronger.

- Wind Release Stream- 600 skill points- By blowing air from his mouth, the user is able to change direction while in mid-air at high speeds ,and can also be used to blow up a dust cloud, concealing one's location and movements.-

- Wind Release: Vacuum Great Sphere- 800 Skill Points - ( Must Know Wind release: Vacuum Sphere) A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.-

- Wind Release: Vacuum Serial Waves- 1000 Skill Points- The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. Its power can be dramatically increased when utilized in conjunction with extreme suction.


- Wind Release: Vacuum Sphere- 600 Skill Points- The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.-

- Wind Release: Vacuum Wave-1100 Skill Points- The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. -

- Wind Release: Wind Enhanced Tools-700 Skill Points.- The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, he or she can infuse a kunai to resemble a makeshift scimitar or (demonstrated in the anime only) infuse shuriken to increase their range and cutting power.-

Hidden Wind
- Wind Barrage: 2,100 Skill Points
By twisting the air, the user is capable of generating ethereal slashes which he can be sent flying at opponents. Both their size and the numbers of generated blades can be greatly varied, ranging from barrages of small attacks to single, devastating cutting moves which the user generates by waving their hands, and which are strong enough to effortlessly slice through solid stone buildings, cleanly bifurcating them. [N - Fuuton]

- KazeTsuparri: Wind blast - The user thrust there arm out and a large blast of wind erupts from the palm-800

- Kazesawagi: Wind uproar - The user stomps the ground and large eruptions of wind shoot upwards from under the ground's surface-900

- UindoSouran: Wind manipulation - The ability to control wind around on a very large scale-1500

- Gekiha Kaze Kobushi: Attack stance - A offensive stance used for attacking-800

- Mamori Kaze Kobushi: Defense stance a defensive stance used for blocking and reflecting-500

- Gami Kaze Kobushi: Graceful movements stance- a stance used for dodging-1100

- Ame Uindo Tama: Raining wind balls - The user causes huge balls of wind to rain down from the sky causing damage the surroundings and the target-700

- TokuYaiba: Wind shield - the user rotates the wind around there arm on a high level causing a shield-1000

- Kazemari: Wind ball - a wind ball meant to be shot form the mouth of the user-600

- Kaze-Kuro-n: Wind clone - a clone made of wind. The clone can fully function but once hit it disperses in a huge gust of wind-900

- Hisan Kaze Yari: Flying Wind Spears - The user forms spears out of wind that is shot at the target with fierce speed-700

Clan and Moon

- [Clan] Invocation: Art of Replication 1600 Skill Points: This jutsu targets every person in a wide area. Each one of them immediately believes that they are one of the people in the group, of the technique user's choice. They see what he sees, feel what he feels, and if he is unconscious then they see, hear, feel, and smell nothing at all. Unless the jutsu is released or the "eyes" of the vision is killed, this can result in permanent insanity.

- [Clan] Invocation: Art of Recognition 1200 Skill Points: The subject of this jutsu immediately starts to confuse two people who are present. One person is recognized as the other, and vice versa. This is not just a simple illusion-- the subject's mind is actually altered to believe that the targets have switched. This makes this illusion extremely difficult to break even for those who would generally see through them.

- [Clan] Invocation: Art of Alternate Recognition 1200 Skill Points: The subject of this jutsu no longer recognizes one person as who they truly are, but rather, as a person of the jutsu user's choosing. The person must be either known by the jutsu user or a person drawn from the subject's memories. In the latter case, this illusion is extremely hard to break, even for those who would generally see through them.

- [Clan] Invocation: Art of Amnesia 900 skill points: This jutsu completely erases a memory, but if it is used on an unwilling target it can only be a minor one: Very significant details, such as those linked to important events, or those with great significance to the owner, cannot be erased. the Touch of Insanity cannot amend this. A typical use for the Art of Amnesia is to prevent an enemy from sounding the alarm by causing him to forget that he saw an intruding ninja.

- [Clan] Invocation: Art of Death 2500 skill points:
The user of this jutsu seals his or her being into an object, inanimate or otherwise, and immediately falls dead. A message may be "programmed" into the object, and this message may be rigged to reveal itself only to the intended person. With a blood sacrifice and a large amount of chakra, and if the person sealed in the object wishes to return to life, the object may be used to bring a suitable corpse to life with all the knowledge and memories of the sealed person. Resuscitation will be neccecary. The person is conscious of all that is happening around him or her, and retains all experiences from after the "death." They do not go to the Afterlife, although if the item they are stored in is broken, and the pieces scattered, then their essence departs from the world.

- [Clan] Invocation: Art of Eradication 3500 skill points: By far the most forbidden art of the Ichazuki, this technique's procedure was written in a book by Kazuhiro Ichazuki, who obviously never performed it himself but knew how it could theoretically be done. With the use of a complex ritual requiring the help of another ninja at least as powerful, the subject of this jutsu is forgotten by everyone who ever knew him or her, and will never be remembered by anyone again. Anyone who sees the subject of this jutsu forgets instantaneously, essentially making the user of this jutsu completely and permanently invisible. Those with special sight (such as the Uchiha or Hyuuga) can remember these people long enough to examine them and know their presence, but will still forget as soon as the person leaves their presence.

- Cloak: Art of Omnipresence 700 Skill Points: When the enemy is not able to detect the user's location for even a little while, they can instantly appear right behind or above the enemy, at an extremely close distance.

- Cloak: Art of Cowardice 800 Skill Points: When the enemy is not able to detect the user's location for even a little while, they can instantly vanish and move away at top speed.

- Cloak: Art of Weightlessness 500 Skill Points: The user of this jutsu gains the ability to perform incredible acrobatic leaps and dodges with very minimal chakra use, and with an additional chakra cost, can become so light as to leave no footsteps except in very soft sand or a similar surface.

- Cloak: Art of Agony 1000 Skill Points: The user's attacks (of any kind) inflict an unimaginable amount of pain. Much chakra must be spent for this technique, but a quick blood sacrifice can be performed instead.

- Cloak: Art of Impulse 400 Skill Points: The subject of this technique has a sudden urge to blurt out what is on their mind. Usually used to extract information.

- Cloak: Art of Threatening 600 Skill Points: The subject of this technique is made to believe that an attack is imminent from somewhere unseen, usually directly behind. The sensation is immediate and very jarring, usually enough to make an enemy instinctually defend themselves.

- Cloak: Art of Recall 1000 Skill Points: The user of this technique is teleported to a predetermined "recall" location. The recall location must have been determined no more than 72 hours previously. Furthermore, the location must be within 30 miles.

- Cloak: Art of Release 1000 Skill Points: This supplement to the Art of Recall creates a massive column of light, and any who see the column of light forget that they ever knew the ninja in question.

- Cloak: Art of Arcane Mark 800 Skill Points: A subject who has been touched or struck by a weapon has an invisible mark placed on them, visible only to the jutsu user. The user senses this mark's location if it is within 200 feet, and knows its general direction if it is within 45 miles. The mark stays active for one week.

- Cloak: Art of Nonpresence 400 Skill Points:The user of this technique stands perfectly still or throws him/herself on the ground, and as long as focus is maintained, enemies simply do not notice their presence. Much more effective if no one was aware of the ninja's exact location when the technique starts.

- Cloak: Art of Displacement 800 skill points: The user takes control over the light
reflecting off of his or her body, allowing him or her to not only become invisible, but also create an illusionary double that mimics their every move. Simultaneously, the sound, scent, and pressure marks on the ground are moved so that they point to the user being in the false position.

- Cloak: Art of Blood Drowning 1000 skill points: The subject must be touched or struck by a weapon. The subject's blood, when spilled, spills at an alarming rate, as if the subject was afflicted with hemophilia. Furthermore, the subject is placed under the illusion that the bleeding is so fast that they will die in minutes.

- Cloak: Art of Affliction 1200 skill points: The subject must be touched or struck by a weapon. The subject is suddenly stricken by a deadly disease of the technique user's choice. Not even the strongest ninja can resist this disease; it must be cured by a medical ninja. This can be used to debilitate a foe in battle or to cause an assassination to look natural.

- Cloak: Art of Decay 300 skill points: A touched object rots away. Can rust weapons, decompose corpses, destroy secret documents, and vandalize nearly anything. Living things feel temporarily lethargic, as if they had exerted themselves greatly.

- Cloak: God of Decay 900 skill points: Same as the Art of Decay but can be used at range and is so powerful that it can actually cause buildings to erode away to the point of crumbling. Living things have their chakra sapped, making it difficult to perform techniques requiring precise focus.

- Cloak: Art of Muting 500 skill points: The subject of this jutsu is completely unable to speak or make any sound with his or her voice. This is not genjutsu, but physical disabling.

- Cloak: Art of Silence 800 skill points: When this jutsu is used, the area around a ninja becomes completely silent, with no noise escaping it at all. This is not an illusion and thus cannot be broken with any amount of willpower. A specialized jutsu must be performed, or the user must lose focus.

- Cloak: Art of Concealment 500 skill points: The user can absorb a weapon into his or her body, and recall it at will. The weapon is completely invisible, except for a small tattoo shaped like the weapon on the part of the body where the weapon was absorbed. This is not genjutsu; the weapon actually vanishes. This must be learned several times to conceal multiple weapons.

- Cloak: Art of Cutting 500 skill points: The user can use a weapon to send the force of a strike through the air, essentially creating a razor-sharp projectile of air to strike with the same force as the weapon.

- Cloak: Art of Nudity 1000 skill points: This technique requires a considerable amount of time, but once complete it is permanent until the jutsu user has decided to end the effect. All of the ninja's armor becomes invisible, leaving only minimal clothing, and no longer hinders movement or makes a sound as if it was there, but the user's body is protected as if he or she was wearing very hard skintight material.

- Hero’s Stomp 400 Skill Points: Using a single stomp infused with chakra a true warrior has been known to knock back a ring of approaching opponents.
Hero’s Aura 750 Skill Points: It has been said that a true warrior could extend their aura around them to huge proportions and then increase the pressure in the area creating a huge crater around themselves.

- Hero’s Fury 900 Skill Points: When enraged a true hero can become an unstoppable juggernaut, who no matter how many wounds received or illusions casts upon them will continue to fight. This frenzied state is only compounded by the introduction of alcohol to the system, but is not necessary. Once enraged a fighter will not stop fighting until either victory is achieved or their bodies give out, running away from battle no longer is an option. A state not for the weak of heart.

- Celestial Crescent 450 Skill Points: With one slash of a blade the user is able to launch an attack of a crescent of wave of equal size to the blade used. This techniques effectiveness increases two-fold under the light of the moon.

- Dragon’s Breath 350 Skill points: A technique usually used in the forging of blades, but also in close quarters of combats. Once proximity of less then a foot is achieved, usually when blades are locked to together a Bakuhatsu family member will expel a large gout of flame from their mouths meant to burn and cause the afflicted to drop their guard.

- Phoenix Hammer 750 Skill Points: After striking a hammer upon the ground the earth splits open and a fiery phoenix will rise from the crack in the earth and speed toward the opponent in a straight line.

- Second Sight 400 Skill Points: Is the process of cutting off the vision and increasing the other senses exponentially. This technique isn’t limited only to the blind, but almost anyone can learn it. [t]

- Nakagawa Style 900 Skill points: Is taught by first catching fish in a river. Once a practitioner is in the center of a river, they must focus extending their chakra into the area around them. The next step is to learn how to notice the most subtle changes in the currents. This phase of the training usually end in the catching of a fish with ones bare hands. The next phase is hand to hand combat which consist of the substantially harder task of extending ones chakra into the air around them. Once learned a user seems to be able to predict an opponent’s move before they even move. [t]

- Harmonics 500 Skill Points: By either whistling or slapping their staff on an object like a tuning fork, the user can emit a high pitch at can disorient opponents for 1 post if successful. By using their sharpened sense of hearing, the user can also increase his field of vision mentally if his eyes are failing him. It also increases the aura range of the fighter x2 for 4 posts whether or not the attack is successful. [t]

- Night Vision 550 Skill Points: By sending chakra to the eyes the user can increase their night vision to ten times its normal level. The downside to this jutsu is the use of chakra causes the eyes to glow and will tend to give away the users position.[n]

- Shooting Star Gaze 600 Skill Points: By expelling chakra from the eyes if a link can be formed between opponent and user for a 3 seconds then the opponent will be hit by a stunning force comparable to a sucker punch to the sternum, effectively knocking the wind out of the target.[n]
PostPosted: Tue Oct 16, 2018 2:13 am


:: Kanako Mizu :: 2,700 Chakra Points (( Genin )) ((Owned by Chisato Mikami))
Character Info
User Image
Chaotic Good|| Doton > Suiton >Fuuton > Raiton > Katon


[::~Normal Weapons::~]
• Bladed Shovel
• Kunai x10
• Shurikan x30
• Windmills x5






::~Summon~::




[::~Special Weapons~::]





[::~Special Armors~::]





[::~Special Abilities~::]

• Curse Seal: None
• Orochi: None
• Tailed Beast: None
• Beast Seal: None

--------------------
[::~Made Up~::]

--------------------

Academy
• Henge no Jutsu
• Bushin no Jutsu
• Art of Substitution

Clan





Hidden Mist





Hidden Moon
• Shooting Star Gaze
• Nakagawa Style
• Night Vision






Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200
PostPosted: Tue Oct 16, 2018 2:20 am


:: Galileo Alister [Eros] :: 17,500 Chakra (( Genin )) Owned by Chisato Mikami
Chaotic Evil
Kunai =10
Shuriken =30
Longsword
----------------
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]

Academy

- Bushin no Jutsu
- Henge no Jutsu

Clan

- Sweet Seduction lvl 2
- Sexual Conquest
- Carnal Hunger
- Spice of Life


Passion
- Sexual Prowess
- Body Familiarity
- Art of Forced Arousal
- Amorous Style
- Remedy of Eros


Leaf
Kage Bushin No Jutsu
Mass Replication
Summoning Technique
Rasengan
Oodama Rasengan


User Image
PostPosted: Tue Oct 16, 2018 2:22 am


:: Aphrodite, Phoibe :: 17,500 Chakra Points (( Genin )) Owned by Chisato Mikami
Lawful Good
Kunai =10
Shuriken =30
Dual Bladed Fans
Heroes Crest
----------------
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]
[::~Made Ups~::]


Clan

- Bonds of Love
- Empathic Bond
- Empowering Bond
- There For You
- Shared Experience

Passion

- Remedy of Aphrodite
- Gentle Caress
- Dirty Secrets
- Lover's Trust


Leaf
Kage Bushin No Jutsu
Mass Replication
Rasengan
Oodama Rasengan
Wind Release: Spiraling Shuriken



User Image

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200

Chisato Mikami

Timid Wolf

10,925 Points
  • Signature Look 250
  • Friendly 100
  • Millionaire 200
PostPosted: Tue Oct 16, 2018 6:44 pm


:: Chisato Mikami [ Gami ] :: 94,950 Chakra Points (( Jounin | ANBU Black Ops)) Property of Chisato Mikami

Character Info
User ImageLawful Evil || Doton > Suiton >Fuuton > Raiton > Katon

[::~Normal Weapons::~]

Kunai=10
Shuriken=30
Windmills=5
Butter Knives=10
Hishou Souken (Soaring Short Swords)

::~Summon~::
-
-
-

[::~Special Weapons~::]
-
-
-
-

[::~Special Armors~::]
-
-
-
-

[::~Special Abilities~::]

- Curse Seal: None
- Orochi: None
- Tailed Beast: None
- Beast Seal: None

-----------------------------------

[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]
[::~Made Up~::]


Clan

- Origami Style
- Origami Style: Paper Weaponry
- Paper Style
- Paper Style: Paper's Edge -
- Paper Style: Paper Clone
- Paper Style: Walking on Air
- Paper Style: Paper Form
- Paper Style: Paper Wings
- Paper Style: Papercut Massacre
- Paper Style: Vanishing Paper Technique
- Kami no Shisha no Jutsu

Academy

- Henge no Jutsu
- Water Walking

ANBU Black Opsl

- Anbu Oath
- Anbu Seal
- Time Reversal Skill
- Dance of 100 Swords
- Sword of the Demons
- Anbu Sword Mastery
- Twin Sword Mastery
- Anbu Cloak
- Anbu Cape
- Anbu Order
- Ground Wave
- Shide no Hagoromo

Hidden Leaf

- Body Flicker
- Nervous System Confusion
- Genjutsu Release
- Cherry Blossom Snowstorm
- Rising Twin Dragons
- 1,000 Years of Pain
- Tobidougu
- Poison Extraction Technique
- Medical Ninjutsu: Strong Beam
- Bushin no Jutsu
- Art of Substitution
- Double Dragon Scattering Destruction
- Rasengan
- Tree Binding Death
- Flower Petal Escape
- Leaf Strong Whirlwind
- Flower Petal Dissolve
- Oodama Rasengan
- Kage Bushin No Jutsu
- Mass Replication
- Drawing Skill
- Communication Skill
- Hell Viewing Technique
- Dance of the Crescent Moon
- Blue Impact
- Wind Release: Spiraling Shuriken
- Choujuu Giga
- FireSeal
- IceSeal
- ThunderSeal
- WaterSeal
- GaiaSeal


Feudal Tokyo

- Kenjutsu
- Basic Swordsmanship
- Master Swordsmanship
- Sword that Protects Life
- Hiryuusen
- Knock Up
- Shinken Stance
- Hiten Mitsurugi Ryukansen
- Hiten Mitsurugi Ryuukansen Tsumuji
- Haisui no Jin
- Hiten Mitsurugi Ryuukuzuryuusen
- Hiten Mitsurugi Ryu
- Feelings of Ki
- Battou-Jutsu
- Sheath Follow Up

--Federation--
-Hidden Tree-
- Sword Play
- Dim Mak
- Channel

Hidden Craftsmen

- Peacock Whirlwind
- Wind Cutter
- Kazegaeshi
- Twin Winds


-Afterlife-
- Birth of Dense Woodland
- Flying Thunder God Technique
- Fire Dragon Flame Projectile
- Moku Bunshin no Jutsu
- Tree World Construction
- Shichuuka no Jutsu
- Shichuurou no Jutsu
- Moku Shouheki no Jutsu

Hidden Moon

- Cloak: Art of Omnipresence
- Cloak: Art of Cowardice
- Cloak: Art of Weightlessness
- Cloak: Art of Agony
- Cloak: Art of Impulse
- Cloak: Art of Threatening
- Cloak: Art of Recall
- Cloak: Art of Release
- Cloak: Art of Arcane Mark
- Cloak: Art of Nonpresence
- Cloak: Art of Displacement
- Cloak: Art of Blood Drowning
- Cloak: Art of Affliction
- Cloak: Art of Decay
- Cloak: God of Decay
- Cloak: Art of Silence
- Cloak: Art of Concealment
- Cloak: Art of Nudity


Hidden Sand

- Sword of Wind



Tech List

Clan
Paper Style: God's Divine Strike - 2,500 Skill Points - With this technique, the Gami clan member will form pieces of paper that into various straight swords, without the hilt or guard, using only handseals. Once they have a large number of them flying around they will have them come crashing down at the enemy ready to penetrate every inch of their body. (Must know Paper Style)

Paper Style: Sword of Heaven - 3,000 Skill Points - Using this technique, the Gami clan member will have paper form into a straight sword about three and a half feet long. This sword is razor sharp, and because it's made of paper can disassemble and reassemble at the users will, as well as growing and shrinking by adding or subtracting paper. (Must know Paper Style)

Jounin
Zodiac Formation: Rat Technique (Koudoutari Kessei: Ne no Jutsu) - 500 Skill Points: (ANBU/HUNTER/MEDIC ONLY) After a three series of hand seals (Dragon, Boar, Rat) the user can expel a cloud of gray haze from their mouth, which serves several functions. One is it obscures the battlefield for 8 turns, making it difficult for both opponents to see. In the first 2 turns, if not guarded or healed, the gray haze is actually a poison that can kill the opponent (need to throw 1 die, 10 sided, on 8th post, if 1 or 10, the person lives)

Zodiac Formation: Tiger Technique (Koudoutari Kessei: Tora no Jutsu) - 800 Skill Points: (ANUB/HUNTER/MEDIC ONLY) Using a series of three hand seals (Horse, Dragon, Tiger) The user spits out a short thick torrent of flame so hot it burns black and orange. The flame is malleable, but can be shot out up to 2 shots at a time. Unlike other fire techniques, this flame can extinguish and fire or water jutsu, canceling them out.

Zodiac Formation: Dragon Technique (Koudoutari Kessei: Tatsu no Jutsu) - 600 Skill Points: (ANBU/HUNTER/MEDIC ONLY) Using one hand seal (Dragon), the user seems like nothing happens initially, but the opponent starts to picture and sense the user as a near god like enemy which lowers their Taijutsu and Ninjutsu attacks. One of the best intimidation styles out there because the opponent never realizes that they are placed under the spell unless they know the attack. Jutsu Shou and Koudoutari Kessei: Tatsu no Jutsu are the only techniques capable of canceling this technique.

Zodiac Formation: Horse Technique (Koudoutari Kessei: Uma no Jutsu) - 400 Skill Points: (ANBU/HUNTER/MEDIC ONLY) Using a series of two hand signs (Dog, Horse) the user is able to increase their stamina, chakra (up to 20%, for the duration of the technique) and ignore physical pain for up to 7 posts. This move is useful when user is exhausted in battle or in a near death state but needs to keep fighting. It does not increase any power, but it makes the User outlast their opponent if need be.

Zodiac Formation: Monkey Technique (Koudoutari Kessei: Saru no Jutsu) - 600 Skill Points: (ANBU/HUNTER/MEDIC ONLY) Upon using the sign of the monkey, moisture collects in the air to form 4 floating monkey palms. They are malleable to temperature but have the ability to grab, pin and render an opponent or technique useless. The water concentrated in each palm is strong enough where they can cancel water and earth style techniques.

Zodiac Formation: Dog Technique (Koudoutari Kessei: Inu no Jutsu) - 700 Skill Points: (ANBU/HUNTER/MEDIC ONLY) After applying four hand seals (Rabbit, Tiger, Snake, Dog). Somewhat similar to the Inuzuka Clan’s Dynamic Marking, ZF: DT is used for tracking purposes. It’s incredibly accurate and can increase the sense of smell to pin point anything on an opponent. In battle ZF: DT allows the user to tell the difference in clones and spot their opponent in hidden areas, canceling out any ambush attacks. The downside is the nose is hyper sensitive and while in the duration of the attack, the other senses are dulled in half. Any irritant can cancel this technique as well.

Zodiac Formation: Ox Technique (Koudoutari Kessei: Ushi no Jutsu) - 600 Skill Points: By crossing the arms, it is the activation of the technique. The users physical appearance doesn’t change but the structure changes to the point of near omnipotency. This allows the user to take no damage from Taijutsu or Ninjutsu attacks for 2 turns (Needs a 5 post cool down before it can be used again). Any people touching the user will in turn gain its side effects for up to two turns. While in the duration of the attack, the user CANNOT move. If the user had created clones, they cannot use this attack but can move freely and gain the benefits by touching the user. This is ONE of TWO public Zodiac Moves.

Zodiac Formation: Hare Technique (Koudoutari Kessei: Bou no Jutsu) - 800 Skill Points: (ANBU/HUNTER/MEDIC ONLY) after using the hand sign of the rabbit, the user gains a speed bonus, allowing them to move so fast that doujutsu like the Sharingan and Byakugan have trouble reading their movements. It also increases hand sign speed, which allows for faster attacks. Each step in movement feels like a springing step, allowing the user to leap higher and farther than normal and increases any kick like attacks.

Name: Zodiac Formation: Serpent Technique (Koudoutari Kessei: Mi no Jutsu) - 700 Skill Points: Ninjutsu (mid range) and Earth Based. (ANBU/HUNTER/MEDIC ONLY) After using a set of six hand seals (Boar, Rabbit, Dog, Horse, Rat, Snake) the user seems to disappear from view initially. From his disappearing point, 6 weaving snake like patterns spread out from the ground. Each ‘snake’ stays active throughout the battle, allowing the user to appear from its location to attack his or her opponent. Once a ‘snake’ is used, it disappears shortening the amount the user has left. One of the Ultimate sneak attacks unless the opponent can read ground movements (hidden time techniques, Chakra Aura), even the Byakugan and Sharingan have a hard time reading the attack patterns because the ‘snakes’ seem to move rapidly and randomly.

Name: Zodiac Formation: Bird Technique (Koudoutari Kessei: Tori no Jutsu) - 400 Skill Points: Genjutsu (Hand to Hand-Long Range) (ANBU/HUNTER/MEDIC ONLY) Using the hand seal (Tori), the user makes the opponent feel 2 reactions: if the technique is successful, a calming breeze is felt slipping through the opponents mind, it will lull them to sleep (the weaker in rank or closer to death the opponent is, the better this side works) The sleep lasts for 10 turns unless the Opponent uses Kai (lessens sleep to 1 turn, any motion to the body will awaken it regardless, unless MEDIC is working on them). If the attack is unsuccessful in putting the opponent to sleep, it feels like 1000 birds are chirping in their ears, disorienting the opponent for 2 turns.

Name: Zodiac Formation: Ram Technique (Koudoutari Kessei: Hitsuji no Jutsu) - 1200 Skill Points: Taijtusu (hand to hand/Mid Range) No hand seals are used for this style of fighting which is a spiritual successor to Tekken and Jyuuken (Iron Fist and Soft Fist respectively). The user goes into a crouched stance with their hands clenched. Mainly a fist striking style, but is inter changeable with other fighting styles, each blow feels like a battery ram, capable of knocking opponents back several feet and crushing tenketsu in the area of impact closed for 3 turns, lowering the opponent chakra in that duration. If opponent dodges a blow, the strength of the strike is enough to still knock an opponent away but it does no close tenketsu. Attacks are slightly slower than other respective styles, but are easily one of the strongest. This is ONE of TWO public Zodiac Moves.

Zodiac Formation: Boar Technique (Koudoutari Keissei: Inoshishi no Jutsu) - 900 Skill Points: (ANBU/HUNTER/MEDIC ONLY) Using the air around them, the user can seemingly call for the help of the wind god to bring forth up to 4 wind familiars in boar form. These familiars work in tandem as a taijutsu team but can be easily dispatched by a strong enough gust of wind or similar attack. They also have the ability to form together to create a wispy cloud which could asphyxiate an opponent (choke them to death) (opp. must roll 1 10-sided die to prevent death, EVEN will result in a save, ODD will result in death.

Zodiac Formation: 12 Guardian Seal Technique (Koudoutari Kessei: Juuni Koukenin Fuujiru no Jutsu) - 2000 Skill Points: (ANBU/HUNTER.MEDIC ONLY) (must know all other Zodiac Formation styles and have a minimum of 100,000 sp) (MUST have one other person with you to summon at least at chuunin level.) Because they deal with opponent of immense strength, poisons of extreme potency, and sometimes of demons or demonic armors. The user must be able to defend them and get rid of the threat as efficiently as necessary. This technique is typically used when fighting a tailed beast, demon, active curse seal, or active armor wearer. The user must first make a draw of blood (typically by biting their thumb) and then run through all 12-hand seals, once that is accomplished then must slam their palms into the ground to summon the Zodiac table. It is a circular tablet 30 feet in diameter made up of 12 tablets (one for each zodiac animal) and a hole in the middle. It takes 2 turns for the tablet to fully work but once it does (on the second post), the opponent must roll one 10 sided die. If the number is EVEN, then the tablet for the remainder of the battle seals their powers (curse seal, armor, beast, etc). If it is ODD, the seal doesn’t work and can be tried again every 2 turns. The tablet is indestructible and remains in battle as long as the user wills it. As long as it is in play, any Zodiac Formation moves are increased in power. Tablet will go away when the user wills it or when the user dies, when that happens the seal is broken and the opponent’s powers are restored. It does not take additional chakra to keep the tablet in play but it does take chakra to activate its sealing technique. (more than 1 person can learn and have this technique)

ANBU
Makokumeizankenp-700 Skill Points Anbus pulls the hilt and blade of his sword apart and reveals a pulsating mass of flesh attached to the inside. Using this anbus can transfer his chakra in attacks. When Anbus twirls it over their head it lets out a high pitched shrieking wail like a Banshee that makes anyone who hears it feel like their head is going to explode.

Bakutodokushokusou-600 Skill Points An Anbu's sword can spit out giant skulls from it's orifices, and from other places. These skulls attack randomly, attacking opponents in their path.


Onkoshou Bakuheki-600 Skill Points When Anbus shoves their sword into the ground, they can channel their chakra forming a wall of energy that traps their opponent making them an easy target.

Multiple Step-400 Skill Points When Anbu moves they start making after images. These After images will circle an Opponent each being in a different stance of the walk of the opponent. So the opponent will see a circle of nins surrounding them. The only way to diffuse the skill is to attack all of the After images. The most one nin can make is twelve.

Sharp Claws 500 Skill Points Usually an anbu will have there sword as a weapon. But in the instant that the an anbu doesn't have his weapon. They can grow their nails to become as sharp as a sword. While there isn't any range, the fingers can cut threw flesh and thin layers of metal.

Quick Grab 800 Skill Points With conjunction of the Sharp Claws and the Multiple Step. The user can move at such a speed were they can rip out the heart of their opponent. This technique is quite fast and usually the opponent will not notice there heart is gone until the user shows it to them. The more skilled user of this technique will not even get blood on themselves because that is how fast they are moving.

Sensing System Technique 400 Skill Points -This is a detection type barrier that can be used to surround an area and allows the users to monitor a certain area. The barrier can also be moved according the the requirements of the user.

Protective Tag Barrier 700 Skill Points - When a specific part of the user's body is targeted, this technique is automatically activated. The talismans move to cover the specific body part and form a barrier to protect it.


Reply
Character Bios

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum