Connecting Land Routes:
Connecting Water Routes:
Connecting Train Routes:
Connecting Port Routes:
Connecting Water Routes:
Connecting Train Routes:
Connecting Port Routes:

Gym Leader:

Location specific events:

Location specific items:

Encounter: Tall Grass
-3 Encounter posts are required, then generate a number between 1 and 807. This will determine the Pokemon that appears. In the next post, roll a 6-sided dice to determine the level of the wild. You may capture any Pokemon encountered via this system. Included legendary Pokemon.
1: Three levels below the level of your starter.
2: Two levels below the level of your starter.
3: One level below the level of your starter.
4: The same level as your starter.
5: One level above the level of your starter.
6: Two levels above the level of your starter.
S.O.S
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Weather: Raining Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 25% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30.
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Encounter: Honey
Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
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Encounter: Sweet Scent / Horde
-20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
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Encounter: Surfing
-3 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon.
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Encounter: Fishing
-5 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild pokemon
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Levels, Hp & Exp: