Welcome to Gaia! ::

Naruto : Rise of the Shinobi

Back to Guilds

A semi-canon Naruto based guild with a splash of many things mixed in. 

Tags: Naruto, Ninja, Non Canon, Role Play, Rping 

Reply Academy
Shinobi Job Corps Academy

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Mon Oct 08, 2018 8:18 pm


Job Corps Academy

A location similar to that of the Shinobi Academy in both structures and use. This place is sectioned off into four distinct areas which all meet together in the middle. With separate straining, housing, and learning locations for the Hunter Ninja, Medical Ninja, Military Police and Anbu Black opps. All four corners of this Academy meet in the center for a mutual grounds location and food court that comes with a variety of ever changing food groups from all of the participating villages.

Although the four core groups of shinobi jobs are trained under these rooftops, other jobs such as Shinobi Exam Examiner, Tutors and Teachers also get their knowledge and training here as well. Making this entire Academy a safe space for everyone looking to learn.

Ranks: (Here are the ranks and positions you can acheive when you reach a certain mark)
Academy Student
- None

Genin
Medical Student
Ryouri Student (Cooking Academy)

Chunnin
Chuunin Exam Examiner
Academy Teacher
Military Cadet
Medical Nin
Ryouri Nin (Cooking Ninja)

Jounin
Hunter Nin
Medical Specialist
Anbu
Military Policeman
Jounin Exam Examiner
PostPosted: Mon Oct 08, 2018 8:19 pm


Genin Jobs

Medical Student

Medical-Nins-in-training, Medical Students are trained in the most basic of healing techs, often serving in a diagnostic and first-aid capacity in times of necessity. The Medical Training these Shinobi go through is comparable to even the most grueling military training.

Hippocratic Oath - 1000 Chakra ( Passive: +10 to Healing Techs used upon others as long as oath is upheld. ) The first oath a medical student takes is to do no harm. Although it is unexpected for Medical Shinobi to never harm an opponent, especially in emergency situations. Their prime goal is to heal, and as such committing murder is normally a good way to break this particular Oath.

[ N ] Shindan (Diagnosis) - 1000 Chakra ( Can use additional actions for a Healing Jutsu, to add an additional +10 to the Jutsu ontop of the repeated Jutsu's effects. ) The medical shinobi places their hands over or on a wound or affected area, using their training to slowly discern any injury or ailment, and feeding it chakra, preparing the area for treatment.

[ N ] Kiyomaru (Cleanse) - 600 Chakra ( Passive: Intelligence +5 towards Disease and Poison based healing techniques. ) It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user's hands, lower arms, and face. It also ensures that any breath that comes from the user's body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.

[ N ] Gantai no Jutsu (Bandage Skill) - 1500 Chakra ( Intelligence +15 towards stopping bleeding effects: If the total exceeds the bleed, it is stopped. ) Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.

[ N ] Teikouryoku (Power of Resistance) - 2000 Chakra ( Add +20 to comparisons and general resistances against poison and disease ) A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical nin. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons.

[ N ] Tekishutsu (Extraction) - 600 Chakra ( Intelligence +5 to heal a wound while removing a foreign object. ) When a patient's body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.

[ N ] Shiatsu (Massage) - 700 Chakra ( Intelligence +5 to restoring Speed/Strength/Defense related Debuffs. ) For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury, or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical nin is able to relieve pain and help the patient's body recover more quickly.

Administer First Aid - 1000 Chakra ( Heals for Intelligence +10HP, stops ongoing bleed and poison-type effects ) A simple, widely-effective healing jutsu, and one of the first ones taught to medical students. While not very powerful, it is useful to keep a shinobi alive until the fully-trained medical nin can arrive.


Ryouri Student

Ryouri Students are those Shinobi who have chosen to focus their abilities on aiding and assisting the medical and military shinobi by preparing meals, often chakra-enhanced ones with various beneficial effects for the eater.

Chef's Oath - 1000 Chakra ( Passive: +10 towards One effect of Food Based Buffs, when eaten by someone other than the user. ) The Ryouri Shinobi are a master of food based empowerment and healing, taking a serious attempt at bringing the tastiest meals they can to their allies on the battlefield. With this in mind, they always place their heart and soul into the act of preparing and distributing food.

[ N ] Prepare Rations - 1500 Chakra( Using 2 Actions: A Ryouri Nin can prepare basic food rations proportioned for themselves and 3 others: Rations grant Strength +5, Defense +5, Speed +5 for five posts after being eaten. ) A basic food source for the traveling shinobi, able to be created and stored for both short and long trips. The Ryouri have dedicated themselves to creating the best Rations possible in order to better feed and empower their allies.

Knife Work Training - 800 Chakra ( Passive: Attack Speed +5 when wielding a bladed weapon ) Knives are a primary tool used by the Ryouri for both cooking and battle. Although they are as proficient with cooking tools as they could be with swords or other bladed weapons, they continue to show their prowess in wielding these types of tools and weapons both in and out of a kitchen environment.

[ N ] Mysterious Jerky - 1500 Chakra ( Using 2 actions: A Ryouri Nin can prepare salted jerky proportioned for themselves and 3 others: Intelligence +5, Resolve +5, Spirit +5 for five posts after eating. )

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Mon Oct 08, 2018 8:20 pm


Chunnin-Rank Jobs

Military Cadet

The Military Academy is where those Young shinobi that are serious about fighting tend to go, and Anbu, Hunter-Nin and Military Police are often scouted from within their ranks. Much of their Training revolves around tactics and formations.

Cadet Training - 1500 Chakra ( Chuunin Rank: Passive: Speed +5, Strength +5, Defense +5 | Passive Changes to designated effects Based on Job Choice | Anbu: Strength +15 | Hunter Nin: Speed +15 | Military Police: Defense +15 ) A Shinobi who is going down the more military themed route will have many choices to choose from, or be chosen for. Although they all start in the Military Academy as a Cadet.

Combat Formation (Defensive) - - 1000 Chakra ( Gain Defense +10 for every ally in the same thread with this Formation ) Military Cadets learn this combat formation quite early in their training, each cadet placing themself in the most effective position, and all covering each other.

Combat Formation (Offensive) - 1000 Chakra ( Gain Damage +10 for every ally in the same thread with this Formation ) Another Formation that cadets learn very early is an offensive one, designed to end combat swiftly in a hail of attacks.

Hunt and Capture Training - 3000 Chakra ( +1 Made Up slot when defeating a Missing Nin shinobi ) Although not necessarily their chosen tasks, Cadets are just as likely to run into a Missing Nin as the Jounin ranked jobs above them. As such, their rewards are just as generous, even if they have placed their life much more on the line than their higher ranking allies.

Medical Nin

Those who have made it through the rigorous training of the Medical Academy are the Medical Nin, and have access to powerful healing techniques. They are invaluable to any village.

[ N ] Cure Wounds - 2200 Chakra ( Intelligence +20 Health healed ) A well trained medical nin can place their full training on the line in order to heal both themselves and their allies.

[ N ] Anesthesia - 1000 Chakra ( If Unwilling; Intelligence + ½ Spirit vs Opponent's Mental Defense: Success places target into a deep sleep state removing 2 actions | If harmed in any way, they are immediately awakened ) Through a combination of science and chakra manipulation, a well trained Medical Nin can administer a sleeping agent to allow for either easier access to healing a targets wounds or a momentary stun against a harder to defeat opponent.

[ N ] Strengthening Injection - 2300 Chakra ( Target gains Strength +20, Defense +20 for 5 posts | Effects diminish by ½ if used again on the same target more than once in a battle. ) An enhanced medical steroid that effectively boosting the patient's physical strength and defense for a short time. Although it's effects are not one hundred percent effective if used continuously.


Academy Teacher

Academy Teachers are those who have chosen to help train the next generation of Shinobi, true heroes, all.

Teacher’s Pass - 500 Chakra [ Must Learn Fist ] Allows unlimited travel between the Academy and the rest of the world. This is the token that signifies the Shinobi as a dedicated teacher for the up and coming generations of future Shinobi.

Educational Doctrine - 3000 Chakra: ( User counts as 1.6 instead of the normal x1.5 for interaction.. ) A specific doctrine of education used to further assist the future ninja of the Shinobi world. Through dedicated training and assistance, the Teacher can give Academy Students the last push needed to get them out the door and into their real life as a Shinobi.

Academy Mastery - 2500 Chakra ( Passive: +25 to all academy techs (other than the extra training ones) ) A Teacher will have full mastery of the techniques and disciplines that they are required to teach, as such a complete mastery is always an expected result.

Examiner Training - 1500 Chakra User can participate in the chunnin exam or jounin exam events by administering them! (must be of equal or greater rank to administer exam)


Ryouri Nin

The Ryouri Nin may seem mundane, but their cooking has turned the tides of many wars in the past. These graduates of the Ryouri Academy have begun to master techniques that will assist their villages in the times to come. Also, they are tasty.

[ N ] Hearty Meal - 2500 Chakra ( After Eating: Strength +20, Defense +20 for the duration of the next combat. | If eaten; changing threads ends the effect | Cannot be shared with other Meal's Effects. )
The Ryouri prepares a hearty meal the strengthens and invigorates the eaters.

[ N ] Vegan Meal - 2500 Chakra ( After Eating: Spirit +20, Intelligence +20 for the duration of the next combat. | If eaten; changing threads ends the effect | Cannot be shared with other Meal's Effects. )
The Ryouri prepares a vegan meal, with many spiritual benefits

[ N ] Light Meal - 2500 Chakra ( After Eating: Speed +20, Resolve +20 for the duration of the next combat. | If eaten; changing threads ends the effect | Cannot be shared with other Meal's Effects. )
The Ryouri prepares a light meal, so as not to weigh down the eaters.

[ T ] The Entire Kitchen - 3000 Chakra ( Strength +10, Speed +10, Resolve +10 ) A specialized Taijutsu Style that focuses on drawing and wielding seemingly random kitchenware to deadly effect. The Ryouri will appear to take anything from a spoon to a frying pan, or any number of other kitchen utensils and tools, and wield them all just as strongly as they could within a Kitchen for cooking. Making the Ryouri a deadly combatant with evenly the most unthreatening wooden spoon.
PostPosted: Mon Oct 08, 2018 8:33 pm


Jounin Elite
[ N ] Zodiac Formation: Rat Technique (Koudoutari Kessei: Ne no Jutsu) - 2500 Chakra [ Anbu, Hunter Nin, Military Police, Medic Nin only ] ( Opponent's Perception -20, Spirit +5 Poison Damage for the last 6 posts if undefended in some way | Intelligence vs Opponent's Intelligence to determine whether smoke is poison or not | Lasts 8 of opponent's posts, poisons starts after Opponent's second post from activation ) After a three series of hand seals (Dragon, Boar, Rat) the user can expel a cloud of gray haze from their mouth, which serves several functions. One is it obscures the battlefield for 8 turns, making it difficult for both opponents to see. In the first 2 turns, if not guarded or healed, the gray haze is actually a poison.

[ N ] Zodiac Formation: Tiger Technique (Koudoutari Kessei: Tora no Jutsu) - 2800 Chakra [ Anbu, Hunter Nin, Military Police, Medic Nin only ] ( Spirit +28 Fire Damage | If Damage exceeds damage or defense of incoming Fire or Water Jutsu: The jutsu is negated on contact ) Using a series of three hand seals (Horse, Dragon, Tiger) The user spits out a short thick torrent of flame so hot it burns black and orange. The flame is malleable, but can be shot out up to 2 shots at a time. Unlike other fire techniques, this flame can extinguish and fire or water jutsu, canceling them out.

[ N ] Zodiac Formation: Dragon Technique (Koudoutari Kessei: Tatsu no Jutsu) - 5000 Chakra [ Anbu and Hunter Nin, Military Police only ] ( Opponent's Taijutsu and Ninjutsu Damage -50 | Can only be used once per battle; Can be negated by: Jutsu Shou, Zodiac Formation: Dragon Technique, or any technique specifically stating it cancels another ) Using one hand seal (Dragon), the user seems like nothing happens initially, but the opponent starts to picture and sense the user as a near god like enemy which lowers their Taijutsu and Ninjutsu attacks. One of the best intimidation styles out there because the opponent never realizes that they are placed under the spell unless they know the attack. Jutsu Shou and Koudoutari Kessei: Tatsu no Jutsu are the only techniques capable of canceling this technique.

[ N ] Zodiac Formation: Horse Technique (Koudoutari Kessei: Uma no Jutsu) - 2400 Chakra [ Anbu, Hunter nin, Medic Nin only ] ( Add ½ of total Soul Chakra to Chakra Total | Return 240 HP and 120 Mental HP | Soul chakra is spent for this technique | Can only be used once per battle ) Using a series of two hand signs (Dog, Horse) the user is able to increase their stamina, chakra and ignore physical pain. This move is useful when user is exhausted in battle or in a near death state but needs to keep fighting. It does not increase any power, but it makes the User outlast their opponent if need be.

[ N ] Zodiac Formation: Monkey Technique (Koudoutari Kessei: Saru no Jutsu) - 2600 Chakra [ Anbu, Hunter Nin, Military Police, Medic Nin only ] ( Spirit +28 Water Damage | If Damage exceeds damage or defense of incoming Water or Earth Jutsu: The jutsu is negated on contact ) Upon using the sign of the monkey, moisture collects in the air to form 4 floating monkey palms. They are malleable to temperature but have the ability to grab, pin and render an opponent or technique useless. The water concentrated in each palm is strong enough where they can cancel water and earth style techniques.

[ N ] Zodiac Formation: Dog Technique (Koudoutari Kessei: Inu no Jutsu) - 2700 Chakra [ Anbu, Hunter Nin , Military Police, Medic Nin only ] ( Perception +50 | -25 towards comparisons involving Poison, Smoke and other breathable conditions ) After applying four hand seals (Rabbit, Tiger, Snake, Dog). Somewhat similar to the Inuzuka Clan's Dynamic Marking, ZF: DT is used for tracking purposes. It's incredibly accurate and can increase the sense of smell to pin point anything on an opponent. In battle ZF: DT allows the user to tell the difference in clones and spot their opponent in hidden areas, canceling out any ambush attacks. The downside is the nose is hyper sensitive and while in the duration of the attack, the other senses are dulled in half. Any irritant can cancel this technique as well.

[ N ] Zodiac Formation: Ox Technique (Koudoutari Kessei: Ushi no Jutsu) - 2600 Chakra ( Movement Speed = 0: User cannot move or take actions while this effect is active | All Taijutsu, Kenjutsu and Ninjutsu damage = 0 | Anyone touching the user when this is active, gains the same effects. | User's clones and other controlled entities can still move and attack with their own actions, or gain the effects by touching the user on activation. | Lasts 2 posts with a cooldown of 5 posts. ) By crossing the arms, it is the activation of the technique. The users physical appearance doesn't change but the structure changes to the point of near invincibility. This allows the user to take no damage from Taijutsu , Kenjutsu and Ninjutsu attacks for 2 turns (Needs a 5 post cool down before it can be used again). Any people touching the user will in turn gain its side effects for up to two turns. While in the duration of the attack, the user CANNOT move. If the user had created clones, they cannot use this attack but can move freely and gain the benefits by touching the user.

[ N ] Zodiac Formation: Hare Technique (Koudoutari Kessei: Bou no Jutsu) - 2800 Chakra [ Anbu, Hunter Nin , Military Police, Medic Nin only ] ( Speed +25 | Paid per post active ) after using the hand sign of the rabbit, the user gains a speed bonus, allowing them to move so fast that doujutsu like the Sharingan and Byakugan have trouble reading their movements. It also increases hand sign speed, which allows for faster attacks. Each step in movement feels like a springing step, allowing the user to leap higher and farther than normal and increases any kick like attacks.

[ N ] Name: Zodiac Formation: Serpent Technique (Koudoutari Kessei: Mi no Jutsu) - 2700 Chakra [ Anbu, Hunter Nin , Military Police, Medic Nin only ] ( Opponent's Reaction - 25 +5 per remaining use ( Max: 55 | Once activated; allows for 6 attacks that function as if under a stealth based effect ) After using a set of six hand seals (Boar, Rabbit, Dog, Horse, Rat, Snake) the user seems to disappear from view initially. From his disappearing point, 6 weaving snake like patterns spread out from the ground. Each 'snake' stays active throughout the battle, allowing the user to appear from its location to attack his or her opponent. Once a 'snake' is used, it disappears shortening the amount the user has left. One of the Ultimate sneak attacks unless the opponent can read ground movements (hidden time techniques, Chakra Aura), even the Byakugan and Sharingan have a hard time reading the attack patterns because the ‘snakes’ seem to move rapidly and randomly.

[ N ] Name: Zodiac Formation: Bird Technique (Koudoutari Kessei: Tori no Jutsu) - 2400 Chakra [ Anbu, Hunter Nin, Medic Nin only ] ( Spirit + ½ Resolve vs Opponent's Mental Defense | Applies [ Sleep ] for 10 posts ( 5 user / 5 opponent) or until they receive damage. | Opponent can spend 2 actions and 2500 chakra per remaining post in order to awaken early. If they do: They gain Perception -15 for 2 posts. ) Using the hand seal (Tori), the user makes the opponent feel 2 reactions: if the technique is successful, a calming breeze is felt slipping through the opponents mind, it will lull them to sleep. The sleep lasts for 10 posts total unless the Opponent uses their chakra to force themselves awake. If the attack is unsuccessful in putting the opponent to sleep, it feels like 1000 birds are chirping in their ears, disorienting the opponent for 2 turns.

[ T ] Name: Zodiac Formation: Ram Technique (Koudoutari Kessei: Hitsuji no Jutsu) - 3200 Chakra [ Requires 30 Taijutsu techniques ] ( Strength + ½ Spirit + ½ Speed Damage | On Hit or a Miss of 20 or Less: Opponent's Spirit -10 for 3 posts; stackable ) No hand seals are used for this style of fighting which is a spiritual successor to Tekken and Jyuuken (Iron Fist and Soft Fist respectively). The user goes into a crouched stance with their hands clenched. Mainly a fist striking style, but is interchangeable with other fighting styles, each blow feels like a battering ram, capable of knocking opponents back several feet and crushing tenketsu in the area of impact closed for 3 turns, lowering the opponent chakra in that duration. If opponent dodges a blow, the strength of the strike is enough to still knock an opponent away but it does no close tenketsu. Attacks are slightly slower than other respective styles, but are easily one of the strongest.

[ N ] Zodiac Formation: Boar Technique (Koudoutari Keissei: Inoshishi no Jutsu) - 2900 Chakra [ Anbu, Hunter Nin , Military Police, Medic Nin only ] ( Costs +1000 Chakra for each additional familiar after the first | Each Familiar gains +1 Action | Familiars deal damage equal to User's Strength + any Taijutsu techniques they currently have active. ) Using the air around them, the user can seemingly call for the help of the wind god to bring forth up to 4 wind familiars in boar form. These familiars work in tandem as a taijutsu team but can be easily dispatched by a strong enough gust of wind or similar attack.

This final Technique is currently being edited.
Zodiac Formation: 12 Guardian Seal Technique (Koudoutari Kessei: Juuni Koukenin Fuujiru no Jutsu) - 4000 Skill Points: [ Anbu, Hunter Nin, Medic Nin only | Requires 100,000 Chakra ] ( Spirit +28 Fire Damage | If Damage exceeds damage or defense of incoming Fire or Water Jutsu: The jutsu is negated on contact ) (MUST have one other person with you to summon at least at chuunin level.) Because they deal with opponent of immense strength, poisons of extreme potency, and sometimes of demons or demonic armors. The user must be able to defend them and get rid of the threat as efficiently as necessary. This technique is typically used when fighting a tailed beast, demon, active curse seal, or active armor wearer. The user must first make a draw of blood (typically by biting their thumb) and then run through all 12-hand seals, once that is accomplished then must slam their palms into the ground to summon the Zodiac table. It is a circular tablet 30 feet in diameter made up of 12 tablets (one for each zodiac animal) and a hole in the middle. It takes 2 turns for the tablet to fully work but once it does (on the second post), the opponent must roll one 10 sided die. If the number is EVEN, then the tablet for the remainder of the battle seals their powers (curse seal, armor, beast, etc). If it is ODD, the seal doesn’t work and can be tried again every 2 turns. The tablet is indestructible and remains in battle as long as the user wills it. As long as it is in play, any Zodiac Formation moves are increased in power. Tablet will go away when the user wills it or when the user dies, when that happens the seal is broken and the opponent’s powers are restored. It does not take additional chakra to keep the tablet in play but it does take chakra to activate its sealing technique. (more than 1 person can learn and have this technique)


ANBU CAPTAIN(Anbu Only Moves)
Anbu Oath - 500 Chakra [ Required to learn all Anbu Techniques | Once chosen, other jobs cannot be learned ] ( Passive: +5 to Strength ) Must learn this before any of the other ANBU techniques from the ANBU captain. By learning this technique the nin must serve as an ANBU for his/her village. If the they break this oath then all techniques will be forgotten, including the Zodiac techniques.

[ N ] Time Reversal Skill - 400 Chakra ( Intelligence +5 vs Opponent's Mental Defense: Can spend 1000 chakra to gain an additional +5, repeatedly ) The user can touch a knocked out target and they force chakra into their hand and touch their forehead. The KO person will recite their memory that you asked.

[ G ] Dance of 100 Swords - 1100 Chakra ( Resolve +10 vs Opponent's Mental Defense ) The user uses his sword and performs a genjutsu where the target thinks he is getting Slashed 100 times. This attack is started when the Target looks at the Anbu Mask.

[ K ] Sword of the Demons - 700 Chakra ( Strength + ½ Spirit Damage ) The user send a shock wave out of their sword.The is visible but as it goes father it spreads out more.

Anbu Sword - Free ( Strength + Speed Damage | Defense +5, Opponent's Reaction -10 | When duel wielded: +1 additional action for Kenjutsu or basic sword attacks | Functions as a Katana; no additional made ups ) A simple straight bladed sword that almost resembles a Katana without a guard.

Anbu Sword Mastery - 600 Chakra ( Passive: Kenjutsu Damage +5 ) This skill is need to wield a Anbu sword to perform Anbu sword skills.

Twin Sword Mastery - 1200 Chakra ( Passive: When Duel Wielding: Kenjutsu Damage +10 ) The user can now wield to Anbu swords.

Anbu Mask - 600 Chakra ( Passive: Defense +5 ) The specialized mask for every Anbu member. Granting both a semblance of animosity and functioning as an immediate symbol of the Anbu themselves.

Anbu Cape - 500 Chakra ( Passive: Defense +5 ) The user can now wear a Anbu cape that is water resistant with a hood for under cover missions.

Anbu Seal - Free This is a tattoo that lets all Anbu communicate telepathically.

Anbu Order 1000 Skill Points: This can only be used by the anbu leader.They can make all anbu in the area eyes glow red and they have higten reflex for the time being.After the skill is done their vision is blurry for how many post they kept the skill on.if used for more then 15 posts the user is blind for 3 weeks. (( Anbu leader only: Reina Rose Heudini [Huedini] ))

[ K ] Makokumeizankenp - 2700 Chakra ( Strength + ( Chakra spent x .005 ) | Deals Sword damage to those around when Wail is used and expends stored chakra in blade ) The Anbu pulls the hilt and blade of his sword apart and reveals a pulsating mass of flesh attached to the inside. Using this the Anbu can transfer their chakra into attacks. When the Anbu twirls it over their head it lets out a high pitched shrieking wail like a Banshee that makes anyone who hears it feel like their head is going to explode.

[ T ] Multiple Step - 4000 Chakra ( Speed + 30 | If Speed vs Opponent's Perception succeeds: Opponent's Reaction -10 per every 2 after images. | On Activation: 2 after Images +1 per every 10 Speed over Opponent's Perception ( Max: 12 ) When the Anbu moves they start making after images. These After images will circle an Opponent each being in a different stance of the walk of the opponent. So the opponent will see a circle of nins surrounding them. The only way to diffuse the skill is to attack all of the After images. The most one nin can make is twelve.

[ T ] Sharp Claws - 1500 Chakra ( Strength +15 Damage ) Usually an anbu will have there sword as a weapon. But in the instant that the an anbu doesn't have his weapon. They can grow their nails to become as sharp as a sword. While there isn't any range, the fingers can cut threw flesh and thin layers of metal.

Quick Grab 800 Skill Points With conjunction of the Sharp Claws and the Multiple Step. The user can move at such a speed were they can rip out the heart of their opponent. This technique is quite fast and usually the opponent will not notice their heart is gone until the user shows it to them. The more skilled user of this technique will not even get blood on themselves because that is how fast they are moving.

[ N ] Sensing System Technique - 1200 Chakra ( Perception +10 | Everything within a 100 meter location can be seen unless it specifically beats user's Perception ) This is a detection type barrier that can be used to surround an area and allows the users to monitor a certain area. The barrier can also be moved according the requirements of the user.

[ S ] Protective Tag Barrier - 3000 Chakra ( Passive: When a body part is specifically targeted: +30 Defense to specific body part targeted | Can be used 3 times per battle ) - When a specific part of the user's body is targeted, this technique is automatically activated. The talismans move to cover the specific body part and form a barrier to protect it.


Hunter Nin Captain (Hunter Nin Only Moves)
Hunter Oath - 500 Chakra [ Required to learn all Hunter Nin techniques | Once learned, cannot learn other jobs ] ( Passive: Speed +5 ) Must learn this before any of the other Hunter techniques from the Hunter-Nin. By learning this technique, the nin must server as a Hunter-Nin for his/her village. If they break this oath, then all techniques will be forgotten. [including zodiac techniques]

Hunter's Mask - 500 Chakra ( Passive: Speed +5 ) The specialty mask of the Hunter Ninja, allowing them to signify their standing when encountered both inside and outside of the villages they work for.

Hunter's Vest - 1000 Chakra ( Passive: Defense +5, Speed +5 ) A stylized vest made to hold a Hunter Nin's weapons as well as a specialized location to hold a bag for the heads of their targets.

Hunter's Specialty Band - 800 Chakra ( Passive: Spirit +5 ) A headband with a special ornamental style around it's edges that symbolizes the Hunter Nin when they are not in full regalia. This band is enforced with chakra, allowing for the Hunter Nin to have a small increase in their chakra manipulation.

[ T ] Diamond Wire Spool - 2500 Chakra ( Intelligence +15 Damage | Applies Bleed: 15 Damage per post until healed | Intelligence +10 vs Opponent's Perception to notice the Wire when placed as a trap. | Can be combined with Dendou to apply -25 Reaction if Explosive tags are applied ) Specialty wire used very similarly to the Chakra Strings of the Akasun clan. This wire is held in a spool hidden on a special bracer on a Hunter Nin's wrist, as well as on a portion of their Vest for easy application and use. The Hunter Nin themselves have the tools required to sever these wires, although chakra fueled tools are capable as well.

[ K ] Assassination - 5000 Chakra ( Speed +20, Strength + Intelligence + Speed Damage | Opponent's Reaction -10 ) A specialized attack used by the Hunter Nin to quickly take down their targets both in and out of combat. Allowing them to get the sudden jump on a Missing Nin and apply a fatal blow in an opportune moment.

[ S ] Dendou - 1500 Chakra ( Intelligence + Spirit Fire Damage | Can create 1 per 10 Intelligence at the cost of this technique ) A Fuuinjutsu (sealing technique) where a seal is placed upon a piece of paper, creating an effect upon the paper that causes an explosion. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.

[ N ] Cresent Shot - 2000 Chakra ( Spirit + ( Chakra Spent x .005 ) Damage ) A Ninjutsu technique where the ninja using it grabs their wrist, and then collects enough chakra into their hand that it becomes visible to mere human eyes. With enough chakra collected into one focal point, that point becomes powerful enough to destroy an entire cliff side.

[ N ] Earth Reaper - 1000 Chakra ( Spirit + Defense for Defense ) A Doton (earth type) Ninjutsu technique where the ninja digs into the ground beneath them and tears up a solid wall of dirt and rock. The shield of earth is held together by the ninja's chakra and is meant to take the driving force of a physical attack.

Acupuncture: Heaven Point, 700 Hell Skill Points: Hunter nins are known for their amazing skill at accuracy and this skill attests to that fact. Those who have practiced in the art of acupuncture are aware of two of the most deadly and beneficial points on the body exist on the human neck. These points are the Heaven point and the Hell point. If only a single point is struck, the Heaven point for example, the opponent will be put into a state of unadulterated bliss, if the needle isn't removed by the skilled hands of a hunter nin the opponent will die within 24 hours. If the Hell point is struck the opponent will begin to feel as if their skin is aflame and they will die within the same time frame as Heaven point. A real practitioner of this skill has mastery of accuracy that allows them to strike both points simultaneously, from a wide range from a few inches to nearly 100 yds away, putting the opponent into a state that resembles death so closely that even someone of similar Anbu rank can't tell the difference between a live person or a dead person. Once both points have been struck the hunter can take away the opponent to dispose of the body or revive the opponent at their leisure.

Diamond Wire World Method: Spider's Web 650 Skill Points: This attack relies on the huge speed difference between the average nin and those Hunter's who excel in speed and accuracy. The hunter seems to speed around the battlefield either in an attempt to confuse the opponent or dodge their attacks, but in reality they are weaving a complex web of almost invisible wire at leg level of diamond filament strength and sharpness. This thread once weaved into it's web stands as one huge trap spanning the battleground. The lightest touches will cause cuts and lacerations at the leg level and any breakage of the wires result in the activation of numerous exploding seals enveloping the opponent in a huge blast. Only the light steps of a Hunter nin are able to traverse the wires and not set off the traps.


Military Captain( Military Police Only Techniques )
Samurai Oath - 500 Chakra [ Required to learn all Military Police Techniques | Once chosen, other jobs cannot be learned ] ( Passive: Defense +5 ) The oath of the Military Police, dedicating to the defense and upholding of the law for their designated village. Those that abandon the oath or their village lose all techniques including makes sure only Military policeman can use these skills if change this skills are forgotten.

[ K ] Samurai Style - 3600 Chakra ( Speed +25, Strength + ½ Speed Damage ) This is the greatest style of swordplay with precise aim and calm movements making this deadly.The user would be able to unsheath his sword in a second flat.Also able to use the swords Cradle as a blocking item.

[ T ] ManSlayer - 4000 Chakra ( Costs Chakra and 25 Mental HP per post | +40 Speed, +40 Strength, +40 Defense | Heal +25 Health per 500 words written I'm combat. | When Mental HP goes below ½: Everyone in thread becomes an enemy. ) The user must give up all his will to take the will of a once forgotten manslayer.This skill is very deadly and takes so much strain on the human body due to this skill Defy Laws such as the user can still move is arm if the bone wasn't there or broken.The user speed is increased and power.User will attack everyone but the ones he loves until his body cannot take anymore.

[ N ] Samurai Seppuku - 4000 Chakra ( +40 Speed, for one post after substituting ) A technique used by the Military policeman in order to throw off the opponent's aims. This technique involves the user taking their blade, and thrusting it into their own stomach, in order to appear that they had killed themselves. The trick behind this technique, is that they actually fake the entire thing, in a sort of false substitution technique. The thrust of the blade, activating the technique without hand seal, and actually causing the user to swap locations with that of a dead body that is near by, or that of an animal. A henge would then cover the animal or the dead, in order to complete the illusion. Mean while the Military policeman can either flee, or come in for a surprise attack. [Works much like a more advanced form of substitution.]

Intense Training - 8000 Chakra ( Passive: Speed +40, Reaction +40 | When fighting outside of your village: passive effects are halved. ) A technique used by the Military policeman in order to enhance their over all reaction time and sword speed, when ever they enter a battle. This technique is actually the proof, of just how much a Military policeman must go through, before they could be allowed to actually do their job. It gives them a decent boost in both reaction time, and sword wielding speed for the use of combat. Although they are not god like, they are surely faster then any average shinobi of their strength.

Korps Blades - 3500 Chakra ( Strength + ½ Defense + ½ Speed Damage | Taijutsu techniques can be used with these weapons ) A series of hidden blades, that are worn across a Military policeman's body. They are actually a set of weapons, used for quick defense. Though the exact locations are not known, there is normally a single tanto upon their back, and twin blades on both their thighs and their ankles in order to be reached for instantly. The final set it actually found hidden in the sleeves or just within any armor, that they may wear.

Chakra Tact Vest - 2500 Chakra ( Passive: Defense +25 ) This is the standard equipment for the Military policeman as far as armor. It is a light weight sleeveless tact vest, much like that of the normal Jounin level shinobi wear. The only difference is that it is embedded into the very fibers of the vest. Allowing for a good protection against taijutsu and some kenjutsu techniques. By enforcing the defense with the use of the embedded chakra to protect against most close range attacks.

Chakra Contacts - 3500 Chakra ( Passive: Perception +10 | Activate by paying chakra cost per post: +25 Perception ) These are the final piece of wardrobe items for the Military policeman. These items are contacts, that give off a shinny effect to the eyes of any Military policeman that wears them. The effect given by the chakra that had been fed into it, in order to give it it's effects. The Chakra Contacts allow for the user to be able to see much like if they were looking through tiny Range finders. In order to judge distances and projectiles quite easily. Although they have no offensive advantages, they easily make dodging projectiles, and long range attacks, close to ineffective. That is, if they are not facing someone of a much greater strength then them.


Master Chef
Cook's Doctrine - 500 Chakra ( Passive: HP +50 per every 20,000 Chakra ) With their prowess in the kitchen, the Ryouri Nin have expanded their abilities up to the expertise of a master chef. With this, comes an increase in their life forces thanks to expert management of food intake choices.

Knife Work Mastery - 1600 Chakra ( Passive: Attack Speed +10 when wielding a bladed weapon ) With the continued use of knives and other bladed kitchen utensils, the Master Chef has reached the upmost expertise in use with such weapons.

Expanded Kitchen - 6000 Chakra ( Passive: Can use normal weapons along with Kitchen utensils for Ryouri Nin specific Jutsu | Speed +30, Defense +15, Strength +15 ) Sometimes there just aren't enough utensils to go around within the kitchen, causing the Master Chef to need to invent or modify the use of a more dangerous weapon in place of the usual tool.

[ G ] Rotten Food - 2000 Chakra ( Resolve + ½ Intelligence vs Opponent's Mental Defense: The effects of eaten food become their original effect in reverse along with an additional -10 ) When handling a kitchen, there are always those who attempt to steal or 'sample' food when they are not allowed to. This Genjutsu technique changes the food that has been unlawfully taken into something far less appetizing.

[ K ] Dicing Chop - 4500 Chakra ( Attack Speed +5 vs Opponent's Speed: Every 10 over Opponent's Speed = +40 additional Damage ( Max: 200 ) The speed at which a Master Chef can go through vegetables that require dicing, but applied to the limbs and body of a target instead.

[ T ] The Bread-maker - 4000 Chakra ( Strength + Attack Speed Damage | Opponent's Defense -20 per connected strike. | Defense returns when combat ends. ) A physical strike normally reserved for the flattening of more difficult dough, now placed into effect upon an opponent with a stronger than normal defense.

Reaver Darkside
Captain

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
Reply
Academy

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum