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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
marii bassi ➟ 1st shield ➟uc

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Recycled_Memes

Newbie Noob

PostPosted: Sat Sep 22, 2018 10:25 am


User Image

▅▅𝕸𝖆𝖗𝖎𝖎 𝕭𝖆𝖘𝖘𝖎▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: recycled_memes

Fᴜʟʟ Nᴀᴍᴇ: Marii Bassi

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Shield of Duality

Aɢᴇ: na (She can't remember)

Gᴇɴᴅᴇʀ: Female.

Rᴀᴄᴇ: Half-Celestious / Half-Etherious (Variable)

Bɪʀᴛʜᴅᴀʏ: na

Oʀɪɢɪɴᴀᴛɪᴏɴ: Purgatorio, Terrace 3 (The Wrathful)

Sᴀʏɪɴɢ: "Live or die, the choice is yours."
 
PostPosted: Sat Sep 22, 2018 10:33 am


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Marii has a pentagram on the back of her right hand, which she keeps covered with her gloves.

Hᴇɪɢʜᴛ: 5'5"

Wᴇɪɢʜᴛ: 125 lbs.

Pʜʏsɪǫᴜᴇ: Hourglass figure with minimal excess fat. Her body is toned and in healthy shape.

Eᴛʜɴɪᴄɪᴛʏ: French

Hᴀɪʀ Cᴏʟᴏʀ: Silver

Eʏᴇ Cᴏʟᴏʀ: Cerulean

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Pansexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Singing opera
Chocolate
Peonies
Naivete/Innocence
Lyre music
Affection
"Morally-heavy folk"
Peppermint tea

Dɪsʟɪᴋᴇs:
Messiness
Senseless violence
Fiorian culture
Disrespect
Coffee
Seeing Riho or Urgao upset
 

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Sep 22, 2018 10:53 am


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: The Spriggan 12

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: 1st shield, Guardian Angel / Familiar of Death

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ascendant

Tᴇᴀᴍ: The Spriggan 12

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: The Alvarez Empire

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Her upper thigh

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Teal
 
PostPosted: Sat Sep 22, 2018 11:34 am


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Grey

Sᴛʀᴇɴɢᴛʜs: Marii possesses great control over the physical world with the utilization of her Arc of Embodiment, Telekenesis, and Alteration Magics.

Wᴇᴀᴋɴᴇssᴇs: Due to her dual heritage, Marii is vulnerable to God and Devil Slaying Magics depending on her "Situation."

Wᴇᴀᴘᴏɴ:
» Etheral Protection➟S Rank Thrice per day, Marii may pluck a feather from her wings to make into a shield. Within the palm of Marii's hand, the feather grows larger. The vanes around the feather's shaft will begin to harden and sharpen around their edges until they form a bladed shield. For a total of five posts, Marii may utilize this shield in combat. This shield is about 3ftx2ft with a thickness of half a foot. Its signature feat is its ability to reflect magical attacks, whether they be projectiles or melee attacks. The shield may reflect spells up to an S Rank level, with its limit for god/devil slaying magics only being A Rank. After the five posts are up, the shield resumes its previous form as a feather. There is a five post cool down until Marii may use this weapon again.

Aʀᴍᴏʀ:

Eǫᴜɪᴘᴍᴇɴᴛ: Jewel pouch, communication lacrima, "Book of Life and Death."

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Regardless of her race, Marii fights with honor while on the battlefield, and will refuse to strike an opponent she deems incapable of fairing well against her. She will never strike in stealth, nor will she result to cheap-tactics to win leverage. She will never leave a battle, even if victory is futile. As for her battle tactics, Marii is a varied combatant. She utilizes both close and far-ranged combat depending on her situation. She never acts before thinking, and will take note of her opponent's fighting styles as she's defending from their attacks.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
» Roguish Moral Compass➟C-S Rank Regardless of Riho's fate upon her death, Marii will still be empowered by her actions in this life. Every good or bad thing that Riho says or does is recorded by Marii in her "Book of Life and Death." This book holds all of Riho's actions since birth (As of today, her evil outweighs the good). At the beginning of each day, Marii tears her book in half (Between good and evil) and places each half on her comparison scale. Whatever side weighs down is the overall path of Riho's morality.

Each good deed adds +10 points of 'Good' into the book, while each bad deed adds +10 points of 'Bad' into the book. Each good thing said to another person adds +5 of 'Good' into the book, while each bad thing said to another person adds +5 points of 'Bad' If the Good weighs more than the Evil, Marii will have access to her "Celestious" side for the day, and will possess all weaknesses that a Half-Celestious carries (Such as god slaying magic). If the Evil weighs more than the Good, Marii will have access to her "Etherious" side for the day, and will possess all weaknesses that a Half-Etherious carries (Such as devil slaying magic and light). The effects of her "Sides" are as followed...

Half-Celestious:
1. Weakness to God Slaying Magic.
2. Gains access to her "Arc of the Covenant" Ultimate.
3. Her wings are golden.
4. Gains access to her Half-Celestious transformation.

Half-Etherious:
1. Weakness to Devil Slaying Magic and Light Magic.
2. Gains access to her "Martyr" Ultimate.
3. Her wings are ebony.
4. Gains access to her Half-Etherious transformation.

» Etheral Wings➟C-S Rank At command, Marii may sprout 6-foot-long wings, giving her the ability to fly and glide through the air. Her wings are durable, and may withstands different forms of physical stress such as: Carry up to 300 lbs, blocking C-S Rank magics (C-A Rank for slaying magic).


▅▅EXCEED/PET/FAMILIAR▅▅

User Image

Name: Junior Bassi

Personality: Nothing but love seems to radiate from this older gentleman. Junior has enough warmth to share, whether you like it or not. He just wants everyone to be happy, and will become disheartened if he's unable to cure sadness. He is full of energy, enough energy to hopefully motivate people into doing the things they love. At times he can come off as overbearing, particularly around the other shields. His worry for his friends' safety knows no bounds, and he will even cry if he is away from his friends for too long. Because of this, Marii brings him along everywhere she goes, and always makes sure to tell Junior of her where-abouts on the rare occasions she leaves without him. He is not the smartest dog in the pound, but he sure has the biggest heart.

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

◎◎ [Magic: Heavenly Body Magic] ◎◎

◎ It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.

» Meteor➟S Rank The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his robes to better utilize this type of Magic.

» Pleiades➟B Rank After performing the Magic's signature stance, six rays of light fall from the sky to the attack the user's target in consecutive fashion.

» Altairis➟A Rank The user opens their mouth wide to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.

» Sema➟UltimateThe user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.



◎◎ [Magic: Giant Magic ] ◎◎

◎ When activated, this Magic allows the user to enlarge their body to gigantic proportions, even to the size of the gargantuan Tenrou Island itself as well as the Dragons. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Giant’s effects can also be transferred to other people aside from the user, as shown when Makarov could use it to grow Reedus Jonah’s chest to the latter’s request, in order for his Pict Magic to work better. When the user employs their complete Giant form, their muscles bulge in size, with prominent veins becoming visible (though, when Makarov first employed it, he instead gained a slender figure).
 

Recycled_Memes

Newbie Noob


Recycled_Memes

Newbie Noob

PostPosted: Sat Sep 22, 2018 1:02 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Lost, Caster, Holder

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1 main & 3 sub
» Spell List Arc of Embodiment, Alteration magic, Life Magic, Telekenesis


◎◎ Main Magic: Arc of Embodiment ◎◎

◎ Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, one of which is that the Magic cannot conjure living creatures, as shown when Bickslow displayed the ability to possess any object conjured by this magic. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.

BASIC SPELLS
» Inorganic Construction Marii may imagine any inorganic item into existence, giving it the same functions and properties of its man-made counterpart. She may create working cars, delicious food, literature in any language she could think of and be fluent in, etc. The size of her constructs seems to be unlimited. However, it depends on her magical output: What comes in must come out...

1. C Rank Item: Something that is small and easily breakable- is usually handheld. May create 6 items at a time. It has a cool down time of 1 post before it can be made again.
2. B Rank Item: Something that is of average quality, about medium size- nothing substantial. May create 5 items at a time. It has a cool down time of 2 posts before it can be made again.
3. A Rank Item: Something that requires two-handed wielding. Most weapons are at this rank. May create 4 items at a time. It has a cool down time of 3 posts before it can be made again.
4. S Rank Item: Exceptionally crafted, is rather large (Something like a vehicle). May create 3 items at a time. It has a cool down time of 4 posts before it can be made again.
5. Ace Rank Item: Near-perfection in craftsmanship. It is notably large (About half a football field). May create 2 items at a time. It has a cool down time of 5 posts before it can be made again.
6. Guild Master Item: Perfected in craftsmanship. It is about the size of a football field. May create 1 item at a time. It has a cool down time of 6 posts before it can be made again.


» Sentinel: Michael Fashioned from Marii's imagination, Michael takes the form of two golden cherubs with spiraled wings for heads. In their hands is a metallic-lid with an emerald eye in the center. The dimensions of the hole are 4ft in circumference/ 8ft in diameter. This automaton has no purpose in offensive tactics. Instead, its specialty is in teleportation. A little known fact to those unfamiliar with the spell: There are always two Sentinel: Michaels what are summoned. One is summoned close to Marii while the other is summoned in an area that Marii can think of. It must be emphasized that the area must be a place Marii can visualize, a place no farther than 1 mile from Marii. Each Michael automaton place down their lids onto the floor and remove the lid after. This causes a small portal to appear on the ground, a portal that Marii may go through. After going through one portal, Marii may pop out the other. The portal vanishes once Marii (Or whoever) goes through them once. Only one person at a time may go through the portal.

» Golden Shield After reciting the incantation, the user transforms their left hand into a large golden shield.

» Ghosts of Brittia The user sends out a wave of ghost-like entities, which envelop and immobilize the target.

» Sacred Guardian Beast: Belfast the Hurricane The caster creates a giant, black creature, similar to a Wyvern, from their imagination.

» Lilith Fashioned from Marii's imagination, these six floating mouths act like a school of piranhas. Upon Marii's command, the Lilith automatons may float towards their target and begin to violently maul them. If Riho is within the premises, they will attack whoever harms her. They may travel up to 100ft away from Marii and may remain active for a total of five posts before they vanish.


ADVANCED SPELLS
» Sentinel: Uriel An inorganic construct imagined by Marii, Uriel takes the form of a pile of infants gliding on a pair of feathered wings. The automaton stands at 8'0" and is seemingly weightless. It possesses a fleshy texture, yet it produces a distinct 'clink' sound when struck, similar to porcelain. Despite its appearance, it is quite durable. Uriel's main ability is its launching mechanism. The five infants that make up Uriel can throw golden orbs at their target. These orbs can be thrown at the standard distance of a handgun bullet, meaning that it may travel up to 2200 meters away from the launch point. Upon contact, the orbs explode into a concussive blow that also delivers a bright light. The size and damage of the explosion as well as the brightness of the light depends on the size of the orb thrown. Five orbs may be thrown at a time...

** The longest this automaton can remain active for is ten posts.

1. Tennis Ball Sized: Causes an explosion that scales 10ft away from the landing point. The damage of the blow and brightness of the light is ranked as C.
This means that there is little to no damage, and is more-so seen as a distraction. However, this would prove cumbersome for C Rank mages.
There is a cool down of 1 post before they can fire another orb.

2. Softball Sized: Causes an explosion that scales 20ft away from the landing point. The damage of the blow and brightness of the light is ranked as B.
This means that there is minor damage and brightness. B Rank mages and below would have some difficulty.
There is a cool down of 2 posts before they can fire another orb.

3. Basketball Sized: Causes an explosion that scales 40ft away from the landing point. The damage of the blow and brightness of the light is ranked as A.
This means that there is moderate damage and brightness. A Rank mages and below would be in for a hard time.
There is a cool down of 4 posts before they can fire another orb.

4. Beach Ball Sized: Causes an explosion that scales 80ft away from the landing point. The damage of the blow and brightness of the light is ranked as S.
This means that there is severe damage and brightness. S Rank mages and below would be dearly injured.
There is a cool down of 8 posts before they can fire another orb.

The infants may also fuse their orbs to make stronger explosions...

1. Every two-ball combination: Results are multiplied by 2 and damage letter ranking goes up by 1.
The cool down goes up by 1.

2. Every three-ball combination: Results are multiplied by 3 and damage letter ranking goes up by 2.
The cool down goes up by 2.

3. Every four-ball combination: Results are multiplied by 4 and damage letter ranking goes up by 3.
The cool down goes up by 3.

4. Every five-ball combination: Results are multiplied by 5 and damage letter ranking goes up by 4.
The cool down goes up by 4.

» Blessed Virgin An inorganic construct imagined by Marii, The Blessed Virgin takes the image of a beautiful porcelain woman standing above a safe-box and the headless body of a winged cherub. The automaton stands at 6'0" and is seemingly weightless. It possesses a smooth texture, like silk. There is no distinct sound that it makes when it is struck. Despite its appearance, it is quite durable. Once it is summoned, the cherub's stomach will begin to inflate per post. Upon Marii's command, the cross on the safe-box will twist to the right, like a valve. This triggers The Blessed Virgin's mouth to open until it unhinges, thus releasing a powerful screech from the very pit of the cherub's stomach. The longer the cherub holds in the screams, the more powerful the attack...

** The longest this automaton can remain active for is nine posts.

1 post of holding in: A-Rank level screams. They can be heard a quarter of a mile away, but are most potent at 200 meters away. The screams linger for 2 posts or until canceled.
2 posts of holding in: S-Rank level screams. They can be heard half a mile away, but are most potent at 400 meters away. The screams linger for 3 posts or until canceled.
3 posts of holding in: Ace-Rank level screams. They can be heard one-third a mile away, but are most potent at 600 meters away. The screams linger for 4 posts or until canceled.
4 posts of holding in (MAX): Guild Master level screams. They can be heard a mile away, but are most potent at 800 meters away. The screams linger for 5 posts or until canceled.

» Sentinel: Gabriel An inorganic construct imagined by Marii, Gabriel takes the form of many upper bodies to form the entirety of the construct: They fashion the arms, chest, wings and glowing beacon. All of these upper bodies have halos levitating from the crown of their heads. The texture of the automaton is coarse like concrete, and it seems to produce a harsh 'clash' sound when struck, similar to something breaking glass. It stands at 10 ft high and 20 ft wide. Despite its large size, it is not an offensive automaton. In fact, its main ability is to heal others. From the glowing beacon on its head, Gabriel can release holy energy in the form of glistening rain that lands on targets within 50 ft of it. The longer someone is within the glistening rain, the more they are healed both physically and mentally. Before releasing its healing rain, the automaton produces a harsh whistle that can be heard around the nearest 100ft. However, it is not as lethal as the Bless Virgin's shrills. The healing rain only seems to have an effect on those with a pure heart, which makes it difficult for the automaton to heal a large group of people. Even if someone is not a dark mage, their corrupt actions could prevent them from being healed. In order to be healed, the people or person in question must atone for their sins.

** The longest this automaton can remain active for is five posts.

1 post in the healing rain: C Rank wounds are healed, such as superficial wounds.
2 posts in the healing rain: B Rank wounds are healed, such as minor wounds.
3 posts in the healing rain: A Rank wounds are healed, such as moderate wounds.
4 posts in the healing rain: S Rank wounds are healed, such as severe wounds.
5 posts in the healing rain: Fatal wounds are healed.

» Judas An inorganic construct imagined by Marii, Judas is a lanky automaton sporting two faces on one head. One head seems to be panting in rage while the other is moaning in duress. Both faces are shielded by ropes wrapped around their eyes. This same rope is used to bind their hands into place. Its torso is held together by a thick red cord. When its torso is struck, the cord becomes undone, pouring out the oily contents of the automaton's innards. Judas stands at 7'0" and weights at 50 lbs. Judas' role is to play as a flesh shield to Riho. All injuries and pain Riho feels is transferred to him, which unfortunately leaves Judas in a constant state of dread and depression. The number of hits Judas can take are as followed...

C Rank: 30 hits
B Rank: 25 hits
A Rank: 20 hits
S Rank: 15 hits
Ace Rank: 10 hits
Guild Master: 5 hits
Above: 1 hit

» Sentinel: Dina An inorganic construct imagined by Marii, Dina takes the form of a bare white face with closed mouth and eyes. Its pieces are shattered into perfect squares which seems to levitate some centimeters from the actual face, which is coarse-yet-sticky underneath the assumed white mask. Adoring the face are 3 ft ornaments that glisten in the sun. It is constantly levitating from the ground, always producing a distinct 'buzz.' When struck, pieces of the mask will shatter, revealing a disturbing persona underneath. Dina temporarily plays the role of a shield up until all the pieces if its face falls off. Once its true face is bare, Dina will cast a triggered-spell: Dark Écriture: Fear. However, it requires the target to look at Dina in its hole-less eyes for the spell to be triggered.
Dark Écriture: Fear- the user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death. Not even Marii is capable of looking at the automaton's face without suffering the effects of her own spell.

** The longest this automaton can remain active for is two posts after its face is revealed.

C Rank Mages affected by the spell: Are shaken for 8 posts.
B Rank Mages affected by the spell: Are shaken for 7 posts.
A Rank Mages affected by the spell: Are shaken for 6 posts.
S Rank Mages affected by the spell: Are shaken for 5 posts.
Ace Rank Mages affected by the spell: Are shaken for 4 posts.
Guild Masters affected by the spell: Are shaken for 3 posts.
Saints affected by the spell: Are shaken for 2 posts.
Ascendants affected by the spell: Are shaken for 1 post.

» Sentinel: Metatron Fashioned after Marii's imagination, this automaton takes a form similar to the "Blessed Virgin." However, the two female heads are what make the automaton's arms. This particular automaton is capable of manipulating crash magic. Notably, it may use the Crushing Evil, Spreading the Truth: Absolute Heaven Spell. Unfortunately, it may only use this spell once per arm, as its limbs will need to recharge after being used. It takes a total of three posts to recharge its arm before it can use the spell again on that limb. It is also proficient in martial arms hand techniques, and makes for an exceptional "Body guard."

» Sacred Guardian Beast: Belcusas the Thunderclap An enormous, heavily-armored, and physically powerful creature that the user imagines into existence to fight on their behalf. It is strong enough to withstand Evergreen's Fairy Machine Gun: Leprechaun and Elfman's Beast Soul without sustaining any visible damage.

» Jet Black Sword After reciting the incantation, the user transform their right arm into a claw-like sword which is capable of extending itself over long distances. It supposedly can cut through anything.

» Tower of Dingir The user conjures a massive tower that rises out of the ground, immobilizing and dragging their opponents with it in the process. After a short duration, the entire tower explodes, creating a devastating shock-wave that can be felt and heard from miles away. One single use was powerful enough to defeat both Elfman Strauss and Evergreen.


◎◎ Sub Magic: Alteration Magic ◎◎
** The duration of all timed spells lasts for 5 posts unless negated.

◎ This Magic allows the user to change a target's properties and appearance, or even create various items or materials for personal use. The user can also change to their liking the properties and function of their own magic. Yoshino was able to convert her Magic to create blasts of energy and manifest water in the palm of her hands. It also allows the user to alter others' clothes, allowing the user to restore objects back to their original state.

BASIC SPELLS
» Alteration 1 Marii may create organic items from preexisting items both organic and inorganic. For example, she may create water from the palm of her hand or create a flurry of butterflies from blown dust. The object that is created must be the same size as the object it is stemming from.

» Alteration 2 Marii may change an altered object to its original state. It is similar to the Arc of Time "Restoration" Spell, but it requires the user to actually touch it. An object may be changed from a natural or magical affliction.

» Alteration 3 Marii may convert her magic to create blasts that may travel up to 100ft away. Each blast is about the size of a basket ball, eight blasts may be fired at a time. The blasts may vary in elemental properties, courtesy of her alteration magic. The listed elements are...
1. Water blasts
2. Fire blasts
3. Mud blasts
4. Lightning blasts
6. Light blasts
7. Shadow blasts
8. Stone blasts


ADVANCED SPELLS
» Alteration 4 Marii may change the molecular properties of an item whether magic or non-magic. She may alter an object's state of matter by controlling the movements of said object's molecules. Objects may be changed from a solid, liquid or gas.

» Alteration 5 Marii may change the properties of her projectile blasts by converting them into healing blasts. Each healing blast may heal to an A Rank level (Refer to 'Sentinel: Gabriel' healing chart).

» Alteration 6 Marii may change the properties of a bladed object. By touching it, Marii may sharpen the blade to the point it combats fine steel, or make it as harmless as a balloon sword.

» Alteration 7 Marii may change the properties of the ground, causing the surrounding 50ft to become sticky, slippery, spiky, etc.


◎◎ Sub Magic: Life Magic ◎◎

◎ The user is able to detect the energy and presence of the living, making them a sensor. It's possible for them to sense through inanimate objects and from far distances. The user can also locate anything that contains Ethernano evident when Sonya located the Dragon Cry staff which contains an immense surplus of magical power.

BASIC SPELLS
» na

ADVANCED SPELLS
» na


◎◎ Sub Magic: Telekenesis ◎◎

◎ A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle.

BASIC SPELLS
» na

ADVANCED SPELLS
» na



◎◎ Ultimate Magic Attacks ◎◎
**Both ultimate abilities last for a total of 10 posts before they vanished. Their cool down is once per day.

» The Martyr Fashioned from Marii's imagination, the Martyr is a gargantuan conglomeration of dismantled automatons fused together by rusted nails. Despite being inanimate objects, the bodies that make up the Martyr groan in obvious pain, as if moving is agony. The Martyr stands at 20ft tall and is heavily weighted by the sins of the world. When struck, the bodies of the martyr will cry out in agonizing pain, some will even cry. Its flesh is slick and cold, as if they are in a sweated chill.

Abilities...
1. It can lift a total of two tons with ease.
2. If a piece of the Martyr is separated, it can 'nail' itself back together.
3. It may either harm others with its large sword, or its nails.
4. The bodies of he Martyr can fall off and grapple others.
5. It is extremely durable.

Weaknesses...
1. It follows Marii's spoken command, as it has no soul of its own.
2. It is vulnerable to devil slayer magic.
3. It lacks no magical power.
4. It is slow due to the sins of others they must carry.
5. It has the innate desire to protect Riho.


» Arc of the Covenant Fashioned from Marii's imagination, Arc of the Covenant is a colossus automaton with ten arms. Its body is a total of 15 ft tall with each arm being 10 ft long.

Abilities...
1. Each arm may extend to 50 ft.
2. Each arm may carry 500 lbs each / 5 tons in total.
3. Its mouth may open and unhinge, revealing a sharp set of incisors.
4. It is extremely durable.
5. May turn a perfect 360 degrees.

Weakness...
1. Is vulnerable to god slaying magic.
2. Possesses no magical power of its own.
3. Is programmed to protect Riho and keep her safety a priority
4. Follows Marii's verbal command as if it has no soul of its own.
5. Is stationary and is incapable of moving anything other than its arms.


▅▅OTHER SKILLS▅▅
Novice➟Apprentice➟Adept➟Expert➟Master
» First Aid Expert
» Hand to hand combat Adept
» Flight Master
» Sword Fighting Expert
» Shield Fighting Master
» Durability Expert
» Strength Adept
» Agility Master
» Gymnastics Master
 
PostPosted: Mon Sep 24, 2018 5:29 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ:
Mortal Marii: At face-value, Marii is a very courteous and dependable woman who aims to get her work done in near-perfection. She is cheery, eerily so. One could interpret her zest for life as an annoying attempt to infect everyone else with joy, or a mask that hides deep-rooted depression. However, it's all facade that hides her callous and candid disposition. With a vague understanding of what constitutes as "good and evil,"Marii can come off as a true monster, given the chance. Even in the case of Riho's safety, Marii will toy around in near-dangerous situations that her master may be stuck in. However, she has been shown to have great concern for Riho in situations when Marii is uncertain of the outcome. She often contemplates the behaviors and attitudes of human beings. She regards humans to be "petulant beings," but she is fascinated with their struggles and lofty goals. She is intrigued by how seemingly insatiable they are, for they are willing to drag others down for their own selfish desires.

Celestial Marii: Very high moral ground, lawful good at best. A true lady. A prude who condemns temptation. She appears to display a great care for others, particularly her master.

Etherious Marii: Actually very calm for an etherious. However, she does go after what she wants- all with the least amount of damage. Riho's safety is not the top of her priority, but she wouldn't completely disregard it either.

Bɪᴏɢʀᴀᴘʜʏ: For centuries, Marii's home had been in the third Terrace of Purgatorio, a realm where wrathful wandering souls are not corrupt enough for hell nor are they pure enough for heaven. Marii was not one of these loose souls, she was a familiar within this grey plane of existence. She spent her days overseeing the souls who bitterly wallowed in conflict, souls who simply wished to finally rest. Due to the neutral nature of her realm, Marii had no understanding of morality. She could not ask the other familiars which dwell in her Terrace, nor could she ask the other familiars of the other Terraces. Certainly they would condemn Marii's curiosity. So the familiar set out on her own towards the firmament above, which took her one year to climb. For one century, Marii learned of the rewards of goodness. She acquired the power of the arch angels and came face to face with the gods. She descended from heaven and spent two years delving into the pits of hell. There, she saw the punishment of the sinful and jumped from the different rings (Her personal favorite was slothfulness, it contrasted with the wrathful and sporadic nature of Terrace three). She learned of the power of Etherious curses and used her new-found abilities of tormented souls.

In one year, Marii had returned to Purgatorio, where she would tell her fellow kin of the consequences of one's actions. However, this beckoned the question of: What makes someone worthy of praise or punished with torment? Curious, Marii decided to follow a mortal in action. She would follow them from birth onwards and see how their actions hold consequence upon death. Knowing of Marii's project, the gods and the Etherious tasked Marii with the job of guiding this soul to either heaven or hell. In return, Marii would either become a full-blooded Celestious (Who would serve the soul of said mortal in eternal paradise) or a full-blooded Etherious (Who would personally torture the soul of said human in damnation). Marii agreed to their terms and had begun to look for a new human. She listed the name of every mortal in the world and with a feathered arrow and a blindfold, blindly shot at the list. The arrow had stabbed into the name of a then-infant, "Riho Mikaboshi."

Marii had intervened in little ways as twelve year old Riho ventured through the forest. Whenever a wild animal would attempt to prey young Riho at night or attempt to take her rations, Marii would frighten the animal away. On cold nights, Marii would alter the temperature around Riho, making it a little warmer. On rainy days, Marii would highlight the nearest tree or cave for shelter. She was unsure why she helped the child, maybe it was pity. However, Marii did not save Riho from the clutches of the gladiator slavers. In fact, she was elated that Riho's life would take a turn for the negative. Marii wanted to know how Riho would react to having someone's life in her own hands. Marii watched as Riho climbed through the ranks of becoming a gladiator. Whenever Riho fell asleep, Marii would be by her side, healing whatever wounds she had; not enough to fully heal them, but enough to lessen her pain the next morning (She did not want to make her presence known at the time). On the day Riho took over the coliseum, Marii had watched from the sidelines, marking down all of Riho's sin into her "Book of Life." She watched Riho form her mercenary group from the ashes of her past. Marii knew that it was luck that she picked Riho: Riho had...

- Participated in her country's civil war (+10 to bad)
- Grave robbed a queen (+10 to bad)
- Stole the arm of a hero (+ 20 to bad- that was the first time Marii gave her a 20)
- Been pitied by Marii (+5 to good)

Marii had followed Riho to Alvarez. There, Marii had grown intrigued by the structure of the city and had decided to make her presence known to the mortals. She signed to become assistant to the Emperor Spriggan's strategist. Slowly but surely, Marii had grown into the ranks: From Assistant strategist to the Head strategist, to Spriggan. Sooner rather than later, Marii had met Riho for the first time, not as a familiar, but as a mortal. She had grown to be very close to Riho, solemnly leaving her side despite the woman's protest.

Marii also befriended a large fellow who "Had muscle on his muscle," Urago Magnejuus. Stoic and intense, Marii had grown intrigued by this man's character; she especially became interested in his distaste for orders, even from the Emperor Spriggan. She began to pen down the man's few words and actions and determine if he would go to heaven or hell. Marii has spoken to his Guardian Angel a few times, who seems almost intimidated by the man despite being invisible to him. As of now, Urago is on a rather divine path. It's a shame Marii cannot say the same for Riho. With the exception of a few charitable moments, Riho's bad has seem to outweigh the good. Riho's young however. Marii is confident that with time, Riho will come to know her true purpose in this world: Whether she should play the hero of the villain. In the end, Marii will take her by the hand and guide her to the gate of heaven- Or the pits of hell.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Riho Mikaboshi(Her human/ Second shield)
Urago Magnejuus(Friend/ Third shield)

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
» Celestious Marii See to it that Riho is saved.
» Etherious Marii See to it that Riho is damned.
» Mortal Marii Await for Riho upon her death, remaining by her side regardless of her path.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Umiai - 蒼き祈りの永久機関 (sEa-PuLsE - Lapislazuli)
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: 【中文字幕】✿ 歌に形はないけれど - ユリカ / 花たん
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ 1: Sakuzyo (削除) - Synthesized Angel
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ 2: 削除 (Sakuzyo) - Lost Memory

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: Singing voice.
 

Recycled_Memes

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Kio no Tenshi
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PostPosted: Fri Sep 28, 2018 9:42 pm


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By Kio no Tenshi
PostPosted: Mon Feb 25, 2019 3:41 pm


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                                                    𝕸 𝖆 𝖗 𝖎 𝖎 XX 𝕭 𝖆 𝖘 𝖘 𝖎
                                                    Angel of DARKNESS... The WORLD is in your hand... But I will FIGHT until the END
                                                    ANGEL of Darkness... Don´t follow your COMMAND... But I will FIGHT and I will STAND

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                                                    [R.G.C]:: 40 BAD / 5 GOOD
                                                    [A T T I R E]:: PICTURE
                                                    [I N V E N T O R Y]:: BOOK OF GOOD AND EVIL, INKED-QUILL
                                                    [T H E M E]:: -

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                                                    𝕾 𝖕 𝖗 𝖎 𝖌 𝖌 𝖆 𝖓FIRST SHIELD

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