Welcome to Gaia! ::

NARxRP: RWBY

Back to Guilds

The Premier Role-play Experience. 

Tags: Role Play, Roleplaying, Romance, Anime, Manga 

Reply [✔] ▬ Welcome to NARxRP (Štart Here)
The World of Remnant Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Youroka Kage

Devoted Guildswoman

16,240 Points
  • Battle: Knight 100
  • Marathon 300
  • Cool Cat 500
PostPosted: Wed Sep 19, 2018 3:50 pm


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Hello new member, have you watched RWBY? If you haven't, here are a few explanations of the world. Anything in italics is owned by Rooster teeth. We do not claim to have ownership of the writing there.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Fri Sep 21, 2018 2:42 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    The Great War. What a terrible name for such a horrible time in history.

    Though the war itself lasted around 10 years, the century leading up to it was filled with so much tension, you might as well lump 'em together. And most of that tension was coming from Mistrel.

    Territories rich with resources and safe from Grimm have always been in high demand, but the Emperor of Mistral had managed to conquer nearly all that Anima had to offer. Thanks in part to an unlikely friend, Mantle.

    The two kingdoms had formed an alliance. Mistral provided the small kingdom with goods unavailable in the frozen tundra, in return, Mantle introduced technological innovation, as well as guidance in the settlement of Anima's cold northern territory. It was good, until it wasn't. An incident in Mantle lead to a strange and unexpected decree, the abolishment of the arts and repression of self-expression. The people of Mantle had come to believe that they would be much safer from the Grimm if they could simply keep the emotions of the masses in check. Given Mistral's strong artistic culture, many assumed this would be the end of their alliance. But they were wrong. Mistral complied, selectively. Enforcing Mantle's wishes only in the outer territories, allowing the centralized powers to continue to live as they pleased. If you haven't caught on yet, Mistral's full of jerks.

    The people of Vale had a problem with this. Well, they had a problem with a lot of things Mistral and Mantle had been up to. Treatment of their citizens, use of slave labor and their constant insistence that their way of life was what was best for everyone. Eventually, Mistral made the jump across the sea to the eastern coast of Sanus, the small islands and peninsular in the area were perfect to establish a settlement. They were so perfect in fact, that Vale had just begun settling the area themselves. I think we can all guess what happened next.

    The king of Vale did everything he could to avoid armed conflict. Despite cries from his people, he insisted on sharing the land with the settlers from Mistral. But... To this day no one knows who shot first. What began as a riot between the two bands of settlers, had suddenly become the first battle of the Great War.

    Mantle quickly came to Mistral's side. Battles were fought on both Sanus and Anima's soil, villages were lost to both combat and Grimm. It wasn't long before Vacuo decided to join the party.

    Up to this point, Vacuo had done its best to stay out of the fight. Mantle and Mistral having both already established a small presence in Vacuo territory years before, promised to leave them provided they didn't interfere. Soon those talks evolved. It went from "Don't side with them" to "Side with us and you'll be safe". Vacuo did not much care for that. They came to the conclusion that if Vale were to fall, there'd be no one left to stop Mistral and Mantle from conquering them next. So they did what they considered to be the logical thing. They drove Mistral and Mantle out of Vacuo and told Vale they had their backs. I love their style.

    So the war raged on. Grimm attacks increased worldwide. On the battlefield this meant a temporary cease fire in order to deal with the hoards of monsters before returning to the fight at hand. Those left miserable back at home however, were often helpless with their best warriors of fighting the good fight. A lot of settlements were lost during these years, most were never reclaimed.

    Rations on food and dust were put into effect, development of technology accelerated, humans and faunus who fought alongside one another became closer and every day mankind grew more and more efficient at destroying itself. But it all ended in the Vacuo campaign.

    Mistrel and Mantle knew that if they could take the dust mines of Vacuo, they would effectively cut off the supply of dust to their enemy. It was to be a final devastating blow to Vale and Vacuo. They were only half right. The king of Vale personally led his army into battle alongside the soldiers in Vacuo and decimated the enemy forces. Crown atop his head and armed only with a sword and a scepter, he laid waste to countless men.

    As the sand was soaked red with blood, the Grimm came in droves. It was the single deadliest battle of the war. And legends of the greatness and terror of the warrior king were born that day. Historians will tell you most of these stories are nothing but grandiose hyperbole. Unusually violent weather conditions combined with Mantle's unfamiliarity with the desert combat are likely what lead to such a high death count. But whatever the reasoning, everyone bowed to the king of Vale by the time it was over. The great war had ended. The world was ready to live under the rule of Vale, but the king refused. The leaders of the kingdoms met on the island of Vytle, and it was there that they worked together to form a treaty and establish the future of Remnant. Territories were redistributed, slavery was abolished, governments restructured and the warrior king, the last king Vale would ever have, founded the huntsman Academies and placed his most trusted followers in command of each kingdom's school. He would teach the world to fight so long as we promised to fight for ourselves and never against ourselves.
    ~Qrow

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Fri Sep 21, 2018 2:57 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    The world of Remnant is a dangerous place, particularly for man.

    In the countless years that humanity has roamed the planet, civilizations have grown and fallen. But four have withstood the test of time: Atlas, Mistral, Vacuo, Vale. These four kingdoms, with the help of natural barriers and human tenacity, have proven that they have the will to survive.

    Each kingdom has a governing council to represent the people and their needs. Next comes the military. While most kingdoms only call on citizens to serve when needed, others find it important to be, prepared.

    There are still those who choose to venture outside the walls of the kingdoms. Roaming nomads and small villages are not uncommon. Yet neither is their tendency to disappear overnight.

    Lastly, the Huntsman academies. These institutions' sole purpose is to train the next generation of Huntsmen and Huntresses: the generation of defenders that will live and die, to protect the lifestyle that they've become so accustomed to.

    Yes, the world of Remnant is indeed a dangerous place. But, the four kingdoms stand as beacons of hope, as safe havens from the darkness that surrounds them. They are the key to mankind's survival, as long as they stand united.

    ~Someone

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Fri Sep 21, 2018 4:27 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    I suppose it's time we talked about the fine people at the top of the world.

    Atlas is Remnant's youngest and arguably the most successful kingdom, but it's a bit of a special case. See, before the great war, there was no Atlas. It was "Mantle". At some point in time, a group of settlers were crazy enough to venture out into the northernmost continent of Soliats. I guess when you're that desperate, a frozen hunk of rock doesn't seem like such a bad place to call home. As a matter of fact, the harsh weather conditions proved to be just as useful as the mountain ranges when it came to keeping the creatures of Grimm at bay. But it also kept the people of Mantle from flourishing.

    Humanity's got a neat trick up it's sleeve though. Whenever we're faced with a problem, our inclination is to find the solution. The cold climates of Solitas forced its settlers to adapt. They developed a more advanced technology; and they did it faster than the rest of the world because they had to, to survive. But it was the great war that really kicked things off.

    New forms of dust application and weaponry allowed Mantle to expand. More and more territory was set aside for dust mining and research. The territory beside the kingdom's combat school, Alsius, was the most opportune area to construct a new R&D facility. But by the time things were all said and done, it would be much, much more.

    Alsius was reopend as "Atlas" after the great war, to house many of the warriors now seeking guidance. In an effort to "give back" with the citizens, Mantle applied all sorts of new dust techniques and technologies it had used in the war to beef up the academy's campus. The school grounds expanded faster than they could have imagined. it even helped to better secure the surrounding areas. It wasn't long before the kingdom's military moved in, then the labs and research facilities, and eventually even residential areas started popping up. In time, it became apparent that the city of Mantle was living in Atlas' shadow. So the decision was made to move the kingdom's capital. Mantle was old news, and the kingdom of Atlas was born. A "golden age of prosperity", they called it. But those left behind in Mantle would probably tell you that it was the coldest winter they ever knew.

    ~Qrow

    Atlas in this guild has fallen to the Grimm. Not much remains other than frozen remnants of the once prosperous city. It has been 6 long years since the attack, and Vale goes there to find technology, still frozen in the ground.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Fri Sep 21, 2018 4:46 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    To the east of Sanus is Remnant's second-largest landmass, Anima. That's where you'll find the kingdom of Mistral

    Of the four kingdoms, Mistral has the most controlled territory, meaning you'll find a wider variety of ecosystems and... lifestyles. Trust me. This place is something for everyone, for better or worse.

    The high-society folks of Mistral are known worldwide for their contributions to fashion, architecture, theater: all the things that make the world pretty and tolerable. But its lower class has got a fame of its own. Mistral is home to the biggest black market on the planet. Need something that's hard to find? Got someone that's hard to kill? They can help, provided you've got the Lien to pay for it.

    There's one common thread that links all these people together, though. And that's their respect for nature, particularly the sea and sky. The natural resources and geography of the are impacted Mistral's culture and technology in a big way. Its first settlers found shelter high up in the wind-carved cliffs. And as their population grew, so did their ability to utilize the land to its fullest potential, a real bunch of forward thinkers.

    Of course, the bigger the kingdom, the harder it is to govern. There's a reason traitors and thieves flock to Mistral. The main city is right under the council's eye, sure, but places like Windpath, and Kuchinashi start to get a little farther out of sight. There’re plenty of places to hide in Mistral. That's why you gotta know where to look.

    ~Qrow
    Mistral, the land of trees. People made their homes there once, however, that was 31 years ago. We don't know what has happened, but we can no longer get into contact with them.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Fri Sep 21, 2018 5:22 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Now if there's one kingdom that's had it harder than the people of Mantle, it's Vacuo, the last of the Four Great Kingdoms.

    The western end of Sanus is a barren and desolate wasteland. But long ago, before man went and ruined everything, it was a paradise. In the centre of the vast desert was an oasis unlike anything you'd ever seen, a jungle bursting with natural resources, geographical defenses, and the world's largest recorded deposit of dust. Nomads that survived the journey across the scorching sands settled down in this little hidden gem. And over time, the kingdom of Vacuo thrived.

    Unfortunately, comfort breeds weakness. While the rest of Remnant had to learn to adapt in order to survive, Vacuo's ancient society kicked back and lived the life of complacency. But when other more... developed kingdoms set their eyes on everything Vacuo had to offer, its citizens couldn't do anything to stop them from taking it.

    Years of human conflict, unrestricted mining, and ecological disasters have changed Vacuo, the paradise that was once theirs practically indistinguishable from the surrounding deserts. Citizens live in makeshift homes, uprooting and traveling frequently in response to the fleeting resources and occasional attacks from the creatures of Grimm.

    After the Great War, a formal government was finally established. But by that point, the folks living in Vacuo didn't much care to uphold its laws, making Shade Academy the only real source of order in the kingdom. But, order isn't everything. Vacuo may not be as prim and proper as the other three kingdoms, but it's still standing. And the people there have a mutual respect for one another. See, there's really only one unspoken rule in Vacuo. If you can survive here then you're welcome here.

    ~Qrow
    Vacuo, that is a place I remember being made up of a hearty people. We lost contact with them about 16 years ago. They had survival skills like no one else.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Fri Sep 21, 2018 6:01 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Welcome to the world of Remnant. Not the best place to live, but depending on where you're staying, it can get a little easier. You've got towns and villages that pop up as fast as they fall. The Faunus have Menagerie, but the sweet spots are Vale, Mistral, Atlas and Vacuo; the four kingdoms of the modern era. And each one's special in its own little way.

    Let's talk about Vale. In the grand scheme of things, Vale's pretty well guarded. Rests on the northeastern end of the world's largest continent, Sanus. Like most successful kingdoms, Vale's survival over the years can mostly be attributed to prime real estate. Its front is protected by steep mountains and its back is against waters too shallow for any real threat to pop out of. Not to say I haven't heard some crazy fish stories.

    Aside from the main city, which the kingdom's named after, Vale territory also extends to several neighboring cities farther along the northwest coastline, as well as a small island named Patch. Nice place to raise a family, if you're into that sorta thing. Of course, all attempts to extend the kingdom’s reach past the mountains and farther into the mainland have been colossal failures. But like I said, in the grand scheme of things, Vale ain't half bad. Regular climate, natural barriers, and some serious border defenses means the citizens of Vale can spend less time worrying about survival and more time just livin' their lives.

    ~Qrow

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Fri Sep 21, 2018 5:19 pm


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    It all began, as most things do, with war. The kingdoms of the world had been locked in a violent struggle for years, but eventually the Great War of Remnant came to an end on the small island of Vytal. It was here that humanity's leaders chose peace over bloodshed and constructed the future of modern society, establishing new laws, new academies, and new traditions. The Vytal Festival was created to serve as a celebration of peace between the kingdoms. Every two years a kingdom would be chosen to open its door to the world, allowing citizens from every corner of Remnant to meet and indulge in one another's cultures. The pinnacle of this event was the Vytal Festival Tournament.

    After the newly formed huntsman academies proved to be a success, the Vytal Festival Tournament was designed to test the strengths of the kingdoms' warriors in a safe and friendly competitive environment. A wonderful method in which to ensure that the world's huntsmen would never settle for mediocrity, but would constantly strive to become the absolute best the could be.

    As the skills of the huntsmen grew so did the games. And in time, it was decided that the tournament would need a stage equal in greatness to that of its competitors. Amity Coliseum was the culmination of the four kingdoms' efforts, a technological marvel and a shining symbol of harmony, capable of making the journey to all kingdoms of Remnant.

    It's true that all of this began with war. But it is peace that has served to shepherd humanity on its ascension to greatness. May we never stray from that path.

    ~Ozpin

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Fri Sep 21, 2018 5:35 pm


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Huntsmen are widely regarded as the world's greatest warriors. While skilled in a wide variety of weapons and hand-to-hand combat, these champions are also masters of a much greater power; Aura.

    Aura is a manifestation of the soul, a life force that runs through every living creature on Remnant, whether they are a meager shop keep or a renowned knight. However, what sets true warriors apart from all others is their ability to amplify and control their Aura.

    Aura is primarily used as a defensive mechanism, passively coating the wielder in a protective force field, it can protect a combatant from what would normally be a fatal blow. It does not, however, make the user invincible. As they receive more and more damage, their Aura reserves will deplete, if this happens, all the fighter will be left with is their resolve. Fortunately, when a fight turns gruesome, a warrior can also rely on their Aura in a different manner.

    Semblance is a term used to describe the projection of Aura into a more tangible form, for some this could be the ability to control objects with telekinesis, for others it could mean superhuman strength. The power associated with a wielder's Semblance is completely unique. With enough training and focus a user's Aura can turn them into something much more than just a man.

    ~Someone

    Aura is the manifestation of our Soul. It bares our burdens and shares our hearts. Have you ever felt like you were being watched, without knowing that someone was there? "Yeah" With practice, our Aura can be our shield. Everyone has it, even animals. "What about Monsters?" No, the monsters we fight lack a soul. They are creatures of Grimm. The manifestation of anonymity. They are the darkness, and we are the light. "Right, that's why we fight them." It's not about why, it's about knowing. Understanding both that both light and dark helps us manifest our Aura, everyone has some of both. By baring your soul outwards as a source, you can deflect harm. All of our tools and equipment are conduits for Aura. You project yourself and your soul when you are fighting. "It's like a force field!" Yes, if you want to look at it that way.
    ~ Pyrrha Nikos and Jaune Arc
    RWBY Chapter 6: The Emerald Forest

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Fri Sep 21, 2018 6:28 pm


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Dust. By definition, it is a naturally occurring energy propellant that can be triggered by the aura of Humans and Faunus. But in reality, it is much, much more.

    Found in four basic forms, dust can be combined both artificially and naturally to form new, stronger types, each with unique properties. Since its discovery, man has concocted a multitude of ways in which to harness the power of these mysterious crystals. From airships to androids, dust has made its way into practically every facet of technology.

    Some prefer to use dust in its raw form: elegant, yet destructive. Those who choose to wield dust in this state must possess a certain level of discipline to ensure that their resulting powers do not break free from their control. Dust ammunition serves as a more practical application in today's modern society. With the technological advancements in weapon design, warriors need simply to choose the right cartridge for the job and pull the trigger. While this has become the standard method of use, it is not uncommon to find individuals still practicing more archaic forms of dust manipulation, such as weaving it into clothing, or even fusing it directly with their own bodies.

    Despite working, fighting, and even turning a profit with it, humanity has yet to understand how dust came to be, and more importantly, how their involvement with dust will ultimately change the world of Remnant.

    ~Someone

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Sun Sep 23, 2018 4:45 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    The creatures of Grimm, a ravenous, destructive force that covers the majority of Remnant. While often referred to simply as Grimm in the common vernacular, these beings serve as the greatest foe to mankind. For as long as humanity can recall walking the surface of Remnant, so do they remember this wicked force.

    Many ancient cultures believed the creatures of Grimm to be animals possessed by evil spirits, or perhaps the spirit of tortured animals themselves; however, further study - as well as the discovery of newer, more horrific forms of Grimm - does not support this hypothesis. With new creatures discovered every day, scientists perpetually find themselves with more questions than answers. While very little is known of their origin, some key facts have been observed in the wild.

    First and foremost, the Grimm exclusively attack humans and their creations. While occasional skirmishes between wildlife and Grimm have occurred, these instances appear to be based on territorial provocations, rather than a need for sustenance; in fact, the common belief is that the Grimm are not obligated to feed. They choose to.

    What is perhaps even more unsettling is the basis of their attraction. The creatures of Grimm are lured towards negative emotion. In the rare instances when villages are capable of defending against a wave of Grimm, their survival is not guaranteed, as widespread panic will only lead to more attacks.

    Little else is known about the creatures of Grimm. Keeping them in captivity has proven to be an understandably difficult task, as the creatures tend to either die or kill those who imprisoned them in the first place. To further complicate study, the corpse of a Grimm will only remain for a short period of time before completely evaporating. Those who hunt the beasts for sport find this particularly upsetting, but manage to get by with cheap, taxidermic recreations and... bombastic storytelling.

    Although the creatures of Grimm appear mindless more delicate observation has proven contradictory. It has been noted while younger Grimm tend to be more reckless, older Grimm who have managed to survive their battles have the tendency to learn from their experience, and will exercise caution in the future. This perverse form of self-preservation allows the creatures to become more effective killers, and in the end, killing is all that matters.

    ~Someone

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Sun Sep 23, 2018 7:27 am


User Image
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Huntsmen and Huntresses, the best and brightest warriors of Remnant, ranking higher than kingdom police and even military in terms of strength and skill. The occupation was established alongside the Huntsmen Academies after the Great War, with the hope of creating elite warriors whose sole purpose would be to combat the creatures of Grimm.

    Beacon Academy was founded in Vale, Haven founded in Mistral, Shade founded in Vacuo, and Atlas founded in the now defunct kingdom of Mantle. These institutions accepted graduates of primary combat schools, who showed enough promise and tenacity to not only battle the world's deadliest creatures, but also protect their fellow man. For this reason trainees are grouped into teams, ensuring the continual development of communication, empathy, and teamwork. Traits that are vital to any guardian of peace.

    As an additional precaution to maintaining peace, the founders of the academies believe that their graduates should be kept separate from kingdom allegiance. Once finished with their training, Huntsmen and Huntresses are free to choose who they work for, as well as what kind of work they will do through the use of mission boards. Allying with a particular kingdom of village is entirely up to the individual. However, Atlas Academy has come under increasing amounts of scrutiny for the indoctrination of military lifestyle upon its students; pressuring them to enlist in the Atlas Military's Special Operatives Unit.

    Every academy has its own methods of teaching, but the end result is the same; Huntsmen and Huntresses, ready to make their own paths. Some will stay together as a team, some will move on to work alone. But all are expected to serve humanity and never succumb to the darkness.

    ~Ozpin

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100
PostPosted: Sun Sep 23, 2018 7:52 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    You know that most of us a lot of time talking about mankind vs grimm, technically, there is a third party in the mix, the Faunus. In case you aren't in the know, the faunus are a species on remnant that appear to be human in about every way, every way but one. Each Faunus has a single, animistic trait, some more apparent than others. Ram horns, tiger claws, cat ears. I swear on my huntsman's licence that I once saw a guy regrow his severed lizard tail. No amount of drinking can make you forget that pretty picture. As far as everyone's aware, Faunus have been around as long as Mankind, if not even longer. History gets a little fuzzy past a certain point, but we do know that their kind and ours are completely compatible, from a umm, biological standpoint. Take two wolf faunus, and you will get a little wolf cub kiddo. A wolf faunus and a human, means your little bundle of joy's teething phase could get a little dicey, but if you take a wolf faunus and a bull faunus for example, it's a complete roll of the dice. For all you know, you could be cleaning up your son's shedded snake skin. *The character shivers at this point* Scientists are still scratching their heads when it comes to, well a lot about Faunus, but science isn't the real problem, it's how we all get along, or in this case, how we don't.

    Early man was scared to death of the faunus, and honestly, it's not too hard to sympathize. Seeing something that looks like you, and acts like you, and they walk out of the forest and reveal a pair of fangs, can be a little....upsetting. Like most things, mankind doesn't understand, all sorts of rumors and stories surround the faunus. People avoided them like the plague, pushing them out of settlements, and sometimes even hunting them down.

    Man began to out number the faunus, and the faunus began to consider man nothing more than a hostile species, can't really blame them. These clashes between species were unavoidable, as land that was safe from the Grimm was in constant short supply, but it was the Grimm that finally brought humans and Faunus together for the first time. A village in Sanus was under attack, the only reason anyone survived was because the humans and faunus untied against their common enemy. It was a step in the right direction, but it didn't fix everything. Once Humanity learned that they weren't so different from the faunus, they still used those differences as an excuse to exploit and alienate them. Treatment of the faunus differed around the world, and things wouldn't improve much for them, until the great war. Vale and Vacuo against Mantle and Mistril, a war like on anyone had ever seen. When it was over, the world was desperate to fine compromises, so they would never have to see the likes of it again. Faunus were awarded equal rights as citizens, and as an apology, they were given an entire continent of their own to do with what they please. There were some that saw thsi as fair and just, many saw it for what it really was, a slap in the face from a nation of sore losers. So then Menagerie was born. There are still faunus all over the world, Though the fair treatment they were promised varies in quality from place to place, but Menagerie will always their safe haven. Here's the thing though, you can only push and prod people so much, before they reach a tipping point, and when you pack those people together, it just makes it all the easier for people to get organized, and get even.


    Today, faunus are treated like equals in Vale, thanks to the headmaster being a swan faunus. However, that still doesn't stop some groups from taking advantage ofthe peace, to cause some chaos of their own.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
PostPosted: Tue Oct 02, 2018 12:52 pm


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Throughout the years, the world of Remnant has seen hundreds of technological advances that have changed society, the most influential of all of them being the Cross-Continental Transmit System.

    Prior to the invention of the CCTS, long-ranged communication was extremely limited. The discovery and development of radio technology allowed for communication within the boundaries of most Kingdoms. But communication with other parts of the world was restricted to the physical delivery of messages. With every alternative form of communication that was proposed, there seemed to be the perfect obstacle. The destructive nature of the creatures of Grimm severely limited the reliability of ground-based technologies.

    The concept of relay satellites orbiting around the planet was promising. Unfortunately, modern man has yet to make the technological advancements required to achieve space flight, as all known Dust types lose their power as they begin to leave Remnant's atmosphere.

    Eventually, it was the people of Atlas, the world's leader in science and technology that developed the Cross-Continental Transmit System. It was revolutionary. Like radio, signals were sent and received wirelessly, though, the content of these transmission were not nearly as limited. Audio, video, images and text were all capable of transmission. And eventually, an entire online web of information was at mankind's fingertips.

    Currently, the system is supported by four primary relay towers, wach located within a safeguarded area of the Kingdoms. These towers allow for wireless communication within a Kingdom through the use of devices, such as scrolls. Signals become less reliable the farther a user travels from the CCT tower, and although smaller support towers do exist outside of Kingdoms, they are constantly at risk of destruction by the creatures of Grimm. Shortcomings aside, for the first time in history, digital transmissions between Kingdoms were possible through the use of slightly more advanced devices, typicall found in homes and CCT centers.

    The Cross-Continental Transmit System has, and will continue to advance the progression of mankind. However, if one of the four towers is taken offline, the entire network fails with it. A slight inconvenience during routine maintenance, but, to be honest, I find the limitation somewhat poetic. No one voice is louder than the others and no voice may be silenced without the rest. If the people of Remnant are to speak, then they shall do so together. Or not at all.

    ~Ozpin
    The reason Scrolls still work in Vale is because our tower is still active. We aren't able to connect to the rest of the world because one of the other towers is down.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛

Eddy_Soul5

Skilled Hunter

4,300 Points
  • Befriended 100
  • Brandisher 100
  • Treasure Hunter 100

Youroka Kage

Devoted Guildswoman

16,240 Points
  • Battle: Knight 100
  • Marathon 300
  • Cool Cat 500
PostPosted: Wed Oct 03, 2018 8:52 am


User Image

┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓

    Not many people are super religious these days. This world's been around for a long time. Long enough that people have created dozens of gods, but if you believe Ozpin, two of them are actually real.

    They were brothers, the old sibling the god of light, found joy in creating forces of life. Meanwhile, the younger brother, the god of darkness, spent his time creating forces of destruction. As you can imagine, they both had pretty different ideas about how things should go. The older one would spend his days creating water, plants, wildlife. At night, his brother would wake to see all the things the elder had made, and become disgusted. To counteract his brother's creations, the god of darkness brought fire, drought, and famine; all that he could do to rid Remnant of life. Life always returned.

    So one night, the younger brother went and made something. Something that shared his innate desire to destroy anything and everything, the creatures of Grimm. The older brother had finally had enough, knowing that their feud like this couldn't last forever. He proposed that they make one final creation together. Something they could both be proud of, their masterpiece. The younger brother agreed.

    This last great creation would be given both the power to create and destroy. It would be given the gift of Knowledge, so he could learn about itself and the world around it, and most importantly it would be given the power to choose, to have free will, to take everything it had learned and to decide which path to follow, the path of light or the path of darkness. And that is how humanity came to be.

    ~Qrow, A much needed talk.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◎✥◎━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
Reply
[✔] ▬ Welcome to NARxRP (Štart Here)

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum