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[Knight] Derryl Stevens // Makgadikgadi of Pluto

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Kapoodles

Battle-ready Waffles

PostPosted: Wed Sep 19, 2018 11:00 am


Fancy stuff comes later! This is for Certs! biggrin
PostPosted: Wed Sep 19, 2018 11:01 am


Name: Derryl Daniel Stevens (Brother of Marquette Stevens)

Nickname: Double-D

Age: 25

Birthday: November 8th

Sign: Scorpio

Gemstone: Citrine

Blood Type: A-

Fav. Food: Brisket and Gravy, Biscuits and Gravy, Chicken and Dumplings.

Hated Food: Cheapass Frozen Dinners, Especially frozen Eggrolls

Occupation: DC Police Department: Officer

Hobbies:

Macramé - There is something quite wonderful about knot tying. Ever since he was a little cub scout earning Square Knot badges, he found them fascinating, beautiful, and pretty darned useful. Though these days he doesn't often find a need to tie the more useful knots, he does make time to get his macrame on. He'll sit at his desk at the station, just knotting away while doing paperwork or relaxing at home and watching tv. Derryl has made many, many gifts, from tea cozies to He's gotten pretty good at it now, and regularly goes to teach a small class at the community center near his station for a few hours each week.

Bowling - There is just something incredibly stress relieving about rolling a ball down a lane at high speeds just to watch it smash a set of pins at the other end. Derryl has come to adore bowling for that very reason, and comes to the local lanes at least a few times a week to burn off steam. Being an officer in Destiny City is a hella stressful job, and he finds comfort in that delightful smash! He even participates in the Local Police Bowling League, even though he's certainly not the best.

Dog Training/Puppy Fostering - When not busy with work or on an extended break, Derryl's most beloved hobby is puppy fostering. When rescued pets need a new place to stay until they are up for adoption, Derryl is there to coddle them and love them and train them so that they are prepared to go to their forever home. He has his own giant Newfoundland named Riggs who he uses to help other dogs become familiar with other dogs, and together they make the most patient, gentle duo ever! He tends to be seen around the town with both Riggs and the foster pet of the day pretty often, happily advertising the shelter he works for and handing out information to people who may be interested in adopting the dog he is with.

Virtues:

Adventurous -- If you have any sort of outing you'd like to do, then Derryl's 100% for it!There's nothing he won't try once (as long as it's legal). If you wanna go explore that creepy ol' abandoned building, sure, he'll come with you, as long as no obvious 'no trespassing' signs are posted. He's happy to be the first to try out anything new that pops up around the city, and is often near the front of the line for any new openings that pop up on his radar, work permitting. He's always up for anything he's never tried before, and will often do it without more than a passing mention from someone else. There's hardly a thing he's afraid of trying out atleast once, but he is steadfast on his ways about it not being something that breaks the law.

Punctual -- By 'ready to go', Derryl is very literally ready to go. He's on time to every meeting, get together, and event he's invited too and very much dislikes showing up late for anything. His superiors praise the timeliness of his reports, and he's been labeled as incredibly reliable, actions almost like clockwork to tell time by. You can be certain that if you ask Derryl to be at a place at a specific time, he's going to get there, right on the dot, as long as there aren't any emergencies.

Sociable -- Derryl simply adores being around people. It doesn't matter what kinda person you are, as long as you're law-abiding, he's happy to chat it up and make friends all around. He's tried hard to become the face of his District's Police Department, and even if he's not yet, he's well known to be that cop you 'want' patrolling your parties. While he's going to enforce the law, he's still gonna make sure he's being welcoming and friendly and as unintimidating as possible. He wants to be there for you and talk, not scare the fun out of everything!

Flaws:

Impatient -- Just as he is on time as much as he can, he expects everyone else to be on time too. He can't stand those who go by their own 'Margaritaville' type pace when there is a schedule to keep and is quick to scold them for it. He also doesn't like to be kept waiting in any sense of the word. Longer than 10 minutes on a food order? He'll start fussing and pinging online about terrible kitchen staff, though is careful to be kind to the wait staff, as it's not their fault. His time is precious to him, and any sort of waiting around without reason after a time has been set will set him in a bad mood for quite some time.

Bitter -- As friendly as a guy Derryl can be, he can hold one hell of a grudge. Any injustice he feels has been made against him will be taken personally no matter how minor it is. It's especially bad when the offense is against his work and projects, where any comment made that is negative beyond a professional manner will mark it's maker as s**t to Derryl. Once he comes to resent someone, he becomes petty towards them, and subtly tries to undermine whatever they do. When he gets caught being petty, he'll deny anything, and it seems that his resentment only grows.

Obsessive -- Once Derryl is set on a task, he just can't let it go. He becomes single sighted and will do the best he can to not be broken away from his tasks until he reached whatever goal he had set for himself. When at work, he becomes so focused on details that sometimes he has to be forced to take a step back, and that often spills over to his normal life, leaving him almost anxious that he may have missed something important. Sometimes that little detail just isn't important, no matter how much he thinks it is, and needs to be reminded that.


PHYSICAL DESCRIPTION

Eyes: Narrow, kinda tired looking

Hair:
Style Reference for Hair: Reference 1, Reference 2

Color Reference for Hair/Skin/Eyes:: Reference

Face: Neutral expression or a smile about 90% of the time. Has a round face with.

Clothes: Destiny City Police Officer Uniform: Matching Jeremy Fischer

Kapoodles

Battle-ready Waffles


Kapoodles

Battle-ready Waffles

PostPosted: Wed Sep 19, 2018 11:03 am


Knight Title: Makgadikgadi, Page of Pluto

Challenge: In silence you'll perish.

Uniform: User Image - Blocked by "Display Image" Settings. Click to show.

Weapon & Magic

Page Weapon: A steam punk songbird that sits on his shoulder. attached to it's ankle is a broken chain that dangles only a few centimeters


Squire:
Weapon: The chain on the bird extends to a full whip, and the birds body now lays flat against his forearm, like a grappling hook except no hook and no real retraction. (mounted like this)The whip portion is held in it's beak, and is long, but very thin. Despite a metallic look, it is made from braided leather and does non-lethal damage. The top of the bird's head has a tiny wind up key on it.

Magic: Kgadi winds up the key on the birds head, and through that a soft melody plays which he channels his magic into. Those who are within 15ft of him begin to see shadows and voices that whisper sweet things to them, indescribable but eliciting feelings of happy nostalgia of times long passed. It has a lasting pool of 30 seconds. Rank 2 or lower feel it more intensely than those of higher rank and are compelled to stay still and just enjoy the feelings that come over them. Players are free to associate the feeling with a particular memory, but Kgadi cannot see anything they are imagining. An external Physical stimulus will knock them out of the illusion, such as a punch or a shove.

Knight Weapon:
Weapon: His whip now has a detachable metal claw at the end, to serve mainly as a grappling hook. The hook is very lightweight, and has dull edges, JUST heavy enough to actually serve it's purpose, which is to scale a wall. When swung around, and aimed at someone, it is likely to do nothing more than to cause a pretty big bump, at best. It all still seems the same otherwise, perhaps a bit fancier, with the bird's tailfeathers forming a longer arm and shoulder guard.

Magic: The same key is wound up again and that feeling of nostalgia from before come flooding back for those caught within 20 ft of him and now has a pool of 45 seconds. This time they are far more vivid, and a sense of intense, happy nostalgia fore those wonderful times pass overcomes their senses, images of a timeless place fill the vision of those within range, nothing specific except that the entire place just radiates warmth. Those within the illusion will find it hard to want to leave it, and those Rank 2 or lower will struggle immensely to free themselves of it, and it takes a stronger amount of force to snap them out of it.
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