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Tutorials, challenges, critique & support for aspiring artists who use traditional mediums. 

Tags: Artist, Learn to Draw, Traditional art, Manga, Watercolor 

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peinture avec angelique
Captain

Feral Phantom

PostPosted: Mon Sep 17, 2018 11:59 pm


critiques & feedback


Critiques play an important role in artistic improvement. A good critic can steer an artist on the path to rapid growth and success. Because this is such a vital opportunity to have, some things need to be said with regards to giving and receiving critique.


Giving critique:

1. Don't attack the artist, "attack" the work. Ad hominem is a logical fallacy that hurts. We all have some degree of emotional attachment to our work and we are vulnerable to our critics. Please respect your fellow artist by not saying things like "Your art sucks, just die." This kind of destructive behaviour will get you a permanent ban from the guild.

A compassionate way to go about it is to mention things that you liked in the piece as well as things that the artist can work and improve on.

Constructive criticism should be supportive and motivational. It doesn't have to be fluffy, just respectful of the other person as a human being with feelings.

2. Be thorough with regards to the fundamentals - as much as you are able. Comment on the artist's use of values (texture, shadows and highlights that give form), form (construction of the subject), line/calligraphy/penmanship, colour harmony, and composition (focus area, contrast in values and colour, subject placement, grouping of objects/forms, etc).

If your eye is not at the level to notice all of these things yet, locate the mistakes you do notice. For example, "Something feels off around the eyes." That way, the artist can know where to look and it trains both critic and artist to see and learn from mistakes.

3. Participate. When you're asking for critique, explore the other threads and give back by offering critique to others. This way we can all benefit and encourage each other to grow.


Receiving critique:

1. Detach emotionally from your work. Art is not a gamble: you are already more skilled than your last artwork. When you're finished with a drawing, it's good to be proud and confident in your skills so far, but don't attach your worth as a person or as an artist to your favourite works. You should be detached enough to be able to tear up your drawing or painting, or draw over it to correct the mistakes.

Practice drawings and paintings are not precious. They are like practising musical scales when you're learning to play an instrument: do lots of them frequently, and don't become saddened when you don't get it right the first time. It takes 20 hours to get good at one thing. In art, we build muscle memory (also called mileage), so we should be doing 20x the amount of drawings and master studies than we currently apply ourselves to.

2. Redraw/paint and fix the areas your critics made you aware of, and then resubmit it to your critique thread. This way, you train your eye and hand to work together towards your artistic goals.

3. Don't let critique make you stiffen your drawings. Relaxed, loose strokes always yield better results when drawing the gestures and blocking in shapes and values. Don't be afraid to mess up. From our failures, we learn and grow the most.

4. If you have nudity in your sketches or you're having trouble with image hosting sites, just create a Deviant Art account with the appropriate 18+ settings if needed, and link your work from there.
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