╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Sᴛʀᴇɴɢᴛʜs:
✔ Genius like Intellect
✔ Roguish Talents
✔ Great Archaeologist
✔ An assortment of Magic trinkets
◆ Wᴇᴀᴋɴᴇssᴇs:
✘ A Slacker
✘ No Real Magic without the trinkets
✘ Overly interested in Relics/Gems/Maps/Ect
◆ Wᴇᴀᴘᴏɴ(s): Carnwennan: A rather large dagger that allows his body to be cloaked in the shadows, and merge with the shadows of others to conceal himself and sneak off easily with whatever is on his person or is touching him.
◆ Aʀᴍᴏʀ: A few pieces of leather plating on his body augmented with a few trinkets allowing his speed to be enhanced, and his descents to be feather like when needed.
◆ Eǫᴜɪᴘᴍᴇɴᴛ: A small satchel of holding (Allowing him to hold up to 500 lb worth of items in a small pocket void), A knack sack for goods, Elemental trinkets that preform small spells, A kunai with 50 feet of wire for climbing
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): His style of combat when forced into a situation is a combination of precise slashes, meant to parry and counter the attacks sent his way, before slipping tricky spells within. Though knowing there is are a great deal of fighters, he will do his best to stick to the unconventional side of martial arts.His motions swift and uniform, though in his arsenal he tends to use alot of tricks. Including props, spells, and traps. With this, he comes off as a more formidable opponent than just a well seasoned rogue is.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Triple- His magical essence from the odd mark on his arm allows him, once he hits a certain speed, to create two copies of him with duplicates of whatever he holds at the moment. This allows him to overwhelm opponents, set up traps, and escape. Though these do come with their downfalls. These aren't the most durable, as well as the stamina it drains after they conjoin once more is comparable to days on end of work depending on how long they are up and about.