█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS/FAUNUS TRAITS ▬ Two rabbit ears stick out from Yenna's head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Defensive Combat (Primarily Shielding) █Faunus Trait/Bonus Talent ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward, a slow ascent to a higher altitude platform, or even just kicking in general. █Other Talents ▬ Able to understand complex ideas pretty quickly, even fit in small spaces most people can't! █LEARNT ABILITIES █Strongest Skill ▬ Mobility - While most crusaders focus on things like vitality and strength, Yenna takes a much different path. She capitalizes on her natural small form and uses her abilities to help her navigate around her environment. She's learned to keep in motion and avoid stumbling into places that are closed quarters if necessary. █Weakest Skill ▬ Weapon Reliant - Yennefer needs her weapon, or any for that matter, in order to utilize its defensive nature. If it were somehow taken away, she's left to her own devices until she can retrieve it. █Other Skills ▬ █ ▬ Small Compact: Yennefer's small size can turn some matches in her favor. If a space requires a small body to get through, she's the person for the job. This smaller size also makes catching the playful crusader even more of a chore as there's less chance of her body getting caught. █ ▬ Gymnastics: Adding to this, she's learned how to angle her body in just the right ways in order to gain an edge of her movements. She loves parkouring around places and can maintain a good speed when left undeterred. Her body can bend slightly easier than most. █ ▬ Dig It!: While one of the more embarrassing aspects of her faunus-hood, she's very good at quickly digging little personal holes for herself and possibly others to take shelter or surprise an enemy in. It takes a while to finish but is able to protect herself from harm.
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Revolver, 6 shots. Uses both natural ammo cartridges and Dust. █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Unit Arrangement █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yennefer's semblance allows for her to manipulate distance; or the numerical description of how far apart objects are. She can utilize this power to manipulate how far any object is from another, regardless of the other objects that are around them. █*LEVEL 0 ▬ At this base level Yenna's abilities are fairly basic and limited in scope. Having a range of only 10 feet at the most. Within that area though Yenna is capable of manipulating distances to achieve simple goals like enhanced stride or remote senses (IE: shorten the distance between the eye or the ear to remotely view or listen in on a distant object). █*LEVEL 1▬ Yenna's mastery has developed to allow finer control across a much larger distance. At this level her range increases to 30 feet. In addition to the the abilities she had at level 0 she has also figured out how to expand the distance between objects in a way that can bifurcate an object. This attack is directional slash and can be used in melee range. When targeting another character, the feel the strength of the attack (akin to having opposing forces pull their body away form one another) but no physical damage will be present. She has also begun to figure out how to create gates. Her gates are 5 ft. x 5ft. and currently can't fully connect points, so using them for teleportation or their use in Level 3 is not possible at this stage. They appears as silver boxes or rectangles. These gates can also be directionally targeted, traveling in a straight line as they open and close repeatedly. The edges of the gate cut through anything they touch including metal, making this attack particularly dangerous/ She may only have two gates open (one connection) open at any time. █*LEVEL 2▬ Yenna's abilities mature to the point that she can use her ability in a radius of 50 feet around her. The only new abilities her semblance has gained is the ability to manipulate the distance around allies to relocate them from point a to point b within her view by the same means of her own enhanced stride abilities. To do this, she only needs to make contact with them physically. Her control has also grown to such a point that she can reduce the distance between points to seal cuts and stop bleeding. █*LEVEL 3 ▬ At level 3 Yenna has reached the point that she has fully figured out how to open fully functional gates. She can use her ability in a radius of 70 feet around her Connecting two points in space through a door like portal. This movement is still far from the instantaneous movement of a true teleport but taking a handful of steps and appearing at the other side is still fast and faster than the ground shrinking of enhanced stride, unfortunately it is also harder to manage properly when under stress. Finally at this level, Yenna can launch attacks remotely by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range. She may have a total of 4 gates (2 connections) at any one time. █*DRAWBACKS ▬ The biggest drawback is the need for time and focus. None of her abilities can be achieved instantly and require careful calculations. Distractions can disrupt her semblance entirely. Furthermore, the use of her abilities creates an air of confusion which can be good if it surprises an enemy and puzzles them for a bit, but in this case the confusion refers to how a mistake at any point will leave Yenna completely disorientated and can easily places her allies in danger. A specific drawback for the long distance abilities at level three is that any long distance point that Yenna connects to for remote senses or her gates needs to be a place she has not only been to but is familiar with and in the gateways case it can't be a person at that location for safety reasons.
For every post Yenna utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 4 posts. At level 1 it is 1 to 1 and can be maintained for 6 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 8 posts. At level 3 it is 2 to 1 and can be maintained for 10 posts.
[qu.ote="narxfang"]
xLulie
Deadly_Tiger
Youroka Kage
Eddy_Soul5
Alysian Virago
Posted: Mon Aug 13, 2018 8:41 pm
𝓘𝓽'𝓼 𝓐𝓵𝔂... 𝓱𝓮𝓻𝓮 𝓽𝓸 𝓳𝓾𝓭𝓰𝓮 𝔂𝓸𝓾𝓻 𝓹𝓻𝓸𝓯𝓲𝓵𝓮 ^^
▬ The first thing ai need you to change is her age. Students usually start beacon at age 17. Ruby is the youngest student to have ever gotten accepted in the series, she skipped to years and got accepted at 15. However, 10 is just way too young.
▬ Secondly, "Kicking Evil's a**", while funny, is not an actual skill or talent. You are more than welcome to include the phrase somewhere in the profile but I need to to pick an actual skill for her primary talent.
▬ next problem is with your weapon. Students are only allowed one primary weapon. If you were going for a flail, shield combo either you will have to combine it into one weapon with different forms, or have the flail be her primary weapon and move the shield to other weapons. Other weapons can not have special properties or be able to shift or transform. They should just he simple. Also, how many shots does he revolver hold? When you say energy, what do you mean exactly by that? Her aura? Dust? And lastly, I don't see how a weapon could transform from a flail, to a revolver, to a shotgun. It would he mire with in the realm of possibility if it was a flail and either a revolver or a shot gun but not both unless you can describe how it transforms in more detail it find an image depicting it.
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS ▬ N/A
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █Primary Talent ▬ Defensive combat █Other Talents ▬ Able to understand complex ideas pretty quickly, cooking, fall asleep in class, and even fit in small spaces most people can't! █Faunus Skill ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward or a slow ascent to a higher altitude platform. █Strongest Skill ▬ Determination █Weakest Skill ▬ Height Overconfidence
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Shotgun, 6 shots. Uses Dust for ammo █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Righteousness █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yenna becomes surrounded as her aura becomes visible, turning a dark crimson color. When this is active, she receives less damage as her aura hardens and can be seen. These effects can be shared with her allies, the color of their aura mixing with hers. █*LEVEL 0 ▬ The range of Yenna's ability is 10 ft around her. The aura currently prevents a small amount of damage from being sustained from all attacks. Yenna can also wielding her weapon's shotgun style blast without reloading during this time at this level. This lasts for 5 posts before going away. █*LEVEL 1▬ The range of Yenna's ability is 20 ft around her. The aura currently prevents a small amount of damage from being sustained from all attacks. This lasts for 7 posts before going away. At this level, Yenna gains the ability to instantly jump to a person's side within 7 feet of her. █*LEVEL 2▬ The range of Yenna's ability is 30 ft around her. The aura currently prevents a medium amount of damage from being sustained from all attacks. This lasts for 9 posts before going away. In addition to Level 1's effects, the aura around Yenna swirls harshly, causing any enemies within 5 feet of her to suffer damage from the heat coming from her. █*LEVEL 3 ▬ The range of Yenna's ability is 50 ft around her. The aura currently prevents a significant amount of damage from being sustained from all attacks, weak attacks being negated entirely. This lasts for 10 posts before going away. In addition to Level 1 and 2's effects, during the semblance, Yenna can raise her shield and create a large dome that is 10x10 feet. The shield can move along with her and is sturdy and can withstand 10 normal attacks or 2 hard attacks. █*DRAWBACKS ▬ This is a purely defensive raiment with little offensive applications. If an enemy can keep out of Yenna's reach or wait the raiment out, it can be negated entirely.
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS/FAUNUS TRAITS ▬ Two rabbit ears stick out from Yenna's head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Defensive Combat (Primarily Shielding) █Faunus Trait/Bonus Talent ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward, a slow ascent to a higher altitude platform, or even just kicking in general. █Other Talents ▬ Able to understand complex ideas pretty quickly, even fit in small spaces most people can't! █LEARNT ABILITIES █Strongest Skill ▬ Mobility - While most crusaders focus on things like vitality and strength, Yenna takes a much different path. She capitalizes on her natural small form and uses her abilities to help her navigate around her environment. She's learned to keep in motion and avoid stumbling into places that are closed quarters if necessary. █Weakest Skill ▬ Weapon Reliant - Yennefer needs her weapon, or any for that matter, in order to utilize its defensive nature. If it were somehow taken away, she's left to her own devices until she can retrieve it. █Other Skills ▬ █ ▬ Small Compact: Yennefer's small size can turn some matches in her favor. If a space requires a small body to get through, she's the person for the job. This smaller size also makes catching the playful crusader even more of a chore as there's less chance of her body getting caught. █ ▬ Gymnastics: Adding to this, she's learned how to angle her body in just the right ways in order to gain an edge of her movements. She loves parkouring around places and can maintain a good speed when left undeterred. Her body can bend slightly easier than most. █ ▬ Dig It!: While one of the more embarrassing aspects of her faunus-hood, she's very good at quickly digging little personal holes for herself and possibly others to take shelter or surprise an enemy in. It takes a while to finish but is able to protect herself from harm.
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Revolver, 6 shots. Uses both natural ammo cartridges and Dust. █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Unit Arrangement █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yennefer's semblance allows for her to manipulate distance; or the numerical description of how far apart objects are. She can utilize this power to manipulate how far any object is from another, regardless of the other objects that are around them. █*LEVEL 0 ▬ At this base level Yenna's abilities are fairly basic and limited in scope. Having a range of only 10 feet at the most. Within that area though Yenna is capable of manipulating distances to achieve simple goals like enhanced stride or remote senses (IE: shorten the distance between the eye or the ear to remotely view or listen in on a distant object). █*LEVEL 1▬ Yenna's mastery has developed to allow finer control across a much larger distance. At this level her range increases to 30 feet. In addition to the the abilities she had at level 0 she has also figured out how to expand the distance between objects in a way that can bifurcate an object. This attack is directional slash. She has also begun to figure out how to create gates. Her gates current can't fully connect points so they appears as silver box or rectangle. These gates can also be directionally targeted, traveling in a straight line as they open and close repeatedly. The edges of the gate cut through anything they touch making this attack particularly dangerous █*LEVEL 2▬ Yenna's abilities mature to the point that she can use her ability at any distance that is within direct view. The only new abilities her semblance has gained is the ability to manipulate the distance around allies to relocate them from point a to point b within her view by the same means of her own enhanced stride abilities. Her control has also grown to such a point that she can reduce the distance between points to seal cuts and stop bleeding. █*LEVEL 3 ▬ At level 3 Yenna has reached the point that she has fully figured out how to open fully functional gates. Connecting two points in space through a door like portal. This movement is still far from the instantaneous movement of a true teleport but taking a handful of steps and appearing at the other side is still fast and faster than the ground shrinking of enhanced stride, unfortunately it is also harder to manage properly when under stress. Finally at this level Yenna can launch attacks remotes by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range. █*DRAWBACKS ▬ The biggest drawback is the need for time and focus. None of her abilities can be achieved instantly and require careful calculations. Distractions can disrupt her semblance entirely. Furthermore, the use of her abilities creates an air of confusion which can be good if it surprises an enemy and puzzles them for a bit, but in this case the confusion refers to how a mistake at any point will leave Yenna completely disorientated and can easily places her allies in danger. A specific drawback for the long distance abilities at level three is that any long distance point that Yenna connects to for remote senses or her gates needs to be a place she has not only been to but is familiar with and in the gateways case it can't be a person at that location for safety reasons.
For every post Yenna utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 4 posts. At level 1 it is 1 to 1 and can be maintained for 6 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 8 posts. At level 3 it is 2 to 1 and can be maintained for 10 posts.
[qu.ote="narxfang"]
xLulie
Deadly_Tiger
Youroka Kage
Eddy_Soul5
Alysian Virago
𝓘𝓽'𝓼 𝓐𝓵𝔂... 𝓱𝓮𝓻𝓮 𝓽𝓸 𝓳𝓾𝓭𝓰𝓮 𝔂𝓸𝓾𝓻 𝓹𝓻𝓸𝓯𝓲𝓵𝓮 ^^
▬ Alright so first things first, if possible I would like a little more detail on how the different attack is work, for. Clarity purposes. For example, you say in level one she can bifurcated an object. Does this work on people? Or would she send the two halves flying as a projectile?
▬In level three it states she can launch attack remotes by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range - What attacks is she transporting? Her own from her weapon ir is this something involving her semblance as well?
▬ I'd also like a little bit mire info on her gates. You mention in level one she can create them but she fully connect points. What do they mean? What can they do? What can't they do. If they cut through anything they touch dies this include metal? Are they forced to work in the same range as the rest if her semblence? I also need you to limit the number if these she can create at one time.
▬ In level two you mention that she can use her ability in any distance with in view. I'd rather you put a numerical limit on it and just up it from level one and up it again in level 3. While relocating allies, dies she have to be bear them, touch them even? Or can she do it simply by looking?
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ N/A █NICKNAME(S) ▬ Zealot, Bun (by close friends) █OCCUPATION ▬ Student, Part Time Crusader Against Evil
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 4'8" █WEIGHT ▬ 83 lbs
█HAIR ▬ White █CLOTHING ▬ Typically wears a battle dress to allow for freedom of movement and also to look stylish as frick. █ACCESSORIES ▬ I don't need accessories to look this good █EYES ▬ Magenta █BUILD ▬ Short, Slender █TATTOOS ▬ Has tattoos identical to her father's across her right arm and back █SCARS ▬ N/A █MARKINGS/FAUNUS TRAITS ▬ Two rabbit ears stick out from Yenna's head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Defensive Combat (Primarily Shielding) █Faunus Trait/Bonus Talent ▬ Deus Vault - From her heritage, Yenna can use her powerful legs to kick off from the ground. She can aim this at any direction she chooses, but loses speed the higher the incline. This can be used straightforward for a quick charge going forward, a slow ascent to a higher altitude platform, or even just kicking in general. █Other Talents ▬ Able to understand complex ideas pretty quickly, even fit in small spaces most people can't! █LEARNT ABILITIES █Strongest Skill ▬ Mobility - While most crusaders focus on things like vitality and strength, Yenna takes a much different path. She capitalizes on her natural small form and uses her abilities to help her navigate around her environment. She's learned to keep in motion and avoid stumbling into places that are closed quarters if necessary. █Weakest Skill ▬ Weapon Reliant - Yennefer needs her weapon, or any for that matter, in order to utilize its defensive nature. If it were somehow taken away, she's left to her own devices until she can retrieve it. █Other Skills ▬ █ ▬ Small Compact: Yennefer's small size can turn some matches in her favor. If a space requires a small body to get through, she's the person for the job. This smaller size also makes catching the playful crusader even more of a chore as there's less chance of her body getting caught. █ ▬ Gymnastics: Adding to this, she's learned how to angle her body in just the right ways in order to gain an edge of her movements. She loves parkouring around places and can maintain a good speed when left undeterred. Her body can bend slightly easier than most. █ ▬ Dig It!: While one of the more embarrassing aspects of her faunus-hood, she's very good at quickly digging little personal holes for herself and possibly others to take shelter or surprise an enemy in. It takes a while to finish but is able to protect herself from harm.
█LIKES █ ▬ Pastries █ ▬ Machines/Weaponry █ ▬ JUSTIIIIIIICE! █ ▬ Climbing █ ▬ Carrots █DISLIKES █ ▬ Grimm █ ▬ Cold Weather █ ▬ Snakes █ ▬ Heresy █ ▬ Rainy Days █PERSONALITY TRAITS █Nature ▬ Extrovert, Motivated, Energetic, Expressive, Defensive, Attached, Loyal █Vernacular ▬ Sounds rather medieval in her tone unless something excites her █Positive Traits ▬ Yenna pushes her allies and team to do their best and will do anything to protect them, even if it means that harm comes to her. █Negative Traits ▬ Her mouth and rather gungho attitude can lead to a lot of trouble, especially if somebody calls her short
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ The daughter of a grand crusader, Yenna is the youngest of her sister of the Oxheart family. From a young age she idolized her father's work and dreamed of becoming a famous huntress herself, smiting the Grimm from her land. Seeing this conviction humored her father, who supplied the girl with her own tower shield which was originally owned by her Mother. it was painful at first but over the years the child has gained some muscle, enough to carry around the toss around her weapon of choice with very little hassle. Seeing his youngest's drive and determination, her father signed her up for the Academy in hopes of seeing the girl's dream come true.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bastion █ ▬ A cross shaped tower shield that once belonged to her father. Despite it's size and weight, Yenna wields it with a surprising amount of ease. It's strong enough to withstand a lot of punishment and even has a few spikes on the front so every charge leaves a mark! █Melee Form ▬ Towering Shield █Ranged Form ▬ Revolver, 6 shots. Uses both natural ammo cartridges and Dust. █Other Form(s) ▬ N/A █Ammo Type ▬ Dust █ ▬ When in it's ranged form, Yenna's weapon has a limited number of shots before needing to be reloaded. Her shield causes her to tire out if she uses it too often and needs to refrain from using it for a minute or so.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Unit Arrangement █*AURA COLOR ▬ Dark Red █*DESCRIPTION █ ▬ Yennefer's semblance allows for her to manipulate distance; or the numerical description of how far apart objects are. She can utilize this power to manipulate how far any object is from another, regardless of the other objects that are around them. █*LEVEL 0 ▬ At this base level Yenna's abilities are fairly basic and limited in scope. Having a range of only 10 feet at the most. Within that area though Yenna is capable of manipulating distances to achieve simple goals like enhanced stride or remote senses (IE: shorten the distance between the eye or the ear to remotely view or listen in on a distant object). █*LEVEL 1▬ Yenna's mastery has developed to allow finer control across a much larger distance. At this level her range increases to 30 feet. In addition to the the abilities she had at level 0 she has also figured out how to expand the distance between objects in a way that can bifurcate an object. This attack is directional slash and can be used in melee range. When targeting another character, the feel the strength of the attack (akin to having opposing forces pull their body away form one another) but no physical damage will be present. She has also begun to figure out how to create gates. Her gates are 5 ft. x 5ft. and currently can't fully connect points, so using them for teleportation or their use in Level 3 is not possible at this stage. They appears as silver boxes or rectangles. These gates can also be directionally targeted, traveling in a straight line as they open and close repeatedly. The edges of the gate cut through anything they touch including metal, making this attack particularly dangerous/ She may only have two gates open (one connection) open at any time. █*LEVEL 2▬ Yenna's abilities mature to the point that she can use her ability in a radius of 50 feet around her. The only new abilities her semblance has gained is the ability to manipulate the distance around allies to relocate them from point a to point b within her view by the same means of her own enhanced stride abilities. To do this, she only needs to make contact with them physically. Her control has also grown to such a point that she can reduce the distance between points to seal cuts and stop bleeding. █*LEVEL 3 ▬ At level 3 Yenna has reached the point that she has fully figured out how to open fully functional gates. She can use her ability in a radius of 70 feet around her Connecting two points in space through a door like portal. This movement is still far from the instantaneous movement of a true teleport but taking a handful of steps and appearing at the other side is still fast and faster than the ground shrinking of enhanced stride, unfortunately it is also harder to manage properly when under stress. Finally at this level, Yenna can launch attacks remotely by mixing either direct line of sight targeting, remote targeting, and the gateways to transport to attacks past obstructions in her vision like walls or just those long distances that exceed her normal view range. She may have a total of 4 gates (2 connections) at any one time. █*DRAWBACKS ▬ The biggest drawback is the need for time and focus. None of her abilities can be achieved instantly and require careful calculations. Distractions can disrupt her semblance entirely. Furthermore, the use of her abilities creates an air of confusion which can be good if it surprises an enemy and puzzles them for a bit, but in this case the confusion refers to how a mistake at any point will leave Yenna completely disorientated and can easily places her allies in danger. A specific drawback for the long distance abilities at level three is that any long distance point that Yenna connects to for remote senses or her gates needs to be a place she has not only been to but is familiar with and in the gateways case it can't be a person at that location for safety reasons.
For every post Yenna utilizes her semblance it requires a cool down. At level 0 this is 1 to 1 and the semblance can be maintained for 4 posts. At level 1 it is 1 to 1 and can be maintained for 6 posts. At level 2 it is 2 to 1 posts and the semblance can be maintained for 8 posts. At level 3 it is 2 to 1 and can be maintained for 10 posts.