~ The Primordial Celestial Dragon Slayer ~ The Celestial Dragon King ~ High King of the Seven Kingdoms ~ Guildmaster of the Avatars of Nature ~ The Aberrant First ~ Abnormality of the Celestials ~ The Cursed Celestious ~ The Eyes of the Gods ~ Inkheart ~ The Chrono Mage ~ The Man of Masks ~ Wielder of The Four Purification Armatus ~ Wielder of The Seven Kingdoms' Cursed Treasures ~ Observer of the Galaxy
◆ Aɢᴇ: Physically 26, chronologically around 9,000
◆ Gᴇɴᴅᴇʀ: Male
◆ Rᴀᴄᴇ: Hybrid ~ Human/Dragon/Celestious
◆ Bɪʀᴛʜᴅᴀʏ: 06/26
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: The country of Andromeda, Almaeisha Island, in the Veneficium continent
◆ Sᴀʏɪɴɢ: "No matter how far apart we may be, the stars will always lead us back to each other."
Posted: Thu Aug 09, 2018 10:52 am
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: He has scars riddled all over his body, but here are the most noticeable.
He has three white scars which go from the upper left part of his head, down to his lower right jaw. Though his vision is still fine. He has what seem to be large teeth marks on both sides of his neck, as if something bit down on him. He has scratch marks all over his back, as if someone let a wild monster loose on him. His arms seem to be covered in many different white marks, as if multiple small creatures tried dragging him away. His legs seem to have barbed wire scars, as if someone wrapped barbed wire around both of his and slammed down on them. On his chest are large, wide, white jagged marks, looking to be from a claw or some sort of weapon. Around his neck seems to be the markings from a rope, but this could be for any number of reasons. Around his wrists and ankles are white markings which seem to be from cuffs of some sort. He has stab wounds up and down his legs, from a dagger, or even a sword. On his arms are multiple cut marks, as if he were protecting himself with his arms while being hit by swords.
Due to his corruption, the left side of his body (or part of) seems to be covered in black with faintly glowing, blue, runic markings.
This symbol on his chest. This is his Celestious marking, and it seems to dimly glow. On his right collarbone is the symbol of The Observers, the "all-seeing eye". On his upper back is a tattoo, which is his true "mark of birth", cementing the fact that he is, in truth, an Observer. On his lower back is an actual tattoo, which has no real meaning other than looking good.
◆ Hᴇɪɢʜᴛ: 7'4"
◆ Wᴇɪɢʜᴛ: 284 lbs. (mostly muscle)
◆ Pʜʏsɪǫᴜᴇ: His body seems to be athletically trained, as if he has trained for the Olympics every day. Though his muscles do not bulge like a body builder's or wrestler's, there's enough there to know that he has it, and is strong enough to take you down. Along with all of this, he has a set of six-pack abs.
◆ Eᴛʜɴɪᴄɪᴛʏ: 25% Japanese / 50% Swedish / 25% German
◆ Hᴀɪʀ Cᴏʟᴏʀ: His hair is as white as pure snow, with a sapphire blue tuft. He has streaks throughout his hair, which are a strange sort of teal color. Whenever under direct sunlight, the white part of his hair shines like a rainbow. The blue tuft actually seems to turn black with white specks, like a nighttime sky.
◆ Eʏᴇ Cᴏʟᴏʀ: Potentially heterochromatic; his right eye is a bright sapphire blue color, his left eye is...
◆ Lɪᴋᴇs: ✓Alcohol, usually the strong stuff ✓Flirting and NOT getting slapped ✓Children (they remind him of himself) ✓Sweets, though he loves cake most ✓Fighting with powerful opponents ✓He has a strange affinity for Dragons ✓The stars in the nighttime sky ✓Sweets, sweETS, SWEETS ✓Making others happy ✓The royalty of the Kingdoms ✓Learning more about the world and what's in it
◆ Dɪsʟɪᴋᴇs: ✗His parent's names and legacies being insulted ✗Accidentally drinking too much ✗Being kept in one place for too long ✗Being called a worthless person ✗Being underground too long ✗Anything too bright, blocking out the nighttime sky ✗Being in solitude for too long ✗Getting stuck on something he can't overcome ✗VEHICULAR. TRANSPORTATION. ✗Being tricked ✗Suicidal thoughts and depression
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Veneficium [Kingdom/Continent] ~ High King of the Seven Kingdoms - CURRENT Ishgar [Kingdom/Continent] ~ Allied Kingdom - CURRENT Alakitasia [Empire/Continent] ~ Allied Empire - CURRENT Mési Gi [Kingdom/Continent] ~ Allied Kingdom - CURRENT The Observers ~ Realized Observer - CURRENT Avatars of Nature ~ Guildmaster - CURRENT
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: High King of the Seven Kingdoms / Mage / Observer / Guildmaster
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Observer-Rank / High King / Omega (Independent)
◆ Tᴇᴀᴍ: N/A
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: At this point, where he rests
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: On the back of his right hand
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: The Celestial, silver and white
Posted: Thu Aug 09, 2018 10:55 am
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Inky black, with streaks and flecks of light blue and white
◆ Sᴛʀᴇɴɢᴛʜs: - His quick wits and skills - His immense speed and strength - His immense endurance/durability - His sense of smell and hearing - His immense magic power - His hand-to-hand combat - His magic skills - Able to cook and bake pretty well - His different array of Magic
◆ Wᴇᴀᴋɴᴇssᴇs: - Vehicles of any kind - Someone more intelligent than him - Blocking his senses - [Powerful] Light/White/Solar Magic - Using weapons or armors that make his magics useless - Dragon Slayer Magic (due to his Dragon Transformation) - Devil Slayer Magic (due to his corruption) - God Slayer Magic (due to his Celestious half) - Threatening his people or Kingdoms - Failing anyone in any way
◆ Wᴇᴀᴘᴏɴ: The weapons he has are the ones in his Requip: The Lost Armory, the weapons in his Requip: The Seven Kingdoms' Cursed Treasures, his fists (usually), and his array of other weapons with his Magics and Blessing.
◆ Aʀᴍᴏʀ: He has no sorts of armor.
◆ Eǫᴜɪᴘᴍᴇɴᴛ: ~ Lysande's Clothing - This refers, mainly, to his entire get-up. Neither of them are magical in any way, except for the fact that they're made from an incredibly durable material, so that Lysande doesn't destroy them during battle. They're also resistant to celestial energy (only his), so that they don't get too wrecked in battle.
~ Kingly Raiments - Lysande's royal clothing. Though this clothing looks as if it might be impossible to move around in, it's actually quite easy. And Lysande has actually had to fight while wearing it before. It's covered in a bunch of enchantments, to prevent anyone from trying to use Magic to assassinate him, and is made of heavily enforced silk. The only reason he doesn't wear it all the time is because he dislikes parading around as High King of Veneficium.
~ The High King's Crown - The crown worn only by the High King of Veneficium, and the Seven Kingdoms. It has seven different points, each one with a gem which represents each Kingdom. Emerald for Praeclarus, Garnet for Magicae, Amber for Vulpes, Topaz for Andromeda, Amethyst for Akujin, Sapphire for Dryadalis, and Ruby for Drakontas. Whenever any Kingdom is damaged or in war, the gem atop the point seems to become clearer and clearer, becoming completely clear when the Kingdom is completely destroyed, or the royalty is overturned.
~ Celestial Ethernano Pendant - Given to him by his father, it's a pendant which has a highly-concentrated Ethernano gem in it. Lysande is able to store celestial energy (from an outside source) within this pendant, to suck the celestial energy from it to enter his Dragon Force Mode. Though once used, he must find more celestial energy to charge the Eternano Gem with again.
~ Jewel Pouch - Pretty self-explanatory, really. This is a pouch that Lysande has attached to the inside of his coat, in which he carries all of his Jewels. It seems to be enchanted to be nearly bottomless, so he can carry great quantities of Jewel at the same time.
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Lysande, for the most part, uses his Celestial Dragon Slayer Magic to attack. Depending on how excited he gets, it can go from calm and easy to read, to wild and confusing as hell. If he happens to be incredibly angry, then it's pretty much torturing his opponent until they die. If his Slayer Magic is useless, he uses one of his other magics to try and gain an advantage. Or use them in different and strange ways to defeat his opponent.
When it comes to weapons, depending on the battle and the experience his enemy has, it can go two ways. The first is rushing in with his sword, and battling the enemy head on. He usually uses Kusanagi, unless it's a powerful enemy, in which case he draws Muramasa. If he knows nothing about who or what he's fighting, then he takes a ranged approach, depending upon his dual pistols, Heaven in Hell, to help him fight. If the enemy is best at close combat, then if he's up for it, he'll use Muramasa, or Heaven in Hell if he wants to be careful. He uses Lance of Longinus when fighting against large groups, since it's easy to swing around and hit multiple people at once. Or if he's unable to use Muramasa and is fighting someone close combat. He actually can shift quickly between close combat and ranged combat, making him quite a dangerous foe.
When it comes to more corrupted types of enemies, he begins to rely on his Armatus weapons. He usually opens up with Flamberge, since it has the most purifying abilities. But that's usually if the enemy is weak enough to be purified immediately. If the enemy is much more powerful up close, he'll switch over to Aqua Limit, and shoot at them from afar, or use Sylphystia and keep them at mid-range combat. If he's feeling lucky or bored enough, he'll use Earth Revolution against them, or if they're better at ranged combat, use it to close the gap, and bring them down, before purifying them. Though there are times he uses these weapons which aren't against corrupted enemies.
When it comes to his Celestial Spirits, he always uses his Gold Keys the most, usually using Taurus and Aries at the same time, because of their combo attack. His third choice is usually Sagittarius, unless the enemy is far away, in which case Sagittarius is his first choice. Libra is usually only summoned when it comes to enemies that are able to take to the air, so that he can ground them. His Platinum Keys always vary depending on his mood, so there's no real order. His Jade Key comes out whenever he feels that the enemy is powerful enough to face it, since it's one of his most powerful. And his Silver Keys, too, vary depending on the situation, which means there's no real order to them, either.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: He has the ability to devour celestial energy, and any sort of Celestial attacks, such as Heavenly Body Magic. It's actual very useful in today's world.
▅▅FAMILIAR▅▅
◆ Name: It goes by two different names. - Ouránia Mátia, for the upper, animalistic creature. - Mávri Génia, for the lower, floating head thing.
◆ Personality: Ouránia Mátia seems to be on the rather quiet side, and seem to be unable to actually speak. But she has the ability to speak telepathically to Lysande and anyone that he's around or trusts. She also seems to be able to understand human speech perfectly, as well as a variety of many other languages that she can use to speak telepathically.
Mávri Génia seems to be considered the typical magical, wise, old man, with the way he speaks and seems to act. Much like Ouránia Mátia being able to speak many different languages telepathically, he's able to speak them all, in a deep, guttural voice. He also seems to be able to speak the normal human language with no trouble at all, and even understand it perfectly.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Heavenly Body Magic] ◎◎
◎ It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. Used by Ouránia Mátia.
» Meteor Ouránia Mátia's body is surrounded by Magic, allowing her to move through the air at incredible speed. Even if someone could detect her trajectory, it is near impossible to catch her. With her speed, Ouránia Mátia assaults her opponents with quick but powerful melee attacks.
» Grand Chariot While in the air, Ouránia Mátia places both paws on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of Ouránia Mátia and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being cast, bombarding an opponent with countless beams of light. Apparently this spell's destructive capabilities rival that of an actual meteor's.
» Altairis Ouránia Mátia crosses her arms above her head to begin casting the spell. As she prepares to fire the spell, all nearby shadows are drawn towards her, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. Ouránia Mátia then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
» Sema Ouránia Mátia bows down and points her paws downwards, with all the fingers closed except the index and middle fingers. Ouránia Mátia then begins to slowly move her right paw until it points upwards, causing the clouds above him to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.
» Pleiades After performing the Magic's signature stance, six rays of light fall from the sky to the attack Ouránia Mátia's target in consecutive fashion.
◎◎ [Magic: Mythical Bardsmanship] ◎◎
◎ The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses where immortalized. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable. Mythical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects. Used by Mávri Génia. He uses his beard to play the lute, believe it or not.
» Storm Song Mávri Génia plays a song with a power of storm, unleashing sonic waves that crash into the enemy.
» My Kingdom A tune that builds in power, creating a safety net around Mávri Génia and those nearby for a time. It sends out vibrations to repulse physical and magical projectiles in a fifteen foot diameter around the caster.
» Children of Aries Summons various self-playing instruments to help keep the beat and increase Mávri Génia's own magic power (and the magic power of those around him that he sees as allies) as the song goes on. The instruments can be attacked and destroyed to lessen their influence.
» The Watching Fly An otherworldly tune which Mávri Génia that distracts from reality, causing allies to go unnoticed, or invisible.
» Blissful Harmony Mávri Génia plays a pure melody that flashes with heavenly light, healing any wounds that have appeared on whoever he's healing. If he plays long enough, it's even capable of mending broken bones.
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 15 Magics ~ [Primordial] Celestial Dragon Slayer [Main] ~ Dragon Transformation [Sub] ~ The Eyes of the Gods [Sub] ~ Inkheart: Colors of the Rainbow [Sub] ~ Arcana Magic [Sub] ~ Yakuma: Eighteen War Gods [Sub] ~ Celestial Spirit Magic [Sub] ~ Requip: The Lost Armory [Sub] ~ Requip: The Seven Kingdoms' Cursed Treasures [Sub] ~ Toon World [Sub] ~ The Celestial Brush [Sub] ~ Hikari no Kami [Sub] ~ Take Over: Djinn Soul [Sub] ~ Ancient Magic: Chrono Clockwork [Sub] ~ Blessing: Master of the Void [Sub]
◎◎ Main Magic: [Primordial] Celestial Dragon Slayer [14] ◎◎
◎ This peculiar type of Dragon Slayer Magic allows Lysande to incorporate what seems to be the night sky into his attacks. Which makes it look like he's literally creating the stars and space from his mouth, hurling towards his enemy. It also causes his Force, Drive, and King Modes to take on strange, celestial-like scales, giving them a sort of ethereal nature. This form of Dragon Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though they should not be confused.
This Magic has been upgraded from regular Celestial Dragon Slayer Magic, making it much more powerful than before. This is due to its user becoming a Primordial Dragon Slayer and, as such, making the Magic itself much more powerful. The same is true with any other upgraded Dragon Slayer Magics which are Primordial level.
BASIC SPELLS » Celestial Dragon's Roar The upgraded version of the Dragon's Roar attack of Celestial Dragon Slayer Magic, and the first spell that any Dragon Slayer learns when training under their dragon parent. It is the hyperresonance ability of a dragon, attuned to the element of the stars. When performing Celestial Dragon's Roar, Lysande utilizes his enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within his mouth- from here, Lysande attunes the eternano gathered by merging them with his energy in order to induce the usual fusion to being power into the current realm; this results in Lysande utilizing his magical energy in order to manipulate the kinetic energy of eternano to assert absolute dominance over celestial energy, raising the motion of any target through their mere presence in order to ignite it; Lysande draws more and more celestial energies into his mouth, until he has gathered enough to the point that just by propelling it outwards. Once this is done, Lysande will release massive blast of energy spewing forth from his mouth towards the target; in the case of Celestial Dragon's Roar which, of course, as its name would suggest, is based around celestial energy, this has the effect of releasing the celestial energy in the form of an extremely large and destructive sparking blast composed of stardust which has enough strength to blast through solid cement. This roar has two modes, one that is a laser composed of celestial energy while the other is a onyx whirlwind composed of glittering stardust.
» Celestial Dragon's Starry Fist Celestial Dragon's Starry Fist is an upgrade of the basic Celestial Dragon Slayer Magic spell that is the celestial-derived equivalent to other punching Dragon Slayer spells; effectively, Celestial Dragon's Starry Fist allows Lysande to imbue his fist with stardust and strike forward with an destructive punch that releases a fist-sized explosion of celestial energy.
» Celestial Dragon's Meteor Shower An alternate version of Celestial Dragon's Roar where multiple blasts of celestial energy are launched towards the target at once, splitting from an enormous wave of celestial energy into countless smaller ones. When performing Eclisping Celestial Dragon's Meteor Shower, Lysande first inhales, gathering celestial energy within his mouth; adding his own magical power into the mixture to serve as a propellant to the stardust; charging it up for a few moments. Once the charging phase has been completed, Lysande unleashes a mighty roar that unleashes an enormous amount of starry energy which transfigures into a cascade of onyx glittering beams reminiscent of shooting stars.
» Celestial Dragon's Meteor Fist Celestial Dragon's Meteor Fist is an upgraded Celestial Dragon Slayer Magic spell and a variant of Celestial Dragon's Starry Fist where Lysande launches countless punches per second, resembling a meteoric storm raining down upon the opponent. To begin, he user shapes stardust in the form of a sphere around his hand, giving off the resemblance of their fist simply becoming immersed in stardust. Once this process has been completed, Lysande strikes forth with both of his arms rapidly at speeds beyond mortal comprehension, releasing innumerable punches that impact upon the enemy hundreds of times per second. This vicious volley of blows, said to possess the power of a meteoric storm, smash into the frame of Lysande's helpless opponent.
» Celestial Dragon's Star Talon An upgraded version of the basic Celestial Dragon Slayer Magic spell that is the light-derived equivalent to other single-strike close-range Dragon Slayer spells; effectively, Celestial Dragon's Star Talon allows the user to imbue their leg with starry energy and strike forward with a fast kick that possesses incredible power and leaves large wakes of starlight in the arc of the user's strike. In any case, when performing Celestial Dragon's Star Talon, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a silver light that reaches the planet from space, all focused around one or more of their legs. From here, the caster shapes this starlight in the form of a sphere that's compressed around their foot, giving off the resemblance of their leg simply becoming immersed in glittering, onyx colored stardust. Once this process has been completed, the user begins the true attacking portion of the spell as they thrust their leg forward and swinging their foot in front of them from ground level to head level at maximum height, via swinging their leg inward, striking towards the enemy at a great speed. The user can increase the striking reach of their foot by 'charging up' by means of first repeatedly swinging their kicking leg around before using the spinning force to both engulf the leg in starlight to its utmost limits, and to maximize the hitting power. The starlight compressed upon the user's leg has an intensity that sears the opponent upon impact in conjunction with dealing sheer blunt damage, and the velocity that Glorious Spike is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the starlight condensed upon their foot spreads out onto the opponent at the moment of contact, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. Celestial Dragon's Star Talon is capable of being utilized in many manners, such as a normal one hundred and eighty degree roundhouse kick, a three hundred and sixty degree roundhouse kick, which is used to surprise opponents who attempt to attack the caster from behind, and a flying side kick.
» Celestial Dragon's Star Claw Celestial Dragon Slayer Spell where Lysande amasses a large amount of glittering stardust upon his feet or palms before releasing these celestial energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of his kicks and/or punches. When performing this spell, Lysande focuses his energies intently, pulsing his magical energy hewn from his Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards himself as he uses his willpower in order to excite the movements of the eternano, gathering and generating a mass of celestial energies, all focused around his feet or palms, giving off the visage of his feet or palms becomes masses of stardust. Once this is done, the caster harnesses these celestial energies in order to jet-propel himself either on land or in the sky at astounding speeds in any direction that he desires, easily matching a High Speed user; the speeds that Lysande darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, he can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once Lysande reaches his target, he is capable of assaulting the opponent with a powerful celestial energy-enhanced kick. The speed Lysande gains doesn't end when the spell ends, as it keeps the spell's velocity a second after the move ends, making Lysande move even further if the move ends in the air. When utilizing Celestial Dragon's Star Claw as a propulsion method, Lysande possesses the ability to change direction in midflight, though he has an inability to land before the celestial energies centered around his feet completely dissipate, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Celestial Dragon's Star Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, this spell can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Celestial Dragon's Star Claw best usage is for vertical or diagonal dashing, and Lysande can also combine the jet-propulsion capabilities of this spell for use with other techniques.
» Celestial Dragon's Shooting Star A spell that allows Lysande to move at the speed of light, zipping around in the air at unimaginable velocities; waltzing around without any hindrances. When in motion while using Shooting Star, Lysande manifests a ring of starlight upon his back which captures the winds with its thin curtain of magical particles, propelling Lysande and allowing him to build up speed over time as he darts through the air. Shooting Star, as the name would indicate, enables Lysande to move at a speed that most people cannot comprehend; all Lysande is required to do is utilize magical manipulation to serve as a kick-off point; granting him "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Shooting Star drastically augments his movements with the power of stardust, allowing him to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. Lysande's speed appears to create up to eight doubles of himself while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Lysande is attacking from all those positions simultaneously, giving him incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Lysande would have moved long before the attack even reaches him. The speed and after-images granted by Shooting Star allow Lysande to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of starlight effect that allows Lysande to achieve speeds normally impossible him in any location. By charging the particles with magical energy, this allows Lysande an additional defensive measure as well as immense propulsion. As with their speed, Lysande is capable of assaulting his opponents with quick, but powerful, melee attacks – more about this is detailed below in "Starstrike Flash". Lysande can also enhance his already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Shooting Star causes Lysande to appear as if he is simply flowing around his opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with his high stamina, gives Lysande an advantage in prolonged combat. However due to the high amount of speed, Lysande cannot keep this magic active for long.
» Celestial Dragon's Starry Wings Lysande rushes forward against two opponents. While doing so, he produces a large stream of celestial energy from each of his arms, which, when it comes in contact with the foes, releases a flurry of darkness and burning attack and at the same time sends the opponent flying away behind them due to the blunt force of the produced celestial energy. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.
ADVANCED SPELLS » Celestial Dragon's Rings of Saturn This spell allows Lysande to generate rings composed of starry energy in which he can used to enhance already existing spells. Upon creating one of these rings, a transparent field will fill the empty space in the middle of the ring. This transparent field acts as an amplifier to spells that travel through it, boosting them up by one Spell Rank. The rings could alternatively carry close range spells, making them into long range ones. However after a single use, this spell requires a cool down of 10 posts.
» Rings of Saturn: Meteor Fist A long ranged attack, Lysande will first generate three Saturn Rings, then he will begin to cast Celestial Dragon's Meteor Fist. A smaller one will go over his fist and a larger one will go over his forearm while a large one will be in front of him. The ring over his forearm will begin to spin clockwise, while the ring around his fist will start to spin counterclockwise. As the rings spin, celestial eternano will begin to be charged around his entire upper arm and compact the Celestial Dragon's Meteor Fist. Once the rings spin fast enough and enough Eternano is gathered, Lysande will reel back his upper forearm and thrust it forward, launching forth the spinning rings with Celestial eternano keeping the rings together like a missile as it flies through the third ring, boosting the attack up to near Ultimate Rank.
» Rings of Saturn: Cosmic Roar Lysande will begin this spell by creating a Saturn Ring a few feet away from his face. He will first inhale, gathering stardust within his mouth; adding his own magical power into the mixture to serve as a propellant to the starry energy; charging it up for a few moments. Once the charging phase has been completed, Lysande unleashes the mighty roar through the ring that unleashes an enormous amount of glittering onyx energy that takes the form of a crackling wave of stardust that shoots forth instantly, blasting the opponent with immense power. While Celestial Dragon's Saturn Ring: Cosmic Roar does indeed possess incredible strength, speed, and a wide area-of-effect, the spell's true power lies in the fact that it possesses the a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the wave of starlight. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The might displayed by Rings of Saturn: Cosmic Roar is more than enough to deal massive damage.
» Return to Stardust A spell that allows Lysande to turn inorganic solid objects he touches into stardust and then utilize that light in any way that they deem suitable, whether it be to be used to aid in spells or something for him to devour and regain his strength. Return to Stardust is a term referring to the transformation of a living organism or an inanimate object into stardust; anything that can be considered to have a material consistency or dwells throughout the atmosphere, even other forms of particles- it is considered something that Return to Stardust is capable of affecting. It is a supplementary ability that a user of Celestial Dragon Slayer Magic can activate only once per day. Return to Stardust functions by converting anything that the user deems fit into stardust by using the immense power of said stardust to annihilate its composition before changing and recreating it into stardust. However it should be noted that Lysande cannot convert anything bigger than himself into stardust.
» Celestial Dragon's Flight Through the use of Celestial Dragon Slayer Magic, Lysande is capable of transforming his own body into celestial energy, turning himself into, essentially, stardust. Together with the signature intangibility of Elemental Magic, which allows Lysande to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real stardust: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting. However Lysande only seems to be able to maintain this form while in motion.
» Starry Skies: Dragonhead Blasters Lysande has the ability summon up the five disembodied Dragon heads, made completely out of celestial energy. He can control these heads to make them move all around the battlefield, and use celestial breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily damage you. Though they can be crushed with earth, or blown away by very strong winds.
◎◎ Sub Magic: Dragon Transformation [7] ◎◎
◆ This ability allows Lysande to take on Dragon qualities, such as claws, arms, scales, wings, and even horns! This Magic allows him to become much more like a Dragon, giving him a much better edge in battle. But the one downfall of this magic is that it makes Lysande much more susceptible to Dragon Slaying Magic. He's able to use the Magic himself, but if someone else uses it against him, he takes more damage from it than usual. Other than that, this ability is considered to be incredibly useful.
BASIC SPELLS » Dragon's Scaly Arms This spell allows Lysande to turn his own arms and hands into that of a Dragon's. When transformed, this enhances Lysande's own strength, making him stronger than before. This can be used to enhance punches, especially accompanied by his respective Dragon's Punch. Otherwise, it can be great for ripping open doors that are barred by the enemy. Or he can use it to rip his opponent to shreds.
» Dragon's Scaly Legs This spell allows Lysande to turn his own legs and into that of a Dragon's. When transformed, this enhances Lysande's own strength, making him stronger than before. This can be used to enhance kicks, especially accompanied by his respective Dragon's Kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.
» Dragon's Dreadful Horns This spell allows Lysande to grow his very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. Though he can grow between one and four horns, depending on his Dragon form.
ADVANCED SPELLS » Dragon's Rippling Scales This spell allows Lysande to cover his body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies that use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.
» Dragon's Tremoring Tail This spell allows Lysande to grow a Dragon's tail from his backside. The size and shape of the tail depend on Lysande's own Dragon form. It's easy to control, and is completely prehensile. So he can easily pick someone up with it or stop someone's hand or foot from hitting him. The possibilities are... somewhat limited.
» Dragon's Luxurious Wings This spell allows Lysande to grow a pair of Dragon wings from his back. It also gives him the ability to fly, though how high and far depend on Lysande's own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.
» Dragon's Ravenous Roar This spell allows Lysande to change his vocal chords into that of a Dragon's. By doing this, he is able to release a loud roar from his mouth. This roar, being very reminiscent of a Dragon's itself, is able to strike fear into most anything that hears it, making them stop fighting or even run away in terror.
◎◎ Sub Magic: The Eyes of the Gods [5] ◎◎
◆ The Eyes of the Gods are an ancient and powerful Magic "artifact", which is usually thought to be legend. It's said that these eyes are given to a random individual once every one hundred years, if world altering events appear. There is no prerequisite to obtain these eyes, and those that receive them have no choice in the matter. Holders of The Eyes of God are able to see the 'The Truth' of the world. Possession of the eyes gives their wielders numerous abilities including heightened visual senses, allowing them to see fast movements normally impossible for human eyes to follow, or minute details with great clarity, and allows them to gaze into both the past and the future. They are able to see past world altering illusions and perceive an individual's unique aura. The eyes do have their limits, however. Due to the huge amount of visual information that the owner's brain has to take in, it takes weeks for the holder to get used to using them after they are first implanted. Furthermore, prolonged use of the eyes' abilities causes them to heat up to the point where they will start burning the user. If the eyes are damaged enough, they will crack, making their powers unusable until they heal back again. If they're damaged to the point when they can't be repaired, then they will explode, killing their user.
BASIC SPELLS » Illusion Breaker This spell has a rather self-explanatory name. Lysande has the ability to break through any illusion by activating the power of his eyes. But he can only break through the illusion with his own eyes, and has no way of truly dispelling it for others. This spell does not activate automatically, and Lysande must actually activate it himself. When used and he isn't in an illusion, it has no actual effect. It's only useful for breaking through an illusion.
» Sight Control Lysande is able to take control of the sight of others, and do many things. He can cause them to be able to see what he sees, or he can see what they're able to. Or he can cause their entire world to seemingly spin, causing them to become dizzy. You can tell if he's activated this ability if small runes like what appear over his eyes appear within his victim's iris. He must be within thirty feet of his victim to use this ability (control of sight only to be used with permission, unless to cause a dizzy spell). [This spell is to be used only against NPCs or other non-characters, such as Celestial Spirits, Familiars/Animals, etc.]
» Gaze of the Past/Future This is a much more complex and dangerous spell. To use this, Lysande must have direct sight with the eyes of the one who's past or future he's gazing into. Whenever this prerequisite is met, a rune appears between both his and his partner's eyes. Neither can be moved or interrupted during this, for it could cause possible irreversible damage to the eyes and minds of both people. (Only to be used with permission from others.)
ADVANCED SPELLS » Total Perception This is another complex spell, which is able to reveal most of the power of the eyes. With this spell, Lysande is able to perceive everything around him totally. It allows him to be able to see the spirits and souls of the dead, and perceive the auras of the living, allowing him to gauge how powerful they are.
» Frozen Time Quite possibly the most powerful spell in the eyes' arsenal. This spell allows Lysande for what could be an unlimited amount of time, if not for the drawbacks of the eyes, or the fact that he has to blink. Once this spell is activated, all time around Lysande seems to become frozen. Although this is just due to his sight be heightened greatly, allowing him to perceive events as if time has stopped. This allows him to be able to think up a plan as quick as possible. Although, time will only stay "frozen" until he blinks, or forces the spell to deactivate. At most, without blinking, he can stop time for up to three minutes his time before the eyes begin cracking and causing him pain.
◎◎ Sub Magic: Inkheart: Colors of the Rainbow [8] ◎◎
◆ Inkheart: Colors of the Rainbow is what could be considered a sort of "creation" Magic. Though it's not to be confused with any other sorts, as it's in a league of its own. Through the use of this Magic, Lysande is able to "draw" certain scenes with a large paintbrush, the tip being colored in whatever color he uses to draw the scene. These colors are accessed via "ink vials" which are roughly four feet tall, and in the shape of a rounded bottleneck vial. These vials are summoned through the use of "Requip", and drawing the scene drains the ink from these vials, which slowly restore themselves over time, taking roughly six hours for an empty vial to fully restore itself. Each color does a certain scene, in which the opponent(s) are to do their best to dodge any attacks that come their way. The true weakness of this attack is that a heart floats just out of reach and, upon being broken, the opponent can end the attack early. Each attack (except for one) seems to take place in a sort of box, the same color as the ink being used. The box is about fifty feet by fifty feet, letting there be enough room to easily move around. Only for specific attacks is the user actually inside the box, though. The "heart" floats about forty feet in the air, out of reach by normal means, and as such must be attack with Magic or ranged weapons.
It should be noted that Lysande Bländande Lychnus av Stjärnor created this Magic himself, making it a "Unique" Magic. He is willing to teach it to only a handful of people, and those people are more than likely his closest friends.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Inkheart: Green Heart; Words Hurt This attack is more or less a hit or miss kind of attack. Lysande traces letters in the air, at a seemingly rapid pace, and from the green heart above, these words come flying out in many different directions. These words are not only English, and seem to come in roughly twenty different languages (Kanji included). Roughly eighty percent (80%) of the words are hurtful or negative, and upon making contact with an opponent, damages them depending on how horrible the world is (only twenty percent (20%) of the words can cause major damage). The other twenty percent (20%) of the words actually have the ability to heal any opponents or allies, with about five percent (5%) healing them fully.
» Inkheart: Cyan Heart; Insufferable Patience An attack which directly seems to affect the opponent. This attack causes a sort of barrier (roughly five feet in diameter) to appear around the opponent. This barrier prevents the opponent from being able to move in any direction. Lysande (outside the box) then sends his attacks flying in, although once they go inside the box, these attacks go in directions they weren't intended to. Whenever an attack touches an opponent's barrier (but doesn't hit the opponent directly) they are granted a short time of movement and attacking(one post) before being frozen again wherever they're standing, or even if in mid-air.
» Inkheart: Blue Heart; Wave Battle This attack seems to be rather rough, but easy to stay alive in, if one is good at reading patterns. When Lysande uses this attack, from the sides of the walls, three different sorts of projectiles come flying at the opponents. They seem to bounce up and down as if in a wave pattern. First are the spheres, which make simple and easy to read arcs, making the smallest "waves". After them come bars which come from above and below, their pattern being different from the spheres, but matching up at certain points with them, reaching about midway. Last are spikes, which come within close proximity of slamming into each other at rapid speeds, although at very certain points do their patterns match up at with the other two. Although these attacks do not kill, they can seriously maim. They all converge in the center before disappearing.
» Inkheart: Purple Heart; Algebraic Equations Probably one of the most advanced spells within the entire Magic's arsenal. Upon Lysande activating this spell, those that are within the box seem to be flattened stuck onto a 2-D type space, the backdrop behind them being that of what is akin to a graph. Yes, the algebraic kind of graph, and not a map kind. Lysande then stands off to the side, placing his hand upon the box. Lysande then yells out an equation (y=2.93*sin(3.81*x) for example), which shows up so that those within the box can see it. The opponents then have only a few seconds to move to what they believe to be a safe space before some sort of laser is blasted from where Lysande's hand is into the box tracing the lines which would show up on the graph, heavily damaging them. Lysande can call out up to five different equations before the attack is ended. [I will be using this site in order to show the graph lines. It will always start at 0 on the "x" and "y" axis, going up to 10 on the "x" axis, and up to 2 on the "y" axis. Characters will take up roughly two grid squares (the smaller squares).]
» Inkheart: Pink Heart; Firefly Dance This attack seems to be slightly dangerous for those who are not very quick at dodging. Four jars filled with pink "fireflies", about six in each appear to come hanging from the ceiling of the box that Lysande creates, the jars hanging about five feet from the ceiling, and being roughly five feet in height and roughly seven feet in diameter. The "fireflies" are around the same size as the average grown man's head. At first, only one appears from each jar. They move every ten seconds, flying at any enemies, then stop dead, usually bouncing off any solid objects they hit. After this, one more of each appears from each jar, before all eight do the same as before. After this, two appear after each interval until the jars are empty, flying about four more times before the attack is ended.
» Inkheart: Red Heart; Bullet Hell One of those mostly self-explanatory attacks. Upon this attack being used, Lysande stands outside the box, looking in. Although he is unable to send in any attacks, and only watch what goes on inside. On the inside, the heart flying above sends out spherical objects, which are roughly the size of an average grown man's fist. It sends these spheres out in randomized patterns, to make it much more difficult to be able to predict what pattern will be coming. It seems to use a different sort of randomized patterns every time, so that no one it's used on again will be able to predict the attack patterns.
» Inkheart: Orange Heart; Indefinite Bounce A rather simple attack, which seems to be more annoying than it actually is deadly. All the walls on the inside of the box seem to become made out of some sort of bouncy material, which causes anyone inside to bounce indefinitely. Even weighing yourself down seems to be completely useless, with one of the only ways to avoid bouncing being floating. Although Lysande is still able to attack from outside, which makes it difficult for those inside to dodge any attacks that come towards them, due to bouncing randomly all over the place without being able to control which way they go.
» Inkheart: Yellow Heart; Video Recording This attack is strange and special, in the sense that Lysande seems to move as if in a video. Fast forward, pausing, and rewinding. Lysande is able to use any assortment of attacks to strike his enemy, which goes on for roughly ten minutes (two posts). After about five minutes, Lysande seems to speed up, as if someone hit a fast forward button, doubling his attack speed. After another five minutes, Lysande and his attacks pause, before beginning to be rewound at double speed, every attack he used seeming to boomerang back at him, causing any missed attacks to become dangerous if the opponent was not prepared.
Posted: Thu Aug 09, 2018 10:59 am
◎◎ Sub Magic: Arcana Magic [20] ◎◎
◆ A type of Holder Magic which invokes the use of the "Major Arcana" in a deck of Tarot Cards. Though many refer to them as just "The Arcana". Each of the twenty-two cards used for this magic have many varying effects. Though no two cards give the exact same effect, and each is individually unique. Though it should be noted that "The Fool" and "The World" Arcana are the two most powerful cards in the deck. The other twenty vary far and in between
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » I. The Magician This card gives Lysande an effect much like opening his Second Origin. It is also believed to be able to surpass even the Third Origin in power, if used correctly by a powerful enough Mage. In other words, it strengthens his raw Magical Power, increasing the power and effect of his spells exponentially.
» II. The High Priestess Using this card can either turn out to be an incredibly risky gambit, or a great reward. When used, this card replaces one of the Lysande's current Magics, temporarily replacing it with another, completely random Magic. But it's not known which Magic will be replaced (not this one), and which one it will be replaced with.
» III. The Empress Using this card causes a wave of calmness to flow over the battlefield, causing all within its reach to be overcome by a sudden and happy calm. It's able to cease all battle, no matter how bloody, though only for a short amount of time. Great to use for escaping.
» IV. The Emperor Using this card causes a wave of madness to flow over the battlefield, causing all within its reach to go (temporarily) insane and mad, tearing apart, or at least trying to tear apart, their enemies. In some cases, it even causes them to kill themselves (NPCs only). Though this effect lasts only for a short amount of time. Great to use for escaping.
» V. The Hierophant Using this card causes all secrets to be revealed. Not a person's secrets, but items hidden nearby. Or a wall which is actually an illusion. More of an illusion-breaker and treasure hunting device than it is a powerful attack.
» VI. The Lovers Upon using this card, Lysande can use a sort of "Attraction" spell on his opponent. Doing so causes his opponent to become too charmed by him to continue battling against him or his friends. It can cause them to turn on their (the enemy's) allies.
» VII. The Chariot This card can either greatly enhance Lysande's speed tp superhuman levels, or summon a vehicle for him to ride on/in and use. It's completely random as to which one does happen, which makes it a slightly riskier card to use if you happen to be a Dragon Slayer.
» VIII. Strength The use of this card causes Lysande to become much more powerful physically. Meaning one could go from shrimpy to The Hulk in mere seconds. Though it stops the usage of all other Magic until the card's effects wear off, making it much like a double-edged sword.
» IX. The Hermit Using this card transports Lysande to a cave hidden away from all other life. It's great to use if he's feeling stressed, or is surrounded by people who are screaming and yelling. It's also great for escape, since the enemy likely thinks he teleported away. He can also take anyone he's touching, and anyone that person is touching, etc. with him. He can stay as long as he needs, but cannot leave unless through transportation again. It's also great for storing things in.
» X. Wheel of Fortune Using this card can either give Lysande or his target a great blessing, or a horrible curse. When the card is used, a giant wheel with negative and positive rewards listed on it pops into existence. It automatically spins itself, with its target acting as the pointer (not the actual person, but a doll of them). Whatever it lands on, will affect that person. If it's money or something material, they keep it or lose it forever. If it's an attack, it's only temporary.
» XI. Justice Using this card causes both Lysande and his target to be trapped on each side of a giant scale. This scale then tips back and forth, weighing both characters. Whoever has the most guilt, or done the most bad deeds in their life, will be weighed down to the bottom, and delivered a terribly nasty shock. And yes, this shock DOES affect those impervious to the sort of damage.
» XII. The Hanged Man Using this card will cause great confusion among Lysande's targets if they are not prepared for this card's effects. Upon use, this card reverses the entire world, turning everything within view upside down and seeming to reverse all direction. Throws many off balance and their equilibrium, making it easy for those prepared to get the upper hand.
» XIII. Death Using this card summons a small undead army in front of Lysande, consisting of about twenty undead. Though none of them can use Magic, they seem to be impervious to all Magic attacks. But they can be easily torn apart by physical attacks. Meaning if you use Requip and summon a sword, it can damage them. But if you try and blast them with fire, it will have no effect.
» XIV. Temperance Using this card causes Lysande's target to seemingly become (temporarily) insane. In truth, it causes the voice of their (the enemy's) conscience to speak loudly and clearly within their head, driving them to the point of insanity, but not making them insane. If the person seems to have no conscience, then it is instead Lysande's speaking in their head. Effects, either way, are temporary.
» XV. The Devil Using this card causes Lysande to undergo temporary changes into a Demon, much like Satan Soul. There are 72 possibilities of Demon he can turn into, based off of the Demons in the Ars Goetia (Lesser Key of Solomon). The results are random and temporary, but always powerful. Though it makes Lysande weak to any form of Devil Slayer Magic.
» XVI. The Tower Using this card causes a large, labyrinthine tower to appear under Lysande, rocketing him skywards and trapping him at the top. It's impossible to break through any part of the tower from the outside (not the inside), so the only thing one can do is go though the entrance. On each floor (composed of 15) are strange, shadowy creatures. Though this tower is only temporary, it acts a defensive mechanism. Those in the tower when it shatters will all be standing safely on the ground when this happens.
» XVII. The Star Upon using this card, Lysande is able to summon a literal meteor to fall from the sky and crash upon the battlefield. It causes wide-range destruction, and is able to kill any too close in the vicinity. Though once the destruction finishes ravaging everything, it all seems to return to normal, and the meteor disappears. But damage caused will stay with those afflicted, as will the deaths.
» XVIII. The Moon The effects of this card depend upon the moon's current phase, making it useful only at nighttime. During a full moon, Lysande's power, both physical and magical, is quadrupled. During a gibbous moon (waning or waxing), his power is tripled. During a quarter moon (either), his power is doubled. During a crescent moon, his power multiplies by one and a half. During a new moon, there is no change. During a lunar eclipse, his power fluctuates wildly.
» XIX. The Sun The effects of this card depend on the sun's current positioning, making it useful from sunup until sundown. Directly at noon, Lysande's physical and magical power is quadrupled. From midmorning to midafternoon, his power is tripled. During morning/afternoon, his power is doubled. At early morning and sunset, his power is multiplied by one and a half. Whenever the sun isn't in the sky, there is no change. During a solar eclipse, his power fluctuates wildly.
» XX. Judgement Using this card summons an incredibly powerful, five-layered glyph, which summons a ray that reduces all it touches to nothing. This is not something to be taken lightly as, even though the ray cannot be moved, it's rather large, and covers a wide area. It'd be best not to be anywhere in front of Lysande when this spell is used.
◎◎ Sub Magic: Yakuma Eighteen War Gods [18] ◎◎
◆ Yakuma Eighteen War Gods Magic is an exceedingly dangerous form of Caster Magic which allows the user to call upon the powers of the now-deceased Yakuma Clan, specifically the Eighteen War Gods that are worshiped by such a group — each one possessing overwhelming strength and battle prowess unmatched by any other. It's said to be one of the most powerful magics to exist, making use of the very gods themselves to dominate the battlefield; there are only a few magicians who're able to make use of this magic effectively.
BASIC SPELLS » ----- -----
ADVANCED SPELLS » Yagdo Rigora To cast this Magic, Lysande moves his arms in a circular motion while reciting an incantation, after which he spreads his arms wide and summoning a stone, which then erupts into a momentous explosion of light that ravages whatever may lie in its vicinity.
» Ikusa-Tsunagi Lysande positions his arms perpendicular as he recites the incantation, slowly moving his arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft.
» Fomen Tempvernam To initiate the spell, Lysande positions his arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.
» Ignius Clamante Moving his arms up, parallel to his body, Lysande will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows Lysande to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.
» Petral Solidimus Lysande crosses his arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at Lysande's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.
» Vi Caelum With his left arm up and his right arm down, Lysande rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both Lysande and his targets in the eye of the storm. Lysande can use much more intense lightning magic as long as he is inside the vortex.
» Impetu Pondus Lysande moves both arms above his head, before moving them down, as if pushing an object, while chanting. When finished, an amethyst, god-like effigy covered in intricate designs appears from a portal. This causes the gravity in the area to either become heavier, or lighter. This also nullifies any gravity attacks currently in effect that aren't Ultimate-level.
» Ventosus-Ieunium Lysande holds both arms out in front of him and, while chanting, quickly move them out to his sides. Upon doing so, an aquamarine, god-like effigy covered in intricate designs appears. The effigy then speeds around the battlefield, creating a large tornado to trap enemies (and Lysande himself) in. Mini tornadoes are sent from the "wall", which hits everyone, even Lysande.
» Elido Terrenum Lysande holds both hands just in front of his chest, balling them both into fists and, while chanting, slowly pushes one towards the ground. Upon doing so, a topaz, god-like effigy appears from the ground, two hammers on its back. This causes the area within one hundred feet around the user to suddenly become an earthquake zone, causing stalagmites to appear from the ground and hit or pierce those standing above them.
» Clipeum Parma Lysande moves both arms in front of his face, holding them there even while chanting. Doing so causes a silver, god-like effigy with intricate designs and holding a shield to appear from a portal in front of the user. This creates a near impenetrable barrier around the effigy and Lysande, but leaves the shield out of the barrier, The main way to get through the barrier is by breaking the shield, thus making the effigy, and barrier, disappear.
» Relinquit Aetherium Lysande moves both arms above him and, while chanting, open his hands so his palms face towards the sky. Doing so causes a pearl, god-like effigy with intricate designs to appear next to Lysande. This causes everyone within a one hundred foot radius to be temporarily teleported to an alternate dimension, where any Space based Magic (Requip, Celestial Spirits, etc.) to be rendered useless (unlike Rules of the Arena, there is no consequence for trying to use Space-based Magic, it just won't work). The effigy can either be destroyed, or you can wait until Lysande's Magic Power depletes to return back to the normal dimension.
» Pluere Acidulus Lysande moves both hands in front of his mouth, cupping his hands as if trying to shout to someone, while chanting. Doing so summons a Peridot, god-like effigy with intricate designs to appear from a portal from behind the user. This causes a rain of acid to fall from the sky in a fifty foot radius. This acid burns through anything non-magical, and can actually kill someone if they're not careful.
» Crystallos Fluctus Lysande pulls his left arm back, and pushes his right arm forward. While chanting, he pulls his right arm back, and moves his left arm forward. Doing this causes a sapphire, god-like effigy to appear from a portal beside them. This causes a wave of water to splash around, before suddenly freezing and trapping or piercing anyone as it freezes. It then thaws, just to freeze again, doing this a few more times before disappearing.
» Massa-Conflugratio Lysande balls both hands into fists in front of his chest and, while chanting, moves them upwards towards the sky as he opens his hands. Doing this causes a garnet, god-like effigy with intricate designs to appear behind the user from a portal in the ground. This causes mini volcanoes (about the same height as the average man) to pop up around the battlefield in a fifty foot radius. All of them then erupt at once, causing lava to shoot up into the sky and fall like a rain, filling the battlefield. The lava disappears when the effigy does, as do the volcanoes.
» Polus Perdoceo Lysande punches both fists slowly together in front of his chest while chanting. Doing this causes a bronze, god-like effigy with intricate designs with a sword in each hand to appear from a portal behind Lysande. This causes what seems to be an endless amount of metal weapons behind Lysande and the effigy (think Gate of Babylon from Fate/Stay), all of which either fly at Lysande's foe and break apart, or hover in the air, able to be grabbed and used to battle with. It can also cause a tornado of metal weapons which moves towards the enemy/enemies.
» Tenebrae Framea Lysande moves his hands into an upside down praying motion while chanting. Doing this causes an onyx, god-like effigy with intricate designs to appear behind Lysande from a portal. This causes the entire battlefield to be covered in darkness (about one hundred and fifty feet), allowing only Lysande to be able to see clearly. This allows him to strike from the shadows, unseen by any trapped within the darkness. It also nullifies the usage of any non-Ultimate Light Magic.
» Adtonitus-Objex Lysande moves both arms above his head while chanting, slowly moving them down in the lightning bolt motion (symbol). This causes a citrine, god-like effigy covering in intricate designs and holding a lightning bolt to appear above Lysande from a portal. This causes dark clouds to form in a whirlpool shape overhead, which then sends multiple, powerful lightning bolts raining down from above. All these lightning bolts hit turn to nothing but ash.
» Crepusculum Venberare Lysande moves both of his hands in front of his body, left hand facing up in a regular praying motion, and right hand facing down in an upside down praying motion. This causes a half-diamond half-onyx, god-like effigy covered in intricate designs to appear, holding a heart (<3) in its left hand, and a skull in its right hand. This effigy sends orbs of light and darkness mixed all over the battlefield, with no true target in its sight. Anything these orbs touch turn that object into its opposite (a living tree to a dead tree, or a good person evil, and vice versa). Or it turns them into monstrous beasts (a dog into a hellhound). But one must be careful, as the orbs effect even Lysande.
◎ Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into six classes: the more common Bronze and Silver Keys. and the rarer Gold, Platinum, Jade, and Black Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of coloration), and a Celestial Spirit Mage is noted by how many Units they have obtained.
◆ Personality: Taurus is a very perverted and fun-loving character. However, when the time calls for it, he can be focused to protect his summoner as he becomes quite the formidable warrior. He's also know to have a slightly masochistic side.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Holder
◎◎ [Magic: Master Axemanship Specialist] ◎◎
◎ Taurus is a melee-oriented Celestial Spirit who utilizes an axe in battle, and, despite being sometimes portrayed as comically clumsy due to his perverse tendencies, has displayed great mastery in the use of such weapon: his attacks are not only powerful and capable of breaking through most defenses, due to his high physical prowess, but also fast, with him managing to assault opponents at high speed as soon as he's summoned. Not only that, Taurus also displayed uncanny accuracy in wielding this signature weapon: he was shown capable of flawlessly blocking a wide barrage of Magic Bullets shot from a member of Naked Mummy before they could reach a child simply by swinging his axe rapidly in a circular motion, demonstrating extreme maneuverability.
» Rampage Taurus jumps into the air and swings his axe. He subsequently lowers the axe on the ground with both of his arms, generating an earthquake on contact, which moves in a straight line towards the target, splitting the ground and blasting rocks in the air. Whether the extent of this power is based on Taurus' own physical capability or involves Magic is uncertain.
» Sandstorm Axe Aldebaran A combo attack used alongside Scorpio; Scorpio attacks with Sand Buster, then Taurus uses his axe to control it and send it to attack the opponent.
» Wool Typhoon A combo attack used alongside Aries; Aries attacks with Fluffy Wool 100%, then after, Taurus uses the Labrys, spinning and attacking, that causes the wool to whirl including the opponent.
» Tension Max Taurus swings his labrys with his immense strength and attack his targets.
◆ Personality: Aries is very shy and polite. She frequently apologizes (sumimasen/Gomen'nasai), regardless of whether or not she is truly at fault. She is quite easily frightened. Despite this, she is very obedient and willing to fight for her owner.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Wool Magic] ◎◎
◎ Aries' Magic allows her to create and manipulate pink wool that covers opponents by distracting them, sending them into a relaxed and comfortable state. Aries is able to create enough wool to entangle many opponents at once, as well as use it underwater.
» Wool Bomb Aries conjures a massive amount of magical wool around her opponents, in which she can ambush them in any given direction and lull them into a relaxed state, bringing the battle to her advantage.
» Wool Shot Aries blasts little bursts of pink wool at her foes which attach to them, and, like her Wool Bomb attack, feels warm and relaxing to the recipient.
» Wool Wall Aries conjures a thick cloud of pink wool which protects her from attacks, and like her other wool attack, feels very soft.
» Wool Cushion Aries conjures a massive woolen cushion that spirals from the ground. It acts as an airbag which allows those falling from high ground to remain unharmed.
» 100% Fluffy-Fluffy Wool Aries releases a thick flurry of wool towards the opponents, which blinds and obscures their vision and causes them to wheeze.
◆ Personality: Sagittarius is very formal, and shows great respect for his owner. He strives to carry out the orders he's given quickly and to the best of his capabilities. However, he has a habit of taking all his requests literally, leading him to misinterpret certain orders. In addition, he has a habit of uttering the phrase "moshi moshi", which literally means "hello" in Japanese.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Holder
◎◎ [Magic: Master Archer] ◎◎
◎ Sagittarius, living up to the theme of his constellation, employs bow and arrows in battle, with his skills as a Celestial Spirit lying in their use. He has proven himself to be an extremely proficient archer: he was shown capable of easily destroying Bickslow's dolls, small objects which maneuver at high speed in mid air, with his arrows, demonstrating both pinpoint accuracy and great speed; such traits were further proven when the Celestial Spirit blocked one of Drake's bullets with a projectile of his, reciprocating the same action that the Sylph Labyrinth sniper previously did, and leaving him amazed. He is able to nock and shoot more than one arrow at the same time, firing a barrage of arrows at once towards Kain Hikaru. He also seems to be very resourceful with his archery, as shown when he was able to create fire by shooting electrical equipment so that Natsu Dragneel could replenish his strength; a feat which he claimed to be "mere child's play" for his arrows.
» Fire Arrow The user must channel their magic through the arrow, causing it to combust into fire. While still retaining the shape of an arrow, every inch of it is now fire and acts as such.
» Ice Arrow The user must channel their magic through the arrow, making it freeze solid and look as if it was carved out of ice. Probably one of the more frail arrows; however, it will freeze what it hits by spreading its ice.
» Thunder Arrow The user must channel their magic through the arrow, firing it into the clouds. There, the arrow becomes lightning and will strike it's designated target so long as they are within the sight of the clouds.
» Sky Arrow The user must channel their magic through the arrow, commanding the wind itself around the arrow. Once the target is chosen, the arrow will seek them out at high speeds, unhindered by the wind and rather using to make impossible turns.
» Steel Arrow The user must channel their magic through the arrow, turning the projectile shiny and silver. It maybe be the heaviest and travel the closest range of the others, but it is the strongest in that it cannot be steered off course so easily. Additionally, it acts as a lightning rod to draw electricity to it and increase its power.
» Celestial Arrow Converting all their magic power, the user will begin to glow and become something of an ethereal being. They must use their arms as if they were firing a bow, taking aim at their target. Once done, they will transform into a bright arrow and launch themselves in that direction. It is a final attack that can even pierce barriers of magic because it is an arrow that eats through magic. Being hit by this arrow will hurt like any other arrow but also inflict "damage" to the victim's remaining magic.
◆ Personality: Libra is a very quiet Spirit. She barely talks and always seems calm and serene, however, she quickly obeys her owner's orders without questioning them. However, she seems to enjoy having others kneeling to her and obeying what she says.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Gravity Change] ◎◎
◎ Libra uses this type of Gravity Magic which can alter either her target's gravity or her own. She is also able to change the body figure of anyone she wishes.
» Fall The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other Magics, even one as powerful as Fairy Glitter, one of the three legendary Fairy Magics, although at the time it was cast by an inexperienced user who was unable to use its full potential.
» Black Hole The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. However, the orb can be shattered with a sufficiently powerful Magic, such as Crush.
» Gravity Change A Magic that allows its users to alter the gravity of a person, either themselves or someone else. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. The user can also change their body figure temporarily by using this. The user can also change others' body with this magic.
◆ Personality: Yin is, at first, a very depressing and sad person. She can only view the negative side of things, and brings others down with her sometimes. This is caused by her mental state having been damaged. She's also very lonely, isolating herself completely from others at times. There's even times when she won't even try and communicate with a person, completely ignoring them. She's just pretty much someone that no one wants to be around, and vice versa.
But, if you manage to break her out of her shell, and help her through everything she has been through, she'll be one of the greatest friends you can have. Hidden under that icy shell of hers is a compassionate, caring, friendly, and funny individual. She'd be able to brighten up your day just by being near, and illuminating your darkness with her smile. You'd be able to see the actual, and true side of her.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Abyssal Chaos] ◎◎
◎ This Magic seems to have no true given form, and seems to look like nothing more than some strange, teal aura surrounded by shadows. The Magic is a void that devours and crushes everything. Due to this, the user can absorb physical matter and attacks of any type by sucking it into the void. Similar to a black hole, the user can absorb things inside a vortex. It seems that it does not completely compress and annihilate that which is sucked in as an actual black hole would do, but rather creates some form of space where things are stored. Due to it being nothing but shadows, the user is capable of morphing it into different shapes, such as a weapon, the head of a beast, or even huge claws. It all seems to depend upon the user's own imagination.
» Void Wall The user expands the surrounding space and opens a rift in the dimensions to conjure a force field that returns a portion of incoming damage to the attacker.
» Fragments of Pain Attack unsuspecting victims with dark spires summoned from the ground below. The spires deals more damage as the target is pushed back along its path, up to twenty feet.
» Voidal Beam Rupture time and space and materialize The Void's chaos to attack targets ahead in the form of a beam. The attack ignores effects of guard stances.
» Pillar of Chaos Unleash a rushing torrent of dark energy that was given form with the twisted power of creation in the form of a chaotic pillar. The violent burst of energy consumes everything in its wake, within ten feet of where it's used.
» Abyssal Chain Latch a bounding chain made from the concentrated power of Chaos that allows the user to take their enemy's vital force. Mid-Level Chaos element magic.
» Abyssal Fragments Distort reality and corrupt your surroundings with the power of The Void. Unleash fragments of the broken space in frenzied chaos. The released power explodes and deals damage to enemies on contact.
» Mouth of the Void Release all corruption from within and plunge the world in absolute chaos. Doing this causes the Eye of The Void to appear behind the user, effectively acting as a black hole, and sucking in and destroying/damaging all enemies and objects within a thirty foot radius. Does not damage those in the user's "party". Anything that may have survived is spit back out.
» End of the World The user calls upon a massive scythe, created using the hidden power of chaos, to rip the dimensions apart and open a fissure to the nether reaches of The Void. The overflowing chaos and malice from The Void pours in through the fissure and engulfs everything within fifty feet of the user into The Void. Chances of survival are slim, unless countered by a powerful light or stopped by a powerful shielding.
◆ Personality: Chen is a very lively, intelligent, and excitable Celestial Spirit. He can clearly tell right from wrong, and is upright and frank. However, he is also a bit arrogant and impatient. Chen also tends to be overly confident, and hate hypocrisy, gossip and slander. He is not afraid of difficulties but hate to be used or controlled by others (with the exception of his Master, of course).
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Wind Magic] ◎◎
◎ This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense.
» Art of the Wind Blades This attack amplifies sharp waves of vacuum created by lightning-fast movements of the arms. The blades of vacuum radiate from the caster, slashing to pieces any organic matter in the vicinity. Clearly, this attack is most useful when Chen is surrounded by enemies. Although not designed for pinpoint attacks, its lethality should not be underestimated.
» Wind Scar This attack, when used, sends a a large burst of air at the opponent. This burst is made up of hundreds of blade-like winds, causing them to shred whatever they happen to hit. The "scar" part comes from when, if it hits the ground, it leaves gashes in the earth
» Multivortex Chen swings his arms rapidly, creating "shockwaves" of wind that fly quickly at the enemy. The standard form does nothing more than cause slight scratches on the enemy. More focused, but smaller slashes can possibly cut through them, if it hits just right.
» Sky Pillars Chen can summon pillars of wind to surround him, having them act as vacuums that can suck up anyone or anything that comes near him, spitting them out in a different direction. This is more of a defensive technique than it is an attack technique. It can be negated by causing the flow of wind to go opposite the direction the pillars are.
» Bomb Thrust Chen makes a small orb of wind in his palm, charging it with more and more wind until it's about the size of his head. He then thrusts his arm forward, causing the orb to explode into gale force winds. It's very powerful and lethal, but not that difficult to dodge unless you're moving at regular walking speed.
» Fujin Air Bullet To use this attack, Chen will first take a deep breath, and then pound his stomach to apply external pressure, the power of which they uses to shoot a highly compressed air ball from their mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. The "bullets" explode the moment they reach their target, dealing an enormous amount of damage, as well as leveling anything in its path. Chen is able to fire multiple of these in rapid succession, having a certain level of control regarding the size of the bullets.
◆ Personality: Mao usually impress others with an image of tenderness, grace and sensitivity. She is romantic in relationships, having a high demand in life quality. She likes to avoid arguing with others, and has a capability of converting an enemy into a friend. Mao is homebody and hospitable, and treats everyone just like family. She can work with speed and efficiency, and doesn't anger very easily. But she seems to hesitate with a lot of things, which usually costs the battle for her.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Light Magic] ◎◎
◎ It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.
» Giant Wrath Mao releases a continuous surge of destructive light, which destroys everything in its path.
» Rain of Light Mao moves her hands in various ways, ultimately placing her index and middle fingers on her forehead and sequentially swiping them forward along with her other hand. From both extended palms, Mao fires multiple rays of Light Magic towards the target.
» Celestial Light Maosummons orbs of light from her hands, which she can send flying at her enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but Mao is still able to control them.
» Celestial Devour This attack seems to be more for trapping or holding, instead of attack. Mao holds her hands out towards the opponent, chains coming from her hands. If the opponent gets wrapped in these chains, the chains begin to grow, forming together to create a bubble. This bubble is made from light, but still somehow allows the captive to be able to see outside. But it's impossible to see inside (unless you're Mao).
» Angelic Descent Mao jumps into the air, cloaking her body in light. She then descends downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes her to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.
» Gauntlet of the Gods Mao covers both of her fists with radiant light, empowering them with the element. She can then use her fists to punch, slam, grab, or crush her targets. And given the fact that her fists are covered with the Light element, she can deal extra damage. So it's basically the element of Light plus brute strength.
◆ Personality: Si seems to be able to maintain a calm demeanor around most people, seeming harmless as a fly. Though those that know him can tell this is pretty much just a guise to his true personality. Or at least, the horrible side of it. His more... demonic side. His more normal personality consists of the funny and wise guy acts, not being able to seem like a cold-blooded and ruthless killer. Though it wouldn't be smart to anger him, or you will be seeing that side of him. He also does seem to enjoy making those closer to him laugh. Especially children, even if he doesn't know them.
Then there's his... demonic side. When he becomes like this, he turns cruel, sadistic, selfish, and insane beyond measure. His delight comes from the suffering of others, both mentally and physically. And he enjoys seeing his enemies suffer in this way. He provokes others for his own amusement, and enjoys torturing them in various ways. This personality seems to be more unforgiving, revealing the hidden wild side of Si. But wildness isn't always a good thing.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Holder
◎◎ [Magic: Chains of Agony] ◎◎
◎ A strange and mysterious power that allows the user to control the strange Ouroboros chains. When used, the magic appears as black, surrounded by a different green energy. The chains that appear also seem to be modeled like this. The strange and chaotic power seems to be able to allow its user to summon multiple Ouroboros Chains from black portals, surrounded by a green energy. Though it seems they can only do so when holding the Chains of Agony in their hands. Without it, they can only summon a few portals at once, greatly handicapping them.
» Ouroboros Chains This attack allows Si to summon the Chains of Ouroboros from a black portal, lined with a strange green energy. Si can either hold out his hand and send the Ouroboros chain straight out, or even work it in with other attacks. Such as when comboing an opponent, they can send the chain from any direction. It's also possible to use as a kind of grappling mechanism, whether to pull himself over to an opponent, or his opponent over to him. Or even to reach somewhere higher without the need for jumping.
» Retaliating Fang Si slashes down on the opponent with his Chains of Ouroboros, then sweeps them up with it. Forcing the opponent into a coil of chains in midair while Si gestures crazily. The opponent is then launched after the attack finishes. This attack can be fatal, if the opponent is instead slowly crushed within the chains. It is possible to break free though, or have someone break you out if you're not powerful enough.
» Basilisk's Vortex Si summons multiple Ouroboros chain heads, which then start spinning in a vortex shape. Depending on what is "devoured" by the vortex it can either become bigger be stopped completely or destroyed. If someone is caught up in the vortex, the Ouroboros will shred them apart, causing multiple wounds. One must then either break their way out, or find a way to counter the attack themselves. Otherwise all that may be left is their bones.
» Serpentine Barrage Si summons multiple Ouroboros chains to fly at their target. While the target is (possibly) distracted, Si summons dark energy balls, surrounded with a green aura, to their hands. Si then proceeds to throw these balls at his opponent. Si doesn't exactly have to aim to hit, so long as the ball lands within five feet of the target. From these balls "hatch" more Ouroboros chains, which the fly at the target. This attack is pretty much a way to attack from all sides.
» Coils of the Dragon Serpent Using the Chains of Ouroboros, Si wraps his victim up, making them unable to move unless they break the chain. If they are unable to do so, three large phantom "serpents" appear from three separate portals. They seem to be dark green in color, with bright green glowing eyes. Their fangs become blades and they all move quickly past the victim, cutting and slicing them. The end of this attack consists of the three serpentine creatures forming into one being, and seeming to devour the opponent, by falling down on them from the sky. The force of this fall is powerful enough to leave a small crater around the victim.
» Hungry Darkness of 1,000 Souls A large amount of Ouroboros chains rise from the ground around Si in a cage formation. If they connect with the opponent, Si bursts with energy as several snakes rise up from the ground, coalescing into a giant snake that waits to deliver a fatal bite to the opponent. Si then opens a large portal behind themselves, as dozens more Ouroboros Chains come out of it, aiming at their target. The main objective here is to wrap the opponent up, making it either difficult for them to move, or unable to move. If this proves difficult, then the chains will capture the opponent, letting Si attack them in the air by flying to them back and forth with kicks and knife slashes, using the chains as leverage, then slamming them to the ground with a massive snake via a diving attack from above. Only then does the large snake deliver its fatal bite, diving down on the opponent. This attack is only used when Si plans to kill someone.
◆ Personality: Yinglong is an energetic, cheerful young man who enjoys the company of others. Most of the time, he appears to be childish and an attention-seeker, though he can be wise and mature when he wants to. Despite the fact that he chooses not to fight, he always stands on the front lines to protect everyone from danger. He can easily discern what is happening to a person and even has foresight on them. He also appears to know more than what he is willing to tell, and may appear deceitful because of it. However, he actually waits for the right time to tell things as he can’t easily show or express it to others given his circumstances of being one of the five Jade Keys.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Heavenly Body Magic] ◎◎
◎ It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.
» Meteor Yinglong's body is surrounded by Magic, allowing him to move through the air at incredible speed. Even if someone could detect his trajectory, it is near impossible to catch him. With his speed, Yinglong assaults his opponents with quick but powerful melee attacks. Yinglong can also wear a special suit under his clothing to better utilize this type of Magic
» Grand Chariot While in the air, Yinglong places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of Yinglong and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being cast, bombarding an opponent with countless beams of light. Apparently this spell's destructive capabilities rival that of an actual meteor's.
» Altairis Yinglong crosses his arms above their head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. Yinglong then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
» Sema Yinglong bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. Yinglong then begins to slowly move his right hand until it points upwards, causing the clouds above him to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.
» Pleiades After performing the Magic's signature stance, six rays of light fall from the sky to the attack Yinglong's target in consecutive fashion.
» Jiu Leixing Yinglong creates nine swords behind himself (made from Celestial energy) that he can then direct to strike the target of his choice.
◆ Personality: Canis Major seems to be the true definition of lone wolf. His favorite treat is whole cows. Canis Major values his independence, and he has a high opinion of himself, thinking himself and his Master stronger than any other. Canis Major displays a high intelligence and has came up with successful strategies to defeat or outmaneuver opponents it couldn't just overpower.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Titanium Magic] ◎◎
◎ Titanium Magic is pretty much like Iron or any other metal, but is supposedly one of the strongest type. But one simply just can't make titanium, of course. They must draw it from the earth itself to be able to use it, or use magic seals to summon forth "vessels". If one has a weapon made of titanium, they can possibly change the shape of it.
» Titanium Seismic Tremor Canis Major performs this spell by summoning a sword out of a magic seal and grasping the blade (in his hands if human, mouth if wolf). Leaping into the air, he lands in a knelt position stabbing the sword into the ground to cause a chain of metal eruptions underneath the ground causing a chain of explosions to shoot out from the ground in all directions besides those going up and those going down only in a circle range. The sword disappears once the spell has been used.
» Titanium Scrap Barrage Canis Major casts a magic seal around his feet as a curtain of titanium metal shoots out in a circle above him. Once the metal is fully summoned, the large mass shoots out in all or one direction in a flurry of metal bullets. The spell can be used for short multiple barrages or one long and deadly barrage.
» Titanium Spear Vanguard Canis Major does not need to use a magical seal to use this spell. By summoning titanium from around him, Canis Major can form a spherical barrier around himself to block incoming attacks and can fire long spears from all around the barrier to injure those who would be foolish enough to get too close.
» Titanium Maelstrom Rage The user casts out their magic seal in front of them, summoning a long titanium sword from it. Once the sword is gripped the sword will glow the color of the metal used to create it. The sword can be thrown like a spear or simply swung to cast this magic. The sword if thrown will shoot straight for a target's feet and impaling the ground. Once that is done the sword shatters as dozens of small blades appear all around the target or targets and erupt into a frenzied blade storm doing continuous damage before disappearing.
» Titanium Kyuubi Assault The user casts multiple seals on the ground at the max of five and from each seal a Nine-Tailed Fox made out of metal appears to aid the caster in battle whether it would be to attack a target with melee attacks shoot metal blasts at the target block attacks or just to fight along side the user in battle. Each fox has a voice and a mind of its own so those that mistaken them for just mindless minions are fatally mistaken.
◆ Personality: Cassiopeia is very loyal to her Master, as most Celestial Spirits are loyal to their owners, and promised to do everything within her powers to protect them. Though she means well, she tends to go about things in the wrong way, (i.e. destroying a wall rather than opening the door next to it or diverting rivers rather than using the bridge).
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Holder
◎◎ [Magic: Sword Magic] ◎◎
◎ A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic; in addition, the user can also remotely maneuver several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being longswords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length.
» Blumenblatt Cassiopeia requips a fair amount of swords, and then charges at her target, slicing them with the two swords in her hand. As she ruses past, the requipped swords will follow, acting as a secondary strike.
» Circle Sword Cassiopeia requips swords and has them circle around her by utilizing the command, "Dance, My Swords". The swords then begin spinning rapidly around Cassiopeia and then she sends them flying towards her opponent(s) in a disc formation. Upon impact, the swords separate and fly in different directions dealing great damage.
» Trinity Sword Cassiopeia slashes at her opponent with her sword in a delta formation.
» Moon Flash Cassopeia dashes by her opponent, swinging her sword at them in a cross formation.
» Pentagram Sword Cassiopeia swings at her opponent with her sword in a pentagram formation.
» Yasha's Empty Flash Cassiopeia slashes with extreme precision and is able to slice whatever she is attacking without touching it with a blade. It is also able to cut any organ inside the victim's body without severing clothes and/or skin.
◆ Personality: Cetus does not display much of a personality other than he seems to be a very reliable and loyal spirit, as he often tells his Master what he is doing and asking if it is okay. He often says the phrase "Thank You Very Much!" after his sentences.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Water Magic] ◎◎
◎ Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. Users can also use water as means to enhance the power of whatever weapons they may be using in battle.
» Water Claw Cetus slashes his water-covered hands, creating a torrent of water that engulfs his target.
» Water Cyclone Cetus forms a circular torrent of water in front of his body hands and uses the cyclone of water to attack his target. This spell appears to be strong enough to match an attack by the Celestial Spirit Aquarius.
» Water Nebula Two waves of water rotate around each other and form a helix that blast Cetus's opponent into the air with tremendous force. The number of waves actually vary depending on the power of the user, and up to twelve can appear.
» Water Slicer By swiping his arm or body, Cetus can send scythe-like blades of water at his intended target, which are powerful enough to cleanly slice through solid rock. It can also be used as a form of defense to intercept an attack.
» Water Jigsaw Cetus transforms part of his body into a swirling mass of water slicers that can slice his opponents like a saw.
» Water Cane Cetus transforms his hand/arm into a whip composed of water to strike his opponent.
◆ Personality: Coma has an odd personality. At first glance, she acts rude and informal towards everyone She is constantly cold, always looking down upon all that she meets. However, when treated with kindness, she can become kind and sweet at the drop of a hat. Many refer to her as a "cactus". Coma tends to switch from "cranky" to "sweet" in reaction to the actions of select people or adverse scenarios; the "sweet" side usually only comes out when someone has acted in a way to trigger it- making it rather difficult for people to tolerate her. Coma always has a air of grumpy pessimism about her, and all in all, Coma conceals a sweet side with a cranky exterior.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Attraction Magic] ◎◎
◎ This magic causes people of both genders to become infatuated with the user. It is also able to influence the target's mental condition somewhat. Her Master is strangely immune to it's effects, though it does make others more willing to do things for Coma. This is common to those particularly in love with someone. The Charm Magic was derived from witnessing this magic, but it is weaker in certain areas.
» Love Kiss A simple and basic technique in which Coma Berenices blows the target a kiss that leaves a trail of hearts. Should these hearts connect, the target will immediately become infatuated and be unable to attack the user.
» Love Burst Allows Coma Berenices to create a flurry of hearts that surround her in a full sphere, creating a sort of defense. While being sturdy, it has the additional effect of causing anyone who comes into contact to become infatuated.
» Love Marionette A spell that allows Coma Berenices to control any individual who is infatuated with her like a puppet. This technique is weak and flimsy however, easily broken due to the method of control.
» Love Kiss ver. 2 A variation of Love Kiss 1, this technique is a French kiss that produces a similar effect to Love Kiss 1, but also puts the user in a state where they temporarily surrender their magic, allowing it to be used by Coma Berenices. Those who are immune to the basic infatuation part of this ability are not immune to the magic theft ability. Their magic returns after a half hour.
» Love Lick A healing spell used by Coma Berenices, she licks the location of wound and her saliva will heal it. It can remove poisons as well. Like other spells, it causes infatuation, though it lasts only a short time.
◆ Personality: Sculptor is someone who more or less enjoys keeping to himself. He mostly enjoys the company of his own creations, but has made a few exceptions to this rule (such as his master). Whenever he's not in battle, he's usually busy creating something. Though no one really ever knows what, since he keeps himself hidden away.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Soulweaver Magic] ◎◎
◎ Soulweaver Magic is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on Sculptor's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of Sculptor, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Soulweaver can be considered either powerful or weak. It all relies upon the soul and Sculptor's imagination.
» Phantasmic Blade Sculptor holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies.
» Repentance Sculptor calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent.
» Enslavement of Chains Sculptor holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.
» Threads of Destiny Used mainly as a distraction for a quick getaway. Sculptor can summon threads from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.
» Judgement Sculptor, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams.
» Shield of Aegis Sculptor can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.
» Spears of the Underworld Sculptor summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Sculptor can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are.
◆ Personality: Monoceros is actually a calm and pretty nice gal. When she tells jokes, she thinks they're pretty funny. But they're sometimes really bad. She can also be quite witty when he wants to, and reply to an insult in a heartbeat. It's pretty difficult to keep her angry, but if she does stay angry at you, then you did something pretty horrible to her. She does seem a bit strange, though, but this is due to all the different people she met when her Key was in their hands. Each person managed to rub off on her a bit, thus giving a strange mixture of different personalities. She does enjoy play fighting or practicing, but doesn't like getting serious with someone unless she really needs to.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Heavenly Divinity] ◎◎
◎ The Magic has no actual form, and instead seems to be a holy light, surrounded by a golden shine, making many confuse it for Spirit Slaying. The Magic, though set upon the soul, instead strikes at the opponent's "darkness". Meaning that the more horrible deeds they've done in the past, the stronger this Magic will be against them. Though this isn't to say it's completely useless against those with no darkness in their past. It can still harm them, just as any other Magic could. The user is able to shape this Magic into more... different forms, than most. Such as a holy sword which can send out waves of light, a beam that one shoots from their hands, or even pillars to protect them from outside forces.
» Divine Whirlwind The user summons two orbs in the palms of their hands. The user then throws these orbs out in front of them, causing the orbs to become larger than the user, and spin around in a cyclone formation, going forward about thirty feet.
» Melody of Trust The user sings a short hymn which, upon completion, summons divine barriers around them and their allies. The stronger the user, the tougher the barriers.
» Holy Winds The user is able to create a whirlwind of divine energy around themselves, slicing up anything that comes into contact with it. They're also able to move wile in this state, the whirlwind following them.
» Softly Shining The user causes what seems to be an alchemic circle to appear under their foe(s). Orbs of holy energy then shoot from the ground, causing damage upon whatever they hit.
» Phantasm Floor The user is able to create a unique space between the rift of Space-Time, and drag their enemies into it. In this space, their attacks are nearly tripled, but they cannot leave this space until the spell's effects wear off.
» Heavenly Whip The user is able to focus holy energy into the form of a large which, which is about fifteen feet in length. They can then swing this whip around, causing massive damage to anything or anyone hit by it.
» Celestial Armory The user is able to summon two magic circles, one above their enemies and one below, and send multitudes of weapons flying between them, attacking all enemies in the twenty-foot wide circles. Though these circles are stationary, and cannot be moved.
» Weapons of the Gods The user is able to summon multiple magic circles around their enemies, causing multiple phantasm weapon to fly out and strike their enemies. They can also summon one huge magic circle, and drop hundreds of swords from the skies onto their foes.
» Beginning of the End The user projects their divine energy into their hands, allowing them to summon God's weapon. Using this weapon, they are able to do a single sweep to do immense amounts of damage to any enemies within a sixty foot radius.
» Divine Emotion The user focuses divine energy above them, causing what looks like an alchemic circle around them. The orb then appears, being nearly three times the size of the user. The user then flies up beside the orb, and strikes it into the ground, vaporizing almost anything in its path.
◆ Personality: Scutum is very loyal to his Master. He also gives his Master advice when they are going to make a decision. He is very willing to protect his Master and his allies from danger by using his shield. He can be a braggart too, which is shown through his sometimes over-the-top way of speaking.
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◎◎ [Magic: Reflector Magic] ◎◎
◎ Reflector is a form of Magic which enables its user to twist and distort almost anything. It can affect both material things, such as metal, and intangible entities, such as air and light. Such Magic possesses both great offensive and defensive capabilities: by refracting air, the user is capable of generating highly-destructive flying slashes of various sizes, which possess great cutting power. By twisting anything entering the immediate area surrounding them, the user becomes virtually immune to any attack, be it physical or magical in nature, with every incoming spell or melee assault having its trajectory moved in order to avoid striking the user, who can even reflect these attempts back at their originators. By refracting light, the user is even capable of generating illusions, going as far as to twist reality itself in the eyes of their opponents. Even objects and magics that negate magics fall victim to the Reflector.
» Invisible Scythe By manipulating air with his Reflector, Scutum can generate blades formed of air, which can be utilized as a ranged attack by sending them flying towards a target. The generated slicing waves can vary in size and numbers, ranging from ones a small as a few inches; to larger ones capable of leaving long slashes on massive opponents. By waving one of his hands diagonally before himself, Scutum can also generate a much larger slash, which is strong enough to easily slice through several stone buildings, cutting them to pieces.
» Invisibility By distorting the light around himself, Scutum is capable of hiding away his and other's bodies, effectively vanishing from sight in a blueish flash and then becoming invisible, something which allows them to move around unnoticed. While in such form, Scutum is also shown capable of levitating in the air, rapidly appearing and disappearing from sight as if he was teleporting. However, it should be noted that perceptive Eye Magic such as Heaven's Eye can still spot those hidden.
» Distort Shield Before an incoming attack can reach him, Scutum twists it, distorting its trajectory and sending it elsewhere, thus remaining unscathed. Scutum can perform this spell without so much as a single movement, and, by affecting the area around his person, can flawlessly shield himself from large barrages of fast-moving attacks, which can even be redirected to be sent back to the one who employed them. A master of this technique can even utilize it to reflexively distort incoming attacks while asleep. However, when Scutum is employing his refraction powers on the area surrounding him, he's incapable of using them elsewhere, and vice versa. Thus, when another area is being targeted, Scutum cannot properly shield himself.
◆ Personality: Ursa Major doesn't speak, in either form, and usually communicates through grunts and growls, that its Masters seems to be capable of understanding. As a bear he is fierce in battle, aiming to quickly overpower and defeat the opponents. When in his human form his fighting style is similar, though he shows more strategy and thought put into his fighting. He is loyal to his Master, as most Celestial Spirits are to their owners, and will violently attack anyone who threatens his Master in front of him.
◆ Mᴀɢɪᴄ Tʏᴘᴇ:
◎◎ [Magic: Earth Magic] ◎◎
◎ The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.
» Iron Rock Spikes Ursa Major creates a number of earth spikes which erupt out of the ground and immobilize his opponent.
» Rumbling Mt. Fuji Ursa Major presses both hands together and summons an enormous amount of Magic Power that overwhelms the target in a beam that comes out of the ground and destroys the surrounding landscape.
» Rock Mountain Ursa Major claps his hands(paws?) together to manipulate the earth around him to create a rock mountain that can be used to block incoming attacks. This mountain is intricately designed, sculpted into what seems to be a giant warrior wearing an armor with spikes going upwards
» Alioth's Crushing Claw Ursa Major covers his arm in granite and other tough and strong rocks and slashes the opponent.
» Bear-Baiting Wall Ursa Major creates a round wall around the target, preventing them from going anywhere but back towards him.
» Transformation Ursa Major uses this magic to take on his human form, and he can partially change back into his bear form from his human appearance, leading some to think that Ursa Major's magic is actually Take Over.
◎ Requip: The Lost Armory is essentially as the name implies. It allows the user access to a plethora of different weapons that they come across in their travels. But it only allows access to any sort of weapon, not armor. Due to this it is much like Requip: The Knight, but it gives a much bigger expansion of weapons, since there is no armor to get in the way. Swords, axes, lances, pistols, revolvers, and many other sorts of weapons can be stored for later usage, too. Note that it only allows single-hand guns, or dual-wielding guns. No sniper rifles or anything of that sort.
◎ This weapon actually has eight different slots within its ammo chamber, each of which houses a different kind of bullet. Each of these bullets are magical in nature, and each one has its own varying technique. Due to Magic reasons, ten bullets can be shot from one insertion of this ammo, but it must be replaced after ten shots are used.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » First Bullet; Tremors of Earth By placing an earth infused bullet into one or both of the guns, Lysande can cause the earth to grow small or large multitudes of spikes. Depending on how quickly Lysande shoots, the spikes can appear either in a single spot at a time, or quickly near each other in a split second, making this a very dangerous attack.
» Second Bullet; Decomposing Rot By placing a rot infused bullet into "Hell", Lysande can cause his opponent's skin to start decomposing in a small area, or cause fungus and the like to start growing over their body. If their skin starts decomposing, the process can be stopped by cutting off the area that has been infected, or even cutting off a whole limb.
» Third Bullet; Pulse of Life By placing a rare, life infused bullet into "Heaven", Lysande can literally shoot an ally to heal them. Of course many people are rather reluctant to this idea, due to being in enough pain already and not wanting to add a gunshot wound to the mix. But this bullet does not her when it makes contact with its target. Instead, it causes a slight tingle, before causing warmness to travel throughout the target's body, slowly healing their wounds.
» Fourth Bullet; Waves of Time By placing a rare, time infused bullet into one or both guns, Lysande can cause a ripple in time, causing everything to speed up to the speed of lightning, confusing everyone. Or slowing them down to the speed of a turtle, making it easier to defeat them. Though due to the bullets being rare, and the bad effects it can cause, he rarely ever uses this attack.
» Fifth Bullet; Hell's Flames By placing a fire infused bullet into one or both guns, Lysande can cause burning damage to his enemies, lightning them on fire. He can also, if using both guns, cause mini volcanoes to appear on the ground, and shoot up lava, before disappearing.
» Sixth Bullet; Locust Swarm By placing an insect infused bullet into "Hell", Lysande can cause a swarm of insects to be shot from his guns, causing a sort of barrier to prevent anyone from being able to see, The insects are otherwise pretty harmless.
» Seventh Bullet; Lightning Strike By placing a lightning infused bullet into "Heaven", Lysande can cause lightning bolts to be shot from his gun towards his target. Although these bolts travel at the same speed as a bullet, and not actual lightning, making them a bit easier to dodge. Though it does still deliver a rather nasty shock, but not enough to stop one's heart. Unless they're shot multiple times. At most, a single shot will cause slight numbness, while more then four will cause paralysis, with ten shots causing one's heart to stop.
» Eighth Bullet; Murky Water By placing a water infused bullet into one or both guns, Lysande can either essentially make both guns literal water guns, or cause them to be shot much quicker, able to pierce much easier. If used as a literal water gun though, it causes murky water to pour forth, quickly filling the area if it's enclosed. The water is murky, making it difficult to see, unless the water is drained somehow. Otherwise, the opponent will drown.
» Ninth Bullet; Spirit's Wailing When placing a rare, spirit infused bullet into "Hell", Lysande can causes a sound barrier piercing wail to emit from his guns. Though this wail will only happen if the bullets make contact with a living being, since the scream would come from their own mouth. This scream can cause one's eyes and ears to bleed if they hear it, which is why Lysande uses it so rarely.
» Tenth Bullet; Razor Winds When placing a wind infused bullet into "Heaven", Lysande can cause bullets which are surrounded by a small vortex. This vortex allows the bullet to go through a body quicker, and cause a larger wound. Or to shred the skin of its target if the bullet misses and they're still close enough to be hit. The winds which surround this bullet are much quicker than the winds of a tornado, though due to being so small, it doesn't cause objects to fly around it, thankfully.
» Eleventh Bullet; Heavenly Desire When placing a light infused bullet into one or both guns, Lysande can cause a blinding light to cover the battlefield, making it difficult for anyone to see. The power of this light is also powerful enough to obliterate any Basic or Advanced Darkness/Shadow Magic currently in effect.
ULTIMATE ATTACK » Apocalyptic Sforzando, Elemental Unity [Ultimate] Lysande floats in the air, holding his guns straight out as a circle appears, the eleven elements appearing within the circle (clockwise starting above Lysande is Earth, Rot, Life, Time, Fire, Insect, Lightning, Water, Spirit, Wind, then Light). He then points both guns at his enemy and starts shooting, but he does so one gun at a time. First he shoots Heaven (left), a jagged spike of earth coming out of the elemental circle for Earth before revolving to place Rot above Lysande. He then shoots Hell (right), sending a wave of what looks like vomited human flesh at his opponent, the circle revolving once more. He then shoots Heaven again, sending a green wave out over the field, healing his allies. He then shoots Hell again, sending a wave of time at his enemy, blasting them back and aging the area around them. He shoots Heaven again, a fireball of white flames being shot at his opponent, before shooting Hell and sending a swarm of hornets at his enemy. He shoots Heaven again, sending a bolt of white lightning to strike all he considers enemies. He shoots Hell again, shooting a high pressured jet of water at them, shooting Heaven again and sending an ear-piercing wail at them. He shoots Hell for the last time, sending a tornado to rip around the battlefield, shredding up his enemies but not really causing damage like an actual tornado. Finally he shoots Heaven for the last time, causing a blinding (and possibly burning) flash of light, causing the circle to disappear, along with any of the leftover elements.
◎ Kusanagi has the ability to burst into brilliant white flames, which are much stronger than the average flame. These flames can be used in the multiple attacks, or even just to swing regularly. Or even, should it come to it, feed flames to a Fire Slayer.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Purgatory Blade It's not some kind of exorcism attack. Instead, Lysande causes his sword to burst into white flames, giving it the element of fire. Like this, the sword can cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.
» Hellish Will Using the sword's power, Lysande has the ability to surround his sword with his blue flames, making it seem larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The fire has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.
» Corrupted Waves This attack serves much like the Purgatory Blade, in which Lysande surrounds his blade with white flames, giving it a sort of "fire" element. Though unlike the Purgatory Blade, he doesn't just keep it infused with light and attack. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.
» Satanic Pillars Lysande summons pillars of white flames around himself, either for protection or to attack nearby enemies, by stabbing Kusanagi into the ground. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very intense heat, which can burn those that stay close too long or get caught within them. The only way to approach the one who summoned them is to either douse the pillars, or be a Fire Slayer yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.
» Hell Cannon No, Lysande doesn't summon a cannon or the gate of Hell to use this attack. Instead, he sends brilliant blue flames from sword, creating a large "beam" directed at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his sword and gradually grows larger. It sometimes sends balls of fire towards the target, which act like homing missiles in a way.
» Scorching Breath Lysande can release a stream of breath, which is composed of blue flames, from his mouth (or to be exact, he lights his sword up and can bow on it to give this effect). Though this breath isn't just for show, and can be very lethal. Being caught in this stream has the potential to completely disintegrate a person or object. It also has the potential to horribly burn his victims, causing serious injury upon them.
ULTIMATE ATTACK » Heavenly Crusader, Rain of White Flames [Ultimate] Lysande holds Kusanagi in front ofhim, still sheathed, the blade facing his body. As he slowly draws it, the white flames ignite to life, surrounding Lysande in all their brilliance. As he fully draws it, he pointa the blade to the sky, a pillar of fire rising from the sword towards the sky, causing a dark swirl of clouds to form. Fire the rains down from the sky in the form of white pillars, striking the battleground and horrendously burning all that come in contact with the flames.
◎ This sword has the strange and innate ability to suck up and devour anything except humans and any other actual races. It's not known how it does this, but whatever is sucked up usually never comes back out. It also seems to have the unusual ability to speak.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Vacuum Blade Using this attack, Lysande causes the mouth of the middle head on Muramasa's hilt to become a vacuum, able to suck in objects (except living things) into it, devouring them into... well, who knows. Reaching your hand into the mouth after this attack will allow only the last item suck in to be retrieved.
» Jaws of the Devourer This attack allows Lysande to make sharp, jagged teeth grow all along Muramasa's blade. Contact with these teeth allow it to suck the blood from whoever it touches, acting as a Vampire. But it doesn't suck all the blood from a victim, unless they keep prolonged contact with the blade. It stops draining them when they're not touching the teeth.
» Spitup This attack allows Lysande to use the sword's middle head once more, but instead of vacuuming objects up, allows him to shoot them all out as great speeds. This can be incredibly dangerous, since no one knows what has all been sucked up within that time. It also seems to randomly spit objects up in no given order.
» Suck n' Heal A very... strange attack, which allows Lysande to be able to suck foreign objects from his victim's body. By having them place their mouth on the middle head, the sword can suck up any metals, gases, or other dangerous substances from the victim's body, to keep them from dying.
» Toothy Projectile Another dangerous attack, though this one allows Lysande to shoot teeth from the blade of Muramasa, digging into the enemy and causing them to bleed profusely. The reason it's dangerous is because it cannot tell friend from foe, and will attack anyone and everyone.
» Jaws of the Bloodgiver A variation of the "Jaws of the Devourer", this attack, instead of sucking blood, instead gives it, if one touches the teeth. Though this seems nice and safe, it is far from that, for the blood can be filled with poisons or gases, if Lysande so wants it. Otherwise, it can be used to help an ally dying from blood loss to recover.
» Pillars of Teeth By stabbing Muramasa into the ground, Lysande can cause it to grow pillars of teeth around him, making it difficult to reach him. These pillars are also pointed, so they're able to stab anyone or anything that was above them when the sprouted. He can also make them grow under his enemy.
» Blood Vomiting By pointing the tip of the sword at his opponent, Lysande can cause the sword to open into four parts, revealing a mouth which vomits blood onto the opponent. Though this is no regular blood, as it seems to act as acid. Melting anyone and anything it comes into contact with. The blood can be sucked back up, and used again, too.
ULTIMATE ATTACK » Jaws of Hell, The Bloody Feast [Ultimate] Lysande pulls Muramasa off his back, the sword seeming to come alive as both sides of the blade turn into demonic mouths with jagged, sharp teeth. He takes a step back and holds his sword above his right shoulder with both hands, poised to strike. He then dashes forward quickly, nearly in the blink of an eye, impaling his foe. The mouths then feast on the enemy's insides before being blasted back by a vortex of blood.
◎ This weapon has the powerful yet dangerous ability to control and distort time. Though using it can cause the space-time continuum to slowly crumble, not using it lets it heal over time. So prolonged usage is not recommended.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Temporal Rip Lysande is able to cause a small rip in the fabric of time, through which objects (non-living) can be sucked, and thrown into any point in time. Meaning while fighting and using this while sucking up a rock, he could cause the rock to be spit out ten seconds in the future, striking his enemy from out of nowhere.
» Chrono Beam Lysande can shoot a "time beam" from the top tip of the spear which, when coming in contact with an object (non-Human/Demon), can cause it to age quickly and either die or turn to dust. Takes longer the bigger the object.
» Turn Back the Clock By spinning the spear directly in front of him, Lysande is able to travel back a short distance in time (up to a minute) to either save himself or others from a horrible fate. Though doing so actually causes him great discomfort, so he rarely uses this ability unless absolutely needed.
» The Hands of Time By holding the spear out to his side, Lysande can summon "phantom" versions of the spear, which are shaped like clock hands (the arrows). He can grab these and throw them at his opponent for piercing damage, though it does nothing else.
» Scattered History Lysande can throw Lance of Longinus into the air, causing it to split and break apart into multiple arrows of light (time). These arrows, if striking something non-human, cause the object to age rapidly and detiorate. Otherwise they just pierce the body and do some pretty bad damage before reforming in Lysande's hand.
» Forwards and Backwards By holding the spear out in front of him and holding it straight up, Lysande can speed up time for short amount of.... his time (fifteen seconds at most). By turning the spear upside down, he can slow down time for a limited amount of his time (fifteen seconds at most).
» Stop 'em in Their Tracks A more advanced and dangerous ability that the spear possesses. By throwing it up in the air and spinning it, Lysande can freeze time for as long as the spear is in the air. Though it doesn't matter if he's there to catch it as it falls or not.
» Form Destroyer Upon initiation, six spears of light/time appear behind Lysande, who stands across from his enemy. Lysande fires all of the projectiles at his enemy, one at a time. Afterward, he hurls his spear at his opponent, lunges toward them, catches the spear, and runs his enemy through. Lysande then delivers the final blow by lunging forward and piercing his opponent with his spear.
ULTIMATE ATTACK » Eternal Waltz, Final Dance [Ultimate] Lysande summons six spears of Light/Time, which he throws at his opponent, before summoning a seventh and charging them, stabbing the spear into them and pushing them back before jumping/flying back and making the spear explode. He then summons twelve spears of light/time and throwing them at his opponent, before summoning a thirteenth and grabbing it, slicing and dicing his enemy up before stabbing them once more as the spear explodes. This attack gets its name from the fact that it almost looks like he's dancing as he attacks.
◎ These gauntlets emit flames which are close to equal to a Fire Slayer's in power. They seem to be the flames of Hell itself, and can cause massive damage to those it comes into contact with.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Fists of the Hearth Lysande covers both of his fists in white hot flames, and can use them to slam, punch, or crush his targets. The flames though, being hot as they are, can possibly cause some very bad burn damage. And followed up by the brute force of his punch, it's a force to be reckoned with.
» Claws of Flame Lysande can light his gauntlets on fire, and slash at his target(s) with them. Due to being fire and heated metal, they can slice clean through many things with no problem. It can also be used to cauterize any of his wounds, to stop them from bleeding. Though due to this, it can also be used as a type of torture technique. Reason being that he can slice someone and damage them, but cauterize the wound at the same time, keeping them from bleeding out.
» Blazing Discs Lysande can form two disc-like shapes in his hand, much like frisbee, except totally flat. He can then throw one or both of these discs at a time and generate more to throw. Depending on their color, they can either barely burn or even manage to melt skin off.
» Incinerating Razor Strike Flames cover both of Lysande's arms, and he can swing them at either a person or object. The flames then fly at the target in a vertical line. He hand also send them horizontally if he swings his arm up or down, and even in a "X" shape if he crosses his arms and swings.
» Fireball Pretty much self-explanatory. Lysande can charge a fireball in his hand, which he can throw at his opponent. Though the bigger he makes it, the larger the area of destruction. And the more powerful it is.
» Firebolt Lysande shoots "bolts" of fire out of his hand. "Bolts" meaning rapid shots of fire, much like bullets, except longer in length. It makes them easier to see, but they're still pretty quick.
» Combustion Bomb Lysande is able to create a large ball of fire, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini fireballs out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius.
» Flame Breath By putting his hands to his mouth and cupping them, Lysande can blow through a hole he makes in his hands, thus making it seem like he's breathing fire. This fire can be either a steady stream or a raging inferno depending on how hard he blows.
ULTIMATE ATTACK » Wrath of the Heavens, Judgement of Hell [Ultimate] Lysande strikes his enemy into the air, swiftly and quickly attacking them with a flurry of kicks and punches. As he does this, his movement is quick enough that it somehow causes a tornado to form. Once he gets his enemy high enough in the air, he appears above them, bringing a single, full-powered kick onto their head with so much force that the tornado dissipates, and the force of his enemy hitting the ground causes a deep crater.
◎ Flamberge is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Lysande to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Flamberge is the Armatus of Fire, taking the form of a large longsword, giving Lysande control over purifying flames, which battle again darkness and corruption with ease. And even though the flames emitted from this weapon are usually used to purify, it can still pack a very painful punch.
Flamberge has the ability to change its user's clothing and appearance. It also has purifying flames, which can turn dark and corrupted creatures back to normal. Doesn't work that well on Demons/Devils or corrupt Gods, though.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Burning Echo Fire bursts forth from Lysande in two waves, the second being much more powerful than the first. These flames cause great burning damage against the opponent.
» Crown Fire Lysande swings Flamberge and at first, a few wisps of wind circle around the enemy, then suddenly burst with fire, damaging enemies in a medium area while launching smaller targets into the air.
» Calamity Fire Lysande conjures a wide wall of fire, which then rushes through the battlefield, pushing enemies back and dealing continuous damage.
» Ancient Nova Upon activation, the atmosphere turns red as heat energy builds in the sky. A massive bullet of flame then descends from the sky, striking the earth and rupturing a large area. Finally, a quick flash of hellfire consumes the battlefield around the point of impact before dissipating.
» Vermillion Crescent Lysande swings Flamberge in an crescent arc, a wave of fire trailing after the swing soon after. This causes both damage from the sword, and damage from the fire.
» Rain of Fire Lysande swings Flamberge downwards, not aiming to strike the enemy. Afterwards, fire begins raining down from the sky, covering about ten feet.
» Scorched Valley Lysande swings Flamberge twice, on each side of his enemy. Upon doing so, two waves of fire appear on each side of the enemy, closing in on them.
» Crimson Cross Aetherues swings Flamberge in a cross formation, with fire trailing the strikes and causing great burn damage to any hit by it.
ULTIMATE ATTACK » Flamberge, The Ultimate Purification Lysande holds Flamberge out to his side, the sword coming alight with the flames of purification. He then lowers to the sword down to the ground, the tip touching it. Once he does this, he spins in a circle twice, tracing the sword along the ground and causing a scorching circle to appear. Lastly, he slashes upwards in a diagonal cut, causing fire to burst forth, and allowing him to be surrounded by a pillar of flame. This attacks causes great fire damage to any standing nearby, and the attack is meant to be used at close range.
◎ Aqua Limit is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Lysande to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Aqua Limit is the Armatus of Water, taking the form of a large bow and arrow, and giving Lysande control over the torrential seas. The water used in attacks from this weapon seems to have purifying abilities, though not as strong as Flamberge's. It's still pretty powerful in its own right, though.
Aqua Limit has the ability to change its user's clothing and appearance. Its waters also seem to have slight purification abilities, and healing properties on those the user considers an ally.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Bubble Arrow Lysande shoots four large bubbles of water floating in the air. These bubbles explode and deal damage upon contact, otherwise they just explode themselves, dealing no damage.
» Arrow Squall Lysande shoots arrows into sky that then rain down onto his enemies. These arrows fall in an area of about fifteen feet, and continue falling until the enemy escapes, or after about fifteen seconds (essentially, one post).
» Trinity Arrow Lysande first shoots two, water-infused arrows at the enemy, then follows with a large, water-infused arrow powered by a great blue emblem conjured around the arrowhead.
» Maelstrom When the attack is used, a whirlpool appears over a large area of the battlefield, lifting all enemies within range into the air while dealing damage.
» Elixir Vitae Three white circles at slightly varying angles appear around the target, white wisps surrounding them and mildly bursting. This spell heals a large amount of health and cures all physical and magical status ailments from Lysande's allies.
» Azure Assault Lysande aims his bow horizontally at his enemy, a large, ornamental, and blue glyph around the arrowhead, then releases twelve spiraling water arrows at the enemy.
» Saint's Arrow Lysande knocks an arrow and points it at his target. He then charges the power of it for about ten seconds, before it shines a bright white and he releases it. Upon impact, it explodes in a flurry of torrential water and purification, causing large damage.
» Six Falling Stars Lysande points Aqua Limit at his enemy, an arrow appearing in it. He then pulls the arrow back and releases it, the arrow splitting into six and flying towards the enemy in an expanding twister fashion. They then fly towards the enemy, piercing straight through them. Even though this causes no visible wounds, it still causes a lot of pain.
ULTIMATE ATTACK » Aqua Limit, Deluge of the Torrential Seas Lysande holds Aqua Limit up, pointing the arrowless bow at his opponent. A magic arrow with an enlarged, cone-like tip then appears in it. Lysande then pulls this arrow back and releases it, causing more to appear in its place. Lysande releases this barrage of arrows on his opponent, one after the other. While his opponent is blinded by all the water from the arrows, Aqua Limit shifts to become a blade on Lysande's arm, which he uses to pierce through his target in an torrential explosion of water.
◎ Sylphystia is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Lysande to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Sylphystia is the Armatus of Wind, and takes the form of fourteen green and golden blades of two varying sizes, which float against Lysande's back and act much like wings. Sylphystia does not have purification abilities like Flamberge and Aqua Limit, but the blades seem to have invisible winds which surround each individual blade, ripping to shreds anything that would touch them.
Sylphystia has the ability to change its user's clothing and appearance. Each individual blade has a "coat" of invisible, razor sharp winds, which tears to shreds anything which comes in contact with them.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Gale Phantom Lysande spins, striking his enemy and finishing the attack with a wind-infused blow. Lysande also switches places with the target.
» Stratashield Lysande slightly leaps into the air with a spin, producing a wind blast around himself. This blast protects them from any incoming (non-Ultimate) attacks, and can spread to up to five allies.
» Deep Squall Lysande conjures two circling blasts of wind around them. The user will then periodically emit those same blasts another three times.
» Cloudburst Lysande leaps into the air and ejects six green blades that then fire green lasers in a straight line, with each blade firing at a different angle.
» Wind Blade Lysande performs a front-flip while striking the target with his sword/blade wings. The wind "coat" along the blades is also active, dealing more damage than the attack normally would.
» Whirlwind Slash Lysande performs a series of counterclockwise rising spins that conjure a green whirlwind around him.
» Virulent Shards Lysande leaps into the air, conjuring multiple magic blades pointing at the field in the target's close proximity, that he then rains upon the enemy in rapid succession, each blade conjuring a green wind blast upon contact with the ground.
» Razor Vortex While in the air, two green circles burst from Lysande, and then another series of green circles do the same, accompanied by several pillars of green winds.
ULTIMATE ATTACK » Sylphystia, Whirlwind of Blades Lysande flies into the sky, thanks to the usage of the wind element. He then summons multiple green blades behind him, much like the ones on his back. Lysande then causes these blades to rain down upon the enemy and around them, causing a triangular crest to form on the ground. All of the blades then explode into a burst of wind sporadically, the crest forming as green energy, and releasing one final, powerful burst of razor-like winds.
◎ Earth Revolution is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Lysande to undergo a slight transformation. His attire changes, his eyes become the same color as his weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Earth Revolution is the Armatus of Earth, and takes the form of two gauntlets on Lysande's hands, which control two, much larger disembodied fists, which float alongside him. Earth Revolution has no purification abilities at all, and is more focused on healing and incredible offensive abilities. The large, floating gauntlets seem to have supernatural, superhuman strength, capable of pulling and controlling the earth to Lysande's will, making it incredibly dangerous in the wrong hands. Even punching the earth with one of these hands can cause an earthquake.
Earth Revolution has the ability to change Lysande's clothing and appearance. The giant, disembodied hands alongside Lysande can be controlled by the gauntlets on his hands, and they have supernatural/superhuman strength, allowing him to lift even the largest of boulders
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Rock Sattelite Lysande conjures three large rocks circling around him. These rocks explode upon contact with the enemy, causing rock shards to go flying in all directions (except towards Lysande). Otherwise, they can stop any solid attacks in their tracks (except Ultimates).
» Crystal Tower Lysande conjures tall crystals on up to three targets, which erupt from beneath them. These crystals dissolve back into the earth after the attack, though can still be eaten by Crystal Slayers if they're quick enough.
» Earth Shaker Lysande slams his fist into the ground, creating a large impact zone around him. This impact zone is an earthquake, causing loss of balance, followed by large stalagmites to shoot from the cracks in the ground. It should be noted this attack does permanently change the terrain where it was used, unless repaired by magic.
» Gigaton Smash Lysande first attempts to grab his target with the right fist. If he succeeds, he will rise into the air and throw his target into the ground, following with a smash. This can cause the ground around his opponent to crack, and possibly cause shards of earth to be embedded into their skin.
» Fairy Circle Once the glyph has formed, spheres of light rise up, purifying all party members excluding those that are knocked out by completely restoring their health and curing them of any status ailments before finally granting them a boost in Attack, Defense, and Magic. While party members are being cured and boosted, the circle also flashes with powerful energy of the element of Earth, damaging every single enemy nearby with earthquake-like shockwaves.
» Monolithic Current Lysande digs one of the large hands into the ground beneath his enemy. He then pulls up, causing multiple, sharp, large rocks to come forth from the ground, pushing his enemies back and possibly piercing them.
» Scrap Toss Lysande digs both hands into the ground and pulls out either a large chunk of metal, a boulder, or a mix of the two. He then throws this large object at his opponent, aiming to crush them.
» Iron Curtain Lysande digs both hands underground, pulling up a wall of either earth or iron to shield himself with. It can protect up to six allies, if they're close to Lysande. Can deflect all but Ultimate attacks.
ULTIMATE ATTACK » Earth Revolution, Shooting Stars Lysande jumps onto one of the large gauntlets, charging it with earth energy as he seems to surf on it. He then makes a ninety-degree angle, uppercutting his target and sending them flying into the air, along with any rocks he caused to fly up from "surfing" along the ground. He then proceeds to fly back down towards his enemy much like a meteor, the rocks following after him and pelting any other enemies that may be nearby. Whether the attack connects with the enemy or not, it creates a crater in the earth, and causes an earthquake.
◎ The Ultimate, Grand Cross, is the hidden eight weapon of the Venificum Kingdoms' Cursed Treasures. It was long hidden, as it had once been sunk along with Vetustus. Though after some time, it resurfaced once more on the shores of an unknown island. Grand Cross is arguably the most powerful of the Cursed Weapons, for instead of being cursed, it is actually a nullifier. This weapon, when wielded, nullifies any and all curses from the other weapons that have stacked up until now, effectively getting rid of them. It also seems to be able to utilize the ultimate attacks of all other Cursed Weapons, plus have its own, solidifying it as the most powerful of all Cursed Weapons.
» Hidden Crystal Chaos Hidden Crystal Chaos is filled with the forgotten god's hidden power. This sword's power allows Lysande to use an incredibly powerful attack, which could be used to destroy an entire town. It summons a powerful beam of light from the sky, striking Lysande and then spreading out in a dome shape, ultimately obliterating almost anything caught within it, leaving only a crater. This is the power that the forgotten god used to defeat and seal the entity, before disappearing forever. Using this attack multiple times can actually kill Lysande. » The Bolts that Scorch the Earth, Thunderstorm Finale Lightning is launched into the sky in the form of a large and destructive pillar of raging lightning, obliterating anything weak that happens to come in contact with it. Yet this is only the beginning. When the lightning reaches high enough, black clouds cover the sky, seeming to swirl around the area that the pillar of lightning stopped. Above the clouds, the stopped pillar of lightning begins to form into a large ball, gathering the electricity from the storm clouds. Once the ball gets big enough, then the fun begins. The ball splits into smaller balls, which begin to rain down from the sky. When it comes into contact with someone or something, it releases multiple lightning bolts, the amount of damage depending on the size of the ball. Though they can turn almost anything they come into contact with into nothing more than ash. Though he ball above the clouds is still gathering energy, and once it gets big enough, causes lightning to rain down from the clouds in the area that said clouds cover. These bolts can vaporize anything that they touch, leaving next to nothing behind. » Infinite: Flurry This is an attack which is meant to be used only when one means to kill their opponent. Covering his sword in an unknown energy, Lysande is able to swing his sword at his opponent, though instead of only striking once, it seems to strike three extra times. With each swing and hit, it keeps on stacking up to ten different times. Once it caps at ten, each consecutive seems to strike eleven times instead of only once, causing immense damage and even possibly death unless the sword is stopped. » Final Judgement of the Gods This is, pretty much, the "end-all" move in Lysande's arsenal. This could be considered the true power of Judgement of God, Ignorance of Anti-God. Lysande holds the sword above his head, and lets it grow in size. The size it grows to could easily cover a whole town, leaving only four spaces free of the attack. When the weapon grows to its full size, he throws it on the ground, though instead of crushing anyone and anything in its path, it seems to phase right through them. Only when it reaches the ground does the attack truly begin. A blinding light shines up from the cross, making it difficult to see, and find one's way out. The light does begin to burn one's skin, but it takes a short amount of time, and isn't completely sudden. But a few seconds after the light shines up, mini versions of the weapon fly around, cutting anything they come into contact with. The more pain that one has inflicted upon the user, the more powerful this attack will be. » End of the World Lysande changes the sword into a massive scythe, created using the hidden power of chaos, to rip the dimensions apart and open a fissure to the nether reaches of The Void. The overflowing chaos and malice from The Void pours in through the fissure and engulfs everything within fifty feet of the user into The Void. Chances of survival are slim, unless enemies are around the same Rank as Lysande. » Divine Emotion Lysande focuses divine energy above him, causing what looks like an alchemic circle around him. The orb then appears, being nearly three times the size of Lysande. Lysande then flies up beside the orb, and strikes the orb with his swords, causing the orb to plummet into the ground and vaporize almost anything within a twenty foot radius. The swords become filled with this energy for a short duration of time (three posts) to allow Lysande to do even more damage. » Hungry Darkness of 1,000 Souls A large amount of Ouroboros chains rise from the ground around Lysande in a cage formation. If they connect with the opponent, Lysande bursts with energy as several snakes rise up from the ground, coalescing into a giant snake that waits to deliver a fatal bite to the opponent. Lysande then opens a large portal behind themselves, as dozens more Ouroboros Chains come out of it, aiming at their target. The main objective here is to wrap the opponent up, making it either difficult for them to move, or unable to move. If this proves difficult, then the chains will capture the opponent, letting Lysande attack them in the air by flying to them back and forth with kicks and knife slashes, using the chains as leverage, then slamming them to the ground with a massive snake via a diving attack from above. Only then does the large snake deliver its fatal bite, diving down on the opponent. This attack is only used when Lysande plans to kill someone. » Twilight Ascension Lysande summons a portal behind his opponent and pushes them and, sending his opponent and himself to The Realms Between. Here, his weapon is powered up, transforming into what seems to be a greatsword. He uses this to his advantage and dashes around his enemy at break-neck speed, slashing at them whenever he gets the chance. He then knocks them into the air, unleashes a killer combo, and, kicking back from them while still in mid-air, points the tip of his sword at them. He then unleashes a large beam of Light and Darkness, consuming his enemy within. A portal then opens beneath them, sending them back to where they originally were. If he has enough power left, he usually lets off a large shockwave, disintegrating any low-tier enemies around.
Posted: Thu Aug 09, 2018 11:04 am
◎◎ Sub Magic: Requip: The Seven Kingdoms' Cursed Treasures [7] ◎◎
◎ This Requip is rather peculiar, being much like Requip: The Lost Armory. It only has weapons in it, but not just any normal weapons. These weapons are, as the name implies, seven in number, and each one is from a different Kingdom. These Kingdoms are, of course, The Seven Kingdoms of Veneficium. They are considered to be cursed treasures, though were once used by different heroes over time. They became cursed as the heroes lay dying, so that their weapons could never be used by those who were unworthy, and soon became lost to time. Though of course with all things, the weapons were unearthed rather recently, though have since been taken into... custody, by Lysande.
◎ The Lost God's Seven Shooting Stars were once know as The Crystal Stars. A set of ancient, powerful artifacts, which were created by a long forgotten god to seal away an extremely powerful entity for all time. Within each of the seven Crystal Stars, he placed a piece of his own power, in hopes that this would keep the entity sealed for good. If this did not work, then he hoped someone would find these stars, and use the power he placed in them to combat the entity, should it ever come to that. Though this is only a myth, and none know if this is actually true. Over time, The Crystal Stars were discovered, and used to combat the entity, defeating it once and for all, before returning to Heavens, in hopes that their power would never be needed again. Though they all fell to the earth once more, seeming to be broken and shattered. A well-known and legendary blacksmith fashioned the stars into a single weapon, which could switch between seven different forms, and dubbed it The Lost God's Seven Shooting Stars, before the weapon was lost to legends and myths once more. Each sword seems to be made from a different mineral, but each hold the same amount of mysterious, ancient power. The weapon seems to take the form of a multi-colored stone star, which is small enough for one to hold, but bigger than the palm of a grown man. In this form, it's rather useless, and needs to transform in order to be useful. The Curse of this weapon causes the wielder's soul to slowly but surely be pulled from their body, the longer they have contact with the weapon. Even if they let go of the weapon, their soul will still continue being pulled away, until it's completely destroyed, and their body crumbles into dust. This is the Cursed Treasure of Praeclarus.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Tremoring Diamond Light Tremoring Diamond Light is filled with the forgotten god's power of earth. Upon using this sword's power, Lysande is able to summon powerful earthquakes, which cause large shockwaves, landslides, and even the earth itself to begin cracking. This sword is essentially the power of nature in a solidified form. Whenever its power is done being used, it seems to repair the earth, returning it to its natural state.
» Temporal Emerald Wind Temporal Emerald Wind is filled with the forgotten god's power of time. Upon using this sword's power, Lysande is able to stop all time in its tracks. He cannot speed up, slow down, or even rewind time. This sword ultimately stops all time for a short period. It's impossible to use any other time powers in conjunction with this sword though, which means it can even possibly nullify time-based attacks.
» Powerful Gold Divinity Powerful Gold Divinity is filled with the forgotten god's power of buffing. Upon using this sword's power, Lysande can make himself or his allies much more powerful, or even bolster their defenses to near invulnerable states. These effects are limited though, and don't last forever. It also shows no physical changes, making it difficult to tell if he is under any effects of this star.
» Artistic Ruby Flames Artistic Ruby Flames is filled with the forgotten god's power of art. Using this sword's power allows Lysande to essentially "draw" a rainbow colored barrier around his opponent(s). Upon doing so, his opponent takes damage, depending on how big the barrier is. The smaller it is, the more focused the damage on them is. The bigger it is, the less focused it is. More powerful against one opponent than it is against multiple.
» Gluttonous Sapphire Water Gluttonous Sapphire Water is filled with the forgotten god's endless hunger. Using this sword's power allows Lysande to summon a feast before himself, and makes him stomach much like a bottomless pit. It may seem useless at first, but eating this food actually heals him, and boosts his strength, magic, and defenses, along with his other basic abilities. Though it is only for a short amount of time. Others can eat this food too and gain its perks, even enemies.
» Peaceful Garnet Earth Peaceful Garnet Earth is filled with the forgotten god's power of peace. This sword's power allows Lysande to attack his enemies, but without actually attacking them. Instead of battling against his opponents, he can use this star to blow them away, But it's useful only against those without murderous intent, or the will to fight. Against someone who wants him dead, or really wants to fight him, it's useless.
ULTIMATE ATTACK » Hidden Crystal Chaos Hidden Crystal Chaos is filled with the forgotten god's hidden power. This sword's power allows Lysande to use an incredibly powerful attack, which could be used to destroy an entire town. It summons a powerful beam of light from the sky, striking Lysande and then spreading out in a dome shape, ultimately obliterating almost anything caught within it, leaving only a crater. This is the power that the forgotten god used to defeat and seal the entity, before disappearing forever. Using this attack multiple times can actually kill Lysande.
◎ Raijuu, The Beast of Lightning, allows its user to manipulate lightning and storms through the use of a Weapon Magic called Thunderbolt. Thunderbolt is remarkably versatile and can be used in a number of ways, allowing one to perform feats such as creating rings of lightning that bind and paralyze their opponents or imbuing their weapon with lightning and stabbing it into the ground to seal off an underground water source. By imbuing a weapon with lightning, its destructive potential vastly increases. In addition to being able to channel lightning through weaponry, one can discharge large amounts of it from their body. Thunderbolt also grants the user a degree of control over the weather, allowing them to call forth large thunderstorms. This weapon's Curse sends jolts of electricity into the wielder's body. First comes paralyzation, then comes the stopping of the heart, ultimately killing them. This is the Cursed Treasure of Magicae.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Purge of the Thunder Emperor Lysande slashes his sword through the air in a specific sequence before pressing his hand to the blade. The target is then engulfed by a huge burst of lightning.
» Pursuit of the Lightning Beast Three lightning bolts in the form of rabid beasts are summoned from the sky to strike down an opponent. The attack is delayed, allowing each lightning bolt to strike in succession from multiple directions.
» Iron Hammer of the Thunder Emperor By thrusting his sword or pointing his fingers toward his opponent, Lysande can evoke a colossal lightning bolt to strike the ground with tremendous force.
» Thunderclap Strike With extreme speed and delivers a devastating strike with his sword.While engulfed in lightning, Lysande lunges at his opponent.
» Sword of the Thunder Emperor Lysande discharges lightning from his body and concentrates the amassed energy into his sword.
» Heavy Armor of the Thunder Emperor As Lysande channels lightning into his weapon, he uses the surplus power coming off of it to cover his entire body in lightning while also creating a lightning shield with his free hand. The lightning surrounding his body acts like offensive armor, effectively eliminating Lysande's blind spots.
» Embrace of the Thunder God Lysande discharges the electricity surrounding his body, engulfing his attacker in a ferocious burst of lightning.
ULTIMATE ATTACK » The Bolts That Scorch the Earth, Thunderstorm Finale Lightning is launched into the sky in the form of a large and destructive pillar of raging lightning, obliterating anything weak that happens to come in contact with it. Yet this is only the beginning. When the lightning reaches high enough, black clouds cover the sky, seeming to swirl around the area that the pillar of lightning stopped. Above the clouds, the stopped pillar of lightning begins to form into a large ball, gathering the electricity from the storm clouds. Once the ball gets big enough, then the fun begins. The ball splits into smaller balls, which begin to rain down from the sky. When it comes into contact with someone or something, it releases multiple lightning bolts, the amount of damage depending on the size of the ball. Though they can turn almost anything they come into contact with into nothing more than ash. Though he ball above the clouds is still gathering energy, and once it gets big enough, causes lightning to rain down from the clouds in the area that said clouds cover. These bolts can vaporize anything that they touch, leaving next to nothing behind.
◎ A sword within which is said to rest an ancient spirit of swords. This sword is said to have traversed through infinity to find its way into the current world, where it then rested until it was found. Its strange ability to summon phantom swords while used in battle only concretes the theory of the spirit of swords resting within it. This weapon's Curse causes small phantom swords to appear around the wielder's heart, staying there, with more appearing every time the weapon is used. Once the tenth phantom sword appears, all ten strike the user's heart at once, effectively killing them. This is the Cursed Treasure of Vulpes.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Sword Circle Lysande summons up to twelve phantom swords which surround him. He then blasts these swords in all directions, piercing anything they come into contact with.
» Rage Cutter Lysande places a hand on the ground and, after inciting a chant, summons up to twenty (not at the same time) phantom swords to strike his enemy/enemies.
» Infinite Strike Filling his sword with energy, Lysande dashes towards his enemy, striking them into the air. Multiple phantom swords then appear, striking the enemy from all angles, before Lysande slams his sword back into his enemy, slamming them down into the ground.
» Blade Rain Lysande points his sword towards the sky, and shoots energy from the tip of it. Soon after, near countless phantom blades rain down in a twenty foot radius, piercing through anything they come into contact with.
» Maelstrom Rage Lysande summons a sort of vortex of phantom swords to encircle his enemy. This makes his enemy incapable of movement unless they use a Spell to break free, while also damaging them continuously.
» Sword Blasting Lysande strikes at his opponent multiple times with his sword, before summoning three phantom blades which strike his enemy and explode, causing a forceful blast.
ULTIMATE ATTACK » Infinite: Flurry This is an attack which is meant to be used only when one means to kill their opponent. Covering his sword in an unknown energy, Lysande is able to swing his sword at his opponent, though instead of only striking once, it seems to strike three extra times. With each swing and hit, it keeps on stacking up to ten different times. Once it caps at ten, each consecutive seems to strike eleven times instead of only once, causing immense damage and even possibly death unless the sword is stopped.
◎ This weapon supposedly came into existence when God battled against Anti-God, and their power poured into and across the world. At one time when their fists met, it was as if their ideals had, too. Their punches connected to each other, and both were blown back, this weapon seeming to have formed between them. Though this is naught but legend and rumor. This weapon's Curse is that it continuously burns its wielder with a holy light, damaging them greatly regardless of their species. It's the Cursed Treasure of Andromeda.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Divine Cross By swinging his sword, Lysande can form a jagged looking cross made from light, which he then sends flying at his opponent. It seems to have the same properties as fire, being able to burn the victim if it manages to hit them, or generating heat. But, if it hits one in the eyes, it can cause them to become temporarily blind.
» Purgatory Blade Lysande has the ability to surround his sword with an aura of light using his spiritual energy, making it seem larger than it really is. The maximum length he can add is 20 in., and the width being two and a half feet. The light has a strong burning effect, causing near intense burns before the blade is able to hit the target.
» Cleansing Waves Lysande swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three and five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.
» Heavenly Strike Lysande raises his sword towards the sky, making it glow with his spiritual energy. When the blade shines brightly enough,he swings it downwards. This cause a long, horizontal strike to fly towards his opponent at a great speed.
» Heaven's Beam Lysande points his sword at his opponent, gathering spiritual energy in the blade. When enough spiritual energy has formed, he releases beams of light in rapid succession. These beams can either blind or burn his opponents if it makes contact with their eyes or skin.
» True Purgatory Blade An upgraded version of one of Lysande's original attacks. Using his spiritual energy, though this time much more, he can make his weapon about five times its original size. Though at this size, it's mainly used to slam into the ground, and crush any opponents caught beneath it.
» Retribution From Hell This attack isn't really to difficult to understand. Lysande stabs the tip of his weapon into the ground, sending cracks with light pouring out of them in every direction. The cracks are completely random, with no real pattern to them, making it difficult to tell where they'll go. But when they finally do stop, the ground starts to split open. At this time, pillars of light shoot up through the ground. They can cause temporary blindness or severe burn damage if they make contact with someone.
» Heavenly Retribution Another easy to understand attack. Lysande can create miniature versions of his weapon to fly around the battlefield. Though, these don't make physical contact with people to cause damage. Instead, they fly around and seem to open "eyes" which hey shoot beams of light from. These beams can cause burn damage, or even pierce one's skin if it makes contact. While it is possible to destroy these, doing so will just cause two more to take its place. And slicing it in half will cause two mini-miniature versions of it to fly around.
» Final Judgement This is pretty much a weaker version of Lysande's finale move. This move has Lysande summon multiple miniature versions of his own weapon, which fly around the battlefield and strike his enemies. These mini-weapons are imbued with his spiritual energy, giving it the burning effect. These weapons rarely strike the neck and above, focusing only on the torso, legs, and arms. Though if they manage to flash right by one's eyes, the light may temporarily blind them.
ULTIMATE ATTACK » Final Judgement of the Gods This is, pretty much, the "end-all" move in Lysande's arsenal. This could be considered the true power of Judgement of God, Ignorance of Anti-God. Lysande holds the sword above his head, and lets it grow in size. The size it grows to could easily cover a whole town, leaving only four spaces free of the attack. When the weapon grows to its full size, he throws it on the ground, though instead of crushing anyone and anything in its path, it seems to phase right through them. Only when it reaches the ground does the attack truly begin. A blinding light shines up from the cross, making it difficult to see, and find one's way out. The light does begin to burn one's skin, but it takes a short amount of time, and isn't completely sudden. But a few seconds after the light shines up, mini versions of the weapon fly around, cutting anything they come into contact with. The more pain that one has inflicted upon the user, the more powerful this attack will be.
◎ A powerful sword which is said to have once been wielded by a Champion of Darkness. He poured his power into this sword, and used it to bring all who opposed him down to their knees. It wasn't until he was struck by an arrow of pure light that his reign came to an end, and this sword was said to have fallen into the dark abyss. The Curse of this weapon slowly changes the wielder's personality, morphing them into a much more evil version of themselves the longer they use this weapon. This is the Cursed Treasure of Akujin.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Void Wall Lysande expands the surrounding space and opens a rift in the dimensions to conjure a force field that returns a portion of incoming damage to the attacker.
» Fragments of Pain Lysande attacks unsuspecting victims with dark spires summoned from the ground below. The spires deals more damage as the target is pushed back along its path, up to twenty feet.
» Voidal Beam Lysande "ruptures" time and space and materializes The Void's chaos to attack targets ahead in the form of a beam. The attack ignores any Basic level shielding attacks.
» Pillar of Chaos Lysande unleashes a rushing torrent of dark energy that was given form with the twisted power of creation in the form of a chaotic pillar. The violent burst of energy consumes everything in its wake, within ten feet of where it's used.
» Abyssal Chain Athereus latches a bounding chain made from the concentrated power of Chaos that allows Lysande to take his enemy's vital force.
» Abyssal Fragments Lysande distorts reality and corrupts his surroundings with the power of The Void. He unleashes fragments of the broken space in frenzied chaos. The released power explodes and deals damage to enemies on contact.
» Mouth of the Void Lysande releases all corruption from within and plunges the area around him in absolute chaos. Doing this causes the Eye of The Void to appear behind Lysande, effectively acting as a black hole, and sucking in and destroying/damaging all enemies and objects within a thirty foot radius. Anything that may have survived is spit back out.
ULTIMATE ATTACK » End of the World Lysande changes the sword into a massive scythe, created using the hidden power of chaos, to rip the dimensions apart and open a fissure to the nether reaches of The Void. The overflowing chaos and malice from The Void pours in through the fissure and engulfs everything within fifty feet of the user into The Void. Chances of survival are slim, unless enemies are around the same Rank as Lysande.
◎ There was once a story of a man who had complete faith in his abilities, complete and absolute pride that he himself could do whatever he set his mind to. He didn't think he could be wrong, and refused to accept it when he is until he proved himself right, or thought he did it himself. He believed that no one could overtake him in power, and that he could do everything the others can do, alone. He took on more than he could handle and never admitted when he went overboard, resulting in an even firmer belief that his pride in his ability to overcome was justified and everyone else was just pulling him back. He died after battle, alone, after defeating an entire army. This weapon's Curse causes its wielder to become much more prideful in themselves, to the point that they begin to think themselves able to do anything, resulting in, usually, death. This is the Cursed Treasure of Dryadalis.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Holy Winds Lysande is able to create a whirlwind of divine energy around himself, slicing up anything that comes into contact with it. He's also able to move while in this state, the whirlwind following him.
» Softly Shining Lysande causes what seems to be an alchemic circle to appear under his foe(s). Orbs of holy energy then shoot from the ground, causing damage upon whatever they hit.
» Phantasm Floor Lysande is able to create a unique space between the rift of Space-Time, and drag his enemies into it. In this space, his attacks are nearly tripled, but he can use only this weapon, and the cannot leave this space until the spell's effects wear off (five posts).
» Heavenly Whip Lysande is able to focus holy energy and merge the swords into a large whip, which is about fifteen feet in length. He can then swing this whip around, causing massive damage to anything or anyone hit by it.
» Celestial Armory Lysande is able to summon two magic circles, one above his enemies and one below, and send multitudes of weapons flying between them, attacking all enemies in the twenty-foot wide circles. Though these circles are stationary, and cannot be moved.
» Weapon of the Gods Lysande is able to summon multiple magic circles around his enemies, causing multiple phantasm weapons to fly out and strike his enemies. He can also summon one huge magic circle, and drop hundreds of swords from the skies onto his foes.
» Beginning of the End Lysande projects his divine energy into his swords, allowing them to summon "God's" weapon. Using this weapon, he are able to do a single sweep to do immense amounts of damage to any enemies within a sixty foot radius.
ULTIMATE ATTACK » Divine Emotion Lysande focuses divine energy above him, causing what looks like an alchemic circle around him. The orb then appears, being nearly three times the size of Lysande. Lysande then flies up beside the orb, and strikes the orb with his swords, causing the orb to plummet into the ground and vaporize almost anything within a twenty foot radius. The swords become filled with this energy for a short duration of time (three posts) to allow Lysande to do even more damage.
◎ This weapon has the ability to use the powerful and terrifying Chains of Agony. A strange and mysterious power that allows the user to control the strange Ouroboros chains. When used, the magic appears as black, surrounded by a different green energy. The chains that appear also seem to be modeled like this. This weapon's Curse consists of slowly wrapping its user in chains, before finally crushing them to death. It's the Cursed Treasure of Drakontas.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Ouroboros Chains This attack allows Lysande to summon the Chains of Ouroboros from a black portal, lined with a strange green energy. Lysande can either hold out his hand and send the Ouroboros chain straight out, or even work it in with other attacks. Such as when comboing an opponent, they can send the chain from any direction. It's also possible to use as a kind of grappling mechanism, whether to pull himself over to an opponent, or his opponent over to him. Or even to reach somewhere higher without the need for jumping.
» Retaliating Fang Lysande slashes down on the opponent with his Chains of Ouroboros, then sweeps them up with it. Forcing the opponent into a coil of chains in midair while Lysande gestures crazily. The opponent is then launched after the attack finishes. This attack can be fatal, if the opponent is instead slowly crushed within the chains. It is possible to break free though, or have someone break you out if you're not powerful enough.
» Basilisk's Vortex Lysande summons multiple Ouroboros chain heads, which then start spinning in a vortex shape. Depending on what is "devoured" by the vortex it can either become bigger be stopped completely or destroyed. If someone is caught up in the vortex, the Ouroboros will shred them apart, causing multiple wounds. One must then either break their way out, or find a way to counter the attack themselves. Otherwise all that may be left is their bones.
» Unholy Wrath Not really as terrifying as it sounds. Lysande slams his knee into the target's stomach, in hopes of making them fall over on the ground. If this fails, Lysande tries to knock the opponent down with a roundhouse kick. If either of these are successful, Lysande proceeds to stomp his target with his heel. Then then kick them away, followed by multiple Ouroboros chains, which pretty much adds insult to injury. More of a taunt than it is an attack.
» Serpentine Barrage Lysande summons multiple Ouroboros chains to fly at their target. While the target is (possibly) distracted, Lysande summons dark energy balls, surrounded with a green aura, to their hands. Lysande then proceeds to throw these balls at his opponent. Lysande doesn't exactly have to aim to hit, so long as the ball lands within five feet of the target. From these balls "hatch" more Ouroboros chains, which the fly at the target. This attack is pretty much a way to attack from all sides.
» Coils of the Dragon Serpent Using the Chains of Ouroboros, Lysande wraps his victim up, making them unable to move unless they break the chain. If they are unable to do so, three large phantom "serpents" appear from three separate portals. They seem to be dark green in color, with bright green glowing eyes. Their fangs become blades and they all move quickly past the victim, cutting and slicing them. The end of this attack consists of the three serpentine creatures forming into one being, and seeming to devour the opponent, by falling down on them from the sky. The force of this fall is powerful enough to leave a small crater around the victim.
ULTIMATE ATTACK » Hungry Darkness of 1,000 Souls A large amount of Ouroboros chains rise from the ground around Lysande in a cage formation. If they connect with the opponent, Lysande bursts with energy as several snakes rise up from the ground, coalescing into a giant snake that waits to deliver a fatal bite to the opponent. Lysande then opens a large portal behind themselves, as dozens more Ouroboros Chains come out of it, aiming at their target. The main objective here is to wrap the opponent up, making it either difficult for them to move, or unable to move. If this proves difficult, then the chains will capture the opponent, letting Lysande attack them in the air by flying to them back and forth with kicks and knife slashes, using the chains as leverage, then slamming them to the ground with a massive snake via a diving attack from above. Only then does the large snake deliver its fatal bite, diving down on the opponent. This attack is only used when Lysande plans to kill someone.
◎ This is a very odd, yet arguably very powerful spatial based Magic. Anyone who is caught up in the effects of this Magic's usage seem to become "toon" versions of themselves, and seemingly become impervious to death while in this Magic space. Although they can still be hurt and heavily damaged, and take a huge hit to their pride due to humiliation by being subjected to this Magic. From being crushed by a boulder and turned into a walking accordion, to having their face smashed with a giant frying pan pulled from someone's pocket and having their face flattened with it. Many sorts of different "toon tropes" take place through the use of this Magic.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Frying Pan Smash One of the many tropes that come from cartoons. Lysande is able to pull a frying pan of varying size (from a regular sized frying pan to one ten times the user's size) and smash his opponent with it. Either by smacking them in the face and flattening it with a regular sized frying pan, or by smashing them into the ground with a larger one, effectively flattening them. No matter how it's used, it's going to get hurt getting hit by it either way.
» Today's Weather: A Chance of Pianos This spell seems to manipulate the reality of the Toon World, changing the scenery to a sort of town, or city. This area seems to be affected by heavy rains. But not of the watery kind. Instead, it seems to be raining pianos, which fall and smash against the ground, injuring and possibly flattening anyone that gets crushed underneath them (including Lysande). One can try to avoid this by hiding in a building, but the pianos will still crash down, possibly bringing the building down onto them.
» Don't Look Down Another spell which alters the reality of the Toon World, this time changing it to that of a large cliff, with a drop of roughly two hundred (200) feet. Although this spell seems to introduce the ability to defy physics. Although in this particular instance, it only comes into affect when one runs off the edge of the cliff. They seem to be able to continue running, as if they were on land. That is, until they decide to look down. Once they look down at the ground far below them, physics seem to kick in once again, causing the victim to be pulled down to the ground below by gravity.
» Stop, Hammer Time A rather simplistic and simple spell, which seems to be physical based instead of acting as all other spells in this Magic do. When this spell is activated, Lysande's fist(s) turn into an anvil, allowing him to punch his opponent with much greater force than he would be able to with his regular fist. As one would expect, the more speed and force he puts behind his punch, the more powerful the punch will be.
» Dance 'Til You're Dead A sort of trope which seems to be less apparent in cartoons (unless it's a Disney movie). This spell causes music to play from seemingly nowhere, changing the scenery to fit whatever the song is, and causing anyone caught up in the music (except the strong-willed) to begin dancing to the music. The most dangerous part of this spell is that the music seems to loop infinitely, causing anyone caught up in the music to continue dancing until they pass out from exhaustion (since they can't die in the Toon World). The danger of this is that even Lysande may possibly be caught up in it.
» Wall Paintings Another of the more well recognized tropes in cartoons. With this spell, Lysande can paint a tunnel or something of the like onto a wall. When finished, he seems to be able to run through the tunnel, leaving behind any that were following behind him. Although it seems that anyone who was chasing after Lysande will, instead of going through a tunnel like he did, instead crash into the solid wall, damaging themselves in the process.
◎◎ Sub Magic: The Celestial Brush [6] ◎◎
◆ The Celestial Brush is, in truth, a rather powerful item/weapon which allows its user to invoke the power of the "Celestial Brush Gods", calling upon their power as the user's own. Though of course, the techniques which the user is able to use doesn't add up the the Gods' which they use. It's only about half, give or take, which makes one wonder just how powerful these Gods truly are. Even though they have to do with the Celestial World, these gods, nor the brush, are related to the Celestial Spirits, or the Celestial Spirit King. They seem to be their own sort of branch-off. It should also be noted that, even though they are referred to as "Gods", there are not truly that level, and seem to be on the same level as Celestial Spirits. Though it seems no Keys for them exist anywhere in the world, and their power can only be utilized through The Celestial Brushes. Only six of the thirteen Celestial Brush Gods' powers can be wielded by a single person.
BASIC SPELLS » Greensprout [Hanagami] This can restore dead plants or make buds open into flowers. Ink-dots placed on the ground can sprout into trees to stop or trap an opponent. This does not work on some surfaces such as sand, bare stone, or ice. Scribbles on the ground will bloom into wildflowers, but these will quickly fade away. Lysande can create a lily pad on the water which he can stand on. The lily pad can be placed in open water for him to jump up onto, or it can be created directly underneath him to buoy himself up. Lysande can also create a vine. This vine can be used to pull two enemies into each other, or let him attach himself to pull himself towards an item or area.
» Waterspout [Nuregami] Waterspout is one of the source-required Celestial Brush techniques, needing a source of water in order to use. When near a body of water, Lysande must simply place the Celestial Brush over the water and draw a line to the desired target. The water will be channeled to the target, creating a stream. This can be used to douse objects that are on fire. It can also be used to fill various objects with water.
» Inferno [Moegami] True to its name, Inferno is a Celestial Brush technique that harnesses the element of fire. Lysande can use fire from an existing fire source to burn NPCs, melt ice, and incinerate enemies. With ice, this frozen substance will obviously be melted, partly evaporating into steam, while the rest diminishes into water. With enemies, they will be damaged considerably (unless having a resistance to it). Inferno can also be used to light torches.
ADVANCED SPELLS » Gaelstorm [Kazegami] Galestorm is a useful technique, and can be used on a variety of things. It has ability to temporarily extinguish fires, when there is no source of water, and to make small windmills spin. It can blow away piles of leaves, and steer lily pads. In combat, Galestorm can help bring down airborne foes. It also helps in redirecting fire or poison attacks from enemies away from Lysande. It can also stop wind attacks. Galestorm also has a more defensive technique, known as Whirlwind. This technique causes a whirlwind to appear around Lysande, after drawing three horizontal lines, which either brings in and traps enemies or repels them. The length of the lines affects Whirlwind, with short lines making small, but prolonged whirlwinds, whereas long lines making big, but brief whirlwinds. To use Gaelstorm, draw a swirling loop or spiral.
» Thunderstorm [Gekigami] Utilizing lightning sources, Lysande can electrify his desired targets, whether it is enemies or puzzle-solving elements. In combat, Thunderstorm can deal heavy damage to most opponents and paralyze them for a while, making them vulnerable for further attacks. In puzzle solving, Thunderstorm is used to activate mechanism, open doors, etc. To use thunderstorm, draw a line from an electric source with yellow holy smoke. Or just a lightning symbol to create your own strike of lightning onto your target.
» Blizzard [Itegami] Blizzard allows Lysande to create a trail of ice from an ice source to freeze either single or multiple desired targets at once. When a target is frozen, it will stay put for a few seconds before breaking free from the ice. While frozen, a target can also be used as another ice source to freeze other targets or refreeze itself. Blizzard also has another unique use. At large chasms with sparkling ice crystal floating within, Lysande can draw an ice trail over these crystal to coalesce them into large, floating ice blocks that line into a makeshift bridge across the chasm. However, like glass and ice passageway, this bridge is also slippery, and it will shatter after about 10 seconds, making moving across them quickly an unpleasant task. To use Blizzard, draw a path or fill a chasm in with dark blue holy smoke.
◎◎ Sub Magic: Hikari no Kami [12] ◎◎
◆ Lysande is able to control, create, and even transform into a holy light. As such, Lysande is able to utilize light-based attacks. Such attacks include shooting laser beams from his hands, fingers, or feet (which are capable of causing massive explosions) to partial transformations that enable physical attacks that connect at light-speed, which can cause devastating damage. Lysande's reflexes are so quick that he can transform into light to completely bypass almost any attack, even a gunshot from meters away. He is able to avoid normal attacks by transforming into light, causing the attack to bypass straight through his body. Lysande is also able to travel at the speed of light and is able to reflect himself to any desired location. Due to this Magic's power, Lysande is possibly the fastest man in the world as nothing is faster than the speed of light, which is 299,792,458 meters per second.
BASIC SPELLS » Purgatory Blade It's not some kind of exorcism attack. Instead, Lysande summons a sword with his Magic, making a sword created of the light element. The sword can possibly cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.
» Heavenly Will Lysande can use his Magic, making a sword created of the light element, making it much larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The light has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.
» Cleansing Waves This attack serves much like the Purgatory Blade, in which Lysande summons a blade with his Magic, giving it a sort of "light" element. Though unlike the Purgatory Blade, he doesn't just attack with it. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three to five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.
» Celestial Light Lysande summons orbs of light from his hands, which he can send flying at his enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but he's still able to control them.
» Pillars of Light Lysande summons pillars of light around himself, either for protection or to attack nearby enemies. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very bright light, which can either blind those that look too long or get caught within them, or burn them badly. The only way to approach the one who summoned them is to either dim the pillars, or be a user of a Blessing yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.
ADVANCED SPELLS » Luminous Cannon Sadly Lysande doesn't summon a cannon to use this attack. Instead, he sends brilliant light from both of his hands, creating a large "beam" at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his hands and gradually grows larger. It sometimes sends balls of light towards the target, which act like homing missiles in a way.
» Radiant Bomb Lysande is able to create a large ball of light, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini balls of light out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius. When these explode, they can cause either temporary blindness, or burn the victim.
» Luminous Vortex Lysande has the ability to summon up to three different vortexes, each one made of the light element. Due to this, being stuck inside one can cause one to go temporarily blind. And it can also possibly burn the one trapped inside slowly. The vortexes seem to have minds of their own, going off in their own directions after being summoned.
» Fists of Radiance Lysande covers both of his fists with radiant light, empowering them with the element. He can then use his fists to punch, slam, grab, or crush his targets. And given the fact that his fists are covered with his element, he can deal extra damage. So it's basically the element of Light plus brute strength.
» Yata no Kagami Lysande forms light between his hands, and reflects it off any surface he wishes. He then transforms into the light in order to get to his desired location. This technique is especially useful for creating light out of nowhere, allowing Lysande to travel or attack even in the darkest places.
» Amaterasu Lysande points his index and middle finger into the air or at his enemies (in the form of a peace sign), and emits a powerful flash of light, blinding his opponent, or any enemies in the vicinity.
» Yasakani no Magatama Lysande crosses his arms in front of him and uses both hands to fire a torrent of deadly light particles, causing extreme damage to whatever they hit. Lysande can control the spread of the attack, limiting it to a single person or covering an extremely wide area. It also has great piercing properties, penetrating a thick layer of ice and then piercing deep into the water with ease.
Posted: Thu Aug 09, 2018 11:08 am
◎◎ Sub Magic: Take Over: Djinn Soul [7] ◎◎
◎ This particular form of Magic allows the user to Take Over the powers and forms of different Djinn. These forms give the user a variety of different abilities such as flight, enhanced speed, strength, reflexes etc. Djinn are supernatural creatures in early Arabian and later Islamic mythology and theology. The supernaturality of Djinns does not mean they are transcendent to nature, but that they appear so in relation to human's perception of nature, due to their invisibility. They are "natural" in the classical philosophical sense by consisting of an element, undergoing change and being bound in time and space. Thus they are not purely spiritual, but also physical in nature, being able to interact in a tactile manner with people and objects, and also subject to bodily desires like eating and sleeping. Unlike the Djinn in Islamic belief and folklore, Djinn in Middle Eastern folktales are often depicted as monstrous or magical creatures, and unlike the former, generally considered to be fictional.
◎ In this Take Over, Lysande takes on the appearance of a dragon and gets two horns and a jewel on his forehead. His hair turns blue, and grows slightly longer, and he gets an elaborate necklace along with blue scale-like armor over parts of his body and a long tail. In this Soul, he gains the sword of Baal, Bararaq Saiqa. The sword has a guard around the hilt similar to that of the claw of Baal with blue scales.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Lightning Sword Lysande draws lightning down from the sky. Once the lightning has been summoned and stored in the sword, it releases an enormous lightning blast able to fill the sky with light. Or it can be stored for other attacks.
» Lightning Wave After using Lightning Sword, Lysande can swing his weapon, sending out what seems to be a kind of shockwave of lightning. This can be used up to ten times in one go.
» Lightning Wrap Using the stored lightning inside of his bade, Lysande can push it outwards, onto the blade itself, and attack. The amount of electricity is equal to 15 million volts.
» Lightning Blast Lysande, in a way about the same as his regular Lightning Sword attack, can cause lightning to blast forth from the blade, in about a one hundred feet radius. Anyone inside of this radius (except for him) will be accompanied by a shock, but only half as strong as a regular lightning bolt. There's actually enough power to stun adults, and kill kids.
ULTIMATE ATTACK » Lightning Sword of Extinction This is one of Lysande's Ultimate Attacks. When this attack is used, an enormous blade of concentrated lightning in the form of Lysande's weapon is released from above to impale anything below it. It has enough power to wipe out a town and leave nothing but a crater.
◎ Lysande's hair becomes wild and resembles a lion, like his Djinn Soul's and he appears childlike. He has a heavy necklace around his neck. His right hand transforms into a demon-like hand, with scales, claws and the Djinn circle on the back. He also grows a tail. A dark tattoo on his stomach appears. He also wears a belt. He is shown to be very powerful as he fired a beam of light from his hands that was powerful enough to remove a large cylindrical piece of earth that span through several meters of the earth and stimulate a lava flow.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Earth Shell Revolving Cutter Claw This attack allows Lysande to manipulate the ground in order to create sharp giant spikes that are able to be used to pierce targets, even when they're high up in the air.
» Floating Rock Impact Lysande lifts huge tracts of land underneath the enemy with magic, tilts them, and then forcibly drops them to the ground, crushing the enemy.
» Gravity Accumulation With this magic, Lysande is able to alter the fundamental laws of physics in order to increase the acceleration due to gravity in a chosen region of space in order to cause the target within that region to fall at high speeds, which can be used offensively by making the target brutally impact the ground.
» Funeral Destruction This magic allows Lysande to attack the opponent in the direction of his hand, destroying everything in its path to inflict a huge amount of damage to the opponent.
ULTIMATE ATTACK » Volcanic Eruption Lysande is able to use his right hand to pull a rather large cylindrical piece of the earth up. When he does this, he makes it take the form of a volcano, which has a hole in the top of it. The, using his power, he can stimulate the flow of lava in the earth to cause a rather powerful volcanic eruption,
◎ While in this Take Over, Lysande takes the form of a nine-tailed fox. He has an elaborate golden collar around his neck, and a sash which covers part of his upper body. Along with a very exotic looking necklace. He wears loose fitting pants, akin to some sort of robe, on his legs. Which has a strange and elaborate figurehead on the front of it. He has a third eye placed on his forehead, along with two more eyes on the palms of his hands. He also has golden bracers on his wrists and around his ankles.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Ice Beast Howl Lysande throws multiples ice picks toward the opponent. It is said that despite its appearance, it is quite a powerful technique.
» Ice Beast Crystal Formation Lysande tries to freeze his target in stalactite of ice which has a chance of knocking his target out cold.
» Ice Beast Jagged Iceberg Lysande freezes the water molecules within the air underneath his opponent, forming a large, sharp spear of ice. He then forces it upwards quickly, in an attempt to impale his opponent on it.
» Stagnation The ability to stop molecules and restrict a substances movement. This includes the ability to generate ice, which is done by stopping the movement of water molecules in the air and then manipulating them from a liquid or gas state state to form a solid. Using it on a person will separate their senses from their surroundings and slow down their movement. Because even the opponent's thoughts are slowed down they may not even realize the change.
ULTIMATE ATTACK » Pursuing Ice Dragons This Ultimate Attack allows Lysande to create several cold air tornadoes chasing after the opponent. The tornadoes' lower parts are shaped like dragons' heads. Given how powerful this magic is, and due to it being made from both ice and wind, it makes fire magics ineffective against it, unless it's also another Ultimate Attack or Ultimate Spell.
◎ In this Take Over, Lysande's hair gets slightly longer, and becomes green. The rest of his skin, and even his eyes, follow suit, making him seem much like a walking, living plant. He seems to be "growing" out a flower beneath him, which is connected to the earth and seems to act as his legs, covering the parts of his body from the waist down. His body seems to grow strange vines all over it, and vine-like protrusions grow from his back, giving the awkward appearance of wings.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Rose Whip Making a green rose appear in one or both of his hands, Lysande can grip the stem, and a long, twenty foot long whip covered in razor sharp thorns comes from the green bloomed rose. The whip itself is razor sharp, which makes the thorns an extra set of blades.
» Thorn Barrage Lysande can form roses all around himself in a massive arch. The arch turns into a dome of roses before a massive volley of rose thorns fire out in all directions. The thorns have the speed and piercing power of a pistol bullet.
» Exploding Death Fruit Lysande can summon a black apple in his hand, which he can throw at his enemy, the fruit exploding and leaving a thick, toxic gas that engulfs his target(s) and can, if enough of the fumes are inhaled, incapacitate or kill his enemies.
» Leaf Shield Lysande can make a directional shield to use while in close quarters combat. He can make large leaves of various shapes and sizes around one or both arms which can also form into bladed shields that can be used for both offense and defense. Or he can surround himself and others in a sort of sphere. Even though it's plant life, it's still incredibly durable.
ULTIMATE ATTACK » Overgrowth Lysande, while on the ground, can cause all plant life nearby to grow at an incredibly rapid speed. If there's no plant life around, but the land can provide it, he can cause all sorts of plants to begin growing. These plants, as they grow, seem to turn more monstrous and demonic, with those that don't seeming to become more alive. These plants, although they must stay rooted, grab at their opponents enemies, and some even try to devour them. Even if one cuts the plant, it can still grow back rather quickly. Though everything disappears if Lysande breaks contact with the ground, or his Magic runs out.
◎ In this Take Over, Lysande's hair becomes longer and resembling snakes, like his Djinn Soul's. He has a heavy necklace around his neck and decorations on his forearms. A dark tattoo on his stomach appears and he also wears a belt. A snake-like armour covers the surface of his body. When he equipped this form, he summons a white snake-like dragon similar with his Ultimate Spell around his body. The scaly skin is hard and useful at times for defense. When his weapon is equipped, whatever it touches burns and blows away. It can also create a massive blast of fire by concentrating the mass of fire at the tip of his sword.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Fire Blade Lysande wraps his blade in fire, which can be either be used to burn someone, or actually torture. By that, I mean he can stab or cut someone, and the fire is hot enough to instantly cauterize the wound.
» Fire Wave Lysande can actually swing his sword any way to send out a wave of fire. Depending on how much force he puts behind the swing, it can range from weak, orange flames to incredibly strong, white flames.
» Fire Explosion Lysande, when he wraps his sword in flames, can actually send this fire outwards, in a one hundred foot radius, much like his Lightning Explosion. It can range from orange, to yellow, to blue, and finally white, from coolest to hottest. Orange would cause burns marks to appear on someone's body, while white would reduce them to nothing but ash.
» Wall of Flames An attack where Lysande creates a wall of flames. The wall stops his enemies from approaching him. If any enemies happen to be in the wall when it forms, it will burn them badly, or even turn them to ash.
ULTIMATE ATTACK » Flying White Flash Dragon From Purgatory This is another of Lysande's Ultimate Attacks. When used, it creates a dragon made out of white flames, which comes from Lysande's weapon. It incinerates everything within its path in an instant. Even after the attack ends, the flames of Astaroth are supposed to last for all eternity, unless Lysande orders them to disappear or the magic supplying the flames is sucked away by something from the outside.
◎ In Belial's Take Over, Lysande's hair changes including the color and length. Unlike most of his Take Overs, he has not one but two eyes on the forehead. Also he gets black wings and two additional arms. In this form, Lysande is surrounded by a skeleton-like dragon which he can use to grab an opponent. It's also special that it can be used in conjunction with other limited Spells without having to change out of his Take Over.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Memory Manipulation Belial's basic power to create illusions and rewrite memories. By using this magic, Lysande can manipulate the minds of his enemies and have them do his bidding. However, this can be blocked with a shield created from Magic, but it still results in a bit of head trauma. The range in which illusions can be used is only 10 meters.
» Severing Funeral Scythe By using Belial's weapon, Lysande can sever the senses of his opponents. The scythe can't physically hurt people, but all senses in part of the body that are cut by the blade are sent to another space. Apparently, those wounds are impossible to heal.
» Attaching Baptism Scythe Opposite to Severing Funeral Scythe. By using Belial's weapon, Lysande can highly increases the five senses of a person to near superhuman levels. This can either be used to help, or actually to damage. Since at high levels, one's hearing would be extremely sensitive. As would their sight, making them unable to stand the light. It's a very daring risk.
» Reaper Dragon's Scythe The dragon that seems to follow Lysande around becomes smaller, wrapping itself around Lysande's scythe. Whenever he swings it, the dragon lets out a roar that, if it connects with the opponent, slowly depletes one of their five senses. Though it isn't immediate, and can easily be blocked by a magic shield. Though if the scythe makes contact with the opponent, it immediately erases one of the senses it was slowly affecting.
ULTIMATE ATTACK » Severing Funeral Roar When this Ultimate Attack is summoned, a huge decaying dragon appears and lets loose a roar. Its a roar that devours and destroys all the five senses of any living things caught inside of its range.
◎ When in this Take Over, Lysande's hair grows much longer, and turns a snowy shade of white. Two fox ears also grow out his head, along with a single fox's tail growing from just above his waist. His clothing becomes a white, sleeveless kimono, of which is covered by a sort of golden robe, or coat. He has a pauldron on his right shoulder, with strange accessories pinned on his chest. His pants become white, and seem baggy, with his shoes becoming socks with wooden sandals. Overall, he looks as if he came from the Samurai era.
BASIC ATTACKS » N/A N/A
ADVANCED ATTACKS » Bomb Thrust Lysande makes a small orb of wind in his palm, charging it with more and more wind until it's about the size of his head. He then thrusts his arm forward, causing the orb to explode into gale force winds. It's very powerful and lethal, but not that difficult to dodge unless you're moving at regular walking speed.
» Wind Scar This attack, when used, sends a a large burst of air at the opponent. This burst is made up of hundreds of blade-like winds, causing them to shred whatever they happen to hit. The "scar" part comes from when, if it hits the ground, it leaves gashes in the earth.
» Cyclone Lysande can summon a cyclone, which can act either as a barrier, or to ravage the battlefield. Though this pretty much depends on it size. But the bigger it is, the more Magic that is drained from the user. A very large cyclone can possibly cause the user to pass out, rendering it useless. If used as a barrier, it can either protect, or pull the air from the enemy's lungs, causing difficulty to breathe.
» Pillars of the Heavens Lysande can summon pillars of wind to surround him, having them act as vacuums that can suck up anyone or anything that comes near him, spitting them out in a different direction. This is more of a defensive technique than it is an attack technique. It can be negated by causing the flow of wind to go opposite the direction the pillars are.
ULTIMATE ATTACK » Fujin Air Bullet To use this Magic, Lysande will first take a deep breath, and then pound his stomach to apply external pressure, the power of which he uses to shoot a highly compressed air ball from his mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of Magic kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. Lysande is able to fire multiple of these in rapid succession, having a certain level of control regarding the size of the bullets.
◎◎ Sub Magic: Ancient Magic: Chrono Clockwork [12] ◎◎
◎ Chrono Clockwork is one of the Ancient Magics, which a person was born with thousands of years in the past. This one, as one would guess, revolves around the usage of Time, whether by manipulating it, borrowing its power, or more. Although, due to being an Ancient Magic, it comes with a huge drawback. This Magic requires taking time (the lifeforce) from its user in order to be able to fuel the Magic. That makes it incredibly dangerous to use if one becomes drunk with its power. As such, this Magic has a Spell that can be used to restore its user's time(lifeforce) by stealing it from other people. As such, this Ancient Magic has been viewed in the past as one of the most terrible, as its user's were always shunned. Though this was thousands of years ago, so it, like the other Ancient Magics, were lost to the annals of time.
Whenever Lysande has been using this Magic, his right eye seems to take on the appearance of a golden clock, with black roman numerals and two clock hands, with the minute hand always at 12, and the hour hand pointing at whichever spell he uses (Clockwork One, Clockwork Two, etc.). Whenever he has used City of Devouring Time, the gold turns a blood red color, and the hands seem to be spinning wildly. Though he's still able to see normally out of this eye.
BASIC SPELLS » N/A N/A
ADVANCED SPELLS » Clockwork One: Aleph; Acceleration This is one of the more simplified spells of Chrono Clockwork. This spell can be focused either on Lysande, or on one of his enemies, or an object. When this spell is activated, it accelerates the target's "time. This, in turn, causes them to begin aging rather quickly, in most cases, to the point of decay. Though it can be used on muscles or even Magic containers in order to age them, making them stronger, even if only for a short time. This doesn't have the ability to activate a Second Origin, though.
» Clockwork Two: Bet; Deceleration This is one of the more simplified spells of Chrono Clockwork. This spell can be focused either on Lysande, or on one of his enemies, or an object. When this spell is activated, it decelerates the target's "time. This, in turn, causes them to begin de-aging rather quickly, in most cases, to the point of disappearance. Though it can be used on muscles or even Magic containers in order to youngify them, making them weaker, even if only for a short time. This doesn't have the ability to destroy a Second Origin, though.
» Clockwork Three: Gimmel; Fast Forward This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (humans excluded) will begin to move and age much quicker than normal, at roughly three times the speed. This can prove useful if Lysande has planted seeds or something of the sort beneath the ground, causing them to grow quickly and ensnare and tangle his opponents.
» Clockwork Four: Dalet; Rewind This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (humans excluded) will begin to move much slower, at least one-third their original speed, and de-age much quicker than normal, at roughly three times the speed. This spell is much more useful for its obvious reasons, as listed above. It's mostly used in order to change up the terrain to how it may have once looked in the past, causing many strange things to happen.
» Clockwork Five: Hei; Future Gaze This spell allows Lysande to be able to peek a glimpse into the future. The reason it's so useful is because it doesn't focus on a single spot, but allows him a full scope of a random future event. Whereas most future glimpses allow one to focus on a single event, this spell would allow Lysande to view the entire world's future as a whole which is what makes it so powerful.
» Clockwork Six: Vav; Second Chance This spell allows Lysande to send either his own consciousness or the consciousness of another into a past version of themselves. What makes this so effective is that the target is able to keep their memories of what had transpired, so if they were being attacked before their consciousness was sent back, they'd be able to warn someone of it. The only problem is that it can only be sent to roughly four days before their original time.
» Clockwork Seven: Zayin; Chrono Bubble This spell creates a bubble with a radius of roughly fifty feet in every direction and a height of roughly thirty feet. Anything within this bubble (Lysande excluded) will be frozen in time in whatever position they were in. Although more powerful opponents will be able to view and hear everything happening around them, but be unable to speak.
» Clockwork Eight: Het; Multiple Possibilities This spell allows Lysande to summon forth what seems to be multiple mirrors. Looking into each one allows his target to view themselves in a different timeline, seeing what they could have been like as they are now. What makes it dangerous if that their reflections come to life and fight against them, although they do disappear when their mirror is cracked or shattered.
» Clockwork Nine: Tet; Borrowed Time This spell is more of a healing spell than anything, being able to bring one back from the near cusp of death. The usage of this spell is incredibly dangerous for Lysande, causing him to need to use the City of Devouring Time nearly after its usage. He gives his target his own time, fully healing but nearly killing himself, placing himself on death's doorstep. This makes him an incredibly easy target, since he would be much weaker until he's able to regain time.
» Clockwork Ten: Yud; Past Gaze This spell is like the polar opposite of Future Gaze. Instead of allowing Lysande a gaze into the future, it allows him to gaze into the past instead. Much like Future Gaze, it allows him to view a whole part of the past, instead of focusing on a single event. This can be useful when searching for ancient relics, as he would be able to view their hiding place, if he knew what it was he was looking for.
» Clockwork Eleven: Yud Aleph; Timestream Flow This spell allows Lysande to call upon the timestream in order to attack. It opens a sort of portal, from which an odd looking "stream" pours out of. Anything caught within it begins to age and de-age rapidly, being washed far away from Lysande and wherever they were. Of course, their body returns to normal once the water disappears. But this also causes their memories to flash rapidly throughout his targets' minds, seeming to force them to relive their pasts.
» Clockwork Twelve: Yud Bet; Time Travel Rather self-explanatory, really. This spell allows Lysande or his target(s) to travel back to a designated point in the past or future. Although it's only four roughly one day. But they must be careful during this time. While in the past, one wrong move could drastically change their future, destroying everything they've come to know. While in the future, they could cause a paradox which destroys the past and, as an effect, drastically mixes up the current future. A really dangerous spell, overall.
◎◎ Sub Magic: Blessing: Master of the Void [9] ◎◎
◎ This Blessing is one that seems to be considered corrupted, giving it an appearance which seems more like a Curse. It usually materializes in what looks like an eye behind the user, staring unblinking at them. The actual effects of the Blessing are more than just summoning an eye, though. It gives the user seemingly complete and total control over the Void, from solidifying it to create projectiles and weapons, to being able to "devour" objects and people, swallowing them into its total darkness. Though as mentioned above, this Blessing is corrupted, allowing for even more power at the cost of the user's own sanity. Or, in some rarer cases, their body (or parts of). Many, many years ago, there was a powerful Mage who had this same exact Blessing, and the more he used it, the more parts of his body started to disappear, being swallowed by the Void, though he was still able to move like normal. Although it's possible to counter this, if one is healed through the use of a Blessing.
He has two different Celestious forms. There's his main one; Corrupted Celestious. This is the one he always goes into whenever he goes into his Celestious form. Then there's his secondary one; Berserker Corrupted Celestious. This one is more terrifying for two reasons. The first reason is that it doesn't seem ethereal, like his previous one, giving a sense of dangerous corporeality. The second is that it looks nearly identical to the Galaxia Mage, which makes him believe this is the true corruption. Though this form only appears when he truly becomes pissed.
BASIC SPELLS » Fragmente von Schmerz (Fragments of Pain) Lysande slams his foot onto the ground, causing the abyss to form a straight line up to twenty feet in front of him. From this abyss come sharp spikes, which shoot up suddenly in a jagged line, piercing through anything which may be above the abyss at the time. This abyss doesn't swallow anything, though, so it's safe to stand on... except for the spires.
» Abgrundlose Kette (Abyssal Chain) Lysande is able to create a chain made of voidal energy from one of his two hands, which he can use to latch onto enemies or different surfaces. He can use this to pull objects towards him, or pull himself to objects. When used on a living person or animal, it slowly sucks away their lifeforce, giving it to him.
» Fragmente des Abgrunds (Fragments of the Abyss) Lysande distorts reality and corrupts his surroundings with the power of The Void. Through this, he's able to unleash fragments of the broken space in frenzied chaos. These fragments seem to take the shape of large daggers, all directed at either one or multiple enemies. The released power explodes and deals damage to enemies on contact.
» Wand der Leere (Void Wall) Lysande expands the surrounding space and opens a rift in the dimensions to conjure a force field that returns a portion of incoming damage to the attacker. This barrier is able to protect up to ten people who are standing near Lysande when he conjures it.
ADVANCED SPELLS » Voidaler Strahl (Voidal Beam) Lysande holds out his hand, gather voidal energy within it. He then sends out a beam of this voidal energy, seeming to rupture time and space itself in order to attack his target. Despite this, it can still be blocked by a hardy enough shield or barrier, nullifying this attack.
» Säule des Chaos (Pillar of Chaos) Lysande unleashes a rushing torrent of dark energy that was given form with the twisted power of the Void in the form of a chaotic pillar. The violent burst of energy consumes everything in its wake, within twenty feet of where it's used. The pillar seems to stay for a few hours (or four posts), staying the same size and not growing, but continuing to "devour" anything that may come within its reach.
» Mund der Leere (Mouth of the Void) Release all corruption from within and plunge the area in absolute chaos. Doing this causes the Eye of The Void to appear behind Lysande, effectively acting as a black hole, and sucking in and destroying/damaging all enemies and objects within a thirty foot radius. Anything that may have survived being sucked up and pummeled by any of the debris is spat back out of the Void before it closes, leaving them to be either healed or killed.
» Reise durch die Leere (Journey Through the Void) Lysande is able to create what seems to be portals or rifts, which take the shape of The Eye of the Void. He's able to travel long distances (up to five miles) through these portals, and take others with him. If he has an area completely memorized down to each detail, he can open a portal straight there, and take others with him, too. Though there are very few places that he knows this well, one of them being his own home.
» Gottvergessen Sense (God-Forgotten Scythe) Lysande is able to focus the power of the Void into a solid object, which happens to take the form of a scythe. This scythe seems to carry the powers of the Void, being able to swallow objects smaller than it into the void. For reference, it doesn't work on humans or animals, and is about two feet taller than Lysande is.
Posted: Thu Aug 09, 2018 11:11 am
◎◎ Ultimate Magic Attacks [21] ◎◎
◆Dragon Force: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Lysande goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of celestial energy. At times, a wave of stardust will burst from his body, buffeting anyone within ten feet of him.
◆Celestial Dragon Drive: The Drive spell is exclusive to 3rd, 6th, and 7thh Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive.
Celestial Dragon Drive is the exclusive Drive of a Celestial Dragon Slayer. This brings out the true capabilities of a Dragon Slayer. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances Lysande's physical prowess, along with his speed, making him almost three times better. When this ability is used, Lysande will be surrounded by an celestial energy, making it seem as if he is possessed by a phantom of celestial energy. This "shield", or aura, emulates very powerful surges of celestial energy, causing anyone too close to the user to be buffeted by cosmic energy and miniature stars. This makes it much like a defensive form, than an offensive form. Lysande receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.
◆Celestial Dragon King Mode: Celestial Dragon King Mode is a unique ability granted unto a Celestial Dragon Slayer by Celestia, the Celestial Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within him, a draconian tattoo appears on Lysande's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Lysande a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible volumes of celestial energy, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely destroy and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns into the night sky, the constellations howing in the sky as rather large meteorites rain down upon the field, and Lysande becomes cloaked in celestial energy that roughly resembles a silhouette of Celestia. The mode is said to be the manifestation of Celestia's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.
Lysande's own physical changes make him seem much like a human version of Celestia herself. The edges of his face are covered in light blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes become different colors, with his left eye being a celestial blue, and his right eye turning inky black. His hair turns a light blue, with a black patch (dotted with white), with sky blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in light blue scales, and he has golden bracelets seeming to float around his wrists. A pair of celestial blue horns grow from the sides of his heads and sweep back slightly, branching off into 88 points, with 44 points on each side. The points seem to glow a light blue color. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more light blue scales underneath, reaching down to his ankles. Golden bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of celestial energy, revealing light blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. On his chest are two sapphires in a diamond shape, with a small one above a much larger one. He also seems to have golden accessories, which seem like bits of armor, gracing him all over his body. He also seems to have a cape, as if created from the night sky, which shimmers behind him. Every now and then, his body exudes a blast of celestial energy, blowing back anything within ten feet of him.
» Celestial Dragon King's Cosmic Roar Lysande gathers an incredible amount of celestial energy within his mouth, storing in as much as he can. When he has gathered enough, he opens his mouth, and releases an incredibly large stream of celestial energy from his mouth. The blast is large enough that it seems like the actual universe is within it. The blast is destructive enough to ravage the land beneath it, and leave a large, U-Shaped valley in its wake. It could easily take out a whole town. Only usable in Celestial Dragon King Mode. » Celestial Dragon King's Stardust Fist Lysande gathers extreme amounts of celestial energy on his hand, causing it to become covered in a mass of inky blackness, dotted with white, as if to resemble the night sky. He then delivers this punch in one fell movement, causing whatever is hit to completely turn to stardust, and scatter in the wind, regardless of the victim or object's size. Only usable in Celestial Dragon King Mode. » Celestial Dragon King's Meteor Storm Lysande gathers celestial energy in his mouth, as if gearing up for a Celestial Dragon King's Cosmic Roar. But, when he opens his mouth to release his attack, it doesn't come out as a stream. Instead, multiple orbs of celestial energy shoot out wherever he's facing. Each of these orbs pack an incredible punch, causing a crater about twenty feet wide and twenty feet deep to form wherever they explode, causing anything within the dissipate into stardust. Only usable in Celestial Dragon King Mode.
◆Embodiment of the 88 Constellations: Cronus Smasher: The predominant Dragon Slayer's Secret Art of Celestial Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; it is a a spell best suited to terrible linear destruction. To start this off, Lysande will first bring his hands together, the palms vertically parallel from another. Lysande will then focus before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which Lysande can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from space, all focused around his forearms and hands. Once a sufficient amount of eternano and celestial energy has been gathered, Lysande shall form the gathered energy around his forearms and hands, making them seem as though they are made from the very element Lysande controls. With them coated in celestial energies, Lysande will clasp his hands together before gathering even more eternano and celestial energy into his forearms and hands, causing the glittering onyx energy to shine even more and grow in volume. When Lysande has as much eternano and celestial energy he can take, he will dash at this opponent, smashing his clasped fists into the opponent, causing all of the gathered energy to be released, creating a long linear blast of celestial energy that erupts from Lysande's clasped hands once they make contact. However this causes a strain on his hands, making them highly painful to move.
◆Embodiment of the 88 Constellations: Galaxy Spiral: A spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade, serving as an attack where the caster swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of starlight that barrage his target. When performing Galaxy Spiral, the caster focuses his energies intently, before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and his existence is transmogrified into that of protons which Lysande can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the star either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from the stars, all focused around his hands, before expanding them into long torrents of starlight. Once this is done, Lysande swings his arms around in the target, launching a powerful two-streamed blast of starlight which hits many times, creating what looks like a spiraling galaxy. The cool torrents of starlight expand vertically as they move away from the user; opponents that come in contact with the vortex as it moves forward are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. Lysande recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful piercing effect that shreds the opponent while rending most opposing defenses in twain, with an even larger slicing effect that causes an explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space 5 meters across, with neat slices taken out of surrounding buildings, pavement, vehicles, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of starlight; absolutely obliterating the opponent.
◆Draconic Transformation: This spell allows Lysande to completely transform into a full-grown Dragon, his size and form representing that of a Western Dragon. He also seems to give off an aura befitting of their element, which is lightning, making it difficult to approach him. He can easily fly incredibly high or far, and take down scores of Mages with absolute ease. Though when transforming into a Human once more, Lysande is usually bedridden between one and three days. Unless his stamina is healed to get them in tip-top shape again.
◆0. The Fool: This card completely nullifies all Magic, whether it be currently in effect, or getting ready to be used. It also does work on any and (almost) all Magic Items. But the thing is, it also nullifies the user's own Magic, too. Except for this card.
◆XXI. The World: Possibly the strongest spell and card in the entire arsenal of Arcana Magic. Using this card teleports Lysande, and those around him, to a completely different world. Quite possibly Edolas, too. Though usually, it's a world that none have ever seen before, or that none would think exist. It's the card that quite possibly ties all timelines into one, and offers to secrets to what lies beyond all known knowledge. A very dangerous card, indeed.
◆Urano Metria: When Lysande recites the incantation, the 88 constellations of the sky come down as spheres and bestow their power upon him. Lysanden then aims at his intended target and releases the energy gathered into a tremendous attack.
Survey the Heavens, Open the Heavens... All the stars, far and wide... Show me thy appearance... With such shine. Oh Tetrabiblos... I am the ruler of the stars... Aspect become complete... Open thy malevolent gate. Oh 88 Stars of the heaven... Shine! Urano Metria!
◆Star Dress: The Golden Bull, Taurus: Lysande incorporates the power of Taurus into his body. As a result, he dons an outfit consisting of a vest with a cow pattern and black pants, with strings hanging off them. He also dons a pair of gloves and boots as well as a belt and a bag around his waist. While sporting this outfit, his ponytail seems to disappear, and his hair seems to form two horns, very reminiscent of a bull's. The black spot in his hair seems to become splotched black and white. Additionally, Taurus's zodiac sign is located on his belt buckle.
◆Star Dress: The Ram, Aries: Lysande incorporates the power of Aries into his body. As a result he is granted an outfit consisting of a two-toned black and white, short woolen coat that ends at his mid-thigh level. The coat covers his arms, but leaves his chest open. Underneath the coat, Lysande's arms are covered by pink woolen arm warmers and a woolen scarf is wrapped around his neck. His legs are covered, also, by a pink wool, with a pair of black and white pants over then. Lysande bares a tattoo of Aries' zodiac sign in the middle of his chest. Lysande's hair is styled into bangs framing his face whilst two gold ram horns sit aside his head, behind and between which a ponytail emerges. The black spit in his hair also turns pink.
◆Star Dress: The Archer, Sagittarius: Lysande incorporates the power of Sagittarius into his body, which grants him an outfit consisting of a twin tailed coat and sleeves that leave the shoulders and upper back bare. He also has on a pair of emerald colored pants. A pair of dark boots with light trim at the top, which split above the knees are also donned. His legs seem to have become much like a horse's, though he can easily move like this. His hair has become much longer, tied back into a ponytail, and the black spot of his hair has turned brown. In addition, Sagittarius's zodiac sign is located on his left shoulder.
◆Star Dress: The Heavenly Scales, Libra: Lysande incorporates the power of Libra into his body. As a result, he is granted an outfit which makes him look like an Arabian thief. Around his neck, many necklaces of solid gold appear, which rest against his skin, as he has no shirt on. His hair slowly shifts color to become a full onyx black, much like Libra's own hair, and the black spot in his hair turns emerald. He gain a pair of large, loose pants, which seem to flutter in the breeze, and a pair of cloth shoes, which seem to have curved points on them. He also seems to gain a sort of fez on his head, which is ruby in color, with a golden tassel. He also has scales which hang from his hands, much like Libra does. One of the golden necklaces around his neck has an emerald insignia hanging from it which, upon closer inspection, is Libra's symbol.
◆Star Dress: The Year of the Tiger, Yin: Lysande takes the power of Yin into his body, causing him to transform. His clothing slowly shifts into something reminiscent of a sky blue kimono, which is open in the chest area. This reveals bandages which are wrapped around his chest, and also around his arms. He has on a pair of white pants, with what seem to be wooden sandals with sock on his feet. His hair turns completely white, with black stripes in it, and his teeth seem to change shape and become much like a tiger's. On his chest, in an area uncovered by bandages, is the symbol of the Year of the Tiger. He also seems to grow a pair of tiger ears, which can be seen on his head.
◆Star Dress: Year of the Dragon, Chen: When in this form, Lysande's chest and arms become covered in thick, crimson red dragon scales. He has on a pair of ragged and torn black pants, which reveal more crimson red dragon scales underneath. His face seems to be spared from this transformation for the most part, with only the edges of his face covered in scales. He dons a red cape which flows like fire in the wind, and has the symbol of the Year of the Dragon on it. A pair of large, blown-back style horns emerge from Lysande's temples, giving him an even more threatening and draconic look. His hair stays white, but the black tuft becomes reddish-brown in color.
◆Star Dress: Year of the Rabbit, Mao: When Lysande goes into this form, the first noticeable thing about him are the snowy white rabbit ears that sit atop his head. His hair is still white, but the black tuft has become light purple. He dons a red overcoat, with a white undershirt underneath, and what seems to be white fur poking over the top of the shirt. His arms are also covered in this snowy white fur, which is quite soft to the touch. He has on a pair of snowy white pants, with a pair of black dress shoes to tie the outfit together. On his legs is more of the white fur, which can be seen peeking out under the hem of his pants. Hanging at his side is a pocketwatch with the symbol of the Year of the Rabbit on it.
◆Star Dress: The Year of the Snake, Si: Lysande draws the power of Si into his body. As such, he now wears a hooded yellow cape with black markings and large rolled-up cuffs along with long black ribbons and bandages across his arms. He also retains a few articles of clothing from Si's clothing, including an open shirt beneath his vest that shows his chest, a loose black tie, two belts, and black pants. He also seems to have a phantasmic black and green snakes which hovers around his body, but cannot attack, and cannot be attacked. Whenever his hood comes down, it's revealed his white hair has become spiked, the black tuft in his hair having become green. In the middle of his chest is the symbol of the Year of the Snake.
◆Star Dress: The Yellow Dragon, Yinglong: When Lysande goes into this form, the first thing that happens is that he sprouts a pair of golden dragon wings, which rip through a yellow cloak that would have appeared on him, causing the wings to be covered in parts of this now tattered clothing. From the top of his head sprouts a pair of golden dragon's horns, which look a lot like branches. Up and down his arms, legs, and speckling his chest are golden scales. He has on a pair of white, baggy pants, with his feet having become dragon's talons. His hair is still snowhy white, but the black tuft has become blonde. On each of the golden wings is the symbol for The Yellow Dragon.
◆World of Toons - This is the spell which must be cast in order to use any of the spells in the Toon World Magic. Upon the usage of this spell, anything within a 360 foot radius around Lysande (people included) become "toonified". Any area within the "toon radius" seems to nullify use of any other Magics, except any that fall under the Toon World Magic. Of course, physical attacks do still work. When one is caught up in the area and turned into a toon, they seem to gain the effects of immortality, meaning that they can be hurt and damaged to no end, and yet they are unable to die. Although any wounds (except for ones that flatten you or turn you into an accordion) that were gained in the "World of Toons" spell will stick with the afflicted once they exit, allowing them to feel the full effects of all the pain that they were just put through, all at once. This makes it incredibly dangerous, as one does not feel much pain when toonified. The entire World of Toons spell lasts for six posts.
◆Clockwork Thirteen: Yud Gimmel; City of Devouring Time - The most dangerous, and arguably the most powerful spell that Chrono Clockwork possesses. Despite its name, this spell can create a barrier of any size, up to a city's size. When used, it creates a barrier which looks like a golden clock's face, with black roman numerals on it, and gears surrounding it. The true power of this spell is its ability to steal the time of any living creature caught within its confines. Even though the barrier is escapable, by the time anyone realizes what's going on, it's far too late for them to do anything. Lysande only uses this spell whenever his own time is running low, causing him to begin dying. Although he dislikes using it, since he's killing a bunch of people (even though he only uses it on Dark Guilds, or dark cities). This spell is why all of Chrono Clockwork's users were hated.
◆Ende der Welt (The End of the World) - Lysande calls upon a massive scythe, created using the hidden power of the Void, to rip the dimensions apart and open a fissure to the nether reaches of The Void. This fissure appears int he form of the eye which Lysande's left one looks like usually, and the ones that seems to appear behind him. The Void appears to be roughly fifty feet across, and about twenty feet high. The overflowing chaos and malice from The Void pours in through the fissure and engulfs everything within one hundred feet of the user into The Void. Death is usually certain in this case, although it is quite possible to survive if you manage to escape from the Void's gaping maw before it closes. This is possible by using Light magics to counter the Void or using speed based or flying magics to run or fly out. Once the Void closes, it seems to leave a "tear" in the fabric of reality, which cannot be opened again.
▅▅OTHER SKILLS▅▅
Requip: Used mainly by Lysande for various clothing changes. Also to store various items that make it difficult for him to walk around with.
Thought Projection: Used by Lysande whenever he's too busy elsewhere to go somewhere personally. When using a Thought Projection, it has all of his abilities and skills. Both his and the Projection's levels are equal to a Guild Master, since their true power is cut in half.
Master Hand to Hand Combatant: Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, and can overwhelm foes even if they are armed or larger than the users themselves.
Master Weapons User: Not a master of all weapons, but instead a master of his own weapons, and ones like them. Many, many years of training have allowed him to hone his skills with these weapons, making them seem like another limb to him. But if it comes to a weapon he's never used... he's like a new born babe with it.
Keen Intellect: Lysande has proven to have some brains behind all of his brawn. He's able to figure out most things very quickly, or even think up great strategies. He can also play a great game of chess.
Immense Durability: Lysande has a pretty resilient body, able to take being thrown through a wall or struck by very powerful magic, and still be left standing. Though he can, like all others, still suffer effects. Though he'd be likely to stay standing longer than others would.
Immense Strength: Along with very high durability, Lysande also has a very high amount of strength. He'd be able to life a very large boulder, or punch said boulder into tiny pebbles. He'd probably be able to life a house if the time called for it.
Enhanced Reflexes: Lysande has displayed extremely sharp reflexes and a high degree of speed and agility. Some would consider him as quick as a lightning bolt.
Immense Magic Power: Lysande possesses an immense level of Magic Power, which, befitting his Magic and theme, manifests itself in the form of electricity. This can appear from his body in various amounts, from simple sparks, when he wants to intimidate opponents or is annoyed, to a potent lightning aura around him, which damages the surrounding area, when he's enraged. In the latter state, lightning even starts to appear from his eyes and mouth.
Intimidation: An incredibly powerful physical ability that only a rare few have the capacity to use, a technique in which powerful individuals can instill fear into their opponents by completely and utterly overwhelming their senses and bodies by exuding their true power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by either performing a physically imposing feat (such as displaying their strength or making frightening features) or creating realistic frightening illusions by unleashing their murderous intent and magic energy to the absolute max, which can instill fear into any weaker being and cause them to lose consciousness.
Often called the Spirit Shout this skill is non-magic in nature and can only be produced by those in possession of a presence and willpower that is vastly more powerful than ordinary people. This technique is most commonly seen used by Earth Land's most powerful warriors and wizards, as they are the only ones possessing the "potential" for utilizing such an advanced technique, often seen as a badge of honor that symbolizes just how unique they are, putting them in a league of their own.
Enhanced Smell and Hearing: Lysande has a nose that can smell things from miles away. Whether it be a person, an object, or a certain type of food. His hearing is also pretty good, so it'd be easy for him to eavesdrop from a considerable distance. Although other sounds can still mix in, he can manage to focus on just one sound.
Dancing - He actually learned how to dance on his own. You'd be surprised just how well he can dance, and even the dance moves he may know.
Cooking/Baking - He's a great cook and baker,and can make some pretty good food and desserts with whatever cooking equipment he has.
First Aid - He can do a pretty great job at helping someone,mortally injured or not. Though, mortally injured is a bit... more difficult. Either way, it's usually only temporary, since he isn't exactly a doctor.
Survival Skills - Due to having traveled for so long in his life, he has developed advanced survival skills. He's the person you'd want to have with you on a deserted island.
◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Lysande goes under the guise of two different personalities. One is how he acts whenever he's working as the King of Veneficium. His other is his more normal personality (plus his depression).
When working as the King of Veneficium, Lysande takes on a much more stern personality, keeping calm and composed in many situations. Although it is easy to break this, causing him to show a slight state of panic or confusion, though he does his best to quickly fix this. He shows respect to those equal in standing or of a higher ranking than him, even if he finds them to be despicable. He seems to be much more calculated and thoughtful when he's like this, being able to pay even more attention to the tiniest of details. He's one to answer a question with another question instead of giving a straight answer, in order to keep one on their toes, and likely get an answer out of them instead. He seems to keep the safety of his allies in mind, usually jumping forward in order to protect them from any sorts of insults or discrimination, getting overprotective of them. Although he usually does his best to keep this under wraps, as he hates making anyone else feel weak. But even when he does get like this, he doesn't break his stern look, making it look as if he is glaring at whoever currently has his attention. Although, it must be remembered that he only gets like this whenever he's working as the King of Veneficium, and not actually being himself.
In truth, Lysande is a much more likable person, who has easily gained the respect and loyalty of most of the people he's met in his life. His personality is one that gives off an air of familiarity, as if he's someone that you've met before, in the past. Due to this, it is quite easy for him to make friends rather quickly with other people. Even if he has never met them before. He's the kind of person that does what he can to make sure that no one gets too injured because of something he did, or a choice he made. He seems to severely dislike those that pick on the weak and helpless, deciding to take matters into his own hand. Though usually the person he's trying to help usually doesn't want his help. Even so, he will help them anyway, so that they don't get injured. He's usually calm and composed, but also has, as some have put it, a nasty habit of poking his nose where it does not belong, and can get into trouble because of this. He frequently becomes concerned about things that others have no interest in, a trait he does not outgrow even when told he cannot concern himself with other people's business. Despite all of this, he still cares for those he senses seem to be in trouble, always doing his best to help them get out of a bind. He also seems to care largely for children, no matter how old or young they may be. Even though he has no children of his own, he seems to have a rather fatherly personality around those he can refer to as children. Despite how he looks, he seems to be a "plushie" type person, someone who is always open to most forms of love and attention such as, but not limited to; hugs, kisses (on the forehead or cheek, if friends), hand holding, etc. Though it should be noted that, at times, even he has been known to develop a crush, and seem to flirt heavily with the person who has gained his affection. It seems that it doesn't work the other way around though, as he will be completely clueless if someone starts flirting with him first.
Deep on the inside, Lysande is truly depressed, due to all the information he learned when he became a Realized Observer. The information seemed to overload in his mind, along with the memories of his past life, and the memories of those who had The Eyes of the Gods before him. Due to all this, he is truly an incredible mess, but he's able to easily hide this behind a guise of happiness. Though sometimes, this side of him can break through, causing him to break down at any moment, even in the middle of a conversation.
◆ Bɪᴏɢʀᴀᴘʜʏ: TBE (Because it's probably gonna be REALLY long)
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ Aethereus Stjärnor - Father ~ STATUS UNKNOWN : Lysande loves his father unconditionally, since he was the one who taught Lysande pretty much most of the stuff he knows today. He's also the one who helped him through his realizations as an Observer, helping him to overcome his trials, and doing his best to soothe his depression. He couldn't ask for a better father.
❥ Cicero Stjärnor - Mother ~ STATUS UNKNOWN : Lysande loves his mother almost as much as he loves his father. She was the one who offered him words of encouragement many times throughout his life. It was thanks to her that he was able to overcome many trials and tribulations, so that he would be able to get to where he is now. Though of course, she couldn't help him with his problems as an Observer and whatnot, due to not knowing what they were.
❥ Verzweiflung Melankoli - Uncle ~ STATUS UNKNOWN : Lysande didn't really get to meet his uncle much until his Blessing came in, and upon learning it was corrupted. Though this was due mainly to him running a guild over in Fiore, known as Fairy Tail. Aethereus called upon him to help out Lysande, since his Blessing was corrupted, and related closely to Verzweiflung's. He got to speak to his uncle a lot more while training, and learned that he was a pretty cool guy.
❥ Stella Melankoli - Aunt ~ STATUS UNKNOWN : Much like with his uncle, Lysande never really got to meet his aunt for the longest time. It wasn't until his uncle came overseas to train him that he also got to meet her, too. She seemed to be a rather great storyteller, telling Lysande old stories which he had never heard before.
❥ Bellus Melankoli - Niece ~ STATUS UNKNOWN : The first of Lysande's three nieces. He didn't meet her until his aunt and uncle came overseas, and she was the first to greet him. He finds that she's great to talk to at times, whenever he wants to just sit down and have a good conversation. She seems to be rather wise, given her age. They refer to each other as brother and sister, rather than cousins, just like with the other two.
❥ Auriolus Melankoli - Niece ~ STATUS UNKNOWN : The second of Lysande's three nieces. He didn't meet her until his aunt and uncle came overseas, and she was the second to greet him. He finds that she's the one to talk to whenever he wants to have some fun, and go about pranking people. She's gets Lysande in a great mood whenever she decides to come around. They refer to each other as brother and sister, rather than cousins, just like with the other two.
❥ Venus Melankoli - Niece ~ STATUS UNKNOWN : The third of Lysande's three nieces. He didn't meet her until his aunt and uncle came overseas, and she was the last to greet him. Lysande finds that she's the one to talk to whenever he needs to know what to wear, and was actually the one to help him pick out the cloak he currently wears. In fact, she was actually the one who made it for him, and he's thankful for that. They refer to each other as brother and sister, rather than cousins, just like with the other two.
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◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): ~ Figuring out the truth of his past. ~ Getting rid of the corruption of his Blessing (if possible). ~ Destroying the Galaxia Mage and restoring peace to the worlds.
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: His Blessing is actually corrupted due to his far, far ancestor and one of his incarnations killing the Galaxia Mage in a long and epic battle with the other Observers. Although it's unknown if the other Observers are cursed this way. He also has one of Twelve Ancient Magics, which he was born with and didn't learn. He's not officially from this universe, but was instead pulled here by the gods to help fight against the Galaxia Mage. He originally went by Animus, as his memories were erased. But now he's back in full force.