--R31gn-of-Ph3r--
Nodus Esper
Vaserios
Kaija_14
Overlord diaus
Clan Name: Children of the Moon
Village of Origin: Wind
Kekkei Genkai: Blood-Bound - each child is bound to an otherworldly entity that grants them the majority of there powers and the mental protection needed to draw on them, the personal appearance of this creature varies greatly, but a set of key characteristics exists...
- The creature cannot be perceived by normal means - primarily visual - to protect the overall sanity of those around the child - Sharigan and alike can strip this away, at the users risk - see static feedback and gaze...
- The creature is large in size, usually around 12 feet long or tall
- The creature is quite strong and has a profound regenerative capability
- The creature is stored within the child, and is only ever partially drawn out unless the child is incapacitated...
- The creature cannot effect the physical world around it, save for the child personally - save for when the child draws on its power or protection
- The creature can provides mental protection to the child, thanks to its somewhat eldritch nature - most illusions are dispelled by the creatures own emergence and the enhanced... understanding the child has... (You can't mind control Cthulhu boys)
- Blood can be freely shared between the pair to make up for a shortage in one or the other.
Notably, these creatures feed on raw chakra, as does the child personally, most applicably through blood...
Consumption of blood provides the following benefits to a child such as
- Moderate speed regeneration (near instant healing of minor wounds and bruising)
- Enhanced speed and aggression
Bloodline Techniques:
Quicken - D Rank - Intentionally lightening and controlling the blood within there own bodies allows the child to move with unmatched speed and agility, and form an instinctive defense with said blood should it be drawn. In terms of numerics - it roughly doubles the acceleration and top speed of most movement - due to improved cardio performance and stimulation of oxygen it can negate the cool-down effects of other techniques once every other post, allowing for rushdowns...
* Transfer Techniques - Blood Fade and Transfer both allow for rapid transfer of blood from internal to external and requires a one post cooldown before another transfer technique can be used.
Blood Fade - D rank
The user briefly jets a large portion of there own blood out of there pores to propel themselves a short distance at high speed before reabsorbing there own blood, notably the after mist is largely solid for a very short time and can act as a shield - this technique is however exhausting due to the brief moments of air deprivation for cells around the body...
Blood Transfer - C Rank - The user temporarily motivates the blood production within another target they are touching, massively speeding healing factor and preventing death via blood-loss.
* Shaping Technique - Blood Shape motivates the overall shaping of blood in a precise constant manner, and require a one post cool down after use before another shaping tech can be used.
Blood Shape - D Rank - Shaping the blood around them in a short distance (5 meters) allows the child to use it for offense, defense or absorption, notably this technique can be used to reform flesh rapidly
*Weaponized Blood - Offensive techniques like these rapidly force blood into a static shape, not manipulating it further until it is recalled, there is no cool down on these techniques - due to them not constantly oxygenating the blood due to use.
Blood Skin - C Rank - Forcing minute droplets of blood to the surface of there skin and rapidly hardening and relaxing it allows for a reactive form of armor and enhancement, boosting physical prowess even further externally as a second skin.
Blood Blade - E Rank - Forcing there blood outward into a solidified form the user can form many bladed weapons in an instant, reabsorbing, or controlling them via other means
Radial Blood Burst - D Rank - Driving the blade downwards the user bursts whatever exterior blood they have out in a 360 degree needle fragment spray, with enough penetrative power to put micro holes in through tree trunks, before recalling the blood back to themselves - notably the burst is small in size having only a 5 meter radius of effect to keep the defensive downtime to a minimum
Embrace - E Rank - A more gentle form of feeding, this forms a temporary mental bond between donor and recipient, is generally a pleasant experience for both parties due to shared pleasure, thoughts and ideas.
Drain - B Rank - Again unveiling there entity on a stunned foe the child feeds, drawing in massive amounts of chakra whilst the entity grapples there prey, notably, prolonged uninterrupted feeding can permanently steal chakra from the target - resulting in jutsu point loss - that is converted to the child at a reduced ratio (steal 2 to get 1)
Static Reveal - C Rank - Partially tearing down the concealment around there protector causes those who view it to have there vision temporarily obscured via static - notably this technique is even more powerful against those with visual augments
Entity Strike - B Rank - Flexing there might through there entity the child is capable of briefly materializing them, with all the benefits that static reveal would normally bring to lash out at attackers and defend them for a short period of time (3 seconds roughly)
Static Feedback - C Rank - Howling, the child is capable of manifesting an otherworldly sound, briefly muting the world around them for several long seconds
Eldritch Gaze - A Rank - The entity mentally grapples a nearby foe, forcing its way into there mind via eye contact to temporarily breakdown there muscular/emotional control - how this is done is up to the effected (Intense fear, memory loop, etc...) - A prolonged unbroken gaze can cause permanent mental degradation and insanity.
Obscure - C Rank - Stretching its own visual coverage thinly the entity cloaks its child, obscuring them within a dense mist that spreads out over a several meter area (10 Meters) - Getting too close will unintentionally reveal the entity again, due to its thinly stretched veil, but with far fewer consequences then before (Shock, Horror, Revulsion - flinching rather than freezing)
Void Walk - A Rank - The entity tears open a hole in reality, briefly allowing its user step through or grabbing and forcing a target through,for its user, a somewhat inaccurate teleport (Its usually a kilometer or so off, but won't drop them in the air, in liquids, or inside of solids...)
Rift Veil - B Rank - The entity forces a sphere to exude to a 5 meter radius around its child, within this sphere time is somewhat distorted, allowing the child to move at an enhanced speed, while slowing other things that enter it (X2 or X1/2)
Void Bolt - C Rank - Channeling its energy into a contradiction of reality the entity hurls a spear made of otherworldly energy at a target - linking the target with the child as there blood arcs back towards the entity, this allows for long range feeding briefly, and can be combo'd with other blood bending arts.
Secret Techniques:
Physical Characteristics: Children are universally black or white haired, have a pale complexion, and eyes that are varying, or close to, red (Violet, deep orange, pink...)
History: This clan was formed through... "accidental" contact with a larger entity, its members now function as its mouths, absorbing and feeding for it as agents, how each member perceives there role, or blessing varies wildly, with some being fanatics, and others reserved. Universally the clan is known for being... strange, and always have some kind of fixation with blood.
Summary: Mouths to an unknowable cosmic entity, its children are fast and aggressive - known for a fixation and deep affinity with blood...