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Remus Reinhart | Student | A/A

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Cursed1217

Dedicated Loiterer

7,775 Points
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  • Forum Sophomore 300
PostPosted: Mon Jul 16, 2018 9:47 pm


        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 18 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ HARE
        *PARTNER(S) ▬ Ella, Chloris, Henryk
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'4"
        WEIGHT ▬ 189 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentAura Manipulation: Remus excels at controlling his aura. He is able to make finite changes to it and even multitask with it having his aura do one thing in one place but another in a different location with almost subconscious ease. This level of control allows him to even utilize his aura at range from himself which provides a great synergy with his semblance.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption. This talent permits Remus to handle routine maintenance for any simple, blade or blunt weapon, weapon and their counterpart portions of a huntsman's weapon. He can also handle the maintenance and repair for most firearms. The mechanical side allows him to maintain and repair mechanical components for form shifting for simply designed huntsman weapons and he can reliably fix moderately complicated machinery assuming the parts are on hand, for simpler things like fixing a busted radio in the field he should be more than capable to improvise some parts if needed to get the job done but if spare parts can be found then he could do that with ease with enough time.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to help him get around on difficult terrain. This can include jumping from platform to platform/branch to branch, avoiding sections of ground by running on small ledges or even walls for short distances, and in general agile movement that allows for the quick circumnavigation of obstacles. He can do this on pretty much any terrain that offers appropriate objects to interact with while moving. (Should note that places he is unaccustomed to like say tundra could be more difficult to utilize this skill fully on, just like wide open places like a plain, and it wont really help in overcoming some obstacles such as waist deep snow drifts.)
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Losing Where He Belongs: Remus has lost many precious things in his life to date. His home, family, friends. All things he realizes now how one tends to take them for granted before they are gone. Now Team HARE represents what is most precious to him. They are his friends, family, and anywhere he is with them is home. HARE is where he belongs and he never wants to lose where he belongs again.
        Other Skills
        Leadership: Remus has a natural talent for leading others and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Wilderness Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definitely believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus's voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers (Overall Length of 39" with 32" being the blade)
        Ranged Form ▬ Longbow (Height of 78". Maximum range of 450 yards, effective range of 200-300 yards.)
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so that any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp. Additionally with a draw string made of his aura the ranged form cannot be used for ranged attacks when his aura has been depleted.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals are linked to and fall under Remus's complete control. He can utilize the aura link to take control of them and established a sharing of their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Usable Summons: Small, Medium
        ▬ Remus can Summon up to 4 animals per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 8 animals at a time
        ▬ Remus can only handle summoning 20 animals per day
        ▬ New Class – Small: (Limit of 8 at a time, Life of 10 posts) Small summons are generally fragile but nimble. As such they get around quickly and preferably unnoticed, surviving their jobs by avoiding hits as pretty much any direct hit will destroy the summon.
        ▬ New Class – Medium: (Limit of 6 at a time, Life of 7 posts) Medium summons are the most balanced of all the size classes. Specializing in neither defense or attack but still retaining some of the agility of the small class they are capable of evading well and resilient enough to take several hits from most common forms of weapon attacks making them decent fighters. Though three solid hits from just about any kind of ammunition can do the trick or getting a hit from a fragmentation grenade.

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Usable Summons: Small, Medium, Large
        ▬ Remus can Summon up to 5 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 10 animals at a time
        ▬ Remus can only handle summoning 25 animals per day
        ▬ New Class – Large: (Limit of 4 at a time, Life of 5 posts) Large summons are primarily intended for attacking or specialized tasks. The increase in size and aura drain to sustain it improves their defenses but on scale to the Medium class making them more capable but still rather even kilter, thus is the medium class are decent fighters the large are effective ones. (Essentially it takes 50% more damage to bring a large down compared to a medium) So the damage threshold is 5 hits from most weapons while large caliber guns could probably manage in 2-3, and explosives can still take one down relatively easily by using 2 frag grenades. Though a single HE grenade or anti-vehicle grenade could be used in a direct hit to ensure a kill instead of relying on the multiple fragments of the previous to do the job.

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Remus can Summon up to 6 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 12 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Huge: (Limit of 2 at a time, Life of 4 posts) Huge summons are the assault summons. They really need no more aura to sustain their size than a large summon but are provided more. Huge summons tend to be brighter and more vivid than others as they have aura to spare which makes them reinforced. They use their size for attack power and the aura defenses to withstand a great deal of damage. Generally it is a good idea to view these summons as similar to a tank or other armored vehicle. Large caliber rounds are most effective, usually needing 6 to 8, as their damage threshold is high enough that besting it in a single blow would require an anti-tank weapon system.

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Remus can Summon up to 7 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 14 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Gargantuan: (Limit of 1 at a time, Life of 2 posts) Gargantuan summons are the ace in the hole. Their immense size makes them extremely destructive. They draw an insane amount of aura and are almost as well defended by it as Remus himself is. Most common attacks will hardly register and it will take a number of large hits to wear these summons down. The damage threshold of a Gargantuan summon would be on par to a few large caliber high explosive shell impacts, (the equivalent impact of ~12 kg of TNT), or otherwise hit it with something very large like collapsing a a mid rise on it. When summoned the aura of all other summons are absorbed into the Gargantuan summon.

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Synced Up: Remus can take direct control of one summon at a time and share it's sense. An invaluable advantage for gathering recon information quickly through the scouts he sends out with the semblance.
        ▬ Range: Remus can operate his summons out to a distance of 100 feet from his location. As he is linked by his aura to his summons the summons cannot move beyond that 100 feet. If they move beyond this Remus's aura can't maintain the link and the connection will break, destroying the summon.
        *DRAWBACKS
        ▬ Weaknesses particular to size classes: Small summons are very fragile. Huge summons are fast in a line but over all sluggish and lose numbers and life span despite their similarities in demand to Large summons due to their extra aura defenses. Gargantuan summons can only be brought out one at a time and for very short times. Gargantuans inhibit the ability for any other size class to be present at the same time as it, and they also can't be called upon on back to back summonings making their cool down 6 posts instead of the standard 3 of the other classes.
        ▬ General Weakness of the Summons: The mimicry of instinct that allows the summons to function independently on the orders Remus gives them makes them all fear fire like any real animal. The only exception to this is a summon that Remus is in direct synced control of as he knows the summon's aura body can handle the flames.
        ▬ Reduced Aura Defenses: While using his semblance Remus feeds a supply of his aura to the summons he creates to maintain them. Due to this his aura's defensive capabilities are reduced in comparison to how many animals he has summoned. This reduction is 15% when the summons count is at or below 50% of his control capability. When the number of summons exceeds 50% his aura's defensive capabilities take a 30% hit to their effectivity. There is one exception to this and that is when the semblance is used to summon a Gargantuan creature. That one creature is provided with so much of his aura for its own protection that aura Remus has left loses 45% of its defensive capabilities. Using level 0 as an example this means 1-4 animals costs him 15% of his defenses and 5-8 would cost him 30%.




narxfang

Deadly_Tiger

KnightsRoyal

Quote:
PostPosted: Tue Jul 17, 2018 9:09 pm


╫ Q U E S T P O I N T S ╫


        *TOTAL ▬ 0
        *UNTIL NEXT GRADE ▬ 5
        *CURRENT GRADE ▬ (Put your current class)
        *LOG OF COMPLETION ▬ (Put where you got the points from)




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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                                                WILD HUNT
                                                Semblance ▐████████████████████████████████████████ 0 / 15
                                                Aura Status - Active / Inactive
                                                Aura Efficiency▐████████████████████████████████████████████████████████████████████████████████████████████████████ 100%


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                                                Suitable Colors: Dark Goldenrod 2 #EEAD0E,





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          [align=center][size=18] [color=silver] WILD HUNT [/color][/size]
          [b] Semblance ▐[/b][size=10][color=grey]███████████████[/color][color=maroon]█████████████████████████[/color][/size][b]▌[/b] [i]0 / 15[/i]
          Aura Status - Active / [color=dodgerblue]Inactive[/color]
          [size=10][b] Aura Efficiency▐[/b][/size][size=8][color=dodgerblue]████████████████████████████████████████████████████████████████████████████████████████████████████[/color][/size][size=10][b]▌[/b] [i]100%[/i][/size][/align]

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          Suitable Colors: [color=#EEAD0E]Dark Goldenrod 2 #EEAD0E,[/color][/size]

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Cursed1217

Dedicated Loiterer

7,775 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Forum Sophomore 300


HauntedxBeauty


Beloved Fairy

PostPosted: Sat Jul 21, 2018 9:09 pm


                                      User Image

                                      𝓘𝓽'𝓼 𝓐𝓵𝔂... 𝓱𝓮𝓻𝓮 𝓽𝓸 𝓳𝓾𝓭𝓰𝓮 𝔂𝓸𝓾𝓻 𝓹𝓻𝓸𝓯𝓲𝓵𝓮 ^^


                                      First and foremost any semblance that affects or controls grim in any way is banned. Therefore you character cannot control them. It's a cool idea, but to keep fairness and prevent problems we cannot allow this ability.

                                      Secondly, after talking with the crew, we cannot allow your character to create humans either. What would prevent him from creating the headmaster? Or members from the show? It is just to unpredictable and hard to determine fairness with this.

                                      That being said, I think it's a bit OP for him to be able to summon all the way up to large creatures as a level 0. Perhaps start with small and medium and go up from there.

                                      The last point I want to bring to your attention for now is that your explanation on his exhaustion and sustainable limits are very confusing and hard to follow. To make it easier for both me and your teammates as well as other members of the guild to understand and follow his semblance I would suggest that you rewrite it. The simplest way would be to give a limit of how many of each size animal he can summon and a post limit for how long he can keep them active.

                                      𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾 𝓪𝓷𝓭 𝓵𝓮𝓽 𝓶𝓮 𝓴𝓷𝓸𝔀 𝓲𝓯 𝔂𝓸𝓾 𝓱𝓪𝓿𝓮 𝓺𝓾𝓮𝓼𝓽𝓲𝓸𝓷𝓼!
PostPosted: Sat Aug 04, 2018 9:56 am


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 17 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'1"
        WEIGHT ▬ 182 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS ▬ None


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent
        Master Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Strongest Points
        Leadership: Remus has a natural talent for leading other and works well with groups.
        Information Gathering: Through the sense sharing of his semblance Remus can gather intelligence from a wide area, making him a very effective scout.
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        3D Movement: He utilizes his honed sense of balance and knack for acrobatics to allow for agile movement on and through any terrain.
        Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption.
        Equestrian: Remus owns horses and is well versed in how to care for and handle them.
        Weakest Points
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Pay Back: While not outright emotional Remus does hold grudges, and will try to give back as well or better than he got. Petty thing's however don't trigger this weakness.
        Black Thumb: Is it a plant? Yes. Do you tend it and want it to keep growing? Yes. Then keep it away from Remus.
        Superstitious: He very much believes in luck, omens, and the ilk. Especially bad ones.
        Loyal and Chivalrous: It can be a good thing, but it is a trait that can be manipulated by those without honor.
        Awkward?: Remus is outgoing enough, but not super charismatic and that probably didn't turn out as nice said as it was in his head...

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definately believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus;s voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers
        Ranged Form ▬ Bow
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so hat any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals fall under Remus's complete control and can share their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Max Output: 15
        ▬ Usable Summons: Small, Medium
        ▬ Duration Limit: 5-5
        ▬ Exhaustion Recovery: 3 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Max Output: 20
        ▬ Usable Summons: Small, Medium, Large
        ▬ Duration Limit: 7-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Max Output: 30
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Duration Limit: 10-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Sustainable Limit: 40
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Duration Limit: 14-6
        ▬ Exhaustion Recovery: 1 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Adaptable Run Cycles: Every level of the semblance has a run cycle with an set run efficiency that determines the maximum number of consecutive posts the semblance can be up for. If a cycle is ended short the cool down shortens with it to match the efficiency percentage of the level.
        *DRAWBACKS
        ▬ The semblance operates on a #/# scale. Each manifestation requires so much energy and focus. If the cost of the summons exceeds the sustainable limit exhaustion starts to build up. If it reaches the second number then complete exhaustion sets in and Remus will pass out, if not then the accumulated fatigue passes after the semblance cool down has completed
        • Costs by size are: Small - 1, Medium - 3, Large - 5, Huge - 7, Gargantuan - 9
        • Using Level 2 as an example the semblance works like this: Remus can control any variation of animals so long as he doesn't over exert his control. Once he does then his semblance can only be maintained so long as it takes that over flow to reach 30 points. As such if Remus creates 2 huge and a gargantuan summon then the scale would be at 23. 3 points beyond the maintainable rate. Every post after that the rate would climb by three points until it hit 30 after 4 posts. If the rate hits 30 the semblance collapses and Remus falls unconscious from exhaustion for at least ten posts made by others.
        • Defining Max Output: The max limit of summons per class is defined as the maximum number that can be active at once, without exceeding the exhaustion point of the semblance's current level, and still be usable for at least 1 post. Again using Level 2 as the example Gargantuan creatures is 3 (sustainable for 2 posts), Huge creatures is 4 (sustainable for 2 posts), Large creatures is 6 (sustainable for 1 post), Medium creatures is 10 (sustainable for 1 post), and Small creatures is 30 (sustainable for 1 post).

        ▬ Like wise the tiring effect of overextending the power remains on the scale even if Remus doesn't pass out. Using the previous example if he maintained that for only 2 posts rather than 4 and then stopped the 6 incurred points would remain and limit the number of summons he could create without exceeding 20 points again. This remains true until the semblance cycle has completed it's cool down portion.
        ▬ Use of this semblance draws upon a vast amount of Remus's aura. If the exertion scale is at half the sustainable limit, round up if needed, then the effectiveness of his aura to do other tasks like protect him from damage or tend to wounds drops by 20%; if it is at its sustainable limit it is dropped by 50%. An additional 2.5% penalty is incurred per point of exhaustion. So at level 2 where exhaustion goes to 30 then at a scale of 29 his aura efficiency would be down by 72.5% and obviously at 30 by 100% given he would pass out from over work.



narxfang

xLulie

Deadly_Tiger

Youroka Kage

Xcon299

Alysian Virago


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HauntedxBeauty


Beloved Fairy



HauntedxBeauty


Beloved Fairy

PostPosted: Thu Oct 25, 2018 8:44 pm


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 17 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'1"
        WEIGHT ▬ 182 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentInformation Gathering: Through the sense sharing of his semblance Remus can gather intelligence from a wide area, making him a very effective scout.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to allow for agile movement on and through any terrain.
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Superstitious: He very much believes in luck, omens, and the ilk. Especially bad ones.
        Other Skills
        Leadership: Remus has a natural talent for leading other and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definately believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus;s voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers
        Ranged Form ▬ Bow
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so hat any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals fall under Remus's complete control and can share their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Max Output: 15
        ▬ Usable Summons: Small, Medium
        ▬ Duration Limit: 5-5
        ▬ Exhaustion Recovery: 3 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Max Output: 20
        ▬ Usable Summons: Small, Medium, Large
        ▬ Duration Limit: 7-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Max Output: 30
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Duration Limit: 10-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Sustainable Limit: 40
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Duration Limit: 14-6
        ▬ Exhaustion Recovery: 1 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Adaptable Run Cycles: Every level of the semblance has a run cycle with an set run efficiency that determines the maximum number of consecutive posts the semblance can be up for. If a cycle is ended short the cool down shortens with it to match the efficiency percentage of the level.
        *DRAWBACKS
        ▬ The semblance operates on a #/# scale. Each manifestation requires so much energy and focus. If the cost of the summons exceeds the sustainable limit exhaustion starts to build up. If it reaches the second number then complete exhaustion sets in and Remus will pass out, if not then the accumulated fatigue passes after the semblance cool down has completed
        • Costs by size are: Small - 1, Medium - 3, Large - 5, Huge - 7, Gargantuan - 9
        • Using Level 2 as an example the semblance works like this: Remus can control any variation of animals so long as he doesn't over exert his control. Once he does then his semblance can only be maintained so long as it takes that over flow to reach 30 points. As such if Remus creates 2 huge and a gargantuan summon then the scale would be at 23. 3 points beyond the maintainable rate. Every post after that the rate would climb by three points until it hit 30 after 4 posts. If the rate hits 30 the semblance collapses and Remus falls unconscious from exhaustion for at least ten posts made by others.
        • Defining Max Output: The max limit of summons per class is defined as the maximum number that can be active at once, without exceeding the exhaustion point of the semblance's current level, and still be usable for at least 1 post. Again using Level 2 as the example Gargantuan creatures is 3 (sustainable for 2 posts), Huge creatures is 4 (sustainable for 2 posts), Large creatures is 6 (sustainable for 1 post), Medium creatures is 10 (sustainable for 1 post), and Small creatures is 30 (sustainable for 1 post).

        ▬ Like wise the tiring effect of overextending the power remains on the scale even if Remus doesn't pass out. Using the previous example if he maintained that for only 2 posts rather than 4 and then stopped the 6 incurred points would remain and limit the number of summons he could create without exceeding 20 points again. This remains true until the semblance cycle has completed it's cool down portion.
        ▬ Use of this semblance draws upon a vast amount of Remus's aura. If the exertion scale is at half the sustainable limit, round up if needed, then the effectiveness of his aura to do other tasks like protect him from damage or tend to wounds drops by 20%; if it is at its sustainable limit it is dropped by 50%. An additional 2.5% penalty is incurred per point of exhaustion. So at level 2 where exhaustion goes to 30 then at a scale of 29 his aura efficiency would be down by 72.5% and obviously at 30 by 100% given he would pass out from over work.



narxfang

xLulie

Deadly_Tiger

Youroka Kage

Xcon299

Alysian Virago


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PostPosted: Thu Apr 29, 2021 6:58 pm


Age Bump + Team affiliation actually finally being added. eek

narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Aeval_Silvertongue

Cursed1217

Dedicated Loiterer

7,775 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Forum Sophomore 300

KnightsRoyal

Desirable Hunter

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  • Gender Swap 100
  • Forum Dabbler 200
  • Ultimate Player 200
PostPosted: Sun May 09, 2021 8:00 pm


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 18 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ HARE
        *PARTNER(S) ▬ Ella, Chloris, Henryk
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'1"
        WEIGHT ▬ 182 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentInformation Gathering: Through the sense sharing of his semblance Remus can gather intelligence from a wide area, making him a very effective scout.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to allow for agile movement on and through any terrain.
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Superstitious: He very much believes in luck, omens, and the ilk. Especially bad ones.
        Other Skills
        Leadership: Remus has a natural talent for leading other and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definately believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus;s voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers
        Ranged Form ▬ Bow
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so hat any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals fall under Remus's complete control and can share their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Max Output: 15
        ▬ Usable Summons: Small, Medium
        ▬ Duration Limit: 5-5
        ▬ Exhaustion Recovery: 3 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Max Output: 20
        ▬ Usable Summons: Small, Medium, Large
        ▬ Duration Limit: 7-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Max Output: 30
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Duration Limit: 10-5
        ▬ Exhaustion Recovery: 2 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Sustainable Limit: 40
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Duration Limit: 14-6
        ▬ Exhaustion Recovery: 1 posts for each Summon's cost point over the Max Output at the end of a post. (Counted by all other RPC posts in the area, posts made to confirm others actions and so forth don't reduce the post timer for waking up.)

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Adaptable Run Cycles: Every level of the semblance has a run cycle with an set run efficiency that determines the maximum number of consecutive posts the semblance can be up for. If a cycle is ended short the cool down shortens with it to match the efficiency percentage of the level.
        *DRAWBACKS
        ▬ The semblance operates on a #/# scale. Each manifestation requires so much energy and focus. If the cost of the summons exceeds the sustainable limit exhaustion starts to build up. If it reaches the second number then complete exhaustion sets in and Remus will pass out, if not then the accumulated fatigue passes after the semblance cool down has completed
        • Costs by size are: Small - 1, Medium - 3, Large - 5, Huge - 7, Gargantuan - 9
        • Using Level 2 as an example the semblance works like this: Remus can control any variation of animals so long as he doesn't over exert his control. Once he does then his semblance can only be maintained so long as it takes that over flow to reach 30 points. As such if Remus creates 2 huge and a gargantuan summon then the scale would be at 23. 3 points beyond the maintainable rate. Every post after that the rate would climb by three points until it hit 30 after 4 posts. If the rate hits 30 the semblance collapses and Remus falls unconscious from exhaustion for at least ten posts made by others.
        • Defining Max Output: The max limit of summons per class is defined as the maximum number that can be active at once, without exceeding the exhaustion point of the semblance's current level, and still be usable for at least 1 post. Again using Level 2 as the example Gargantuan creatures is 3 (sustainable for 2 posts), Huge creatures is 4 (sustainable for 2 posts), Large creatures is 6 (sustainable for 1 post), Medium creatures is 10 (sustainable for 1 post), and Small creatures is 30 (sustainable for 1 post).

        ▬ Like wise the tiring effect of overextending the power remains on the scale even if Remus doesn't pass out. Using the previous example if he maintained that for only 2 posts rather than 4 and then stopped the 6 incurred points would remain and limit the number of summons he could create without exceeding 20 points again. This remains true until the semblance cycle has completed it's cool down portion.
        ▬ Use of this semblance draws upon a vast amount of Remus's aura. If the exertion scale is at half the sustainable limit, round up if needed, then the effectiveness of his aura to do other tasks like protect him from damage or tend to wounds drops by 20%; if it is at its sustainable limit it is dropped by 50%. An additional 2.5% penalty is incurred per point of exhaustion. So at level 2 where exhaustion goes to 30 then at a scale of 29 his aura efficiency would be down by 72.5% and obviously at 30 by 100% given he would pass out from over work.




narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Aeval_Silvertongue

❖❖❖Assessment❖❖❖
Allo there! My name is KnightsRoyal, and I'll be judging your awesome profile tonight!

    After discussing things with the elder gods, we have all come to the conclusion.
    ❖ We want to inform you that while you have the Mounted Master Skill, you have no marksmanship skills or talents which will reflect in combat that your character will not be as accurate on and off the mount regardless. If you want the marksmanship to reflect, you will need a skill to boost accuracy.
    ❖ As a 3D-Runner skill, we need you to properly expand upon this please as it seems a bit vague as to how well he is able to maneuver; just that he can move through difficult terrain but seeing as how this isn't a primary skill, that must mean he has a few terrains he can't move through.
    ❖ His Fear has been deduced that it needs to be changed as it has shown to not be effective when the situation has arrived. I would like to recommend changing this fear to subsidary forms: Fear of Losing Control or Fear of Mistakes that could harm others. This is a required trait that needs a proper fear.
    ❖ Your weapon needs expanding on: We would like the Length of the Sabre's Blades. Once stated, we will need to know what type of bow they act as when together.
    ❖ Your Bow(Long, Short, or Composite when you decide as to what it is) will need a stated maximum range.
    ❖ Your weapon requires the added weakness: When you run out of Aura, you cannot use your weapon's Bow Form as your aura is what makes the tangible strings.
    ❖ Your Semblance requires some remaking. First off, it is been agreed upon that we wish your Maximum Output to be removed and to instead state as to how many of each size you could summon in a single post. It has also been determined that you were capable of summoning too many on so keep this in mind when making your changes.
    ❖ The Duration of each summon needs to be changed to reflect the amount of aura is being used on the size categories. Smaller animals would last alot lesser than Medium Animals, so on going up.
    ❖ There needs to be a cooldown both inbetween your summons and how many times you can summon per day cause as it stands, this will make it seem like you can supply endless animals.
    ❖ Your summons themselves do not have weaknesses and as such will need to have weaknesses listed in the semblance weakness. You don't need to make a weakness for each animal, just some general weaknesses will do for certain size categories. HOWEVER, your animals as it stands will have to take the general weakness of Pyrophobia, the Fear of Fire as nature dictates that most animals fear the Red Flower.
    ❖ We need to know how much damage each size category can survive before they could be actively destroyed. Aura has a limit, and in these circumstances as you're imbuing your aura into these animals, your aura cannot protect them as well as it protects you. Can a Mouse Survive being Stomped on? Could a Wolf survive being blown up by a grenade? Can your Horse survive a head-on collision of 1000 lbs of force directly to the skull? These are questions WE NEED to have answers to.
    ❖ Oh and please expand as to what aspects of Survival you're good at, since it is a broad subject.

Status❖❖❖
User Image
PostPosted: Tue Sep 07, 2021 7:30 pm


Profile edits done.

Overview of changes.
    Skill Section
  • The Mounted Master Skill comment seemed more like a comment and not a edit request and if so I think the comment was in line to my intent of not wishing for him to be any more skilled with marksmanship while mounted but more a note to safe guard that he is trained/skilled enough that a foes shouldn't be able to force him to have worse abilities in these areas for being mounted than he would if he was not. As a master rider it should be expected that he can at least maintain his status quo when trying to use his skills while being mounted.
  • As for the 3D-Runner skill I struggle to see why I needed to have to elaborate what parkour is. But I have added a different description with some examples. I did however leave that he can still do it on any terrain because I would point out that this is his Strongest Skill. So it is in fact a primary skill as only the primary talent is on par or better than the strongest skill. That said I did add a note on things and areas the skill likely is on no real use to help with his mobility.
  • Changed the name of Survival Skills to Wilderness Survival Skills as evidently having "surviving in the wilderness" in the description of the skill didn't highlight the field of specialization enough.
  • Fear was completely changed out on the lines of what was recommended. Given the RP developments of the character it makes sense that this change would come to the forefront of things to worry him.


    Weapon Section
  • Stats for the size sabers have been added.
  • Stats size of and a classification for the bow were added.
  • Ranges for the bow were added based upon historical English Longbow range statics.
  • Weapon weakness for the aura based draw string added.


    Semblance Section
  • Complete rewrite of the workings of summons.
    • The lay out of size classes remains the only unchanged portion.
    • Each size class has it own cap for their size which limits how many of that class can be in play at once at any given time.
    • Each class has its one life span that dictates how long Remus can support on of those summons. (In regard to this change I did not make the smaller ones have smaller life spans as the judge placed in the comment. To me it seems this suggestion was made on the false assumption that a summon had a set amount of aura that it drew upon like a battery until it was drained and thus smaller ones would have less aura as less would be stored in them in order to create them. The summons are actually linked to Remus and constantly fed aura to sustain themselves within a limit of small to large. Thus providing nothing drains this aura pool faster the smaller a summon the less aura it drains to maintain itself and the longer it can linger. I have added a line somewhere that explicitly states this fact, additionally due to this linking have decided it is fitting to add a range limitation for how far summons can roam from him before the connection would break and destroy them.)
    • A definition was added to state a limit to how many summons can be called up at once in a post, as well as a cool down for theses summoning posts
    • A secondary control limit was added to state how many animals of any class can be present at any given time.
    • A max limit count for how many animals Remus can summon in a day was added. (As a whole these three limits follow a summon limit, a control limit which is double the summon limit, and a daily limit which is 5 times the summon limit. All of these tally up to a sizable step down in animal counts compared to before. This is true up to level 3 where the semblance sacrifices an increase in daily count to instead focus on the power of the lone summon the level gains.)
    • The description of each size class is static, they dont get stronger as the semblance levels hence why they are not recap at each level. The description also recaps and perhaps slight elaborates on the roles each size class usually fulfils as well as provides a bit of detailing on their durability.
    • Weaknesses were added to the summons. Most size classes got a mention. Though medium and large are fairly well balanced for what they are meant to do--one just being slightly larger, slightly tougher, and slightly more dangerous at it--that I left them out on account of not being able to think of anything to highlight really besides that they are not really super good at any one thing (AKA the stereotypical jack of all trades con). A general weakness of pyrophobia for any summon not directly controlled was also added.
    • All old drawbacks were removed and replaced with an updated version of the Aura Drain draw back. This one being a bit more straight forward and removes fainting from over use of the semblance to replace it with a period of aura loss if the semblance is fully exhausted. And the aforementioned range limitation.

      I believe that covers all the points of edits for the Semblance that were being sought.

Cursed1217

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KnightsRoyal

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PostPosted: Tue Sep 14, 2021 2:02 pm


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 18 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ HARE
        *PARTNER(S) ▬ Ella, Chloris, Henryk
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'4"
        WEIGHT ▬ 189 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentInformation Gathering: Through the sense sharing of his semblance Remus can gather intelligence from a wide area, making him a very effective scout.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to help him get around on difficult terrain. This can include jumping from platform to platform/branch to branch, avoiding sections of ground by running on small ledges or even walls for short distances, and in general agile movement that allows for the quick circumnavigation of obstacles. He can do this on pretty much any terrain that offers appropriate objects to interact with while moving. (Should note that places he is unaccustomed to like say tundra could be more difficult to utilize this skill fully on, just like wide open places like a plain, and it wont really help in overcoming some obstacles such as waist deep snow drifts.)
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Losing Where He Belongs: Remus has lost many precious things in his life to date. His home, family, friends. All things he realizes now how one tends to take them for granted before they are gone. Now Team HARE represents what is most precious to him. They are his friends, family, and anywhere he is with them is home. HARE is where he belongs and he never wants to lose where he belongs again.
        Other Skills
        Leadership: Remus has a natural talent for leading others and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Wilderness Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definately believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus's voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers (Overall Length of 39" with 32" being the blade)
        Ranged Form ▬ Longbow (Height of 78". Maximum range of 450 yards, effective range of 200-300 yards.)
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so that any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp. Additionally with a draw string made of his aura the ranged form cannot be used for ranged attacks when his aura has been depleted.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals are linked to and fall under Remus's complete control. He can utilize the aura link to take control of them and established a sharing of their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Usable Summons: Small, Medium
        ▬ Remus can Summon up to 4 animals per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 8 animals at a time
        ▬ Remus can only handle summoning 20 animals per day
        ▬ New Class – Small: (Limit of 8 at a time, Life of 10 posts) Small summons are generally fragile but nimble. As such they get around quickly and preferably unnoticed, surviving their jobs by avoiding hits as pretty much any direct hit will destroy the summon.
        ▬ New Class – Medium: (Limit of 6 at a time, Life of 7 posts) Medium summons are the most balanced of all the size classes. Specializing in neither defense or attack but still retaining some of the agility of the small class they are capable of evading well and resilient enough to take several hits from most standardized attacks making them decent fighters.

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Usable Summons: Small, Medium, Large
        ▬ Remus can Summon up to 5 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 10 animals at a time
        ▬ Remus can only handle summoning 25 animals per day
        ▬ New Class – Large: (Limit of 4 at a time, Life of 5 posts) Large summons are primarily intended for attacking or specialized tasks. The increase in size and aura drain to sustain it improves their defenses but on scale to the Medium class making them more capable but still rather even kilter, thus is the medium class are decent fighters the large are effective ones. (Essentially it takes 50% more damage to bring a large down compared to a medium)

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Remus can Summon up to 6 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 12 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Huge: (Limit of 2 at a time, Life of 4 posts) Huge summons are the assault summons. They really need no more aura to sustain their size than a large summon but are provided more. Huge summons tend to be brighter and more vivid than others as they have aura to spare which makes them reinforced. They use their size for attack power and the aura defenses to withstand a great deal of damage.

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Remus can Summon up to 7 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 14 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Gargantuan: (Limit of 1 at a time, Life of 2 posts) Gargantuan summons are the ace in the hole. Their immense size makes them extremely destructive. They draw an insane amount of aura and are almost as well defended by it as Remus himself is. Standard attacks will hardly register and it can take a number of large hits to wear these summons down. When summoned the aura of all other summons are absorbed into the Gargantuan summon.

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Synced Up: Remus can take direct control of one summon at a time and share it's sense. An invaluable advantage for gathering recon information quickly through the scouts he sends out with the semblance.
        *DRAWBACKS
        ▬ Weaknesses particular to size classes: Small summons are very fragile. Huge summons are fast in a line but over all sluggish and lose numbers and life span despite their similarities in demand to Large summons due to their extra aura defenses. Gargantuan summons can only be brought out one at a time and for very short times. Gargantuans inhibit the ability for any other size class to be present at the same time as it, and they also can't be called upon on back to back summons making their cool down 6 posts instead of the standard 3 of the other classes.
        ▬ General Weakness of the Summons: The mimicry of instinct that allows the summons to function independently on the orders Remus gives them makes them all fear fire like any real animal. The only exception to this is a summon that Remus is in direct synced control of as he knows the summon's aura body can handle the flames.
        ▬ Aura Drain: Remus feeds a supply of his aura to the summons he creates to maintain them. They generally have a much weaker aura signature than he does but sharing aura with all of them does still create a noticeable weakening in the effectivity of his own aura defenses. Usually around 30% with most summons but when Gargantuan summons are used they gain their resilience by splitting a roughly 55-45 ratio between Remus and the Summon. Additionally if Remus uses up his semblance entirely for the day his aura will shatter for a time leaving him vulnerable for a post with no available aura.
        ▬ Range Limitations: Because Remus is linked by his aura to his summons that summons cannot move beyond 1000 feet from his location. If they move beyond this Remus's aura can't maintain the link and the connection will break, destroying the summon. Summons that are far away from Remus, 500 feet or more, are also more difficult to maintain and become a little more fragile.




narxfang

Deadly_Tiger

1234boo75

Aeval_Silvertongue
❖❖❖Assessment❖❖❖
Allo there! My name is KnightsRoyal, and I'll be judging your awesome profile tonight!

    After discussing things with the elder gods, we have all come to the conclusion.

    Inquisitive Asks/Statements:
    ❖ So, it seems like your secondary Talent Information Gathering is kind of a moot point since you already have this ability stated in the Semblance. You could change it out for another Secondary talent if you want but this is just a statement, you don't need to follow this.
    ❖ When it comes to your semblance of [Sense Sharing], do you share senses with all animals you summon in a post? [For Example: You summon 4 wolves and share senses] Does this give you 4 perspectives of sight and 4 locations of hearing? Or do you share senses with one when you directly control it?

    Changes Needed:
    ❖ Other Talent[Maintenance]: It needs to be stated as to what weapons types he is able to tinker/repair.
    ❖ Semblance Durability[Medium Creatures and Up]: This needs to be lowered from being able to take multiple hits and at least adjusted. In this day and age there are things that just aren't 'Standardized' any more as aura or not, these things have a lower limit than the original counterpart.
    ❖ Semblance Durability[Medium Creatures and Up]: You need to state a proper damage threshold for each size category and up. This can entail a grenade blast, or a collapsing building, but it is hard to justify what is Standardized in terms of damage now-a-days.
    ❖ Semblance Drawback[Range Limitations]: It has been noted and now needs to be stated that 1000 and 500ft is just too large of a field to cover without an Aura listed talent. You will have to reduce them down to a Max Range of 200ft and a minimum weakening range of 100ft.

Status❖❖❖
User Image
PostPosted: Thu Oct 14, 2021 6:30 pm


KnightsRoyal
❖❖❖Assessment❖❖❖
Allo there! My name is KnightsRoyal, and I'll be judging your awesome profile tonight!

    After discussing things with the elder gods, we have all come to the conclusion.

    Inquisitive Asks/Statements:
    ❖ So, it seems like your secondary Talent Information Gathering is kind of a moot point since you already have this ability stated in the Semblance. You could change it out for another Secondary talent if you want but this is just a statement, you don't need to follow this.
    ❖ When it comes to your semblance of [Sense Sharing], do you share senses with all animals you summon in a post? [For Example: You summon 4 wolves and share senses] Does this give you 4 perspectives of sight and 4 locations of hearing? Or do you share senses with one when you directly control it?

    Changes Needed:
    ❖ Other Talent[Maintenance]: It needs to be stated as to what weapons types he is able to tinker/repair.
    ❖ Semblance Durability[Medium Creatures and Up]: This needs to be lowered from being able to take multiple hits and at least adjusted. In this day and age there are things that just aren't 'Standardized' any more as aura or not, these things have a lower limit than the original counterpart.
    ❖ Semblance Durability[Medium Creatures and Up]: You need to state a proper damage threshold for each size category and up. This can entail a grenade blast, or a collapsing building, but it is hard to justify what is Standardized in terms of damage now-a-days.
    ❖ Semblance Drawback[Range Limitations]: It has been noted and now needs to be stated that 1000 and 500ft is just too large of a field to cover without an Aura listed talent. You will have to reduce them down to a Max Range of 200ft and a minimum weakening range of 100ft.

Status❖❖❖
User Image


Edits done.

Cursed1217

Dedicated Loiterer

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KnightsRoyal

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PostPosted: Thu Nov 11, 2021 7:28 pm


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 18 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ HARE
        *PARTNER(S) ▬ Ella, Chloris, Henryk
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'4"
        WEIGHT ▬ 189 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentAura Manipulation: Remus excels at controlling his aura. He is able to make finite changes to it and even multitask with it having his aura do one thing in one place but another in a different location with almost subconscious ease. This level of control allows him to even utilize his aura at range from himself which provides a great synergy with his semblance.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption. This talent permits Remus to handle routine maintenance for any simple, blade or blunt weapon, weapon and their counterpart portions of a huntsman's weapon. He can also handle the maintenance and repair for most firearms. The mechanical side allows him to maintain and repair mechanical components for form shifting for simply designed huntsman weapons and he can reliably fix moderately complicated machinery assuming the parts are on hand, for simpler things like fixing a busted radio in the field he should be more than capable to improvise some parts if needed to get the job done but if spare parts can be found then he could probably do that on 2 hours sleep in the last 50 hours.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to help him get around on difficult terrain. This can include jumping from platform to platform/branch to branch, avoiding sections of ground by running on small ledges or even walls for short distances, and in general agile movement that allows for the quick circumnavigation of obstacles. He can do this on pretty much any terrain that offers appropriate objects to interact with while moving. (Should note that places he is unaccustomed to like say tundra could be more difficult to utilize this skill fully on, just like wide open places like a plain, and it wont really help in overcoming some obstacles such as waist deep snow drifts.)
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Losing Where He Belongs: Remus has lost many precious things in his life to date. His home, family, friends. All things he realizes now how one tends to take them for granted before they are gone. Now Team HARE represents what is most precious to him. They are his friends, family, and anywhere he is with them is home. HARE is where he belongs and he never wants to lose where he belongs again.
        Other Skills
        Leadership: Remus has a natural talent for leading others and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Wilderness Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definately believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus's voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers (Overall Length of 39" with 32" being the blade)
        Ranged Form ▬ Longbow (Height of 78". Maximum range of 450 yards, effective range of 200-300 yards.)
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so that any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp. Additionally with a draw string made of his aura the ranged form cannot be used for ranged attacks when his aura has been depleted.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals are linked to and fall under Remus's complete control. He can utilize the aura link to take control of them and established a sharing of their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Usable Summons: Small, Medium
        ▬ Remus can Summon up to 4 animals per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 8 animals at a time
        ▬ Remus can only handle summoning 20 animals per day
        ▬ New Class – Small: (Limit of 8 at a time, Life of 10 posts) Small summons are generally fragile but nimble. As such they get around quickly and preferably unnoticed, surviving their jobs by avoiding hits as pretty much any direct hit will destroy the summon.
        ▬ New Class – Medium: (Limit of 6 at a time, Life of 7 posts) Medium summons are the most balanced of all the size classes. Specializing in neither defense or attack but still retaining some of the agility of the small class they are capable of evading well and resilient enough to take several hits from most common forms of weapon attacks making them decent fighters. Though five solid hits from just about any kind of ammunition can do the trick or getting a hit from a fragmentation grenade.

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Usable Summons: Small, Medium, Large
        ▬ Remus can Summon up to 5 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 10 animals at a time
        ▬ Remus can only handle summoning 25 animals per day
        ▬ New Class – Large: (Limit of 4 at a time, Life of 5 posts) Large summons are primarily intended for attacking or specialized tasks. The increase in size and aura drain to sustain it improves their defenses but on scale to the Medium class making them more capable but still rather even kilter, thus is the medium class are decent fighters the large are effective ones. (Essentially it takes 50% more damage to bring a large down compared to a medium) So the damage threshold is 8 hits from most weapons while large caliber guns could probably manage in 4, and explosives can still take one down relatively easily though a HE grenade or anti-vehicle grenade would likely be needed to ensure a kill.

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Remus can Summon up to 6 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 12 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Huge: (Limit of 2 at a time, Life of 4 posts) Huge summons are the assault summons. They really need no more aura to sustain their size than a large summon but are provided more. Huge summons tend to be brighter and more vivid than others as they have aura to spare which makes them reinforced. They use their size for attack power and the aura defenses to withstand a great deal of damage. Generally it is a good idea to view these summons as similar to a tank or other armored vehicle. Large caliber rounds are most effective, as their damage threshold is high enough that besting it in a single blow would require an anti-tank weapon system.

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Remus can Summon up to 7 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 14 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Gargantuan: (Limit of 1 at a time, Life of 2 posts) Gargantuan summons are the ace in the hole. Their immense size makes them extremely destructive. They draw an insane amount of aura and are almost as well defended by it as Remus himself is. Most common attacks will hardly register and it will take a number of large hits to wear these summons down. The damage threshold of a Gargantuan summon would be on par to several large caliber high explosive shell impacts, (the equivalent impact of ~25 kg of TNT), or otherwise hit it with something very large like collapsing a a mid rise on it. When summoned the aura of all other summons are absorbed into the Gargantuan summon.

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Synced Up: Remus can take direct control of one summon at a time and share it's sense. An invaluable advantage for gathering recon information quickly through the scouts he sends out with the semblance.
        ▬ Range: Remus can operate his summons out to a distance of 100 feet from his location. As he is linked by his aura to his summons the summons cannot move beyond that 100 feet. If they move beyond this Remus's aura can't maintain the link and the connection will break, destroying the summon.
        *DRAWBACKS
        ▬ Weaknesses particular to size classes: Small summons are very fragile. Huge summons are fast in a line but over all sluggish and lose numbers and life span despite their similarities in demand to Large summons due to their extra aura defenses. Gargantuan summons can only be brought out one at a time and for very short times. Gargantuans inhibit the ability for any other size class to be present at the same time as it, and they also can't be called upon on back to back summonings making their cool down 6 posts instead of the standard 3 of the other classes.
        ▬ General Weakness of the Summons: The mimicry of instinct that allows the summons to function independently on the orders Remus gives them makes them all fear fire like any real animal. The only exception to this is a summon that Remus is in direct synced control of as he knows the summon's aura body can handle the flames.
        ▬ Aura Drain: Remus feeds a supply of his aura to the summons he creates to maintain them. They generally have a much weaker aura signature than he does but sharing aura with all of them does still create a noticeable weakening in the effectivity of his own aura defenses. Usually around 30% with most summons but when Gargantuan summons are used they gain their resilience by splitting a roughly 55-45 ratio between Remus and the Summon. Additionally if Remus uses up his semblance entirely for the day his aura will shatter for a time leaving him vulnerable for a post with no available aura.




narxfang

Deadly_Tiger

1234boo75

Aeval_Silvertongue

"Howdy hey, this is Dane Nerro, your judge for your third run. This should be about the finer details that need to be edited so I'll just jump right into it."

*Optional edits/Curiosities*

• ---


*Must Edits/Clarifications*

• In regards to your other talent of Maintenance, the only thing you need to remove from it is the following phrase: 'he could probably do that on 2 hours sleep in the last 50 hours.' Nowhere else is it listed in your profile that he can remain awake consistently for that amount of time and have proper cognitive thinking.




Primary Weapon




Semblance:
○ The following needs to be changed out with a proper weakness: 'Aura Drain: Remus feeds a supply of his aura to the summons he creates to maintain them. They generally have a much weaker aura signature than he does but sharing aura with all of them does still create a noticeable weakening in the effectivity of his own aura defenses. Usually around 30% with most summons but when Gargantuan summons are used they gain their resilience by splitting a roughly 55-45 ratio between Remus and the Summon. Additionally if Remus uses up his semblance entirely for the day his aura will shatter for a time leaving him vulnerable for a post with no available aura.' This is primarily just how semblances work with aura so this is not a valid weakness, you will need to replace it.
○ It has also been deduced that your creatures are unusually tanky at medium and above. It has been agreed upon that the durability of them need to be effectively reduced since your aura is the primary source of their existence.




*Reminder*

• [Rules or other memos go here]
PostPosted: Sat Dec 18, 2021 9:26 pm


Cursed1217
        [Cursed1217 || Remus_Reinhar t]

        ℂ𝕝𝕚𝕔𝕜 𝕆𝕟 𝔸 𝕋𝕙𝕖𝕞𝕖 ⮚
        ╫ T H E M E S ╫
        Mᴀɪɴ Tʜᴇᴍᴇ: Centuries
        Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: The Inner Light
        Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Lords of Iron


User Image ╫ C O R E ╫


        *NAME ▬ Remus Reinhart
        *AGE ▬ 18 (New Years, Born 12:01 AM Jan 1st)
        *FACTION ▬ Átlas
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ HARE
        *PARTNER(S) ▬ Ella, Chloris, Henryk
        NICKNAME(S) ▬ None
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6'4"
        WEIGHT ▬ 189 lbs

        HAIR ▬ White/Silver
        CLOTHING ▬ Usually wears his black huntsman outfit. He generally refers to it as his ranger outfit. Out and about he might loose the white bracers and white mantle, but not likely. The whole get up is just right to his sense of style so he likes wearing it all.
        ACCESSORIES ▬ Gold choker
        EYES ▬ Grey/Light blue
        BUILD ▬ He has a good solid muscle build but low definition making his look more light weight and lean than he really is.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS/FAUNUS FEATURES ▬ None


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentMaster Rider: Remus is a master of handling mounts and an expert at mounted combat, both melee and marksmanship.
        Bonus TalentAura Manipulation: Remus excels at controlling his aura. He is able to make finite changes to it and even multitask with it having his aura do one thing in one place but another in a different location with almost subconscious ease. This level of control allows him to even utilize his aura at range from himself which provides a great synergy with his semblance.
        Other Talents
        Exceptional Balance: His riding training and combat training have honed his sense of balance.
        Maintenance: What started as tinkering with toys and then his first weapon became a skill at building and repairing weapons then eventually doing as much with most any mechanical contraption. This talent permits Remus to handle routine maintenance for any simple, blade or blunt weapon, weapon and their counterpart portions of a huntsman's weapon. He can also handle the maintenance and repair for most firearms. The mechanical side allows him to maintain and repair mechanical components for form shifting for simply designed huntsman weapons and he can reliably fix moderately complicated machinery assuming the parts are on hand, for simpler things like fixing a busted radio in the field he should be more than capable to improvise some parts if needed to get the job done but if spare parts can be found then he could do that with ease with enough time.
        LEARNT ABILITIES
        Strongest Skill3D Movement: He utilizes his honed sense of balance and knack for acrobatics to help him get around on difficult terrain. This can include jumping from platform to platform/branch to branch, avoiding sections of ground by running on small ledges or even walls for short distances, and in general agile movement that allows for the quick circumnavigation of obstacles. He can do this on pretty much any terrain that offers appropriate objects to interact with while moving. (Should note that places he is unaccustomed to like say tundra could be more difficult to utilize this skill fully on, just like wide open places like a plain, and it wont really help in overcoming some obstacles such as waist deep snow drifts.)
        Weakest Skill
        Unarmed: To fight from a mount requires the reach of a weapon, so experience in fighting without one is not something Remus has ever really invested in. At best he knows how to throw a solid punch...
        Losing Where He Belongs: Remus has lost many precious things in his life to date. His home, family, friends. All things he realizes now how one tends to take them for granted before they are gone. Now Team HARE represents what is most precious to him. They are his friends, family, and anywhere he is with them is home. HARE is where he belongs and he never wants to lose where he belongs again.
        Other Skills
        Leadership: Remus has a natural talent for leading others and works well with groups.
        Acrobatic: Remus has always had a good knack for physical dexterity.
        Wilderness Survival Skills: Remus is knowledgeable about the outdoors and is an expert about dealing with and surviving in the wilderness.

        LIKES
        ▬ Meditating
        ▬ Friendly wagers
        ▬ Coffee
        ▬ Staying up late
        ▬ Animals in general
        ▬ Organization and simple plans
        ▬ Horseback riding
        ▬ Tinkering
        DISLIKES
        ▬ Jinxes
        ▬ Arguments, the pointless ones in particular
        ▬ Grimm
        ▬ Rude behavior
        ▬ Sour foods
        ▬ Flying
        ▬ Things that seem shady or are dishonorable
        ▬ People who are reckless and foolish in a way that endangers their lives or the lives of others
        PERSONALITY TRAITS
        Nature ▬ Remus is a down to earth kind of guy. He values the practicality and he is prudent. He would always prefer to have a plan but he isn't over the top. He approves of simplicity and ease when completing tasks. He is ambitious with his goals and isn't afraid to voice his ambitions and intentions. He enjoys meditation and is remarkably disciplined for a youth. Thanks to this he is capable of displaying great amounts of patience. He definitely believes that chivalry is not dead and possesses a sense of honor that is centered around duty and loyalties that plays a major part in his behavior and attitudes. This sense of duty in turn feeds the disciplined, serious side of him. His preference for planning over "winging it" largely stems from an air of caution. He would allows rather have a safety margin or make the decision to retreat than to stubbornly push a bad situation into a worse one. Because of his disciplined nature Remus doesn't seem the type to be quick to anger or to let emotions rule him. This is a little misleading as while he is indeed in control of his emotions when he must at other times they can show through. He will also seek retribution fitting the crime on those that wrong him. In playful fields a prank could likely make you the target of a prank in the future and worse will bring worse.
        Vernacular ▬ Remus's voice leans towards the deeper side of the baritone range. When he speaks it is usually in a direct manner and carries an air of seriousness and confidence.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Remus was originally born and raised in Atlas. His early life was nothing remarkable. Remus awoken his semblance when he was young .Though most people though it was imaginary friends or pets he was talking about. It took a couple years before what he was making took on enough substance for others to see them. After that he was placed into a huntsman school as soon as possible. He did well at the academies. Having already awoken a semblance they were able to work on improving it until it reached a combative level. Of course life in Atlas couldn't go on forever. Dark times were coming. When the grimm attacked there was a panic. A rush to not only try to deal but to get away. Remus happened to be in a place that was convent. Wrong place wrong time isn't the only way the saying can go after all. Even though you could say his luck was good to be able to get out it was bad at the same time. He saw what happened and he knows what all was left behind. He ended up in Vale. That transferred him to Signal Academy. from there he went to the next academy up to finish huntsman training. Remus desires above all else to return home and find out what happened to Atlas and hopefully save what could be considered left of it.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Cavalier's Creed
        ▬ Cavalier's Creed is a simple weapon for a huntsman. It takes the complete form of a bow. The ends being sharpened blades that gleam white above and below black supports and a wrapped red grip. The grip can be separated to turn the bow into long drawn out curved sabers. The perfect type for a cavalry sword. This form of twin sabers is the simple form and comes with a set of sheaths for carrying. In bow form the string is crafted and powered by his aura creating an impressive draw force.
        Melee Form ▬ Twin Sabers (Overall Length of 39" with 32" being the blade)
        Ranged Form ▬ Longbow (Height of 78". Maximum range of 450 yards, effective range of 200-300 yards.)
        Other Form(s) ▬ N/A
        Ammo Type ▬ Arrows. Remus carries 25 arrow quivers, the number depends on where, usually 4 for combat missions. Each arrow has a serrated broad head with a receiver for dust. so that any one can be made elemental as needed.
        ▬ Dust cannot be used to augment the sabers themselves, so he keeps them razor sharp. Additionally with a draw string made of his aura the ranged form cannot be used for ranged attacks when his aura has been depleted.

        OTHER WEAPONS
        ▬ 8" Dagger
        ▬ 6" Combat Knife
        ITEMS
        ▬ A pouch that looks similar to his multitool sheath but bigger and blockier, it hold dust vials.
        ▬ A small maintenance tool kit
        ▬ Wallet
        ▬ A pocket book on mounted tactics
        ▬ His scroll
        ▬ Multitool
        ▬ A bit of travel Equipment
        ▬ A picture of his family and teammates is kept inn the pocket book as a bookmark



╫ S E M B L A N C E ╫

        *NAME ▬ Wild Hunt
        *AURA COLOR ▬ Titanium Blue
        *DESCRIPTION
        ▬ Remus's semblance allows for him the manifest his aura as tangible creatures. (Visual A Visual B Visual C) The summoned animals are linked to and fall under Remus's complete control. He can utilize the aura link to take control of them and established a sharing of their senses with him. The animals he can create vary widely and requires nothing more than him to be familiar with the animal in question. The animals are classified by size and each size has its own applications. Small include animals in range from mice up to the size of most foxes and are commonly used for scouts. Medium picks up from there and cover animals up to large canines and felines and are commonly used for skirmishing. Large creatures pick up from there and include animals such as horses, bears, constrictor snakes, ect and are used to attack or assist in attacks. Huge animals include creatures like elephants, and rhinos they are also used for attacks. Gargantuan animals include mostly up scaled versions of animal or things from prehistory where monolithic size was more the norm. These monsters once manifested are the trump card of this semblance.
        *LEVEL 0 ▬ (0-99 posts)
        ▬ Usable Summons: Small, Medium
        ▬ Remus can Summon up to 4 animals per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 8 animals at a time
        ▬ Remus can only handle summoning 20 animals per day
        ▬ New Class – Small: (Limit of 8 at a time, Life of 10 posts) Small summons are generally fragile but nimble. As such they get around quickly and preferably unnoticed, surviving their jobs by avoiding hits as pretty much any direct hit will destroy the summon.
        ▬ New Class – Medium: (Limit of 6 at a time, Life of 7 posts) Medium summons are the most balanced of all the size classes. Specializing in neither defense or attack but still retaining some of the agility of the small class they are capable of evading well and resilient enough to take several hits from most common forms of weapon attacks making them decent fighters. Though three solid hits from just about any kind of ammunition can do the trick or getting a hit from a fragmentation grenade.

        *LEVEL 1 ▬ (100-199 posts)
        ▬ Usable Summons: Small, Medium, Large
        ▬ Remus can Summon up to 5 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 10 animals at a time
        ▬ Remus can only handle summoning 25 animals per day
        ▬ New Class – Large: (Limit of 4 at a time, Life of 5 posts) Large summons are primarily intended for attacking or specialized tasks. The increase in size and aura drain to sustain it improves their defenses but on scale to the Medium class making them more capable but still rather even kilter, thus is the medium class are decent fighters the large are effective ones. (Essentially it takes 50% more damage to bring a large down compared to a medium) So the damage threshold is 5 hits from most weapons while large caliber guns could probably manage in 2-3, and explosives can still take one down relatively easily by using 2 frag grenades. Though a single HE grenade or anti-vehicle grenade could be used in a direct hit to ensure a kill instead of relying on the multiple fragments of the previous to do the job.

        *LEVEL 2 ▬ (200-299 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge
        ▬ Remus can Summon up to 6 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 12 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Huge: (Limit of 2 at a time, Life of 4 posts) Huge summons are the assault summons. They really need no more aura to sustain their size than a large summon but are provided more. Huge summons tend to be brighter and more vivid than others as they have aura to spare which makes them reinforced. They use their size for attack power and the aura defenses to withstand a great deal of damage. Generally it is a good idea to view these summons as similar to a tank or other armored vehicle. Large caliber rounds are most effective, usually needing 6 to 8, as their damage threshold is high enough that besting it in a single blow would require an anti-tank weapon system.

        *LEVEL 3 ▬ (300-399 posts)
        ▬ Usable Summons: Small, Medium, Large, Huge, Gargantuan
        ▬ Remus can Summon up to 7 animal per post and can only summon every 3rd post
        ▬ Remus can only handle simultaneous control of 14 animals at a time
        ▬ Remus can only handle summoning 30 animals per day
        ▬ New Class – Gargantuan: (Limit of 1 at a time, Life of 2 posts) Gargantuan summons are the ace in the hole. Their immense size makes them extremely destructive. They draw an insane amount of aura and are almost as well defended by it as Remus himself is. Most common attacks will hardly register and it will take a number of large hits to wear these summons down. The damage threshold of a Gargantuan summon would be on par to a few large caliber high explosive shell impacts, (the equivalent impact of ~12 kg of TNT), or otherwise hit it with something very large like collapsing a a mid rise on it. When summoned the aura of all other summons are absorbed into the Gargantuan summon.

        *ADVANTAGES
        ▬ Safety in Numbers: Remus never has to fight alone. His semblance is an extension of his team. His semblance also allows for excellent situational awareness as he can keep an eye on a wide area at once.
        ▬ Mounted Combat: A foot soldier is good, a cavalryman is better. Such has been the way of warfare until the horse was phased out.
        ▬ Speed Up: The biggest advantage of a mounted warrior is speed and power. When mounted his personal speed doesn't matter in how fast point B can be reached, and that extra speed and mass puts so much more oomph into any attack.
        ▬ Synced Up: Remus can take direct control of one summon at a time and share it's sense. An invaluable advantage for gathering recon information quickly through the scouts he sends out with the semblance.
        ▬ Range: Remus can operate his summons out to a distance of 100 feet from his location. As he is linked by his aura to his summons the summons cannot move beyond that 100 feet. If they move beyond this Remus's aura can't maintain the link and the connection will break, destroying the summon.
        *DRAWBACKS
        ▬ Weaknesses particular to size classes: Small summons are very fragile. Huge summons are fast in a line but over all sluggish and lose numbers and life span despite their similarities in demand to Large summons due to their extra aura defenses. Gargantuan summons can only be brought out one at a time and for very short times. Gargantuans inhibit the ability for any other size class to be present at the same time as it, and they also can't be called upon on back to back summonings making their cool down 6 posts instead of the standard 3 of the other classes.
        ▬ General Weakness of the Summons: The mimicry of instinct that allows the summons to function independently on the orders Remus gives them makes them all fear fire like any real animal. The only exception to this is a summon that Remus is in direct synced control of as he knows the summon's aura body can handle the flames.
        ▬ Reduced Aura Defenses: While using his semblance Remus feeds a supply of his aura to the summons he creates to maintain them. Due to this his aura's defensive capabilities are reduced in comparison to how many animals he has summoned. This reduction is 15% when the summons count is at or below 50% of his control capability. When the number of summons exceeds 50% his aura's defensive capabilities take a 30% hit to their effectivity. There is one exception to this and that is when the semblance is used to summon a Gargantuan creature. That one creature is provided with so much of his aura for its own protection that aura Remus has left loses 45% of its defensive capabilities. Using level 0 as an example this means 1-4 animals costs him 15% of his defenses and 5-8 would cost him 30%.




narxfang

Deadly_Tiger

KnightsRoyal

Quote:

"Howdy hey, this is Dane Nerro, your judge for your fourth run. This should be about the finer details that need to be edited so I'll just jump right into it."

*Optional edits/Curiosities*

• ---


*Must Edits/Clarifications*






Primary Weapon




Semblance:
○ It has been dictated and a complete consensus now that you need to remove the Gargantuan Size from your summon list as the size is just absurd with everything you have so far in this semblance. The max size your creatures can get at Huge is equivalent to an Elephant and that is it.
○ When you summon, you can only summon one size type at a time and while they are out you can only summon those size types.
○ Increase the cooldown in between summons from 3 posts to 5 posts.
○ You need to reduce the number of summons you get in general by half.
○ The summons durability needs to be reduced once more and instead of mentioning High Calibur or HE grenades, they must be general hits.



*Reminder*

• [Rules or other memos go here]

KnightsRoyal

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