◎ The Staff of Íroas Deus is quite possibly the most powerful weapon ever created by the Titans themselves. Although this is, of course, only out of a set of forty-two other weapons. Although this weapon was commissioned to be created by Khemia Onigashima, the King of Titans, himself. It was ordered to be created shortly after his own son's birth with a Kishin woman. This weapon, instead of being created by only one Titan, was actually worked on by the original forty-three Titans, with Khemia himself included. It was created from all manner of minerals and artifacts that the Titans were able to find. It was made from an odd metal which looks like gold, but is in fact much more valuable, and incredibly durable. The main draws of this staff though, are the seven snakes' heads at the top, and three blue orbs located midway up the hilt. The three blue orbs are, in fact, splinters of Akuryo's own soul, which allows only him to be able to wield and use this weapon to its fullest potential, rendering it no more than a regular staff to others. The seven snakes' heads were once empty though, up until Akuryo finally regained this weapon. Once he had done so, he was able to fit the Seven God Orbs into their mouths. These Orbs were given to him from seven different gods and goddesses. These seven were once the heroes of their own Existences, chosen by Hollow to fight against Wolloh, but ultimately failing in the end, their Existence being destroyed as a result. Although they were saved by Hollow, and ascended to gods and goddesses. They each saw Akuryo as the next hero chosen by Hollow, but did not give up their orbs until he conquered their Sectors. And now, with the Seven God Orbs placed within the staff, it has become even more powerful, allowing Akuryo to access these sevens' powers for himself, albeit only one at a time.
» Blessing of Nora Iddio; Hakumei, Light of the Gods The Goddess of Knowledge. Nora Iddio was one of the Eight Heroes of the Eight Existences, and an incredibly powerful Godling-Titan, if not the most powerful through all Eight Existences. Although she was known mostly for her immense amounts of knowledge instead of her strength and other various achievements. At some point in her original life, she ascended past your average Godling, becoming what is known as a "Godling-Titan". A mix of the two most powerful races to ever grace any Existence. At her side she always had her spear, Hakumei, and used it to get herself through many different battles. Whenever Akuryo calls upon her power, he himself is transformed into a Godling-Titan, overwriting his DNA and abilities for the time he has this "form" activated. Although it is incredibly power, allowing him to use an amazing balance of "benevolent" elements and immense power, he can only use Nora's original abilities and weapon, none of his own. Signified by the Amethyst Orb.
» Blessing of Baleiro Dieu; Eirinistís, Commandment of Pacifism The God of Pacifism. Baleiro was one of the Eight Heroes of the Eight Existences, and a Juggernaut, an incredibly powerful race which was wiped out by magic users before they could use their power to try and dominate the entire world. Although Baleiro was quite different from them. Instead, he was more of a pacifist nature, never truly relying upon his Juggernaut abilities nor the powerful form they were blessed with. He usually tried his best to get through things without having to resort to violence, causing other members of his race to look down on and exile him. Even so, he kept on with his views, although at one point, he had to give in to his true nature, and go all out in battle. It was through this battle that he ascended from Juggernaut to a once thought extinct version of the race, known as Jagannath. A true, unstoppable force of nature. Whenever Akuryo calls upon his power, he himself is transformed into a Jagannath, overwriting his DNA and abilities for the time he has this "form" activated. This allows him access to the powerful and fabled Juggernaut Drive, but he can only use Baleiro's old abilities and weapon, and not his own. Signified by the Sapphire Orb.
» Blessing of Caedis Dios; Crimson Avenger, The Grim Reaper The God of Beasts. Caedis was one of the Eight Heroes of the Eight Existences. And once known far and wide as a wretched abomination across the multiverse. The reason being he was the last of his entire race, the Black Beasts. They were known as the devourer of worlds, destroying one to move onto the next. Of course this stereotype fell unto Caedis's shoulders when the rest of his kind was killed, causing many to give him the cold shoulder and never give him a chance to correct himself. As such, he molded himself to become the man and creature that everyone feared. A being of darkness and death that knew only how to fight and kill. Those that actually got the chance to know him instead of avoiding him at all times actually came to know him as a huge softie though, only fighting to hide his true feelings. After his many battles, he ascended to the most powerful of beasts, the Black Superbeast. Through this he became even more feared and hunted, but continued to survive against all possible odds. Whenever Akuryo calls upon his power, he himself is transformed into a Black Superbeast, overwriting his DNA and abilities for the time he has this "form" activated. This allows him access to the increidbly powerful, yet dangerous, Black Beast mode. Although he can only use Caedis's original abilities and weapon, not any of his own. Signified by the Ruby Orb.
» Blessing of Khule Molimo; Arcus Pluvius, Vessel of the Twenty-Three Orbs The God of Elements. One of the Eight Heroes of the Eight Existences and originally a Nine-Tailed Kitsune. Kuhle was once a ruler of his own country, after much travel and journeying. Although originally he was once part of an alternate dimension, being thrown into the new one during a world war. He was, arguably, one of the most powerful warriors of his time, rising to challenge even the gods themselves in some instances, and coming out on top. He even knew of "World Creation" magic, and used it to recreate the old world he was from, knowing he would never be able to return to it. After living for who knows how long, and gaining even more power, he soon ascended to become a Twelve-Tailed Kitsune, becoming a truly "godly" being. Whenever Akuryo calls upon his power, he himself is transformed into a Twelve-Tailed Kitsune, overwriting his DNA and abilities for the time he has this "form" activated. This allows him to be able to transform into a twelve-tailed fox, becoming an incredibly powerful and dangerous beast. Although he can only use Kuhle's original abilities and weapon, not any of his own. Signified by the Topaz Orb.
» Blessing of Saya Gott; Elementarium, Embodiment of the Elements The Goddess of Magic. Saya was one of the Eight Heroes of the Eight Existences and a Dragonmage. The strongest of all magic users of her time, surpassing even the "Elders" in both power and knowledge. Her magic was on what could be considered a "God Scale", meaning her magical prowess would put her at the level of even a god. Although, like many would have expected, she did not use these powers for acts of evil. But instead, she used them to help those across the world. She was able to stop even the most cataclysmic and apocalyptic events with her own magic, going on to seal even the greatest evils in what were thought to be impenetrable magic barriers. It was through this that she was able to ascend past a normal Dragonmage, becoming what was known at the time as a Dragon-Godmage, an all-powerful magic user. Whenever Akuryo calls upon her power, he himself is transformed into a Dragon-Godmage, overwriting his DNA and abilities for the time he has this "form" activated. This allows him access to a previously unrealized Dragonmage Form, greatly increasing his magic power past normal limits. Although he can only use Saya's original abilities and weapon, not any of his own. Signified by the Emerald Orb.
» Blessing of Caihli Bathala; Executioner, Darkness of the Devils The Goddess of Battle. Caihli was one of the Eight Heroes of the Eight Existences, and the one and only Deviling-Titan. She was known far and wide across her own world for her battle prowess, and her mastery over every weapon type that she happened to come across. This caused her to be seen as a hero to many, and yet, even a villain to many more. Every battle she happened to fight (except against gods) she managed to come out on top as the victor. This cause many kingdoms to try and hire her as a mercenary, or even as a knight to help them in their wars. Of course, she turned them all down, despite how much money they offered. Likely because she felt she wouldn't be able to find any worthy opponents. Over her many years of battle, she seemed to finally ascend from a Deviling to what was known as a Deviling-Titan, one on par with even the gods themselves. Whenever Akuryo calls upon her power, he himself is transformed into a Deviling-Titan, overwriting his DNA and abilities for the time he has this "form" activated. Although it is incredibly power, allowing him to use an amazing balance of "malevolent" elements and immense power, he can only use Caihli's original abilities and weapons, not any of his own. Signified by the Amber Orb.
» Blessing of Arcanum Elementis; Kusanagi, Slayer of the Gods The God of the Multiverse. Arcanum was one of the Eight Heroes of the Eight Existence, and once known as what was an "Abnormality", a being created from the DNA of his two mortal parents, mixed with the DNA of Seven Anti-Gods and Anti-Goddesses, the counterpart to the "Normality". He was, in essence, a mix of the six listed above in their base state, able to call upon all of their powers as his own and become an incredibly powerful being. He was the only one of the original seven to actually battle against Wolloh, alongside his family and friends. Although it was no easy task, as he had to overcome many other quests and adventures to even get to a point where he'd be able to stand on equal grounding with Wolloh. Of course in the end, he lost, and his old allies- and his Existence, were all destroyed. Although he was saved by Hollow, moved to the last Existence, his friends and family brought back to him. Now, he does his best to lend his power to his Champion, Akuryō, to help defeat Wolloh once and for all. Whenever Akuryō calls upon his power, he gains the powers of the Abnormality. Basically the power of the other Six Heroes, but in their base states (Godling, Juggernaut, Black Beast, Nine-Tailed Kitsune, Dragonmage, and Deviling). Which means he is weaker than he would be using their forms alone, but allowing him a more "roundabout" way of battle. Athough Akuryō can only use Arcanum's original weapon and abilities like this, and none of his own. Signified by the Aquamarine Orb.
» Blessing of Akuryō Zen'nō-sha; Judgment Wheel, The Judge of Sins The King of the Seven Sectors. The final of the Eight Heroes of the Eight Existences, and the powerful Kishin/Titan Halfling. He's the only "biological" son of Khemia Onigashima, his two siblings having been created from a combination of his father's flesh and unknown Magic. He was born shortly after the creation of the first Existence, which Hollow had created. His mother having been a Kishin, he was born of a Halfling of his two parents' races. Although after his mother's death, he was set to sleep for an incredibly long time in some odd chamber created by his father, only set to awaken when the world needed his aid. Akuryō was the one this weapon was originally created for, having been commissioned for his father shortly after his birth. Although it was set to be used as a sort of "symbol" of him being the Prince of Titans, it seemed a secret power was introduced to it without Khemia's knowing. This power allowed it to shift its shape to a different weapon, granting Akuryō different powers. Although this wouldn't be known for an incredibly long time, so instead it only boosted Akuryō's own abilities, and changed its shape to a weapon created from the young boy's imagination. This weapon was also created from three shards of his soul, allowing only him and those he chooses to be able to wield it. Signified by the three glowing, blue orbs on the "hilt".
◎ Boosted Gear, also known as the Red Dragon Emperor's Gauntlet, is a Sacred Gear wielded by Akuryo Zen'nō-sha. Listed as one of the thirteen Longinus, it has the spirit of the Welsh Dragon, Ddraig, residing within it. Boosted Gear takes the appearance of a a red gauntlet with a green jewel and 2 golden spikes that manifests on the user's arm. After a certain time, it transforms into a more Dragon-like gauntlet that covers up the user's hand and a majority of the arm. When the Boosted Gear reaches it's second liberation, it gains another green jewel and a total of 10 golden spikes, once again covers up more of the user's arm. As of now, it takes the form of a green orb under Akuryo's skin in his left hand.
» Dragon Booster By calling this out, it allows Akuryo to summon the Boosted Gear on his left hand.
» Boost Doubles Akuryo's power. This call is announced every 10 seconds until he reaches his physical limit. In Balance Breaker mode, this call is announced repeatedly until he reaches his limit.
» Explosion Releases the Boosted Gear's stored power for a short period of time.
» Reset This announcement is called after all the Boosted Gear's stored power during Explosion is drained. Once called, Akuryo cannot use Boost again until he releases another Explosion, so long as his body is not near its physical limits.
» Burst This announcement is called when Akuryo reaches his physical limit. Once called, all of his increased powers are drained.
» Transfer Transfers increased power to other people or objects.
» Jet Allows Akuryo to fly with his Dragon Wings while in Scale Mail mode.
» Welsh Dragon Over Booster/Welsh Dragon Balance Breaker Activates the Scale Mail armor, Boosted Gear Scale Mail. The Balance Breaker of Boosted Gear that creates a Red Dragon Armor. Akuryo can Boost without the 10-second limit. At the back of his armor, there are two rocket boosters that gives a temporary boost of speed and flight. It also has a pair of retractable Dragon Wings with Pteranodon-like claws that he can use as arms.
» Juggernaut Drive Activates Juggernaut Drive. A form unique to the Boosted Gear and Divine Dividing. The Juggernaut Drive temporarily removes the seal placed on the Heavenly Dragons granting the user immense power. The Juggernaut Drive, however, causes the user to lose sanity while having their lives devoured by the power. In this form, Akuryo's speed is greatly increased to the extent that it can be hard for one's sight to follow. This form is also capable of creating Dragon arms and blades from the gems of the armor. It contains a small cannon within the mouth of the helm that shoots out a laser beam.
‣‣‣ Longinus Smasher: The chest armor of the Scale Mail slides open and fire a powerful shot. Ddraig has revealed that this is a forbidden and sealed attack.
» Illegal Move Triaina The Illegal Move Triaina is a specialized technique used by Akuryo that changes his Scale Mail armor into three different forms based on a Chess system.
‣‣‣ Welsh Sonic Boost Knight: Triaina's Knight form. In this form, Akuryo possesses enormous speed, but to make full use of it, he must shed his excess armor, causing it to become thin to the point where it has low defense, making him vulnerable to powerful attacks.
‣‣‣ Welsh Dragonic Rook: Triaina's Rook Form. In this form, Akuryo possesses a massive amount of power and defense but has a low body maneuvering speed because of the massive, thickened armor. »» Solid Impact: It's respected finishing move that delivers a punch that has its power and speed increased by nailing the percussion hammer located at his elbow.
‣‣‣ Welsh Blaster Bishop: Triaina's Bishop Form. In this form, Akuryo possesses an enormous amount of magical energy, which he applies it to the two cannons at the back of his armor. »» Dragon Blaster: It's respected finishing move that is a severely boosted equivalent of his Dragon Shot capable of leveling battlefields and briefly warp space-time. The drawbacks to this is the amount of time it takes to charge the cannons and stamina lost with each shot.
» Cardinal Crimson Full Drive Activates Cardinal Crimson Promotion, the Scale Mail's Queen Form that is achieved by gaining the "True Queen". This form changes the color of Akuryo's Scale Mail armor from red to crimson. Cardinal Crimson Promotion incorporates all three Evil Pieces traits, making it the most balanced and most powerful form of Akuryo's Scale Mail, having power equivalent or more than the Juggernaut Drive. In this form, Akuryo is capable of using enhanced versions of the Illegal Move Triaina's abilities. ‣‣‣ Solid Impact Booster: By Morphing one of the armors gauntlet into one of the Welsh Dragonic Rook's, it allows it for an enhanced version of Solid Impact.
‣‣‣ Crimson Blaster: An enhanced version of Welsh Blaster Bishop's "Dragon Blaster" that blasts out a powerful beam from the wings of the armor.
‣‣‣ Dividing Wyvern Fairy: Originally taking the form of Dividing Gear a white gauntlet on Akuryo's right hand. Akuryo is able to send small, white draconic looking creatures which can divide the power of, and reflect all incoming attacks. Though this seems to draw power from his stamina instead of his magic power, which can cause him to tire rather quickly.
‣‣‣ Longinus Smasher: An ability initially available to Juggernaut Drive that from the chest appears a launcher that fires a powerful destructive beam. This, however, leaves a strong fatigue on Akuryp as it drains a lot of his stamina and depending on how one uses it, it can change the environment. Due to its immense power, this ability has a very long recharge period, lasting at least a month.
» Dragon Shot Dragon Shot is a rather powerful move. Akuryo fires a beam of energy by concentrating his magical powers. This move is usually used in tandem with the Boosted Gear to increase its destructive powers. He has also developed a small scale Dragon Shot that is meant for knocking out humans. He's also able to move and redirect it.
» Flame Blaze Akuryo can use Dragon Flames through Boosted Gear. He first inhale an amount of air to fill his lungs, then uses his powers to produce a small flame in within his stomach and use Boosted Gear's ability to enhance it. While the air mixed the enhanced fire within his stomach, he breath out a large stream of dragon flames from his mouth toward his enemies. He's also shown to widen the range of his dragon flames that can engulf the whole sky. Akuryo has also developed a high degree of resistance to fire attacks, so that only the most powerful flames, such as those of a Dragon, Phoenix, or God/Goddess can injure him.
» Diabolos Dragon God This form is the result of Akuryo borrowing Hollow's power. The armor undergoes further change, as its color changes to be both crimson and black and adding a second set of wings. The power this form grants is so great that it overwhelms even the most powerful magic cancelers. Boost has been changed to D ∞ D as Akuryo powers up in this form with the ∞ symbol emerging on all of the gems. According to AKuryi, he was able to use this form because his body was created with Divinity from the Realm of the Gods. Even so, Akuryo can only sustain this form for a short period of time, followed by pain that makes death pale in comparison. The form can only be maintained for five posts. Akuryo can do partial Dragon Deification on his left gauntlet arm and allow him to use his Dragon God Aura. Akuryo can combine the Dragon God aura with his Solid Impact Booster and Dragon Shot.
‣‣‣ Infinity Blaster: A further enhanced version of Crimson Blaster, the wings contain cannons that shoot out a powerful blast of red and black aura.
‣‣‣ Longinus Smasher: The form not only is capable of this move but the blast it shoots out has been enhanced with the power of infinity, delivering further damage, it can also be used in tandem with the Infinity Blaster.
‣‣‣ Blazing Inferno of Scorching Flames: Akuryo releases a powerful breath of fire which can incinerate anything, flames that never go out once ignited as they continue to burn even after being reduced to ashes and can probably burn the soul until nothing remains. Gods, Goddesses, Deities, and others like them are unaffected by these flames. It's area of effect can cover an entire island.
◎ Flamberge is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Akuryo to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Flamberge is the Armatus of Fire, taking the form of a large longsword, giving Akuryo control over purifying flames, which battle again darkness and corruption with ease. And even though the flames emitted from this weapon are usually used to purify, it can still pack a very painful punch.
Flamberge has the ability to change its user's clothing and appearance. It also has purifying flames, which can turn dark and corrupted creatures back to normal. It's powerful against fulled-blooded Demons and Devils (not half blooded). It also seems to have a small effect against corrupted Gods and Goddesses, but not enough to fully purify.
» Burning Echo Fire bursts forth from Akuryo in two waves, the second being much more powerful than the first. These flames cause great burning damage against the opponent.
» Crown Fire Akuryo swings Flamberge and at first, a few wisps of wind circle around the enemy, then suddenly burst with fire, damaging enemies in a medium area while launching smaller targets into the air.
» Calamity Fire Akuryo conjures a wide wall of fire, which then rushes through the battlefield, pushing enemies back and dealing continuous damage.
» Ancient Nova Upon activation, the atmosphere turns red as heat energy builds in the sky. A massive bullet of flame then descends from the sky, striking the earth and rupturing a large area. Finally, a quick flash of hellfire consumes the battlefield around the point of impact before dissipating.
» Vermillion Crescent Akuryo swings Flamberge in an crescent arc, a wave of fire trailing after the swing soon after. This causes both damage from the sword, and damage from the fire.
» Rain of Fire Akuryo swings Flamberge downwards, not aiming to strike the enemy. Afterwards, fire begins raining down from the sky, covering about ten feet.
» Scorched Valley Akuryo swings Flamberge twice, on each side of his enemy. Upon doing so, two waves of fire appear on each side of the enemy, closing in on them.
» Crimson Cross Aetherues swings Flamberge in a cross formation, with fire trailing the strikes and causing great burn damage to any hit by it.
» Flamberge, The Ultimate Purification Akuryo holds Flamberge out to his side, the sword coming alight with the flames of purification. He then lowers to the sword down to the ground, the tip touching it. Once he does this, he spins in a circle twice, tracing the sword along the ground and causing a scorching circle to appear. Lastly, he slashes upwards in a diagonal cut, causing fire to burst forth, and allowing him to be surrounded by a pillar of flame. This attacks causes great fire damage to any standing nearby, and the attack is meant to be used at close range.
◎ Aqua Limit is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Akuryo to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Aqua Limit is the Armatus of Water, taking the form of a large bow and arrow, and giving Akuryo control over the torrential seas. The water used in attacks from this weapon seems to have purifying abilities, though not as strong as Flamberge's. It's still pretty powerful in its own right, though.
Aqua Limit has the ability to change its user's clothing and appearance. Its waters also seem to have slight purification abilities, and healing properties on those the user considers an ally.
» Bubble Arrow Akuryo shoots four large bubbles of water floating in the air. These bubbles explode and deal damage upon contact, otherwise they just explode themselves, dealing no damage.
» Arrow Squall Akuryo shoots arrows into sky that then rain down onto his enemies. These arrows fall in an area of about fifteen feet, and continue falling until the enemy escapes, or after about fifteen seconds (essentially, one post).
» Trinity Arrow Akuryo first shoots two, water-infused arrows at the enemy, then follows with a large, water-infused arrow powered by a great blue emblem conjured around the arrowhead.
» Maelstrom When the attack is used, a whirlpool appears over a large area of the battlefield, lifting all enemies within range into the air while dealing damage.
» Elixir Vitae Three white circles at slightly varying angles appear around the target, white wisps surrounding them and mildly bursting. This spell heals a large amount of health and cures all physical and magical status ailments from Akuryo's allies.
» Azure Assault Akuryo aims his bow horizontally at his enemy, a large, ornamental, and blue glyph around the arrowhead, then releases twelve spiraling water arrows at the enemy.
» Saint's Arrow Akuryo knocks an arrow and points it at his target. He then charges the power of it for about ten seconds, before it shines a bright white and he releases it. Upon impact, it explodes in a flurry of torrential water and purification, causing large damage.
» Six Falling Stars Akuryo points Aqua Limit at his enemy, an arrow appearing in it. He then pulls the arrow back and releases it, the arrow splitting into six and flying towards the enemy in an expanding twister fashion. They then fly towards the enemy, piercing straight through them. Even though this causes no visible wounds, it still causes a lot of pain.
» Aqua Limit, Deluge of the Torrential Seas Akuryo holds Aqua Limit up, pointing the arrowless bow at his opponent. A magic arrow with an enlarged, cone-like tip then appears in it. Akuryo then pulls this arrow back and releases it, causing more to appear in its place. Akuryo releases this barrage of arrows on his opponent, one after the other. While his opponent is blinded by all the water from the arrows, Aqua Limit shifts to become a blade on Akuryo's arm, which he uses to pierce through his target in an torrential explosion of water.
◎ Sylphystia is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Akuryo to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Sylphystia is the Armatus of Wind, and takes the form of fourteen green and golden blades of two varying sizes, which float against Akuryo's back and act much like wings. Sylphystia does not have purification abilities like Flamberge and Aqua Limit, but the blades seem to have invisible winds which surround each individual blade, ripping to shreds anything that would touch them.
Sylphystia has the ability to change its user's clothing and appearance. Each individual blade has a "coat" of invisible, razor sharp winds, which tears to shreds anything which comes in contact with them.
» Gale Phantom Akuryo spins, striking his enemy and finishing the attack with a wind-infused blow. Akuryo also switches places with the target.
» Stratashield Akuryo slightly leaps into the air with a spin, producing a wind blast around himself. This blast protects them from any incoming attacks (unless super powerful), and can spread to up to five allies.
» Deep Squall Akuryo conjures two circling blasts of wind around them. The user will then periodically emit those same blasts another three times.
» Cloudburst Akuryo leaps into the air and ejects six green blades that then fire green lasers in a straight line, with each blade firing at a different angle.
» Wind Blade Akuryo performs a front-flip while striking the target with his sword/blade wings. The wind "coat" along the blades is also active, dealing more damage than the attack normally would.
» Whirlwind Slash Akuryo performs a series of counterclockwise rising spins that conjure a green whirlwind around him.
» Virulent Shards Akuryo leaps into the air, conjuring multiple magic blades pointing at the field in the target's close proximity, that he then rains upon the enemy in rapid succession, each blade conjuring a green wind blast upon contact with the ground.
» Razor Vortex While in the air, two green circles burst from Akuryo, and then another series of green circles do the same, accompanied by several pillars of green winds.
» Sylphystia, Whirlwind of Blades Akuryo flies into the sky, thanks to the usage of the wind element. He then summons multiple green blades behind him, much like the ones on his back. Akuryo then causes these blades to rain down upon the enemy and around them, causing a triangular crest to form on the ground. All of the blades then explode into a burst of wind sporadically, the crest forming as green energy, and releasing one final, powerful burst of razor-like winds.
◎ Earth Revolution is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Akuryo to undergo a slight transformation. His attire changes, his eyes become the same color as his weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Earth Revolution is the Armatus of Earth, and takes the form of two gauntlets on Akuryo's hands, which control two, much larger disembodied fists, which float alongside him. Earth Revolution has no purification abilities at all, and is more focused on healing and incredible offensive abilities. The large, floating gauntlets seem to have supernatural, superhuman strength, capable of pulling and controlling the earth to Akuryo's will, making it incredibly dangerous in the wrong hands. Even punching the earth with one of these hands can cause an earthquake.
Earth Revolution has the ability to change Akuryo's clothing and appearance. The giant, disembodied hands alongside Akuryo can be controlled by the gauntlets on his hands, and they have supernatural/superhuman strength, allowing him to lift even the largest of boulders.
» Rock Sattelite Akuryo conjures three large rocks circling around him. These rocks explode upon contact with the enemy, causing rock shards to go flying in all directions (except towards Akuryo). Otherwise, they can stop any solid attacks in their tracks (unless too powerful).
» Crystal Tower Akuryo conjures tall crystals on up to three targets, which erupt from beneath them. These crystals dissolve back into the earth after the attack.
» Earth Shaker Akuryo slams his fist into the ground, creating a large impact zone around him. This impact zone is an earthquake, causing loss of balance, followed by large stalagmites to shoot from the cracks in the ground. It should be noted this attack does permanently change the terrain where it was used, unless repaired by magic.
» Gigaton Smash Akuryo first attempts to grab his target with the right fist. If he succeeds, he will rise into the air and throw his target into the ground, following with a smash. This can cause the ground around his opponent to crack, and possibly cause shards of earth to be embedded into their skin.
» Fairy Circle Once the glyph has formed, spheres of light rise up, purifying all party members excluding those that are knocked out by completely restoring their health and curing them of any status ailments before finally granting them a boost in Attack, Defense, and Magic. While party members are being cured and boosted, the circle also flashes with powerful energy of the element of Earth, damaging every single enemy nearby with earthquake-like shockwaves.
» Monolithic Current Akuryo digs one of the large hands into the ground beneath his enemy. He then pulls up, causing multiple, sharp, large rocks to come forth from the ground, pushing his enemies back and possibly piercing them.
» Scrap Toss Akuryo digs both hands into the ground and pulls out either a large chunk of metal, a boulder, or a mix of the two. He then throws this large object at his opponent, aiming to crush them.
» Iron Curtain Akuryo digs both hands underground, pulling up a wall of either earth or iron to shield himself with. It can protect up to six allies, if they're close to Akuryo. Can deflect all but the most powerful attacks.
» Earth Revolution, Shooting Stars Akuryo jumps onto one of the large gauntlets, charging it with earth energy as he seems to surf on it. He then makes a ninety-degree angle, uppercutting his target and sending them flying into the air, along with any rocks he caused to fly up from "surfing" along the ground. He then proceeds to fly back down towards his enemy much like a meteor, the rocks following after him and pelting any other enemies that may be nearby. Whether the attack connects with the enemy or not, it creates a crater in the earth, and causes an earthquake.
◎ This weapon has the powerful yet dangerous ability to control and distort time. Though using it can cause the space-time continuum to slowly crumble, not using it lets it heal over time. So prolonged usage is not recommended.
» Temporal Rip Akuryo is able to cause a small rip in the fabric of time, through which objects (non-living) can be sucked, and thrown into any point in time. Meaning while fighting and using this while sucking up a rock, he could cause the rock to be spit out ten seconds in the future, striking his enemy from out of nowhere.
» Chrono Beam Akuryo can shoot a "time beam" from the top tip of the spear which, when coming in contact with an object (non-Human/Demon), can cause it to age quickly and either die or turn to dust. Takes longer the bigger the object.
» Turn Back the Clock By spinning the spear directly in front of him, Akuryo is able to travel back a short distance in time (up to a minute) to either save himself or others from a horrible fate. Though doing so actually causes him great discomfort, so he rarely uses this ability unless absolutely needed.
» The Hands of Time By holding the spear out to his side, Akuryo can summon "phantom" versions of the spear, which are shaped like clock hands (the arrows). He can grab these and throw them at his opponent for piercing damage, though it does nothing else.
» Scattered History Akuryo can throw Lance of Longinus into the air, causing it to split and break apart into multiple arrows of light (time). These arrows, if striking something non-human, cause the object to age rapidly and detiorate. Otherwise they just pierce the body and do some pretty bad damage before reforming in Akuryo's hand.
» Forwards and Backwards By holding the spear out in front of him and holding it straight up, Akuryo can speed up time for short amount of.... his time (fifteen seconds at most). By turning the spear upside down, he can slow down time for a limited amount of his time (fifteen seconds at most).
» Stop 'em in Their Tracks A more advanced and dangerous ability that the spear possesses. By throwing it up in the air and spinning it, Akuryo can freeze time for as long as the spear is in the air. Though it doesn't matter if he's there to catch it as it falls or not.
» Form Destroyer Upon initiation, six spears of light/time appear behind Akuryo, who stands across from his enemy. Akuryo fires all of the projectiles at his enemy, one at a time. Afterward, he hurls his spear at his opponent, lunges toward them, catches the spear, and runs his enemy through. Akuryo then delivers the final blow by lunging forward and piercing his opponent with his spear.
» Eternal Waltz, Final Dance Akuryo summons six spears of Light/Time, which he throws at his opponent, before summoning a seventh and charging them, stabbing the spear into them and pushing them back before jumping/flying back and making the spear explode. He then summons twelve spears of light/time and throwing them at his opponent, before summoning a thirteenth and grabbing it, slicing and dicing his enemy up before stabbing them once more as the spear explodes. This attack gets its name from the fact that it almost looks like he's dancing as he attacks.
◎ This weapon supposedly came into existence when God battled against Anti-God, and their power poured into and across the world. At one time when their fists met, it was as if their ideals had, too. Their punches connected to each other, and both were blown back, this weapon seeming to have formed between them. Though this is naught but legend and rumor.
» Divine Cross By swinging his sword, Akuryo can form a jagged looking cross made from light, which he then sends flying at his opponent. It seems to have the same properties as fire, being able to burn the victim if it manages to hit them, or generating heat. But, if it hits one in the eyes, it can cause them to become temporarily blind.
» Purgatory Blade Akuryo has the ability to surround his sword with an aura of light using his spiritual energy, making it seem larger than it really is. The maximum length he can add is 20 in., and the width being two and a half feet. The light has a strong burning effect, causing near intense burns before the blade is able to hit the target.
» Cleansing Waves Akuryo swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three and five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.
» Heavenly Strike Akuryo raises his sword towards the sky, making it glow with his spiritual energy. When the blade shines brightly enough,he swings it downwards. This cause a long, horizontal strike to fly towards his opponent at a great speed.
» Heaven's Beam Akuryo points his sword at his opponent, gathering spiritual energy in the blade. When enough spiritual energy has formed, he releases beams of light in rapid succession. These beams can either blind or burn his opponents if it makes contact with their eyes or skin.
» True Purgatory Blade An upgraded version of one of Akuryo's original attacks. Using his spiritual energy, though this time much more, he can make his weapon about five times its original size. Though at this size, it's mainly used to slam into the ground, and crush any opponents caught beneath it.
» Retribution From Hell his attack isn't really to difficult to understand. Akuryo stabs the tip of his weapon into the ground, sending cracks with light pouring out of them in every direction. The cracks are completely random, with no real pattern to them, making it difficult to tell where they'll go. But when they finally do stop, the ground starts to split open. At this time, pillars of light shoot up through the ground. They can cause temporary blindness or severe burn damage if they make contact with someone.
» Heavenly Retribution Another easy to understand attack. Akuryo can create miniature versions of his weapon to fly around the battlefield. Though, these don't make physical contact with people to cause damage. Instead, they fly around and seem to open "eyes" which hey shoot beams of light from. These beams can cause burn damage, or even pierce one's skin if it makes contact. While it is possible to destroy these, doing so will just cause two more to take its place. And slicing it in half will cause two mini-miniature versions of it to fly around.
» Final Judgement This is pretty much a weaker version of Akuryo's finale move. This move has Akuryo summon multiple miniature versions of his own weapon, which fly around the battlefield and strike his enemies. These mini-weapons are imbued with his spiritual energy, giving it the burning effect. These weapons rarely strike the neck and above, focusing only on the torso, legs, and arms. Though if they manage to flash right by one's eyes, the light may temporarily blind them.
» Final Judgement of the Gods This is, pretty much, the "end-all" move in Akuryo's arsenal. This could be considered the true power of Judgement of God, Ignorance of Anti-God. Zakai holds the sword above his head, and lets it grow in size. The size it grows to could easily cover a whole town, leaving only four spaces free of the attack. When the weapon grows to its full size, he throws it on the ground, though instead of crushing anyone and anything in its path, it seems to phase right through them. Only when it reaches the ground does the attack truly begin. A blinding light shines up from the cross, making it difficult to see, and find one's way out. The light does begin to burn one's skin, but it takes a short amount of time, and isn't completely sudden. But a few seconds after the light shines up, mini versions of the weapon fly around, cutting anything they come into contact with. The more pain that one has inflicted upon the user, the more powerful this attack will be.
◎ This weapon has the ability to use the powerful and terrifying Chains of Agony. A strange and mysterious power that allows the user to control the strange Ouroboros chains. When used, the magic appears as black, surrounded by a different green energy. The chains that appear also seem to be modeled like this.
» Ouroboros Chains his attack allows Akuryo to summon the Chains of Ouroboros from a black portal, lined with a strange green energy. Akuryo can either hold out his hand and send the Ouroboros chain straight out, or even work it in with other attacks. Such as when comboing an opponent, they can send the chain from any direction. It's also possible to use as a kind of grappling mechanism, whether to pull himself over to an opponent, or his opponent over to him. Or even to reach somewhere higher without the need for jumping.
» Retaliating Fang Akuryo slashes down on the opponent with his Chains of Ouroboros, then sweeps them up with it. Forcing the opponent into a coil of chains in midair while Akuryo gestures crazily. The opponent is then launched after the attack finishes. This attack can be fatal, if the opponent is instead slowly crushed within the chains. It is possible to break free though, or have someone break you out if you're not powerful enough.
» Basilisk's Vortex Akuryo summons multiple Ouroboros chain heads, which then start spinning in a vortex shape. Depending on what is "devoured" by the vortex it can either become bigger be stopped completely or destroyed. If someone is caught up in the vortex, the Ouroboros will shred them apart, causing multiple wounds. One must then either break their way out, or find a way to counter the attack themselves. Otherwise all that may be left is their bones.
» Unholy Wrath Not really as terrifying as it sounds. Akuryo slams his knee into the target's stomach, in hopes of making them fall over on the ground. If this fails, Akuryo tries to knock the opponent down with a roundhouse kick. If either of these are successful, Akuryo proceeds to stomp their target with their heel. Then then kick them away, followed by multiple Ouroboros chains, which pretty much adds insult to injury. More of a taunt than it is an attack.
» Serpentine Barrage Akuryo summons multiple Ouroboros chains to fly at their target. While the target is (possibly) distracted, Akuryo summons dark energy balls, surrounded with a green aura, to their hands. Akuryo then proceeds to throw these balls at his opponent. Akuryo doesn't exactly have to aim to hit, so long as the ball lands within five feet of the target. From these balls "hatch" more Ouroboros chains, which the fly at the target. This attack is pretty much a way to attack from all sides.
» Coils of the Dragon Serpent Using the Chains of Ouroboros, Akuryo wraps his victim up, making them unable to move unless they break the chain. If they are unable to do so, three large phantom "serpents" appear from three separate portals. They seem to be dark green in color, with bright green glowing eyes. Their fangs become blades and they all move quickly past the victim, cutting and slicing them. The end of this attack consists of the three serpentine creatures forming into one being, and seeming to devour the opponent, by falling down on them from the sky. The force of this fall is powerful enough to leave a small crater around the victim.
» Hungry Darkness of 1,000 Souls A large amount of Ouroboros chains rise from the ground around Akuryo in a cage formation. If they connect with the opponent, Akuryo bursts with energy as several snakes rise up from the ground, coalescing into a giant snake that waits to deliver a fatal bite to the opponent. Akuryo then opens a large portal behind themselves, as dozens more Ouroboros Chains come out of it, aiming at their target. The main objective here is to wrap the opponent up, making it either difficult for them to move, or unable to move. If this proves difficult, then the chains will capture the opponent, letting Akuryo attack them in the air by flying to them back and forth with kicks and knife slashes, using the chains as leverage, then slamming them to the ground with a massive snake via a diving attack from above. Only then does the large snake deliver its fatal bite, diving down on the opponent. This attack is only used when Akuryo plans to kill someone.
◎ Raijuu, The Beast of Lightning, allows its user to manipulate lightning and storms through the use of a Weapon Magic called Thunderbolt. Thunderbolt is remarkably versatile and can be used in a number of ways, allowing one to perform feats such as creating rings of lightning that bind and paralyze their opponents or imbuing their weapon with lightning and stabbing it into the ground to seal off an underground water source. By imbuing a weapon with lightning, its destructive potential vastly increases. In addition to being able to channel lightning through weaponry, one can discharge large amounts of it from their body. Thunderbolt also grants the user a degree of control over the weather, allowing them to call forth large thunderstorms.
» Purge of the Thunder Emperor Akuryo slashes his sword through the air in a specific sequence before pressing his hand to the blade. The target is then engulfed by a huge burst of lightning.
» Pursuit of the Lightning Beast Three lightning bolts in the form of rabid beasts are summoned from the sky to strike down an opponent. The attack is delayed, allowing each lightning bolt to strike in succession from multiple directions.
» Iron Hammer of the Thunder Emperor By thrusting his sword or pointing his fingers toward his opponent, Akuryo can evoke a colossal lightning bolt to strike the ground with tremendous force.
» Thunderclap Strike While engulfed in lightning, Akuryo lunges at his opponent with extreme speed and delivers a devastating strike with his sword.
» Sword of the Thunder Emperor Akuryo discharges lightning from his body and concentrates the amassed energy into his sword.
» Heavy Armor of the Thunder Emperor As Akuryo channels lightning into his weapon, he uses the surplus power coming off of it to cover his entire body in lightning while also creating a lightning shield with his free hand. The lightning surrounding his body acts like offensive armor, effectively eliminating Akuryo's blind spots.
» Embrace of the Thunder God Akuryo discharges the electricity surrounding his body, engulfing his attacker in a ferocious burst of lightning.
◎ This weapon actually has eleven different slots within its ammo chamber, each of which houses a different kind of bullet. Each of these bullets are magical in nature, and each one has its own varying technique. Due to Magic reasons, ten bullets can be shot from one insertion of this ammo, but it must be replaced after ten shots are used.
» First Bullet; Tremors of Earth By placing an earth infused bullet into one or both of the guns, Akuryo can cause the earth to grow small or large multitudes of spikes. Depending on how quickly Akuryo shoots, the spikes can appear either in a single spot at a time, or quickly near each other in a split second, making this a very dangerous attack.
» Second Bullet; Decomposing Rot By placing a rot infused bullet into "Hell", Akuryo can cause his opponent's skin to start decomposing in a small area, or cause fungus and the like to start growing over their body. If their skin starts decomposing, the process can be stopped by cutting off the area that has been infected, or even cutting off a whole limb.
» Third Bullet; Pulse of Life By placing a rare, life infused bullet into "Heaven", Akuryo can literally shoot an ally to heal them. Of course many people are rather reluctant to this idea, due to being in enough pain already and not wanting to add a gunshot wound to the mix. But this bullet does not her when it makes contact with its target. Instead, it causes a slight tingle, before causing warmness to travel throughout the target's body, slowly healing their wounds.
» Fourth Bullet; Waves of Time By placing a rare, time infused bullet into one or both guns, Akuryo can cause a ripple in time, causing everything to speed up to the speed of lightning, confusing everyone. Or slowing them down to the speed of a turtle, making it easier to defeat them. Though due to the bullets being rare, and the bad effects it can cause, he rarely ever uses this attack.
» Fifth Bullet; Hell's Flames By placing a fire infused bullet into one or both guns, Akuryo can cause burning damage to his enemies, lightning them on fire. He can also, if using both guns, cause mini volcanoes to appear on the ground, and shoot up lava, before disappearing.
» Sixth Bullet; Locust Swarm By placing an insect infused bullet into "Hell", Akuryo can cause a swarm of insects to be shot from his guns, causing a sort of barrier to prevent anyone from being able to see, The insects are otherwise pretty harmless.
» Seventh Bullet; Lightning Strike By placing a lightning infused bullet into "Heaven", Akuryo can cause lightning bolts to be shot from his gun towards his target. Although these bolts travel at the same speed as a bullet, and not actual lightning, making them a bit easier to dodge. Though it does still deliver a rather nasty shock, but not enough to stop one's heart. Unless they're shot multiple times. At most, a single shot will cause slight numbness, while more then four will cause paralysis, with ten shots causing one's heart to stop.
» Eighth Bullet; Murky Water By placing a water infused bullet into one or both guns, Akuryo can either essentially make both guns literal water guns, or cause them to be shot much quicker, able to pierce much easier. If used as a literal water gun though, it causes murky water to pour forth, quickly filling the area if it's enclosed. The water is murky, making it difficult to see, unless the water is drained somehow. Otherwise, the opponent will drown.
» Ninth Bullet; Spirit's Wailing When placing a rare, spirit infused bullet into "Hell", Akuryo can causes a sound barrier piercing wail to emit from his guns. Though this wail will only happen if the bullets make contact with a living being, since the scream would come from their own mouth. This scream can cause one's eyes and ears to bleed if they hear it, which is why Akuryo uses it so rarely.
» Tenth Bullet; Razor Winds When placing a wind infused bullet into "Heaven", Akuryo can cause bullets which are surrounded by a small vortex. This vortex allows the bullet to go through a body quicker, and cause a larger wound. Or to shred the skin of its target if the bullet misses and they're still close enough to be hit. The winds which surround this bullet are much quicker than the winds of a tornado, though due to being so small, it doesn't cause objects to fly around it, thankfully.
» Eleventh Bullet; Heavenly Desire When placing a light infused bullet into one or both guns, Akuryo can cause a blinding light to cover the battlefield, making it difficult for anyone to see. The power of this light is also powerful enough to obliterate any weaker Darkness/Shadow Magic currently in effect.
» Apocalyptic Sforzando, Elemental Unity Akuryo floats in the air, holding his guns straight out as a circle appears, the eleven elements appearing within the circle (clockwise starting above Akuryo is Earth, Rot, Life, Time, Fire, Insect, Lightning, Water, Spirit, Wind, then Light). He then points both guns at his enemy and starts shooting, but he does so one gun at a time. First he shoots Heaven (left), a jagged spike of earth coming out of the elemental circle for Earth before revolving to place Rot above Akuryo. He then shoots Hell (right), sending a wave of what looks like vomited human flesh at his opponent, the circle revolving once more. He then shoots Heaven again, sending a green wave out over the field, healing his allies. He then shoots Hell again, sending a wave of time at his enemy, blasting them back and aging the area around them. He shoots Heaven again, a fireball of white flames being shot at his opponent, before shooting Hell and sending a swarm of hornets at his enemy. He shoots Heaven again, sending a bolt of white lightning to strike all he considers enemies. He shoots Hell again, shooting a high pressured jet of water at them, shooting Heaven again and sending an ear-piercing wail at them. He shoots Hell for the last time, sending a tornado to rip around the battlefield, shredding up his enemies but not really causing damage like an actual tornado. Finally he shoots Heaven for the last time, causing a blinding (and possibly burning) flash of light, causing the circle to disappear, along with any of the leftover elements.
◎ The "Tears of the Gods" when translated into English. This is a powerful sword which was dropped by an incredibly powerful and hidden creature in the country of Mageía. This creature was, in truth, a fallen god, who forged a sword from the tears he shed when he fell from the Heavens. He wielded this sword in battle, and seemed to be rather proficient with it. Although once he was defeated by Akuryo, this sword was taken from his corpse, and his soul was sent back to Hollow.
» Holy Winds Akuryo is able to create a whirlwind of divine energy around himself, slicing up anything that comes into contact with it. He's also able to move while in this state, the whirlwind following him.
» Softly Shining Akuryo causes what seems to be an alchemic circle to appear under his foe(s). Orbs of holy energy then shoot from the ground, causing damage upon whatever they hit.
» Phantasm Floor Akuryo is able to create a unique space between the rift of Space-Time, and drag his enemies into it. In this space, his attacks are nearly tripled, but he can use only this weapon, and the cannot leave this space until the spell's effects wear off (five posts).
» Heavenly Whip Akuryo is able to focus holy energy and merge the swords into a large whip, which is about fifteen feet in length. He can then swing this whip around, causing massive damage to anything or anyone hit by it.
» Celestial Armory Akuryo is able to summon two magic circles, one above his enemies and one below, and send multitudes of weapons flying between them, attacking all enemies in the twenty-foot wide circles. Though these circles are stationary, and cannot be moved.
» Weapon of the Gods Akuryo is able to summon multiple magic circles around his enemies, causing multiple phantasm weapons to fly out and strike his enemies. He can also summon one huge magic circle, and drop hundreds of swords from the skies onto his foes.
» Beginning of the End Akuryo projects his divine energy into his swords, allowing them to summon "God's" weapon. Using this weapon, he are able to do a single sweep to do immense amounts of damage to any enemies within a sixty foot radius.
» Divine Emotion Akuryo focuses divine energy above him, causing what looks like an alchemic circle around him. The orb then appears, being nearly three times the size of Akuryo. Akuryo then flies up beside the orb, and strikes the orb with his swords, causing the orb to plummet into the ground and vaporize almost anything within a twenty foot radius. The swords become filled with this energy for a short duration of time (three posts) to allow Akuryo to do even more damage.
◎ The "Souls of the Devils" when translated into English. This is a powerful sword which was dropped by an incredibly powerful and hidden creature in the country of Tártaros. This creature was rumoured to have been a rouge, chained god, which rose through the earth, who forged a sword from the souls of the demons he killed on his ascent. He wielded this sword in battle, and seemed to be rather proficient with it. Although once he was defeated by Akuryo, this sword was taken from his corpse, and his soul was sent back to Hollow.
» Seed of Tartarus This is a pretty basic and easy to use spell. It involves the user holding out their hand, and gathering their Magic in it. In Abyssal Chaos's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. The user can throw this orb, or place it behind their opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of Magic in every direction. Anything that is hit by it will be sucked into the abyss about halfway, before being spit out, causing minor damage.
» Fangs of Hell The user holds out both arms and turns their hands, so that their palms are facing each other. They then curve their fingers, to make it look like they're making a jaw of some sort. Then, upon raising their arms, gathers their Magic in front of them, to create giant, shadowy looking jaws, dripping with the strange, purple aura. The then slam their hands down, clasping them together. The disembodied jaw then chomps down on their opponent, devouring them into the abyss if they got hit. It has the potential to kill, but only if you get caught in the teeth.
» Gauntlet of Hades The user envelops their hand in Magic, causing it to appear much like a gauntlet. True to the Magic's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, the user is able to enhance their punch with Abyssal Chaos's abyssal force, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.
» Claws of the Abyss Much like Gauntlet of Hades, but instead causes the user's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than the user's own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash one's enemy, dig into the ground or possibly through walls, or crush someone or something.
» Infernal's Descent The user jumps into the air, cloaking their body in the darkness of the Magic. They then descend downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes the user to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.
» Pillars of Hell The user places their hands together, as if praying, before pulling them apart, two small orbs within their hands. They then slam their hands into the ground, facing their opponent. As they do this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards the opponent in a triangle formation (imagine the top tip of a triangle facing the user, and spreading out as it heads towards the target).
» Roar of the Abyss The user throws back their head, and lets out a loud, deep roar. After this, their mouth leaks with their Magic, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness. This head dashes towards the user's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it swallows them wholly into the abyss, spitting them out moments later, with heavy damage.
» Black Hole The user spreads their darkness over a large area and, much like an actual black hole, swallows up anything they choose. When swallowed by the abyss, the person or object is subjected to a large amount of gravity and crushed. This technique was once used to swallow up an entire town, but caused the user to be so worn afterwards they collapsed/
» Liberation The user expels all of the destroyed remains of what their darkness had swallowed up at once. This is especially good at demonstrating his power. When expelled, that which is shot out comes flying at high speeds over a large area, capable of destroying everything in the user's path. From the rubble of buildings, to even actual weapons, though upon using this attack, the user is left worn and tired.
◎ A sword within which is said to rest an ancient spirit of swords. This sword is said to have traversed through infinity to find its way into the current world, where it then rested until it was found. Its strange ability to summon phantom swords while used in battle only concretes the theory of the spirit of swords resting within it. Although none still know where it even came from or who created it in the first place.
» Sword Circle Akuryo summons up to twelve phantom swords which surround him. He then blasts these swords in all directions, piercing anything they come into contact with.
» Rage Cutter Akuryo places a hand on the ground and, after inciting a chant, summons up to twenty (not at the same time) phantom swords to strike his enemy/enemies.
» Infinite Strike Filling his sword with energy, Akuryo dashes towards his enemy, striking them into the air. Multiple phantom swords then appear, striking the enemy from all angles, before Akuryo slams his sword back into his enemy, slamming them down into the ground.
» Blade Rain Akuryo points his sword towards the sky, and shoots energy from the tip of it. Soon after, near countless phantom blades rain down in a twenty foot radius, piercing through anything they come into contact with.
» Maelstrom Rage Akuryo summons a sort of vortex of phantom swords to encircle his enemy. This makes his enemy incapable of movement unless they use a Spell to break free, while also damaging them continuously.
» Sword Blasting Akuryo strikes at his opponent multiple times with his sword, before summoning three phantom blades which strike his enemy and explode, causing a forceful blast.
» Infinite: Flurry This is an attack which is meant to be used only when one means to kill their opponent. Covering his sword in an unknown energy, Akuryo is able to swing his sword at his opponent, though instead of only striking once, it seems to strike three extra times. With each swing and hit, it keeps on stacking up to ten different times. Once it caps at ten, each consecutive seems to strike eleven times instead of only once, causing immense damage and even possibly death unless the sword is stopped.
◎ Weaver of Souls is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on Akuryo's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of Akuryo, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Weaver of Souls can be considered either powerful or weak. It all relies upon the soul and Akuryo's imagination.
» Phantasmic Blade Akuryo holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies.
» Repentance Akuryo calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent.
» Enslavement of Chains Akuryo holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.
» Threads of Destiny Used mainly as a distraction for a quick getaway. Akuryo can summon threads from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.
» Soul Synch Akuryo has the ability to grab the soul from purgatory (ghosts, wandering souls, etc.) and temporarily make them their ally. The soul will become a phantasmic being (still able to be harmed) imbued with the users main element. Due to this, the soul will be able to use strong magic/spells based on the user's element to attack with. If there are no souls around, Akuryo can create a phantasmic being (above still applies) which is weaker, and unable to last as long as a soul of the dead. They can only use weaker magic/spells based on the user's element to attack. These beings are not permanent, and will disappear either after their time is up, or Akuryo decides to send them back from where they came.
» Judgement Akuryo, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams.
» Shield of Aegis Akuryo can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.
» Spears of the Underworld Akuryo summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Akuryo can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are.
» Resonance A type of boost for Akuryo or his allies. This boost takes the shape of the the Akuryo's element. If used on himself, Akuryo will gain a boost that will only give him a quarter as much power as it would another. If used on an ally, depending on their main element, this can either give them up to twice as much power, or only about a quarter more of their power. It's possible for Akuryo to put what's left of his Magic Power into this, to give an ally what's left and give them a significant boost, regardless of their element.
◎ This sword has the strange and innate ability to suck up and devour anything except humans and any other actual races. It's not known how it does this, but whatever is sucked up usually never comes back out. It also seems to have the unusual ability to speak.
» Vacuum Blade Using this attack, Akuryo causes the mouth of the middle head on Muramasa's hilt to become a vacuum, able to suck in objects (except living things) into it, devouring them into... well, who knows. Reaching your hand into the mouth after this attack will allow only the last item suck in to be retrieved.
» Jaws of the Devourer This attack allows Akuryo to make sharp, jagged teeth grow all along Muramasa's blade. Contact with these teeth allow it to suck the blood from whoever it touches, acting as a Vampire. But it doesn't suck all the blood from a victim, unless they keep prolonged contact with the blade. It stops draining them when they're not touching the teeth.
» Spitup This attack allows Akuryo to use the sword's middle head once more, but instead of vacuuming objects up, allows him to shoot them all out as great speeds. This can be incredibly dangerous, since no one knows what has all been sucked up within that time. It also seems to randomly spit objects up in no given order.
» Suck n' Heal A very... strange attack, which allows Akuryo to be able to suck foreign objects from his victim's body. By having them place their mouth on the middle head, the sword can suck up any metals, gases, or other dangerous substances from the victim's body, to keep them from dying.
» Toothy Projectile Another dangerous attack, though this one allows Akuryo to shoot teeth from the blade of Muramasa, digging into the enemy and causing them to bleed profusely. The reason it's dangerous is because it cannot tell friend from foe, and will attack anyone and everyone.
» Jaws of the Bloodgiver A variation of the "Jaws of the Devourer", this attack, instead of sucking blood, instead gives it, if one touches the teeth. Though this seems nice and safe, it is far from that, for the blood can be filled with poisons or gases, if Akuryo so wants it. Otherwise, it can be used to help an ally dying from blood loss to recover.
» Pillars of Teeth By stabbing Muramasa into the ground, Akuryo can cause it to grow pillars of teeth around him, making it difficult to reach him. These pillars are also pointed, so they're able to stab anyone or anything that was above them when the sprouted. He can also make them grow under his enemy.
» Blood Vomiting By pointing the tip of the sword at his opponent, Akuryo can cause the sword to open into four parts, revealing a mouth which vomits blood onto the opponent. Though this is no regular blood, as it seems to act as acid. Melting anyone and anything it comes into contact with. The blood can be sucked back up, and used again, too.
» Jaws of Hell, The Bloody Feast [Ultimate] Akuryo pulls Muramasa off his back, the sword seeming to come alive as both sides of the blade turn into demonic mouths with jagged, sharp teeth. He takes a step back and holds his sword above his right shoulder with both hands, poised to strike. He then dashes forward quickly, nearly in the blink of an eye, impaling his foe. The mouths then feast on the enemy's insides before being blasted back by a vortex of blood.
◎ The feeling of the waves washing over you on the beach. That refreshing feeling of the sound of the waves lapping at the shore's edge, with the sun shining warmly down upon you. That is what this weapon seems to represent. As if to protect that feeling forever, it has made itself into a solid shape. Every time this weapon is swung, one can faintly hear the sounds of the waves lapping against the shore's edge.
» Soundwave Akuryo sings a short song, and throughout, sends what seem to be lines of wind towards his opponent. The louder and the longer the song, the bigger and stronger the sound waves.
» Screech Emits a loud, sharp, and high-pitched screech from his headphones. It seems to not be able to affect him, or anyone he can consider a friend.
» Barrier of Notes Akuryo can sing a song to summon a large barrier of notes to protect him. This barrier is accompanied by a swirling water barrier, to prevent anyone from getting close.
» Musical Shots Akuryo can send projectiles shaped like music notes towards his enemies from the tip of his keyblade.
» Banshee Scream Different from screech in a way. He emits a scream from her mouth, like that of his headphones, but it starts to distort the world around anyone that can hear him. It can go on to the point of driving people insane. Thankfully it only lasts for fifteen seconds.
» Siren's Song Singing a certain song, Akuryo summons a 15-foot tall wave of water behind him to cascade onto the battlefield and wash away lesser foes. When near a large body of water, the wave can grow much bigger depending on the size of the body of water he's near.
» Dance to Death Akuryo points his keyblade towards the ground, sending a steady beam of electricity into it. Through this stream, he can move his keyblade to make them move and hover above the ground. To avoid them, one must dance, or they will be injured.
» Stereo Beats Akuryo summons three large amplifiers. One on the left, one on the right, and the largest one in the middle. He jumps up and stand atop the largest one and starts singing. The blast from the large amplifiers usually blows back anything in front of it. But if you're beside, or not in the line of sight of the amps, you won't be affected. If he sings while attacking during this attack, his sound-based attacks will be much stronger.
» Voltic Rush During this Limit Break, Akuryo is able to dash around at rapid speeds, while cloaked in lightning. In this state, he's able to swing his keyblade at people. Since it's also charged with electricity, he'd be delivering both electric and physical damage. If he does use her attacks while in this state, each one would be charged with twice as much electricity than usual. For the finale, he floats into mid-air, and unleashes a barrage of smaller lightning bolts before sending out a literal shockwave.
◎ Akuryo gained this weapon from another world, as such, its description shall be as if he were still there...
This Keyblade's keychain was not, as one would think, born from the world of The Land of Departure. No, it was instead born from the world of Veneficium, where the door to Kingdom Hearts suddenly appeared once more and The Great Keyblade War was enacted once more. Though instead of being just Keybladers, it was a mix of Heartless, Nobodies, Unversed, and Dream Eaters, too. It was this which caused the world to fall into a darkness that many though it would be unable to be saved from. Though it wasn't until Akuryo came back after overcoming his Mark of Mastery exam that the world was brought back. As if out of thanks, the world "gifted" this keychain to Akuryo, basing its power around his friends instead of just him alone.
» Dead Spike Akuryo releases dark energy from his keyblade in the shape of one of the Black Beast's heads. Life drain on hit or block.
» Shield of Light Using keyblade, Akuryo summons a protective barrier around himself and those around him. Larger barriers consume more stamina.
» Shaded Tendrils Sickly tendrils seep from where Akuryo stands and crawl out in all directions, trapping, suffocating, etc. all things it comes in contact with. It works better when there are no direct light sources around.
» Celestial Light Akuryo summons luminescent orbs of Light that burn brightly as they float/fly through the air at their targets. They're scalding to the touch and can maneuver on their own, though he also has the ability to control them precisely.
» Nightmare Edge Akuryo covers his Keyblade in darkness, and seems to shape it into the form of a scythe. Being hit by this "scythe" will not cause any wounds to the body, but can damage the opponent's soul. But it does not destroy it, just weakens it, so that they're unable to keep up the will to battle.
» Luminous Cannon Akuryo points his Keyblade at his target, as light gathers at the tip. He then shoots a beam from it, which starts small but grows wider. This "beam" is about ten feet in width, but makes a kind of cone shape. It sometimes sends balls of light towards the target, which act like homing missiles in a way.
» Meteor Storm Akuryo shoots multiple fireballs, only up to seven, into the air. They then fall back towards the ground, exploding and causing large amounts of damage.
» Meteor Crash Akuryo leaps high into the air and brings his Keyblade down on his enemies, along with a slew of meteors.
» Lightning Crystals Using the powers of both ice and electricity, Akuryo puts electricity into the shards of ice and, upon explosion, sends out electrical waves.
» Cold Dive Akuryo jumps in the air, and, using one keyblade, spirals back towards the ground while using ice magic. It causes six of the seven crystals to go off in random direction, but the seventh explodes right when his keyblade makes contact with the ground, damaging anyone around him.
» Sparking Fire Casting fire magic with one keyblade, he holds the balls of fire on the tip and uses lightning magic on it with the other, wrapping it in electricity, then releases it, causing an explosion and shower of lightning.
» Quad-Force Akuryo combines the four elements of fire, ice, wind, and lightning. He then shoots the ball of multiple spells, causing a very destructive attack. It first explodes in a ball of fire, before freezing everything, including the fire, it then blows everything into the air, and shatters it with lightning.
» Transcendence Akuryo creates an anti-gravity field no lower tiered enemy can escape, then deals damage by sending them hurtling in all directions.
» Pillars of Twilight Akuryo uses his keyblade, and hovers in the air, pointing the keyblade up towards the sky and sending out a beam of twilight energy. The beam then comes back down as multiple pillars, followed by black and white thorny vines, which spread out and about when they hit the ground. This attack has a radius of about twenty-five feet.
» Twilight Judgement Very much related to Strike Raid and Judgement. Akuryo throw his keyblade(s) at his enemies five times in a row. After the fifth time he throws them, they spin around the battlefield for about ten seconds, surrounded by a twilight energy and sending out the strange black and white thorny vines in random directions. The way in which they move is completely random.
» Twilight Ascension Summoning Betwixt, Akuryo summons a dark corridor behind his opponent and pushes them and, sending his opponent and himself to Betwixt and Between. Here, his weapon is powered up, as are his stats. Lower stats go up three, and higher stats by one. He uses this to his advantage and dashes around his enemy at break-neck speed, slashing at them whenever he gets the chance. He then knocks them into the air, unleashes a killer combo, and, kicking back from them while still in mid-air, points the tip of his keyblade at them. He then unleashes a large beam of Light and Darkness, consuming his enemy within. A light corridor then opens beneath them, sending them back to where they originally were. If he has enough power left, he usually lets off a large shockwave, disintegrating any low-tier enemies around.
◎ A sword that seems to be filled with an intense heat. It seems to burn all that the holder wishes it to, but the one who wields it is unable to be burned by its blade. This sword was handcrafted by the God of Summer himself in his dying moments. Right as he finished it, he placed his soul within it, leaving his body behind. His memories and personality now fill the sword, giving it unimaginable power. The God of Summer was a cheerful man, who always made everyone excited. When he speaks, it's impossible to stay mad. The power of fire and the sun rest within this blade.
» Circadian Manipulation The user is capable to control the movement and rotation of planets, manipulating and changing the flow of day and night: time still flows naturally, but planet is simply rotated faster or slower. » Fire Manipulation User can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. » Plant Manipulation User can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects. Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can grow vines to entangle enemies climb around a target's neck, causing choking, or strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments. User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc. » Summer Inducement The user is able to bring the season of summer, causing heat, light, growth and abundance among plants and animals. » Weather Manipulation User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. » Solar Attacks The user can release/use solar energy/substances to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. » Solar Constructs Users can turn solar energy/substances into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. » Solar Energy Absorption User can absorb solar energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. » Solar Immunity User is immune to Solar Energy, being completely invulnerable to direct and indirect effects. » Summer Embodiment The user embodies and personifies Summer, which allows them limitless control over the season and everything connected to it. The user has divine authority over the light of day, the ripening of fruit, and the blazing heat.
◎ Strong gales embody this bow and arrow(s). When an arrow is shot, the wind seems to propel it forward with much more power, to pierce those in its path. This bow and arrow(s) were handcrafted by the Goddess of Autumn herself in her dying moments. Right as she finished crafting it, she placed her soul within the weapon, leaving her body behind. Her memories and personality now fill this bow and arrow(s), giving it unimaginable power. The Goddess of Autumn was a calm individual, who was able to dissolve anger with ease. When she speaks, it seems to calm all that hear her voice. The power of wind and the eclipse rest within the bow and arrow(s).
» Autumn Inducement The user is able to bring the season of autumn/fall, causing cold weather preparation, introversion, shortened daylight hours and diminished activity in animals and plants. » Decomposition Manipulation User can manipulate decomposition, the process by which organic substances are broken down into simpler forms of matter. They can increase or decrease the rate of rotting, or stop, prevent or even reverse the effect. They are able to control all things/beings connected to decomposition such as vermin, worms and maggots. Some users may be able to control scavengers, such as coyotes, dogs, wolves, foxes, rats, crows and vultures or take their forms. » Despair Inducement The user can induce feelings of despair and depression into others, making them think there's nothing worth living for in life. The user can bring out emotions such as sadness, hopelessness, depression, and despair, possibly even eventually driving the victim to suicide. » Nostalgia Inducement The user is able to induce powerful emotional feelings to someone or on themselves to yearn for the past, often in idealized form. Induce memories by bringing up the past of pleasant remembrances, and regrets such as anguish and remorse. Often triggered by something reminding the individual of an event or item from their past. The resulting emotion can vary from happiness to sorrow. The user can induce nostalgia through verbal speech or by physical touch. » Harvest Manipulation Users can manipulate the harvest, the process of gathering mature crops from the fields that marks the end of the growing season, or the growing cycle for a particular crop. It may include only the cultivated plants, but especially in hunter-gatherer societies also the wild plants. » Hibernation The user can enter hibernation, a state of inactivity and metabolic depression/suppression characterized by low body temperature, slow breathing and heart rate, and low metabolic rate. User may be able to slow the metabolism to the point of effective death. The purpose of hibernation include conserving energy, safety reasons, healing, etc. » Predator Instinct The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit. » Sun Blocking The user can block the sun in the sky through different methods, including darkening the sky, placing an object high in the sky that blocks the sun, creating dark clouds to block the sun, causing eclipse, etc., preventing sunlight coming down, which will kill plants over time and prevent solar-powered beings from getting their power. » Autumn Embodiment The user embodies and personifies Autumn, which allows them limitless control over the season and everything connected to it. The User has divine authority over the falling of leaves, cool breezes, and gentle, pouring rain.
◎ Icy cold steam and fog seem to fall from this weapon, freezing the area around it. Whenever something is struck with the blade, the area immediately freezes over and crystallizes, causing major freezing and pain. This battleaxe was handcrafted by the God of Winter himself in his dying moments. Right as he finished crafting it, he placed his soul within the weapon, leaving his body behind. His memories and personality now fill this battleaxe, giving it unimaginable power. The God of Winter was a harsh person, who filled all with resentment. When he speaks, it seems to chill all who hear down to the bone. The power of ice and the moon rest within this battleaxe.
» Arctic Manipulation User can create, shape and manipulate the coldest areas of the natural world, including polar regions, tundra and cold deserts, and everything in them, including all the aspects of the arctic, from the purely physical ones and also mythical/conceptual ones. » Cold Manipulation User can create, shape and manipulate cold by reducing the kinetic energy of atoms and thus making things colder, ranging from subjective feeling of cool to absolute zero. » Cold Weather Manipulation The user can sense, generate and manipulate all cold aspects of the weather such as snow, hail, blizzards, cold air, freezing rain etc. Advanced users may concentrate the effects to greatly that they can make a snow storm indoors or stretch them out so far they cover continental, possibly even global distances. » Ice Manipulation User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations. » Self-Sustenance Users physical needs are greatly reduced or completely removed. These needs include air/breathing, sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay unmoving without the normal effects this would have. » Snow Manipulation User can create, shape and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure. Snowflakes come in a variety of sizes and shapes, with types that fall in the form of a ball due to melting and refreezing, rather than a flake, are known as hail, ice pellets or snow grains. » Winter Inducement The user is able to bring the season of winter, causing hibernation in animals, diminished or halted growth in plants, cold weather and long periods of darkness. » Lunar Attacks The user can release/use lunar energy/substances to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. » Lunar Empowerment User becomes stronger, faster, more durable, etc. when they come into contact with moon, moonlight, or lunar energy/substance, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the moon or even slow or stop aging. » Winter Embodiment The user embodies and personifies Winter, which allows them limitless control over the season and everything connected to it. The user has divine authority over the cold, ice, and snow.
◎ The earth seems to mold itself around this hammer. Whenever the ground is struck with this hammer, it shakes the earth, and sends large spikes from the earth to whoever/whatever is above. This hammer was handcrafted by the Goddess of Spring herself in her dying moments. Right as she finished crafting it, she placed her soul within the weapon, leaving her body behind. Her memories and personality now fill this hammer, giving it unimaginable power. The Goddess of Spring was a joyful person, who filled all with glee. When she speaks, happiness seems to wash over everyone like a wave. The power of earth and the stars rest within this hammer.
» Healing User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead. » Hope Inducement The user has the ability to give Hope - defined as "the feeling that what is wanted can be had or that events will turn out for the best". One capable of wielding the power of hope has no hope for themselves, and hopes continually for the rest of the universe and in the future. Insincere hope or hope for one's own gain is unable to manipulate the energies of Hope. » Ecological Empathy The user can sense the overall well-being and conditions of their immediate environment and natural setting stemming from a psychic sensitivity to nature, including all biomes (forests, deserts, tundras, wetlands, mountains, etc). They are physically, emotionally, and/or mentally in sync with environment, which allows them to perceive and understand not only what happens in nature but if it is in harmony with natural order. A naturally tree falling or predator catching their prey in a nearby forest would be felt by the user, leaving them feeling calmly relieved. Unnaturally, would leave the user sickened. » Flower Manipulation User can create, shape and manipulate flowers, they can cause flowers and parts of the flowers, including petals, stems and pollen, to grow and bloom, move/attack, mutate flowers by rearranging DNA structure, and revive withered or dead flowers. » Spring Inducement The user is able to bring the season of spring, causing the growth, renewal and new life of both plants and animals. » Youth Inducement The user can make themselves and/or others age in reverse ergo making them younger. Some make them age backwards the same rate as the did forwards and some can make them age backwards very quickly by going about a year per second back. Some can put them on an automatic aging process making them become younger and younger at a certain speed until they go from children to toddlers to babies to fetuses to sperm to not existing. Some can recover their original age and revert them to their real age. » Cosmic Attacks The user can release/use cosmic energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. » Stardust Constructs Users can turn stardust energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. » Star Creation The user can create stars of various forms and radiation types. » Spring Embodiment The user embodies and personifies Spring, which allows them limitless control over the season and everything connected to it. The User has divine authority over the blossoming of flowers, melting snow, and gentle, warm breezes.