Welcome To Videl Academy's Staff Attribute Page

Reasons For This System
    -Force People To Balance Their Characters.
    -To Keep The Student's Power In Check, No more Students Being Stronger Than Their Teachers Without Proper Training.
    -To Give Everyone The Chance To Shine In Dire Situations.
    -Things got out of hand previously. (It's our fault)
    -To Remove Powers Like Super Natural Condition (Temporary Power Up Are Ok But Will Require Serious Draw Backs)



✵Humans✵ 80 points Remaining

Physical:
    -Strength: 0/14
    -Durability: 0/12
    -Speed: 0/14
    -Stamina: 0/25
    -Agility: 0/20
    -Weapon Proficiency: 0/15



Points=80
Physical:
[list]-Strength: 0/14
-Durability: 0/12
-Speed: 0/14
-Stamina: 0/25
-Agility: 0/20
-Weapon Proficiency: 0/15
[/list]

✵Humans Cursed/Gifted✵ 120 Points Remaining

Physical:
    -Strength: 0/20
    -Durability: 0/20
    -Speed & Agility: 0/20
    -Stamina: 0/20
    -Weapon Proficiency: 0/15

Magical: (Needs At least 8 Points in Strength/Energy/Control to be able to cast Spells)
    -Magical Strength: 0/20
    -Magical Durability: 0/20
    -Magical Energy: 0/20
    -Magic Control: 0/20



Points=120
Physical:
Physical:
[list]-Strength: 0/20
-Durability: 0/20
-Speed & Agility: 0/20
-Stamina: 0/20
-Weapon Proficiency: 0/15[/list]
Magical: (Needs At least 8 Points in Strength/Energy/Control to be able to cast Spells)
[list]-Magical Strength: 0/20
-Magical Durability: 0/20
-Magical Energy: 0/20
-Magic Control: 0/20[/list]

✵Dark/Holy/Magical Beings✵ 115 Points Remaining

Physical:
    -Strength: 0/20
    -Durability: 0/20
    -Speed & Agility: 0/20
    -Stamina: 0/20
    -Weapon Proficiency: 0/15

Magical: (Needs At least 6 Points in Strength/Energy/Control to be able to cast Spells)
    -Magical Strength: 0/20
    -Magical Durability: 0/20
    -Magical Energy: 0/20
    -Magic Control: 0/20


Points=115
Physical:
[list]-Strength: 0/20
-Durability: 0/20
-Speed & Agility: 0/20
-Stamina: 0/20
-Weapon Proficiency: 0/15[/list]
Magical: (Needs At least 6 Points in Strength/Energy/Control to be able to cast Spells)
[list]-Magical Strength: 0/20
-Magical Durability: 0/20
-Magical Energy: 0/20
-Magic Control: 0/20[/list]