Cassie had seen shows like this, she knew that her chances of making it through the course weren't exactly high, but she'd also been feeling annoyingly restless lately, and maybe throwing all her energy at a ******** obstacle course would help mellow her out. She suspected she'd been driving her new roommate nuts. Granted, he sort of thrived on chaos, so maybe not...
Regardless, she was eager to see if she how well she'd do against the numerous challenging obstacles.
At the starting point, the girl took a moment to do a little last minute stretching, shaking out her arms and hands as she bounced in place. Blue eyes scanning the course laid out before her. The first obstacle was an easy one so long as she didn't go at it carelessly. She just had to hop from angled platform to angled platform. It shouldn't be hard.
A little leap-frog, a little pinball bumpers! It's up to you to make it from platform to platform as quickly as you can to cross between Point A and Point B. There's a set of six bumpers angled at 45 degrees. It's going to take a lot of agility to complete this run, although strength might come into play if you find yourself falling.
If you roll 1-3 and have chosen strength as your modifier: The number that you roll is the platform that you nearly fall off of. Your strength helps you catch yourself before you fall completely into the water. If you have chosen agility as your modifier: Add +1 to your roll and follow that prompt instead.
1 - Your shoe(s) are wet, but you didn't fall in! Hope you enjoy the sound of squish, squish, squish on the road to Victory! 2 - We saw you slip there! Take an extra second to catch your breath, you might need it. 3 - Bumpy start, but after the third bumper you've finally gotten the hang of it! It might just be smooth sailing through the last three. Maybe. 4 - You'd make this look easy... If you were a frog. Or something that leapt better. But you're not, so it doesn't look easy, but at least it's not painful to watch? 5 - Alright! That's the way you do it! 6 - Flawless.
Big Dipper
Jump up and grab on, you're in for a ride! Use your strength to keep your grip as you slide down the track. Holding on is only the first part of this trip, though. The important part is that you stick your landing as you launch off the end towards your next step...
If you roll 1-2 and have chosen strength as your modifier: Your strength is on your side and you hold on tight for the ride! Congrats! For this segment your roll is now 3. If you roll 5 or 6 and have chosen strength as your modifier: Add +1 to roll #3 for the Pipe Fitter. Who knew you'd be able to launch yourself that far after hanging on so tight? If you roll 5 or 6 and have chosen agility as your modifier: Add +1 to roll #3 for the Pipe Fitter. Nice air time, bro.
1 - You've managed to grab on with one hand before the bar starts to slide. Uh oh. Hold on tight! Keep your grip! DON'T FALL. 2 - Two hands. TWO HANDS. You get a second hand onto the bar but can you keep your grip? 3 - You've got the grip, but do you have the air? It doesn't look like it, bro. Are your hands starting to slip? -1 to roll #3 for the Pipe Fitter [1 is the lowest you can roll]. 4 - Alright! Arms might be a little sore, but at least you're holding on! 5 - This is how we do it. Were you a roller-coaster in a past life? 6 - Flawless.
Pipe Fitter
Launch from the end of the dipper and grab on! The higher up you latch on to the foam pipe the less of a climb you'll have before it's time to swing. Again, you're going to need your strength to support you as you sway across two trapeze-style pipe bars. Time your leaps just right and you'll be able to shimmy down the trunk at the end where you'll have a moment to catch your breath and prepare your balance.
If you roll 1-3 and have chosen agility as your modifier: Launching through the air is the easy part, it's holding on that's kind of awful.
If you roll 1-3 and have chosen strength as your modifier: You've got no problem holding on, but are you really going to make that jump between swings?
1 - You almost missed the first trapeze! You're going to land in the water if you don't get your act together! 2 - You can't just climb up onto the first trapeze and sit there all day... Other people want to run the course too. 3 - Dipper a little rough on you? Making it a little harder to hold on? You can do it! Keep telling yourself that. 4 - Don't look down. Oh no... You looked down. 5 - Look at you shimmy and shake! Now get on to the next round! 6 - Flawless,
Block Run
This is all about agility! Five two by two cubes are lined up six inches apart on a rod. Keep your footfalls light or the cubes will spin, just waiting to throw you off. Take a running start and go! You're going to need that momentum for what comes next.
If you roll 1-2 and have chosen agility as your modifier: You're in luck! The lowest you can roll with agility for this task is 3.
If you roll 1 and have chosen strength as your modifier: Your feet fumble on the first block and you teeter backwards, just narrowly catching yourself on the platform to pull yourself up and try again. Re-roll 1d6 for this task only. Or hit the water and call it quits. Up to you!
1 - What? You weren't expecting the blocks to turn? Or did you just want to go for a swim? Is your foot wet? 2 - That looked painful. I hope you didn't turn your ankle... You're not going to fall in, are you? 3 - Grats! Halfway has never looked so awkward. You fumbled to start but it's smooth sailing from here on out. 4 - Arms out on either side of you is the best way to balance, yeah? 5 - You took an extra second to plot your course and find your zen, but good show dude. 6 - Flawless.
Spin Cycle
Don't let this be what hangs you out to dry! Once more you're going to be relying on your strength to get a good momentum as you swing from one upside-down metal laundry basket to the next. Just be careful, they're likely to turn like a steering wheel as your weight pulls them around.
If you roll 1-2 and have chosen strength as your modifier: You're in luck! The lowest you can roll with strength for this task is 3.
If you roll 1 and have chosen agility as your modifier: You managed to keep your feet out of the water. Your shoes aren't wet. Unless they were wet already, in which case.... Hope it didn't get to your socks?
1 - Your arms are tired. You're tired. You could give up, you know. I bet the water would feel nice and cool right about now... 2 - Determination! No one leaves baby in the spin cycle! Just don't slip up! 3 - One. Thing. At. A. Time. Slow and steady, bro. 4 - The struggle is real, but you've got this... And you're making good time, right? Right??? 5 - You spent your recess on the jungle gym, didn't you? 6 - Flawless.
Warped Wall
Take a deep breath, center yourself and give it your best run. Agility should help with keeping your feet light while strength may be needed to help you pull yourself up and over the ledge. Once you've made it, hit the button and you're done!
For this round....
1 - Seems like this would be a good place to lay down forever, doesn't it? Nope. Give it your best! Give it your all! You're not going to be defeated by a wall. Roll 1d6 to try again.Or quit. It's up to you! 2 - Just kidding. Was that really all you had in you? Not even halfway up the ramp? C'mon! YOU CAN DO THIS. Roll 1d6 to try again.Or quit. It's up to you! 3 - So... Close... Almost... There.... If you chose strength as your modifier your 3 is now a 4. If you chose agility as your modifier roll 1d6 + 2 to try again! 4 - Y'know, I almost didn't think you were going to make it but you here you are! 5 - I see you, Spider-man, running straight up, climbing that wall. 6 - Flawless.
Posted: Tue Jun 26, 2018 4:22 pm
Quote:
A little leap-frog, a little pinball bumpers! It's up to you to make it from platform to platform as quickly as you can to cross between Point A and Point B. There's a set of six bumpers angled at 45 degrees. It's going to take a lot of agility to complete this run, although strength might come into play if you find yourself falling.
6 - Flawless.
Exhaling one last time, Cassie gave herself to the count of three before launching forward and damn near throwing herself at the first platform. Agility would be here friend here, and a certain troublesome level of fearlessness wouldn't hurt either.
Her foot hit the angled pad and she let instinct take over, pushing off with that foot to jump to the next platform, and then the next one. Over and over again she bounced flawlessly from platform to platform until she felt her feet hit level ground again.
It'd been a perfect run, and she was grinning ear to ear as she jogged forward towards the next challenge in her way to the finishing buzzer.
Beejoux
Wrathful Demigod
Offline
Beejoux
Wrathful Demigod
Offline
Posted: Fri Jun 29, 2018 9:37 am
Quote:
Big Dipper
Jump up and grab on, you're in for a ride! Use your strength to keep your grip as you slide down the track. Holding on is only the first part of this trip, though. The important part is that you stick your landing as you launch off the end towards your next step...
If you roll 5 or 6 and have chosen agility as your modifier: Add +1 to roll #3 for the Pipe Fitter. Nice air time, bro.
5 - This is how we do it. Were you a roller-coaster in a past life?
Cassie's confidence only grew as she eyed the obstacle in front of her. It was a track, of sorts, and a bar to hold onto. All she had to do was keep her grip as it rushed down and then up again, and make sure she didn't bite it on the dismount. Easy!
She didn't even break stride as she rushed towards it and all but threw her weight into the handle to send it rushing down the track, along the curved arch at the bottom, and than up again. The biggest ******** smile on her face as she felt that familiar, addictive flip of her stomach. Adrenaline. God she loved it.
Here was the tricky part, but she made this look easy as well. Superb timing--she waited until the last second, when she heard the click-clack of the handle hitting the end of the track, and used the momentum she already had going to launch herself up and over to land more or less gracefully on the other side.
Piece of cake!
Posted: Sat Jun 30, 2018 9:59 am
Tristan had grown curious about some of the other contestants and since he had nothing better to do the lanky young adult decided to go watch one or two of the other contestants as they went through their course. Currently he was watching Cassie as she was just finishing the floating steps and moving onto the big dipper, giving a smile he was quite impressed with how she was doing. Really he wanted to know how many others did as well as he had, not that he had kept strong there at the end. It had taken him THREE tries to get up that damned wall, and that sort of put a damper on his all around mood, but to be honest he had done the rest of the course quite splendidly so he really couldn't be too mad at himself about the ultimate outcome.
He watched in silence as she did the course, mainly because he liked the quiet mostly when he was doing things, though the cheers from the bystanders was enlivening. Even if it was a little distracting. Did he WANT others to do good, sorta. If he didn't then there wouldn't be a competition, but at the same time he hoped he did well enough that he'd actually make it onto the next round in the game. He wasn't really sure what else to call it since it was just a game overall.
Tossing his hair from his eyes he watched her as she started the Big Dipper and almost laughed because he just admired the grin she had plastered on her face. She was truly enjoying the course from where he stood and he couldn't help but just smile right along with her because there was something admirable about being proud of what you were doing. Even if it was just a silly competition.
"Way to land that air time!" He called out once she had her feet firmly planted on the platform before the next stage in the course. It didn't count as distracting if you did it when they were between courses right?
WC: 350
AstoriaFallen
Winter Wolf
Offline
Beejoux
Wrathful Demigod
Offline
Posted: Thu Jul 05, 2018 4:15 pm
Quote:
Pipe Fitter
Launch from the end of the dipper and grab on! The higher up you latch on to the foam pipe the less of a climb you'll have before it's time to swing. Again, you're going to need your strength to support you as you sway across two trapeze-style pipe bars. Time your leaps just right and you'll be able to shimmy down the trunk at the end where you'll have a moment to catch your breath and prepare your balance.
If you roll 1-3 and have chosen agility as your modifier: Launching through the air is the easy part, it's holding on that's kind of awful.
3 - Dipper a little rough on you? Making it a little harder to hold on? You can do it! Keep telling yourself that.
Now here's where things were going to get a little trickier. Cassie had great ups, but she didn't exactly have amazing upper body strength with which to hang on. A shout from the crowd reminded her that she had an audience, and she'd be damned if she was going to ******** this s**t up with people watching.
One of them might even have been her brother...
So even though it was a challenge, and probably not the most graceful affair, Cassie launched herself up and clung to the pipes as they moved, carefully working her way across the pool beneath her. It wasn't easy/ It wasn't pretty. It didn't have to be, she told herself as she touched down on the other side.
Posted: Thu Jul 05, 2018 4:24 pm
Quote:
Block Run
This is all about agility! Five two by two cubes are lined up six inches apart on a rod. Keep your footfalls light or the cubes will spin, just waiting to throw you off. Take a running start and go! You're going to need that momentum for what comes next.
If you roll 1-2 and have chosen agility as your modifier: You're in luck! The lowest you can roll with agility for this task is 3.
3 - Grats! Halfway has never looked so awkward. You fumbled to start but it's smooth sailing from here on out.
She knew the row of blocks coming up weren't going to be as easy as they looked at first glance, and as she started across them she was right. The first block shifted to the side, and Cassie had to a rather undignified little hope to keep from falling into the water below.
After that she managed to hop skip and jump along to the other side with no other issues.
That ad been a close one, though!
Beejoux
Wrathful Demigod
Offline
Beejoux
Wrathful Demigod
Offline
Posted: Thu Jul 05, 2018 4:29 pm
Quote:
Spin Cycle
Don't let this be what hangs you out to dry! Once more you're going to be relying on your strength to get a good momentum as you swing from one upside-down metal laundry basket to the next. Just be careful, they're likely to turn like a steering wheel as your weight pulls them around.
5 - You spent your recess on the jungle gym, didn't you?
This one reminded her of being on the playground in elementary school! Sure, maybe the jungle gyms didn't spin when she'd been that young, but how cool would it have been if they had?
Jumping up, the slim girl swung her way from one spinning ring to the next, the biggest grin plastered on her face.
Posted: Thu Jul 05, 2018 5:08 pm
Quote:
Warped Wall
Take a deep breath, center yourself and give it your best run. Agility should help with keeping your feet light while strength may be needed to help you pull yourself up and over the ledge. Once you've made it, hit the button and you're done!
For this round....
4 - Y'know, I almost didn't think you were going to make it but you here you are!
This was it, the very last hill she had to climb to finish this obstacle course in full, and without getting her feet wet! The warped wall looked easy enough--get a running start and momentum would carry you up to the ledge, and that was the gist of it. It wasn't complicated, it was just a lot easier said than done.
Being light was going to give her an advantage for this one, but she wasn't especially tall, so she was going to have to time this out perfectly to be able to kick off the warped wall at just the right point so she'd be able to reach to edge. Once she had it she was sure she could drag herself up. It was just getting to it.
Brushing palms on her shorts, Cassie let out a breath to steady herself, eyes on the ledge. One, two...three!
Sprinting forward, the petite girl threw herself up the slanted ramp before jumping up just before her feet started to slip. Her fingers brushed the edge, curling around the raised lip, and she had it!
Up and over, she trotted over to the button to stop the clock, grinning ear to ear.
Beejoux
Wrathful Demigod
Offline
AstoriaFallen
Winter Wolf
Offline
Posted: Fri Jul 06, 2018 11:34 am
As he watched her continue through the course he felt his body tense with anticipation! It was exciting to watch other contestants run through the course and he told himself he'd have to watch a few of the others if he was able. Watching her go through the pipe fitter he cringed as it looked like it was almost hard to hold on and he felt himself praying she didn't fall. Luckily enough she stuck it through and he followed along as she hit the block run. This had been easier for him for some reason but she seemed to do it as well as she could, despite it looking a little awkward. He'd have to congratulate her on her run when she finished. She seemed to fly through the spin cycle and the warped wall which was more than he could say for when he hit the wall, considering he had to try three times to get up the wall.
As she finished he gave a loud cheer in congratulations! He wondered where she would place in the running's. Even he wasn't sure where he was at just yet in the standings and was rather curious. Was there a place where he could go and check it out? Tapping his chin slightly he figured he could definitely go and take a look, it wouldn't hurt. If anything he was thirsty and could do with a glass of water.
It was going to be a few more minutes before the next one started so water and checking out things it was!