Name: Fisher
Age: 18
Sex: Female
Sexual Orientation: OCEANSEXUAL Bisexual
Craft: Fishercraft
Rank: Journeyman?? Maybe?? She's lived on a boat like 90% of her life so
Location: High Reaches
Physical Description: Fisher is tall, strong, and covered in scars. Short haired, long limbed, and kissed by the sun, she looks just like you’d expect for someone who’d lived most of their lives at sea. Quite taller than average for a young woman of her age, she stands at nearly six feet and expects to keep growing. Her flesh is heavily tanned and freckled from Turns beneath the sun; it is also decorated with a small assortment of scars. They vary in size, shape, and color due to their accruement over the Turns, and each one has a fun story behind it. She is thick with muscles that aren’t just for show, as Turns of hard labor have left her strong; as a result, a lot of sleeved clothing is ill-fitting and Fisher avoids them. Her hands are rough and her fingers are thick and calloused; she’s not the sort for highly dexterous work anymore after hauling ropes for so long.
Fisher keeps her hair shorn close to her scalp for easy maintenance for life at sea, and what little fuzz remains is a shocking blonde that looks nearly white against her tan. It’s possible her hair has been bleached from the sun, or that it comes from her parents, but Fisher neither knows nor fully cares. Her eyes are a little large for her face and are a snappy shade of green; her nose has been broken multiple times over the Turns and never quite set properly on her face. She is also missing a tooth.
Personality: All hands on deck! First and foremost, Fisher is a fisher, and it shows heavily in much of her personality. Diligent and obedient, she obeys commands without hesitation regardless of her opinion on the matter. Sure there are likely to be pros and cons, but it’s much easier for Fisher to just do as she’s told and let hindsight take the helm. Orders are given for a reason, or so she’s come to understand, and without order there would just be chaos and a whole lot of repeating tasks again and again. If you need someone to depend on who will do what they’re told without sassing or second guessing, go to Fisher. There’s no job too large or too small for her, she’ll almost always say yes, and she’ll do just about anything. Small things, orders that won’t have any immediate bearing on her, are easily followed – she’s not the one who pays the price for failure, after all. Unless of course she ends up dead, but that’s something she refuses to even think about.
A survivalist through and through, one could say that Fisher’s will to live is comparable to the most stubborn of creatures. She will make it through anything you throw at her, even if only by the skin of her teeth. She doesn’t mind being battered and bloody so long as she can still live to see tomorrow, broken bones and all. Her desire to live extends to the others around her, as she refuses to leave anyone behind; however, this does not mean she’d outright risk her life for someone else. It’s self-serving and she knows it, but she can’t help anyone if she’s dead – and she really, really doesn’t want to die. That’s not to say she’s completely scared of death, she’s grown up on the sea and understands it, but she has goals in life and has so much she wants to do! Places to go, people to meet, things to try – she needs to live to accomplish that and as a result she’s downright willing to do whatever it takes.
Her willingness ties into her need to get up and go, to see things and be doing things. Fisher has issues with staying still and being idle, which can cause her to get quite irritable if she’s forced to be motionless. Tasks that involve staying one place for too long result in distraction and eventual disobedience, which in turn lead to eventual moodiness from an otherwise generally calm individual. It’s best if she has chores on hand or a never ending work list so she can keep going without having to stop and think. Fisher is by no means a workaholic of course, she does enjoy her down time, but she’d prefer the downtime spent doing something faintly productive, if not casual. If that just happens to mean she goes in and works on her days off, then she’s working on her days off. A person might have more luck teaching a wher to fly than to get her to properly ‘relax’.
Finally, and perhaps most importantly, Fisher is shallow. Not in terms of looks, as she does try to get past a pretty face, but more in that she simply accepts things at a base level. She’s not interested in finding out more about any situation if the basics will suffice. This extends to people which results in Fisher easily being taken advantage of, or rather how she places people. First impressions in her case are often last impressions, since if she isn’t interested in learning more about them she won’t try to look past that first meeting. This can cause issues when she’s presented not-so-savory information that combats her initial idea, and when forced to admit she wasn’t trying Fisher will quickly backpedal or become dismissive. You don’t have to know all about a person to work with them, right? It’s not like she’s trying to have a super important relationship, and just because she doesn’t know all the ins and outs of how something works doesn’t mean she can’t do it.
Positive Trait List Diligent, obedient, strong survival instinct
Negative Trait List Shallow, restless, unintentionally self-centered
History: A foundling from near birth, Fisher was raised by a group of men who discovered her one day while offloading their catch. Originally planned to be left at another port when they disembarked, the young child had somehow managed to endear her way to the group through her considerate nature and, to quote one of her fathers, “all around adorableness”. She took to the way of life, pun entirely intended, like a fish to water. The lifestyle of a fisher complete agreed with her temperament, and she thrived under direction and adventure.
The return of Thread was perhaps the event that changed her life, for better or worse. Living on a boat and subject to the whims of nature, there was very little protection to be had when the sky decided to rain down death. Being caught with nowhere to go by bunker down and hope for the best, Fisher's first Threadfall was spent trying to patch holes in the boat and not die. After that, when the possibility of Thread was coming, the ship didn't go out. It was also during what little encounters she had on land that the young woman met dragonriders, and grew to have a healthy respect for their occupation. They kept Pern safe, or so she was told, and thus Fisher assumed it was a pretty neat thing to do.
Other: Having lived her entire life on a boat or (very) briefly on shore, Fisher has a few quirks that won’t exactly translate well into Weyr life. She doesn’t really enjoy wearing shoes, she is slightly claustrophobic, and she will be initially very adverse to heights.
She also really, really does not appreciate being called Fish. Her name may be Fisher, but that’s because she named herself. Her dads couldn’t really agree on a name for her and instead defaulted to nicknames like "kiddo", "runt" and the occasional "hey you".
Candidate Specific Questions
Do you want them to have an official Search RP? Yes
Do you understand they will age every passing year regardless if you're there to RP the or not? Yes
Do you want them to have a possible Stands Impression? No
Echoes of Pern [Closed]
A Dragonriders of Pern B/C RP