A place to post character profiles. Template to follow in the future.
Posted: Wed Aug 01, 2018 8:15 pm
Full Name: Kain, as he has dropped the rest of his name Aliases: Dethblade Race: Human Gender: Male Age: Immortal; looks to be within his early to mid 30's DOB (Can skip year): 10/21 Home World: Earth of a previous multiverse
Skin Tone: Pale, but not so pale veins are easy to see Body Build: Well-defined Height: 6'4'' Weight: 180lbs. Scars: All over the place of varying degrees Tattoos: His entire back lists the names of those he lost to Caim Piercings: Several throughout his ears, as well as eyebrow and snakebites
Please rate the following on a scale 1 - 10, 1 being a joke, 10 being near perfection. This score should be listed anywhere it calls for a "Proficiency"
Preferred Weapon(s), including none: Swords, Polearms, None (prefers kicks to punches when unarmed) Weapon is kept: Within pocket dimensions. Various weapons, including kunais rigged to wires, are kept in his coat. Damage output proficiency and why: Sword - 8; Polearm - 6; Unarmed - 6. Kain has trained, extensively, with swords his entire life and has learned to make any given blade an extension of his body. In recent years, he has extended his proficiency to include polearms, such as spear, glaives and scythes, in an attempt to relieve himself of boredom from the monotony of just swords. Proficiency and why: Sword - 10 - Mastered; Polearm - 6 - Adept; Unarmed - 8 - Mastered as well as do to high Stats, namely Strength and Dexterity
Power(s): Spacial Distortion - Allows him to summon and dismiss entryways into a massive, nearly endless pocket dimension of stored weapons, mainly swords. Each weapon is either a legendary artifact of the past or even future, or an artifact of Kain's own forging.
Proficiency and why: 10 - Practice makes perfect, and Kain abuses his power on a frequent basis. It requires extremely little energy and effort, and when controlled via hand motions, the power behind each "shot" from the portal is increased exponentially. Kain can have several portals open at once, even while slumbering. "Beware the Hanging Gardens of Babylon."
Combat Training: Military and Martial Arts Proficiency and why: 10 - Kain fights every chance he gets, pitting himself against the toughest opponents he can find to hone his skills. His style is more legwork and kick orientated, while his arms are reserved for extreme situations.
For the following, please continue using the above scale when it calls for a Stat. Please then explain why that score was given.
Health & Constitution Stat: 7 Why: Kain has kept his body in the best working order possible, and while time heals all wounds, the scars remain. Some cannot be hidden, and some become burdens.
Mind & Sanity Stat: 2 Why: Do to his encounter with Caim, Kain has become broken.
Energy Pool Stat: 10 Type of Energy: Mana Why: Used to open the spacial rifts, as well as use his yet to be seen ability*
Defense Stat: 6 Why: While only human, Kain has pushed his body to the extremes in order to condition it.
Offense Stat: 8 Why: Kain loves to fight, and has grown to love killing. And he masters that which he loves.
Dexterity & Speed Stat: 8 Why: Along with his unique Offense, his Dexterity has been honed over time and mastered through constant strife. He prefers repeated hits over power, and dodging to defending.
Please give a Stat to each of the following Resistances: Fire: 1 Water: 6 Ice: 8 Earth: 4 Lightning: 8 Wind: 7
Upon coming to this multiverse, he was found unconscious on an asteroid with a synthetic atmosphere. He was tended to and cared for by the hidden laboratory's owner, Singe Sanguinem the Scarlet Alchemist. He had significant testing performed upon him, both conscious and unconscious, consensual and otherwise. Singe and Kain formed a bond of mutual respect as Kain began to make a stand for himself, though it often came at consequence. After spending quite some time hidden away by Singe, he was allowed to go free after being given back a small but significant portion of his power, as well as being given a new prime directive: revenge on the living.
Character Goals: Mass Genocide; Collect Power; Revenge Character Allies and Alliances: Annette, Nimm, Dokusei, Adelaide, Singe, The Sister Three
Character Foes and Nemesis: Risa, Migoto/Feign
Character Voice: Pain (Naruto Shippuden)
Character Theme: Girei (Them for Pain in Naruto Shippuden)
Character Pic, if applicable: Until I can update Photobucket, just look up "Death Gun" from SAO
Kain M ShZual Captain
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Neko_Shinobi Vice Captain
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Posted: Thu Aug 02, 2018 6:55 am
Full Name: Mira (Doesn't have a last name) Aliases: Risa Delacruz, Miranda Sinclair, #075-03-1210-SilverScales Race: Augmented Human Gender: Female Age: 29 DOB (Can skip year): December 10th Home World: Demeter(Moon colony)
Skin Tone: Mira: Light Tan, Risa: Pale Miranda: Dark Tan Body Build: Toned and healthy, Not a lot in the way or muscle but generally stays active enough to keep her figure and still run a good amount of distance before getting winded. Height: 5'5" Weight: 135 Scars: One along the back of her neck from a past experimental procedure Tattoos: On her left shoulder is a series of numbers, uses scales to keep them covered. Piercings: Just her ears
Please rate the following on a scale 1 - 10, 1 being a joke, 10 being near perfection. This score should be listed anywhere it calls for a "Proficiency"
Preferred Weapon(s), including none: None usually, save for nails, teeth, fists and feet Weapon is kept: N/A Damage output proficiency and why: 6. Mira is not strong but she's above average when it comes to reflexes and endurance. Her tactics are rough and mostly used for self defense as it was all she could practice. Proficiency and why: 8, Mira was a test subject of a military type research facility. They gave basic self defense courses as a means to see how they're testing reacted in bare minimum combat situations.
Power(s): Camouflage and invisibility Proficiency and why: 10- Mira was outfitted with a set of light refracting and bio engineered scales that cover her entire body. Based on the way certain reptiles change their colors to hide. The scales refracted and reflect the light to allow her to be invisible for extended periods of times, and if she 'sheds' the scales and replaces them, she can change her overall appearance to certain degrees limited to her hair and skin. Her eyes and general body structure do not change.
Combat Training: 6 Proficiency and why: See Damage Output
For the following, please continue using the above scale when it calls for a Stat. Please then explain why that score was given.
Health & Constitution Stat: 10 Why: What doesn't kill you makes you stronger. She survived experiments don to her body, and escaped the facility, lived on her own, and makes it day to day on her wit and common sense.
Mind & Sanity Stat: 7 Why: Still has nightmares once in awhile, and a bit jumpy around the idea of being captured again.
Energy Pool Stat: 6 Type of Energy: Raw Why: Her fight or flight instincts lean more toward fight, and her adrenaline kicks in. She has a bit more than your average human, due to experience.
Defense Stat: 7 Why: trained in basic self defense.
Offense Stat: 4 Why: Below average. Is more likely to disarm and run then to actually hurt someone as she's not trained to. Most attacks are out of desperation, much liked a cornered animal.
Dexterity & Speed Stat: 9 Why: Not perfect, but Mira fears being held against her will above most other things, so makes it a point to stay on top of being able to escape and get away.
Please give a Stat to each of the following Resistances:
Some to be determined over course of RP
Fire: Water: Ice: Earth: Lightning: Wind:
Shadow: Dark: Void:
Light: 9 Holy:4 Sacred:4
Mind:7 Psychic:5
Physical: 8 Blunt: 6 Sharp:3
Pain:9 Discomfort: 9 Torture:9
Character Background: Mira grew up on Demeter, a colonized moon that was suppose to be a terraformed bounty of resources. That was not the case however. A glitch in the system led to a failure in the soil regeneration process, leading to a food shortage as population grew and resources didn't. Supplies were shipped in, but as supply was less then demand, the cost of supplies were higher then lower class could afford, and soon enough a pecking order was established within the colony. In an attempt to bring some kind of value to the colony, a snall military was formed and started training others. It grew to a noticable size and indeed brought favor to the colony by outside sources looking for soldiers. The government, looking for ways to further the value of their military, took to finding more....unique ways of standing out. Military sanctioned experimentation was started. Create a better soldier. However, they could not, or rather, did not, want to use candidates that could become soldiers right off the get go for the beginning of the experiments, the risks were too high. So an examination was conducted. Twice every yeat thd colonists were brought in and given a medical, and mental exam, asked several questions, and given a general knowledge based test. Those that passec were eother put to jobs they fit, or sent home. Those that did not, were sent to be used as test subjects.
Mira didn't pass. She had scored just shy of passing. And at age 16, was sent for testing. She was put through several different types of testing, medications, augmentations, and finally, the Silver Scale camouflage. She had a knack for talking her way into, or out of situations, showed promise in espionage tactics they had said. In truth, Mira wanted the scales strictly because she knew she could use them to escape. Her and another girl, Mal, had put a plan in motion. Once Mira had the augmentation, shed use the scales to escape, and lead a chase that would allow Mal to escape as well. Unfortunately things did not go as planned. Mal had been shot and killed just before they had broke through the fence. Mira had left her body behind, cloaking and running as fast as she could and not looking back. She was 22. She'd snuck on a ship, and after changing her appearance and learning the fine art of stealing and such, didnt take long to pick up odd jobs to make a living.
Character Goals: To dismantle Demeters military and goverment, and any other organization that uses its power to control others without they're okay.
Character Allies and Alliances: Migoto
Character Foes and Nemesis: Dethblade, Adelaide, Nimm.
Full Name: Migoto Kuchibana; Feign Malick Aliases: Project Gemini Race: Psychic Homunculus Gender: Male Age: Though he looks to be in his young twenties, his true age is about 5 DOB (Can skip year): 6/6 Home World: Asteroid Colony Genesis
Skin Tone: Extremely pale, nearly albino, but no sign of veins Body Build: Very thin, but completely flawless Height: 5'10'' Weight: 120 lbs. Scars: None Tattoos: "GEMINI" beneath his hair Piercings: None
Please rate the following on a scale 1 - 10, 1 being a joke, 10 being near perfection. This score should be listed anywhere it calls for a "Proficiency"
Preferred Weapon(s), including none: 10 - His mind; Unarmed is 3 for Migoto, 7 for Feign. Feign himself is also a weapon, as he is a bio-engineered synthetic Absolute Terror Field Weapon is kept: N/A Damage output proficiency and why: 10 - His psychic powers are nearly unrivaled in their capabilities, though costly to him. Proficiency and why: 5 - While he can use his power to do an asundery of things, he is still a novice when it comes to implementing his powers and strategies. As Feign, this score raises to an 8.
Power(s): Telepathy, Telekinesis, Cellular Regeneration (unknown to him), Mind Control, Teleportation, Psionic Blasts, Psionic Shield, access to Feign aka Absolute Terror Field Incarnate Proficiency and why: As Migoto, 5 do to lack of experience but some creativity. As Feign, this score is raised to an 8 do to pre-programmed strategies
Combat Training: Migoto has never trained for combat, and receives a 1. Feign is bred for combat, and receives an 8 if only do to his arrogance. Proficiency and why: Because neither personality has trained, and because programming can only prepare you for certain circumstances, neither is consider to be proficient.
For the following, please continue using the above scale when it calls for a Stat. Please then explain why that score was given.
Health & Constitution Stat: 4 Why: In order to perfect his mind, his physical prowess was sacrificed. He's no more durable than a normal, lanky human, possibly with a bone disease.
Mind & Sanity Stat: 3 Why: Having two personalities often puts him in peril morally, as well as causes conflict of interest in almost all actions. Migoto has been known to sit out an entire situation do to time spent simply arguing with Feign. While Migoto is in control, and Feign is a power source, it takes tremendous power to silence Feign's voice.
Energy Pool Stat: 10 Type of Energy: Ether and Feign Why: Ether, otherwise known as the energy produced for his psionic abilities, is nearly limitless, much like matter itself. Feign himself, as an Absolute Terror Field, can be used as an energy source.
Defense Stat: Migoto - 7; Feign - 10 Why: The one thing Migoto has successfully perfected is keeping himself alert and prepared of his surroundings and overall environment, allowing him to instantly prepare for them. Feign is even more adept at this.
Offense Stat: Migoto - 2; Feign - 8 Why: Migoto has virtually no idea what to do in order to launch an attack worth a damn using his power, and often mind controls others to do the fighting for him. Feign is far more capable of using his defensive powers offensively.
Dexterity & Speed Stat: 2 Why: Both personalities have sacrificed fancy footwork to focus on stationary defense and teleporting.
Please give a Stat to each of the following Resistances: Fire: Water: Ice: Earth: Lightning: Wind:
Shadow: Dark: Void:
Light: Holy: Sacred:
Mind: 9 Psychic: 10
Physical: 2 Blunt: 2 Sharp: 1
Pain: 3 Discomfort: 2 Torture: 1
Character Background: Migoto was created by Singe Sanguinem the Scarlet Alchemist in order to test an array of things. Even the Sisters Three aren't quite privy to their masters intentions with this homunculus, but Singe seems to have high hopes that he will accomplish the goal he was created for. Migoto's memories are all synthetic. Kind and curious, Migoto sees the universe as a wondrous place waiting to be explored, and the people in it as tools for his amusement, be that good or bad.
Feign was designed as a tool to keep Singe's creation alive, and while he is privy to more than Migoto, even his memories are mostly fake. He simply knows that should he fail to protect Migoto, something worse than death will occur for him. Arrogant and brash, Feign is often locked under a mental barrier do to his inability to exist peacefully within his host. As a living Absolute Terror Field, he is also in a constant state of duress when in control, often going out on berserk tangents until overpowered by Migoto once again.
Character Goals: Migoto wishes to find the reason for his existence, whereas Feign simply desires to keep his host alive.
Character Allies and Alliances: Feign, Risa, Singe, The Sisters Three
Character Foes and Nemesis: Dethblade, Adelaide, Nimm, Annette, Setsumei
Full Name: Nimm Rozenthall Aliases: None so far Race: Human Gender: female Age: Per her Medical Records 26 DOB (Can skip year): June 6th Home World: Alteria
Skin Tone: Sickly Pale Body Build: Thin build, borderline gaunt. Height: 5'5" Weight:120 Scars: One long scar down the middle of her chest from prior surgeries, two short scars on her back on ether side of her spin by her shoulder blades. One on her wrist from an implanted chip Tattoos: None Piercings: None
Please rate the following on a scale 1 - 10, 1 being a joke, 10 being near perfection. This score should be listed anywhere it calls for a "Proficiency"
Preferred Weapon(s), including none: Her Disease is her only weapon Weapon is kept: Disease is transmitted via touch, or contact with her blood. Damage output proficiency and why: 10 Those infected generally die within days, effects of the disease set in a matter of hours. Proficiency and why: 10, its always fatal, as no vaccine has been distributed yet.
Power(s): Disease Proficiency and why: 8, Only because she has no control over it, and there is always room or improvement
Combat Training: 1 Proficiency and why: 1 Shes a sickly girl with no training
For the following, please continue using the above scale when it calls for a Stat. Please then explain why that score was given.
Health & Constitution Stat: 4 Why: Nimms disease is more or less killing her slowly. She is prone to spontaneous "attacks" of her disease, and she tends to tire easily. That being said, she still enjoys being able to move about freely and would gladly push her limits if it meant getting a chance to have a new experience.
Mind & Sanity Stat: 6 Why: When your locked up in a hospital for the greater portion of your life, you tend to view morals a be differently, and are subject to influences that promise you freedom
Energy Pool Stat: To Be Determined Type of Energy: Why:
Defense Stat: 2 Why: Sick, No training, very little muscle strength
Offense Stat:1 if she can't touch the opponent 8 if she can. Why: Her weapon is her touch, but that doesn't mean shes always able to fight.
Dexterity & Speed Stat: 4 Why: Sick or not, Nimm does a routine every day of floor exercises to keep what muscles she does have from atrophying, and to keep up her stamina.
Please give a Stat to each of the following Resistances: Fire: Water: Ice: Earth: Lightning: Wind:
Shadow: Dark: Void:
Light: Holy: Sacred:
Mind:5 Psychic: 4
Physical: 3 Blunt: 2 Sharp:1
Pain:8 Discomfort: 7 Torture: 5
Character Background: Nimm was 5 when both her parents had suddenly fallen seriously ill after she herself had had her first incident the family was rushed to the nearest hospital by a neighbor. She had been in a completely different city entirely. A small city luckily, as it hadn't taken long for her disease to spread. It would later hit news that a deadly, although contained, plague had been unintentionally introduced into the city. Grace of Nocturnal had been called in desperation by the panicked hospital to please come and collect the patient zero. GoN did exactly that, and even offered to take her on charity, given her condition and recent loss of family. And so Nimm was put into a quarantine state and moved to her new home. She was in her twenties now. A miracle in itself according to the staff. Whether or not she'd make it to her thirties was still up for debate though.
Character Goals: To see as much of the universe as she can, by any means necissary
Character Allies and Alliances: Annette, Dethblade, Dokusei(?)
Character Pic, if applicable: (Close Enough,Eyes should be Red)
Posted: Sun Sep 02, 2018 11:30 am
Full Name: Ghristoff Crossfeld Aliases: Sadist Cross Race: Human Gender: Male Age: 32 DOB (Can skip year): 9/14 Home World: Alterheim
Skin Tone: Naturally tanned Body Build: Well-built but somewhat slender Height: 6'0'' Weight: 150lbs Scars: None Tattoos: None Piercings: Several throughout his ears, hidden ones along his body
Please rate the following on a scale 1 - 10, 1 being a joke, 10 being near perfection. This score should be listed anywhere it calls for a "Proficiency"
Preferred Weapon(s), including none: Malleable Metal Spheres Weapon is kept: He can pull them from any metallic source, but keeps pre-made ones in his coat Damage output proficiency and why: Varies depending on what he transforms them into Proficiency and why: 10; he has been using these spheres since discovering his powers
Power(s): Control over Magnetism and Polarities, including Phonons Proficiency and why: 10; in order to master Phonon usage, Cross had to go through rigorous training and studies.
Combat Training: Minimal martial arts Proficiency and why: 5; Cross prefers not to fight hand-to-hand but posses some prowess
For the following, please continue using the above scale when it calls for a Stat. Please then explain why that score was given.
Health & Constitution Stat: 5 Why: While Cross is in excellent physical condition, he has a low tolerance for pain
Mind & Sanity Stat: 7 Why: Cunning and manipulative, many have fallen prey to his silver tongue. However, he has a hot temper and tends to be hostile.
Energy Pool Stat: 1 ~ 10 Type of Energy: Mana Why: Cross draws his energy from the planet itself, thus the amount varies
Defense Stat: 8 Why: Cross' defenses are incredibly hard to penetrate
Offense Stat: 6 ~ 10 Why: Depending on the planet and metals available, as well as phonons from heat and sound, Cross can be instantly deadly
Dexterity & Speed Stat: 5 Why: Thanks to his natural physical prowess, Cross is moderately dexterous
Please give a Stat to each of the following Resistances: Fire: 7 Water: 6 Ice: 6 Earth: 4 Lightning: 10 Wind: 4
Shadow: 5 Dark: 3 Void: 2
Light: 5 Holy: 4 Sacred: 5
Mind: 3 Psychic: 3
Physical: 5 Blunt: 5 Sharp: 5
Pain: 5 Discomfort: 8 Torture: 6
Character Background: Ghristoff Crossfeld was born into a noble family of Mages on the planet Alterheim. Born with no natural gift for magic, Ghristoff was often ridiculed throughout his life for being weak and powerless. He studied harder than anything other student in the academy, and chose to hone his physical skills in order to simply survive in a realm full of gifted individuals. Eventually, Ghristoff – who had always had a hot temper – made the wrong remark to the wrong person. This student beat the ever-living hell out of Ghristoff, dominating him in every aspect, leaving him within an inch of his life. When his parents heard of the incident, they nearly disowned their son, demanding he either master some form of magecraft and take his vengeance, or leave the family. Ghristoff began to delve deep into the dark arts, looking for some way to acquire magic. He eventually found it in the form of Sealing Contracts – a form of magic that takes one's soul and binds it to the mage until a specified favor is done for the mage. In order to hide his experiments, Ghristoff simply went under the moniker of “Cross.” His first deal was with a well-spoken man born with a silver tongue; Cross convinced the man to trade his gift of gab for a favor of his choice. Unable to see the dark aspirations of Cross, the man simply asked for some menial labor. In the end, the man delved deep into dementia while Cross became a true wordsmith. Cross' next victim was a man of less-than-desirable qualities that possessed a natural gift for control over magnetic fields. Cross convinced the man to sacrifice his powers for a night with a beautiful woman. In the end, Cross merely provided the man an escort, taking from him his power. Cross then began studying magecraft that focused on magnetism, coming upon polarities, and eventually discovering phonons. But he would need to practice. Cross began targeting the homeless and downtrodden, people that wouldn't be noticed if they went missing, gathering favors from them. Furthermore, Cross had become so infatuated with the dark arts that he altered the Sealing Contract spell; he found that with proper wording and verbal oath, he could bind people to his service in exchange for a favor, but the trick was that there was no equivalent exchange in the matter – Cross could take whatever he wanted from the servant. Armed with an army of the meek and new power, Cross often called upon his servants to serve as test subjects for his experiments. The experiments were nothing short of sadistic, often performed with the victim completely conscious and unsedated. Cross took a sick pleasure from this, gaining him the new moniker of “Sadist Cross” in the underworld and alleys, a boogeyman of sorts. Eventually, Cross' parents became privy to what he was doing. While they found his actions detestable, they did not stop him, but rather bought him his own dwelling in which to live, study and experiment. As a token of gratitude, Cross sought out the one whom had humiliated him, and in a shocking display of brutality, murdered the boy. It was during this time Cross revealed himself as Sadist Cross, and proclaimed himself something no one had anticipated: a Mage Hunter. Seeing them as pious elitists completely infatuated with their own egos, Cross felt the world would be better without them. It was then that he magnetically crucified his parents, the very mages that had shunned him in the first place in a 2 on 1 traditional Mage Battle. Cross, now heir by right as victor to his family fortune, sold all he had to buy a space vessel and horded the rest of his money. Becoming an assassin-for-hire that sought bounties on the side, Cross officially changed his name to Sadist Cross and eradicated all documentation of Ghristoff Crossfeld having ever existed, then proceeded to slaughter anyone that knew the truth. To this day, the Acadamy of Mages of Alterheim stands as a memorial to the hundreds crucified.
Character Goals: Cross seeks to kill anyone and everyone he doesn't agree with, plain and simple. When he takes a job, be it assassinations of bounty, is is always personal. Cross is not afraid to be labeled as a hypocrite to achieve his goals. He seeks to become the Master of Magnetism and rival the Devil in favors owed to him.
Character Allies and Alliances:
Character Foes and Nemesis: Dethblade, Adelaide
Character Voice: Archer (Fate/Stay Night: Unlimited Blade Works)
Character Theme: Treachery by Shiro Sagisu (Bleach)
Chacacter Pic, if applicable: The colors aren't quite right on it, but come November when I get PSE, they will be! For now, just see "Archer" in the video above