Welcome to Gaia! ::

→ Labyrinth

Back to Guilds

Welcome to the many homes of the Dwellers! 

Tags: breedable, doggos, changeable, wolves, monster 

Reply → Packs
The Scarred Ice Pack [u/c]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


Ebonrune

Captain

Anxious Human

PostPosted: Fri May 04, 2018 2:28 pm


The Scarred Ice Pack
"Strength is life's only true value."
PostPosted: Fri May 04, 2018 2:29 pm


Navigation


Ebonrune

Captain

Anxious Human



Ebonrune

Captain

Anxious Human

PostPosted: Fri May 04, 2018 2:36 pm


Ways Of The Cold

The Scarred Ice Pack exists in The Bitter Cold and is led by a lone Alpha who believes that only the strong are worthy to survive. This being said, the definition of 'strength' is actually remarkably flexible. If a weak pup is born to the pack, but that pup is protected by their parent(s) and grows up to hold the wisdom of the pack or has a particular knack for storytelling, they are considered strong of mind and valued in their own right.

The individuals of the pack come in all colors since the Alpha doesn't care what her members look like as long as they can survive or somehow serve the pack. Some infighting happens occasionally but mostly isn't tolerated. The pack must be a strong whole to survive. If a pack member falters, it's a toss-up if they're considered worth the resources to aid. This isn't considered a cruelty, but a necessity. The whole is more important than the one and if the pack suffers in caring for the injured member, that is simply intolerable.

The Alpha's Beta is the one who associates most with the other pack members, as the Alpha herself is too busy working for their survival to bother. She cares in her way, she's just not very personable. The Beta is of a much warmer personality than the Alpha is, and is more lenient when it comes to weak pups and the judgment upon them. However, he has only rarely overruled the decisions of the parents on whether a pup should live or die.

Food caught is given to pregnant females too gravid to hunt, the Shamans and strong pups too young to hunt, then to the hunters who caught it and finally the rest is given to the injured, the sick, the old and those otherwise not hunting. A hunter may at their own judgment choose to go with less to feed others if the kill was brought down by them alone, but this behavior is not encouraged. Kills are never shared with other packs.

Home Realm

The Bitter Cold, where the pack lives, is constantly bombarded by winter storms. As such, they must have very thick and fluffy coats to best manage the elements. Pelts of blue or white are favored, as they're less visible in the blizzard than other colors and therefore are better able to hunt. Their range is vast and the Alpha is constantly testing the boundaries of her territory to expand where her pack might hunt for food and resources.

The pack themselves den in several deep caves against a mountainside, partly blocked by sturdy trees to keep them warm. Some of the caves are interconnected. Those are the family caves. Phosporent lichen lights the depths of the caves.

Hierarchy

The Alpha's word is law. Any who challenge her are dealt with, either with a severe beatdown or in some cases, death. Challenging her for leadership of the pack is always a fight to the death. The exception to this rule is her Beta, who has special permission to question her edicts without a guarantee of a maiming.

While the Alpha goes largely without being questioned, all are welcome to ask questions of the Beta. Being of a more friendly and approachable personality than the Alpha, this is preferred regardless. By and large, the Beta is extremely easy going, but he can be absolutely ruthless if pushed too far, and while he may let a challenger for his position live, his opponents often are left wishing he had killed them instead.

Shamans stand just below the Beta. They advise both him and the Alpha, and may even question the Alpha on certain matters--though wisely they often go through the Beta to do so. They are the healers and holders of mystic wisdom and are not required to hunt.

Hunters do just that; they hunt. They hold no particular authority, but they are the most numerous group and are due certain rights as the providers of the pack. It is upon them that the pack's survival hinges, after all.

Guards are encouraged to also be Hunters or Gatherers, but may fill the single role without any loss of face, as there are always threats to guard the dens from.

Gatherers may use the Gates to go to other realms and may also be Shamans or occasionally Hunters. Their task is to find herbs and even to recruit if the opportunity presents itself.

Storytellers hold the wisdom and knowledge of the pack, and their job is to teach lessons and entertain the pack when the hunt is done for the day and there isn't much else to be doing. To be a Storyteller alone however means they are the last to receive the spoils of the hunt, and so they will not get the best or often enough to eat. As such it's best to hold another position in the pack that actually gives you worth.

Relationships

The pack is the first and last concern. Outsiders are to be treated as parasites and must prove themselves quickly or be chased away or killed. While an individual who is simply lost will be treated more leniently, any wishing to join the pack must have a skill that will prove valuable, either as a shaman, a hunter or one holding valuable knowledge that will aid the survival of the whole. Courtship is kept short since energy must be primarily focused on survival and monogamy is encouraged, since more than one family will be harder to support.

Children

Pups born to the pack are judged from the moment of their emergence for their size and energy level. It's strongly encouraged to abandon or even devour pups that are too small or lethargic to be considered able to survive. Of course, this very rarely happens, and usually weak pups end up dying on their own in due time. All pups are taught from the moment they can understand the harshness of their world and the roles they can choose from in order to be of use to the pack.

Naming Themes

Nordic, Germanic, Icelandic and Celtic names are all encouraged, though no particular naming theme is enforced.
PostPosted: Fri May 04, 2018 5:19 pm


Ceremonies


Child into Adult

By the time a pup reaches maturity, their role in the pack has already been determined. A trainee may continue to learn under their teacher for several more years, but it's expected that soon they'll be striking out on their own path and become a master in their craft on their own. This moving from pup to adult is always a cause for celebration and no matter what their role in the pack, will be given the best cuts of meat. On this day and this day alone, the Alpha will not punish them if they question her, or kill them if they challenge her. Indeed, many do simply as part of the ritual of becoming an adult.

Joining and Leaving

Joining the pack is difficult, as any adults must immediately prove themselves useful in some way and are usually assigned a harder than usual task in their chosen skillset to complete in order to prove it. Once they have proven themselves however, they are welcomed and treated as a lifelong member. Pups that may be accompanying the adult are given a pass but are immediately put to training to become useful pack members themselves.

Leaving is much simpler. The individual simply needs to state that they're choosing to leave the pack. This is normally done without fanfare, and if there is enough, they may even be given a packet of meat to help see them on their way. Either way, once the announcement of leaving has been made, they must be gone within a day or they will be chased away.

Banishment

Once, if you had committed a crime you would be thrown from a cliff and left to die, but now it is considered a greater shame to be banished. The banished will be chased away, and if they return whoever catches them is given the grisly task of maiming the banished and leaving them to die. Anyone caught aiding the banished becomes banished themselves.

Birth and Death

Births in the pack are stressful times, as there's always the possibility of a pup being culled if deemed too small or weak and a mother who has on more than one occasion produced weak pups may have her entire litter culled and no longer be allowed to breed, as she and her offspring have proven too much of a drain. Early in the pack's conception, the Alpha would also kill the mother, though since her new Beta rose to his position, that practice has stopped.

Death, on the other hand, is a cause for celebration, though a macabre one. Unless the individual died from a sickness, the pack will celebrate their life, speak of their accomplishments...and then eat them. This is seen as a way to keep that pack member with them and their spirit is believed to linger for a time to watch over the pack. It is considered an honor to pass and be consumed by ones packmates. Those who have died from sickness do not have this honor however. While there are practical reasons for this, the stated reason is that they were too weak to fight the sickness and so they do not deserve the honor of being consumed. Their body is instead thrown off a cliff to be forgotten.


Ebonrune

Captain

Anxious Human



Ebonrune

Captain

Anxious Human

PostPosted: Fri May 11, 2018 6:55 pm


History

Pending
PostPosted: Fri May 11, 2018 6:55 pm


Roles & Members


Members
Skadi
Byleistr
Sköll

Roles
Alpha: Skadi
Beta: Byleistr
Shamans:
Hunters:
Guards:
Gatherers:
Storytellers:


Ebonrune

Captain

Anxious Human



Ebonrune

Captain

Anxious Human

PostPosted: Fri May 11, 2018 7:03 pm


Joining


Requirements:
The only requirement is that the applicant be willing to do what is necessary to survive, depending on the role they're requesting. This does not require an evil or dark inclined personality, just a strong will to survive.

Booper dooper!
Reply
→ Packs

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum