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Posted: Tue May 01, 2018 12:43 am
Name: Nico Bathory Nickname: A TA once nicknamed them 'Problems'. They chose to take it as a compliment. Gender / Pronouns: Agender / they/them; will accept feminine terms of address & she/her but doesn't prefer/desire those Age: 26 Birthday: October 29th Sign: Scorpio Gemstone: Topaz Blood Type: A- Fav. Food: No particular preference, but they eat a lot of salad. 'Rabbit food' <33 Hated Food: Not very fond of bacon. School: Destiny City University, studying Chemical Engineering
Hobbies: Obscure Historical Figures: Okay, maybe it's not so much the figures as it is their biographies, but Nico reads a lot of biographies about people they've never heard of. Civil war surgeons, Hollywood actors, it's all the same as far as interest level goes -- and interest level is high. Catnapping: It's not really much of a hobby, but Nico needs all the sleep they can manage; it's turned into almost a game, to see where they can catch five minutes of shuteye without getting caught nodding off. And if those spots are good for being unobserved for five, ten, fifteen minutes -- they're good to keep in mind for other things, too. K-Dramas: As someone who's a bit of a perpetual insomniac, Nico tends to flip through genres every few years to find something to watch on sleepless nights, and their current answer is mostly Netflix k-dramas of any variety (and they swear they're not being weird about it). They don't delve into the culture surrounding most shows too deeply, but it's good to have something to pay attention to.
Virtues: Empathetic: If it hurts, Nico is wincing right alongside you. They're prone to feeling strangers' emotions loudly, and emotions of people they're close with can be overpowering in that unconscious mirroring they perform -- they get it, and it's part of why they try to keep people's spirits up so. They don't want to hurt other people; they don't want to be hurt, don't want their feelings to be hurt... and it hurts everyone else the same way, doesn't it? Cheerful: Nico is a walking ray of sunshine. They're perpetually optimistic, perpetually lighthearted; they do actively strive to seem unburdened, and generally it works. No matter what their natural impulse may be, they take pains to think and act in a way that makes them come off like they're always looking on the bright side of life. Supportive: Nico is a great cheerleader for every walk of life, and is willing to be a perpetual second and cushion the blow. They're always there with a better luck next time!, a do you want to talk about it?, always ready to be a listening ear -- you couldn't ask for a more supportive friend. No matter what they're doing or where they are, if you need them there, they're coming as fast as they can.
Flaws: Terrible Judge of Character: Nico gets a little too caught up in their own world sometimes; this manifests in a variety of ways, but the best way to sum it up would be to say Wisdom is their dump stat. Their natural tendency is to assume that everyone wants the best for others, cares about others, would never harm others - so no matter how much it's been obviously foreshadowed, someone hurting them or anyone they care about always seems to come out of left field. Gossipmonger: It's not hurting anyone, right, so who cares if maybe the truth gets twisted a little? Nico is... not good with secrets, might be the most charitable way to put it; and they don't even mean it maliciously, which probably just makes it worse. Everyone's business is everyone else's business, as far as they're concerned, and they'll make sure the info gets around regardless of what it is. ... even if they twist a thing or two for maximum interest value. Defensive: It's all well and good to talk about other people, but as soon as you start asking about Nico's problems they get standoffish and a little awful - no, it doesn't matter, shut up and go away and mind your own business, okay? No no no we're not talking about this now LEAVE. It's an impressive turnaround from their usual never-negative demeanor; and all they ever seem to get out of it is that if other people are noticing their problems, they need to hide them better. They don't need help, and they especially don't need your help, not when there's still other people to assist.
PHYSICAL DESCRIPTION Eyes: Amber-brown, flecked with red. Wears brown half-rim glasses. Hair: Orange (what's normally called a redhead outside of anime settings), straight, kept in a low ponytail reaching to mid-back. Hair color and length, bangs,. Face: Tan-skinned, freckly; never smiles with their teeth. Has scarring stretching over their cheeks down onto their jaw from a youma attack. Think Carl Hjelm Sandqvist for facial shape; recolor/add scarring/etc as needed. Skin Tone: Light olive with greeny-gold undertones, visually very close to tan; white-passing Body Type: Small and underweight-scrawny. 5'2", 95-105 lbs. Clothes: Typically wears masks to disguise facial scarring (& any potential unshaved scruff). Otherwise, tends towards more casual clothing; hoodies, buttonups, comfortable pants and practical shoes.
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Posted: Tue May 01, 2018 12:56 am
Knight Title: Antillia, Page of Pluto Challenge: Be kind, rewind! Uniform: Top -- Sleeveless undershirt, high-necked; covered by a long-sleeved jacket (coattails? labcoat?) with a gathered waist and high collar. The jacket billows dramatically. Bottoms -- Knee-length (gathered? pleated?) skirt over ripped-up tights. Gloves -- Full-hand gloves? Belt -- CC, possibly metal chain with dangling clockwork chimes? I feel like they should have a chatelaine. Shoes -- CC Shoulders -- CC Accessories --Some sort of lower-face mask covering their mouth. Still wearing glasses, although they've been appropriately altered to fit the Pluto aesthetic. Lavender as a primary with gold/dark grey/magenta as the secondaries; no green whatsoever. (Order of primary/secondaries/tertiaries free to change, just... no green.) Weapon & MagicPage Weapon: A small pocketwatch on a golden chain; the back and inside of the lid are engraved with Pluto's symbol. It tells perfect time. Squire: A small buckler shield, resembling the watch; the chain serves as the strap on the inside. While channeling, the clock begins to spin backwards. At a rate of one real-time second per every three seconds, Antillia is capable of rewinding the physical position and/or state of a target. This is not time travel: the target is simply placed in the location they were at X seconds ago. At this stage, Antillia is also capable of rewinding injuries; they can heal minor injuries, and may be able to revert moderate injuries to a less severe state. Antillia has a magic capacity of 30 seconds as a Squire. Knight Weapon: A larger, ornate, circular shield, with the same design as the clock; while channeling, the clock begins to spin backwards. At a rate of one real-time second per every five seconds, Antillia is capable of rewinding the physical position and/or state of a target. This is not time travel: the target is simply placed in the location they were at X seconds ago. At this stage, Antillia is capable of rewinding injuries as well; minor and moderate injuries may be rewound to a state before they occurred or heal over, and major injuries may be returned to a more stable state. Antillia has a magic capacity of 45 seconds as a Knight.
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Posted: Tue May 31, 2022 8:14 pm
Nico sounds great! It's fully stampable, but let's focus on his powered side. Antillia's magic sounds really interesting too, but I am concerned that the magic is too powerful to be introduced into gameplay without risking also introducing some gamebreaking mechanics that could potentially affect metaplots in the future. Knight magic is supposed to be in effect for the duration it is channeled, but once the magic stops channeling, the effects on the environment are supposed to fade as well, so if an item is restored then its restoration should fade after the magic ends. One of the few types of magic that should have lasting effects after channeling ends is healing, which has some special rules about how much can be healed at one time. I really love the idea of rewinding, and would love to make some suggestions to retain the key points you made about your magic while maintaining game mechanics. Would you be interested in magic that rewinds a person to a position or state they were previously in as opposed to actually rewinding time? This would still allow Antillia to move people out of danger / move danger away from people while still working within game mechanics. You could even incorporate healing magic as well. As a squire, Antillia could "rewind" minor injuries and somewhat "rewind" moderate injuries. By knighthood, he would be able to "rewind" all minor and moderate injuries and "rewind" major injuries to make them more stable.
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Posted: Thu Jun 02, 2022 9:15 pm
I've done a rework on the Knight magic to try and bring it more in line with what you suggested! It reads a little clunky, but I know I'm prone to word salad, so I opted for shorter phrasing.
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Posted: Mon Aug 01, 2022 7:45 pm
Word salad is such a mood. I feel like most of my drafts start out like that, if I'm being honest lol. I wouldn't be worried, though! Your fixes are super readable and they look great! The only thing I would note is some writing and detail fixes. You have Antillia listed as a "squire" in his Knight section. I know it sounds super nit picky, but we want forms to be as clear as possible. It also looks like you can up Antillia's mana pool as a knight! As a knight, he can also have a magic pool of up to 45 seconds instead of just 36. Please let me know if you want to up that or if you want to keep it as is and I can pass this along for a final stamp!
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Posted: Mon Aug 01, 2022 8:15 pm
Fixed the typo in the Knight section & upgraded Knight magic pool to 45sec! All ready!
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Posted: Mon Aug 01, 2022 10:31 pm
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Posted: Fri Aug 12, 2022 9:25 pm
Looks good to me! Good luck winning the slot! When you do claim it, please double check that the surname and powered name are still available and let us know if you need to make any changes!
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