Welcome to Gaia! ::

Metamorphose Sanctuary

Back to Guilds

 

Tags: metamorphose, sanctuary, breedables, metamorphosis, Roleplay 

Reply Archives
[INFO]Power Creation

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Midnightspirit
Vice Captain

Computerized Lightbringer

PostPosted: Wed Apr 25, 2018 7:50 pm


Power Creation


The amount of Powers/Resistances/Weakness for each stage:

Toddler
3 Abilities no higher than level 1 (The powers they have based on their item)
1 Resistance Maximum (What they are strong against due to their item)
1 Weakness Minimum (What they are weak against due to item or experiences)

Child
4 Abilities no higher than level 3
1 Resistance Maximum
1 Weakness Minimum

Teen
5 Abilities no higher than level 5
2 Resistances Maximum
2 Weakness Minimum [One must be Serious (24) or higher]

Adult
7 Abilities no higher than level 7
3 Resistances Maximum
3 Weakness Minimum [One must be Critical (30) or higher]

Elder
9 Abilities no higher than level 10(without using boosts)
4 Resistances Maximum
4 Weakness Minimum [Two must be Critical (30) or higher]





General Growth Guide: Powers grow as they level.

Level 1. Equivalent to small instrument/tool
Level 2. Advanced of above
Level 3. Equivalent to common, natural occurrence
Level 4. Advanced stage of above
Level 5. Equivalent to weapon, Advance of the above
Level 6. Advance of the two above
Level 7. Equivalent to unnatural weapon or super heroic power<--Max for True Races and Magi
Level 8. Advanced of above
Level 9. Equivalent to natural disaster
Level 10. Equivalent to mythical force, God-like power

Example:
Quote:
Example:

Level 1: A flickering flame
Level 2: Sustained flame
Level 3: Small fire
Level 4: Small projectile fireball
Level 5: Weapon:fire dagger, medium fireball
Level 6: Improved Weapon: fire sword/bow and arrow
Level 7: Large fireball/ small-range explosion
Level 8: Sustaining Flame thrower
Level 9: Large-range explosion/large burning fire over large area.
Level10: Small city devastating bomb


Ranges/Distances/Values:

Values to be added to a power. If the values seem to complicated, ignore and mods will automatically add it to the power created.


Buff, Ranges and Distances can be found:Here

Values: (For Super Strength, Super Speed, etc): Here

Restrictions:

-Elemental form can only be reached at lvl 10, unless the character is a Nymph. A power that grows from manipulation at earlier levels to elemental at elder is fine.

-Usage of Level 10 full range destruction/effect skill must be passed by Broken_illumination if it deals with a populated/heavily built area. Informing them anyways in a low or no population area might allow for future plots or new reports to be created.

-Mutations and enhancements based on race( Ex: Enhanced hearing due to animal ears from Feral race) must be listed under virtues in the profile section.

-Mutations and enhancements based on item ( Ex:Enhance hearing due to animal ears based on item ) must be listed as a power/subpower other wise they will have normal human like hearing despite having different type of ears, applies to wings as well.

-Two buff abilities per character, racial buff abilities are included in the count. (exception: artifacts). Buffs do not have subpowers, nor can they be added to subpowers. Supporting buffs (buffs(ex, +3 or +12 ) that can be given to other characters or items) can not be used,

Other power based questions can be found here: Here

-------------------------------------------------------------------------------------------------

For power ideas: Superpower Wiki
Or feel free to make your own based on the item.


Power Profile

Quote:

Name of Power:
Element:
Relation to Item/Race:
Active or Passive:
Description:

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8: Fill out if owns 1 artifact and is adult stage
Level 9: Fill out if owns 2 artifacts and is adult stage
Level 10: (can be filled out now or when/if hits elder )


Limits:


Sub power 1:

Limits:

Sub power 2:

Limits:

Sub power 3:

Limits:




Repeat for as many powers as that character has (based on stage)

-(Suggestion: two skills should be used for buffs be be able to stay competitive in a battle)


-If starting with teen or adult stage, just the stage they are at can be filled and the lower and higher levels ignored. (Except for weapon, if they learn a weapon at lower levels just add it)


Reference:
Buff, Ranges and Distances can be found:Here

Values: (For Super Strength, Super Speed, etc): Here



Then add

Quote:

Racial powers: They do not count against the powers based on stage, They are extras due to race/s the meta is. They can be found here Racial Powers, copy and paste to profile.


Resistance: Base on stage and item. What is your character strong against due to their item. This is added to defense.(Scroll down to Resistances in the post below)

Weakness:Base on stage. Ex: Critical is 30+ points. This is subtracted from defense. (Scroll down to Weakness in the post below)



Questions?
Post Here, Pm Broken_illumination or Midnightspirit, or ask in Discord chat.

Send to Broken_illumination or Midnightspirit for confirmation or post Here
Please be aware we can ask that powers be changed in the way they work if they prove to need more fine tuning after confirmation has been given. It is not common but we reserve the right.
PostPosted: Wed Apr 25, 2018 7:51 pm


In-Detail Explanation:


Name of power: Make up a power or use website like superpower wiki to find powers
Element: Fire, Water, Time, Rubber, Quarks, etc.
Relation to Item/Race: Is this power a racial skill? ( Ex: Pixie: Invisibility) or is it a power based on their item.
Active/Passive: Passive are Powers that are on all the time such as super strength, super speed or a majority of the buffs . Active powers are those that are not on all the time, such as fire ball or electric blast.
Description: What does the power/s do




Subpowers:

-Subpowers are power that are connected to the main power but are not used during combat. (See exception)

-Passive traits: passive traits are powers that can not be turned off and are a help or hinderence 24/7.

Example:
Intimidation: For meta Shadows this skill can not be shut down even if a few have gained control and been able to dim down the effect. They cause a sense of fear/wariness for those who are attune to it. They emit their aura no matter the time or setting, whether in battle or grocery shopping.

-Subpowers must be written as subpowers even if they are passive traits. Passive trait may be added after the word subpower to keep everyone on the same page.

Ex: Subpower: Passive trait: Animal Hearing

-Unknown can be written by each subpower is no power comes to mind. Once a power is decided PM or whisper Midnightspirit or broken_illumination,


Exception:

+Subpowers can be used by everyone during their first turn of combat but not after. (Exception are passive trait subpowers which are always on )

+ 8 hours must pass and a new battle must start, before characters are able to use their subpower in battle again.

Example of a Set Up Power:
Quote:
Main power:
Level 1: A flickering flame
Level 2: Sustained flame
Level 3: Small fire
Level 4: Small projectile fireball
Level 5: Weapon:fire dagger, medium fireball
Level 6: Improved Weapon: fire sword/bow and arrow, medium fireball
Level 7: Large fireball/small-range explosion
Level 8: Sustaining Flame thrower
Level 9: Large-range explosion/large burning fire over large area.
Level10: Small city devastating bomb


Subpowers:
1:Smokescreen( duration goes under limit)
Range for each level. (ranges can be seen Here)
2: Color-Changing( duration and any limitations such as needing to eat a specific metal goes under limits)
Explanation of what color changing does
3: Metal Manipulation: (Stamina can be a limit, or structure size etc)
Can melt metal in their hands. What kind of metal(could grow with level), what temperature etc.



Restrictions on subpowers:
-Limit of three subpowers per main power.
-Buffs do not have subpowers.
-Racial powers do not have subpowers.
-Subpowers can not be used during combat unless it is part of their makeup: Ex: Enhanced Smell or they are the first skill being used in battle by that character.
-Powers/subpowers must list a limit. Exception are buffs, but they can be added if the player wants.
-Limits for subpowers are added below the subpower.


Limits:
All powers require limits, just stamina can be considered a limit in some cases. Please be clear on what the limits is for each power/subpower, description are okay here as well.

Ex:
Quote:

Limits:
-Main ability: Limited by Stamina during combat

-Color-Change: Duration 1 hour and need to eat a nickle size piece of metal related to that color
-Metal Manipulation: Can create structures as big as a dog house for 12 hours.



Limits can be separated into
-Combat limits: during combat
-Outside combat limits: outside of combat.

Otherwise the limit will be assumed to cover both.

Buffs: Abilities that raises the power of something else. Example: Super strength, super speed, speed hacking, enhancing fire attacks, etc


Buff Values:
Level 1. +3
Level 2. +4
Level 3. +5
Level 4. +6
Level 5. +7
Level 6. +8
Level 7. +9
Level 8. +10
Level 9. +11
Level 10. +12

(Above should be used for most buff values, Poison or powers that do damage over time are connected with power duration Here

To use a Buff:
The number above is added to the attack or defense of another skill.



Restrictions:

-Max of two buffs per character, racial powers are included in the buff count.

-No supporting buffs (buff values that can be transferred to another character or item)

Exception: Artifacts. Artifacts are a skill unique to angels and demons and boost the level of a power once within 24 hours. Due to the one-time use per day of the ability they are not included as a buff.


-A buff can be countered if it is an ability(super strength due to magic instead of dense bones. Ex:vampires) vs buff because of a physical difference(dense bones).

Quote:
Example: Using a power nullifying collar:
A meta with a modified muscle system will continue to have super strength while a vampire(meta or true race) who receives their strength from their powers will lose it.


-Buffs do not need to list a limit, if the player does not want one.

-Races that can only add one extra buff due to racial buff:
Valkyrie: Divine Gift
Lycanthropes: Strength
Vampires: Strength or Speed.

Racial powers:
They do not count against the powers based on stage, They are extras due to race/s the meta is. They can be found hereRacial Powers, copy and paste to profile.


Resistance:
Base on stage and item. What is your character strong against due to their item. This is added to defense.

Resistance Values:
Toddler: 4
Child: 7
Teen: 11
Adult: 14
Elder: 17
Quote:
Ex:
Item:Campfire
Resistant: Fire
Resistant: Animal-like attack
Resistant: Candy based attacks



Weakness:Base on stage. Critical is 30+ points. This is subtracted from defense.

Weakness Values
Minor: 6
Light: 12
Moderate: 18
Serious: 24
Critical: 30, 36, 42, 48, etc...

Quote:
Ex:Campfire
Weakness: Water (critical 30+)
Weakness: Dirt (serious 20+)
Weakness: Fire Retardant (Critical 30+)
Weakness: Wind (Minor 10+)

Midnightspirit
Vice Captain

Computerized Lightbringer

Reply
Archives

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum