Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply ⑤ || Missions and Professions Board
Career Professions

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Apr 24, 2018 1:21 pm
User Image


▰ Career System:
Ninja may take as many careers as they wish, but are limited in the number of branches they have access. Each ninja has access to one branch per career, unless otherwise stated by PA or other means.

Each individual may only have [1] Career Branch from any given job. One may attain a second Career Branch with a PA to a maximum of [2]. Career Branches do not require additional Career training and are mirrored with one's current Career progress in said Career's title, meaning 20 completed missions for one title is 20 completed missions for all Branches under that Career.


▰ Career Missions:
Missions are only limited by imagination, as you can create your own. Performing career missions results in local fame or infamy by the rank of the mission. Use the following mission code to make your own career missions and do not forget to claim the missions in your village's mission board. Career missions are performed at [1] paragraph per mission and do not experience body rank restrictions.

[b]Title:[/b] [ Name of Mission ]
[b]Link:[/b] [ Link to Post Here ]
[b]Rank:[/b] [ Rank of Mission ]
[b]Reputation:[/b] [ Positive/Negative, Fame/Infamy, or Neutral ]
[b]Impact:[/b] [ Local (Village/Community) or Global (International) ]
[b]Information:[/b] [ Mission Description ]


▰ Career Rewards:
Career missions always reward XP equal to the mission's rank unless otherwise stated in the mission specifically. Career missions are not subject to requiring Kage approval unless otherwise stated. Receive PAs for completing missions past mastery, as dictated by each career. May receive no more than 5 PAs from the career system. Additional career-related PAs may be granted through events or redeemed through the Endgame system.

Mission XP Rewards:
▱▰▱• E-Rank: 5 XP
▱▰▱• D-Rank: 10 XP
▱▰▱• C-Rank: 20 XP
▱▰▱• B-Rank: 200 XP
▱▰▱• A-Rank: 300 XP
▱▰▱• S-Rank: 400 XP

Mission Ryo Rewards:
▱▰▱• E-Rank: 50 Ryo
▱▰▱• D-Rank: 100 Ryo
▱▰▱• C-Rank: 200 Ryo
▱▰▱• B-Rank: 400 Ryo
▱▰▱• A-Rank: 800 Ryo
▱▰▱• S-Rank: 1,600 Ryo
 
PostPosted: Tue Apr 24, 2018 1:21 pm
User Image


                        ▰ Experience Rewards:
                        For 5+ Medical Field missions, the character gains the title of "Life Saver", to be listed on the profile.

                        For 10+ Medical Field missions, the character gains the title of "Medic", to be listed on the profile.
                        • If in possession of a squadron, automatically receive the benefit Red Cross without it counting against the two perk limit.

                        For 15+ Medical Field missions, the character gains the title of "Assistant", to be listed on the profile.

                        For 20+ Medical Field missions, the character gains the title of "Doctor", to be listed on the profile.
                        • If not of the Iryojutsu class, receive one iryojutsu slot per body rank to use. If of the Iryojutsu class, receive the ability to use healing hand techniques at one rank less in resource (does not stack with any other reduction).

                        For every 20 missions completed after 20, receive one career-related PA, up to three.


                        ▰ Medical Branches:

                          ▰ General Physician
                        A general physician that focuses on the well being of many patients, making long-term decisions that can affect wide swaths of people. They are more than competent with first aid materials, with the knowledge beyond simple Academy field kits, and also with long-term care. They can also give correct dosages of medicine and are slightly proficient in small incision detailing. Unfortunately, learning about a wide swath of medicine also makes them poor at more than the general, most-seen scenarios. In general, nurses are the best at diagnosing problems, while other fields have to rely on nurses to do it for them.
                        • May diagnose thrice per battle for no cost or activation.

                          ▰ Emergency
                        An emergency physician focuses on the immediate decision making and action necessary to prevent death or any further disability both in the prehospital setting by directing emergency medical technicians and in the emergency department. The emergency physician provides immediate recognition, evaluation, care, stabilization, and disposition of a generally diversified population of adult and pediatric patients in response to acute illness and injury. In the field, they are able to quickly address situations, but cannot deal with medium- or long-term problems.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.

                          ▰ Internal
                        An internist provides long-term, comprehensive care in the office and the hospital, managing both common and complex illness of adolescents, adults, and the elderly. Internists are trained in the diagnosis and treatment of cancer, infections, and diseases affecting the heart, blood, kidneys, joints, and digestive, respiratory, and vascular systems. They are also trained in the essentials of primary care internal medicine, which incorporates an understanding of disease prevention, wellness, substance abuse, mental health, and effective treatment of common problems of the eyes, ears, skin, nervous system, and reproductive organs. In the field, they are not able to address situations with the same haste as others. After patients are stabilized, they can take care of medium- or long-term problems.
                        • Poison resistance requires only two exposures to develop immunity.

                          ▰ Psychiatry
                        A psychiatrist specializes in the prevention, diagnosis, and treatment of mental, addictive, and emotional disorders such as schizophrenia and other psychotic disorders, mood disorders, anxiety disorders, substance-related disorders, sexual and gender identity disorders, and adjustment disorders. The psychiatrist is able to understand the biologic, psychologic, and social components of illness and, therefore, is uniquely prepared to treat the whole person. A psychiatrist is qualified to order diagnostic laboratory tests and to prescribe medications, evaluate and treat psychologic and interpersonal problems, and intervene with families who are coping with stress, crises, and other problems in living. In the field, psychiatrists are able to correctly choose dosages, identify or correctly apply genjutsu to situations, and apply their knowledge of the mind to slyly manipulate conversations.
                        • May kai out others for one rank less than the genjutsu afflicting them up to three times per battle, not stacking with other reductions.

                          ▰ Surgery
                        A surgeon manages a broad spectrum of surgical conditions affecting almost any area of the body. The surgeon establishes the diagnosis and provides the preoperative, operative, and postoperative care to surgical patients and is usually responsible for the comprehensive management of the trauma victim and the critically ill surgical patient. The surgeon uses a variety of diagnostic techniques, including endoscopy, for observing internal structures, and may use specialized instruments during operative procedures. A general surgeon is expected to be familiar with the main features of other surgical specialties in order to recognize problems in those areas and to know when to refer a patient to another specialist. In the field, the Surgeon knows just where to apply a blade, either for physical or spiritual needs. As such, a Surgeon can often find Tenketsu and the Inner Gates in others, along with starting the healing process to damaged internal organs.
                        • Can korabo bukijutsu and iryojutsu twice per battle for one activation.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Apr 24, 2018 1:22 pm
User Image


                        ▰ Experience Rewards:
                        For 5+ Performance missions, the character gains the title of "Performance Artist", to be listed on the profile.

                        For 10+ Performance missions, the character gains the title of "Superstar", to be listed on the profile.
                        • May freely gain [1] additional branch of performer, allowing the performer a maximum of 3 branches.

                        For 15+ Performance missions, the character gains the title of "Maestro", to be listed on the profile.

                        For 20+ Performance missions, the character gains the title of "Virtuoso", to be listed on the profile.

                        For every 20 missions completed after 20, receive one career-related PA, up to three.


                        ▰ Performer Branches:

                          ▰ Instrumentalist
                        Instrumentalists are those who have trained in the art of producing music through the use of various types of instruments ranging from violins even to drums. These types of performers often produce beautiful sounds to be heard by all those in their presence in order to fill rooms with enjoyment, and laughter. That is however only one side of the story as there are many types of music each seeking to evoke emotion through the wordless sounds they create.
                        • Instrumentalists may choose 1 type of jutsu (Ninjutsu, Genjutsu, Kugutsu, etc.) which becomes their 'Instrumental Style.' Taijutsu, Bukijutsu, and Jutsu the user does not have access to are not applicable to being an Instrumental Style. If choosing Ninjutsu the user must choose a specific element.
                        • Instrumentalists may use their Instrumental Style jutsu through playing their instrument. Time for jutsu to form is equivalent to time to make hand seals.
                        • Upon reaching the Maestro Title, Instrumentalists may choose another Instrumental Style.
                        • Upon reaching the Virtuoso Title, Instrumentalists may korabo techniques from their instrumental styles for one activation twice per battle so long as it is part of their performance.

                          ▰ Bard
                        Bards are known as masters of their voices. While singers are considered bards they are far from the only type of bard. Bards use their voices in various ways, storytelling, poetry, beatboxing, even just speaking in some cases. Their words or the sounds they make with their voice carry weight with them. Bards and Instrumentalists are extremely similar in that they both use sound.
                        • Bards may choose 1 type of jutsu (Ninjutsu, Genjutsu, Kugutsu, etc.) which becomes their 'Spoken Word' Taijutsu, Bukijutsu, and Jutsu the user does not have access to are not applicable to being a "Spoken Word" If choosing Ninjutsu the user must choose a specific element.
                        • Bards may use their Spoken Word through voice based performances. Time for jutsu to form is equivalent to time to make hand seals.
                        • Upon reaching the Maestro Title, Bards may choose another Spoken Word.
                        • Upon reaching the Virtuoso Title, Bards become capable of shortening their performances into very simple and almost non-performance. Allowing them to speak simply and plainly should they wish or simply make noises akin to what they want to do to use jutsu from their spoken word. The time for jutsu to form is still the same amount of time for doing hand seals.

                          ▰ Dancer
                        Dancers are masters of their own body and moving in beautiful, extravagant, or even scary ways. They are known for being able to portray a story through their body's movements alone in most cases and in other cases they are just known as people who can weave their moves together almost seamlessly.
                        • Dancers gain +1 Agility per title rank.
                        • After reaching the Maestro title, Dancers may choose to treat all of their default activations during a post as offensive activations three times a battle.
                        • After reaching the Virtuoso title, Dancer Agility may bypass their class cap by 2. This does not stack with other class stat cap increases.

                          ▰ Actor
                        Actors are experts at pretending. Pretending to be a person whom they are often asked to be. They are masters of deception in a way that many appreciate as opposed to look down upon. Using their power in a good way by entrancing audiences with their acting. Actors however can be ruthless and get much more into character than one might wish them to.
                        • Actors may switch personalities so well that even in the heat of the moment others may think that they're a different person. Paired with disguises it is very hard to tell when they are.
                        • After reaching the Maestro title, Actors are capable of applying tier one jamming to themselves while they are acting.
                        • After reaching the Virtuoso title, Actors may use the transformation without using an activation three times a battle.

                          ▰ Mime
                        Mimes are a very unique type of performer. Unlike most types of performances which use sound, music, and large amounts of movements the Mimes are very quiet and intentional with their movements. Creating fake objects which they interact with almost as if they were real. Mimes are also known for their mimicry, and have trained to pick up on motion enough to literally mimic the movement of a person they are around.
                        • Mimes may not speak, if you have spoken at any point after you have become a mime you lose your mime branch and can not take it again. In addition you must be a devoted Mime in order to access the Virtuoso ability. Where a normal mime doesn't speak a devoted mime doesn't make noise at all. They do not shout, yell, grunt, or anything of the sort. They often make noiseless motions of these but will not make the noise itself.
                        • Mimes may use Ninjutsu by molding what are initially invisible versions of the jutsu. Taking as long as it would to make hand seals to do this. Molded Ninjutsu are invisible as the mime creates them but becomes visible once fully molded.
                        • After reaching the Maestro Title, Mimes become able to mimic the movements of people they can see. Copying anywhere from handseals to Taijutsu and Bukijutsu movements. When copying handseals a Mime will only use a jutsu if they would be capable of using it normally, however they will do it at the exact same time as it was used otherwise. Taijutsu and Bukijutsu are copied almost exactly so long as they have the weapon required for the Bukijutsu.
                        • After reaching the Virtuoso Title, Mimes become able to bring their false items which only they can interact with into reality. These objects are mostly invisible with a bit of a glowing outline. This allows Mimes to mimic Bukijutsu without having the given weapon on hand as they force their false one into reality. Mimed objects made are pretty normal, frail, and easy to break if necessary, with only mimed weaponry used to mime a bukijutsu being durable enough to withstand hits.

                          ▰ Magician
                        Magicians are much like actors in that they are masters of deception. However they are much more about misdirection, taking one's eyes away from where they should be.
                        • Magicians gain a unique genjutsu sense they call Misdirection. Misdirection is done through intentionally directing opponent's attention away from where the genjutsu is being cast. It is similar to the sight sense but different at the same time.
                        • After reaching Maestro title, Magicians may pay 10 less chakra for genjutsu they successfully activate using misdirection.
                        • After reaching Virtuoso Title, Magicians may apply 2 genjutsu with 1 activation so long as both genjutsu are used with misdirection.

                          ▰ Puppet Theatre

                        ▰ Those of the Puppet Theatre branch have learned the art of using puppets to portray stories often in the bunraku puppetry tradition. Often times they are accompanied by story readings, acting, and other things of similar nature.
                        • Any puppets created with this career will abide to puppetry systems and without Puppeteer Class will consume crafting slots for Technology crafting. X-rank Kugutsu techniques learned outside of being puppeteer class can be used up to D-rank at Maestro, C-strength at Virtuoso (with B-rank maximum for X-rank techniques at Virtuoso title) based on the performer’s title.
                        The strength cannot be increased with a personal attribute.
                        • Puppet Theatre members gain 3 Puppet Points and 2 Mechanisms even if not of the puppeteer class. If they are not of the Puppeteer Class gain access to E-rank Kugutsu which will always consume Ninjutsu slots. Puppet Theater members that are not puppeteer class cannot at all create puppets at T3, T4 or any human puppets.
                        • Upon reaching Maestro, Puppet Theatre members become capable of projecting their voice through their puppets. If they have multiple they can project it through all of them in use at once or a select few of them. If they are not of the Puppeteer Class they gain access to D-Rank Kugutsu. Kugutsu take up Ninjutsu slots in this case.
                        • Upon reaching Virtuoso, Puppet Theatre members gain another 4 Puppet Points and 2 Mechanisms even if not of the puppeteer class. If they are not of the Puppeteer Class they gain access to C-Rank Kugutsu. However non-puppet class members are only able to use X-rank Kugutsu techniques at a maximum of B-rank strength. Kugutsu take up Ninjutsu slots in this case. Puppet class Virtuoso members gain an additional 2 Puppet Points and 1 more mechanisms.
                          ▰ Jester
                        Jesters are probably among the most unique types of performers. They don't really specialize in some sort of art like dancing, singing, or anything like that no...they specialize in making fools of themselves. Known through time as the performer people call on for a laugh, others also know the jester by the name 'clowns.' However over time they have evolved to knowing even how to make fools of others!
                        • If you take a defensive action in which you manage to avoid or block an incoming attack by making a fool of yourself the defensive action costs 1 rank less resources.
                        • After reaching the Maestro Title, your offensive actions make fools of your enemies, you may determine whether or not your offensive actions will "barely not hit" or "fizzle out" depending on the technique. This choice must be made when you take the action and can not be changed, however the enemy will be unaware the attack will do this often making them use activations in response.
                        • After reaching the Virtuoso Title, you have learned to make your jutsu more funny or inconvenient than harmful and deadly. You may use jutsu with the intention of simply being inconvenient or amusing to those around you or the person you're using jutsu on. This causes the jutsu to become nearly harmless, at most being annoying.
 
PostPosted: Tue Apr 24, 2018 1:23 pm
User Image


                        ▰ Experience Rewards:
                        Requirement: Be chunin rank.

                        For 5+ Teacher missions, the character gains the title of "Student Teacher", to be listed on the profile.

                        For 10+ Teacher missions, the character gains the title of "Proctor", to be listed on the profile.
                        • If in possession of a squadron, squad lasts six battles between payments instead of five.

                        For 15+ Teacher missions, the character gains the title of "Instructor", to be listed on the profile.

                        For 20+ Teacher missions, the character gains the title of "Professor", to be listed on the profile.
                        • Grants the teacher a custom tai/buki style or ten custom nin/gen techniques tied together thematically as the teacher's secret style. This can be taught to students and does not consume their custom slots.

                        For every 20 missions completed after 20, receive a career-related PA, up to three.


                        ▰ Teaching Branches:

                          ▰ All-Rounder
                        The All-Rounder is the most frequently used type, knowledgeable to a degree in all fields but lacking in expertise these ninja are capable of teaching anything in a pinch. However their broad knowledge means that they lack the ability to teach subjects more in depth.
                        • When instructing, the teacher can donate an activation to the student. The teacher may lend the student access to one of their PAs.

                          ▰ Close Quarters Combat Expert
                        The Close Quarters Combat (C.Q.C) Expert is an adept user of the martial arts, weapon arts, or both. They able to instruct shinobi with ease in the arts of physical combat.
                        • When instructing, the teacher can donate an activation to the student. In addition, the teacher can instruct a technique so well the student uses it for one rank less in cost.

                          ▰ Jutsu Expert
                        Masters chakra molding, these teachers can spin a mental yarn and teach genjutsu techniques without fail. They are also able to instruct various elements of ninjutsu.
                        • When instructing, the teacher can donate an activation to the student. In addition, genjutsu instructed by the teacher gains an additional sense and ninjutsu receives an additional tier of status.

                          ▰ Specialist
                        Some jutsu types are complicated and require more masterful chakra molding.
                        • When instructing, the teacher can donate an activation to the student. Also, puppetry mechanisms function one rank higher in collisions, iryojutsu functions as if applied twice per contact, sensory techniques have their range doubled, and fuuinjutsu is treated as overwhelming.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Apr 24, 2018 1:24 pm
User Image


                        ▰ Experience Rewards:
                        Requirement: Be chunin rank and have kage approval. May not exceed two branches under any circumstance. Must belong to an established village.

                        For 5+ Special Ops missions, the character gains the title of "Initiate", to be listed on the profile.

                        For 10+ Special Ops missions, the character gains the title of "Regular", to be listed on the profile.
                        • Receive mask or badge where applicable.

                        For 15+ Special Ops missions, the character gains the title of "Specialist", to be listed on the profile.

                        For 20+ Special Ops missions, the character gains the title of "Shadow", to be listed on the profile.
                        • Receive access to any one S+ technique where you do not require Kage approval to learn.

                        For every 20 missions completed after 20, receive a career-related PA, up to three.


                        ▰ Special Ops Branches:

                          ▰ ANBU
                        This branch must be taken before Eagle Eye, Tactician, or Kite Master can be taken. One cannot take ANBU if they take Police Force. This is the general ANBU branch that teaches the shinobi all the skills they need to master deceit, silence, and incapacitation. If de-masked or revealed as ANBU, lose these benefits.
                        • May convert nin/gen to tai/buki 10:1 and vice versa. Receive 1.5x ryo on special ops missions.

                          ▰ Police Force
                        This branch must be taken before Eagle Eye, Tactician, or Kite Master can be taken. One cannot take Police Force if they take ANBU. This is the general police enforcement branch that teaches the shinobi all the skills they need to master law, order, and keeping the peace.
                        • Auto-learn the Detainment technique. If possessing a squad, squadron members have access to the officer's techniques up to D-rank, excluding bloodlines, customs, or advanced jutsu.

                          ▰ Eagle Eye
                        This is a perceptive ninja, serving either in ANBU or as a police officer. The ninja is skilled with genjutsu and sensory techniques. Shinobi of the Eagle Eye specialty have the ability to see what is stored in hidden pockets on any ninja. These are ninja that are difficult to trick and focus on seeing the truth of every situation.
                        • May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.

                          ▰ Tactician
                        The tactician tries to be three steps ahead of everyone else. Their ability to examine all the facts and make the best plan of action is uncanny. They tend to be negotiators in the Police Force and leaders in ANBU.
                        • Ninjutsu can originate from a ten foot radius around the user, allowing for complex strategies to be enacted. Tacticians can donate an activation to a teammate by telling them what to do.

                          ▰ Kite Master
                        Kite Masters are the perfect scouts. They tend to go undercover in the police force or otherwise react first to calls, while they frequently go ahead of others in ANBU squads to scout the area. These ninja are good at understanding sensory techniques even if not of the scholar class.
                        • Techniques that inflict jamming do so at one tier higher. All techniques used by the Kite Master can inflict tier one jamming for 10 chakra.

                        ▰ Badges and Masks:

                          ▰ Badge
                        This gives the police officer the recognition they deserve. These may be granted through a ceremony. The badge may give access to certain files or areas of the police department if applicable. The badge grants two PAs that are only active when the badge is worn, and +1 endurance (which may exceed class-based stat caps).

                          ▰ Mask
                        This is granted to ANBU members to maintain their identity. These may be granted through a ceremony. The mask may give access to certain files or areas of the village. The mask grants two PAs that are only active when the mask is worn, and +1 agility (which may exceed class-based stat caps).
 
PostPosted: Tue Apr 24, 2018 1:25 pm
User Image


                        ▰ Experience Rewards:
                        Requirement: For Oinin, be chunin rank and have kage approval; Oinin may take one branch from Spec Ops that is not Anbu or Police Force. For all other branches, only rogue/wanderer ninja have access. Must belong to an established village.

                        For 5+ Hunter missions, the character gains the title of "Apprentice", to be listed on the profile.

                        For 10+ Hunter missions, the character gains the title of "Regular", to be listed on the profile.
                        • If Oinin, receive mask. If other, receive business card.

                        For 15+ Hunter missions, the character gains the title of "Expert", to be listed on the profile.

                        For 20+ Hunter missions, the character gains the title of "Master", to be listed on the profile.
                        • Oinin receive access to any one S+ technique where you do not require Kage approval to learn. If rogue/wanderer, receive one technique per body rank to put the [ Hunter ] tag one that can be used for one rank less in cost (does not stack w/ other reductions).

                        For every 20 missions completed after 20, receive one career-related PA, up to three.


                        ▰ Hunter Branches:

                          ▰ Oinin
                        This branch may only be taken by village ninja. It teaches the ninja how to value silence and to treat others as prey. These ninja must keep their identities as Oinin secret, and lose all benefits of this career if they are ever exposed as Oinin or de-masked.
                        • May convert nin/gen to tai/buki 10:1 and vice versa. Rewards for capturing a fugitive are automatically doubled.

                          ▰ Mercenary
                        This branch is for the ruthless, calculated killers in the world. Ninja of this career have a small reputation for their ability to get a job done by any means necessary. They are difficult to trick and hard to catch, allowing them to kill without drawing attention to themselves.
                        • May kai for one rank less in cost once per battle. Jamming functions on tier lower on this shinobi at a minimum of tier one. In addition, their ability to negotiate subcontracts allows their squadrons to require payment only every six battles instead of every five.

                          ▰ Professional Thief
                        This branch for those who love to take from others. They plunder whenever they can and take advantage of mythology and lore in order to secure their prize.
                        • Missions reward three times the ryo as usual. This does not stack with other ryo increases. In addition, thieves are able to identify items on another person and can discern one object in another's possession per post so long as it is not sealed away; hidden-pockets do not hide items from the eyes of a thief of this caliber.

                          ▰ Private Investigator
                        These private eyes are cunning and reliable, so few details ever escape them. They are determined to get results and difficult to deter.
                        • The user's jamming techniques inflict one tier higher. Any technique can inflict tier one jamming for 10 chakra. In addition, sensory techniques last for one additional post.

                        ▰ Masks and Business Cards:

                          ▰ Mask
                        This is granted to Oinin members to maintain their identity. These may be granted through a ceremony. The mask may give access to certain files or areas of the village. The mask grants two PAs that are only active when the mask is worn, and +1 agility (which may exceed class-based stat caps). In addition, commitment to Oinin grants the user the ability to kai out of one genjutsu for no activation or cost once per battle.

                          ▰ Business Card
                        The business card may give access to certain files or areas of small countries otherwise untrusting of outsiders. The card grants two PAs that are only active when the business card is on their person, and +1 endurance (which may exceed class-based stat caps). In addition, commitment to this dangerous lifestyle grants the user the ability to dodge one technique per battle for one rank less in cost (doesn't stack w/ other reductions).
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Apr 24, 2018 1:26 pm
User Image


                        ▰ Experience Rewards:
                        Note: Only one branch may be taken. No exceptions.

                        For 5+ Gladiator missions, the character gains the title of "Novice", to be listed on the profile.

                        For 10+ Gladiator missions, the character gains the title of "Experienced", to be listed on the profile.
                        • Grants the Gladiator in additional activation in their first post of battle if there is at least one observer of the battle outside combatants.

                        For 15+ Gladiator missions, the character gains the title of "Crowd Pleaser", to be listed on the profile.

                        For 20+ Gladiator missions, the character gains the title of "Legend", to be listed on the profile.
                        • Receive a wooden sword memento for your success as a Gladiator; this sword grants one PA to be used when the sword is in your possession. This sword can be stolen but cannot be wielded by others, meaning no other ninja may utilize this weapon for bukijutsu or any other technique.

                        For every 20 missions completed after 20, receive a career-related PA, up to three.


                        ▰ Gladiator Branches:

                          ▰ Superbia
                        The egotistical gladiator, this ninja spends much of the match gloating or boasting.
                        • Each round where the gladiator boasts and also evades all attacks/is not struck grants +1 stat to a max of their title (Legends may receive +4 stats), not exceeding stat caps.

                          ▰ Dark Horse
                        As the underdog, this gladiator surprises the opponent with their cunning. They are constantly underestimated, which works to their advantage.
                        • In the arena, no one is able to utilize techniques to their maximum strength, meaning no overwhelming may be used. Outside of the arena, this grants the gladiator the same overwhelming as the opponent if the gladiator has no overwhelming themselves.

                          ▰ Cestus
                        This gladiator takes everything on head-on and fights directly. They like the up-close approach and tend to not back down or back away until their opponent begs for mercy.
                        • Trauma can be ignored for three posts before taking affect; this cannot stack with any other trauma-ignoring features. Tiers cannot stack during this time and only the initial trauma tier will be applied after the three posts.

                          ▰ Sagittarius
                        A ranged fighter, this gladiator sees victory from a distance and fights until it is secured. They tend to partake in some showmanship from a distance and favor trick shots.
                        • Ranged melee may be used at a rank less in cost if the gladiator boasts about their abilities or otherwise shows off before using the attack (does not stack with other reductions). The same ranged ninjutsu technique may be cast a second time for one rank less in cost the following post (does not stack with other reductions).
 
PostPosted: Sat May 04, 2019 1:52 pm
User Image


                        ▰ Experience Rewards:
                        For 5+ Cooking missions, the character gains the title of "Home-Style Chef", to be listed on the profile.

                        For 10+ Cooking missions, the character gains the title of "Restauranteur", to be listed on the profile.
                        • Ingested poisons are immediately detectable by the chef due to the advance development of their palette; this trumps any undetectable nature of poison.

                        For 15+ Cooking missions, the character gains the title of "Specialist", to be listed on the profile.

                        For 20+ Cooking missions, the character gains the title of "Iron Chef", to be listed on the profile.
                        • Granted a food-related PA. In addition, their advanced palette allows them to reap double the benefits of ingested food once every four posts.

                        For every 20 missions completed after 20, receive one career-related PA, up to three.


                        ▰ Cooking Branches:

                          ▰ All-Rounder
                        This catch-all chef is capable of cooking food that restores stamina and chakra, but nothing else without an additional branch.
                        • Food produced by this chef grant or reduce +25 chakra or stamina per title.

                          ▰ Nutritionist
                        An expert on the needs of the body, this chef is capable of encouraging muscle performance and bodily functions.
                        • Food may grant +1 stat or reduce -1 stat per every two titles owned.

                          ▰ Food Arts
                        Obsessed with the beauty of food and its picture-perfect status, this chef is capable of utilizing food in actual techniques rather than causing status effects.
                        • Techniques may be retrained with the [ Food Arts ] title, allowing the jutsu to be used with food, like a fuuton tornado technique being used with spaghetti instead. Techniques made with food or utensils lose their elemental weakness and may apply affects from other branches (i.e., a retrained iryojutsu technique w/ the Nutritionist branch could heal as well as grant +1 stat).

                          ▰ Shinobi
                        These chefs see food as weapons. They can cook food with weapons inside, poison, or explosives. They don't care about flavor so much as pain.
                        • The chef is able to make food with natural poison, tier equivalent to title, by preparing it incorrectly. In addition, they have iron stomachs from tasting their own poisonous goods and can spend an activation for two posts to neutralize ingested poison.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


ghostfinch

Seeker

PostPosted: Thu Jul 09, 2020 7:41 pm
User Image


                        ▰ Experience Rewards:
                        For 5+ Monster Hunter missions, the character gains the title of "Initiate Monster ( Insert Branch ) ", to be listed on the profile.

                        For 10+ Monster Hunter missions, the character gains the title of "Adept Monster ( Insert Branch ) ", to be listed on the profile.

                        For 15+ Monster Hunter missions, the character gains the title of "Master Monster ( Insert Branch ) ", to be listed on the profile.

                        For 20+ Monster Hunter missions, the character gains the title of "Grand Master Monster ( Insert Branch ) ", to be listed on the profile.

                        Upon reaching Grand Master, the hunter gains one job related PA for every 20 jobs completed with a maximum of three PAs.


                        ▰ Hunter Branches:

                          ▰ Monster Slayer
                        Monster Hunters. The title of their profession explains it all. Those who choose this profession have intestinal fortitude to face the supernatural without flinching, claiming fame, fortune, honor, glory, and power as their own. They track and hunt the most powerful creatures in the world, slaying them in various methods. Monster Hunters specialize in a single specialty within the profession. The path a Monster Slayer takes depends heavily upon the impact that they have with their environment within the Land of Iron. One may only have [1] Career Branch in the Monster Slayer Profession regardless of PA. Each branch gains perks associated with that branch based on their rank within the profession. These perks accumulate and are not replaced. Those learning Skills of the Monster Slayer must be of the branch specified to learn that technique. These techniques consume a ninjutsu slot.

                        • Initiate Perk: Selecting a stat, the slayer gains one point per Monster Hunter Profession Rank.
                        • Adept Perk: Every 10 slaying jobs completed grants a bonus Ryo reward equal to the user's body rank's mission tier.
                        • Master Perk: 50% additional XP from Monster Hunter Jobs.
                        • Grand Master Perk: Monster Hunter skills are considered overwhelming against non-human opponents.

                          ▰ Monster Tamer
                        Not all members of the Monster Hunters are Hell-bent on the destruction of all that breathes. In fact, the Tamer faction prides itself on synergy with and mastery over the spirits of the world that stem from natural phenomenon called Yokai. Not only are those of this group often gifted with an awesome charisma toward Yokai, but they are naturals at learning to command them. These skills can range from being as simple as intimidation to a great as companionship. Those in this faction of Monster Hunters are given 10 Tamer Points (TP) which are paid to bond a captured creature to themselves. It should be noted that these points are a separate pool from the tamer classes TP. Those learning Skills of the Monster Tamer must be of the branch specified to learn that technique. These techniques consume a ninjutsu slot.

                        Creature Chakra & Stamina
                        Quote:
                        When a creature, whether Yokai or monster, is tamed they have a set amount of chakra and stamina based on their body rank. This goes for all creatures, even if their chakra and stamina is already listed. e.g. Inari, the S+ rank yokai, would have 2500 chakra and stamina.

                        D: 500 chakra/stamina
                        C: 750 chakra/stamina
                        B: 1000 chakra/stamina
                        A: 1500 chakra/stamina
                        S: 2000 chakra/stamina
                        S+: 2500 chakra/stamina

                        • Initiate Perk: +10% XP and Ryo per member of a group while doing subjugation/taming jobs.
                        • Adept Perk: Tamed creatures are not effected by overwhelming properties.Tamer Class ninja gain +5 TP and Tamer Specialists gain +10 TP
                        • Master Perk: +5 TP, and all creatures cost 1 less TP to claim. Instead, creatures cost 2 less for Tamer Class or 3 less for Tamer Specialists with a minimum of 1 TP to claim a creature.
                        • Grand Master Perk: Can utilize the Summoning Call whistle twice for no cost instead of a single use.

                          ▰ Monster Crafter
                        Their job is to harvest the most valuable materials from slain beasts. Some of those materials are sold, and the rest is re-purposed as armor, tools and weapons among other things. These crafters have iron stomachs and are among the most skilled craftsmen. Those of this branch are able to apply the effects granted by the monster parts to a weapon or armor with a maximum of three monster part attachments as the standard. This cannot be increased with a PA, only the grand master perk. Those learning Skills of the Monster Crafter must be of the branch specified to learn that technique. These techniques consume a ninjutsu slot.

                        • Initiate Perk: Reduce the amount of Crafting Missions needed for a promotion by 1
                        • Adept Perk: Each Monster Hunter mission completed yields double the local fame. If local fame is full, global fame is added upon.
                        • Master Perk: 50% additional XP from Monster Hunter Jobs and sold items harvested from Monsters.
                        • Grand Master Perk: The user is able to obtain an additional custom weapon or armor slot of Legendary tier. This custom item can be further upgraded to retain the attributes of 5 harvested items from Monster drops as opposed to the standard 3 harvested item limit.

                        ▰ Monster Hunter Tools:

                          ▰ Slayer's Guide to Anatomy
                        Those who learn the Slayer branch obtain this book. This tome is granted to all Slayers by their teachers and is widely available to them at stores. The book outlines the weaknesses and vital points of all known monsters and yokai in the world. Slayers who have this book in their possession gain a +1 increase in their strength and a one rank increase for techniques when fighting Yokai and Monsters.

                          ▰ Summoning Whistle.
                        When a Monster Tamer becomes an initiate, they receive a small ornate whistle that delivers a high pitched call, inaudible to humans. This whistle allows the Tamer to call forth Yokai equal to their body rank for no cost once per combat. Each time a Yokai is summoned afterwards requires chakra equal to it's rank when called upon with the whistle. When summoned, the Yokai fights for two posts per Monster Hunter Profession Rank, then returns to it's home for the time being with a three post cool down.

                          ▰ Bestial Appraisal Loot
                        The craftsman is able to see the value in their slain opponents. Monster parts cut from the creature they or their party have slain yields ryo based on the rarity

                        Common: 1/4 ryo value of mission's rank
                        Uncommon: 1/2 ryo value of mission's rank
                        Rare: 3/4 ryo value of missions rank
                        Ultra Rare: equal value to ryo given by mission's rank.

                        ▰ Hunter Techniques:
                        Each branch of Hunter has access to their own list of abilities that are unique to the branch and may not be learned without a title corresponding to that branch.

                          ▰ Monster Slayer Techniques

                        ▰ Rattling Hiss [ Garagara ]
                        Category: [ Instance ]
                        Rank: X
                        Primary Sense: Chakra Sense
                        Additional Senses: Sound
                        Base Duration: 0
                        Upkeep: 0
                        Trigger: Hearing the Hiss
                        Source: Auditory
                        Status Effect: Mental Stress
                        Description: The Slayer hisses menacingly at a non-human opponent that is within twenty feet of themselves. Doing so causes the target to halt with fear, negating a singular attack from the target while they are stricken with fear by paying chakra equal in rank to the opposing technique, ultimately requiring this ability to be paid at the same rank or higher with overwhelming.

                        ▰ Coercing Growl | Rank D | Simple | Variable
                        The Slayer growls with intense hostility, weaving their chakra into the throaty noise made. Monsters and Yokai hearing this projected growl have their agility and speed reduced by 1 point. This skill may be used at B rank to reduce the target's stats by 2 points. Additionally, this technique effects all opposing Monsters and Yokai beyond the primary target within a twenty or forty foot radius by paying the cost as a supplementary action for each.

                        Anchoring Howl [ Kotei Naku ]
                        Category: Instance
                        Rank: B
                        Primary Sense: Chakra Sense
                        Additional Senses: Sound, Sight
                        Base Duration: 3
                        Upkeep: 20 Chakra
                        Trigger: Acknowledgment of Roar
                        Source: Auditory
                        Status Effect: Mental Stress
                        Description: The Slayer performs a chakra-infused bellowing battle cry which forcibly draws the attention of all monsters and yokai who hear it, creating a heavy desire to focus on the user. While their attention is on the user, the opponent(s) cannot attack or defend against anyone but the user. The opponent can detect and free themselves from this by using standard anti-genjutsu methods.

                        ▰ Wild Force [ Wairudofōsu ] | Rank A-S+ | Spiritual
                        The most destructive of the Slayer's hunter skills. They unleash furious bellowing roar charged with a large amount of chakra to inflict rolling destruction in all directions from themselves. At A-rank this attack can uproot trees and send most things flying from the impact which reaches up to ffifty feet away, causing deafness and tier three trauma. At S-rank this attack can level forests and send just about anything flying from the impact which reaches up to one hundred away, carrying vertigo if the user possesses the wind element in addition to tier four trauma. At S+ rank this attack can bulldoze the entire landscape and send everything flying from the impact which reaches up to two hundred feet away, inflicting tier four trauma, deafness and if the user has the wind element, tier four vertigo.

                        ▰ Primal Cry [ Gensho no Sakebi ]| Rank S+ | Spiritual
                        The Slayer unleashes a low but powerfully toned chakra-infused howl, granting themselves and all allies who hear it within the topic, including the user two points in three of any chosen stat for three posts. During this short time, the nerves of the user and allies do not recognize pain, immediately delivering the combined effects of all combat upon the end of this technique's duration.

                          ▰ Monster Tamer Techniques


                        Beast Whisperer [ Japanese Technique Name Here ]
                        Category: Enchantment
                        Rank: X
                        Primary Sense: Chakra Sense
                        Additional Senses:
                        Base Duration: 2
                        Upkeep: Two ranks below casted
                        Trigger: recognition of user's voice
                        Source: auditory
                        Status Effect:
                        Description: The Monster Tamer performs several hand seals and focuses on their non-human target while speaking softly to pacify or sternly to command it, forming a temporary bond. If this technique is used at the same rank as the target then that target can be controlled for up to two posts after hearing the user's voice. For every rank higher that this technique is used than the target they can be controlled for one more post. If used at one rank lower than the target the target can be made to pause for one post, but Beast Whispering won't work on anything two ranks higher than it was used at. Can only affect one target at a time.

                        ▰ Beast Contract | Rank A | Spiritual
                        After knocking out, restraining, or pacifying a Yokai or compatible Monster, the Monster Tamer places their hand on a its head. After a short while, a seal will form under the user's hand which sinks under their flesh. The amount of time required to set this seal depends on the strength of the target (+1 post per rank, started at 1 post for D-rank). As long as this seal is in place, the target remains bound to the user and their will. Every non-human contracted this way consumes differing amounts of Tamer Points (TP); cannot make more contracts if you have used all your TP. All TP values are specified on specific Yokai.

                          ▰ Monster Crafting Techniques


                        ▰ Harvesting Technique [ Shūkaku Gijutsu ] | Rank D | Training
                        The user removes their special tools from their inventory, skinning, flaying, extracting and dissecting a monster class creature. Doing so allows the tamer to extract all materials listed on the Yield section of a Monster Class creature's description. Without this technique, extracting parts of a monster only yield common drops in quantities no higher than one.

                        ▰ Bestial Forging [ Kemono Tanzō ] | Rank C | Training
                        The crafter begins their work of either crafting new weapons and armor or augmenting existing pieces. This technique allows the crafter to add three monster parts yielded from Monster Class Monsters to the object in question. Monster parts may not be added in any other methods.

                        ▰ Decisive Bestial Forging [ Ketteiteki Kemono Tanzō ]| Rank A | Spiritual
                        Normally, Monster Crafters use their Bestial Forging technique to apply their harvested parts to their arms and armor. However, in the heat of battle the craftsman is capable of bonding any part in their possesion temporarily, even to objects that already have three inserted parts. This technique allows the addition to be consumed, doubling the effect of it's power and destroying it after three posts of use.

                        ▰ Monster Yields

                        Tier 1 Venom Sac | Common
                        A venomous sac from a creature. This item is able to be applied to any weapon. Physical contact with this weapon inflicts tier one poison on a target. If a target is already poisoned this extends the duration by one post.

                        Tier 2 Venom Sac | Uncommon
                        A venomous sac from a creature. This item is able to be applied to any weapon. Physical contact with this weapon inflicts tier two poison on a target. If a target is already poisoned this extends the duration by two posts.

                        Tier 3 Venom Sac | Rare
                        A venomous sac from a creature. This item is able to be applied to any weapon. Physical contact with this weapon inflicts tier three poison on a target. If a target is already poisoned this extends the duration by three post.

                        Tiger Snake Hide | Common
                        A thick hide from the Tiger Snake that is a mix of greens and browns. Equips to armors. Armor fitted with the Tiger Snake Hide gains resistance to one tier of trauma. Raises the durability of equipped armor one rank. Only one "Hide" item may be applied to armor a single RPC is wearing.

                        Behemoth Tiger Snake Hide | Rare
                        The thickest of hide from the Behemoth Tiger Snake that is a mix of greens and browns, augmented with spiny quills and jagged bits that threaten to slice anyone who nears it. Equips to armors. Armor fitted with the Behemoth Tiger Snake Hide gains resistance to two tiers of trauma and inflicts tier one trauma to those who directly touch it as well as a stack of bleeding. Raises the durability of equipped armor one rank. Only one "Hide" item may be applied to armor a single RPC is wearing.

                        Hardened Exoskeleton | Rare
                        The sharp, bladed exoskeleton from a Winged Blue Raptor. This razor sharp hard material can be used to augment both armor and weapons. When applied to either, physical contact with this item causes tier two trauma and three stacks of bleeding. Additionally, wounds inflicted by items this part is attached to require one rank higher Iryojutsu to heal.

                        Jagged Teeth | Common
                        Sharp, jagged teeth that could be from a variety of any monster. These teeth can be attatched to weapons, allowing them to cause tier one trauma on physical contact. Additionally, these teeth are dirty and break off in targets, causing tier one disease after three posts.

                        Webbed Material | Common
                        The webbed material found upon most aquatic monsters and beasts. This webbing is attachable to armor. Armor attached with this webbing has it applied to make the user more agile beneath the water, increasing their speed or agility by 1 point while underwater.
 
PostPosted: Tue Jan 26, 2021 6:42 pm
[ System Temporarily Offline ]  

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
⑤ || Missions and Professions Board

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum