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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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Advancement, Ranks, Titles and Currency

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___youwillknownihilism

PostPosted: Wed Apr 18, 2018 1:38 pm


_-_-_Advancement System
-_-_-_-Acquiring Advancement Credit.

Advancement Credit, or AC, are points that can be accumulated through battles and completed missions in order to "level up" your roleplay character. The other method to level up your character would be the Chuunin Examinations, but because these are not always active or present, the AC System was developed to allow for a character to become stronger, even if they have not reached titles beyond Genin.

-_-_-_-_-[ Cataloging ]
IMPORTANT: Like Ryo; you must check into the mission and job board in your village after completing a mission or fight in order to claim any Advancement Credit.

-_-_-_-_-[ Mission Credits ]
For each mission you complete, and after you have cataloged this completion, you receive a certain number of AC. This number is determined by the rank of the mission, and is listed in the chart below.

Mission AC Rewards:
___β€’ E-Rank: 100 credits.
___β€’ D-Rank: 200 credits.
___β€’ C-Rank: 400 credits.
___β€’ B-Rank: 800 credits.
___β€’ A-Rank: 1,600 credits.
___β€’ S-Rank: 3,200 credits.

-_-_-_-_-[ Fight Credits ]
Whenever you battle with someone, whether you win or lose, you are still training yourself in some way. The chart below shows how much AC you are able to obtain by fighting; separated by rank (who you fight) and win or lose (victory or defeat).

Battle AC Rewards:
(W = Win. L = Lose.)
___β€’ D-rank: W-200 credits. β–¬ L-100 credits.
___β€’ C-rank: W-400 credits. β–¬ L-200 credits.
___β€’ B-rank: W-700 credits. β–¬ L-350 credits.
___β€’ A-rank: W-1,000 credits. β–¬ L-500 credits.
___β€’ S-rank: W-2,000 credits. β–¬ L-1,000 credits.
___β€’ S+-rank: W-3,000 credits. β–¬ L-1,500 credits.

-_-_-_-_-[ Spar Credits ]
As one would expect, when you are truly fighting someone- life or death –you are obviously getting more out of the experience. As thus, whenever you obtain credit from sparring with someone, you will receive a different experience, and a different amount of AC. The chart below lists the amount of AC you earn for sparring with shinobi. You receive AC based on your rank,
β€’ Note: A Shinobi only gains full AC when sparring with someone less than two ranks removed from their own rank. Otherwise they gain half ac if their opponent is two ranks or more difference in rank.
(Ex. A Jounin will not be rewarded AC when sparring with a Genin, and vice-versa.)

Spar AC Rewards:
___β€’ D-rank: 150 credits.
___β€’ C-rank: 250 credits.
___β€’ B-rank: 500 credits.
___β€’ A-rank: 700 credits.
___β€’ S-rank: 1,500 credits.
___β€’ S+-rank: 2,000 credits.

_-_-_Currency System
-_-_-_-Acquiring Ryo.

Ryo (δΈ‘), the currency system that stretches across the Naruto Universe, is just that: a simple and common form of money. A single Ryo coin is an extremely thin and small flat of gold. Ryo will be rewarded to those ninja who complete missions. The amount of Ryo one obtains depends on the rank of the mission, and will be listed below in a simple chart.

-_-_-_-_-[ Cataloging ]
IMPORTANT: You cannot add Ryo to your profile until you have reported a complete mission in your village's mission and job board.

-_-_-_-_-[ Mission Ryo ]
For each mission you complete, and after you have cataloged this completion, you receive a certain number of Ryo. This number is determined by the rank of the mission, and is listed in the chart below.

Mission Ryo Rewards:
___ β€’ E-Rank: 50 Ryo.
___ β€’ D-Rank: 100 Ryo.
___ β€’ C-Rank: 200 Ryo.
___ β€’ B-Rank: 400 Ryo.
___ β€’ A-Rank: 800 Ryo.
___ β€’ S-Rank: 1,600 Ryo.
 
PostPosted: Thu May 17, 2018 3:56 pm


Body Ranks

Body Rank is determined by AC and mission participation, and represents the level of ability that a shinobi has achieved. It grants access to different ranks of missions and jutsu, and determines an RPC's resource pools based on their class. Note that mission counts below are cumulative, and that possessing those totals is all that an RPC needs to access their next rank. If RPing to the next rank without arc or event AC, these numbers should obtained easily. By default, RPCs have access to solo missions one higher than their body rank or lower, unless otherwise stated, and may be assigned to missions up to two ranks higher than their own body rank.

Body Rank Advancement Qualifications:
  • C-rank: 7,500 AC
  • B-rank: 15,000 AC
  • A-rank: 50,000 AC
  • S-rank: 100,000 AC
  • S+-rank: 200,000 AC


In order to slightly slow down progression, and encourage people to RP with others, fight within their means, and run missions, SR will also be implementing a tiered jutsu access system. This will push back the highest rank of jutsu accessible to a character closer to their next rank up, treating techniques that would normally be too draining for characters to use efficiently as a last bit of preparation before moving on to a new level of ability. Note that, as with the previous system, these restrictions do not apply to Bloodline jutsu, though we do encourage people to focus on jutsu that are within the scope of their character's resources.

Jutsu Learning and Qualifications:
  • By default, all RPCS have access to C-rank and lower jutsu.
  • At 6,000 AC, RPCS of D-rank body are granted access to B-rank techniques.
  • At 13,000 AC, RPCS of C-rank body are granted access to A-rank techniques.
  • At 42,500 AC, RPCs of B-rank body are granted access to S-rank techniques.
  • At 70,000 AC, RPCs of A-rank body are granted access to S+-rank techniques.


Chakra and Stamina Expansions:
  • At 2,500 AC, RPCS of D-rank body are granted 50 chakra/stamina.
  • At 5,000 AC, RPCS of D-rank body are granted 50 chakra/stamina.
  • At 7,500 AC, RPCS of D-rank body are granted 50 chakra/stamina.

  • At 10,000 AC, RPCS of C-rank body are granted 50 chakra/stamina.
  • At 12,500 AC, RPCS of C-rank body are granted 50 chakra/stamina.
  • At 15,000 AC, RPCS of C-rank body are granted 100 chakra/stamina.

  • At 25,000 AC, RPCs of B-rank body are granted 50 chakra/stamina.
  • At 35,000 AC, RPCs of B-rank body are granted 100 chakra/stamina.
  • At 45,000 AC, RPCs of B-rank body are granted 100 chakra/stamina.

  • At 65,000 AC, RPCs of A-rank body 100 chakra/stamina.
  • At 80,000 AC, RPCs of A-rank body 100 chakra/stamina.
  • At 95,000 AC, RPCs of A-rank body 100 chakra/stamina.

  • At 130,000 AC, RPCs of S-rank body are granted 175 chakra/stamina.
  • At 160,000 AC, RPCs of S-rank body are granted 175 chakra/stamina.

  • At 200,000 AC, RPCs are automatically granted 400 chakra/stamina.


Endgame
When an RPC reaches 200,000 AC they no longer gain additional body ranks and are officially maxed out. They can no longer earn AC from regular missions and only receive ryo and recognition on their completed mission records. The AC that an S+ RPC would have earned from a standard mission is converted into ryo that adds onto the regular ryo reward. For example, the RPC would earn 4,800 ryo instead of the 1,600 ryo from a standard S-Rank mission. However, there are still opportunities for growth beyond S+ rank through narrative missions which are the only method for S+ characters to earn AC. S+ Kages or leaders cannot collect AC from others and must perform their own narrative missions to go above 200,000 AC. For every 50,000 AC that is earned through character progression above 200,000 AC then one perk may be added to the character from the list provided below with the exception of the third class which requires more AC. The AC used on an Endgame item must be logged on the character's profile in the claims section.

  • New PA: Can be one of your optional PAs from your bloodline if applicable as well as a custom-written one. A custom PA must be approved in the profile approval thread posted separately from the RPC's profile.
  • 5 more custom technique slots.
  • Technique Scroll: 10 techniques slots or 1 taijutsu/bukijutsu style.
  • Energy Pool Expansion: either 100 chakra, 100 stamina, or 50 chakra and 50 stamina.
  • 25 training post coupons. Allows for 25 techniques to be auto-learned at a minimum but location and class learning bonuses apply.
  • 30,000 ryo.
  • May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile.
  • Third Class: With 500,000 AC above 200,000 AC (700,000 AC total) you can obtain a third class for your RPC. This class discipline may not be of the Medical, Puppeteer or Scholar Class unless the class is obtained as either of the user's original classes. The third class gives full access to one discipline, all technique and style slots, all learning reductions, and all resource increases. No cross class perks can be obtained with the third class. In addition, Keystone Techniques and additional customs from Keystone PA may not be obtained through the third discipline. Classes that grant their own PA with body rank progression are not granted. Worker class does not grant additional titles through body rank advancement. The third class does not grant access to esoteric knowledge such as but not limited to class restricted techniques, the eight gates, Flying Thunder God, Yin Seal, and Reiken no Michi.


Title Ranks

Title ranks in SR are a measure of a shinobi's maturity and status, but do not prevent them from continuing their learning. These ranks are aesthetic for the purpose of accessing guild systems, and any village-based roles or perks they provide should be listed in the villages' themselves. Likewise, while the list below lays out the standard guild title ranks, villages may see fit to create their own ranks, determine who is assigned to them, and define that rank's role in their village.

Standard SR Title Ranks & Title Advancement Qualifications:
  • Academy Student
  • Genin
  • ChΕ«nin, 15 total missions, at least 5 D-rank missions.
  • Jōnin, 25 total missions, at least 3 C-rank missions.
  • Kōnin, 32 total missions, at least 2 B-rank missions.
  • Sannin, 35 total missions, at least 1 A-rank mission.
 

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