𝓝𝓸𝓻𝓽𝓱 𝓑𝓵𝓾𝓮 𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮𝓼


Here lies a list of [NORTH BLUE TECHNIQUES], all techniques are available to be chosen from once you've posted the island.



𝔹 ℝ 𝔸 𝕎 𝕃 𝔼 ℝ

Technique Name: 1-2 combo!
Technique Tags: [Hand to Hand]
Technique Duration1 post
Technique Range: 5 feet
Technique Description A rudimentary technique, perfected.
The user throws a lighting quick jab, which is thrown in attempt to catch the opponent off guard, subsequently the user will follow through with a thunderous cross, regardless of if the initial jab lands.



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𝕊 𝕎 𝕆 ℝ 𝔻 𝕊 𝕄 𝔼 ℕ

Technique Name: Batted Down~!
Technique Tags: [Swordsmen]
Technique Duration1 post
Technique Range: 5 feet
Technique Description Utilizing all of their [ATT] stat, the user attempts to deflect or swat and incoming projectile. If their [ATT] stat is higher then their opponents [ACC] or [ATT] stat, the user can successfully bat the incoming threat away, through only if this technique or a variant is used.



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𝕄 𝔸 ℝ 𝕂 𝕊 𝕄 𝔼 ℕ

Technique Name:Stealth Shot
Technique Tags: [marksmen]
Technique Duration1 post
Technique Range: 20 feet
Technique Description With their proficiency with a firearm the user is able to muffle the sound of their firearm going off. The sound then becomes somewhat untraceable to the untrained ear.


Technique Name: Double down sights
Technique Tags: [marksmen]
Technique Duration1 post
Technique Range: 15 feet
Technique Description Aiming down the sights of their firearm, the user is able to get a much clearer picture, and a much better shot. Minimizing the chances of their next attack missing to very slim.



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𝓞𝓬𝓬𝓾𝓹𝓪𝓽𝓲𝓸𝓷𝓪𝓵 𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮𝓼

𝕄 𝕖 𝕕 𝕚 𝕔 𝕒 𝕝

Technique Name: Field Medic: Petty Poison
Technique Tags: [Inteligence Stat: 10]
Technique Duration 3 posts
Technique Range: X
Technique Description Entry into the darker forms of medicine, the user is now aware of how to construct a concoction which is in fact poisonous for the body. Not exactly lethal, but the effects of the poison are dizziness and relative uncomfort. The victim is afflicted with a [-10 Accuracy] debuff for 3 posts while their body fights off the toxins.

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ℂ 𝕣 𝕒 𝕗 𝕥 𝕚 𝕟 𝕘

Technique Name: Workmen's Ware
Technique Tags: [Inteligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept craftsmen, your body has adapted to the harsh workload you've done. Granting the user [+10 Endurance] from here on out.

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𝕊 𝕞 𝕚 𝕥 𝕙 𝕚 𝕟 𝕘

Technique Name:Smiting: Lesser Item
Technique Tags: [Inteligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to develop a [+10 item]. The user is considered busy for [10] role play minutes. The user is able to create a weapon with the stats of their choosing, excluding spirit.