𝓢𝓸𝓾𝓽𝓱 𝓑𝓵𝓾𝓮 𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮𝓼


Here lies a list of [SOUTH BLUE TECHNIQUES], all techniques are available to be chosen from once you've posted the island.



𝔹 ℝ 𝔸 𝕎 𝕃 𝔼 ℝ

Technique Name: Jumping Knee
Technique Tags: [Hand to Hand]
Technique Duration1 post
Technique Range: 10 feet
Technique Description Relying on explosive muscle power, the user leaps forward at their opponent, and thrust their knee into their body. Using one of the hardest parts of the body to inflict some serious damage.


Technique Name: Vicious Heel Stomp
Technique Tags: [Hand to Hand]
Technique Duration1 post
Technique Range: 5 feet
Technique Description The user raises their leg above their head, locking on to their opponent. Channeling all of their rage they then drive their heel downwards with all their might, this technique is so powerful a master practitioner is said to be capable of smashing stones. As such the user gets a boost of [+10 Attack] for the duration of the technique.



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𝕊 𝕎 𝕆 ℝ 𝔻 𝕊 𝕄 𝔼 ℕ

Technique Name: Batted Down~!
Technique Tags: [Swordsmen]
Technique Duration1 post
Technique Range: 5 feet
Technique Description Utilizing all of their [ATT] stat, the user attempts to deflect or swat and incoming projectile. If their [ATT] stat is higher then their opponents [ACC] or [ATT] stat, the user can successfully bat the incoming threat away, through only if this technique or a variant is used.



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𝕄 𝔸 ℝ 𝕂 𝕊 𝕄 𝔼 ℕ

Technique Name:Gangster Aim
Technique Tags: [marksmen]
Technique Duration1 post
Technique Range: 15 feet
Technique Description Tilting their gun to the side, the marksmen uses an unorthodox method of shooting practiced by mostly criminals. Minimizing the recoil given by their gun, the shooter is able to be more precise with their firing for the duration of the post.


Technique Name: 3 bullet barrage
Technique Tags: [marksmen]
Technique Duration1 post
Technique Range: 15 feet
Technique Description Pulling the trigger 3 times, the user is able to fire off 3 consecutive rounds with relative ease.



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𝓞𝓬𝓬𝓾𝓹𝓪𝓽𝓲𝓸𝓷𝓪𝓵 𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮𝓼

𝕄 𝕖 𝕕 𝕚 𝕔 𝕒 𝕝

Technique Name: Field Medic: Petty Poison
Technique Tags: [Inteligence Stat: 10]
Technique Duration 3 posts
Technique Range: X
Technique Description Entry into the darker forms of medicine, the user is now aware of how to construct a concoction which is in fact poisonous for the body. Not exactly lethal, but the effects of the poison are dizziness and relative uncomfort. The victim is afflicted with a [-10 Accuracy] debuff for 3 posts while their body fights off the toxins.

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ℂ 𝕣 𝕒 𝕗 𝕥 𝕚 𝕟 𝕘

Technique Name: Workmen's Ware
Technique Tags: [Inteligence Stat: 10]
Technique Duration2 post/ 10 minutes
Technique Range: X
Technique Description Becoming an adept craftsmen, your body has adapted to the harsh workload you've done. Granting the user [+10 Endurance] for 2 post.

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𝕊 𝕞 𝕚 𝕥 𝕙 𝕚 𝕟 𝕘

Technique Name:Smiting: Lesser Item
Technique Tags: [Inteligence Stat: 10]
Technique Duration1 post/ 10 minutes
Technique Range: X
Technique Description Being one of the most basic of smithing skills, the user has read enough workshop text in order to develop a [+10 item]. The user is considered busy for [10] role play minutes. The user is able to create a weapon with the stats of their choosing, excluding spirit.