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An Open One Piece Adventure! 

Tags: One Piece, Pirates, Anime, Role Playing, Luffy 

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BIG GUCCI EDO
Captain

Friendly Friend

PostPosted: Wed Mar 21, 2018 11:31 pm


______________________𝔼𝕩𝕡𝕖𝕣𝕚𝕖𝕟𝕔𝕖 ℙ𝕠𝕚𝕟𝕥 𝕊𝕪𝕤𝕥𝕖𝕞
_________________________________________________
Experience equates to your RPC's knowledge and understanding of the world around them. As your character adventures through the Grandline and New World naturally their experience will increase.

xxxxActivity Optionsxxxxxxxxxxxxx

Experience can be accumulated through numerous tasks throughout the world.
Experience are granted by but not limited to,

~ Raiding
~ Destroying
~ Partying
~ Hunting
~ Fishing
~Word Count
~ Fighting
~ Sailing
~ Trading
~ Crafting
~ Exploration

While some of these activities are faction based, almost all are available to the public. Experience points are capped at 10,000,000 exp, for every 2,500 experience points your RPC will gain 1 stat point.

Stat points can be allocated to any of the 7 major stats, your navigation stats or used in order to purchase more technique slots.

Below are a list of exp reward values...

ℙ𝕃𝔸𝕐𝔼ℝ 𝕍𝕊. 𝔼ℕ𝕍𝕀ℝ𝕆ℕ𝕄𝔼ℕ𝕋
Raiding
Raiding System


- Raiding a Location [Tier 1] - 10,000 exp
- Raiding a Location [Tier 2] - 20,000 exp
- Raiding a Location [Tier 3] - 30,000 exp
- Raiding a Location [Tier 4] - 40,000 exp
- Raiding a Location [Tier 5] - 50,000 exp


*Noted when using a post to raid anywhere. During the post roll a dice using Random Number, between 50-200. In order to see how much beli you receive from raiding. Afterwards post in the item/beli update thread to put the beli on your poster. If [something] is not on your poster, you cannot use it.





Partying
Partying System


- Partying [Tier 1] - 10,000 exp
- Partying [Tier 2] - 20,000 exp
- Partying [Tier 3] - 30,000 exp
- Partying [Tier 4] - 40,000 exp
- Partying [Tier 5] - 50,000 exp


Destruction


- Destroying a Location [Tier 1] - 25,000 exp
- Destroying a Location [Tier 2] - 35,000 exp
- Destroying a Location [Tier 3] - 45,000 exp
- Destroying a Location [Tier 4] - 55,000 exp
- Destroying a Location [Tier 5] - 65,000 exp


Hunting


The RPC must travel to the designated hunting grounds and roll to see what animal he encounters, after the beast is dead you can claim the exp it grants as well as any items it drops

*Can only be done twice a week.*


Fishing


The RPC must travel to the designated fishing grounds and roll to see what animal he encounters, after the beast is dead you can claim the exp it grants as well as any items it drops

*Can only be done twice a week.*



Word Count


- 1,000 Words [Tier 1] - 10,000 exp
- 2,000 Words [Tier 2] - 20,000 exp
- 3,000 Words [Tier 3] - 30,000 exp
- -4,000 Words [Tier 4] - 40,000 exp
- 5,000 Words [Tier 5] - 50,000 exp

*Every 5,000 words you must update. You cannot stack higher than 5,000 words each word count update




Exploration


RPC's will gain 20,000 exp for every new location they travel too (excluding locations within the same row)



ℙ𝕃𝔸𝕐𝔼ℝ 𝕍𝕊. ℙ𝕃𝔸𝕐𝔼ℝ

Player vs. Player


Upon fighting another character, the winner is granted 25% of the loser's overall exp as a victory bonus, the loser is granted 15% of the winner's exp as a participation award.

Both rewards are only considered valid if the fight is considered concluded one way or another.



Player vs. NPC


Wanna test another RPC's combat ability, or settle a score OOC? Volunteer as an NPC, as an Event NPC you are allowed to take full control of your role, and function as a cross between RPC and NPC, until you are subsequently beaten and killed.

*NPC system and mods will designate how strong an NPC can become.*


ℙ𝕃𝔸𝕐𝔼ℝ 𝕀ℕ𝕋𝔼ℝ𝔸𝕋𝕀𝕆ℕ𝕊

Trading


RPC's may claim 10% of the total gold value for their trade with an npc (capping at 100,000 exp per trade)

RPC's may claim 10% of the total gold value for their trade with an other RPC (capping at 500,000 exp per trade)



Sailing


RPC's will receive 1,000 exp for successfully sailing from one location to the next.


Crafting


RPC's may claim 10% of the total gold value for their custom made item for any occupation (medical,craftsmen,blacksmith) (capping at 100,000 exp per custom)




PostPosted: Tue Mar 27, 2018 8:18 pm


𝓢𝓽𝓪𝓽 𝓹𝓸𝓲𝓷𝓽𝓼 𝓪𝓷𝓭 𝓣𝓮𝓬𝓱𝓷𝓲𝓺𝓾𝓮 𝓼𝓵𝓸𝓽𝓼

After submitting an [EXP Update] characters can do one of 2 things. Characters can either allocated points into stats or purchase more technique slots.

experience
STATS ⋮ ◟ 0 / 0
Strength ⋮ ◟ 0
Defense ⋮ ◟ 0
Speed ⋮ ◟ 0
Accuracy ⋮ ◟ 0
Intelligence ⋮ ◟ 0
Spirit ⋮ ◟ 0

STRENGTH: A changeable stat that is a straight forward power vs power stat. Most physical character's such as Swordsman and Berserker's tend to have high amounts in this stat. It tends to define the power of most physical techniques as well. This stat is able to be added too.

SPEED: A changeable stat that allows for quick movement's, however speed does not equal power and doesn't define the strength stat in any technique. It's an important stat that can quickly turn the tides of battle when it comes to who may land a hit first however. Many Assassin's prefer to have this stat prioritized, though it's useful for all.

ACCURACY: Defines how well one is able to hit a target from far distances. Every 10 Accuracy a character has can hit a target 1 foot further ( I.E. an RPC with 100 Accuracy can hit a target from 10 feet away without trouble. Rpc with 0 can only hit what's in arm's length without issue ), however that does not mean one can auto target. A lot of Marksman, Assassin's and Doctor's tend to take this stat.

DEFENSE: Defined by one's Strength + Stamina / 2 ( I.e. 50 [ Str ] + 50 [ Sta ] = 100 [ Total ] / 2 = 50 [ Def ] ), if someone's physical attack or weaponry is higher than the user's defense, they take hefty damage, cutting weapons and such have a different system to go off of, but blunt attack's are easily defined in defense by this stat.

INTELLIGENCE: The stat that defines wit and the ability of creation based on class. A great Inventor, Doctor, Shipwright and so forth can create many great items by having this as a high stat.

SPIRIT: This defines how many time's one can use Haki and at what level the user is capable of using it.


In addition to stats, Custom Slots can be purchased beginning with [5] custom slots, more slots can be purchased through the [EXP UPDATE THREAD] for the cost of [10] stat points per custom.

Maxing out a [10 Additional custom slots] the user can then continue leveling naturally.

BIG GUCCI EDO
Captain

Friendly Friend

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