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Black Fire Lord

Demonic Bachelorette

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PostPosted: Fri Mar 16, 2018 4:18 pm


Black Fire Lord & Nemesis Scorpio
User Image



╫ C O R E ╫


        *NAME ▬ Nemesis Scorpio (Camilla Styx)
        *AGE ▬ 23
        *FACTION ▬ ₮hẻ Ṫriḅẻ
        *ROLE ▬ Villain
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Scorpion)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5.8
        WEIGHT ▬ 120lbs

        HAIR ▬ Her floral patterned hair is arranged into a long loose plait that ends in the shape of a scorpion's stinger. Though this is because her hair is actually a scorpion tail.
        CLOTHING ▬ Her typical attire consists of a long-sleeved sailor outfit. Her sailor outfit displays the symbol of the star sign "Scorpio" (♏) as a small emblem, located on the visible portion of her vest beneath her sailor collar. This collar has two stripes running across it, one that goes along its entirety and another that terminates part way across the front
        ACCESSORIES ▬ She wears an ornamental earring that dangles from her right ear.
        EYES ▬ Her features are characterized by the unusual iris displayed by both of her eyes Two interlocking scorpion stingers, which together form one complete circle located at the center of each eye.
        BUILD ▬ Despite looking thin Nemesis's body is actually quite tough from all the abuse it's taken.
        TATTOOS ▬ N/A
        SCARS ▬ Her body is covered with faint scar marks from the regular beatings she used to take.
        MARKINGS ▬ N/A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Martial Arts: Nemesis was born with a natural talent for martial arts, and by incorporating her hair into it as well. She often has an edge over others when both are fighting with their fists not only thanks to her natural ability but her hair acting as a third attack.
        Faunus Trait/Bonus Talent ▬ Scorpion Tail: Nemesis's hair is actually a scorpion tail. The tail is as hard as a weapon though it can still be cut given the right circumstances. The tail grows much like hair so if its cut it will take a week to regrow assuming that all of it is cut. She may move the tail as if it were her arm. The tail is blunt except for the stinger on the end of the tail. Essentially it is a mix between hair and a tail and does not have any poison because of this.
        Other Talents ▬ Strong Will: Nemesis was born with an exceptionally strong will. She will keep going long after others would have quit. Her body would give out before she'd give up.
        Pragmatic: Nemesis is able to deal with issues sensibly and realistically. She does not panic or lose her temper over issues.
        LEARNT ABILITIES
        Strongest Skill ▬ Endurance: Nemesis has been beaten almost all her life and as such she has exceptional endurance. She can go through torture, pain and will still not give in. Her body simply can last longer than others.
        Weakest Skill ▬ Weapon Combat: Nemesis has a hard time grasping weapons and can't use many of them. She's limited to knives and every other weapon she simply can't use.
        Other Skills ▬ Disguises: Nemesis has quite the talent for changing her appearance and disguising it. She has had to given her unique appearance.
        Anatomy: Nemesis knows the body quite well, not from studying but from practical experience. She knows where to strike opponents to cause the most damage and on the flipside where best to apply treatment.
        Medicine: Nemesis has had to fend for herself and heal her own wounds for her entire life, she has a very good understanding of how to apply first aid and keep someone alive.

        LIKES
        ▬ Chess
        ▬ Faunus
        ▬ Sweets
        ▬ Tribal Paint
        ▬ Scorpions
        DISLIKES
        ▬ Humans
        ▬ Bread
        ▬ Guns
        ▬ Spiders
        ▬ Being powerless
        PERSONALITY TRAITS
        Nature ▬ Chaotic Evil: Nemesis has no respect for rules, other people's lives, or anything but her own desires, which are typically selfish and cruel. She sets a high value on personal freedom but does not have much regard for the lives or freedom of other people. She does not work well in groups because she resents being given orders and does not usually behave herself unless there is no alternative. It should be noted that while she hates ₮hẻ Ṫriḅẻ she agrees with their original idea of power above all essentially.
        Vernacular ▬ Nemesis has a way of attracting people to serve her with the lure of power and a charismatic way of speaking. She tends to just speak kinda creepy and yet charismatic.
        Positive Traits ▬ Strong willed, Determined, Pragmatic.
        Negative Traits ▬ Uncaring, arrogant, twisted.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Nemesis earliest memory was that of a slave. She does not remember her parents and only had details that other people told her to go off of. According to other slaves and the slave masters, her parents sold her off as they could not support her. According to her parent's slavery was better than death. Cleaning, cooking and manual labor was her life. It was not much of a life but at least she was treated half decently since she was a female and did her work. All though being a slave was not ideal she made the best of it. Good chance when she had grown up she might be sold to some wealthy noble as a servant or even a wife. However, if fate was not already cruel enough it dealt her even a worse blow. The traveling slave dealers were attacked and slaughtered by ₮hẻ Ṫriḅẻ. While this was good for a lot of the slaves who were human as they got their freedom and joined ₮hẻ Ṫriḅẻ. She was a Faunus and ₮hẻ Ṫriḅẻ despised Faunus. She would have lost her life if not for the former slaves sticking up for her. She was able to clean and cook and serve. ₮hẻ Ṫriḅẻ members decided to take her in but she only traded masters. Now she had cruel masters who hated her entire being just because she was a Faunus. Something she could not even help being. After the first night where she was beaten nearly to death, she understood the reality of the situation. She must adapt or die. Her tears dried up and she hardened herself.

        Years past as she continued to serve ₮hẻ Ṫriḅẻ as a slave. Beatings and mistreatment were the names of the game. When she was old enough to catch the eye of men some rape. However, she had been training all these years to try and fight thanks to the former slaves. With her body and mind hardened she was now ready to perhaps fight back. It would result in her death but at this point, she cared not for that. However, once her semblance activated it was clear she would be useful. Her semblance was a different one, to say the least. She was able to place curse marks on people. These marks gave the people more power. The secret part of the curse marks was that she was able to cause pain and speak telepathy to the curse mark user. She would be able to influence users through pain to get them to do what she wanted. With this semblance, she was now useful enough to do missions and become an actual member of the tribe. With her strength as well the time of beatings was over. No one could touch her physically as she could fight back now. She was still treated like s**t in other ways but with her abilities, she could work as a spy and get away from the camp. Of course not before marking plenty of members of the tribe with her semblance and gaining allies.

        Nemesis's mission was to infiltrate Beacon to feed information and help set up future operations. To do this she found a student to replace. A scorpion Faunus like her. Though this girl actually had just a tail, unlike her hairtail. She was able to lure this girl with the power she offered through her curse marks. With the girl marked and loyal to Nemesis she took her name and place at Beacon. There was no picture of this girl and not a detailed medical report so she was able to replace her easily. Nemesis Scorpio became Camilla Styx and while much older than the real Camilla, she looked like a teenage girl from her appearance. It was not difficult to infiltrate the school and begin her mission. However, she also has her own plans. With her semblance, she will bring enough students over to her side and create her own faction. With taking enough members from ₮hẻ Ṫriḅẻ and Beacon she would easily be able to form her own faction.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Sting
        ▬ Her Scorpion tail hair counts as her weapon as she has only one other weapon and its a simple dagger. Yes, she named it too.
        Melee Form ▬ Always Melee as it's her hair, can fully extend to seven feet.
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        It's her hair so you know.

        PRIMARY WEAPON
        ▬ Vermillion Tears
        ▬ A black Obsidian knife that belonged to Vermillion Tsar, Nemesis took it from his corpse. The knife has tasted many peoples blood the final being from Vermillion Tsar himself. The weapon has seemingly gained abilities from all the blood it's absorbed Vermillions being the final catalyst. The knife seemingly almost has a will of its own and desires aura and blood. The knife will absorb aura and blood it comes in contact with. Absorbing blood will repair the weapon even if it is snapped in half. If Nemesis uses some of her own blood the knife increases her own strength temporarily [3 posts] by 30 posts. She may only do this once a fight however and afterward thanks to the blood loss will lower her own strength by 15 posts.

        The knife while it absorbs aura cannot absorb an aura attack. It can go through an aura shield given enough time but it requires either 2 posts of continuous contact on the shield or 3 posts of direct hits on the shield. For each hit on an aura shield, it replenishes 1% of Nemesis Aura and for continuous contact on the shield 3%. The blade can only replenish her aura once per post so multiple hits in a single post will still only restore 1%.

        Finally, it seems the weapon has gained almost its own will and will only be used by Nemesis herself. Should someone else try to use it, it will forcibly begin to absorb their blood and aura till its let go of. Nemesis is unable to explain exactly what this is and believes the will of Vermillion Tsar has somehow seeped into the weapon.


        Melee Form Image
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        N/A


        OTHER WEAPONS
        ▬ N/A


        ITEMS
        ▬ 8 Vials of dust
        ▬ First aid kit
        ▬ Medical Pills


╫ S E M B L A N C E ╫

        *NAME ▬ Curse Mark
        *AURA COLOR ▬ Purple
        *DESCRIPTION
        ▬ Nemesis through the use of her teeth or stinger leaves an aura mark on a person. Usually, it is given if the person is willing if they are not the recipient would have to be hit with the stinger or her teeth. Essentially meaning they would probably have to be out of aura and not be able to dodge either. This mark is called a curse mark. When they first receive the cursed mark, recipients cannot control their access to it, and as such, they draw on its power unwillingly. Until they become accustomed to it, use of the cursed mark will cause them intense physical pain, though they may be able to briefly ignore this. The recipient will have access to the cursed mark's power boosts, access that grows through repeated use. If unused, cursed marks will grow dormant, though Nemesis can forcefully activate them if she gains access to them.

        While active, the cursed marks feeds off their Aura and replaces it with Nemesis's own aura, increasing their aura levels and making their abilities stronger. So long as they have at least some Aura of their own, this gives them a backup reserve that they can call on, though if not employed carefully this may have fatal consequences. Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence. In exchange, the cursed mark synchronizes with their body, exponentially enhancing the abilities of their normal state.

        Recipients initially only have access to the cursed mark's first level. When active, the mark's design spreads across their body from its point of application, glowing and replicating as its coverage grows. The degree to which this occurs is up to the user, and the degree to which it spreads is proportionate to the overall effect it has. In order to increase the advantages of using the cursed mark, as well as to eliminate some of the risks and discomfort that come from using its first level, Nemesis developed a training method that uses medical pills to advance cursed marks to their next stage.

        The second level of the cursed mark causes the user's body to physically transform. Called a "Cursed Mark Transformation" the user will gain yellow irises and black sclerae, altered skin color, and longer hair. When in this state, the seal eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. Skilled users of the cursed mark are able to isolate transformations to specific parts of the body.

        Because Nemesis leaves a tiny permanent portion of her aura on a person to act as the curse seal her using up all her aura does not make them disappear. If she dies or is not around the curse marks still function as normal as her Aura will always be permanently there on them. Leaving a permanent portion of her aura on the recipient means that she no longer has normal access to it, instead, it functions as the curse mark. Given that one curse mark takes 5% of her permanent aura away she could at max give out 20 curse marks leaving her with 0% of her max normal aura assuming she gives out all 20. 10 of those curse marks may be RPCs and the rest would have to be NPCs.

        Curse Marks require the permission of the RPC's owner to apply and are unique for every person marked. What they do or amplify is completely up to the recipient of the curse mark. They must also get this separately approved on their profile and I give out the format for the curse mark when someone receives one. The curse marks follow a format for power to keep in line with guild standards. The curse marks are considered in three levels Level 0 for uncontrolled or dormant. Level 1 for accustomed. Level 2 if training with Nemesis has been completed. Level 0 gives the user a power boost of 50 posts, level 1 a power boost of 100 posts and level two gives the user a power boost of 200 posts.

        Those who activate their curse mark gets an instant 20% extra aura to work with as a reserve they call upon regardless of level and even at 100% aura it will temporarily move them up to 120% aura. Level zero curse marks consume 20% aura every post because the user is unaccustomed and has no control so the curse mark draws upon more aura to keep active. This at max means they can use the curse mark 6 posts. Level 1 only requires 10% aura per post allowing for the longest use of the curse mark at 12 posts. Level 2 while the strongest consumes the most aura requiring 30% aura per post allowing for max up to 4 posts. The curse marks are practically impossible to remove, one of the known ways is dying. While its basically impossible to remove them it's much easier to seal the curse marks. Someone with knowledge like the headmaster may be able to help you. Sealed Curse Marks work a bit differently as the seal used to seal them works based on the users will. If you don't want to use it it won't activate. The curse mark may still be used at any level if the user had the level before it got sealed. The seal will prevent Nemesis from using her semblence abilities on it. However, using it when its sealed would open the user up to Nemesis again until it's not used for a while again. While still sealed Nemesis presence will often cause discomfort where the curse mark is and is a good way to tell if she's around.

        *LEVEL 0 ▬ Nemesis is able to mentally communicate with curse mark recipients and can inflict great mental and physical torment on the recipient in an effort to get them to do what she desires. It does, however, require Aura. It does not take a whole lot of aura but if constantly used it will stack up. The distance limit is inside a topic, so if she is inside the gym then she can use this ability for any curse mark recipient if they are also in the gym.
        *LEVEL 1▬ Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight. She must be close as in under 30 feet. The recipient could fight back though it causes them pain. This means that they can resist using the curse mark and it won't activate. Much easier to do if the recipient is stronger then Nemesis herself. The person does not need to be stronger to resist it but being stronger then Nemesis by any amount means they are able to resist it easier than someone who is weaker then Nemesis.
        *LEVEL 2▬ Nemesis is able to deactivate curse marks on a recipient if say that user is trying to kill her using it. She must be close as in under 30 feet. The recipient, however, does not have a choice in the matter as the curse mark will deactivate regardless of what they do.
        *LEVEL 3 ▬ Nemesis is able to use the curse marks to steal a portion of a recipients aura to refill her own. This can be done from any distance however the further the distance is the longer it takes for the aura to arrive. She cannot take more than five percent. Meaning she might be able to refill her aura if enough people have curse marks however she'd only be able to do it once a fight with a hefty cool down in between fights.
        *DRAWBACKS
        Nemesis Drawbacks: Nemesis loses a permanent 5% of her aura for every cursed mark she gives out. This semblence is, by all means, a kind of support semblence with no first-hand use for Nemesis. She can't physically force people to do what she says and cannot guarantee obedience. This leaves her with no battle semblence and in turn, with the loss of Aura, she can be very vulnerable. Getting a curse mark sealed can be a great loss for Nemesis as she loses 5% of her aura and no longer can use her semblence on that recipient.

        User Drawbacks: To avoid unnecessary pain it's typically better for the user to follow orders. Prolonged use of the cursed marks corrodes the mind, making users more susceptible to Nemesis's influence. The curse marks take a large amount of Aura to be used and if using aura for anything else will make the curse marks last less time. The second level of the mark when activated eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. After using the second level of the curse mark the user will be exhausted and unable to fight. Until they become accustomed to it, use of the cursed mark will cause them intense physical pain, once they get to level 1 that no longer applies. The user will have to deal with Nemesis who will try to control them and get them to do things they might not like doing.





narxfang

xLulie

Deadly_Tiger

Youroka Kage

Xcon299

Alysian Virago

1234boo75

Eddy_Soul5
PostPosted: Wed May 09, 2018 4:11 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ Ok, so I have looked over your faunus ability, and I have asked other crew members as well. It is two abilities. You will need to chose between the tail hair that regenerates, or the poison. You can not have both.

    ❖ If you chose the tail hair that regenerate, I would need how long her hair is, this would give your weapon the range that it can reach.

    ❖ Are you able to inflict the mark when people have their aura active? Also, if this ability passes, you will need to get out of character permission to use it on people. You will also need to show us whom has it.

    ❖ At what distance can you use the telepathy/the inflicting of pain at? If the aura of the person you inflict the curse on is stronger than yours, can they suppress the curse? What happens if you are out of Aura yourself, do the marks disappear? How many marks can you have in the wild at one time?


    Status❖❖❖
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    Quote:

Youroka Kage

Devoted Guildswoman

16,240 Points
  • Battle: Knight 100
  • Marathon 300
  • Cool Cat 500

Youroka Kage

Devoted Guildswoman

16,240 Points
  • Battle: Knight 100
  • Marathon 300
  • Cool Cat 500
PostPosted: Thu May 10, 2018 2:50 am


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❖❖❖Assessment❖❖❖

    ❖ The crew and I agree, 30 is too much, never mind the max of 99 that you can get. You will need to reduce this number. I also want a solid number as the max, not a percentile.

    ❖ As for your semblance, I need a distance on the Telepathic connection. I know what anime you are getting this from, however, that is an anime, this is a roleplay. Another thing I noticed is that you use the word usually when talking about distances. This is an RPC format, I need definite numbers. How much stronger does a person need to be in order to resit you?

    Status❖❖❖
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    Black Fire Lord
PostPosted: Wed Jun 06, 2018 8:59 pm


Black Fire Lord
Black Fire Lord & Nemesis Scorpio
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╫ C O R E ╫


        *NAME ▬ Nemesis Scorpio (Camilla Styx)
        *AGE ▬ 23
        *FACTION ▬ ₮hẻ Ṫriḅẻ
        *ROLE ▬ Villain
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Scorpion)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5.8
        WEIGHT ▬ 120lbs

        HAIR ▬ Her floral patterned hair is arranged into a long loose plait that ends in the shape of a scorpion's stinger. Though this is because her hair is actually a scorpion tail.
        CLOTHING ▬ Her typical attire consists of a long-sleeved sailor outfit. Her sailor outfit displays the symbol of the star sign "Scorpio" (♏) as a small emblem, located on the visible portion of her vest beneath her sailor collar. This collar has two stripes running across it, one that goes along its entirety and another that terminates part way across the front
        ACCESSORIES ▬ She wears an ornamental earring that dangles from her right ear.
        EYES ▬ Her features are characterized by the unusual iris displayed by both of her eyes Two interlocking scorpion stingers, which together form one complete circle located at the center of each eye.
        BUILD ▬ Despite looking thin Nemesis's body is actually quite tough from all the abuse it's taken.
        TATTOOS ▬ N/A
        SCARS ▬ Her body is covered with faint scar marks from the regular beatings she used to take.
        MARKINGS ▬ N/A


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent ▬ Martial Arts
        Other Talents ▬ Strategy, Chess, Cunning
        Faunus Skill ▬ Scorpion Tail: Nemesis's hair is actually a scorpion tail as well. The tail is as hard as a weapon though it can still be cut given the right circumstances. The tail grows much like hair so if its cut it sill take a week to regrow assuming that all of it is cut. She may move the tail as if it were her arm. The tail is blunt except for the stinger on the end of the tail.
        Strongest Skill ▬ Acrobatics
        Weakest Skill ▬ Weapon Combat, literally shes so bad with them she does not even use one.

        LIKES
        ▬ Chess
        ▬ Faunus
        ▬ Sweets
        ▬ Tribal Paint
        ▬ Scorpions
        DISLIKES
        ▬ Humans
        ▬ Bread
        ▬ Guns
        ▬ Spiders
        ▬ Being powerless
        PERSONALITY TRAITS
        Nature ▬ Chaotic Evil: Nemesis has no respect for rules, other people's lives, or anything but her own desires, which are typically selfish and cruel. She sets a high value on personal freedom but does not have much regard for the lives or freedom of other people. She does not work well in groups because she resents being given orders and does not usually behave herself unless there is no alternative. It should be noted that while she hates ₮hẻ Ṫriḅẻ she agrees with their original idea which is power above all essentially.
        Vernacular ▬ Nemesis has a way of attracting people to serve her with the lure of power and a charismatic way of speaking. She tends to just speak kinda creepy and yet charismatic.
        Positive Traits ▬ Strong willed, Determined, Pragmatic.
        Negative Traits ▬ Uncaring, arrogant, twisted.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Nemesis earliest memory was that of a slave. She does not remember her parents and only had details that other people told her to go off of. According to other slaves and the slave masters, her parents sold her off as they could not support her. According to her parent's slavery was better than death. Cleaning, cooking and manual labor was her life. It was not much of a life but at least she was treated half decently since she was a female and did her work. All though being a slave was not ideal she made the best of it. Good chance when she had grown up she might be sold to some wealthy noble as a servant or even a wife. However, if fate was not already cruel enough it dealt her even a worse blow. The traveling slave dealers were attacked and slaughtered by ₮hẻ Ṫriḅẻ. While this was good for a lot of the slaves who were human as they got their freedom and joined ₮hẻ Ṫriḅẻ. She was a Faunus and ₮hẻ Ṫriḅẻ despised Faunus. She would have lost her life if not for the former slaves sticking up for her. She was able to clean and cook and serve. ₮hẻ Ṫriḅẻ members decided to take her in but she only traded masters. Now she had cruel masters who hated her entire being just because she was a Faunus. Something she could not even help being. After the first night where she was beaten nearly to death, she understood the reality of the situation. She must adapt or die. Her tears dried up and she hardened herself.

        Years past as she continued to serve ₮hẻ Ṫriḅẻ as a slave. Beatings and mistreatment were the names of the game. When she was old enough to catch the eye of men some rape. However, she had been training all these years to try and fight thanks to the former slaves. With her body and mind hardened she was now ready to perhaps fight back. It would result in her death but at this point, she cared not for that. However, once her semblance activated it was clear she would be useful. Her semblance was a different one, to say the least. She was able to place curse marks on people. These marks gave the people more power. The secret part of the curse marks was that she was able to cause pain and speak telepathy to the curse mark user. She would be able to influence users through pain to get them to do what she wanted. With this semblance, she was now useful enough to do missions and become an actual member of the tribe. With her strength as well the time of beatings was over. No one could touch her physically as she could fight back now. She was still treated like s**t in other ways but with her abilities, she could work as a spy and get away from the camp. Of course not before marking plenty of members of the tribe with her semblance and gaining allies.

        Nemesis's mission was to infiltrate Beacon to feed information and help set up future operations. To do this she found a student to replace. A scorpion Faunus like her. Though this girl actually had just a tail, unlike her hairtail. She was able to lure this girl with the power she offered through her curse marks. With the girl marked and loyal to Nemesis she took her name and place at Beacon. There was no picture of this girl and not a detailed medical report so she was able to replace her easily. Nemesis Scorpio became Camilla Styx and while much older than the real Camilla, she looked like a teenage girl from her appearance. It was not difficult to infiltrate the school and begin her mission. However, she also has her own plans. With her semblance, she will bring enough students over to her side and create her own faction. With taking enough members from ₮hẻ Ṫriḅẻ and Beacon she would easily be able to form her own faction.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Susanoo
        ▬ Her Scorpion tail hair counts as her weapon as she has no actual weapons. Yes, she named it too.
        Melee Form ▬ Always Melee as it's her hair, can fully extend to seven feet.
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        It's her hair so you know.

        OTHER WEAPONS
        ▬ N/A


        ITEMS
        ▬ 8 Vials of dust
        ▬ Chess Peices
        ▬ Medical Pills


╫ S E M B L A N C E ╫

        *NAME ▬ Curse Mark
        *AURA COLOR ▬ Purple
        *DESCRIPTION
        ▬ Nemesis through the use of her teeth or stinger leaves an aura mark on a person. Usually, it is given if the person is willing if they are not the recipient would have to be hit with the stinger or her teeth. Essentially meaning they would probably have to be out of aura and not be able to dodge either. This mark is called a curse mark. When they first receive the cursed mark, recipients cannot control their access to it, and as such, they draw on its power unwillingly. Until they become accustomed to it, use of the cursed seal will cause them intense physical pain, though they may be able to briefly ignore this. The recipient will have access to the cursed mark's power boosts, access that grows through repeated use. If unused, cursed marks will grow dormant, though Nemesis can forcefully activate them if she gains access to them.

        While active, the cursed marks feeds off their Aura and replaces it with Nemesis's own aura, increasing their aura levels and making their abilities stronger. So long as they have at least some Aura of their own, this gives them a backup reserve that they can call on, though if not employed carefully this may have fatal consequences. Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence. In exchange, the cursed mark synchronizes with their body, exponentially enhancing the abilities of their normal state.

        Recipients initially only have access to the cursed mark's first level. When active, the mark's design spreads across their body from its point of application, glowing and replicating as its coverage grows. The degree to which this occurs is up to the user, and the degree to which it spreads is proportionate to the overall effect it has. In order to increase the advantages of using the cursed mark, as well as to eliminate some of the risks and discomfort that come from using its first level, Nemesis developed a training method that uses medical pills to advance cursed marks to their next stage.

        The second level of the cursed mark causes the user's body to physically transform. Called a "Cursed Mark Transformation" the user will gain yellow irises and black sclerae, altered skin color, and longer hair. When in this state, the seal eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. Skilled users of the cursed mark are able to isolate transformations to specific parts of the body.

        Because Nemesis leaves a tiny permanent portion of her aura on a person to act as the curse seal her using up all her aura does not make them disappear. Leaving a permanent portion of her aura on the recipient means that she no longer has normal access to it, instead, it functions as the curse mark. Given that one curse mark takes 1% of her permanent aura away she could at max give out 20 curse marks leaving her with 80% of her max normal aura assuming she gives out all 20.

        *LEVEL 0 ▬ Nemesis is able to mentally communicate with curse mark recipients and can inflict great mental and physical torment on the recipient in an effort to get them to do what she desires. It does, however, require Aura, though the curse mark can simply use the recipient's aura. If they have no aura then Nemesis would have to use her own. It does not take a whole lot of aura but if constantly used it will stack up. The distance limit is inside a topic, so if she is inside the gym then she can use this ability for any curse mark recipient if they are also in the gym.
        *LEVEL 1▬ Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight. She must be close as in under 30 feet. The recipient could fight back though it causes them pain. This means that they can resist using the curse mark and it won't activate. Much easier to do if the recipient is stronger then Nemesis herself. The person does not need to be stronger to resist it but being stronger then Nemesis by any amount means they are able to resist it easier than someone who is weaker then Nemesis.
        *LEVEL 2▬ Nemesis is able to deactivate curse marks on a recipient if say that user is trying to kill her using it. She must be close as in under 30 feet. The recipient, however, does not have a choice in the matter as the curse mark will deactivate regardless of what they do.
        *LEVEL 3 ▬ Nemesis is able to use the curse marks to steal a portion of a recipients aura to refill her own. This can be done from any distance however the further the distance is the longer it takes for the aura to arrive. She cannot take much less than five percent. Meaning she might be able to refill her aura if enough people have curse marks however she'd only be able to do it once a fight with a hefty cool down in between fights.
        *DRAWBACKS ▬ The user might have to follow orders or be inflicted with pain. The curse seals take the users aura to activate and keep activated. Using the curse seal in stage two comes with risks. This is, by all means, a support semblance that has no first-hand use for Nemesis. She may be able to inflict pain on those who use it but it does not physically harm them and it does not guarantee obedience. Using the curse mark will require constant Aura as the mark feeds off of Aura. Using the second level will leave the user exhausted and in need of rest afterward unable to fight. Every time Nemesis uses her semblance on another person she leaves a tiny permanent portion of her aura on them. This means she can not give out unlimited amounts of curse marks or else she will have very little aura to ever work with.



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PostPosted: Wed Nov 14, 2018 12:29 am


Black Fire Lord
Black Fire Lord & Nemesis Scorpio
User Image



╫ C O R E ╫


        *NAME ▬ Nemesis Scorpio (Camilla Styx)
        *AGE ▬ 23
        *FACTION ▬ ₮hẻ Ṫriḅẻ
        *ROLE ▬ Villain
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Scorpion)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5.8
        WEIGHT ▬ 120lbs

        HAIR ▬ Her floral patterned hair is arranged into a long loose plait that ends in the shape of a scorpion's stinger. Though this is because her hair is actually a scorpion tail.
        CLOTHING ▬ Her typical attire consists of a long-sleeved sailor outfit. Her sailor outfit displays the symbol of the star sign "Scorpio" (♏) as a small emblem, located on the visible portion of her vest beneath her sailor collar. This collar has two stripes running across it, one that goes along its entirety and another that terminates part way across the front
        ACCESSORIES ▬ She wears an ornamental earring that dangles from her right ear.
        EYES ▬ Her features are characterized by the unusual iris displayed by both of her eyes Two interlocking scorpion stingers, which together form one complete circle located at the center of each eye.
        BUILD ▬ Despite looking thin Nemesis's body is actually quite tough from all the abuse it's taken.
        TATTOOS ▬ N/A
        SCARS ▬ Her body is covered with faint scar marks from the regular beatings she used to take.
        MARKINGS ▬ N/A


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent ▬ Martial Arts
        Other Talents ▬ Strategy, Chess, Cunning
        Faunus Skill ▬ Scorpion Tail: Nemesis's hair is actually a scorpion tail as well. The tail is as hard as a weapon though it can still be cut given the right circumstances. The tail grows much like hair so if its cut it sill take a week to regrow assuming that all of it is cut. She may move the tail as if it were her arm. The tail is blunt except for the stinger on the end of the tail.
        Strongest Skill ▬ Acrobatics
        Weakest Skill ▬ Weapon Combat, literally shes so bad with them she does not even use one.

        LIKES
        ▬ Chess
        ▬ Faunus
        ▬ Sweets
        ▬ Tribal Paint
        ▬ Scorpions
        DISLIKES
        ▬ Humans
        ▬ Bread
        ▬ Guns
        ▬ Spiders
        ▬ Being powerless
        PERSONALITY TRAITS
        Nature ▬ Chaotic Evil: Nemesis has no respect for rules, other people's lives, or anything but her own desires, which are typically selfish and cruel. She sets a high value on personal freedom but does not have much regard for the lives or freedom of other people. She does not work well in groups because she resents being given orders and does not usually behave herself unless there is no alternative. It should be noted that while she hates ₮hẻ Ṫriḅẻ she agrees with their original idea which is power above all essentially.
        Vernacular ▬ Nemesis has a way of attracting people to serve her with the lure of power and a charismatic way of speaking. She tends to just speak kinda creepy and yet charismatic.
        Positive Traits ▬ Strong willed, Determined, Pragmatic.
        Negative Traits ▬ Uncaring, arrogant, twisted.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Nemesis earliest memory was that of a slave. She does not remember her parents and only had details that other people told her to go off of. According to other slaves and the slave masters, her parents sold her off as they could not support her. According to her parent's slavery was better than death. Cleaning, cooking and manual labor was her life. It was not much of a life but at least she was treated half decently since she was a female and did her work. All though being a slave was not ideal she made the best of it. Good chance when she had grown up she might be sold to some wealthy noble as a servant or even a wife. However, if fate was not already cruel enough it dealt her even a worse blow. The traveling slave dealers were attacked and slaughtered by ₮hẻ Ṫriḅẻ. While this was good for a lot of the slaves who were human as they got their freedom and joined ₮hẻ Ṫriḅẻ. She was a Faunus and ₮hẻ Ṫriḅẻ despised Faunus. She would have lost her life if not for the former slaves sticking up for her. She was able to clean and cook and serve. ₮hẻ Ṫriḅẻ members decided to take her in but she only traded masters. Now she had cruel masters who hated her entire being just because she was a Faunus. Something she could not even help being. After the first night where she was beaten nearly to death, she understood the reality of the situation. She must adapt or die. Her tears dried up and she hardened herself.

        Years past as she continued to serve ₮hẻ Ṫriḅẻ as a slave. Beatings and mistreatment were the names of the game. When she was old enough to catch the eye of men some rape. However, she had been training all these years to try and fight thanks to the former slaves. With her body and mind hardened she was now ready to perhaps fight back. It would result in her death but at this point, she cared not for that. However, once her semblance activated it was clear she would be useful. Her semblance was a different one, to say the least. She was able to place curse marks on people. These marks gave the people more power. The secret part of the curse marks was that she was able to cause pain and speak telepathy to the curse mark user. She would be able to influence users through pain to get them to do what she wanted. With this semblance, she was now useful enough to do missions and become an actual member of the tribe. With her strength as well the time of beatings was over. No one could touch her physically as she could fight back now. She was still treated like s**t in other ways but with her abilities, she could work as a spy and get away from the camp. Of course not before marking plenty of members of the tribe with her semblance and gaining allies.

        Nemesis's mission was to infiltrate Beacon to feed information and help set up future operations. To do this she found a student to replace. A scorpion Faunus like her. Though this girl actually had just a tail, unlike her hairtail. She was able to lure this girl with the power she offered through her curse marks. With the girl marked and loyal to Nemesis she took her name and place at Beacon. There was no picture of this girl and not a detailed medical report so she was able to replace her easily. Nemesis Scorpio became Camilla Styx and while much older than the real Camilla, she looked like a teenage girl from her appearance. It was not difficult to infiltrate the school and begin her mission. However, she also has her own plans. With her semblance, she will bring enough students over to her side and create her own faction. With taking enough members from ₮hẻ Ṫriḅẻ and Beacon she would easily be able to form her own faction.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Susanoo
        ▬ Her Scorpion tail hair counts as her weapon as she has no actual weapons. Yes, she named it too.
        Melee Form ▬ Always Melee as it's her hair, can fully extend to seven feet.
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        It's her hair so you know.

        OTHER WEAPONS
        ▬ N/A


        ITEMS
        ▬ 8 Vials of dust
        ▬ Chess Peices
        ▬ Medical Pills


╫ S E M B L A N C E ╫

        *NAME ▬ Curse Mark
        *AURA COLOR ▬ Purple
        *DESCRIPTION
        ▬ Nemesis through the use of her teeth or stinger leaves an aura mark on a person. Usually, it is given if the person is willing if they are not the recipient would have to be hit with the stinger or her teeth. Essentially meaning they would probably have to be out of aura and not be able to dodge either. This mark is called a curse mark. When they first receive the cursed mark, recipients cannot control their access to it, and as such, they draw on its power unwillingly. Until they become accustomed to it, use of the cursed seal will cause them intense physical pain, though they may be able to briefly ignore this. The recipient will have access to the cursed mark's power boosts, access that grows through repeated use. If unused, cursed marks will grow dormant, though Nemesis can forcefully activate them if she gains access to them.

        While active, the cursed marks feeds off their Aura and replaces it with Nemesis's own aura, increasing their aura levels and making their abilities stronger. So long as they have at least some Aura of their own, this gives them a backup reserve that they can call on, though if not employed carefully this may have fatal consequences. Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence. In exchange, the cursed mark synchronizes with their body, exponentially enhancing the abilities of their normal state.

        Recipients initially only have access to the cursed mark's first level. When active, the mark's design spreads across their body from its point of application, glowing and replicating as its coverage grows. The degree to which this occurs is up to the user, and the degree to which it spreads is proportionate to the overall effect it has. In order to increase the advantages of using the cursed mark, as well as to eliminate some of the risks and discomfort that come from using its first level, Nemesis developed a training method that uses medical pills to advance cursed marks to their next stage.

        The second level of the cursed mark causes the user's body to physically transform. Called a "Cursed Mark Transformation" the user will gain yellow irises and black sclerae, altered skin color, and longer hair. When in this state, the seal eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. Skilled users of the cursed mark are able to isolate transformations to specific parts of the body.

        Because Nemesis leaves a tiny permanent portion of her aura on a person to act as the curse seal her using up all her aura does not make them disappear. Leaving a permanent portion of her aura on the recipient means that she no longer has normal access to it, instead, it functions as the curse mark. Given that one curse mark takes 1% of her permanent aura away she could at max give out 20 curse marks leaving her with 80% of her max normal aura assuming she gives out all 20.

        *LEVEL 0 ▬ Nemesis is able to mentally communicate with curse mark recipients and can inflict great mental and physical torment on the recipient in an effort to get them to do what she desires. It does, however, require Aura, though the curse mark can simply use the recipient's aura. If they have no aura then Nemesis would have to use her own. It does not take a whole lot of aura but if constantly used it will stack up. The distance limit is inside a topic, so if she is inside the gym then she can use this ability for any curse mark recipient if they are also in the gym.
        *LEVEL 1▬ Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight. She must be close as in under 30 feet. The recipient could fight back though it causes them pain. This means that they can resist using the curse mark and it won't activate. Much easier to do if the recipient is stronger then Nemesis herself. The person does not need to be stronger to resist it but being stronger then Nemesis by any amount means they are able to resist it easier than someone who is weaker then Nemesis.
        *LEVEL 2▬ Nemesis is able to deactivate curse marks on a recipient if say that user is trying to kill her using it. She must be close as in under 30 feet. The recipient, however, does not have a choice in the matter as the curse mark will deactivate regardless of what they do.
        *LEVEL 3 ▬ Nemesis is able to use the curse marks to steal a portion of a recipients aura to refill her own. This can be done from any distance however the further the distance is the longer it takes for the aura to arrive. She cannot take much less than five percent. Meaning she might be able to refill her aura if enough people have curse marks however she'd only be able to do it once a fight with a hefty cool down in between fights.
        *DRAWBACKS ▬ The user might have to follow orders or be inflicted with pain. The curse seals take the users aura to activate and keep activated. Using the curse seal in stage two comes with risks. This is, by all means, a support semblance that has no first-hand use for Nemesis. She may be able to inflict pain on those who use it but it does not physically harm them and it does not guarantee obedience. Using the curse mark will require constant Aura as the mark feeds off of Aura. Using the second level will leave the user exhausted and in need of rest afterward unable to fight. Every time Nemesis uses her semblance on another person she leaves a tiny permanent portion of her aura on them. This means she can not give out unlimited amounts of curse marks or else she will have very little aura to ever work with.



narxfang

xLulie

Deadly_Tiger

Youroka Kage

Xcon299

Alysian Virago

1234boo75

Eddy_Soul5



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PostPosted: Fri Feb 08, 2019 6:17 pm


Black Fire Lord
Black Fire Lord & Nemesis Scorpio
User Image



╫ C O R E ╫


        *NAME ▬ Nemesis Scorpio (Camilla Styx)
        *AGE ▬ 23
        *FACTION ▬ ₮hẻ Ṫriḅẻ
        *ROLE ▬ Villain
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Scorpion)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5.8
        WEIGHT ▬ 120lbs

        HAIR ▬ Her floral patterned hair is arranged into a long loose plait that ends in the shape of a scorpion's stinger. Though this is because her hair is actually a scorpion tail.
        CLOTHING ▬ Her typical attire consists of a long-sleeved sailor outfit. Her sailor outfit displays the symbol of the star sign "Scorpio" (♏) as a small emblem, located on the visible portion of her vest beneath her sailor collar. This collar has two stripes running across it, one that goes along its entirety and another that terminates part way across the front
        ACCESSORIES ▬ She wears an ornamental earring that dangles from her right ear.
        EYES ▬ Her features are characterized by the unusual iris displayed by both of her eyes Two interlocking scorpion stingers, which together form one complete circle located at the center of each eye.
        BUILD ▬ Despite looking thin Nemesis's body is actually quite tough from all the abuse it's taken.
        TATTOOS ▬ N/A
        SCARS ▬ Her body is covered with faint scar marks from the regular beatings she used to take.
        MARKINGS ▬ N/A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Martial Arts: Nemesis was born with a natural talent for martial arts, and by incorporating her hair into it as well. She often has an edge over others when both are fighting with their fists not only thanks to her natural ability but her hair acting as a third attack.
        Faunus Trait/Bonus Talent ▬ Scorpion Tail: Nemesis's hair is actually a scorpion tail as well. The tail is as hard as a weapon though it can still be cut given the right circumstances. The tail grows much like hair so if its cut it will take a week to regrow assuming that all of it is cut. She may move the tail as if it were her arm. The tail is blunt except for the stinger on the end of the tail.
        Other Talents ▬ Strong Will: Nemesis was born with an exceptionally strong will. She is and will keep going long after others would have quit. Her body would give out before she'd give up.
        Pragmatic: Nemesis is able to deal with issues sensibly and realistically. She does not panic or lose her temper over issues.
        LEARNT ABILITIES
        Strongest Skill ▬ Endurance: Nemesis has been beaten almost all her life and as such she has exceptional endurance. She can go through torture, pain and will still not give in. Her body simply can last longer than others.
        Weakest Skill ▬ Weapon Combat: Nemesis has a hard time grasping weapons and can't use many of them. She's limited to knives and every other weapon she simply can't use.
        Other Skills ▬ Disguises: Nemesis has quite the talent for changing her appearance and disguising it. She has had to given her unique appearance.
        Anatomy: Nemesis knows the body quite well, not from studying but from practical experience. She knows where to strike opponents to cause the most damage and on the flipside where best to apply treatment.
        Medicine: Nemesis has had to fend for herself and heal her own wounds for her entire life, she has a very good understanding of how to apply first aid and keep someone alive.

        LIKES
        ▬ Chess
        ▬ Faunus
        ▬ Sweets
        ▬ Tribal Paint
        ▬ Scorpions
        DISLIKES
        ▬ Humans
        ▬ Bread
        ▬ Guns
        ▬ Spiders
        ▬ Being powerless
        PERSONALITY TRAITS
        Nature ▬ Chaotic Evil: Nemesis has no respect for rules, other people's lives, or anything but her own desires, which are typically selfish and cruel. She sets a high value on personal freedom but does not have much regard for the lives or freedom of other people. She does not work well in groups because she resents being given orders and does not usually behave herself unless there is no alternative. It should be noted that while she hates ₮hẻ Ṫriḅẻ she agrees with their original idea which is power above all essentially.
        Vernacular ▬ Nemesis has a way of attracting people to serve her with the lure of power and a charismatic way of speaking. She tends to just speak kinda creepy and yet charismatic.
        Positive Traits ▬ Strong willed, Determined, Pragmatic.
        Negative Traits ▬ Uncaring, arrogant, twisted.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Nemesis earliest memory was that of a slave. She does not remember her parents and only had details that other people told her to go off of. According to other slaves and the slave masters, her parents sold her off as they could not support her. According to her parent's slavery was better than death. Cleaning, cooking and manual labor was her life. It was not much of a life but at least she was treated half decently since she was a female and did her work. All though being a slave was not ideal she made the best of it. Good chance when she had grown up she might be sold to some wealthy noble as a servant or even a wife. However, if fate was not already cruel enough it dealt her even a worse blow. The traveling slave dealers were attacked and slaughtered by ₮hẻ Ṫriḅẻ. While this was good for a lot of the slaves who were human as they got their freedom and joined ₮hẻ Ṫriḅẻ. She was a Faunus and ₮hẻ Ṫriḅẻ despised Faunus. She would have lost her life if not for the former slaves sticking up for her. She was able to clean and cook and serve. ₮hẻ Ṫriḅẻ members decided to take her in but she only traded masters. Now she had cruel masters who hated her entire being just because she was a Faunus. Something she could not even help being. After the first night where she was beaten nearly to death, she understood the reality of the situation. She must adapt or die. Her tears dried up and she hardened herself.

        Years past as she continued to serve ₮hẻ Ṫriḅẻ as a slave. Beatings and mistreatment were the names of the game. When she was old enough to catch the eye of men some rape. However, she had been training all these years to try and fight thanks to the former slaves. With her body and mind hardened she was now ready to perhaps fight back. It would result in her death but at this point, she cared not for that. However, once her semblance activated it was clear she would be useful. Her semblance was a different one, to say the least. She was able to place curse marks on people. These marks gave the people more power. The secret part of the curse marks was that she was able to cause pain and speak telepathy to the curse mark user. She would be able to influence users through pain to get them to do what she wanted. With this semblance, she was now useful enough to do missions and become an actual member of the tribe. With her strength as well the time of beatings was over. No one could touch her physically as she could fight back now. She was still treated like s**t in other ways but with her abilities, she could work as a spy and get away from the camp. Of course not before marking plenty of members of the tribe with her semblance and gaining allies.

        Nemesis's mission was to infiltrate Beacon to feed information and help set up future operations. To do this she found a student to replace. A scorpion Faunus like her. Though this girl actually had just a tail, unlike her hairtail. She was able to lure this girl with the power she offered through her curse marks. With the girl marked and loyal to Nemesis she took her name and place at Beacon. There was no picture of this girl and not a detailed medical report so she was able to replace her easily. Nemesis Scorpio became Camilla Styx and while much older than the real Camilla, she looked like a teenage girl from her appearance. It was not difficult to infiltrate the school and begin her mission. However, she also has her own plans. With her semblance, she will bring enough students over to her side and create her own faction. With taking enough members from ₮hẻ Ṫriḅẻ and Beacon she would easily be able to form her own faction.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Susanoo
        ▬ Her Scorpion tail hair counts as her weapon as she has no actual weapons. Yes, she named it too.
        Melee Form ▬ Always Melee as it's her hair, can fully extend to seven feet.
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        It's her hair so you know.

        OTHER WEAPONS
        ▬ N/A


        ITEMS
        ▬ 8 Vials of dust
        ▬ Chess Peices
        ▬ Medical Pills


╫ S E M B L A N C E ╫

        *NAME ▬ Curse Mark
        *AURA COLOR ▬ Purple
        *DESCRIPTION
        ▬ Nemesis through the use of her teeth or stinger leaves an aura mark on a person. Usually, it is given if the person is willing if they are not the recipient would have to be hit with the stinger or her teeth. Essentially meaning they would probably have to be out of aura and not be able to dodge either. This mark is called a curse mark. When they first receive the cursed mark, recipients cannot control their access to it, and as such, they draw on its power unwillingly. Until they become accustomed to it, use of the cursed seal will cause them intense physical pain, though they may be able to briefly ignore this. The recipient will have access to the cursed mark's power boosts, access that grows through repeated use. If unused, cursed marks will grow dormant, though Nemesis can forcefully activate them if she gains access to them.

        While active, the cursed marks feeds off their Aura and replaces it with Nemesis's own aura, increasing their aura levels and making their abilities stronger. So long as they have at least some Aura of their own, this gives them a backup reserve that they can call on, though if not employed carefully this may have fatal consequences. Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence. In exchange, the cursed mark synchronizes with their body, exponentially enhancing the abilities of their normal state.

        Recipients initially only have access to the cursed mark's first level. When active, the mark's design spreads across their body from its point of application, glowing and replicating as its coverage grows. The degree to which this occurs is up to the user, and the degree to which it spreads is proportionate to the overall effect it has. In order to increase the advantages of using the cursed mark, as well as to eliminate some of the risks and discomfort that come from using its first level, Nemesis developed a training method that uses medical pills to advance cursed marks to their next stage.

        The second level of the cursed mark causes the user's body to physically transform. Called a "Cursed Mark Transformation" the user will gain yellow irises and black sclerae, altered skin color, and longer hair. When in this state, the seal eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. Skilled users of the cursed mark are able to isolate transformations to specific parts of the body.

        Because Nemesis leaves a tiny permanent portion of her aura on a person to act as the curse seal her using up all her aura does not make them disappear. Leaving a permanent portion of her aura on the recipient means that she no longer has normal access to it, instead, it functions as the curse mark. Given that one curse mark takes 1% of her permanent aura away she could at max give out 20 curse marks leaving her with 80% of her max normal aura assuming she gives out all 20.

        *LEVEL 0 ▬ Nemesis is able to mentally communicate with curse mark recipients and can inflict great mental and physical torment on the recipient in an effort to get them to do what she desires. It does, however, require Aura, though the curse mark can simply use the recipient's aura. If they have no aura then Nemesis would have to use her own. It does not take a whole lot of aura but if constantly used it will stack up. The distance limit is inside a topic, so if she is inside the gym then she can use this ability for any curse mark recipient if they are also in the gym.
        *LEVEL 1▬ Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight. She must be close as in under 30 feet. The recipient could fight back though it causes them pain. This means that they can resist using the curse mark and it won't activate. Much easier to do if the recipient is stronger then Nemesis herself. The person does not need to be stronger to resist it but being stronger then Nemesis by any amount means they are able to resist it easier than someone who is weaker then Nemesis.
        *LEVEL 2▬ Nemesis is able to deactivate curse marks on a recipient if say that user is trying to kill her using it. She must be close as in under 30 feet. The recipient, however, does not have a choice in the matter as the curse mark will deactivate regardless of what they do.
        *LEVEL 3 ▬ Nemesis is able to use the curse marks to steal a portion of a recipients aura to refill her own. This can be done from any distance however the further the distance is the longer it takes for the aura to arrive. She cannot take much less than five percent. Meaning she might be able to refill her aura if enough people have curse marks however she'd only be able to do it once a fight with a hefty cool down in between fights.
        *DRAWBACKS ▬ The user might have to follow orders or be inflicted with pain. The curse seals take the users aura to activate and keep activated. Using the curse seal in stage two comes with risks. This is, by all means, a support semblance that has no first-hand use for Nemesis. She may be able to inflict pain on those who use it but it does not physically harm them and it does not guarantee obedience. Using the curse mark will require constant Aura as the mark feeds off of Aura. Using the second level will leave the user exhausted and in need of rest afterward unable to fight. Every time Nemesis uses her semblance on another person she leaves a tiny permanent portion of her aura on them. This means she can not give out unlimited amounts of curse marks or else she will have very little aura to ever work with.

Hey, I'm your judge. I'll try and be brief with this, if you want more info you are more than welcome to ask. I'll do my best to answer them.

Ok first thing I saw was this;
Quote:
Scorpion Tail: Nemesis's hair is actually a scorpion tail as well.

We prefer that the location of anatomy somewhat matched to the animal it's based off, meaning her hair is her hair and her tail would be a tail. Which doesn't grow back.

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Given that one curse mark takes 1% of her permanent aura away

That's way too small, that's an army of 100 people. I'd be ok with 10 max. Of course this would be at 10% of max aura.

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LEVEL 0 - It does, however, require Aura, though the curse mark can simply use the recipient's aura.
I don't like this as it can be used to drain someone of aura with no way of stopping it.

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DRAWBACKS - The user might have to follow orders or be inflicted with pain.

This reads as if it's a drawback for people with the curse mark not your character, therefor it doesn't belong in this section.
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DRAWBACKS - The curse seals take the users aura to activate and keep activated.

But it gives them aura? I think this is probably a confusion on my end, would you mind clearing this up, thanks.
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DRAWBACKS - Using the second level will leave the user exhausted and in need of rest afterward unable to fight.
Again not a drawback for your character, so it should be somewhere else.

Next
This seems to be an unavoidable, unremovable thing (unless your character chooses). I feel it needs some way of being, at the very least, removable without your character doing so. I'm happy with it being difficult but there needs to be a way if it's as permanent as this.

Finally. I'd really love if you'd give an exact (curse levels included) list of benefits, in relation to our system, the curse mark gives other people.

Eddy_Soul5

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PostPosted: Sat Sep 21, 2019 6:59 am


Black Fire Lord
Black Fire Lord & Nemesis Scorpio
User Image



╫ C O R E ╫


        *NAME ▬ Nemesis Scorpio (Camilla Styx)
        *AGE ▬ 23
        *FACTION ▬ ₮hẻ Ṫriḅẻ
        *ROLE ▬ Villain
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Scorpion)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5.8
        WEIGHT ▬ 120lbs

        HAIR ▬ Her floral patterned hair is arranged into a long loose plait that ends in the shape of a scorpion's stinger. Though this is because her hair is actually a scorpion tail.
        CLOTHING ▬ Her typical attire consists of a long-sleeved sailor outfit. Her sailor outfit displays the symbol of the star sign "Scorpio" (♏) as a small emblem, located on the visible portion of her vest beneath her sailor collar. This collar has two stripes running across it, one that goes along its entirety and another that terminates part way across the front
        ACCESSORIES ▬ She wears an ornamental earring that dangles from her right ear.
        EYES ▬ Her features are characterized by the unusual iris displayed by both of her eyes Two interlocking scorpion stingers, which together form one complete circle located at the center of each eye.
        BUILD ▬ Despite looking thin Nemesis's body is actually quite tough from all the abuse it's taken.
        TATTOOS ▬ N/A
        SCARS ▬ Her body is covered with faint scar marks from the regular beatings she used to take.
        MARKINGS ▬ N/A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Martial Arts: Nemesis was born with a natural talent for martial arts, and by incorporating her hair into it as well. She often has an edge over others when both are fighting with their fists not only thanks to her natural ability but her hair acting as a third attack.
        Faunus Trait/Bonus Talent ▬ Scorpion Tail: Nemesis's hair is actually a scorpion tail. The tail is as hard as a weapon though it can still be cut given the right circumstances. The tail grows much like hair so if its cut it will take a week to regrow assuming that all of it is cut. She may move the tail as if it were her arm. The tail is blunt except for the stinger on the end of the tail. Essentially it is a mix between hair and a tail and does not have any poison because of this.
        Other Talents ▬ Strong Will: Nemesis was born with an exceptionally strong will. She will keep going long after others would have quit. Her body would give out before she'd give up.
        Pragmatic: Nemesis is able to deal with issues sensibly and realistically. She does not panic or lose her temper over issues.
        LEARNT ABILITIES
        Strongest Skill ▬ Endurance: Nemesis has been beaten almost all her life and as such she has exceptional endurance. She can go through torture, pain and will still not give in. Her body simply can last longer than others.
        Weakest Skill ▬ Weapon Combat: Nemesis has a hard time grasping weapons and can't use many of them. She's limited to knives and every other weapon she simply can't use.
        Other Skills ▬ Disguises: Nemesis has quite the talent for changing her appearance and disguising it. She has had to given her unique appearance.
        Anatomy: Nemesis knows the body quite well, not from studying but from practical experience. She knows where to strike opponents to cause the most damage and on the flipside where best to apply treatment.
        Medicine: Nemesis has had to fend for herself and heal her own wounds for her entire life, she has a very good understanding of how to apply first aid and keep someone alive.

        LIKES
        ▬ Chess
        ▬ Faunus
        ▬ Sweets
        ▬ Tribal Paint
        ▬ Scorpions
        DISLIKES
        ▬ Humans
        ▬ Bread
        ▬ Guns
        ▬ Spiders
        ▬ Being powerless
        PERSONALITY TRAITS
        Nature ▬ Chaotic Evil: Nemesis has no respect for rules, other people's lives, or anything but her own desires, which are typically selfish and cruel. She sets a high value on personal freedom but does not have much regard for the lives or freedom of other people. She does not work well in groups because she resents being given orders and does not usually behave herself unless there is no alternative. It should be noted that while she hates ₮hẻ Ṫriḅẻ she agrees with their original idea of power above all essentially.
        Vernacular ▬ Nemesis has a way of attracting people to serve her with the lure of power and a charismatic way of speaking. She tends to just speak kinda creepy and yet charismatic.
        Positive Traits ▬ Strong willed, Determined, Pragmatic.
        Negative Traits ▬ Uncaring, arrogant, twisted.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Nemesis earliest memory was that of a slave. She does not remember her parents and only had details that other people told her to go off of. According to other slaves and the slave masters, her parents sold her off as they could not support her. According to her parent's slavery was better than death. Cleaning, cooking and manual labor was her life. It was not much of a life but at least she was treated half decently since she was a female and did her work. All though being a slave was not ideal she made the best of it. Good chance when she had grown up she might be sold to some wealthy noble as a servant or even a wife. However, if fate was not already cruel enough it dealt her even a worse blow. The traveling slave dealers were attacked and slaughtered by ₮hẻ Ṫriḅẻ. While this was good for a lot of the slaves who were human as they got their freedom and joined ₮hẻ Ṫriḅẻ. She was a Faunus and ₮hẻ Ṫriḅẻ despised Faunus. She would have lost her life if not for the former slaves sticking up for her. She was able to clean and cook and serve. ₮hẻ Ṫriḅẻ members decided to take her in but she only traded masters. Now she had cruel masters who hated her entire being just because she was a Faunus. Something she could not even help being. After the first night where she was beaten nearly to death, she understood the reality of the situation. She must adapt or die. Her tears dried up and she hardened herself.

        Years past as she continued to serve ₮hẻ Ṫriḅẻ as a slave. Beatings and mistreatment were the names of the game. When she was old enough to catch the eye of men some rape. However, she had been training all these years to try and fight thanks to the former slaves. With her body and mind hardened she was now ready to perhaps fight back. It would result in her death but at this point, she cared not for that. However, once her semblance activated it was clear she would be useful. Her semblance was a different one, to say the least. She was able to place curse marks on people. These marks gave the people more power. The secret part of the curse marks was that she was able to cause pain and speak telepathy to the curse mark user. She would be able to influence users through pain to get them to do what she wanted. With this semblance, she was now useful enough to do missions and become an actual member of the tribe. With her strength as well the time of beatings was over. No one could touch her physically as she could fight back now. She was still treated like s**t in other ways but with her abilities, she could work as a spy and get away from the camp. Of course not before marking plenty of members of the tribe with her semblance and gaining allies.

        Nemesis's mission was to infiltrate Beacon to feed information and help set up future operations. To do this she found a student to replace. A scorpion Faunus like her. Though this girl actually had just a tail, unlike her hairtail. She was able to lure this girl with the power she offered through her curse marks. With the girl marked and loyal to Nemesis she took her name and place at Beacon. There was no picture of this girl and not a detailed medical report so she was able to replace her easily. Nemesis Scorpio became Camilla Styx and while much older than the real Camilla, she looked like a teenage girl from her appearance. It was not difficult to infiltrate the school and begin her mission. However, she also has her own plans. With her semblance, she will bring enough students over to her side and create her own faction. With taking enough members from ₮hẻ Ṫriḅẻ and Beacon she would easily be able to form her own faction.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Sting
        ▬ Her Scorpion tail hair counts as her weapon as she has only one other weapon and its a simple dagger. Yes, she named it too.
        Melee Form ▬ Always Melee as it's her hair, can fully extend to seven feet.
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        It's her hair so you know.

        PRIMARY WEAPON
        ▬ Vermillion Tears
        ▬ A black Obsidian knife that belonged to Vermillion Tsar, Nemesis took it from his corpse. The knife has tasted many peoples blood the final being from Vermillion Tsar himself. The weapon has seemingly gained abilities from all the blood it's absorbed Vermillions being the final catalyst. The knife seemingly almost has a will of its own and desires aura and blood. The knife will absorb aura and blood it comes in contact with. Absorbing blood will repair the weapon even if it is snapped in half. If Nemesis uses some of her own blood the knife increases her own strength temporarily [3 posts] by 30 posts. She may only do this once a fight however and afterward thanks to the blood loss will lower her own strength by 15 posts.

        The knife while it absorbs aura cannot absorb an aura attack. It can go through an aura shield given enough time but it requires either 2 posts of continuous contact on the shield or 3 posts of direct hits on the shield. For each hit on an aura shield, it replenishes 1% of Nemesis Aura and for continuous contact on the shield 3%. The blade can only replenish her aura once per post so multiple hits in a single post will still only restore 1%.

        Finally, it seems the weapon has gained almost its own will and will only be used by Nemesis herself. Should someone else try to use it, it will forcibly begin to absorb their blood and aura till its let go of. Nemesis is unable to explain exactly what this is and believes the will of Vermillion Tsar has somehow seeped into the weapon.


        Melee Form Image
        Ranged Form ▬ N/A
        Other Form(s) ▬ N/A
        Ammo Type ▬ No ammo
        N/A


        OTHER WEAPONS
        ▬ N/A


        ITEMS
        ▬ 8 Vials of dust
        ▬ First aid kit
        ▬ Medical Pills


╫ S E M B L A N C E ╫

        *NAME ▬ Curse Mark
        *AURA COLOR ▬ Purple
        *DESCRIPTION
        ▬ Nemesis through the use of her teeth or stinger leaves an aura mark on a person. Usually, it is given if the person is willing if they are not the recipient would have to be hit with the stinger or her teeth. Essentially meaning they would probably have to be out of aura and not be able to dodge either. This mark is called a curse mark. When they first receive the cursed mark, recipients cannot control their access to it, and as such, they draw on its power unwillingly. Until they become accustomed to it, use of the cursed mark will cause them intense physical pain, though they may be able to briefly ignore this. The recipient will have access to the cursed mark's power boosts, access that grows through repeated use. If unused, cursed marks will grow dormant, though Nemesis can forcefully activate them if she gains access to them.

        While active, the cursed marks feeds off their Aura and replaces it with Nemesis's own aura, increasing their aura levels and making their abilities stronger. So long as they have at least some Aura of their own, this gives them a backup reserve that they can call on, though if not employed carefully this may have fatal consequences. Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence. In exchange, the cursed mark synchronizes with their body, exponentially enhancing the abilities of their normal state.

        Recipients initially only have access to the cursed mark's first level. When active, the mark's design spreads across their body from its point of application, glowing and replicating as its coverage grows. The degree to which this occurs is up to the user, and the degree to which it spreads is proportionate to the overall effect it has. In order to increase the advantages of using the cursed mark, as well as to eliminate some of the risks and discomfort that come from using its first level, Nemesis developed a training method that uses medical pills to advance cursed marks to their next stage.

        The second level of the cursed mark causes the user's body to physically transform. Called a "Cursed Mark Transformation" the user will gain yellow irises and black sclerae, altered skin color, and longer hair. When in this state, the seal eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. Skilled users of the cursed mark are able to isolate transformations to specific parts of the body.

        Because Nemesis leaves a tiny permanent portion of her aura on a person to act as the curse seal her using up all her aura does not make them disappear. If she dies or is not around the curse marks still function as normal as her Aura will always be permanently there on them. Leaving a permanent portion of her aura on the recipient means that she no longer has normal access to it, instead, it functions as the curse mark. Given that one curse mark takes 5% of her permanent aura away she could at max give out 20 curse marks leaving her with 0% of her max normal aura assuming she gives out all 20. 10 of those curse marks may be RPCs and the rest would have to be NPCs.

        Curse Marks require the permission of the RPC's owner to apply and are unique for every person marked. What they do or amplify is completely up to the recipient of the curse mark. They must also get this separately approved on their profile and I give out the format for the curse mark when someone receives one. The curse marks follow a format for power to keep in line with guild standards. The curse marks are considered in three levels Level 0 for uncontrolled or dormant. Level 1 for accustomed. Level 2 if training with Nemesis has been completed. Level 0 gives the user a power boost of 50 posts, level 1 a power boost of 100 posts and level two gives the user a power boost of 200 posts.

        Those who activate their curse mark gets an instant 20% extra aura to work with as a reserve they call upon regardless of level and even at 100% aura it will temporarily move them up to 120% aura. Level zero curse marks consume 20% aura every post because the user is unaccustomed and has no control so the curse mark draws upon more aura to keep active. This at max means they can use the curse mark 6 posts. Level 1 only requires 10% aura per post allowing for the longest use of the curse mark at 12 posts. Level 2 while the strongest consumes the most aura requiring 30% aura per post allowing for max up to 4 posts. The curse marks are practically impossible to remove, one of the known ways is dying. While its basically impossible to remove them it's much easier to seal the curse marks. Someone with knowledge like the headmaster may be able to help you. Sealed Curse Marks work a bit differently as the seal used to seal them works based on the users will. If you don't want to use it it won't activate. The curse mark may still be used at any level if the user had the level before it got sealed. The seal will prevent Nemesis from using her semblence abilities on it. However, using it when its sealed would open the user up to Nemesis again until it's not used for a while again. While still sealed Nemesis presence will often cause discomfort where the curse mark is and is a good way to tell if she's around.

        *LEVEL 0 ▬ Nemesis is able to mentally communicate with curse mark recipients and can inflict great mental and physical torment on the recipient in an effort to get them to do what she desires. It does, however, require Aura. It does not take a whole lot of aura but if constantly used it will stack up. The distance limit is inside a topic, so if she is inside the gym then she can use this ability for any curse mark recipient if they are also in the gym.
        *LEVEL 1▬ Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight. She must be close as in under 30 feet. The recipient could fight back though it causes them pain. This means that they can resist using the curse mark and it won't activate. Much easier to do if the recipient is stronger then Nemesis herself. The person does not need to be stronger to resist it but being stronger then Nemesis by any amount means they are able to resist it easier than someone who is weaker then Nemesis.
        *LEVEL 2▬ Nemesis is able to deactivate curse marks on a recipient if say that user is trying to kill her using it. She must be close as in under 30 feet. The recipient, however, does not have a choice in the matter as the curse mark will deactivate regardless of what they do.
        *LEVEL 3 ▬ Nemesis is able to use the curse marks to steal a portion of a recipients aura to refill her own. This can be done from any distance however the further the distance is the longer it takes for the aura to arrive. She cannot take more than five percent. Meaning she might be able to refill her aura if enough people have curse marks however she'd only be able to do it once a fight with a hefty cool down in between fights.
        *DRAWBACKS
        Nemesis Drawbacks: Nemesis loses a permanent 5% of her aura for every cursed mark she gives out. This semblence is, by all means, a kind of support semblence with no first-hand use for Nemesis. She can't physically force people to do what she says and cannot guarantee obedience. This leaves her with no battle semblence and in turn, with the loss of Aura, she can be very vulnerable. Getting a curse mark sealed can be a great loss for Nemesis as she loses 5% of her aura and no longer can use her semblence on that recipient.

        User Drawbacks: To avoid unnecessary pain it's typically better for the user to follow orders. Prolonged use of the cursed marks corrodes the mind, making users more susceptible to Nemesis's influence. The curse marks take a large amount of Aura to be used and if using aura for anything else will make the curse marks last less time. The second level of the mark when activated eats away at the mind and personality of its user, driving them to madness if used for too long. It also takes quite a toll on their body since they are being mutated by the mark. After using the second level of the curse mark the user will be exhausted and unable to fight. Until they become accustomed to it, use of the cursed mark will cause them intense physical pain, once they get to level 1 that no longer applies. The user will have to deal with Nemesis who will try to control them and get them to do things they might not like doing.



Hey, I'm back to be your judge. I'll try and be brief (and quick) with this, if you want more info you are more than welcome to ask. I'll do my best to answer them.

Thank you for the changes you've made so far. But I have a couple more things on the semblance. The rest of the profile is fine. Now to business.


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Level 0 gives the user a power boost of 50 posts, level 1 a power boost of 100 posts and level two gives the user a power boost of 200 posts.
Not much to say here other than to direct you to our guild profile rules.
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(9.) Post Boosts - Nothing can give your character a post boost.


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Prolonged use of the cursed marks corrodes the mind, making them more susceptible to Nemesis's influence.
Would this mean you could at any point force a character to do anything you wanted?


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The curse marks are practically impossible to remove, one of the known ways is dying.
I've already said there needs to be some way of removing the curse mark.
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I feel it needs some way of being, at the very least, removable without your character doing so. I'm happy with it being difficult but there needs to be a way if it's as permanent as this.
Please add some way of removing it without having to wait for your character to remove it.


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The distance limit is inside a topic
This I fine in certain threads however fails in threads like “The outskirts”. So, I’m requesting a static range


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Nemesis can forcefully activate a curse mark on a recipient forcing them to use it in a fight
Quick question on this, it only forces them to use its powers while already fighting. It doesn’t give you control or sends them into a fight?


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a hefty cool down in between fights.
Being what exactly?
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