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RWBY: Simple Souls

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An RP guild set in an alternate universe of the RWBY series. 

Tags: RWBY, Roleplay, Ruby Rose, Beacon Academy, Vale 

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Weeamoo
Vice Captain

PostPosted: Sun Mar 11, 2018 8:03 pm


This is where we'll put characters of former Members, a graveyard of the forgotten. That way, I don't feel like a jerk for deleting profiles but can CLEAN UP THE SUBFORUM! GAH!

Anyway, are you a former Member of the Guild looking for their profile? It might be here~
PostPosted: Sun Mar 11, 2018 8:08 pm


User Image


Username: Eddy_Soul5
Name: Jazz Myers (Jasmine, pale tint of yellow)
Nickname: None yet
Race: Human
Ethnicity: Unknown to him
Gender: Male
Orientation: heterosexual
Alignment: Neutral Good
Academy: Beacon
Age: Unknown to him, but he assumes he's about 17
Birthday: Unknown to him, but he chose 21st June
Height: 6'2"
Combat Type: Close-range slashing / short range shooting
Weapon(s): Vermillion Shell: A shotgun Jazz is able to carry and fire with one hand; It is able to fold out into a sword. The shotgun is able to do significant damage as long as fired from a relatively close range, but it lacks any capability of being fired from distance. In sword form any dust is redirected to vents that cover the blade, allowing Jazz to not only slash opponents but also combine the attack with dust effects, ice causes the wound to freeze over, gravity send the opponent flying, etc.
Dust Skill:
❖ Ice: Moderate-High Skill
❖ Gravity: High Skill
❖ Burn: Low Skill
❖ Lightning: Low Skill
Semblance: Echo: This semblance allows any melee strike that doesn't make contact with a solid object to be stored, a clone only visible to the user appears. The user can use this clone to do the same strike again at any given time, and it would have the same trajectory and force as the original missed strike. Combining with dust infuses the clone with the elemental aspect of the dust combined; gravity dust causes anyone caught by the attack of the remnant to be send flying.

Relationships:
❖ Mr. Morado Aidou (The man who took him off the streets and raised him alongside his own children)
❖ Mrs. Scarlett Aidou (Moradoswife)
❖ Rose Aidou (Daughter of Moradoand Scarlett, their eldest child)
❖ Beryl Aidou (Son of Morado and Scarlett, their second eldest child)
❖ Roux Aidou (Son of Morado and Scarlett, their second youngest child)
❖ Aurelia Aidou (Daughter of Morado and Scarlett, their youngest child)


Strengths:
✔ Durable
✔ Strong
✔ Good awareness

Weaknesses:
✘ Laid-back
✘ Forgetful
✘ Myopic

Likes:
✔ Playing guitar or the piano
✔ A good meal, especially anything with meat
✔ Swimming
✔ Dogs

Dislikes:
✘ Mushrooms, marmite, tofu & peanut butter
✘ Polystyrene
✘ Small enclosed spaces, Claustrophobic
✘ Cruel people

Personality:
❖ Relaxed. After being brought off the streets into the life of luxury Jazz has learnt that life is too short to worry about what may be. Instead he focuses on the people in his life, making sure they always come before himself.

History:
❖ Jazz has no idea how old he is nor where he came from, although he does seem to remember that his name is Jazz Myers. His earliest memories are him wandering the city of vale as a small homeless child. It was a tough time for him that he prefers not to recall or talk about, however there were the occasional good day, usually when people felt generous enough to give him food or money for some.

On a day much like any other a noble family happened to pass by him. He remembers the woman being pregnant and insisting that they hurry on their way, the man however seemed unable to just walk by and ignore a poor hungry child. The man, who he now knows as Mr. Aidou walked up to him and asked is he wanted a place to call home, and with that Jazz was adopted into the family.

Jazz was never made an official part of the family, instead he was raised to be a butler. Despite this Mr. and Mrs. Aidou treated him in much the same way as they did their own children, essentially making him their eldest. Being part of such a large family Jazz is used to people coming and going as they please. As a part of the Aidou family behind closed doors, Jazz was used to having to dress the part. When the family went to visit other nobles he knew he had to act the role of butler as best as he could, although his "siblings" found it difficult to treat him this way.

One day Mr. Aidou sat Jazz down and told him he was unable to give him any assurances in life beyond being a butler to their family, but he felt that Jazz deserved better than that and as such would be willing to support him through an education at Beacon Academy. Jazz was overjoyed at the idea as he had begun to think he needed to do something so that others wouldn't end up in the position he had started his life in. After some discussions it was made official and he went on his way to Beacon.

Outfits:
❖ Everyday clothing (basically what shizuo from durarara wears but with a red shirt)
❖ Well kept Beacon Uniform
❖ Training gear (in image)

Items:
❖ Vermilion Shell
❖ Black Gloves
❖ Cigarettes and a lighter

Other:
❖ Unbeknown to him he has memories of Nuckelavee destroying his town and killing his parents, should he ever see one he'll freeze and finally remember his past.

Themes:
Main Theme: Reckless
Battle Theme: Warrior
Emotional Theme: Way Down We Go



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NAME >>> Jazz Myers
LOCATION >>> [Insert location here]
COMPANY >>> [Insert company here]
EMOTION >>> [Insert emotion here]
MISSION >>> [Insert current mission here]

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Weeamoo
Vice Captain


Weeamoo
Vice Captain

PostPosted: Sun Mar 11, 2018 8:09 pm


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Username: thirtyspacechickens-go
Name: Opal Lilla
( "Lilla" is danish for purple; she's very prideful, which is an attribute of the color purple; "Opal" from the greek "opallios" meaning "to see a change of color" )
Nickname: Just Opal, please
Race: Faunus
Arctic Hare. As a result, she has rabbit's ears and her hair changes color to white in the winter season ( appearance with white hair: [x] )
Ethnicity: Caucasian
Gender: Female
Orientation: Pansexual
Alignment: Lawful Neutral
Academy: Beacon
Age: 17
Birthday: December 1st
Height: 5' 8''
Combat Type: Close range, fist fighting/ Medium-Long range, javelin and spear.
Weapon: "Andraste" ( translates to "[the name] for victory" ). A battle spear that she uses as a javelin or as a fighting staff; stays in one piece in this form, but can extend or shrink. It can also transform into a single, large gauntlet that forms to her left wrist for close combat when she pushes a trigger button. The gauntlet can be equipped with dust, but is usually used as a punch-enhancer in close-combat situations. She keeps her weapon secured on her back, or ready on her wrist, situation depending.
Dust Skill:
Burn: Moderate-Low skill
Water: Moderate-High skill
Steam: Low-level skill, combines burn and water dust in her weapon to create plumes of steam for easy escapes or distractions
Lightening: Extremely low-level skill, currently trying to incorporate into her weapon
Gravity: Low-level skill, uses this most often with her gauntlet to make her hits heavier
Semblance:
Banshee Screech: Legend says that when Boudica released a hare on the battlefield to ensure her victory, it let out an ear-piercing scream. Comparatively, Opal can activate her semblance and let out a scream that temporarily paralyzes her opponents ( about 30 seconds, depending on the length of her scream ). The less time she screams, the more she can activate her semblance in a fight. The longer the screech, the quicker her aura is depleted. It has a range of about a quarter mile. It affects small, weaker Grimm more than stronger ones, and tends to not work on incredibly old Grimm. If people are behind her, it doesn't affect them, as the soundwaves get sent outward and forward, not backwards.

Relationships:
Florence Lilla (mother)
Storm Lilla (father, deceased)
Hunter Lilla (young brother)
Raven Branwen (brief mentor)
Branwen Tribe (former member)
Elliot, Carmine, Hildr (ECHO)

Strengths:
Dust Use: Opal has a natural affinity for using dust, so her goal is to master all forms of dust, and maybe even create something new.
Ingenuity: She is quick-witted and is an excellent problem-solver. Taking the lead has never been an issue for her; she's good at forming plans.
Battle Skill: Opal has been around fighting her entire life; her lineage is of fighters. She is comfortable on the battlefield and knows her weapon well.
Targeting: Her long-range combat is far superior to her close-range and hand-to-hand. She can hit almost any mark at almost any range.
Determination: Get knocked down, get back up. She refuses to give up and refuses to lose. They only way she'll stop fighting is if she's unconscious.

Weaknesses:
Martyrdom: Opal is willing to sacrifice herself for her loved ones. She will throw herself into harms way if a situation escalates to that.
Night Terrors: When her hometown was attacked by Grimm, Opal watched them destroy buildings and people alike. The dreams haunt her.
Hand-to-Hand: While her skills aren't abysmal in hand-to-hand combat, they certainly aren't the best. She trains almost daily to improve.
Quick Temper: Despite her self-proclaimed level head, if she's angry or threatened, Opal tends to act first and ask questions later.
Determination: As much a weakness as it is a strength. She refuses to give up, even if the outcome will be fatal . It could be the death of her.

Likes:
✔ Sparring matches, training
✔ Learning history
✔ Cooking large meals
✔ Meditating, reflection
✔ Freshly laundered sheets
✔ Walking nature trails
✔ Sleeping on the beach
✔ Cold weather, snow

Dislikes:
✘ Senseless violence
✘ Drunkards, alcoholics
✘ Being belittled
✘ Handwriting notes for class
✘ Creatures of grimm
✘ Dances, dancing
✘ Spicy or hot foods
✘ Arguing with her mother

Personality:
Loyal
Independent
Prideful
Distracted
Obliging
Unforgiving
Ambitious
Vague
Protective

❖ Opal is the type that carries the weight of the world on her shoulders. She is hot headed, but has tried to level herself out, and quick to speak her mind. Justice is something very important to her, and she feels a responsibility to uphold it. Her father's death is a constant reminder to keep getting stronger and smarter. She tries not to discriminate against Human-Grimm, as the faunus have a history of being discriminated against, but its hard for her not to hold an unspoken grudge. While her heart is warm and welcoming to those she cares for, she will just as easily ice someone out. She is not one to offer second chances. Sometimes, she acts before she thinks usually in moments of high stress and gets herself into situations that her pride will not allow her to walk away from. Her will is strong, but her friends are her weakness. She would willingly die to save another's life. Day-to-day, she is generally quiet and reserved, but won't shy away from conversation. Her smile is soft, often held back, and her laugh is boisterous. She carries herself with a purpose.

History:
❖ Opal's mother (faunus) is a professional huntress. Her cold and bitter personality masked her desire of "I just want the best for my daughter." Her father (not faunus) was a quiet man, strong and much more a listener than he was a fighter. When he fought, it was a sight to behold. One punch from him seemed like ten from any other man. Once he had a family, though, he softened up and they became his priority. He was distant from Opal, except for when they were training and sparring. Then, he would tell her stories of his past, instill wisdoms to her, and be his most candid. Opal almost thinks he was afraid to hurt her in some way. But, still, she looked up to him. It was only fate that Opal would wind up being a rather reclusive person. It wasn't a bad or lonely life. On the contrary, her parents paid a lot of attention to her and encouraged her training to fight.

❖ Living in the snowy region of Anima, her father worked as a dust miner, harvesting the many floating islands that held dust deposits. It was this fact that got Opal so interested in dust and how it worked. She wanted to learn everything about it. She wanted to make new kinds of dust and master those, too. She started incorporating it into her fighting style and has a handle on a few of them, but there is always more learning to be done. In combat school, she chose her weapon: a long-spear. It was love at first sight. She started constructing her own, personal spear. It could extend outward an extra foot and retract inward a foot, could be used for defense or offense, as a javelin, a fighting stick, the possibilities seemed endless. Alongside her practice in school, Opal was brought up to be a fighter by her parents standards. Her training also mostly included long-range target practice, javelin throwing, spear fighting, and self-defense. While she preferred training with her father, her mother didn't hold back and Opal ultimately became stronger because of that.

❖ One day, during a particular day of unrest in her city, a Grimm attack happened. Opal's mother was out on a mission and her father, having no other choice than to protect his home, went to help the others. He died defending their home during that Grimm attack. After his death, the family picked up and moved to Menagerie. It was supposed to be a safe heaven for them. It just seemed like a prison sentence to Opal. Her mother, her baby brother, and herself all left their home to "start anew." As much as Opal didn't want to leave their home in Anima, she knew she didn't have a choice. Opal would do anything for her little brother and that meant being there to protect him. He's the reason she wanted to become a huntress, to show him that anyone can be strong. Hunter is her motivation. He's seven years old; he was only one when their father died. After Storm died a distance grew between Opal and her mother. They fought constantly, argued and took their sparring matches to intense levels. Florence was always pushing Opal to be better and stronger. Due to the extreme nature of their fighting, Florence inadvertently caused Opal to run away.

❖ She was fifteen when she ran away. Unsure of where to go, Anima seemed like her only choice, as it was the only other place she was familiar with. It was here that she ran into Raven Branwen. A wayward child, Opal was eventually invited to join the Branwen Tribe. Raven began training her in hand-to-hand combat, then, seeing that Opal was only experienced with long-to-medium distance combat. They converted her Javelin into a transforming weapon, a gauntlet, that could change form and attach to her fist to strengthen her blows. Opal lived here for two years before deciding she wanted to attend Beacon Academy. After a long series of discussions petty arguments and silent treatments, Raven finally approved her attendance and set up the proper channels to get her in the entrance exam. The last thing Raven said to Opal was, "You have to make your own paths in life. Good luck."


Outfits:
Day-to-Day: As seen in the accompanying image [x]. Worn outside of classroom, during class outings off campus, around town, and in battle. Loose, comfortable, easy to move in. This also serves as her battle outfit as it is modified to hold her weapon and dust capsules.
Academy Uniform: As seen here. Worn during class and during some school functions. After classes, she usually just stays in her uniform instead of changing into different clothes.
Causal Attire: Examples seen here: [1] [2] [3] [4]. Worn when she is not expecting any fighting, out on the town, shopping, going out to eat, or any number of "causal" things where she might not need the amenities of her regular battle outfit.
Formal Attire: As seen here. Worn during school dances or other "fancy pants" functions. She usually puts her hair up into a braided bun when she dresses formally.

Items:
❖ An old, tattered, wool blanket
❖ A steel chest piece, armor
❖ Her younger brother's photo

Other:
Aura Color: Purple, with a hue of silver
Theme: Boudicca - "Boudicca was said to have released a hare as a good omen before each battle and to divine the outcome of battle by the hare's movements. She took a hare into battle with her to ensure victory and it was said to have screamed like a woman from beneath her cloak." As with many other characters in the show, Opal is based loosely off of a historical figure. She is ready to head into battle and feels it is a responsibility to lead others. Her faunus trait is also linked to this theme.
Archetype: Soldier, knight

Themes:
Main Theme: Rogues
Battle Theme: Down
Emotional Theme: Chihiro / Moon



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          company ;; No one, yetxoxoxsong ;; Downxoxoxlocation ;; Emerald Forestxoxoxoutfit ;; Battle Ready
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                                xxxxxxxx↷↷ i w - whispering pretty stories i long to hear once M O R E

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PostPosted: Sun Mar 11, 2018 8:10 pm


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Username: thirtyspacechickens-go
Name: Jasper Aurum
( "Jasper" is a type of quartz that is typically red or yellow in color; "Aurum" is Latin for "gold" )
Nickname: Jasper
Race: Human
Ethnicity: Caucasian
Gender: Female
Orientation: Bisexual
Alignment: Chaotic Neutral
Academy: Atlas
Age: 18
Birthday: September 3rd
Height: 5'2''
Combat Type: Long-medium range, bow and arrow / Close-range, short swords
Weapon(s): "Hodekin" ( derives from a Germanic folklore about a helpful house-sprite ). A long bow that she uses to shoot dust-tipped arrows at her enemies. It is made of incredibly hard material and can be used as a blunt/melee weapon as well. It can transform in a few different ways. The bow staff is able to separate in the middle to turn into two short swords, long parts jut out protecting her arms from damage. It can also separate in the middle to turn into one short sword and a moderate shield. If in a pinch, she can also use her arrows by hand as weapons.
Dust Skill:
Wind: Moderate-High skill, used most in her arrows to make them faster
Water: Moderate-Low skill, predominantly uses this to have ice dust
Ice: Low-level skill, combines wind and water to freeze opponents with arrows
Burn: Low-level skill
Lightening: Low-level skill
Semblance: Currently Undiscovered, Jasper has not yet unlocked her semblance
Sleight of Hand: Once unlocked, Jasper will be able to camouflage herself to her surroundings for brief periods of time. As a rather passive semblance, she can use it longer than most. She can pass the effects onto those who are touching her. Though, the more people she uses it for, the less time it will work.

Relationships:
Ash Aurum (father)
Willow Blanc (mother)
Olive Aurum (twin)
Russet Ayers (cousin)
Lukas, Blitz, Niraya (JLBN)

Strengths:
Bravery: She is always ready and willing to go into battle, or to help someone in need. She's the type to see someone hurt and just run to them.
Planner: When she takes the time to think, Jasper is rather good at planning out missions. She's not as much of a leader as she is a strategist.
Unbiased: Jasper is able to look at situations from all sides. She feels that having prejudices stunts a person's growth as a good, moral person.
Persuasive: Her methodical problem-solving helps to get her out of sticky situations. She once convinced someone she was a princess for a free meal.
Healer: In addition to fighting skills, Jasper is also well-versed in some medical skills. She always has a self-made first aid kit on her person.

Weaknesses:
Egotistical: Jasper is incredibly a little full of herself. With such high confidence in her fighting skills, for example, its hard for her to say no to a fight.
Mobility: While she is fast and agile herself, her weapon's rather large size makes quick maneuvering difficult. Breaking her bow down helps, though.
Single Fighter: She is not very good at fighting together as a team, tending to move ahead of everyone else, make her own decisions, and fight alone.
Tactless: Jasper can accidentally overlook the feelings of others. She doesn't necessarily have a problem with others, but she's not the most sensitive.
Dependent: Rather dependent on having her weapon for battles, Jasper isn't very good in a hand-to-hand style fighting. She would likely need protection.

Likes:
✔ Going hunting
✔ Bright, sunny mornings
✔ Hot tea and coffee
✔ Getting dressed up
✔ Target practice
✔ Video games
✔ Organizing her planner
✔ Traveling by boat

Dislikes:
✘ Cold weather months
✘ Taking naps during the day
✘ Slowing down
✘ Being forced to do something
✘ Losing
✘ Obnoxious people
✘ Politicians
✘ Her twin sister

Personality:
Vain
Determined
Stubborn
Cheery
Observant
Social
Vindictive
Honest
Carefree

❖ Jasper is quite vain and full of herself. She is confident in her looks, her weaponry skills, her wit, her... everything, quite honestly. This is a fact she doesn't hide. In fact, she doesn't mind being called vain one bit. Why be upset over words when she knew herself? Its easy for her to brush off rumors or insults in lieu of the solidification she has being herself. Of course, this isn't an attractive trait to some. She is also rather social, so despite her attitude not agreeing with everyone, she isn't lost for friends. Her sunny disposition and cheeriness doesn't scare anyone away, that's for sure. Once she sets her mind to something, Jasper won't quit until its done. She's tenacious in that light. Another tenacity she holds is her urge to run directly into danger. If someone asks her for help, she helps. This can be more troubling than heroic sometimes, though, in the case of traps and other possible negative outcomes. She doesn't care, though. "I can fight my way out of anything, anyway. I'd rather die knowing I was trying to help someone." While she believes in second chances, she also believes that some actions garner revenge, and she tends to hold grudges rather easily. A lot of the time, if one of her friends is mad at someone, Jasper will be too. She can be petty in those cases. Honestly, its like night and day sometimes with this girl.

History:
❖ Jasper hails from Vacuo and carries the simultaneously laid-back and ready-to-fight attitude most people from Vacuo have. She always loved Vacuo, despite all the negatives that came along with living there. Harsh landscapes, disregard for laws, and general disposition of the locals were all factors against the land. Jasper didn't mind, though, and she sort of naturally fit in there. Rather than right out breaking laws, she found ways around them. It was the same thing in concept, but lying to get what she wanted was easier than getting into direct trouble. Once, she was out to dinner and convinced the waiter and manager that she was royalty, and her meal was given to her for free. Another time, she swindled her first batch of dust from a vendor, claiming that she was doing a routine safety inspection of their product. Eventually, her actions caught up to her and her parents were informed. Her mother was heartbroken, but her father was outright angry.

❖ Her father, Ash, was from Atlas and was strict with both Jasper and her twin sister, Olive. Their mother, Willow, was born in Vacuo and has never left it, afraid of different lifestyles and cultures. Olive was calmer than Jasper, almost her opposite. Where Jasper was loud and exclamatory, Olive was meager and reserved. As a result, Olive was more liked by her parents than Jasper was. In reality, Olive just didn't break any rules and never got punished like Jasper did, so she made connections that weren't there. As a result of Jasper's delusions and assumptions, tensions grew between the family, namely the twins. They argued constantly, mostly due to Jasper's insecurities. Their father was harsher towards Jasper due to this and frequently punished Jasper anytime there was an argument. She was punished a lot.

❖ So, when her parents were informed of all of Jasper's wrongdoings, her father was angry to say the least. It was like the straw that broke the camel's back. Jasper and her father both had a lot of pride and, after a long screaming match, stopped talking to each other for two months. Her mother tried to play mediator, as did Olive, but there was nothing they could do to help the strained relationship developing between Jasper and Ash. Eventually, they all came to an agreement. Jasper would be enrolled into a combat school to try and find a way to channel all of her energy. It helped for a while, but she just had too much curiosity and grit to give up doing what she enjoyed. She wanted to live her life for herself, freely, not under the constraints of rules. Her father blamed Vacuo for these types of thoughts, saying if she didn't live there then she wouldn't have turned out "so out of control."

❖ Her parents, mostly her father, came to a decision without Jasper's knowledge. After she finished with combat school, instead of enrolling her into Shade Academy, they sent her to Atlas. Ash claimed it was for more structured learning. "I want you to be part of something bigger than just fighting for money or lying and stealing," which she can understand from a parents' point of view... but its her life, dammit! Why should she have to live for them? Jasper fought tooth and nail to avoid Atlas Academy, but eventually it was Olive that convinced her to go along with it. Her twin explained that at least she would be away from their father and would have some independence, despite how the school was generally run. Honestly, she could do with being away from her entire family. She still held a grudge against Olive. Jasper begrudgingly agreed to attend the prestigious academy, her father still having known some people that could pull a few stings. She hates the militarized style of the school, but she is trying her best to succeed and prove her father wrong. She can make it here, and she will graduate with her freedom.

Outfits:
Day-to-Day: As seen in the accompanying image [x]. Worn outside of classroom, during class outings off campus, and in battle. There are spandex shorts under the skirt. This also serves as her battle outfit as it is modified to hold her bow, arrows, and dust capsules.
Academy Uniform: As seen here. Worn during class and during some school functions. After classes, she likes to change into different, more comfortable clothing.
Causal Attire: Examples seen here: [1] [2] [3] [4]. Worn when she is not expecting any fighting, out on the town, shopping, going out to eat, or any number of "causal" things. She likes wearing dresses and loose clothes.
Formal Attire: As seen here. Worn during school dances or other formal settings. She loves dressing up. Most often, she'll put intricate braids in her long hair for formal events.

Items:
❖ Personal scroll
❖ Hallowed out arrowheads
❖ Old pearl necklace
❖ Family photo album

Other:
Aura Color: Yellow, with a hue of black
Theme: Robin Hood - "Robin Hood is a heroic outlaw in English folklore who, according to legend, was a highly skilled archer and swordsman. He is said to rob from the rich and give to the poor. While the outlaw often shows great skill in archery, swordplay and disguise, his feats are no more exaggerated than those of characters in other ballads." Jasper can be likened to Robin Hood in many aspects: her heroism, archery and swordplay, her desire to stand up for the little guy, and her general distaste for politicians.
Archetype: Happy Hero

Themes:
Main Theme: Pusher
Battle Theme: 2nd Sucks / C'mon
Emotional Theme: Bitches Broken Hearts / Oceans



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          company ;; No one, yetxoxoxsong ;; C'monxoxoxlocation ;; Mantle Ridgewayxoxoxoutfit ;; Battle Ready
          xoxoxextras ;; None, for the time being.
          xoxoxfeat ;; "Her sight and aim combined make her a force to be reckoned with. Her instakill window as increased by 1 and is now 9-10."

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[imgleft]https://i.imgur.com/gBVJOsk.jpg[/imgleft][list][list][list][list][list][list][list][color=#0a826a][size=16][i]Jasper Aurum[/i][/size] [size=14]↦ ([i][url=https://i.imgur.com/I1MuZSK.jpg]outfit[/url][/i]) ll[/size][/color] [color=#0a826a][size=16][i]Date[/i][/size] [size=14]↦ ([i]Sigmund[/i])[/size][/color]
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Weeamoo
Vice Captain


Weeamoo
Vice Captain

PostPosted: Sun Mar 11, 2018 8:12 pm


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Username: thirtyspacechickens-go
Name: Yang Xiao Long
Nickname: Blondie, Firecracker
Race: Human
Ethnicity: Caucasian
Gender: Female
Orientation: Bisexual
Alignment: Chaotic Good
Academy: Beacon Graduate
Age: 33
Birthday: May 15th
Height: 5'8''
Combat Type: Close combat, hand-to-hand primary, brawler / Long-range, gunfire
Weapon(s): Ember Celica and her robotic arm [x]. What used to be two gauntlets is now one, but now she is much more accustomed to her robotic arm and its many uses. She still primarily fights with her fists and fires bullets for her attacks. Generally, she keeps her gauntlet shrunk in its simpler bracelet form and her robotic limb covered with a sleeve. Don't worry, because either way, she's always armed and ready.
Dust Skill: Moderate skill with all dust, besides earth which she is not savvy with, but she doesn't typically use dust anyway
Semblance: The more hits she sustains, the stronger she gets. "Yang's Semblance lets her use the energy from every blow she takes to make herself more powerful; this seems to be a form of kinetic energy absorption, with Yang subsequently redirecting said energy against her opponent."

Relationships:
Ruby Rose (half-sister)
Taiyang Xiao Long (father)
Raven Branwen (mother)
Summer Rose (step-mother)
Qrow Branwen (uncle)
Weiss Schnee (best friend)
Blake Belladonna (best friend)
Team JNPR (friends)
Elliot Vermilion (faux little bro)

Strengths:
Strength: Yang is a powerhouse. The most offensive fighter on team RWBY, Yang's brawler style of fighting is rather beneficial.
Tenacity: Until Yang is knocked unconscious, she refuses to stop. Even if her aura gets depleted, Yang will rarely ever back down.
Connections: Through her many travels, Yang has gotten a decent amount of contacts under her belt. She always knows someone.
Adaptability: When told she was weak against kick-style fighting, Yang made the decision to broaden her knowledge of different techniques.
Extroverted: Her naturally "comfortable anywhere anytime" attitude helps her in uncomfortable situations. It really helps out on missions.

Weaknesses:
Ruby Rose: It is no mystery that Yang would lay down her life for her little sister. Ruby is Yang's world. That could be easily exploited.
Frustration: When Yang gets worked up, she tends to get messy. In her older age she's better about it, but her fiery attitude will never fade.
Unconsciousness: Getting knocked out completely negates her semblance and renders her unable to fight. She needs protection, then.
Deep Emotions: Yang feels her emotions very harshly. This can be troubling when those emotions are negative, like anger or sadness.
Fighting Style: Her brawler-style isn't necessarily effective against a lot of weapons. That's why she uses bullets, but she can't always rely on them.

Likes:
✔ Fighting
✔ Ruby, and their friends
✔ Adventures
✔ Video games
✔ Being social
✔ Forging her own path
✔ Recognition
✔ Attractive people
✔ Getting justice

Dislikes:
✘ Getting beaten
✘ Seeing her friends get hurt
✘ The nickname "blondie"
✘ Lies and liars
✘ Someone touching her hair
✘ Being belittled
✘ Losing her fights
✘ Adam Taurus
✘ Having to be saved

Personality:
Adventurous
Hot-Headed
Brash
Straightforward
Nurturing
Gallant
Passionate

❖ Yang has been described as the type who would teach someone to swim by pushing them into the water. Aging has not calmed her down; Yang is still a spitfire that has fire burning her heels. She's always looking for something to do, which is why she enjoys being a mentor and partial instructor at Beacon Academy, as well as going out on missions as a professional Huntress. She is brave and chivalrous, bold and confident, and she refuses to be beaten. There are cases where, in extreme times of stress, Yang will slip into a deep depression that leaves her bedridden and harsh. She gets mad at herself easily, but her confidence and pure grit won't let her stay down for long. For as hot-headed and fiery she is, Yang is just as caring and nurturing. Most notably towards her sister, but she has shown how blatantly she cares about Blake and Weiss, as well. She'd sooner lose sleep than see her friends suffer. Carefree, cheerful, and energetic, Yang brightens any room she walks in, be that with her smile or by punching someone's lights out.

History:
So I'm going to be brief to avoid any spoilers and to also give way to my laziness until we get to the recent history that I'll be making up.

❖ Yang Xiao Long was born to Raven Branwen and Taiyang Xiao Long, a happy little bundle of fiery joy. Somewhere along the line, Raven left, Tai and Summer got together and they birthed Yang's half-sister Ruby. Yang didn't know all of the in between parts for a long while, and she still hasn't really brought it up with Tai. He's more fragile than he seems and the last thing she wants is to dredge up old tales. She knew he loved Raven, and he loved Summer, but he loved Yang and Ruby too. That was good enough for her. Ruby and Yang grew up best friends and close sisters. Yang was always protective and affectionate with Ruby, trying to teach her to fight as well as making sure she played like a normal kid. Of course, Ruby liked to fight so most of the time the two were combined. Yang attended Signal Academy on her home island of Patch, then moved on to attend Beacon Academy to train to become a huntress. She fought in the Battle for Beacon, lost her arm and thus replaced it with a bionic one, and continues to fight with her teammates and alone for the sake of justice and adventure.

❖ Now, Yang is a professional huntress. She does solo missions more than anything, but she still enjoys doing team missions as RWBY. In her spare time, Yang offers her time at Beacon Academy as an instructor and special guest. Mostly, she leads sparring matches and combat classes, but sometimes she'll fill in for lecture-style classes. Admittedly, her lectures aren't as structured as others would approve, but she never cared what anyone thought before. Why start now? Besides, "the kids tooootally respond more to when the teacher relates to them. Maybe I wouldn't have fallen asleep so much if class was more interesting!" With her nurturing nature, teaching kids is a pride-boosting thing for Yang. Educating future hunters and huntresses, learning from her. Maybe that's why her dad and uncle did it, she would often muse. Besides teaching sometimes and doing missions, Yang likes to travel the continents and seek out her own adventures, see the world, and meet new people. it was why she became a huntress, after all, for the adventure and to ensure the world is a safe place.

Outfits:
Day-to-Day: Here. She hasn't changed her style much as she's grown up. What can she say? It looks good on her. If she wants something simpler, she wear this.
Teaching Uniform: For lectures: [x]. For hands-on: [x]. She'll choose her outfit on whether she is giving a lecture or teaching combat on the training floor. The only reason she wears more professional clothes to show off.
Casual Attire: [1] [2] [3]
Formal Attire: When she doesn't feel like dressing up: simple. When she does feel like dressing up: elegant or traditional.

Items:
Her scroll
A small set of tools
Extra bullets
An orange scarf
A purple scarf
A backpack of various supplies

Other:
Aura Color: Red, with a hue of yellow
Theme: Goldilocks
Archetype: Brawler, Big Sister

Themes:
Main Theme: I Burn
Battle Theme: Red Like Roses Part II
Emotional Theme: Time to Say Goodbye


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                  company ;; Team STRS and ECHOxoxoxsong ;; White Tigerxoxoxlocation ;; Forever Fall Forestxoxoxoutfit ;; Hands-On Teaching
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[imgleft]https://i.imgur.com/IHVPAFG.png[/imgleft][list][list][list][list][list][list][list][color=#ed872d][size=16][i]Yang Xiao Long[/i][/size] [size=14]↦ ([i][url=https://i.imgur.com/bIn8Hh7.jpg]outfit[/url][/i]) ll[/size][/color] [color=#ed872d][size=16][i]Chaperone[/i][/size][/color]
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PostPosted: Sun Mar 11, 2018 8:22 pm


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Username: thirtyspacechickens-go
Name: Sage Tempest
( "Sage," a greyish-green herb; "Tempest," a violent storm, largely attributed to the color blue )
Nickname: None
Race: Human
Ethnicity: Caucasian
Gender: Male
Orientation: Bisexual
Alignment: Neutral Good
Academy: Beacon
Age: 17
Birthday: May 25th
Height: 5'9''
Combat Type: Close range, slicing and melee/ Mid-Long range, projectiles
Weapon(s): "Guinevere & Galahad" ( the names of the Knight Lancelot's spouse and son, respectively ). Two short scythes that he dual wields. They're thicker than normal scythes; the ends are slightly extended to help protect his arms during battles. The ends of the hilts double as sawed off shotguns. He's modified the shotguns so they fire four rounds each. He has regular rounds, but also keeps a healthy stash of dust-filled bullets if he really wants to make a statement. His preferred dust-bullets are lightening ones; they make a big bang.
Dust Skill:
Burn: Moderate-low skill level
Wind: Moderate-low skill level
Lightening: High skill level, his favored type of dust to use in his shotgun shells
Gravity: Low skill level
Semblance:
Density Manipulation: Sage has the ability to make himself or the things he touches lighter or heavier as he deems necessary. As a rather passive semblance, the effects of it can be long lasting. The heavier the item he's manipulating is, the less time his semblance is effective. For example: he uses this to make himself lighter so he can jump to great heights. Or, he makes himself heavier so he can jump down from said heights and slam into the ground. Due to his aura, he doesn't sustain damage when he does things like this, although he can knock himself unconscious if he gets too reckless which doesn't happen all too often. He can use it on other people, but it takes a lot more energy to manipulate someone else's density. For training purposes, he also uses his semblance to make his armor heavier.

Relationships:
Marigold Nova (mother)
Basil Tempest (father)
Sterling Nova (step-father)
Mauve, Noir, Crimson (MNCS)

Strengths:
Willpower: While Sage knows when its time to fight, he also knows when its time to restrain himself in lieu of survival, information, etc.
Light-Footed: Despite his steel-plated armor, his rather light on his feet. Years of hunting sort of trained him to walk and not be heard.
Foraging: Sage has great knowledge of vegetation and can spot a bird's nest from ten yards away; if there's something to find, he'll find it.
Strategical: His mind is sharp. He can look at a map he's never seen before and tell you the best, safest, shortest, or easiest paths to take.
Humble: He doesn't let his ego get in the way of things. Sage isn't the best at taking credit and will often let it fall to someone else entirely.

Weaknesses:
Self-Doubt: The easiest thing to do it doubt yourself, and it is something that plagues Sage. With a lack of ego comes a voice of doubt.
Reloading: Since his shotguns don't fire as many rounds as guns most Hunters/tresses use, having to reload can be a huge pain.
Tenderhearted: Sage would give the shirt on his back to someone who needs it. He believes that, as a knight, he owes his protection.
Semblance: When he has a large spike of emotion, his semblance activates, and it weighs him down into the ground or floats entire rooms.
Mechanical: He is the sort of guy that looks mean and unapproachable on the outside, but he's really the opposite. Its hinders teamwork.

Likes:
✔ Taking naps outside
✔ Swimming
✔ Hunting, nature
✔ Sparring matches
✔ Hearty meals
✔ Lecture classes
✔ Books
✔ Games on his scroll

Dislikes:
✘ Loud noises
✘ Peppers
✘ Crowded places
✘ Riding airships
✘ Injustice
✘ People without manners
✘ Being pinned down
✘ Running right into a trap

Personality:
Chivalrous
Blunt
Orderly
Self-contained
Strategist
Modest
Clear-minded
Reserved
Sympathetic

❖ Sage is the kind of guy that has his ducks in a row. He knows who he is, he knows his capabilities, and he knows that he can always broaden those capabilities. At first glance, he seems unapproachable and cold, maybe even a little rude. Truth be told, Sage is a kindhearted, charitable person. He would sooner go hungry himself than watch another person miss a meal. He meditates often and practices deep breathing exorcises. He almost contradicts himself with his more modern practices versus his knightly appearance and upbringing. Chivalry was taught to him ever since he can remember. Helping others for no thanks, living freely, a common courtesy shared between all in his brotherhood. It just comes naturally to him. Underneath that hard, mean looking shell is a polite young man, hand over his heart, ready to serve any in need.

History:
❖ Sage, Sage's father, and his father before him, and centuries of relatives back down the Tempest bloodline, are all knights. They were raised on a code of ethics, morality, and ability. They called themselves a brotherhood. His family is not of nobility, but they have been around for a long time, countless "Tempest"s littering history books. Sage was practically taught how to sword fight before he went to any kind of schooling. For years, he trained directly under his father and grandfather, learning how to fight and learning how to honor their code. Charity, kindness, the ability to read any given situation, adaptation, all of this and much more was drilled into Sage. It all came to him naturally, though. He had always wanted to help people. He wanted to offer his services to make others' lives better. It was this natural affinity that propelled Sage up and up in the ranks. He was the youngest member to ever go hunting with the brotherhood, and it didn't take long for him to outshine even some of the older brothers.

❖ Sage's mother sat idly by while this happened, but bottling up her negative feelings so long caused them to explode. Honestly, Sage couldn't blame her. She felt as if she had lost her husband and her son to "a suicidal cause to get yourself killed by Grimm!" His mother decided to leaver his father because of the "dedication and obsession" with the brotherhood. She wanted Sage to join her and help run her merchant business. "Come be safe, don't be so hasty fight the Grimm and risk your life for others," but that was all Sage truly wanted. It was noble. It was the right thing to do. He had a natural affinity for fighting and had the urge to protect others. There was no way he could give this up. Unfortunately, he was only fourteen years old at the time and still very much attached to his mother. When he stated that he wanted to stay behind, she started crying and said she needed him. That was all it took. It struck a chord in him. It made his eyes well with tears and his heart tear in two. He couldn't say no to her. She asked for help and saying no would contradict everything he had been taught up until that point.

❖ Next thing he knew, one week later, they were on a boat leaving Atlas and heading to Vale. They were leaving behind everything they knew. He was giving it up. But was he? Or was he simply adhering to what he vowed to all those years ago? Helping his fellow humankind. The next few years seemed to flash by. They lived in the city, right in the busy district (it was close to where his mother opened her newest location). It didn't take long for his mother to remarry and don the name of a man besides his father. As much as he told himself not to blame her, that everyone had their reasons and everyone needed comfort, he just couldn't bring himself to accept it. A once boisterous, inspired young boy had been turned into a reserved, withdrawn young man. He spent his time attending combat school listlessly and creating a new set of weapons: Guinevere & Galahad.

❖ In the year leading up to his acceptance at Beacon, Sage's father sent a letter detailing his life, the death of his grandfather and uncle, and a few other things. By this point, Sage was aimless. By 16 years old, most people knew what they wanted to do. But in that letter, his father urged him to seek higher things, to not forget what he was taught, and to not get swept away by the gloom of the city. That lit a fire in Sage. He focused on doing well in his combat school so he could attend Beacon and gain some space from his mother and her new beau. It was easy working his way up the ranks, graduating top five in his class and easily making it through the Beacon's entrance exam.

Outfits:
Day-to-Day: As shown in the accompanying image here. A relatively light suit of armor on his chest, arms, and abdomen. Black pants with bullet proof lining (armor on his legs makes too much noise and inhibits movement). Blue scarf draped over his right shoulder.
Academy Uniform: Here.
Casual Attire: [1] [2] [3]
Formal Attire: Here

Items:
❖ Scroll
❖ Extra rounds for his guns
❖ Dust-filled rounds
❖ Blue scarf from his father

Other:
Aura Color: Orange, with a hue of violet
Theme: Lancelot - "One of the Knights of the Round Table in the Arthurian legend. He typically features as King Arthur's greatest companion, the lord of Joyous Gard and the greatest swordsman." Sage is noble, wise, strong, and willing to fight to defend others above all else. He is loyal and, while not a swordsman, is excellently trained with his twin scythes. Blades are blades.
Archetype: Chivalrous Knight

Themes:
Main Theme: Light
Battle Theme: Insane
Emotional Theme: Lonely


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                            company ;; No one, yetxoxoxsong ;; Insanexoxoxlocation ;; Emerald Forestxoxoxoutfit ;; Battle Ready
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[imgleft]https://i.imgur.com/0Ehly55.jpg?1[/imgleft][list][list][list][list][list][list][list][color=#6880c9][size=16][i]Sage Tempest[/i][/size] [size=14]↦ ([i][url=https://i.imgur.com/2rmQUjb.jpg]outfit[/url][/i]) ll[/size][/color] [color=#6880c9][size=16][i]Date[/i][/size] [size=14]↦ ([i]Mauve[/i])[/size][/color]
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[color=white]xxxxxxxx[/color][size=18][color=#7786B5]↷↷[color=#A8AEBF]♞[/color] [/color][/size] [color=white]i[/color] [size=19][color=WHITE][strike][color=#6880C9]e - even if it makes me blind, i just wanna see the[/strike] [size=18][color=#A8AEBF]【[/color][/size] [color=#7786B5][i]L I G H T[/i][/color] [size=18][color=#A8AEBF]】[/color][/size] [/color][/size]

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Weeamoo
Vice Captain


Weeamoo
Vice Captain

PostPosted: Sun Mar 11, 2018 8:23 pm


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Username: thirtyspacechickens-go
Name: Morgan Birch
( "Morgan" comes from the gemstone "Morganite" ; Birch is a type of light brown and white tree )
Nickname: Morg
Race: Faunus
Viper. As a result, she has fangs in place of her canine teeth; they contain venom. She wears a bandanna around her mouth to hide the fangs and the semi-accent they give her. Without the mask, her fangs cause slight slur in her speech, and it is more apparent to trained ears.
Ethnicity: Caucasian
Gender: Female
Orientation: Bisexual
Alignment: True Neutral
Academy: Atlas Academy
Age: 17
Birthday: April 8th
Height: 5'7''
Combat Type: Long range, projectiles/ Short range, stun and slashing.
Weapon(s): "Zeus & Hera" ( named for the god of thunder, both for the sound of bullets and the stun gun ) Semi-automatic machine gun that fires dust bullets. She keeps extra rounds strapped to her right thigh and her right hip. On the left thigh, she has a pistol strapped down with regular rounds, just in case. You can never have too much firepower. She also has a cartridge on the butt of her machine gun that is equipped with two small, projectile stun bullets. The stun bullets are attached by strings, so they can be reloaded. They send an electric shock through her opponents. There is a knife stored in the pouch on her left hip in case she needs to defend herself at close range. She usually uses her blade alongside her stun weapon. Hera is the name of her goggles, which are designed with sights to help her aim.
Dust Skill:
Burn: Moderate-High Skill
Ice: Moderate Skill
Steam: Moderate-Low Skill, working to make hot steam by using more burn dust in the mixtures
Gravity: Low-Level Skill
Semblance:
Infection: Plays hand in hand with her faunus trait. She can activate her semblance and use her venom to make her entire being poisonous to the touch. While this is very useful in a battle with overwhelming enemies, this can also be an incredible hindrance if she activates it out of immediate fear or if a teammate is too close. Any opponent that touches her while her semblance is activated gets rushed with a wave of poison. Smaller-medium sized enemies usually keel over in less than 15 seconds, but the bigger they are, the longer they take to die; ancient Grimm merely get sick and semi-paralyzed. It isn't lethal to humans, it only causes stomach pains and a fever. If she keeps her semblance activated for more than five minutes, she will pass out and she will fall ill. She's never down less than a day, though, when that happens.

Relationships:
Citrine Birch (mother)
Bellamy Birch (father)
Azul Birch (older sister)
???, Ariana, Kiro (team)

Strengths:
Instincts: She just has good intuition.
Accuracy: Even without her enhanced goggles, she generally never misses a shot. Its contradictory to her being a snake faunus, but she just chalks it up to luck.
Speed: Agility is surely useful during fights, especially with Grimm. She loves running and cardio, and her training pays off on the battlefield. She almost glides around.
Proactive: When she sees an opportunity, most likely, she'll roll those dice and take the chance. Some might consider it a weakness, but its saved her more than hinder.

Weaknesses:
Comradery: Morgan isn't one to join in during celebrations or enjoy team building exercises. She's more interested in getting through the academy and succeeding.
Range: Being a primarily long range fighter, even with short range weaponry, at most she can merely defend herself. Medium to short range are not her strong suits.
Orders: She is not the best at giving instruction. And, honestly, she's not the best at waiting for them either. She's quick to act alone, but if given a task, she'll do it.
Defense: Her only true line of defense are her stun bullets and her semblance. She doesn't carry a shield or anything. Her speed helps make up what she lacks.

Likes:
✔ Black coffee
✔ Fresh laundry
✔ Starry nights
✔ The beach

Dislikes:
✘ Non-Grimm enemies
✘ Dressing formally
✘ Needless conversations
✘ Organized religion

Personality:
Protective
Tactless
Courageous (selectively)
Reserved

❖ Morgan doesn't tend to freely participate in conversation. If she knows a person well enough, she doesn't have a problem, but even then she can be rather short. Her sister was eighteen when Morgan was born, so they never lived together, and Morgan spent her life alone. It wasn't a depressing "alone," she just always preferred it. She isn't the type to put her life on the line for any stranger. If she's close to someone, sure, she'll defend them until the end. She will also act in a situation if it is expected of her, but not always on her own, more worried over self-preservation than heroism. It almost skews her desire to be a Huntress. Though, she's always wanted that for the title alone, and as an excuse to leave Atlas altogether. Being a Huntress is her freedom. None of this is to say she can't be kind and caring, but she doesn't carry much empathy. Children, for example, she will always lie her life down for.

History:
❖ Morgan grew up in a rather strict family. Her father is still a soldier in the Atlas military and her mother is a professional Huntress hailing from Menagerie, having gone to Atlas Academy herself. When she could walk, her father set out a myriad of weapons, and she would choose her weapon by waddling over to it. She chose a gun, so she was trained to be an excellent marksman. Her father drilled this into her and took her to shooting ranges nearly every day for a while, but her mother stopped that and tried to train the girl in some short range techniques. How to use an enemy's weight against them, how to find multiple routes of escape, and other various lessons. They stuck, but it didn't take long for Morgan to grow bored of the self defense exercises. She would return to her father and beg him to set up a shooting range for them. He was more than happy to oblige. While her childhood was indeed strict and rigid, she soaked it all up. At least she was getting paid attention to.

❖ The friction came when Morgan wanted to follow in her elder sister's footsteps and become a Huntress. Her father insisted she would attend Atlas and join the military, not take on jobs and tasks on her own. Her mother was always on his side, it seemed, so she was no help during the many, many heated arguments. Morgan didn't like what her father expected of her and she fought against it. Her sister is eighteen years older than her, but they were still close when Morgan was growing up. They visited often and Azul would use her own broad sword to spar with Morgan. Her older sister's strength and tenacity was what inspired the younger to became a Huntress. She wanted that freedom, that sense of being yourself. She would never get that from the Atlas military. Morgan and her father fought tooth and nail, but eventually she conceded and agreed to attend Atlas under the guise of following her father's desires. In reality, as soon as she graduates, she plans on running away and never looking back.

Outfits:
Day-to-Day: Her normal, battle attire as seen in the accompanying image.
Academy Uniform: As seen here. Worn during class and on school outings.
Casual Attire: [1] [2] [3] [4]. Worn when not in class and on personal outings.
Formal Attire: As seen here. Worn during dances. She hates dressing up.

Items:
❖ Her scroll
❖ Extra rounds
❖ A map of Atlas
❖ Gun cleaner
❖ Green bandanna

Other:
Aura Color: Brown, with a hue of purple.
Theme: Bonnie Parker (Bonnie and Clyde)
Archetype: Lone wolf

Themes:
Main Theme: Drifter
Battle Theme: Mayday
Emotional Theme: White Blank Page


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                            company ;; Ariana Sterlingxoxoxsong ;; Drifterxoxoxlocation ;; A Temporary Roomxoxoxoutfit ;; Battle Ready
                                        User Image

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                                    xxxxxxxxx↷↷ i a - ashes to ashes, dust off the flags and the C A S K E T S
                                    username

                                    ooc: bloops~


[imgleft]https://i.imgur.com/qz8i5JK.jpg[/imgleft][list][list][list][list][list][list][list][color=#4b7f52][size=16][i]Morgan Birch[/i][/size] [size=14]↦ ([i][url=https://i.imgur.com/30pQmvG.jpg]outfit[/url][/i]) ll[/size][/color] [color=#4b7f52][size=16][i]Date[/i][/size] [size=14]↦ ([i]Ariana[/i])[/size][/color]
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[color=white]xxxxxxxx[/color][size=18][color=#4B7F52]↷↷[color=#4F4330]☪[/color] [/color][/size] [color=white]i[/color] [size=19][color=WHITE][strike][color=#4B7F52]a - ashes to ashes, dust off the flags and the[/strike] [size=18][color=#4F4330]【[/color][/size] [color=#4B7F52][i]C A S K E T S[/i][/color] [size=18][color=#4F4330]】[/color][/size] [/color][/size]

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PostPosted: Sun Mar 11, 2018 8:26 pm


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Username: thirtyspacechickens-go
Name: Hazel Merah
( "Hazel" describing a light brown color, with "Merah" being Indonesian for red )
Nickname: Haze
Race: Human ( left leg is robotic )
Ethnicity: Mixed (Remnant equivalent of Asian-Indian)
Gender: Male
Orientation: Bisexual
Alignment: Lawful Good
Academy: Beacon
Age: 18
Birthday: August 1st
Height: 6'0''
Combat Type: Close range, hand-to-hand, melee/ Medium-long range, ballistics, melee
Weapon(s): "Jeet Kune Do" ( the name for a hybrid of martial arts and philosophy, created by Bruce Lee ). A large, thick pair of predominantly metal, 22 inch tonfa that he uses for close range fighting and melee attacks. They can also be used as shielding. On the handles, near his thumbs, there are three buttons. The first button detaches the large parts of the weapons, but they stay attached by chains, so he can use them for blunt, medium ranged attacks. The second button activates a specially built mechanism that shifts the centers to open up, forming each tonfa into grenade launchers; they have three rounds each, for a total of six grenades, usually filled with dust. The third button allows both tonfa flatten and morph to be connected to form a large shield, because you never know if you'll need some good defense. They are, as mentioned, predominantly a strong yet malleable metal, but there is a deep red wooden inlay that swirls and wraps around each tonfa, adding a personal flair to them.

His robotic leg doesn't offer much in the way of fighting. Its useful in that it doesn't hurt when it gets hit, and it can sacrificed in a pinch. It does, though, pack a heavier hit than his other leg. Its not like he can jump higher or shoot bullets out of it. To be honest, he's weighed the idea of enhancing his leg a few times. The thought of weaponizing his robotic limb is tantalizing, but he hasn't gotten around to actually doing it.
Dust Skill:
Ice: Low-Level Skill
Gravity: Moderate Skill
Burn: Moderate-High Skill
Lightning: Moderate-Low Skill
Semblance:
Soak: Hazel gained a hereditary semblance through his biological father's bloodline. To put it plainly, he can absorb another person's semblance, or rather their aura, and adapt it to use as his own. The specifics as to how it works, though, are a little more complicated. He has to have skin-to-skin contact with someone, at least one palm pressed flat against them, in order for his semblance to work. It takes a fair amount of time, relatively, for the transfer to process; 15 seconds. It doesn't sound like a long time, but in the heat of battle, every second counts. This prolonged, direct contact allows interaction between Hazel and his target's auras. Hazel's own aura adapts to the other's like a virus mutating in reaction to a vaccine. In all respects, he soaks up a little bit of the other person's aura into his own and their semblance is similarly absorbed. If he doesn't know what a person's semblance does, there's a high chance he won't know what to do with it. Therefore, he tends to get to know people before inheriting their semblance. He usually wears gloves to he doesn't accidentally grab anyone and absorb theirs. Another thing, while he can soak up someone's semblance without their okay, if they notice and catch on, they can break the connection to stop the transfer, or knock Hazel unconscious and he will not have absorbed their power. In the instance of a target with a broken aura, he is unable to use his semblance on them, as there is nothing for his own aura to soak up. In the same respect, if Hazel's aura breaks, he loses whichever semblance he had stored away at that time and his semblance returns to a neutral state. There is no time limit as to how long he can possess a semblance, so he tends to adopt his teammate's in between battles, but if he sees an interesting one being used, he will take the chance to shake that person's hand. Only one semblance can be soaked at a time, multiple cannot be stacked. He can, however, turn his semblance off and sort of "refresh it" into a neutral state. He doesn't gain anything from this, but its more of a meditative practice that he does.

Relationships:
Lee Hoi-Merah (mother)
Honey Merah (mother)
Ginger Thistle ( "aunt" )
Ebony Thistle ( "uncle" ) biological father
Lillie Thistle (half-sister)
Auburn, Russ, AISO (ARAH)
Scarlet Umber (ex-teammate)

Strengths:
Defense: Having extensively trained in martial arts, Hazel is more adept at defensive and avoidance styles than heavy hits.
Adaptable: He specifically designed his weapons so they'd have a multitude of range adaptations. He doesn't like feeling trapped.
Endurance: Since he was young, Hazel trained his body to be able to withstand enormous stress. Being prepared is always key.
Teamwork: Not one to try and outshine others or put himself at the center of attention, Hazel is good at listening and cooperating.

Weaknesses:
Semblance: Thought he is well-versed in using his semblance, the fact that it relies on others can be tedious and reckless, at times.
Long-range Aim: With the style of his long range weapon-forms, targeting isn't very necessary, so his general aim isn't very polished.
One Track Mind: When he gets into a fight, he focuses mainly on the foes before him, not the possible ones that may come from behind.
Protective: Though he wouldn't describe himself as chivalrous or brave, Hazel is the type to defend the defenseless, no questions asked.

Likes:
✔ Fast-paced fights
✔ Learning new styles
✔ Hand-to-hand combat
✔ Sleeping outdoors
✔ Early morning jogs
✔ Meditation

Dislikes:
✘ Giving up, failing
✘ Boarbatusks
✘ Thunderstorms, rain
✘ Dirty fighters
✘ Immoral individuals
✘ Unnecessary conflict

Personality:
Tranquil
Indiscreet
Charismatic
Upfront
Inquisitive
Honorable

❖ Hazel is a rather approachable person and is a very calming presence to be around. He's welcoming of all, enjoys swapping life stories, and definitely isn't shy about approaching others. He'll carry on a conversation for hours, if you'll let him. He has the mentality that no one is a stranger. Though, he is rather philosophical, and will not hesitate to question a person's judgments and morals out of the blue. He's been told that its rude to do something like that, but Hazel just sees it as a regular conversation topic. But, he's been trying to keep conversations "light." Even when he is actively doing something like sparring or speaking, he almost looks at rest, or rather at peace; like a light breeze could knock him over. During sparring sessions, he can usually be seen with a warm smile, like the one he wears during interactions with others. Some compare him to a monk, or a sage, but Hazel doesn't care to adopt any labels for himself. He just is. He's like a blade of grass caught in a gust of wind, dancing with the rest with a free ease.

History:
❖ To tell his story, we first have to go back to the generation before him. Hazel's birth mother, Lee-Hoi, hails from Mistral. She traveled to Vacuo to attend Shade Academy in her teenage years. It was a tradition in their family to travel away from their hometown once they hit a certain age, and it just so happened that that age coincided with her attending a Hunting Academy. Once at Shade, Lee-Hoi was placed on a team with Ebony Thistle, Ginger Locke, and Honey Monroe to form Team EGHL (Eggshell). The team grew close and it didn't take long for their tight knit group to become a family in its own right. Even after graduation, they all lived together and worked together as Hunter and Huntresses. In between all of this, attending Shade and graduation and becoming professionals, Lee-Hoi and Honey fell in love; the two women were especially inseparable after that. Long down the road, they decided that they wanted a child so they asked the only person they really trusted to help them: Ebony Thistle. Long story short, he provided the help necessary to impregnate Lee-Hoi, and poof Hazel was born nine months later. He served to only bring Team EGHL closer together as the four of them practically raised him as a unit. About four years after his birth, Ebony and Ginger wound up getting married and wanted a child of their own, though Ginger would discover that she couldn't bare children. So, they did the sensible thing, and they asked Lee-Hoi and Honey for help. Honey opted to be their surrogate, producing Hazel's half-sister to be Ebony and Ginger's child. Her name would be Lillie. His family is hard to follow, a little convoluted, but it was happy and it worked.

❖ Hazel happened to inherit Ebony's lineage-based semblance, so he trained under the man for that, but his main core training was guided by Lee-Hoi. She was a martial arts and defense-heavy fighter and she passed on her masterful knowledge to her son. They spent a lot of time practicing self defense and guiding others' hits, rather than blocking or absorbing blows. Hazel was naturally nimble so he had no issues with this; he was a natural. At least, that's what his mother always said. His other mother, Honey, was the one to instill a strong sense of morality and habitual practices into him. Honey's style of fighting was more offensive and brawler-based, but she kept herself composed through meditation. She channeled her negative feelings through that, so that "my fighting won't be shrouded in rage, but in wisdom." This base, along with the rigid code the came with Lee-Hoi's martial arts, would raise Hazel up be a rather balanced individual. He easily reflects on himself and his life, but it almost made his attitude a little too at ease. As a result, he gets comfortable with other people very easily, and has a knack of asking invasive questions. Its a blessing and a curse, having an open book as a companion. The only thing of real note Hazel would bring up if you asked would be the story behind his leg. When he was twelve, and Lillie was eight, the two children went out exploring on their own. All was well until Lillie tripped and skinned her knees. Her tears and woes brought forth a juvenile Boarbatusk, enticed by the young girl's negativity.

❖ Hazel fought it off until Lillie was able to stand and run for help. By the time his parents arrived, Hazel's leg was mangled in the creature's tusks. When they got there, he was repeatedly slamming his fists into the beast's eyes, keeping it at bay until Honey separated them. The experience didn't so much traumatize Hazel as it did offer a learning experience, and pushed him to be able to help others against the Grimm. The time came for Hazel to follow his family's tradition, the same one that brought Lee-Hoi to Vacuo in the first place. He had been attending the combat school, passing his courses with ease, when he sat down to decide which Academy he would attend. Something about Beacon Academy in Vale called out to him. All the schools were different from Shade, but there was a different essence to Beacon... so, that was where he decided to spend his time. He spent his last year in Vacuo training harder than he ever had, upgrading his weapon and honing his grasp over his semblance. He even practiced with lightning dust, something he'd never bothered with before. Once Hazel turned seventeen, he traveled alone to Vale and was admitted into Beacon Academy. He was placed on a team after his initiation process during his first year, and is just now beginning his second year at the Academy.

Outfits:
Day-to-Day: His normal, battle attire as seen in the accompanying image.
Academy Uniform: As seen here. Worn during class and on school outings.
Casual Attire: [1] [2] [3]. Worn when not in class and on personal outings.
Formal Attire: As seen here. Worn during dances or other formal settings.

Items:
❖ His scroll
❖ A family photo
❖ Empty grenade shells
❖ Extra dust cartridges
❖ A small journal and pen

Other:
Aura Color: Gold, with a hue of blue
Theme: Bruce Lee
Archetype: Sage, fighting monk

Themes:
Main Theme: Venice Venture
Battle Theme: Peyote
Emotional Theme: Falling


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            xxxiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixxxxxxxxxxxxxxxxx
              company ;; Namexoxoxsong ;; Mirrorxoxoxlocation ;; Wherexoxoxoutfit ;; School Uniform
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                                    xxxxxxxx↷↷ i m - my mind is a mirror, a reflection only known to M E

                                    username

                                    ooc :


[imgleft]https://i.imgur.com/cesZ1RM.jpg[/imgleft][list][list][list][list][list][list][list][color=#8D6346][size=16][i]Hazel Merah[/i][/size] [size=14]↦ ([i][url=https://i.imgur.com/eMenSkL.jpg]outfit[/url][/i]) ll[/size][/color] [color=#7c2e37][size=16][i]Date[/i][/size] [size=14]↦ ([i]Auburn[/i])[/size][/color]
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Weeamoo
Vice Captain


Weeamoo
Vice Captain

PostPosted: Sun Mar 11, 2018 8:29 pm


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Username: konaustin
Name: Ivory Sanguine
Nickname: Bloody Ivory
Race: Human
Ethnicity:Caucasian
Gender:Female
Orientation:Unsure
Alignment:Chaotic Good
Academy:Beacon
Age:[16
Birthday:December 3rd
Height:5'4
Combat Type: Acrobatic Gun Kata and mid range firearms.
Weapon(s): Aquetas &Veritas - Double action quick load , .44 revolvers , each with a whip beneath the barrel released and reeled in by a second trigger in front of the primary one.
Dust Skill: Relatively low, beyond knowing the effects of dust and how to use them she isn't particularly creative in using it.
Chambers dust bullets into the chambers of her revolver or unto a chamber in the base of the grip to channel into the whips below the barrels. Ivory tends to carry mostly fire and ice type ammunition as well as regular rounds, but carries some lightning types and at least two gravity crystals as well.

Semblance: Unspeakable- A horrifying semblance similar to astral projection. With this Ivory converts her aura into a physical state resembling a frightening entity simply called the Unspeakable, a smokey monster that surrounds Ivory and acts on her behalf , absorbing a fair amount of physical damage though offering no protection from anything beyond that. with double her strength and more than triple her reach. (stands roughly 8'4 with a linear arm reach of 15 ft) Though it appears incorporeal, it is very much a physical thing , just highly malleable , it also seems able to bite when it's fully formed, and leave gouges in granite with the claws that tip its hands

Ivory does not have complete control over her semblance, because of this she can partially manifest a single limb of the Unspeakable while conscious, usually to perform simple tasks and reach far away items (single arm reach is around 35 ft as the entirety of her semblance isn't forced into a single form), but to use it completely, she undergoes a sort of self hypnosis , sending her into a trance where she is all but asleep, letting her semblance take complete shape. In doing this however , her semblance is wild and unfettered, acting solely by her subconscious thoughts, making it seem angry, frightened and anxious, giving a look into Ivory's mind below the surface.
She can be knocked out of this state by getting to her physical body within the Unspeakable and either slapping her awake a few times, or pulling her out, though a better option is to somehow placate her with soothing words, which takes more time but results in a temporarily more controlled entity before eventually receding back into Ivory.




Relationships:
Ebony Sanguine- Mother


Strengths:
✔ Semblance makes her ideal for both a light tank and team support role
✔ Unpredictable fighting style
✔ Superb fighting instinct with training from a former huntress


Weaknesses:
✘ Relies a little too much on her semblance's ability to heal , making her a little careless
✘ Doesn't really form strategies, instead relies almost purely on instinct by acting in the moment
✘ Incredibly difficult to understand what she means at times, making teamwork almost impossible to anyone that doesn't know her

Likes:
✔ Being Helpful
✔ Muffins
✔ Having her head pet
✔ Tea

Dislikes:
✘ Toast
✘ Being yelled at
✘ Seeing others hurt
✘ Basements or cellars of any kind

Personality:
❖Ivory is an oddball for anyone meeting her for the first time. It's hard to pin down just where she's at intellectually as she tends to behave like a child , holding stranger's hands when she wants to cross a street, becoming easily distracted, or breaking down into tears when she's frustrated or has her, admittedly fragile, feelings hurt. Despite this she's clearly quite intuitive and very quick on the uptake for just about anything. On top of that she seems to have a prodigious memory, recalling things from her past in great detail.
Perhaps her oddest attribute, besides her willingness to self harm, is her habit of speaking only by quoting things she's heard before. This tends to limit her ability to speak yet causes her to say profound things for scenarios that don't necessarily require it. On top of that she seems to almost immediately understand most phrases she's heard and their context, yet she seems to have a hard time understanding individual words and their meanings. Why this is...is quite frankly anybody's guess but it'll take some work to somehow fish it out of her.

History:
❖ Despite her bubbly and helpful nature, Ivory's life has been filled with heartbreak and loneliness. She was born to a former huntress, Ebony Sanguine, forced to retire due to a severe injury and was deemed unqualified for instructor positions at academies, and even security work. Eventually Ebony was forced into degrading menial labor, particularly working as a live in maid for a wealthy dust mine owner who eventually became the father of Ivory, though he would not openly admit this. Ebony was allowed to raise Ivory on her employer's estate and would have most of what she needed provided for her while her mother would take care of her education herself.

The lady of the estate however, knew Ivory was her husband's b*****d child and detested the very fact she existed. When Ivory was only 5 years old she was sent to clean the kennels of the estate where she was unknowingly set up to be killed by the Lady, who released her favorite hound to attack the child. This however forced Ivory's semblance to awaken as she was cornered between a gate and a wall with nothing more than chainlink separating her and the jaws of an enormous hound, the girl tearfully recited phrases from her favorite stories, reaching for something familiar until she came to her favorite, "By the pricking of my Thumbs, something Wicked this way comes". This phrase caused Ivory to go into a trance like state where thick black smoke poured from her mouth and surrounded her in the shape of a horrific creature which attacked the hound, tearing it to pieces with ease.

Ebony, and to a much more subdued extent her employer, was ecstatic that her child not only survived, but had a powerful semblance to boot and had a bright future as a huntress when she was old enough. The lady of the estate was far from happy about this and would take every chance to attempt to kill Ivory whenever she found her alone, and when that clearly didn't work, she settled for simply abusing the girl instead.

Over the years Ivory developed an antisocial disorder from her constant fear of being beaten, being locked in a dark cellar for days at a time made her claustrophobic , and her lack of any contact with other children her age caused her to develop a mental disorder that prevented her from understanding proper human interaction or speech. She was even forbidden lessons from her mother, which she would still receive but only on rare occasions, but ultimately did her best to excel at whatever she did. She was an excellent cook and maid, skilled animal handler, and had even secretly worked on developing her semblance to help around the house.
Shortly after turning 14, Ivory was called to the chambers of the Lady of the house, who attempted to brand her simply for amusement. At this point Ivory had had enough and fought off the abusive woman, accidentally knocking over a brazier full of burning coals and started a fire that quickly engulfed the entire house. Ivory attempted to find her mother and searched everywhere, but only succeeded in finding her old weapons hidden beneath their bed. The flames were eventually doused and her father was left relatively unharmed, his wife burned beyond recognition but alive, but Ebony was nowhere to be found, even amongst the bodies.
Devastated and not wanting to be left in the care of her illegitimate father and his wife, Ivory took what little she had, (the clothes on her back, a small purse with some money, and her mother's weapons) and left the place she'd reluctantly called home to make a new life and find her mother. For the next several years Ivory wandered from place to place, riding with caravans, stopping off in villages, and cities , always working odd jobs with the skills she had, and doing relatively well for herself. She even met several huntsmen and huntresses along the way who knew her mother and taught her a few tricks and skills essential to fighting and surviving. She still wanders from time to time but has stopped off at an academy , hoping to learn to better defend herself and to find information on her missing mother.

Outfits:
❖ Maid Outfit (seen above)
Casual Clothes
Waitress Uniform
School Uniform
Sleepytime Sweater

Items:
❖ Bullets- At least 48 regular bullets at any time on her person, two quick load cylinders of Fire, Ice and Lightning dust bullets, and two carefully guarded high caliber gravity bullets. (Do not ask her where she keeps all of this)
❖ Books- She has a LOT of these, some short stories, while most of her collection is kept on her scroll which she reads when traveling. Her pried possession is a worn, leatherbound first edition of an obscure horror author

Other:
❖ She's surprisingly literate, often found reading when she's alone, and is an avid cleaner and cook.
❖ Despite looking not at all like a huntress, Ivory is deceptively strong and quick. By no means is she surpassing human limits, but years of off and on training from professionals on top of days or weeks of walking at a time, and over a decade of manual labor day in and day out, have all made her incredibly strong for her size.
How strong?
Well she easily is able to bench and hold her own weight of 120lbs, and she regularly lifted bags of fertilizer or flour weighing anywhere between 50 and 100lbs with a single arm each. In short, She wields as much physical strength as a professional athlete and maintains it through work, but she wont be breaking any records without help from her semblance.

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name






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Oº°‘¨ Ivory Sanguine¨‘°ºO
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"By the pricking of my thumbs, Something wicked this way comes"...
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