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Posted: Sun Mar 11, 2018 6:40 pm
▅▅Masami Sanada▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Haraaaa
◆ Fᴜʟʟ Nᴀᴍᴇ: Masami Sanada, a name she found on her parasol. She does not know its origins or who 'Masami Sanada' actually was, but the name resonated with her enough for her to keep it.
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Her loved ones call her 'Sami,' anything else works though.
◆ Aɢᴇ: Far too old to remember, she is old enough to recount many tales.
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Despite her appearance, Masami is in fact, Half-Etherious
◆ Bɪʀᴛʜᴅᴀʏ: Never remembered, or cared to.
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Nomadic, has no definite home.
◆ Sᴀʏɪɴɢ: "What’s the word again? They call it man, oh yes, It’s that thing that feels so deep So if this is man, then why don’t they cry when anguish is tearing all their hearts out...?"
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Posted: Wed Mar 14, 2018 8:21 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Masami's only scar is on her finger, where she had accidentally cut her finger from chopping parsnips too carelessly. As for tattoos, Masami has her guardian tattoo on her lower back. Lival's particular mark can be seen surrounding her navel. A peculiar tattoo can be found on her chest, it's origins unknown.
◆ Hᴇɪɢʜᴛ: 5'1"
◆ Wᴇɪɢʜᴛ: Too humiliated to admit.
◆ Pʜʏsɪǫᴜᴇ: A buxom woman whose greatest assets seem to be her breasts, something that she never appears to be ashamed of. (Rei doesn't seem to appreciate them, though...)
◆ Eᴛʜɴɪᴄɪᴛʏ: None in particular, it's very ambiguous.
◆ Hᴀɪʀ Cᴏʟᴏʀ: Ivory
◆ Eʏᴇ Cᴏʟᴏʀ: Amber
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Bisexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ Loose-fitting clothing, preferably kimonos. ✓ Cooking, Lival is her best taste-tester. ✓ Going on adventures, regardless of how mundane they may be. ✓ Tea, she loves collecting tea leaves and mixing them together to make new blends. ✓ Learning about humans and their strange ways
◆ Dɪsʟɪᴋᴇs: ✗ Needless violence. ✗ Dark and silent areas, they make her rather uncomfortable. ✗ Vegetables, despite cooking them well. ✗ Visiting shrines or any area of worship, for obvious reasons. ✗ Staying in one place for too long. ✗ When people ask too many questions about her life or past.
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Posted: Thu Mar 15, 2018 2:09 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Lival Doukrau
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: House "Kitsune"
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Guardian
◆ Tᴇᴀᴍ: Lival Doukrau
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Lival's home
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: na
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: na
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Posted: Thu Mar 15, 2018 2:12 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Magenta
◆ Sᴛʀᴇɴɢᴛʜs: » Agile, flexible, and fast on the battlefield. If such physical skills had to be compared to anything, they would be on par, of not, more skilled than an Olympic gymnast. Such attributes make up for her poor defenses and strength. » Masami is a rational and observant foe when she is not in her pyromanic state; she takes the time to analyze her foe and battlefield before striking. » Masami is a skilled hand-to-hand combatant when she is not being struck back. Her fighting style allows her to directly strike the pressure points of her foes, all without exerting too much physical force. » Her bond with Lival is very strong; the duo of best friends makes for a healthy and deadly team.
◆ Wᴇᴀᴋɴᴇssᴇs: » Her innate vulnerability to ice or snow magics/areas, particularly from devil slayers. » She is sensitive towards light magic, which delivers just as much damage as cold magics. » Her pyromania sets Masami into a manic state that she is incapable of breaking out of in her lonesome. » Masami's physical defense is inadequate due to her lack of suitable armor. » When she is not in her etheral state, Masami's physical strength is rather lacking.
◆ Wᴇᴀᴘᴏɴ: Her crimson parasol and steel tesen
◆ Aʀᴍᴏʀ: Her kimono; while it is not best for physical defense, it is proven to be effective in confusing foes. This is due to the kimono's long sleeves, which are capable of blinding foes if it goes over their face.
◆ Eǫᴜɪᴘᴍᴇɴᴛ: x5 Ofuda
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): She knows some tiger-fist Kung-Fu, but enough to get her out of an uncomfortable situation.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: The Fire Fox Demon's Pyromania Masami is innately predispose to act upon her pyromania, an obsessed desire to set things on fire. However, Masami has learned to tame her etheral urges through the use of guided meditation and distraction (cooking, cleaning, crocheting, etc.) If she were left alone to her unoccupied thoughts, the urge to set things on fire will arise; once she sets one thing on fire, rest-assured that she cannot be stopped until she is restrained or unconscious.
The Fire Fox Demon's Flame Immunity Masami's etheral blood gives her the predisposed immunity to fire. In fact, she is capable of absorbing the flames from most standard mage's fire; and to an extent, she is able to adsorb slayer flames, but with the obvious exception to devil slayer flame. Once she absorbs flames, her strength is increased and her innate pyromania is triggered and progressively increased.
The Fire Fox Demon's Heat Resistance Masami is incapable of growing warm or hot; in fact, she gains a terrain advantage if she is in a warm or hot climate. Her ability to withstand her stamina and endurance in extreme heat gives her the advantage over less-fortunate foes.
The Fire Fox Demon's Enhanced Senses Masami gains an advantage in her five senses due to the feral nature of her Etherious heritage, as it mimics that of a kitsune. She is also capable of seeing in the dark, but all stealth is disregarded since her eyes naturally illuminate in such areas.
The Fire Fox Demon's Frigid Fall Masami is vulnerable towards snow and ice magics, as they fall on the opposite spectrum of her flame affinity. Because of this, Asami's strength is nearly halved in tundra areas, and quartered on snowy or cold days. While this does not completely reduce her to being powerless, it does give an opponent an open window to attack with more force. Ice and Devil slayer are her biggest concerns in terms of battle.
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Posted: Thu Mar 15, 2018 2:40 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ Tʏᴘᴇ: Curse, Lost, Caster, Holder
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1 Main 9 Sub Etherious Curse: Flames of the Fox Demon [Main] [Sub] Arc of Embodiment Magic [Sub] Ofuda Magic [Sub] Phasing Magic [Sub] Telekenesis [Sub] Clone Magic [Sub] Dispel Magic [Sub] Stealth Magic [Sub] Organic Link Magic [Sub] Wind Magic [Sub] Transformation Magic [Sub]
◎◎ Main Magic: Flames of the Fox Demon ◎◎
◎ The user transforms into their true form: A 20ft kitsune made of flames from the pits of Nakara, or hell. These flames are said to match that of dragons due to the high density of ethernano held within each cell of the demon's flames. In this form, the user is completely void of any, of not all, reasoning; while the user is capable of comprehending human speech, they tend to completely ignore such things due to their predisposed urge to attack and kill.
Due to the instability of the user's magic and actions while in this form, hence leading to mass destruction, this form has been held back through the use of Organic Link Magic. While the user may use of these spells while in their human form, they are incapable of tapping into their strongest techniques without transforming into their true form. The only way intentional to break out of the Organic Link and transform, is for their Observer to either fall in battle, or give them a verbal command to "Unleash your Firey Judgement, Masami!" Another method of unintentionally going into her true form, is if her pyromania meter reaches its limit. The 'Pyromania Meter' is a system of taking into account every instance that would trigger Masami's pyromania. It first starts at 0 with the beginning of a new day, but it progressively grows the more Masami is exposed to flames; even saying the word 'fire' is a slight trigger for the woman's pyromaniac tendencies. The meter goes down by 5 for every post the user is drawn away by the trigger.
The Pyromania Meter: The limit must be reached to 20 before the user goes into their true form, in which they must be defeated to be incapacitated. Hearing the words 'fire or 'flame': .5 each post Watching a match or candle burn: 1.0 each post Cooking with Fire: 1.5 each post Being around a campfire or fireplace: 2 each post Watching a mass of flames (Large thing being on fire): 5 each post
Effects of each Landmark Met 5 on Pyromania Meter: Twitching eyes/ears, sweaty palms, fast heart rate. 10 on Pyromania Meter: Previous symptoms mentioned, uncontrollable bouts of laughter, minor dellusions 15 on Pyromania Meter: Previous symptoms mentioned, eyes become illuminated in flames, fangs and claws are drawn, major delusions 20 on Pyromania Meter: Transformation into the Fire Fox Demon.
However, it must be known that, while Masami's true form does come with staggering weaknesses such as its unstable magical power/behavior, as well as their vulnerability to cold environments and cold-based devil slayer magics, Masami's true form holds a lot of strengths. One of the most noticeable strengths of this form is Masami's completely immunity to fire, since she herself is no more but a mass of flames. Also, Masami's magical power, while unstable, is no doubt at its highest, and can be sensed from extremely far distances. Then, there are the natural enhancements to Masami's physical attributes while in her true form: Strength, speed, etc. **Spells that are used in her true form
BASIC SPELLS »Partial Transformation: The Fire Fox's Tails Without going into her full form, Masami is able to grow out all of her nine tails, which temporarily give her a significant boost in her magical power by multiplying it twice-fold. Another effect of this spell, is Masami's ability to have control over flames for as long as their tails are grown out. However, this places a +2 to her pyromania meter per post this sub-curse is activated. Her tails may be activated for as long as she pleases. However, the user reverts out of this form if she is knock unconscious or killed. They must be in this partial transformation to utilize their other two spells they are able to use in their human form. In their true form transformation, all of the user's current curses are empowered thrice fold, providing for some wide-scale damage with each attack.
»Fire Fox's Snowy Forest While in their 'Tails' transformation, the user is able to create a flurry of seemingly harmless speckles of magenta particles in the air, which float within the air or fall gently to the ground. However, that is all a guise; once the user snaps their fingers, the speckles will explode into small-scale fires that, while they are weak by their lonesome, are capable of massive damage if clumped together.
»Fire Fox's Claws While in their 'Tails' transformation, the user's hands and feet become cloaked in a hellish fire; this not only enhances the damage packed in each punch or kick, but delivering a generous amount of fire damage to their target. Each punch or kick ends in a miniature explosion that usually pushes an enemy away in a firey explosion.
» Fire Fox's Growl In their 'tails' form, the user is capable of taking in flames (excluding dragon, god and especially devil slaying flames), and release them in a torrent of flame more powerful than the flames they had initially inhaled. The reason behind the user's flames becoming stronger, is the addition of their own flames into their breathing attack.
» Fire Fox's Prance If they are airborne, the user engulfs their entire body in flames and then propels themselves against the opponent at high speed, foot first. The attack ends in a powerful explosion, as well as the opponent taking extra damage from the pillar of fire following the user.
ADVANCED SPELLS » Fire Fox's Skulk While in their 'Tails' transformation, the user is able to summon up to nine 'fire foxes' that do not necessarily attack, but since their bodies are made out of Nakara's flames, they simply run around and set things aflame. They are able to phase through objects or people should in case they are ordered to set that thing or person on fire. They are fast and agile, but can be defeated with advanced-water/ice magics. They remain in battle for as long as the user desires or is in their 'Tails' transformation.
» Fire Fox's Purr Akin to the 'Fire Dragon's Roar,' these flames are blown out of the user's mouth, traveling at a distance of at most, 50 ft before dissipating. One particular difference between the roar of a fire dragon and that of a fire fox, is the style in which the flames are blown. In order to successfully blow out such flames while in their 'tails' form, the user must place their tessen or hand to the side of their mouth to properly channel their flames. The flames that slip from the user's lips are all separated and begin to swirl together, similar to the gesture of braiding.
»Fire Fox's Focus The user generates fire on three groups of three tails together, and then joins them, creating a unique, larger flame as a result. When such flame collides with the enemy, it creates a very massive and destructive explosion that leaves behind petal-shaped flames that fall; this in turn, allows the flame to spread on a wider scale.
»** Fire Fox's Territory While in their true form, the user is capable of creating a large, twirling pillar of fire that extends up to 50ft in the air. This pillar is a little more than the user's width, spanning at a distance of 10ft. These hellish flames are capable of disintegrating most things in its path, but are vulnerable to devil-slaying water or exceptionally powerful water magic.
»** Fire Fox's Crimson Tails While in their 'tails' form, the user has complete control over their nine tails, which grow from the 'Tails' form until they reach a staggering 15ft in length. The user is then able to manipulate each fiery tail to slam, pierce and slash through their opponents. Each tail can be cut off with a mystical weapon immune to hellian flames.
◎◎ Sub Magic: Arc of Embodiment Magic ◎◎
◎ Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, one of which is that the Magic cannot conjure living creatures, as shown when Bickslow displayed the ability to possess any object conjured by this magic. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic.
BASIC SPELLS » Golden Shield After reciting the incantation, the user transforms their left hand into a large golden shield.
» Pegasus Wings The user can imagine wings into existence on their feet that grant them the ability of flight. The wings also increase the user's speed.
» Ghosts of Brittia The user sends out a wave of ghost-like entities, which envelop and immobilize the target.
» Mara, the Silk Threader The user creates a large spider from their imagination, capable of spewing large and durable threads that actually require a magical place to rip them. Mara possesses eight long legs that are strong enough to carry her up walls, as well as pierce through actual iron.
ADVANCED SPELLS » Belcusas the Thunderclap An enormous, heavily-armored, and physically powerful creature that the user imagines into existence to fight on their behalf. It is strong enough to withstand Evergreen's Fairy Machine Gun: Leprechaun and Elfman's Beast Soul without sustaining any visible damage.
» Jet Black Sword After reciting the incantation, the user transform their right arm into a claw-like sword which is capable of extending itself over long distances. It supposedly can cut through anything.
» Tower of Dingir The user conjures a massive tower that rises out of the ground, immobilizing and dragging their opponents with it in the process. After a short duration, the entire tower explodes, creating a devastating shock-wave that can be felt and heard from miles away. One single use was powerful enough to defeat both Elfman Strauss and Evergreen.
» Laia, The Gorgeous The user creates a towering Lamia from their imagination. The Lamia is capable of manipulating water magic, and is most mobile in large bodies of water. If she is incapable of manipulating magic or is close enough to her for, the Lamia is able to wrap her snake-like body around her victim, and bite them. This results in her releasing her poison capable of paralyzing foes in a matter of ten posts if the poison is not extracted from the victim's blood stream.
◎◎ Sub Magic: Phasing Magic ◎◎
◎ A type of Magic that enables the user to pass through solid matter. The user temporarily merges with the matter they are attempting to phase through, neither harming them nor the matter upon exit.
BASIC SPELLS » Na na
ADVANCED SPELLS » na na
◎◎ Sub Magic: Ofuda Magic ◎◎
◎ A magic that is primarily used as a stable form of support and defense as opposed to offense. Requiring the use of five blessed Ofuda, the user is required to recite a specific mantra in order to activate a particular enchantment. Once a mantra is recited, the user swipes their hand; depending on the specific enchantment called upon, the ofuda will either line up in front of the user, or encircle her.
BASIC SPELLS » Healing Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, healing them of their wounds with an illuminate, magenta, energy. The more severe the wound, the longer it will take for the enchantment to deliver its healing energy. While they are capable of healing most wounds and curing most aliments, they are incapable of reviving amputated limbs as well as bringing someone back to life.
» Speed Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, tripling their initial speed with an illuminate, magenta, energy.This enchantment lasts for five posts, or can be negated with nullification magic.
» Calmness Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, relieving the target of any fear or negativity hindering their confidence with an illuminating, magenta, energy.
» Imploding Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda are stuck onto the target, causing them to collapse within itself with an illuminating, magenta, energy. This spell only applies to inanimate objects, not people (imploding person, how disgusting). The larger the object, the more magical energy that must be applied to each ofuda.
» Purification Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, purifying them of any curses or maleficent spirits with an illuminating, magenta, energy. This spell is extremely painful to half-etherious and demons, hence the user feels the pain of their own enchantment.
ADVANCED SPELLS » Enlargement Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, doubling their size with an illuminating, magenta, energy. This results in the target's strength being doubled, but their speed being halved. This enchantment lasts for five posts, or can be negated with nullification magic.
» Reduction Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, halving their size with an illuminating, magenta, energy. This results in the target's strength being halved, but their speed being doubled. This enchantment lasts for five posts, or can be negated with nullification magic.
» Counter Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. Once a magical or physical projectile is close to the ofuda, user palms in the direction of the ofuda, pushing the projectile back to the source. However, the power of the projectile is doubled due to the user adding in their own magical energy into the projectile; this is done by channeling a small portion of their ethernano through their ofuda.
» Singular Nullification Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda aligned in front of the user. The user palms in the direction of the ofuda, pushing them towards their target. It is then the Ofuda encircle the target, usurping their ability to use magic (excluding curses) with an illuminating, magenta, energy. This enchantment lasts for five posts, or can be negated with nullification magic.
◎◎ Sub Magic: Telekenesis ◎◎
◎ A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle
BASIC SPELLS » na na
ADVANCED SPELLS » na na
◎◎ Sub Magic: Clone Magic ◎◎
◎ A Magic that allows the user to make copies of themself, each with a personality that embodies a different emotion such as happiness, anger, love, and sadness. They are, however, not dependent of each other as when one is taken down, the others can still keep going. Each clone is capable of manipulating the user's spells; however, they are very fragile, and can take a total of three hits (both magically and physically) before they vanish and the user is returned as a whole.
BASIC SPELLS » na na
ADVANCED SPELLS » na na
◎◎ Sub Magic: Dispel Magic ◎◎
◎ This Magic allows its users to remove any spell from their afflicted target.
BASIC SPELLS » Na na
ADVANCED SPELLS » na na
◎◎ Sub Magic: Stealth Magic ◎◎
◎ This Magic allows the user to completely conceal their own presence, see what cannot normally be seen by others, and make what can normally be seen now unseen. When the user erases their own presence, they wipes out their ability to be seen, heard or smelled, thus allowing them to move about completely undetected, even if they were seen by people just prior. This physical invisibility can, however, be negated by Magic that utilizes light, such as Regulus. Stealth also allows the user to see things that would normally be invisible to others, such as Mavis to non-Fairy Tail members, and as such allows them to converse with, attack, and touch beings like her. However, it would appear that they cannot actually see what they themselves have made invisible with their Magic during its effect. The final function of the user's Magic is to attack with invisible weapons, which they can do to inflict torture, as well as attack and take their opponents by surprise.
BASIC SPELLS » Na na
ADVANCED SPELLS » na na
◎◎ Sub Magic: Organic Link Magic ◎◎
◎ This type of Magic revolves around the creation of links between people and Magics in various ways. The first way shown was an attack reversal of sorts, meaning if a person were to damage or destroy a specific target, then the person responsible would also receive the same amount of damage dealt as well. Laxus used a variation of this for his Thunder Palace, filling Lacrima with enormous amounts of Lightning Magic. The moment a Lacrima is destroyed, the person responsible would be electrocuted with the power stored within the Lacrima. The second way this Magic is used is linking your own Magic Power to an object in order to supply it with Magic Power. Oración Seis used this variation of the Magic in order to supply Nirvana with Magic Power so they could control and power it. The last known usage of this Magic is for it to serve as a bind or a seal linking a group of Mages in order to seal away someone or something. This variation was used by Brain and the other Oración Seis members who served as the seals which sealed away Brain's other personality, Zero. The only way to break the seal is by defeating the Mages who are serving as the locks. The Magic Council also employed this Magic to seal away Face with three former Council members whose names the ex-Chairman only knows. In the anime, Organic Link Magic can be linked, not only to a certain person, but to their descendants, which means if the original person whom the Magic is bound to passes away, then their inheritors will act as a binding in their place. The only known way to break the link is to use an Anti-Link on the people it is linked to.
ADVANCED SPELLS » True Transformation The only way to break out of the Organic Link that keeps her from turning into her true form, is for their Observer to either fall in battle, or give them a verbal command to "Unleash your Firey Judgement, Masami!" It is then, the link is broken, allowing the user to freely transform.
» Elemental Palace A Magic spell in which the user creates multiple Lacrima filled with enormous amounts of varying elemental magics and suspends them high up in the air in a circular formation around the target. When the orbs are released, everything below the circle is struck by powerful elemental bolts. If all the Lacrimas are released at once, this spell is said to be powerful enough to destroy the entire Magnolia Town. If the orbs are destroyed by an outside force, the attacker is instantly counter attacked through Organic Link Magic.
◎◎ Sub Magic: Wind Magic ◎◎
◎ This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense. The user may also incorporate their curse spells into this magic for extra damage and area of effect.
BASIC SPELLS » Storm Shred The caster creates several blades of wind that attack the target.
» Emera Baram The user first engulfs themselves with wind, then they place their two index and middle fingers in an X-shape in front of themselves and fires a concentrated blast of wind blades at the target.
» Storm Mail The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out.
ADVANCED SPELLS » Wind Wall The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it.
» Storm Bringer An offensive spell in which the user moves their hand in a pattern, manipulating the surrounding wind and releasing it as a tornado towards the target. Once this tornado reaches the target, it spins and sends them flying. In the anime, the user summons a great tornado underneath the target.
» Magic Wind Palm The user claps both their hands together, releasing a highly destructive tornado.
◎◎ Sub Magic: Transformation Magic ◎◎
◎ Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages, such as Mirajane, are capable of performing this Magic easily in all of its levels.
Basic Level: This level allows a Caster to change his or her outward appearance into that of another person. However, it doesn't allow the Caster to change clothes. The more a Mage knows about this level, the easier it is to perform.
Intermediate Level: Aside from its similarities to the basic level, this level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to Requip.
Advanced Level: Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size. According to Mirajane, this level is very useful in combat. This bears a resemblance to Lisanna's Take Over, but is different.
BASIC SPELLS » Na na
ADVANCED SPELLS » na na
◎◎ Ultimate Magic Attacks ◎◎ »** Fire Fox's Wrath This spell immediately leads to the user's transformation to their human form, as well as a temporary instance of unconsciousness for the next seven posts. The flames surrounding the user become larger and hotter, to the point that the user could evaporate large bodies of water just by walking near them. The area begins to grow progressively hot as the user's bodily flame shifts from a scorching yellow and orange, to a light blue, which settles at a base temperature of 1800 K (1500 °C). At this point, the user's flames can only die down from ultimate-level water magic or snow magic (with devil slaying magic being the most potent). The user's heat becomes near-unbearable, to the point of causing objects and people close enough to be set aflame. Attacks cast by the user while in this form are significantly powered, with each flame being deadlier as the neck (as these flames seem to spread faster than the average fire). The user may maintain this form for a total of six posts before them fall unconscious, reverting to their human form in a naked and dazed state. They will still be extremely hot around this time, and must either remain where they are to cool off (In 3 posts), or be completely doused in water.
» Mass Nullification Enchantment After reciting a specific mantra, the user swipes their hand, each ofuda encircling around the user. With a tap of their umbrella tip on the ground, the ofuda will spread out, with each slip of paper half a mile away from the user. In unison, all the ofuda will form a magenta barrier around the user and company. This enchantment results in the nullification of the entire area for as long as the ofuda are activated; curses are not included in this nullification, as they do not count as magic spells. Exiting the barrier results in victims suffering through intense pain as their are push back into the barrier. The only two ways of removing the barriers are: Knocking out/killing the user, or pulling off each ofuda.
» Belfast the Hurricane [Version 2] The caster creates a giant, black Wyvern, from their imagination. The strength of this draconic creature is said to be a little less than a dragon; however, their magic is still just as deathly. Like any draconic creature, Belfast can fly as well as claw/bite/tail swipe at their foes. Their true power lies in their ability to fire powerful bolts of black lightning towards their enemies, as well as ingest lightning to channel out through their mouth. Belfast is vulnerable towards dragon slaying magics however, so bring a dragon slayer (preferably lightning) if you wish for an easier battle.
▅▅OTHER SKILLS▅▅
» Acrobatic, and rather flexible » Is faster when she runs on all fours rather than being bipedal. » Knows advanced first aid. » Can speak multiple languages from her years of travel. » Very wise with a great sum of intelligence to boot. » Is an exceptional cook and a generally good caretaker.
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Posted: Wed Mar 21, 2018 5:18 pm
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: » » » » » » » »
◆ Bɪᴏɢʀᴀᴘʜʏ:
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Carnivore
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
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